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random mistakes rolled 4 6-sided dice:
6, 6, 4, 2
Total: 18 (4-24)
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Posted: Sun Nov 09, 2008 2:54 pm
The shade moves in and swipes with its claws. However, you simply burst the thing into billions of golden specks of dust.
Laz: 20/20
Shade: *DWEAD*
In its place, was a small, circular piece of bronze. And although it seemed in pretty good condition, it looked more like rust with metal on it.
The silent figure left stood infront of you. It didn't talk, it didn't move...
~+~ For one scary moment, he was surrounded by flame and wolves and zombies and. Bellamin then realized he was on fire and ran in circles the best he could. Suddenly, the ground beneath breaks open and he falls into through the darkness and into dark water. He couldn't feel the bottom. ~+~
four zombies have split from the group and edge closer towards you. Having lost intrest in fighting with a pack of metalic wolves, they lurch towards you. The one in the back seems to be muttering something with its death-rattle.
You hear something crack. And then shatter
Zombie will attack and use an aciton if applicable Zombie will attack and use an action if applicable Crippled zombie will attack and use and use an aciton if applicable Odd muttering zombie will attack and use an aciton of applicable.
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Atrus_Legnacra rolled 1 100-sided dice:
63
Total: 63 (1-100)
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Posted: Sun Nov 09, 2008 6:02 pm
Deciding that something is better than nothing, Laz reached down and picks up the small piece of rust-covered metal. Pocketing it, Lazarus observes the final figure in the room. No motion from it, nor response through anything he does, causes the mage to conjure a ball of flame, to use as a light source. He shines the light on the situation, to see just what kind of figure stands before himself.
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Posted: Wed Nov 12, 2008 4:51 pm
[A] Odd bronze medallion
Standing before you is a cloaked skeleton with bones charred so black, it makes you belive the slightest touch could send this thing into dust. Unlike the rest, this one apparently didn't know common, as it simply whispered "Hakuda Odka" before turning away from you and began shambling; or gliding, in another direction.
The hole leads farther into another room, while this creature milled around in the darkness. Almost like it was looking for something, as everyonce in a while, it would stop and stretch its limbs in its tattered clothe. Amazing is how that thing survived so long and still had the faint outline of some cultic eye on the front.
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Posted: Fri Nov 14, 2008 11:55 am
Lazarus shakes his head at the poor skeleton standing around. Suddenly he remembers the vial that the undead from earlier gave him. His mind races at the chances or options before him. Always on the look out for a greater understanding of the undead, he takes the vial, and holds it before him. He does not speak the language of the creature, but hopes in the ancient custom of gestures. Moving in front of the creature, he makes sure he can be seen before starting on his idea. He points towards the vial, and then at the skeleton, and mimes drinking it. He's more than willing to give the drink to the skeleton, if it leads to him to have a companion of sorts.
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Posted: Sun Nov 16, 2008 10:51 am
"Kalah fortano." The skeleton bows before you and draws out an old steel mace. It shrugs off its robes and standing before you is an undead priest dressed in chainmail. An odd green symbol is painted onto the thing's decrepid tunic, but you haven't seen in anywhere else here.
"Varha shra azada as renven Draemus. Ginthayn farva mrh." He makes a gesture of moving his index across his throat and shortly after takes up position; ready to follow you. This thing seems quite more intelligent than the others.
((Its just gibberish and random words I'm making up on the fly. Don't worry about too much hidden meaning))
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Posted: Mon Nov 17, 2008 6:31 am
A wicked grin of satasification crosses Lazarus's lips, as he hands the vial over to the skeleton. Weither the creature takes the drink immediately, or later is up to his companion. Lazarus bows low, before turning towards the opposite oppening from the one he came in from. Stepping through the walkway, Lazarus looks for any sign of danger. In hopes that a language barrier might be broken, Lazarus motions towards himself, and then a halting with his hand, angling it towards the wall, "Come and stand next to me."
As an after thought, Lazarus motions towards himself, "Lazarus," then motions towards the skeleton,"Draemus?" accentuating the question.
