ah well i did say ihated being a dwner but i jsut wanted to point that out
Posted: Mon Feb 16, 2009 8:13 pm
well just to let you know, i'm planing on haveing the images uploaded to the clan's photobucket account at some point so it wont have to take up members accounts. (also makes editing in the future easer)
chrissy_of_hailfire Captain
Offline
Natsume1589
Offline
Posted: Mon Feb 16, 2009 8:17 pm
well i was just saying...
anyways i thought: they made ZOMG as a fighting game for P-V-P, but i know this will come later, but how much later is the question
i think it'll be this time next year before the realse the PvP areas of the game
and they have barton but not durem isle/gambino or aekea...i wonder when they'll add these areas...
This ring can only be used on yourself, but it extremely increases defense. The time it raises defense is short, but is worthwhile in critical situations. Recharge time is slow, so only use it when you really need it. Full rage increases defense even more.
Hey, well done on completing it, but you have the wrong picture at the right side, that's Improb. Sphere :3
I got Photobucket to finally work, so I will now be able to get my own pictures. woot!
Posted: Sun Mar 01, 2009 5:22 pm
Your guide needs a lot of work.
You can also add... Mantis: Has really low stamina usage. Fire Rain: Causes infamous lag for most users. Water Balloon: The full rage balloon is shaped like a Whale. Solar Rays: You forgot to mention that Full Rage blinds you. X_X Recharge time isn't that slow compared to hack or slash. Hornet's Nest: The fear effect doesn't happen on all damaged targets. Hunter's Bow: It has a pretty good movement penalty. Defib: More rage = more unlocked rings. When you get it up to CL 10 it leaves all rings locked except the last two, and those last two unlock fairly quickly. Healing Halo: The health regen increase isn't that great. It's not recommended unless you want an Angel Set. Divinity: More rage = higher stamina recovery per second. Coyote Spirit: The speed increase isn't that great but it lasts a long time. Fleet Feet: "Recharge time is as long as the effect lasts." No, recharge time is slower. There's a few seconds of downtime. Iron Will: "It decreases status effects that the Animated place on you." In other words, it increases Willpower. Keen Eye: "Recharge time lasts as long as the effect does." No, recharge time is longer than the effect lasts.
kiwiibombs
Liberal Junior
Offline
kiwiibombs
Liberal Junior
Offline
Posted: Sun Mar 01, 2009 5:24 pm
Posted: Sun Mar 01, 2009 5:31 pm
Well, I got pictures of most of them in use, so they will be able to see the whale and such. And I was going to put in stamina use and recharge time too, so thank you for that much.
Well, I got pictures of most of them in use, so they will be able to see the whale and such. And I was going to put in stamina use and recharge time too, so thank you for that much.
I think you should still put the ring icons on the side of each ring name and then put pictures of them in use under their description. It'll be better.
You said nothing about image placement. I know that you already planned on putting the rings on the sides. I was just wondering why you hadn't done it, given I was providing you with the coding.