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Posted: Thu Jul 30, 2009 8:29 pm
User-name: Urceni Posting: Everyday Time zone: EST ~Character Data~ Name: Hyuuga (Surname), Tairu Village: Konohagakure Clan/Bloodline: Hyuuga/ Byakugan limitElement Affinity: Lightning Age: 10 Gender: Male Rank: student ~Appearance~ Headband: None Height: 5’0” Weight: 120 Lb Hair: Tairu has straight thin hair, which reaches down to the ear lobes on each side of his head, his collar in the back, and covers his forehead. The color is a bluish black. Eyes: Tairu has the standard white eyes that all Hyuga members posses. Physical Description: Tairu  Tairu still has his baby face and doesn’t have too many distinctive features except for a small scar over his right eyelid. His nose is smooth with gentle curve on the bridge. Clothing: Tairu generally wears a loose fitting white long sleeved shirt which has the Hyuga Clan symbol on the back of it. Since the long sleeve shirt is usually unbuttoned he also wears a navy blue t-shirt underneath it. He wears tight khaki shorts that cut off above his knees in order to avoid restricting the movement of his knees. Around his waist he wears a belt made from iron loops which has several different dark brown leather pouches. Below his knees he wears a pair of steel shin guards which covers 90% of his lower legs. On his feet he wears a pair black tai chi shoes. Background: Tairu comes from the Hyuga clan’s main branch family. Coming from a line of excellent fighters much was expected of him. However that family line is his greatest problem. Too much pressure is constantly put on him to excel all of the time. Tairu has failed to meet his family’s expectations for many years and has been severally berated because of it. Tairu continuously tries to succeed in his parent’s eyes; his father’s in particular. This effort however just reinforces the fact that he is a failure. It all really started with his weak Byakugan. Tairu has problems maintaining it and activating it. This has kept his family from teaching him the clans most basic Jutsu. There is currently speculation that his weak Byakugan is a result of an accident from when he was five. Tairu had gotten outside of his family’s house without any supervision. While on his little adventure Tairu tripped and fell down a flight of stairs and received a nasty cut just above his right eye. It also might just be a continuous psychological problem which is a result of low self esteem. Because Tairu lacked the power of the Byakugan his parents tried to direct him in the path of an artist because of his natural patience but Tairu has always wanted to be a shinobi. Refusing to let his parents dictate his life and continue to treat him as a failure Tairu signed himself up for the Konoha Ninja Academy. Even though class was not currently in session Tairu got an Academy Scroll which detailed all of the lessons. Using that scroll he trained by himself and was mostly complete until he met a group of students. Tairu trained with Kuro, Kaede, and Takeshi until their new sensei, Yarotai Miharo, appeared. Offended by Miharo-sensei's actions Takeshi stormed off which started a possible rivalry between Takeshi and Tairu. With Miharo and Kaede Tairu learned the Nawanuke no Jutsu and then set off with Yarotai to find Takeshi for a Taijutsu. While initially uncooperative Takeshi eventually fought Tairu resulting in Tairu's victory and the activation of his Byakugan. After his victory over Takeshi Tairu ran into the queen of the Hyuugas. Lady Yokou Hyuuga treated an old wound of Tairu's that he had suffered at the hands of his father and taught him how to forcefully activate his Byakguan. Tairu started to train under her in order to learn the Juuken Kempo Ryuu but had to cut the lesson short in order to participate in the Genin Exams. Personality: Tairu is a naturally a patient person. Though his experiences in life have made him a very reserved person as well. He will always listen to someone’s opinion and hardly ever offers his own unless it is required. Tairu is a hard worker and desires to become stronger. While his fighting skills are currently lacking his patient personality is just right for blooming into a very cunning flower. He hates people who are cocky about natural skill above all things; which is just one more thing driving a wedge between him and the Hyuuga Clan. He hopes that in the future he will graduate from the academy at the top of his class and make a name for himself among the Hyuga members. Missions: S: 0 A: 0 B: 0 C: 0 D: 0 Jutsu: Ninjutsu- Henge no Jutsu (Transformation Technique)The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check. Bunshin no Jutsu:This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod. Kakuremino no Jutsu (Cloak of Invisibility Technique)This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check. Kawarimi no Jutsu (Replacement Technique)This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Nawanuke no JutsuA basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check. Genjutsu- None Taijutsu- None Summoning Contract- None ~Stats~ LV. 5 Experience: (36/140) Hp: [10+ (2)*5 = +60 Cp: [3+(3)*5 = +16* [1.5] = +45 MHp: [10 + (1)]*5 = +55 Initial/lvl/training Strength: [6] + [2] + [8] = 16 Mod= [3] Dexterity: [6] + [5] + [5] + [4] =20 Mod= [5] Constitution: [6] + [5] + [3] = 14 Mod= [2] Intelligence: [6] + [6] + [2] =14 Mod= [2] Wisdom: [6] + [3] + [3] = 12 Mod= [1] Charisma: [6] + [2] = 8 Mod= [-1] Chakra: [6] + [4] + [6] = 16 Mod= [3] Dodge Bonus: [10] + [+5] + [1] = [+16] + 3Base Attack Bonus: [5] Attack Melee: [+8] Attack Ranged: [+10] Base Save Bonus: [2] Fort: [4] Rex: [7] + 3Will: [3] ~Skills~ Mod/distl/training/other Distrib: (10/10) Strength Modifier: Mod 3 Swim: 3 + 0 + 0 = 3 Taijutsu: 3+ 3 + 0 = 6 Grapple: 3 + 0 + 0 = 3 Dexterity