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Posted: Mon Jun 05, 2006 5:01 pm
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Posted: Thu Jun 08, 2006 6:24 pm
Gaian Screen name: Greylance
(Primary Chracter) Character Name: Greylance
Age: Appearance mid 40�s, Actually around 300
Race: Phoenixian, an alien race of humanoids whose only real difference is that they are generally more lithe and agile than humans are due to an avian ancestry genetically speaking
Appearance: Short cropped grey hair, one real eye, and a suit of mechanized armor. The suit, to save time later, is similar to that used by the Kasrkin of Warhammer 40K in appearance. It is Spartan, with it simply being a fully encompassing suit of armor painted black except for a white cross on the chest and a belt around his waist that holds his weapons when holstered and a battered copy of scripture. The suit has incorporated servos to help him move with more power and speed than he could possibly manage suit-less. He does not wear a helmet since his lost eye was replaced with a cybernetic compound, and has a look of great determination and faith about him.
Weapons: One plasma pistol, a device that fires a fist sized ball of superheated plasma that can melt all but the thickest of armor.
A highly ornate powered mace with an ornate headpiece of an open book, this �book� acts as both the mace�s weight and as a force field projector. The force field, capable of crunching armor and bones and warding off energy and other force weapons, gives the mace its devastating punch
Powers:
Highly improved senses: due to the link between his suit and his eye, which is in turn linked directly to the sensory part of his brain, all of Greylance's sense are much, much more acute. He can see in any amount of light or with thermal visioning, he can hear on a much higher and lower scale of frequencies and can pin point where sounds come from , and he can "smell" toxic vapours long before they cause him any harm.
Unswerving Faith: Greylance's unwavering faith gives him an unshakeable fortitude that allows him to face even the most fearsome of opponents with out any hesitation
Zeal: In close combat, Greylance uses his suits augmentative strength along with the might of his battle mace to overwhelm his opponents with brute force. Eloquent combat maneuvering is not part of Greylance's repertoire, and prefers to simply drain his opponents of their strength before landing a killing or incapacitating blow.
Holiness: Although not innately holy, Greylance bellow the hymns of battle whenever in combat, which would be incredibly sapping to any opponent of a hellish, demonic, or undead nature. On everything else, they would be slightly unnerving.
Brief History: Greylance was originally an officer in the Phoenixian Royal Legionnaires, where he distinguished himself with his emboldening leadership, courage under fire, and his unswerving loyalty to the combat doctrine of never leaving a fallen compatriot behind. During his tenure in the Phoenixian special forces, he encountered a detachment of the Church�s armed forces, which had been dispatched on a crusade to free a system of faithful parishioners from human enslavement. Since these parishioners were also Phoenixian citizens, he was sent there to help the church forces. He admired their unbreakable zeal, courage, and discipline and was also amazed by their generosity towards the captives they took and by the great strives they made to help those they had been sent to free. Greylance made up his mind and retired from the military immediately, and joined the Church�s armed forces as a Battle-Chaplain after he accomplished his seminary training in scripture, where he is today.
Tier: III/II
Greylance is a tier three warrior to anything other than demonic, undead, or hellish opponents, then he is a tier two thanks to his holiness and battle chants against them.
Secondary Character: Character name: Corsair
Age: Looks like he is around his mid twenties, actually almost one hundred years of age.
Race: Phoenixian (see above)
Appearance: A shock of blonde hair, he dresses as a Phoenixian Clergy/Noble. He wears a suit similar to that of a Catholic Priest, but the suit is red with a gold collar. He wears a chain around his neck with a cross on it, and has a youthful expression of hope and joy around him at almost all times. He has a sword at his belt, and moves with a certain elegance that only comes from a sword practice. His voice carries an almost electric edge on it, that sends shivers down the spines of friend and foe alike, excellent for giving sermons.
Powers: Unswerving faith and the Holiness traits that Greylance has, along with a certain finesse with his blade.
Brief History: Corsair started his life wanting to be a businessman, but eventually his soul led him to the clergy, where he quickly become a missionary to the darkest places within reach of the Church. His infective faith, thrilling voice, and reputation for good deeds makes him one of the Church's most faithful and effective missionaries. Often, Corsair will show up on a planet still contested by the Church and some of the fouler elements of the universe, and snatch converts and parishes from right under his adversaries nose.
Tier: IV/III
Corsair is a tier four character when it comes to uncorrupted sentients, since he will hold back his blade from spilling innocent blood unless absolutley neccesary. Against demons and followers of the occult, Corsair is a tier three since he is wickedly proficient with his blade and also has a detrimental effect on demons thanks to his hymns.
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Posted: Sat Jun 10, 2006 6:05 am
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Posted: Fri Jul 21, 2006 6:20 pm
User Name: Lenne Misao
First Name: Lenne
Surname: Misao
Age: 22
Height: 5ft6
Weight: 125 lbs
Race: Vampiress
Marital status: Unknown
Appearance: Lenne's slim curved figure stands at 5ft6 she has soft pale skin with soft brown earth eye's which can turn black with a crimson ring or blood red, her long brown hair reaches to the small of her back. She wears it in a number of different styles, from letting it flow free to have it tied back neatly. Lenne wears a lot of different outfits, most are black but she does from time to time wear other colours such as reds, blue’s or sometimes even white and on both arms she wears a choice of different gloves or arm guards, one example- strong solid silver light weight metal and black leather armguards which reach just up below the elbow still allowing her arms to move freely. Due to dying along time ago and feeling a great of pain she has come to feel hardly any pain, she is also a very beautiful woman who’s movements are filled with grace and hold a great balance to them.
 Abilities: She has the power to bend Darkness at her will creating things.
Dark vine whips of the damned- A shadow appears and begins to spread across the ground, long whip like things start to emerge from the shadows. Then after a brief moment the shadows disappear revealing long vine like whips, they are made from a very tough light weight metal forged from souls and made in another realm. Lenne can control the vines very easily and they do as she wishes, but they sometimes seem to act on their own. The vines can attack a opponent all at once, one at a time or some defending and some attacking. Their attacks can be very quick and they snap back and lash out again without any hestitation.