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Posted: Mon Nov 17, 2008 7:51 pm
"Vaskja. Draemus." The skeleton made a flapping motion with its arms followed by a flick of its arms like it was throwing a fire-ball. Then, the skeletal priest made an odd pose; like it was cowering before some large projectile hit. Picking up a piece of wood, it then made the motion of stabbing it in his back while saying one word in common; abeit, with a extremely heavy accent. "Trai-tor."
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Posted: Tue Nov 18, 2008 4:55 am
Lazarus pondered the gestures, and drew the conclusion that Draemus had befallen the wrath of a traitorus mage's fireball. With a nod, Lazarus stuck out his hand in a gesture of truce; the hand shake, to tell his new friend that he would help him take on this traitor. "A mage I might be, but I am always loyal to my friends. Let us take down this traitor that cowardly stabbed you in the back."
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Posted: Tue Nov 18, 2008 4:13 pm
((Well, on with the show. This'll come up later if I ever become DM. ^.-))
The skeleton looked at your hand for a while before hestatingly reaching out to shake it.
The hole in the wall was darker than this room. But although your eyes couldn't pierce the shadows well, the priest seems to have seen something for it tilted his head slightly. "Graugh."
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Posted: Wed Nov 19, 2008 5:36 am
Lazarus stepped next to Draemus, giving himself wide enoufh birth for what he was about to do. A series of gestures and a few soft words chanted formed the magical energies of the spell, the raw energy coursing through his body. Lazarus paused, unsure of how the undead companion might react to a fire-based spell. With a small change to the ritual, the energy formed in his hands, not red, but a blue-white froth, swirling and leaving particles of itself on his hands. Looking into the darkness in the direction of the Skeleton's gaze, Lazarus cast the frost bolt forth, aiming low in attempts to freeze his target's legs, and allow them to decide what to do from there.
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Posted: Fri Nov 21, 2008 9:52 am
You hear a loud groan followed by what sounded like rotton flesh hit the ground. "Mrh?"
You here shuffling and sniffing noises as the skeleton holds his mace in the ready position.
"BANANHA!" Something cries.
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Posted: Fri Nov 21, 2008 6:36 pm
Lazarus smiles lightly, forming another orb of energy. Keeping this bit in it's pure powerful form, the mage walks forward, the orb generating a great deal of light, his own hand-held torch. As the light begins to shine on the resently frozen target, Lazarus looks back at the skeletal-cleric, awaiting his movement to join.
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random mistakes rolled 3 4-sided dice:
1, 4, 3
Total: 8 (3-12)
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Posted: Sun Nov 23, 2008 5:07 pm
Infront of you stand three zombies. One of which is reduced to crawling on the floor.
Two go after you, while the third goes after the skeletal priest.
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Posted: Mon Nov 24, 2008 6:20 am
Lazarus nods to Draemus, twisting the energies of his spell. His fingers entwine within the familuar golden-yellow spell that was at one time Energy Burst. Something about being around the undead this heavilly makes the Mage question his standard spells, and as he pulls his hands back, the glow becomes a blue-frost. As he throws his hands forward, the bolt hurdles towards the first Zombie heading towards him. The ball of ice slams into the creature, as Lazarus turns to take the hit from the second zombie.
Cast: Frost Bolt (energy burst) Mp: 1 Ap:~ Hp:20/20
(Item Update) Mana Sword: 1/3/3 (each power has it's own outta 3) Hand of the Crypt: 0/3 Rib of the Crypt: 2/5 Forcefield: 1/3 Staff of Mist still whole, as well as Timmy
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random mistakes rolled 3 6-sided dice:
4, 3, 6
Total: 13 (3-18)
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Posted: Mon Nov 24, 2008 10:02 pm
((Hmmm... I'm gonna PM you about some special demonology I think your character MIGHT just know a little of. Seems a shame to know this story alone.))
Skeletal Priest [29] A- 3 D- 2 [0] C- 0 L- 20 [4] M- 8 E- 2 Abillities- Fast Caster [4], Fightermage [4], Status Undead [4], Spells- Poision, Heal, Attribute Leech, Actions- Pounce, Stunning-blow, Smash Items- Broken Light armor,
Dice are for zombies.
Skeletal Priest will attack zombie 3, pounce zombie attacking you with the highest CD, and cast a spell depeding on situation.
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