Modifier: Mod 5 Balance: 5 + 0 + 0 = 5 Escape Artist: 5 + 1 = 6 Hide: 5 + 0 + 0 = 5 Move Silently: 5 + 0 +0 = 5 Sleight of Hand: 5 + 0 +0 = 5 Tumble: 5 + 0 +0 = 5 Use Rope: 5 + 0 +0 = 5 Perform (Puppet Play): 5 + 0 +0 = 5 Shuriken: 5+ 1 + 0 = 6 Constitution Modifier: Mod 2 Concentration: 2 + 0 + 0 = 2 Intelligence Modifier: Mod 2 Chakra Control: 2 + 2 + 0 = 4 + 5Craft: 2 + 0 + 0 = 2 Disable Device: 2 + 0 + 0 = 2 Forgery: 2 + 0 + 0 = 2 Knowledge: 2 + 2 + 0 = 4 Repair: 2 + 0 + 0 = 2 Research: 2 + 0 + 0 = 2 Search: 2 + 0 + 0 = 2 + 8Genjutsu: 2 + 0 + 0 = 2 Fuuin Jutsu: 2 + 0 + 0 = 2 Wisdom Modifier: Mod 1 Alchemy: 1 + 0 + 0 = 1 Listen: 1 + 0 + 0 = 1 Read Lips: 1 + 0 + 0 = 1 Sense Motive: 1 + 0 + 0 = 1 Spot: 1 + 0 + 0 = 1 + 8Survival: 1 + 0 + 0 = 1 Treat Injury: 1 + 0 + 0 = 1 Charisma Modifier: Mod -1 Bluff: -1 + 0 + 0 =-1 Diplomacy: -1 + 0 + 0 =-1 Disguise: -1 + 0 + 0 =-1 Gather Information: -1 + 0 + 0 =-1 Handle Animal: -1 + 0 + 0 =-1 Intimidate: -1 + 0 + 0 =-1 Innuendo: -1 + 0 + 0 =-1 Perform: -1 + 0 + 0 =-1 Seduction: -1 + 0 + 0 =-1 Chakra Modifier: Mod 3 Ninjutsu: 3 + 0 +0 = 3 Weapons: Mod 5 Kunai: 5 + 1 + 0 =6 No Modifiers:Sneak Attack: 0 Kawarimi: 0 ~Possessions~ Money: Ryo: 0 Equipment: ~ Complete Academy Syllabus Scroll ~ Ranged Weapons (x3 kunai and x6 shuriken) ~ Coiled Rope (x20 feet) ~ x5 Invisibility Cloaks (brick wall, wooden wall, wooden fence, oak tree bark, willow tree bark) Valuables1x Sketch book
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Posted: Thu Aug 13, 2009 4:13 pm
User-name: Kakegoe Posting: Evenings Time zone: Central ~Character Data~ Name: Ou Nanashi, “Nana” Village: Konohagakure Clan/Bloodline:Element Affinity: Water Age: 11 Gender: Female Rank: Academy Student ~Appearance~ Headband: None (still trainee) Height: 5'2” Weight: 78 lbs. Hair: Dark blue Eyes: Dark blue Physical Description:Nanashi's tall for her age, just over five feet in height, with long slim arms and legs and very little in the way of breasts. Her thinness of build makes her wide hands and big feet even more noticeable, much to her annoyance. Nana's ninja garb really doesn't help much in that matter, either. Her face has a boyish cast that might soften once adolescence hits with a vengeance, but her wide blue eyes are distinctly feminine... Her dark blue locks would fall to her waist if not for being first bound into twists with gray string and tied up in a ponytail atop her head, and her bangs curve around her high cheekbones. Clothing: Practical to a fault, she is. While Nanashi has on a black tank top, she covers that with a tshirt of mesh that's tucked into her workaday pants. Those pants are reinforced with panels of mesh as well for extra flexibility. Her hands are ensconced in fingerless gloves of heavy leather and the ever-present mesh. Sturdy leather sandals are on her feet. Background:Ou Nanashi's grown up knowing of her ninja heritage, but it wasn't a path her parents encouraged her to take herself. Her grandfather, Yuudai, was the last ninja in the family, but he got himself killed on a mission and never returned, leaving two teenage sons to take care of their mother. It wasn't surprising that both grew up not wanting to be ninjas; both went into trading and farming to support their mother and expected their children to follow their lead when they grew up. However, they never could bring themselves to leave Konoha and settle elsewhere. Not only was it really expensive and a possible security risk to move, they were so used to its ways that they could never settle for anyplace but it. It was in this type of home that Nanashi was raised. Despite her father's choice to stay away from the ninja life, his children were surrounded by it, and it soon dragged Nana in thanks to one of her grandfather Yuudai's teammates, an old man named Kouhei. He'd sort of semi-adopted the family out of loyalty to his old friend after he himself retired, and he was the one that showed Nanashi a very precious thing – he'd managed to save her grandfather's personal weapon when the mission'd gone pear-shaped, and brought it back as a remembrance. It was an eku, an oar made out of black wood. Yuudai had been famous for what he could do with the extremely unlikely weapon. Kouhei had cared for it like it was his own ever since he'd brought it back, as the sons didn't want it when he offered it to them. Perhaps his granddaughter might want to pick up the family tradition where he left off. Of course, she wasn't strong enough to carry it *yet*, but with a couple of years and plenty of training.... The thought of living up to her grandfather's example and protecting the village with the family heirloom pretty much sealed Nanashi's path into the Konoha Academy. Of course her parents aren't entirely pleased, but children do have minds of their own. Personality:Most people in the village swear that Nanashi is her grandfather reborn in the body of a girl – not only does she resemble him closely, but she has strong hints of his own practicality and sense of responsibility, paired with a gentle sense of humor. She is still a child, though – and at brief moments her enthusiasm for what she's doing shines through, making her get carried away. She doesn't know everything, even though Nanashi wishes she did! Patience isn't one of her gifts, at least not yet. Other:Missions: S: A: B: C: D: Jutsu:Ninjutsu- Genjutsu- Taijutsu-Summoning Contract-~Stats~ LV. 1 Experience: 0 Hp: 9 Cp: 2 MHp: 9 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 8 (6+2) Modifier (-1) Dexterity: 8 (6+2) Modifier (-1) Constitution: 8 (6+2) Modifier (-1) Intelligence: 10 (6+4) Modifier (0) Wisdom: 9 (6+3) Modifier (-1) Charisma: 10 (6+4) Modifier (0) Chakra: 9 (6+3) Modifier (-1) Dodge Bonus: 8 Base Attack Bonus: 1 Attack Melee: 0 Attack Ranged: 0 Base Save Bonus: 0 Fort: -1 Rex: -1 Will:-1 ~Skills~ Strength Modifier: -1 Swim: Taijutsu: Dexterity Modifier: -1 Balance: Escape Artist: Hide: Move Silently: Sleight of Hand: Tumble: Use Rope: Perform (Puppet Play): Constitution Modifier: -1 Concentration: Intelligence Modifier: 0 Chakra Control: Craft: Disable Device: Forgery: Knowledge: Repair: Research: Search: Genjutsu: Fuuin Jutsu: Wisdom Modifier: -1 Alchemy: Listen: Read Lips: Sense Motive: Spot: Survival: Treat Injury: Charisma Modifier: 0 Bluff: Diplomacy: Disguise: Gather Information: Handle Animal: Intimidate: Innuendo: Perform: Seduction: Chakra Modifier: -1 Ninjutsu: Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: Shuriken: Ninja Weapons: (Eventually she'll earn the Eku, which I'll place here.) No Modifiers:Sneak Attack: Kawarimi: ~Possessions~ Money:Ryo: Equipment:Valuables