Death's Twins- Lenne disappears into a dark mist but when she returns, she is not alone. Leah looks exactly like Lenne in every way, she has the same abilities and weapons as well. Most people would think she was Lenne, but she is her twin.
Death's Spheres- Dark spheres the size of tennis ball to start then as they move towards their target they gather energy and grow to the size of basketballs, they can follow her opponent if she wants them to.
The Gatekeepers of Hell- Behind Lenne a darkness spreads, out of this two figures emerge. They are The gatekeepers of Hell, one will stand each side of her and become deadly bodyguards.
Crossfire- Pulling her pistol she sets her target then pulls the trigger several times, releasing deadly powerful dark spheres to catch it's target in a deadly crossfire.
Sea Of Lost Souls- The land shakes and from the ground appears a large wave of crimson filled with the lost souls of the sea it covers anything standing in it's path.
Dark barrier of shadows- Within two words Lenne can erect a dark barrier around her and others if need be, to protect them against physical and magic attacks. Helps defend against all forms of bullets and safe guards it's occupants against several attacks.
Mist Movement- A dark mist forms and raises up her body, when totally covering. A few seconds later the mist and Lenne disappears, she can also move up to three other people with her. But after several uses it can start to drain her so she has to either drink some blood or rest for abit, can also move through some walls.
Time Dilation: Enables her when focused to speed time up, slow it down or even stop it all together.
Telepathy, telekinesis, pre-cog and other mind powers: Lenne has the power to become invisible and to pass unseen among her enemies.
Vampiric Powers-
Ability to multiply by contamination- The Vampire is self-sufficient and the attraction she may provoke, she can turn others so they can be her pets. This would spread her unique genes and create others, she can release them from being her pets.
Life time- Lenne does not age nor will she die from the passing of time, though she may appear to age if it goes sometime without feeding. However, the vampire can also undergo a rejuvenate with the blood supply.
Invulnerability- Being a vampire she is also immune to most diseases and is invincible to mortal weapons. Normally vampires are weak during thr day but since she also inherited the trait of a daywalker, this is not a problem for her. She is immune to poisions since her body is slightly different to that of a normal vampire, her immune levels keep her healthy.
Strengh- Her physical strength greatly exceeds that of mortals.
Shape-shifting- Lenne may command several animal creatures such as the wolf, the rat, the fox, the owl, the bat and the moth and is also able to assume the form of a wolf or a bat and possibly any of the other animals subject to her command. She may also transform herself into a mist or dust cloud drifting in the air.
Also being a vampire may alter her size within certain limits, becoming either larger or smaller and may climb walls much like a large insect. She may climb normally or with her head toward the ground much like a spider, also she can jump from great height and land without damage.
League with the demons- Also it is heard that vampires get the ability to command some form of magical or monstrous beings (demons, zombies, ...), which seems natural as the vampire is in connection with the devil.
Hypnotic mind control- Much like the snake and the bird, the vampire may exert her will over the will of her victim, even to the point of inducing a catatonic state. This power explains why victims often have no memory of being attacked. For some vampires, these abilities come easily, for others in a more difficult fashion, and still others not at all.
Due to the ancient blood which lies within Lenne's veins she has the ability within a limited range, to control the weather. She often uses fog or mist to cover her movements.
Necromantic power- Lenne now has discovered she can raise the dead that will come as zombies at her command.
Vampire claws- Her finger nails grow longer and sharper, reaching an overall length of five inches.
Speed- Her speed is that of five times the fastest human.
Flight- Lenne grows long black wings, which she can also wrap around her body to protect herself. They are very tough and strong.
Vampiric healing- The blood in her clots wounds and regenerates body extremely fast.
Enhanced Reflexes- Lenne can perform multiple actions in the blink of an eye.
Unatural Agility- A Vampire's Nimbleness is great, she has the grace and acrobatic ability of a cat.
Blink- Vampiric teleportation that takes her from one place to another, changing the frequency of her blood and body.
Night vision.
Low bleed rate.
Day walker-A powerful Vampire who can live hundreds and hundreds of years and possesses the ability of walking in the Sun like a mortal, is known as a Daywalker. Daywalkers are renown Hunters and Guardians of their own race. Nothing is feared as much as a Daywalker, having all the vampires? strengths, and none of their weaknesses, except the hunger.
Vampiric senses- She has very sharp senses that can pick up on auras as well as a number of other things.
Martial art styles: She uses a personal mixed style consisting of Tae Kwondo, Muay thai. Karate and kick boxing with some added extra’s.
Weapons: Carries two katana blades- They have long silver sharp blades which are made from Titanium that has been folded, their hilts are black with a golden ribbon in twinned into the fabric. The katana's themselves are both finely crafted and has perfect balance to both of them, making them very strong but yet light to carry and wield.
 A set of daggers- With black and gold on the hilt, they are made from Titanium that has been folded. The daggers are finely crafted and have perfect balance to them, making them very strong but yet light to carry and wield.
A black pistol 'Griever'- Which can be used as a normal pistol or she can channel magic through it, to shoot out dark sphere's and other such magic. 9mm black pistol: Primary function: Semiautomatic pistol Builder: Beretta and Beretta USA Length: 8.54 inches (21.69 centimeters) Width: 1.50 inches (3.81 centimeters) Height: 5.51 inches (14 centimeters) Barrel length: 4.92 inches (12.5 centimeters) Weight fully loaded: 2.55 pounds (1.16 kilograms) Bore diameter: 9mm (approximately .355 inches) Maximum effective range: 152.5 feet (50 meters) Magazine capacity: 15 rounds Muzzle velocity: 1200 feet (365 meters) per second Two tantos- It is finely crafted and have perfect balance to the blade, making it very strong but yet light to carry and wield. Their silver blades are made from Titanium that has been folded.  Soul keeper- It looks at first to be a normal dagger with a crimson deadly sharp 10 inch blade, it's hilt is black with crimson silk ribbon intwinned into the black fabric with one inch ruby inbedded in the hilt. There is a twin dagger which her twin Leanne carries on her, it is strapped between her shoulder blades and is easy for her to pull out. Only Lenne and Leanne can harness the power of these special daggers, but they can let others use the daggers if they give there permission and chant a simple spell so the person they trust can use them. These daggers can either safe store souls or take them from an enemy, they are guarded by magical forces of the great lord.
(Second set): M16A1 Caliber 5.56x45mm (.223 Remington), M193 Action gas operated, rotating bolt Overall length 986 mm Barrel length 508 mm Weight, empty / loaded w. 30 rounds 2.89 kg / 3.6 kg Magazine capacity 20 or 30 rounds standard Rate of fire, cyclic 650 - 750 rounds per minute Muzzle velocity 945 m/s Maximum effective range 460 meters Masamune: Just like her katana blades but longer in it's blades length, it's blade is 4ft.
((Rest to be confirmed.))
Bio: Lenne has a mysterious past which she does not speak of. A long time ago she was killed then after years wandering around a place like heaven Lenne heard a dark voice calling to her, when all of a sudden she awoke as if from a dream. She was told to bring balance and given the powers that she wields now by the dark lord, he also gave her other abilities such as faster movements than a normal human, better senses and some others. Lenne has travelled the land ever since fighting and learning. She recently was turned by an ancient vampire. Giving her vampiric abilities as well, she is a day-walker with a thirst for blood. Brutally killed in a spar, Lenne was sent back to the depths of hell where the dark lord is not pleased. Angered by her death he brought her back once again so that she may bring balance and peace to the lands, but the darkness inside her has now awoke and seeks blood.
Family:
Father: Ryodan Misao- Presumed dead.
Mother: Alicia Misao- Presumed dead.
Sisters: Leanne Misao- Alive.
Brothers: None.
Adopted little sister of: Tamashii.
Husband: None.
Sons: None.
Daughters: None.
Alignment: Neutral
Additional Information: She is a friendly, caring young woman to those who know her or are close to her but when the need arises Lenne becomes a calm, focused fighter is also known to be cold at times. Also carries four vials of blood strapped around her sides, when she needs blood well then she can become abit fiesty. Travels sometimes on her motorbike- 2005 Kawasaki Ninja? 250R Engine: Type: Four-stroke, DOHC, 8-valve parallel twin Displacement: 248cc Bore and Stroke: 62.0 x 41.2mm Fuel System: Keihin CVK30 x 2 Compression Ratio: 12.4:1 MPG: NA Drive train: Transmission: Six-speed Final Drive: Chain Front: 100/80 x 16 tire Rear: 130/80 x 16 tire Dimensions: Length: 80.1 in. Seat Height: 29.3 in. Rake and Trail: 27 degrees / 3.3 in. Wheelbase: 55.1 in. Weight: 304 lbs. dry Fuel Capacity: 4.8 gals. Color: Ebony / Galaxy Silver
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Posted: Thu Aug 10, 2006 5:17 pm
Tier I Name: Troy Age: Original age Unknown Sex: Male Race: Corporeal Summoner [Ascended] Ht: Varies pending body Wt: Varies pending body
Appearance:
True form: He appears to be a silvery essence, angelic in appearance though a ghost non the less. His male features soft and almost feminine seemingly a kind and gentle being. A pair of anglic wings seen on his back, long flowing golden hair and hazel eyes. This is the form he was given in death as he ascended to the Celestial Plane.
Normal Form: Its very rare his true form is seen, only in the transitional phase between bodies. Usually he takes one of the bodies from his supply, these bodies look like pale dolls, sexless, faceless naked bodies all of which can be manipulated to take the shape of anyone. It can be someone he's seen or simply someone he created, a mental image grafted onto a human form. Once in this form he can alter this body to any living being of equal size, animal, creature, being... anything. Thus his normal appearance varies.
Brief History: Not much is known before his death, though afterwards he ascended to the Celestial Plane where he was supposed to remain forever. Not wanting his legacy to end here just yet he summoned an corporeal existence and left it in his place within the Celestial plane. He himself would return to the Prime Material plane, an ageless, shape shifting summoner. Though celestial energies would afford his great power its very rare that he used them. His main expertise is in melee and weapons combat.
Abilities:
His main and most used ability is to summon a corporeal representation of himself, a body to inhabit upon the prime material plane. These bodies are formed from dream matter, and stored within the Astral Plane of existence. They are created and manifested upon the thought so that he can immediately have access to any number of bodies. The bodies themselves also conform to his will, they were driven by thought, and can be manipulated in every concievable way. Skin, Blood, bones, organs, muscles, ligaments, hair, nerves, the nervous and immune systems, and the brain.
Skin - Used mainly for shape shifting and regeneration.
Blood - His blood is holy blood, a mix of normal human blood and celestial essence. He can use it to augment himself and or degrade an opponent through contact. When blood his drawn from his body automatically celestial energies are expelled from his body giving him a slight boost of speed and strength beyond his normal limitations. Should it touch another it can react in one of three ways, which is spontaneously decided upon the thought. It can become a corrosize, viscous liquid which begins to rapidly melt away whatever it contacts, it can drain the energy of an opponent and dry itself out making it much harder to get off, or it can seep into the skin of the being and into its blood stream, destroying all blood cells when their found.
Bones - His bones can be manipulated in size, shape, or density. Bones can also be manifested, used in a few of his many spells. They can be grown instantaneously and made dense enough to rival steel at will. When protruding from the skin directly they are tainted with his holy blood thus on contact one of the three affect will happen.
Organs - His organs can be manipulated to his will, lungs growing to allow for extreme gusts of window from his mouth, stomach acids brought forth at will for acidic vomit, he can increase the flow of adrenaline and other hormones within his body for enhanced combat, he can regulate his heart flow and blood cell creation to be used.
Muscles - His muscles can be augmented and or decreased according to his will, his size and strength can be changed at will along with speed and strength to compensate for a faster or slow opponent.
Ligaments - They can be stretched to an unnatural degree allowing for an uncanny flexibility.
Hair - While his true form has long flowing golden hair, usually on his bodies will be varrying lengths of dreadlocks. These can be lengthened or made thicker at will and can be strengthed to rival metallic coils and extended, contricted or retracted as tentacles can be. They can grow to any length and any thickness.