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Posted: Mon Aug 17, 2009 3:00 pm
User-name: Kenkaru Posting: ---- Time zone: ----
~Character Data~
Name: Uchiha Ken Village: Konohagakure no sato. Clan/Bloodline: Uchiha Kekkei Genkai. Element Affinity: Fire/Lightning Age: 16 Gender: Male Rank: Gennin
~Appearance~
Headband: Standard blue hittai ite placed around the forehead. Height: 5’6 Weight: 145 lbs. Hair: Raven black hair that extends a little bit under his shoulders, he usually tides it in a long pony tail with some bangs coming on top of his forehead. Eyes: Deep crystal blue eyes. No sharingan have manifested on them to the day. Physical Description: Ken is a standard athletic looking male with semi tan skin and a very pretty face. Thanks to his rigorous training in the academy and along his other clan members he managed to build a very strong body with a perfect six pack and not an ooze of fat. Clothing: Ken mixes comfort, flexibility and pride in the way of clothing he selected to wear. Ken wears a blue long sleeves high neck tight jacket with the Uchiha clan crest on the back. The jacket sleeves seem to end into black elastic that keeps them tight to his wrist, the sides of his jacket seems to be broken in to inversed V cuts that allows the jacket to loose a bit one the sides. He normally wears a black cotton shirt under it for more comfort and warm. Like most ninjas he favors dark gray almost black loose pants that end on top of his toes. He wears common blue shinobi sandals “Naruto Style” and normally covers his feet, toes and lower legs with fighting bandages. He carries a bigger size equipment bag on the right side of his lower back and a small common use kunai holder on his right leg. Background: Ken was born in the Uchiha clan as a privileged kid whos parents would do anything for. Unlike many other Uchiha ninjas his parent’s weren’t ninjas. Instead his father was a business man and his mother was a house woman. His parent was always in busy with deals and economic problems helping the old hokages in economic affairs and income statements that came from missions. Working as the head of the economy within the Fire country Ken’s father was involved into many foul under the table deals and sacrifices. Over time he became more and more aware than the fire country was starting to loose trust on him and thus he decided to build his own organization under the shadows. Not a ninja himself Sankuro “Ken Father” relied on some other relatives with his skill and power to do his dirty job.
Over time his father’s organization had from under cover Uchiha clan members working and stealing from the village to peasants who lived their lives keeping secrets and handling him information and keeping his own activities within their villages secret from the other members of the fire country. By the time Ken was an adolescent he showed real interest in becoming a ninja, his mother of course supported him while his father on the other hand despised the idea. Unable to become a ninja through common ways Ken started to self teach himself how to fight and use jutsus. This eventually led to the bird of a talented shinobi who would become a legend if the needed training was obtained.
To the day he works under Konoha as a low class shinobi while his father continues his under the table activities using the aid of many corrupted shinobi. For his father Ken doesn’t exist and for Ken his father died ages back when he was still a youngling with no hopes for the future. Personality: Ken is a rather energetic person with a nice sense of humor who likes to deal with everything and everyone in the most friendly and less violent way. He dislikes killing but is not afraid to fight to the dead in other to protect someone he loves. He is very loyal to the village and to the teachings people give him as they server him as aid to reach the top. There’s little things he hates and many things he loves. Other:
Missions:
S: 0 A: 0 B: 0 C: 0 D: 0
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. Experience: Hp: Cp:
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Strength: Dexterity: Constitution: Wisdom: Intelligence Charisma: Chakra: Dodge:
Base Attack Bonus: Attack Melee: Attack Ranged:
Base Save Bonus: Fort: Rex: Will:
Jutsu:
Bunshin no Jutsu This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
~Skills~
Ninja Skills [Mundane] ((Modified By)):
Acrobatics (Dex): Awareness (Wis): Athletics (Str): Alchemy (Int): Craft (Int): Endurance (Cons): Intimidate (Cha): Diplomacy (Cha): Seduction (Cha): Survival (Wis): Treat Injury (Int): Sleight of Hand (Dex):
Ninja Skills [Combat] ((No Modifiers)):
Ninja Weapons (Melee): Ninja Weapons (Ranged): Taijutsu: Ninjutsu: iryō- Ninjutsu: Genjutsu: Fuuin Jutsu: Chakra Control: Sneak Attack: Kawarimi: Puppet Play:
~Possessions~
Money:
Ryo:
Equipment:
Valuables
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Posted: Thu Oct 01, 2009 10:05 am
User-name: Epileptic Rave Party Posting: Whenever other people post (since I'm always on waitin xD) Time zone: GMT -7 (AZ time, which doesn't change, everyone else does)
~Character Data~
Name: Azusa Nara Village: Konohagakure Clan/Bloodline: Nara In Game Stats: +3 int Element Affinity: N/A Age: 14 Gender: Female Rank: Student
~Appearance~
Headband: Worn around her forehead with long strands leading from the back. Height: 4'8" Weight: 89lbs Hair: Dirty blond, almost brown, with red highlights throughout, reaches down to her knees Eyes: Light Brown, almost in a gold tone. Physical Description:
 Clothing: Azusa wears a green and tan sleeveless vest with a high collar, on the collar is the Family crest in the green half as well as sleeves up to her biceps colored in the same style and dark green capris pants. Background: Azusa spent a lot of her childhood trying to impress her father, who never seemed to acknowledge her as more than just another female in the family and was always over shadowed by her elder brother's prowess. She wasn't sure how to gain her fathers favor, she felt being a girl, her physical meekness was inhibiting her ability to prove she was worth being even a speck in his eye. The only thing she could think of, is if she couldn't be physically strong, she could be mentally strong and show him that she was a valuable member of the Nara. She continued to try and show him how much she was learning through the years but no matter the extent, her brother was always the golden child and she would always be overlooked by her father. Until her brother had left on a high level mission, and subsequently his team had vanished without a trace. With the sudden loss of their son and her brother, the family had grown quiet, uncertain of his fate and trying to have the highest of hopes for his safe return. Azusa still tried to get through to her father, in which he remained cold towards her until she broke into tears and snapped at him 'Would you rather it have been me that went missing instead?' He stared at her in disbelief to her words, dropping to his knees as tears welled in his eyes, he knew the possibility of his son returning to the village was null in this world of shinobi. He reached his hands towards Azusa, in which she promptly blinked her own tears away and turn from him staring down at her feet as she choked away the tears. 'I'll find Onii-chan, and make it so I'm the one you praise, not him.' Personality: Determined, Confident, Very expressive with her emotions. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 1 Experience: 0/100 Hp: 8 Cp: 6 MHp: 8
-Level Points +x- -Training Points ()- -Final Score []- -Ability Mod {}- Strength: 6 +0 (0) [6] {-2} Dexterity: 6 +0 (0) [6] {-2} Constitution: 6 +0 (0) [6] {-2} Intelligence: 6 +10 +3 (0) [19] {+4} Wisdom: 6 +0 (0) [6] {-2} Charisma: 6 +0 (0) [6] {-2} Chakra: 6 +10 (0) [16] {+3} Dodge Bonus: 10+(-2)+(-2) =6
Base Attack Bonus: Attack Melee: Attack Ranged:
Base Save Bonus: Fort: -2 Rex: -2 Will: -2
Damage: Taijutsu: 1 - 6 + -2
~Skills~
Strength Modifier: -2 Swim: Taijutsu:
Dexterity Modifier: -2 Balance: Escape Artist: Hide: Move Silently: Sleight of Hand: Tumble: Use Rope: Perform (Puppet Play): Shuriken:
Constitution Modifier: -2 Concentration:
Intelligence Modifier: +4 Chakra Control: 2 +4 = 6 Craft: Disable Device: Forgery: Knowledge: Repair: Research: Search: Genjutsu: Fuuin Jutsu:
Wisdom Modifier: -2 Alchemy: Listen: Read Lips: Sense Motive: Spot: Survival: Treat Injury:
Charisma Modifier: -2 Bluff: Diplomacy: Disguise: Gather Information: Handle Animal: Intimidate: Innuendo: Perform: Seduction:
Chakra Modifier: +3 Ninjutsu: 2 +3 = 5
Weapons: Kunai: Ninja Weapon:
No Modifiers: Sneak Attack: Kawarimi:
~Possessions~
Money:
Ryo: x0
Equipment:
Valuables:
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Posted: Tue Oct 13, 2009 1:56 pm
User-name: Black n White_07 Posting: whenever I want Time zone: GMT
~Character Data~
Name: Kisuke Kyōraku Village: Kohonagakure Clan/Bloodline: none Element Affinity: Fire, Earth Age: 25 Gender: Male Rank: Jounin
~Appearance~

Headband: black cloth, worn loosely around the neck Height: 6' 1" Weight: 180lbs Hair: Short black hair. Its always messy and filled with split ends. Eyes: Dark blue eyes with an unusual shade of grey. Physical Description: Kisuke is very muscular. Very defined and built. People usually fine that suprising that he that strong due to his personality and his attitude. Clothing: look at avi Background: Kisuke Kyōraku was born in Kohonagakure to a middle class family. His father was a businessman while his mother was a stay at home mom. Kisuke life was a quiet one as a child. The only thing wrong with his familiy was that they were both came from a long line of alcoholics. His father seemed to follow in his family's footsteps while his mother vowed never to drink as long as she should live. But his father's drinking took a toll on his parent's marriage until his mother filed for divorce and left her husband. Hoping to save her son from his father, she enrolled him into the academy in order to give a successful career that didn't tolerate drinking. Kisuke was only eight when he was enrolled in the academy.
His academy days were also quiet. He always did the assignments half way and then quit without putting much effort. This was aggravating to his mother and his teachers. But in some way, he graduated from the academy. He had the lowest grades in the class, but he managed to slip by to graduate to everyone's suprise. As a genin he relied on his teamates more than his skills. But he managed to learn many things along the way. It was also during these times, where Kisuke started to drink. Things were pretty good for Kisuke, that was until the genin exams. Kisuke had to rely on strength he never knew he had. This made him mentally strong to lead his team through the exams and become chunnin at age fourteen.