Nerves/Nervous System - Physical, mental, and spiritual pain can be tuned out and or ignored completely. Regenerative pain, physical stress from over use, and fatigue are also non factors.
Immune System - His physical body can not be degraded nor affected at all by any form of plague, virus, bacteria, toxic fumes, fluids or anything else of that ilk. His system immediately adapts and regenerates damage prior to such affects.
Brain - He unlocks the full potential of the human brain within the bodies he uses, as well as removing all limiters of the brains potential and use. Through this he is able to use psycho-kinesis, matter manipulation, accessing the astral and celestrial planes, and spatial temporal coordination and manipulation.
-Whole Body Abilities-
-Discorporation - His bodies can be broken down physically into any numbers of pieces and all forms of matter and reformed.
-Universal Shape Shift -Reshaping his entire body on all levels with a bit of concentration he can physical take on the appearance of any living creature. In doing this however he can maintain any part of the body as well, that is to say he can create hybrid species appearances or anything else. Using an imaginational mental picture he can turn himself or a summoned body into any physical form of his choosing and maintain his own consciousness and brain.
-Psionics/Planar- Though he's more of a melee fighter than anything else, the mind's within the bodies he creates have no limitations. The amount of strain said brain can take is limitless simply because it does not actually affect Troy.
-Self Destruction - In a dodgy situation he can destroy the body and all evidence of it through an exponential out put of celestial energy which not only destroys the body but any and everything in 100 yard vicinity. The celestial energy sets of a train reaction splitting every single atom within this range of him on all sides causing a massive shockwave. His soul ascends during this process and he returns with another body.
Other Abilities
Necromancy- Just as he can control a summoned body he can also control one that has been exorcised or no longer contains a soul. He can also summon such creatures and use them to do his bidding.
Summoner- Simply put, if he knows the plane its on, its name, its physical appearance, and the desire to summon it. He can.
Weapons: Unknown - Being an ascended being he has access to summoning and using celestial energies. Ties with the astral plane allow him the same for soul based or spiritual energies. Thus he has a single weapon forged of dream matter and enriched with celestial energies. It is a meta-physical weapon, surpassed that of all physical material weaponry. To those who'd look upon it unformed it would appear as nothing at all, though it conforms to his will, becoming any weapon he chooses it to be.
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Posted: Sat Sep 23, 2006 9:58 pm
Username: Chrjo12 Name: The Harbinger Tier: Tier 2 Age: --- Race: (Currently) Human Height: 6'8" Weight: 1/2 Ton(Mass increases with each evolution) Appearance: Jet black armor with blue accents adorn his body, covering every single inch of it. The Gothic style armor is perfectly shined constantly and is composed of a material unknown to humans, and can weather the fiercest of conditions. No normal blade can scratch it. A long flowing blue cloak reaches the back of the greaves of the armor and seems battle-torn. The color, however, remains perfectly undisturbed, seemingly by time or wear. A strange symbol adorns the chest-piece, pauldrons, gauntlets, and greaves of the armor. In all probability, they are runes. A single sapphire accents the helmet of the armor. Armor is also highly resistant to the elements. -Hair: The human host has dark brown hair that sits roughly atop his head. -Eyes: -- The human host has solid blue eyes, no pupils or ises. Just solid neon blue. -Skin: -- A ghostly pale. -Other Traits: The human host looks to be in his late 30's and is grandly muscular. Weapons: - All weapons (and shield) are composed of the same material as the armor, thus making them unbreakable. - [sword] - The Monolith- A gargantuan 5 foot in length tower shield that can resist almost any projectile and almost any physical weapon and take little to no damage. When The Harbinger kneels with this shield in front of him, his full body is covered. Semi-circular indentions on the left and right sides of the shield allow for convenient placement and use of the [lance]. - [lance] - [axe] - [Javelin] Abilities: -Demonic Strength -Demonic Endurance -Enhanced Reflexes -Entity maintains host body homeostasis at greatly accelerated rate. Transformations: Transformations are spurred whenever certain levels of adrenaline are reached in the entity. Second) Harbinger of Heaven - Enhanced in every way of the original Harbinger. - Gains two jade wings each 12 foot in length. - Weapons exhibit divine effects. (Blessed, cut through almost any material) - Heavier The Harbinger of Heaven is essentially an improved version of the original Harbinger. The jade wings, unfortunately, are just for show and symbolism. The Harbinger of Heaven is way too heavy at this point for any attempt at flight. Final) Harbinger of Hell -Immeasurable Strength and Resistance to Fatigue -Nigh impossible to be moved unwillingly -Greatly Enhanced Reflexes -Gains four more jade wings in addition to the 2 of the Heaven form. -Weapons become wreathed in demonic fire. The Harbinger of Hell can be aptly renamed "The Juggernaut of Jupiter." Whenever The Harbinger assumes this form, the host that the entity occupies dies instantly and fades into nothing. All that remains is the armor, which the entity known as The Harbinger then animates and uses as a host. All semblances of emotions that the host might have retained are immediately lost as well as some deal of logical reasoning, such as placing self-preservation above the objective. In this form, accomplishing the objective dominates all. Weaknesses: -The entity known as The Harbinger can be seperated from the armor(while in Harbinger of Hell form) by scratching out or erasing the 7 symbols on the armor. For battle purposes, this occurance would be considered a loss for The Harbinger. For roleplaying purposes, it takes nigh a century for the The Harbinger to re-attach itself to the armor. Each symbol regenerates the third post after it is affected. -Can be dismantled piece by piece(arms, legs, torso, you get the point) and incapacitated. Seperation of joints require an arduous amount of effort. Trying to live while dismantling the armor is a whole other story. -Fairly slow, compared to most fighters. Bio: Unknown.