Kisuke was a natural leader, but he never gave a damn about becoming a leader. All he wanted was to live a quiet life and drink. But as a shinobi, that life was nearly impossible. For the next ten years, Kisuke would lead missions in impossible odds and come out the victor. With his known leadership, he was promoted to jounin on his twenty-fifth birthday. Now a new chapter lies ahead of Kisuke's life. What it holds is a mystery for only him to find out. Personality: He has two sides of his personality. One appears when he drunk, and the other when he sober. Both are very different, which makes Kisuke very unpredictable. Sober: He is calm, lazy, and loves to read whatever doesn't bore him (usually inapporiate books). He perfers not to fight, but will if its nessessary and finishes his opponent quickly so he could continue drinking like before. Drunk: He a even more lazy than he is sober. As a drunk he gets emotional at times. The worst thing about Kisuke being drunk is that Kisuke becomes a bit of a peeping tom when wasted. (thought I would put some humor in lol xp ) Other: He is a born leader. Kisuke doesn't like being the leader, but takes the roll when its necessary.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness) Traps the victims inside a self-repairing dome of earth. Cp cost: 60 + 8 per turn Damage: N/A Requirements: Earth Affinity, Chakra 25+, Chakra Control 30 Training days: 10 days. Special: *Must keep contact with wall to keep chakra flowing through it. Once contact is broken, the barrier looses its repairing function and can be destroyed easily. Escape roll: User's D20 + chakra control vs. target's D20 + melee attack bonus
Katon: Haisekishō, (Fire Release: Ash Product Burning) Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period. Cp cost: 50 Damage: 50 - 80, then 20 per turn (for two turns) Requirements: Fire Affinity Training: 7 days Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)
Doton: Dochū Eigyo no Jutsu (Earth release: Underground Projection Fish Technique) The user is able to dig underground using chakra, and to remain there until ready to attack. Useful for preparing an attack or an escape, but accomplishes nothing else on its own. Cp cost: 15 Damage: N/A Requirements: Earth Affinity, Chakra Control 8 Training: 2 days Special: +chk mod to Hide roll. If undetected, person can Sneak Attack. User suffers double damage from earth based ninjutsu.
Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique) Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. Cp cost: 15 + 3 per ball. Damage: 6 - 15 per ball that hits. Training: 7 days Requirements: Chakra Control 10 + 2 per ball. Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.
Katon: Karyudan (Fire Release: Fire Dragon Missile) A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating. Cp cost: 60 Damage: 50-80 damage for this jutsu alone / 20 - 50 + chakra mod added to damage of Doryudan per ball that hits Requirements: Doton Doryuudan. Fire and Earth affinity. Training days: 3 days to learn this jutsu if you know other fire jutsu. 8 if you don't know any other and 1 day to learn the combo.
Doton: Doryudan (Earth Release: Earth Dragon Bullet) Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent. Cp cost: 50 + 5 per mud ball Damage: 30 - 60 per bullet. Requirements: Earth Affinity. Chakra 50+, used Doton: Doryu Taiga Training days: 15 days. Special: Number of bullets maximum equal to 1 per 10 points in Chakra Control
Doton: Doryu Taiga (Earth Release: Earth Flow River) The user performs a technique that forms a rapid river of mud on the ground beneath the opponent. Cp cost: 40 Damage: N/A Requirements: Earth Affinity, Chakra Control 55 Training days: 6 days. Special: Opponent loses his footing unless he meets a Balance check vs. the attackers DC of 10 + half attacker's level + attacker's chakra mod + 2 per 10 ranks in attacker's Ninjutsu skill
Genjutsu-
Taijutsu-
Gouken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Increases normal taijutsu damage to 5-12 Requirements: Taijutsu 20 ranks. Training days: Must keep training all the time.
Suiken (Drunken Fist) An unusual style of taijutsu combat where the user takes in enough alcohol to become intoxicated (hence the name), causing them to become unpredictable and highly dangerous. Suiken is not a fighting style that one can learn or train in, nor is it a bloodline limit, but more of a natural talent that one is born with. However, you still have to find a Suiken master to learn it from, which will be hard as they are very rare. Damage: Increase taijutsu damage by 2 - 10. Requirements: Gouken. Appropriate age or irresponsible sensei, alcohol, Wis 15+ (to keep your wits about you), level 5+ Training days: 10 days , Or born with ability. Special: +10 to DB, attack roll, Reflex Save. -15 to Will Save, and all skill checks.
Summoning Contract-
~Stats~ LV. 30 Experience: Hp: 10+6= 16x30= 480 Cp: 4+25= 29x30= 870 MHp: 10+14= 24x30= 720
Strength: 12+8= 30 l mod= 10 Dexterity: 12+24= 32 l mod= 11 Constitution: 12+8= 22 l mod= 6 Intelligence: 12+14= 36 l mod= 13 Wisdom: 12+26= 38 l mod= 14 Charisma: 12+12= 24 l mod= 7 Chakra: 12+46= 50 l mod= 25 Dodge Bonus: 10+11+14= 35
Base Attack Bonus: 30 Attack Melee: 40 Attack Ranged: 41
Base Save Bonus: 15 Fort: 21 Rex: 26 Will: 29
~Skills~
Strength Modifier: [str mod here] Swim: 10 Taijutsu: 20
Dexterity Modifier: Balance: 21 Escape Artist: 16 Hide: 26 Move Silently: 31 Sleight of Hand: 21 Tumble: 21 Use Rope: 16 Perform (Puppet Play): 11
Constitution Modifier: Concentration: 31
Intelligence Modifier: Chakra Control: 58 Craft: 13 Disable Device: 13 Forgery: 18 Knowledge: 28 Repair: 13 Research: 38 Search: 28 Genjutsu: 13 Fuuin Jutsu: 13
Wisdom Modifier: Alchemy: 14 Listen: 34 Read Lips: 19 Sense Motive: 39 Spot: 44 Survival: 34 Treat Injury: 14
Charisma Modifier: Bluff: 17 Diplomacy: 12 Disguise: 22 Gather Information: 32 Handle Animal: 7 Intimidate: 27 Innuendo: 7 Perform: 12 Seduction: 32
Chakra Modifier: Ninjutsu: 25
Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: 5 (str mod=10) (dex mod=11) Shuriken: 5 (dex mod=11) Ninja Weapons: 10
No Modifiers: Sneak Attack: 5 Kawarimi: 5
~Possessions~
Money:
Ryo:
Equipment: 10x Kunai 10x Shuriken 1 Katana 1 Radio
Valuables 2 Bottles of Sake
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Posted: Sat Oct 17, 2009 12:21 am
~skills are to be approved~
User-name: NinjaSamurai360 Posting: Usually several times, every day or two days, if not grounded Time zone: West Coast (PST)
~Character Data~
Name: Takeshi Sasaki Village: Konoha Clan/Bloodline: Uchiha (slight variant/defiecency) Bonuses: Int + 6 Dex+ 4 All elements. 1 skill per level in genjutsu, +10 intimidate, seduction, chakra control -1/2 AB and DB bonuses from Sharingan activation for one turn when left eye Sharingan is activated
Element Affinity: Fire (and slight affinity with ground that will develop later on) Age: 11 Gender: Male Rank: Academy Student
~Appearance~

Headband: N/A has not received headband yet. Height:4'5" Weight: 95 lbs Hair: Shaggy/messy/spiky, straight, black hair with a blue/silver-ish tint that is about medium length (about to the base of his skull. Go to Salon Durem and look up Guy's Yawn Black Lite). He had black hair when he was born, but it has slowly faded into a silver-white. It will be completely silver-white when Takeshi is about 17-18, or a traumatic event happens where his body is changed by a significant increase in chakra. Ex: His team gets slaughtered... enemy attack... rush of chakra to defend his life... so on and so on. Eyes: Brown with a red-ish tint, kinda mahagony. His expression is that of a tired or bored person, half-opened. He has a scar that runs vertically down his left eye, similar to that of Kakashi (explained in the history). Physical Description: Average slimness and muscular for his age, but not like totally ripped. He his muscular because of the amount of training he has done, even from a young age. Tan skin, almost Latino loooking. He has a scar that runs vetically down his left eye, simialr to that of Kakashi (explained in the history). Multiple small scars from training that are on his arms legs, chest and back (very reckless kid). He has the Uchiha clan symbol tattooed on his back/neck, like on top of the vertibre where his spine meets his collar bone. Clothing:Semi-tight T-shirt with the Uchiha insignia, made of a tight mesh fabric that makes it durable. His shorts extend a little past a little past his kness but not to mid-shin. Both his T-shirt and pants are black, with a slight blue tint barely noticeble. He wears the standard ninja shoes made of a highly durable material. Takeshi wears forearm and shin guards, tight meshed cloth with horizontal steel plates going down the cloth. Small separations between the plates insure flexiblity. While his shin guards stop at the ankle, his forearm guards extend into gloves with the fingers cut off (like biker gloves). A single steel plate rest on the back of the hand and has the Konoha insignia on them. The fingers show through, unprotected. A gift from his father, Takeshi also has a ninjato, that looks more like a long survival knife, that he keeps sheathed horizontally on next to the small of his back. Background: Takeshi was born the 2nd son in his family, though his brother, the first born, died at birth, due to complications. He too suffered at birth, when his Kekkai Genkai formed differently, almost taking his eyesight completely. Though through medical ninjustu, his right eye came out fine, his left eye was especially deficiant, and required surgery, giving him the scar that runs vertically down his face through his left eye. It has never fully developed, so while he can see fine with his right eye, he is near-sighted in his left eye, without his Sharigan.
Because of his eye defficiency, during his first years of school, he was at the bottom of his class, because he couldn't see right. He was made fun of by his classmates, and shunned by the adults around him because he was a Uchiha off breed, not of pure blood or even connected in any way to the rest of the Uchiha clan anymore. He secluded himself from all others, and swore that he would surpss them all, sometimes telling himself that he would kill someone, but that thought quickly disapatted. Through sheer willpower, he first overcame his eyesight problem, so that he could see correctly, compensating for the defficiency in his left eye with his right. Once he was able to see correctly, he quickly accelled at reading, writing, and went on to begin training with shuriken and kunai. It astounded his peers and teachers, causing jelousy and contempt. Takeshi now prefers to work alone.
Only a year ago, Takeshi's father gave him a ninjato that was originally given to one of Takeshi's ancestors, his great-great-great... grandmother who married outside of the pureblood Uchiha Clan. She was given the ninjato as a sign of survival, as she would have to protect her branch of the clan without help from the rest of the clan. It has been handed down to the child of that generation that shows the most potential, then to the next potential child, and so on and so on.
When Takeshi was about 9, his father was killed on a recon mission on an enemy village. The inflirtation failed, and his father's squad were picked off one by one. Over the recent years, his mother's mental stability has decreased, becoming more and more depressed. (SPOILER ALERT!: She will die soon, probably once Takeshi can go on missions and provide for himself). Personality: Usually dark, repels others. When he is around others that he is comfortable with, he will lighten his mood, smiling or rarely laughing at things he thinks are amusing. But normally, he has a neutral/frowning look on his face, and talks in a neutral tone when talking to others, and usually tries to end conversations quickly. (Think: Depression all the time + normal looking) Other: In order to activate his Sharingan in his left eye, Takeshi must hold his hand in front of his left eye to build chakra. While his left eye is still building up chakra naturally, just slower than his right eye, his hand transmittes extra chakra in his left eye, stimulating the Sharingan. Once activated, he can maintain and equal chakra flow to both eyes, so he doesn't have to keep holding his hand in front of his left eye.
Missions:
S: N/A A: N/A B: N/A C: N/A D: N/A
Jutsu:
Ninjutsu-
Henge no Jutsu: (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 1, +1 per 6 posts. Damage: N/A Special: Add chakra mod to your Disguise check.