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Posted: Sat Sep 23, 2006 10:00 pm
UNDER CONSTRUCTION
Username: Chrjo12 Name: Rynn Draconis Tier: Tier 2 Age: 20 Race: Transcendent Human Appearance: Rynn is quite strong, but is not ridiculously muscular. He is very smooth looking and quite easy on the eyes. The most interesting and captivating thing about him besides his eyes is the sapphire between and above them, adorning his forehead mysteriously. It is said this allows him the fluent control of ice and water that he has. This is not factual information though. Rynn does not rely solely on this gem for his powers. They are latent, but the gem does bolster his abilities slightly. -Hair: Blue -Eyes: Blue -Skin: Bl---pale, but not vampiric. -Clothing: Simple black pants accompanied by a simple blue, long-sleeve shirt and black gloves. Nice pointy black shoes too. -Other Traits: Usually calm and keeps to himself, but is subject to change with mood. Weapons: Anything he can conjure with ice. Abilities: -Hydrokinesis- Focusing on Ice. -Heightened Senses -Latent Ability of Good Balance -Ice Conjuration- There is an infinite amount of water in the atmosphere, and the only effort exerted to conjure ice is decreasing the temperature. -Cryokinesis- Displacing heat atoms in the area to lower temperature -High Endurance -Demonic Speed(Roughly 4x normal human speed) Bio: Rynn led a very normal life until the day he turned 15. That is when he witnessed his whole family being torn to bits by a gargantuan black dragon. At that time he also discovered his ability to manipulate ice and water. From there he trained religously, both physically and magically. He also wandered from town to town, attempting to find a place that felt at least somewhat like home, but to no avail.
Notice: My two chars are under some degree of construction. I will not change my profile during a fight, on my honor(which does exist).
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Posted: Thu Jan 25, 2007 12:57 pm
Name: Vincent Mercer Age: 27 Ht: 5'9 Wt: 185lbs Race: Human [Ascended] Class: Master Mage/Dragon Summoner Appearance:

Dragon [His own personal dragon]:

Name: Kano Ht: 13ft Wt: 350lbs Wing Size: 8ft Color: Dark Grey History: From an infant he was trained in magic and in unison with Vincent. He and Vincent have in a sense formed a magical bond far closer than a relationship on normal standards. Conditioning with Vincent for decades has taught him his patterns and styles of fighting, and magical use thus his attacks coincide with Vincent's. He's been trained in all elemental forms and even some non-elemental magics same as Vincent and thus is a valuable partners in battle leading a horde of dragons or simply aiding Vincent when needed. A mental link has been formed between the two and thus he can be called upon and act in a fight if needed.
Abilities:
Innate Abilities:
-Affinity of the Dragon- The ability to summon and control elemental, arcane, and mystic dragons to do his bidding. When around or near dragons his speed, strength, awareness, perception, and mana are doubled.
-Mana Manipulation- The ability to manipulate mana to cast spells
-Ascended Being- Thus classified as undead, and can reach other planes of existence as a means of summoning. Granted also is a rather basic knowledge of psionics and planar manipulation.
Magic:
Standard Spells[1 Turn]:
Charge Dispell Confusion Haste Slow Reflect Summon Infuse Clairvoyance Levitate
Aura Spells: Aura of Dark Aura of Light Aura of Death Aura of Life Aura of Fire Aura of Water Aura of Thunder Aura of Ice Aura of Wind Aura of Time Aura of Space Aura of Evasion Aura of Invisibility
Defensive Spells: Armor of Ice Armor of Fire Armor of Voltage Armor of Rock Armor of Water Armor of Ether Armor of Light Armor of Dark Protect Evade Blink
Special Spells [2 turn]:
-Agony- A spell that when cast allows the castor to cause extreme amounts of pain with the single touch.
-Alter Self- a spell that allows you to transmute your physical appearance and characteristics to that of another being.
-Angel Fire- a spell causing the castor to fire flame-like holy energy from his hands.
-Animate- a spell to animate dead beings, undead beings, and inanimate objects and give both movement and semblence of life.
-Arcane Eye- a spell cast to create a visual extension of the castor's perception.
-Arcane Poison- a spell cast to make the castor's physical touch deathly poisonous
-Astral Projection- a spell cast to seperate the spiritual body from the physical one and thus project this consciousness on other planes.
-Manifest Destruction- Through the use of this spell, the caster harnesses the very essence of negative energy present in his surroundings, calling it to him, magnifying its power and then sending great waves of destructive power radiating away from him
-Solar Flare- spell causing a flash of light as bright as the sun's light at point blank range, to burst outwards on all sides emanating originally from the castor's body.
-Lightening Ball-: spell which creates and 3 foot diameter ball of pure concentrated electricity.
-Binding Circle-- A spell causing a rune to fit underfoot of a 10 ft, another rune will appear where the castor chooses and those standing within it are trapped.
-Celestial Blast Cannon- A spell causing a series of runes to appear in a circle just infront of the castor. Three purple lines form a triangle within and through this triangle an extreme blast of celestial energy is released to obliterate all in its path
-Unholy Judgement- It only works on undead or non-living creatures. A spell which moves to banish unlawful undead to the depths of the under world.
Rituals [Advanced Spells, 3 turns]:
-Ritual of 7 Swords- This ritual creates 7 swords, forged and infused with hell's fire. At incredible speed the swords move to impale the victim on all sides and bind him. If the swords are on mark a blast of hell fire itself, far hotter than any known substance, supernatural or otherwise obliterates the victim on all levels.
-Ritual of 1000 Dragons- A massive army of dragons is summoned and visciously attack the enemy until they are killed or the enemy is dead.
-Ritual of Chaos- The embodiment of chaos is summoned and infused into his body giving him full control over true chaos and all that entails.
-Ritual of Shalashaska [Dragon King]- The ritual to summon the most powerful dragon of them all. Shalashaska is the king of all dragons, a huge silver dragon unlike any ever seen before. He is a sentient being, far more intelligent than most humans. His abilities center around psionics and mental control.
Ritual of Life and Death- The process of summoning the mysterious pair of dragons, the twins of the void, one black one white one infused with true negative energy or death, the other with true positive energy, or life.
Ritual of Gaza/Leia- Both require the same ritual just different incantation. The summoning of the dragon from heaven or hell. Gaza bringing the fury of hell fire and brimstone, chaos and disorder, Leia the holy power of light and good, life and healing.
Summons: Dragon Color/Element
Dragons:
 Red Dragon [Fire]
 Blue Dragon [Water]
 Green Dragon [Earth]
 Black Dragon [Darkness]
 Silver Dragon [Light]
 Teal Dragon [Ice]
 Yellow Dragon [Thunder]
 Ether Dragon [Ethereal, Undead, Necro]
 Bone Dragon [Bone]
 Black and Red Dragon [Chaos]
 White/Black [Life and Death]
 Shalashaska [King Dragon]
 Gaza [Hell Dragon]
 Leia [Celestial Dragon]
Non-Dragon Summons:
Leviathon
Obelisk
Equipment:
Staff of the Dragon - The staff he carries all times, which he can use to summon his elemental dragons using minimal mana consumption. This staff can be melded into another type of melee weapon with mana.
Ring of the Dragon - Used in combination with the staff of dragon allows for the summoning of special dragons, including Gaza, Leia, and Shalashaska.
Eye of the Dragon- It allows him to see through the eyes of dragon's he's summoned as well as directly links him to their mind. Using it he can initiate they're special abilities on demand whether than awaiting them.
Helm of the Dragon- used with the staff of the dragon, dragons can be summoned without using mana. Also raises the attack, defense, and special attack.
Weapons:
 Name: Kinara [Holy Scythe] Length: 5ft [handle], 2 ft [blade] Width: 2 inch [ handle], 1 inch [blade] Thick: 1 inch [handle], 1inch [blade] Weight: 10lbs Properties: Its a very durable scythe made from runic mythril allowing it to channel elemental and mana based attacks through it. It autp matically strengthens holy and light based attacks and defenses.
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Posted: Thu Jan 25, 2007 3:14 pm
Teir 1 hardcore xP (Premade of doom)
Name:Seferius "Firebane" Slyfeirn Age:Time has long forgoten this used hero. Class:Guardian Race:Shadowflame Bloodtype:A/B+ Age apearance: Twenty ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alter Ego:Gealin Zhar age:Eight thousand four hundred and seven race:Darze sainty:Although Gealin may seem sane at times, his is beyond help when angered. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sentiant Ego:Shreve and Godsend Age: N/A Alighment: These two swords seem to have a ying and yang affect on Seferius. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ General Information:
Hieght:Six foot one. Weight:Two hundred eighty pounds Hair colour:Crimson-White Eye Colour:Ice blue Skin Colour:Pale Wings:Six black angelic wings ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Combat Information:
Weapons: Shreve(Demonic Blade, Fire and Dark Atrabutes) Godsend(Angelic Blade, Ice and Light Atrabutes) Garknaka(Obsedian GreatSword, Earth and Air Atrabutes) Style Used In Fighting:Seferius prefers to use both Godsend and Shreve at the same time and an open stance, but white he uses Garknaka his uses a spread-out almost Katana like stance. Unarmed Combat Style:Seferius is well learned in Muya Thai and Other forms of martial arts, although his favored is Muya Thai he changes the style frequently and could be a dangerous foe, even unarmmed. Non-Magical tequnices: reisei-By clearing his mind, things come easier to Seferius. Armor Used In Combat: Seferius adornes himself in white chain, with a gleaming golden-silver breastplate, with a inset of a goddess in the center. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Magical Powers:
The arcane arts come quite easily to Seferius, some say because he is simply gifted others say it's because of his unknown race. Ethier maybe true, but that's something you have to figure out on your own. Now his main powers are inate and have no names and nothing really out of the ordinary. Although he has tapped into Abyss magic he still tends to uses his melee skills. Alignment Of Magic:Angelic. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Historical Information:
Seferius grew up a rich and powerful prince of a dominating race. Sadly, he had no taste for a life of power and bloodshed and so left the town at the tender age of ten. He ran far almost to the ridges of the realm, where he found sanctum under the roof of an old drow fighter, Shadazar, Seferius trained under him using two long swords. Fifteen years later Seferius left that home to become a paladin of Meileiki. After the fourty years that they kept him there he headed back to the village only to find it obliterated.
Seferius knew it was his brothers, So he went off to find them, although he has yet to find them or his missing family, Seferius despratly latches on to the last memories of his beloved. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tittles:
"FireBane" "Warlord" "Slayer" "Crazed"
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Posted: Sun Apr 22, 2007 11:18 am
(Under Construction: Bio) Teir II Gaian Screenname: Zaron the Dark Character Name: Kazh Serrio "The Black Palm" Valandier Age: Unknown Race: Archon - Archons are a mix of angels and Lycanthropes. The only difference is that Archons don't have to just change into one creature, they can turn into many at one time. They also can turn into mythical creatures, but only if they have seen one.Appearance: Kazh normally wears a long red trench coat with a black under shirt. Chains hang from the coat on both sides. He wears brown leather biker gloves. He has black jeans on with more chains hanging from them, indicating some wierd use for them. His feet are covered in a black leather combat boot that he found on the planets surface and decided to wear. There are two holes in the back of his shirt and coat so that his large white Hawk wings can sprout out. His hair is long and blond, reaching down to about mid back. His face is well shapen and has rather large blue eyes. Around his neck there is a pendant with a symbol that looks like two scyths with a sword in the middle. He also has a Huge Claymore either strapped between his wings or on his waist. He is normal height for a normal human, but is the runt of the Archons. He is pretty muscular, but not so much so he can't even scratch his own nose. Weapons -Holy Claymore: Is extra sharp when dealing with Evil or Undead creatures(Vampire, Demons, Half Demon/Vampire, etc). If it is an undead, has a chance to rip the soul from them and send it to the afterlife. If Evil, purifies the soul and makes the enemy inept at using any of his special abilities for evil purposes. -Heavenly Blades: A pair of double bladed gauntlet swords that basically work the same way as his Claymore. They are hidden in his coat sleavs. -Natural Weapons: When he turns, whatever natural weapons he gets. -Scyth of the Heavens: Basically a Scyth that has the ability to summon Arch Angels to the battlefield to help.