Bunshin no Jutsu: Shadow Clone Technique This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Kawarimi no Jutsu: (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Genjutsu- N/A Taijutsu- N/A Summoning Contract- N/A
~Stats~ LV. 4 Experience: 109 Hp: 52 Cp: 20 MHp: 36
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Stat / base stat / distribution points / training points / clan bonuses / Final Mod
Strength: 6 + 5 + 5= 16 - 10 = 6 / 2 = 3 Dexterity: 6 + 4 + 4 + 4 = 18 - 10 = 8 / 2 =4 Constitution: 6 + 7 + 3 = 16 - 10 = 6 / 2 = 3 Intelligence: 6 + 3 + 1 + 6 = 16 - 10 = 6 / 2 = 3 Wisdom: 6 + 3 = 9 - 10 = -1 / 2 = -1.5 -1 Charisma: 6 + 2 = 8 - 10 = -2 / 2 = -1 Chakra: 6 + 5 + 3= 14 - 10 = 4 / 2 = 2 Dodge Bonus: 0 + -1 + 10 = 9
Base Attack Bonus: 4 Attack Melee: 4 + 3 = 7 Attack Ranged: 4 + 4 = 8
Base Save Bonus: 4 / 2 = 2 Fort: 2 + 4 = 6 Rex: 2 + 4 = 6 Will: 2 + -1 = 1
~Skills~
Strength Modifier: 3 Swim: 3 + 2 = 5 Taijutsu: 3 + 0 = 3
Dexterity Modifier: 4 Balance: 4 + 0 = 4 Escape Artist: 4 + 0 = 4 Hide: 4 + 0 = 4 Move Silently: 4 + 0 = 4 Sleight of Hand: 4 + 0 = 4 Tumble: 4 + 0 = 4 Use Rope: 4 + 0 = 4 Perform (Puppet Play): 4 + 0 = 4
Constitution Modifier: 3 Concentration: 3 + 0 =
Intelligence Modifier: 3 Chakra Control: 3 + + 7 + 10 = 20 Craft: 3 + 0 = 3 Disable Device: 3 + 0 = 3 Forgery: 3 + 0 = 3 Knowledge: 3 + 0 = 3 Repair: 3 + 0 = 3 Research: 3 + 0 = 3 Search: 3 + 0 = 3 Genjutsu: 3 + 3 + 4 = 10 Fuuin Jutsu: 3 + 0 = 3
Wisdom Modifier: -1 Alchemy: -1 + 0 = -1 Listen: -1 + 0 = -1 Read Lips: -1 + 0 = -1 Sense Motive: -1 + 0 = -1 Spot: -1 + 0 = Survival: -1 + 0 = -1 Treat Injury: -1 + 0 = -1
Charisma Modifier: -1 Bluff: -1 + 0 = -1 Diplomacy: -1 + 0 = -1 Disguise: -1 + 0 = -1 Gather Information: -1 + 0 = -1 Handle Animal: -1 + 0 = -1 Intimidate: -1 + 0 + 10 = -1 Innuendo: -1 + 0 = -1 Perform: -1 + 0 = -1 Seduction: -1 + 0 + 10 = 9
Chakra Modifier: 2 Ninjutsu: 2 + 0 = 2
Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: 0 Shuriken: 0 Ninja Weapons: ~ Ninja to: The ninja to is the sword of the ninja, it was not as well crafted as the Katana but was just as useful in combat. The ninja to is 6 inches shorter than the katana and possess a straight blade instead of a curved one. The ninja to is the sword carried by ANBU squads.
No Modifiers: Sneak Attack: 0 Kawarimi: 0
~Possessions~
Money:
Ryo: 0
Equipment: On Person equipment: 1 ninjato
Stored in backpack: Academy Syllabus scroll
Valuables 1 ninjato (family heirloom)
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Posted: Sat Oct 17, 2009 12:50 am
User-name: Minimidget Posting: I'm a college student, so my posting varies with exams. However, I will try to make the effort of posting AT LEAST three-four times a week. Time zone: Mountain Time
~Character Data~
Name: Shirayuki (last), Kaede (first) Village: Konoha Clan/Bloodline: N/A Element Affinity: Water. Age: 11 Gender: Female Rank: Academy Student
~Appearance~
Headband: Not a genin yet. Height: 4'6” Weight: 108 Background: Kaede belongs to a single father, Shirayuki Yamato, an uneducated loser who has divorced four times. One of his previous wives was Akimichi Ayame, with whom he had Kaede's half-sister Akimachi Chouko. Partially, his lack of education stemmed from the fact that he grew up in the an orphan, never knowing who his parents were. His only mother figure was his matron, Takahashi Mariko. A kind, yet strict religious woman who could never quite control his delinquent behavior.
Yamato was quite strong for a nonshinobi in his younger years, as if to make up for his unintelligence. Kaede's father used to do odd jobs like assembly line work, or moving furniture, or even chopping wood. When he reached his 60's he broke his right arm. It never healed, as he is no longer as young as he used to be. Yamato refused to visit a medic-nin, wanting to pay for his eldest son's higher education instead. Afterwords, he was fired job after job. No employer wants to hire an old man who can't work as efficiently a young man with two strong arms.
Until finally, he found a job collecting and sorting out the village's trash. It was at this job, he earned his nickname “garbage man”, working from 4 in the morning to 9 at night. Yamato hardly has time to see his daughter except on Saturdays, as such Kaede often spends her time alone waiting for her father. He drinks and smokes whenever he can spare the money for it, and if poverty wasn't such an issue, he might have become a full blown alcoholic.
Because of who her father is, Kaede is often bullied by fellow peers and villagers. Though she loves her father very much, she is ashamed of him and does not want to live that way of life the rest of her life. Instead, she chose to walk the path of shinobi, believing it to be a well respected career. Her father does not interfere with her choice, however, he does push her to go to a school. He has drilled in the importance of education and thought, something that he lacks and is unable to give her. As a result, most of her time is spent indoors, reading about theories, history and tactics: her favorite subjects. Personality: Living in a socially hostile and oppressive environment has affected her personality and behavior significantly. Kaede is extremely paranoid, believing the best way to be prepared for anything is to be prepared for the worst. She has been subject to several rounds of “target practice”, being tripped, and being ganged up on. As such, she easily frightened by the slightest noise or touch, extremely reactive to anyone near her personal space, and fidgets a lot when things become too peaceful for comfort. Such that it is difficult to sleep. Kaede is socially awkward, timid, and soft spoken. It does not help that she has a low self-esteem. Other: She is also very good at running away, a skill honed out of fear of any hostile encounters. Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 +1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 6 Experience: 94/150 Hp: 48 Cp: 42 MHp: 84
base|distribution|training|stats