(Can only get through special summon.) Powers ~Transformation: Since Kazh is an Archon, he has the innate ability to turn into a creature hybrid of any animal or creature he has seen, weather it be from a picture or actually have seen it. Kazh has gotten so good at it that he can be several creatures at one time. ~Danger Sence: Kazh has the innate ability to sence a blow befor it hits, giving him a special insight on blocking or dodging. It also works when he has his eyes closed. ~Enhanced Refelxes: Kazh can move quicker than most people, but only when it comes to fighting. He is just as fast at running as normal people. ~Enhanced Senses: Kazh's sences have been heightened to an extream peak. He can smell farther, feel more detail, taste more accutely, hear farther and more pinpoint, and can even see like binocular vision. Of course this is an ability that can be turned on or off at will. ~Creature Enhancement: Kazh as the ability to make the animals or creatures around him stronger, faster, and maybe even have some special thing about them. Like give a humming bird the ability to burst into flame and not be damaged by it, when it fly's. It could fly twice as fast at the enemy and smash into them. ~Animal Control: Since Kazh can turn into animals, he can control them through sheer mind power, having them do as he wishes. ~Pentacle Summoning: Kazh has two pentacles on the base of his gloves that he does simple summoning from. He can only summon animals and creatures that he has met first hand. Like he couldn't summon a dragon because he hasn't physically been in ones presence befor. ~Steel Wing: Kazh's wings are made out of a high calibur Adamantium, but had been enchanted by his races mages to be as light as a feather. But as soon as a feather leaves the wing it becomes as heavy as a ten-foot steel plate. ~Weapon Summoning: This is the backup Kazh has to fighting. He can summon a pure white silver scyth that can summon aid from the heavens above. Each Arch Angel tha comes down has duel Scimitars that basically have the same ability as his Holy Claymore. Brief History: Being the runt of the litter, Kazh was never one to have many friends. He walked around and kept to himself alot. To everyone, he was the weakest of all of them. He was shorter and had less muscle. He kept loosing at the hand to hand fights because he was merciful, but he excelled at tactical fights for leading groups. As he got older, he got better. He became a leader of a military regiment when most were still entering the military basic training. He was the leader of a special group of Archon Berserkers. He trained them on the best tactics to win fights and how to go about doing special missions to the best effect. They had never lost a mission after that. When it came time that Kazh had to leave to go to the surface for some unknown reason besides the elders told him to, the leading Berserker mage taught Kazh a special kind of summoning. It would allow him to summon a special weapon to his aid, and with that, summon his special elite of Berserkers. Kazh thanked them and whent on his way. When he came down, he initially helped all those in need. Then a group of bandits surprised him and got him unconcious. He awoke in a cell in the gladiator's arena.
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Posted: Sat May 26, 2007 12:12 am
"My father once told me that childhood ends the moment you
realize that you are going to die..." -Kellen Hendrik
Tier II
Name: Kellen Hendrik DoB: April 20, 1979 Age: 28 Gender: Male Height: 6'3'' Weight: 210Lbs Hair: Black Eyes: Copper Race: Advanced Human Abilities: Inhuman Strength:. Inhuman Speed:. Chi projectiles:. Sword Use. Weapons: Black blade Katana, The Obsession.
Description:
A decendant of the Skull Warriors, a sadistic nation of
barbarians that over the centuries terrorized Gaia. Kellen
was a curious boy, and during the invasion of Gaia, he snuck
aboard one of the Skull Warrior's naval ships. When the
invasion turned sour Kellen was left behind on the shores of
the Isle de Gambino, after the ship he came in on was sunk my
an powerful mage.
Since then, Kellen Hendrik has seen much for his time. He
found a home with a group of young combatants with the Steele
Syndicate. Kellen had advanced quicky in the group despite
his age. He was also quick to make friends and soon was a
recognized fighter on the battle field. At a young age after
only a short time in their service, his home was destroyed
and Kellen was left alone. The loss of his friends, carried
with him for many years. He believed that it was his fault
his friends were killed. Had only he been there? Could he
have saved them? No. Although it took him many, many bottles
of rum for him to figure this out.
While on pilgramige through Gaia, Kellen had many adventures.
Some of which led to interesting outcomes and both new
friends and equipment. Such as his new favorite weapon, the
Obsession. This unique black bladed Katana, is designed to
hold the souls of fallen warriors within itself,
concentrating their energies and channeling them into the
weilder. A rather sinister technique, however Kellen uses the
ability as a sort-of insult to injury against those who have
committed injustices to others...
Kellen is a very skilled fighter, both well trained and
naturally strong. His inner warrior's rage: Bred into him
through generations of fighters and warriors, allows him to
enhance his physical strength and speed tremendously. Kellen
has the ability to focus his life energy or Chi into electric
and progectile energy attacks. Unlike his people who are mad
and sadistic men, Kellen believes in patience, honor and
respect. (After much outside influences) His energy's hue
reflects this as it glows a pale purple-blue.
Kellen is well trained in the use of swords. And with his
custom katana, the Obsession: Kellen is able to absorb the
souls of his fallen opponents to increase both his and the
sword's strength...
Kills: 0 Souls Taken: -None-
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Posted: Sat Jun 23, 2007 8:46 am
Teir II
Name: Legato the Banished Age: Unknown Gender: Male Height: 4'2" at 1st form; 6'0" at 2nd form; 7'0" at 3rd form Weight: 103lbs at 1st form; 231lbs at 2nd form; 350lbs at 3rd form Hair: White in all forms Eyes: Purple in 1st form; Completely white in 2nd form; Dragon-like in 3rd form Clothing: Loose-fitting black jeans, combat boots, loose-fitting black sleeveless shirt. Race: Reptilio-sapian (Dragon-man) Powers and Abilities: Pyrokenetics, Complete knowledge of The Dark Arts, Super-Strength, Super-Speed, Able to fly, and deception
Bio Legato was born during the age of dragons. There were two forces of dragon-kind. The first was lead by the fire dragon, Argoth. Argoth and his followers befriended the humans and protected them. The other side was Malgirith, the powerful dark dragon. He and his followers believed that all humans should either be enslaved or killed. Malgirith, who was king of all dragons, was challanged for is throne by the younger Argoth. Argoth easily defeated the dark dragon and sent him into exile. But Malgirith had many followers. He and the Ultimate Darkness Legion attacked the Dragon Kingdom, destroying human villages along the way. This started what was known as the Great Fire War. Legato, who was a naturally child, snuck into the dragon kingdom just as the Legion attacked. The child being so small and the dragons being so tall, Legato was trampled; his right arm was torn off. As the battle subsided and the Legion was forced back, there was a magnificant flash of light. Legato's body began to absorb the slain dragons into his body, reforming his arm and giving the powers of all types of dragons, but mostly fire and darkness. Argoth took him in after the incident since the child had grown wings and was no longer accepted into his human village. He honed his powers and excelled at flying. Two centuries later, however, he was forced to use his powers to kill his mentor and friend, Argoth due to one of Legato's more wealthy enemies who took control of the great dragon's mind and pitted the two against each other. As Argoth senses returned and hislife faded, he told Legato to absorb his power. Legato's power increased almost 100 times what it was. Soon afterwards, Malgirith reappeared. He fought Legato for a period of 82 hours before finally falling to defeat. But the dark dragon had one last trick up his sleeve. He forced Legato to absorb him. The increase in dark energy increased Legato's own power much than when he absorbed Argoth. But, there was a terrible side effect. The kindhearted Legato was turned evil and his body transformed from the child-like body to a monsterous figure. As he ran amuck and destroyed city after city, his body transformed once again, making him more dragon-like. Scientist from all over the world came up with a weapon that completely froze the mighty Legato and launched him into space, thus earning him the name Legato the Banished. Legato came crashing back down decades later, however, and lay dormant for awhile. When the ice melted and he was free, he was once again in his child-like form. He was no longer uncontrollably evil but his heart had now been tainted. But when a new and powerful enemy attacked, he showed his true colors and protected the world. He could now transform at will and had complete control of his powers.
Legato is cocky and very arrogant. He always has a smirk on his face when in front of an enemy. He's also very flirtatious. Although in most fights he is playful, he is very skilled in fighting.
Patented Move List Dragon Spin - Flies directly at an enemy with hands outstretched directly in front of him and hits the enemy like a spinning arrow.
Uppercut from Hell - A flaming uppercut.
Inceneration Combo - A combination attack charged with Pyrokenetics.
Darkness Falls - A mind trick that plays on the enemies worst fears and memories and puts them into a deep, nightmarish sleep from which most never awake. (Works only on the weak-at-will)
Shadow Bomb - A hardened ball of shadows that explodes like a grenade.
S.M.G. (Super Machine Gun) - Fires rounds of shadows and flames from the end of the index fingers like a machine gun.
Baby Boomer - A fully powered explosion that destroys everything within a 80 to 120 mile radius. (A last resort attack)
Mega Boomer - A deadly and powerful explosion that can damage the very atmosphere of the planet and disrupt the stability of the planet core. (Used only when evil)
Bio Although he has learned to control his powers, when he gets to worn down, he loses that control. But its not often that happens.
Weapons Sword of Human Souls - Created and strengthened by human souls. Can be summoned from anywhere to anywhere by killing a human and grabbing their spine.
Sword of Demon Souls - Created and strengthened by demon auras. Can be summoned from anywhere to anywhere by killing a demon and grabbing its spine.
Quotes "If you're not on my side then you're in my way."
"Destruction...yea thats easy. Protectin.....now THATS a challenge."
"Kiss my lizard a**!!!"
"Im not a negotiator, so shut up and fight."
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Posted: Wed Sep 26, 2007 9:52 pm
Tier II
Name: <07-b1v.1> A.K.A. Aya Age: 1 month. Gender: Female Height: 5'6" Race: N/A
Background: Aya is a biological mutation created with feline and human genetic code. She has been given "life" by illegal magics of Heaven and Hell, but is more like a petite, catty Frankenstein. She was born as a full grown woman and has only been alive on this earth for 1 month. Within a month, she has learned to control some basic abilities associated with Ice, but has yet to develop some signature moves.
For now she will simply represent the Tamonten Corporation that is responsible for engineering her existence.
Appearance: White skin, blue hair, "blonde" eyes. Her face is squarish-shaped with eyes carved onto it in a sharp fashion. The angle of her lid and brow makes her look sinister at times. Her hair is blue, mid-length and layered for a light wind-swept effect. Her body shape is proportional though her torso is a bit short and cuts off at the waist into abundant hips and long, strong legs. The hybrid has some betraying cat-like features associated with her feline genes and some cat-like abilities as well.
Base Elemental Construction: Ice
The Theory: The Cold is the Absence of Heat. Her body absorbs heat to create ice from water. The hotter the environment, the more she has to absorb. Her body transforms this "energy" into a telekinetic power that helps her form ice where she wants it and then move it in the way she wants it to move. This also buffers her body from negative side effects caused by suddenly changing the temperature in this way.
The Postulate. Water is the requirement of forming what is known to be "ice" because water is the only element that can transform between the three states of matter: solid, liquid, and gas. That is not true. Other matters can do that too and practically anything that can transform from solid to liquid to gas and back through all states can be considered "water" in liquid states and "ice" in solid states. Of course the temperature when this would occur would vary matter to matter.
The Property of Water. Why water? Water is a more common well-known element. Once water touches this creature, it becomes tainted with a chemical infused into her creation that makes the "ice" a bit harder to break down from it's solid state back its liquid state. After the creation of such ice, its ability to melt will be proportional to its thickness and density. I.E. Of course little things like thin, razor-sharp snowflakes that try to pass off as ninja stars might melt as soon as it hits room-temperature, but anything thicker than a 3" radius, no.
Physical Fighting Ability: Mostly inapplicable. It's quite difficult for a biological being to learn how to wield any sort of weaponry simply after learning how to walk. She has no knowledge of fighting with weapons and relies mostly on cat-like reflexes and acrobatics, and both are intuitive and natural to her. Her style? Well, it would be rough like a melee brawler's
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