Strength: 6 + 0 + 0 = 6 | mod: -2 Dexterity: 6 + 18 + 2 = 26 | mod: +8 Constitution: 6 + 0 + 0 = 6 | mod: -2 Intelligence: 6 + 5 + 3 = 14 | mod: +2 Wisdom: 6 + 8 + 4 = 18 | mod: +4 Charisma: 6 + 0 + 0 = 6 | mod: -2 Chakra: 6 + 4 + 8 = 18 | mod: +4 Dodge Bonus: 10 + 8 (dex mod) + 4 (wis mod) = 22
Base Attack Bonus: Attack Melee: str mod = -2: 4/-1 Attack Ranged: dex mod = 8: 14/9
Base Save Bonus: Fort: 3 + (-2) con mod = 1 Ref: 3 + 8 dex mod = 11 Will: 3 + 4 wis mod = 7
~Skills~
Distribution Points: 2 (int mod) x 6 (level) = 12
Strength Modifier: [-2] Swim: Taijutsu:
Dexterity Modifier: [+8] Balance: Escape Artist: Hide: Move Silently: Sleight of Hand: Tumble: Use Rope: Perform (Puppet Play):
Constitution Modifier: [-2] Concentration:
Intelligence Modifier: [+2] Chakra Control: 12 Craft: Disable Device: Forgery: Knowledge: Repair: Research: Search: Genjutsu: Fuuin Jutsu:
Wisdom Modifier: [+4] Alchemy: Listen: Read Lips: Sense Motive: Spot: Survival: Treat Injury:
Charisma Modifier: [-2] Bluff: Diplomacy: Disguise: Gather Information: Handle Animal: Intimidate: Innuendo: Perform: Seduction:
Chakra Modifier: [+4] Ninjutsu:
Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: Shuriken: Ninja Weapons:
No Modifiers: Sneak Attack: Kawarimi:
~Possessions~
Money: Ryo: 5x
Equipment:
Complete Academy Syllabus Scroll Coiled Rope (x20 feet)
Valuables
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Posted: Wed Oct 21, 2009 4:28 pm
User-name: Wendy Essex Posting: when I’m a student who can be around as often or little as needed Time zone: (GMT-07:00) Mountain Time (US & Canada) ~Character Data~ Name: Chiba Hotaru Village: Konoha Clan/Bloodline: none Element Affinity: wind Age: 11 Gender: Female Rank: Academy Student ~Appearance~ Headband: none yet Height: 4’10” Weight: 95 pounds Hair: short auburny- brown hair, worn in pigtails. Layered and shiny, always pretty even after a long battle Eyes: big, round, chocolate brown eyes. Friendly and warm, has doll like eyes with very long thick lashes Physical Description: Hotaru is petite all around. Even though she’s just a wisp of a girl she’s toned, athletic and flexible. She’s still pre-pubescent so she doesn’t have any real curves to speak of at this time. Her skin is a soft milky peach tone from training indoors more than outside. Hotaru has a round cherub like face, thus leading people to view her as even younger than she already is. With doll like eyes, a slim nose, and thin lips she looks more like a porcelain doll than someone who would like to become a ninja. She has a sprinkle of small freckles along the tops of her cheeks and across the bridge of her nose. Clothing: Hotaru’s clothing fits both form and fashion. She wears a cream tank top and keeps over a sleeve and a half green pullover, brown khaki shorts that have been patched in the knees since she’s hard on her clothes and a black apronette with green trim. She has fishnet gloves and shorts on under her clothes and wears both black gloves and the standard black open toe shoes most ninjas wear. She also wears a pair of goggles on the top of her head and uses them when necessary. Background: The Chiba Clan had been wandering nomads since their home was destroyed ages ago. They’re not even very sure where they come from originally as they had been nomadic for over a hundred years. After Hotaru’s father died, her mother decided to give her daughter a home. After many moves and searches she found Konoha the place they should be. Her mother runs a dumpling shop in town. Even though it’s just her and her mother, Hotaru has a happy family life. Personality: Hotaru is always cheerful. She views missions as play even though she takes her work very seriously. She’s very playful and motivated and keeps a level head at all times. Even though she strikes people as dim, Hotaru is a very bright little girl. She can be a very timid and shy creature but once you can get her to talk to you, you can never get her to shut up! Miss Chiba loves all things cute and would wear pink if she could get away with it on missions. Loyal to a fault, she’d put her life on the line to save anyone she felt close to. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 8 Cp: 3 MHp: 10 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< base| distribution| training| Level up| statsStrength: 6 +0= 6 | mod:-2Dexterity: 6 +7= 13 | mod:+1Constitution:6 +0= 6 | mod: -2Intelligence: 6 +0= 6 | mod:-2Wisdom: 6 +4= 10 | mod:0Charisma: 6 +5= 11 | mod:0Chakra: 6 +4= 10 | mod:0Dodge Bonus: 11 Base Attack Bonus: 1Attack Melee: -1Attack Ranged: 2Base Save Bonus: 0Fort: -2Rex: +1Will: 0~Skills~ Strength Modifier: -2Swim: Taijutsu: Dexterity Modifier: +1Balance: Escape Artist: Hide: Move Silently: Sleight of Hand: Tumble: Use Rope: Perform (Puppet Play): Constitution Modifier: -2Concentration: Intelligence Modifier: -2Chakra Control: Craft: Disable Device: Forgery: Knowledge: Repair: Research: Search: Genjutsu: Fuuin Jutsu: Wisdom Modifier: 0Alchemy: Listen: Read Lips: Sense Motive: Spot: Survival: Treat Injury: Charisma Modifier: 0Bluff: Diplomacy: Disguise: Gather Information: Handle Animal: Intimidate: Innuendo: Perform: Seduction: Chakra Modifier: 0Ninjutsu: Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: Shuriken: Ninja Weapons: No Modifiers: Sneak Attack: Kawarimi: ~Possessions~ Money: Ryo: Equipment: Valuables A silver chain with a jade turtle pendant- the last gift she got from her father when she was small
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Posted: Mon Oct 26, 2009 4:15 pm
User-name: Aruil Posting: Every 1-3 days Time zone: Okinawa, Japan GMT+8 ~Character Data~ Name: Miharo Yarotai Village: Leaf Clan/Bloodline: N/A Element Affinity: Water Age: 17 Gender: Male Rank: Chuunin ~Appearance~ Headband: The normal Konoha leaf plate on black cloth that is tied onto the forehead. Height: 5'8" Weight: 185 lbs Hair: Light sandy brown hair that is matted straight up in the front. It is held fairly short with a set of rather full mutton chops. Eyes: Black round eyes. Physical Description: A normal young man with a swimmers build. His hands and forearms are covered in scars from the missions he's taken and the fact that he often forgets to wear gloves when training. Clothing: Standard shoes. Black cargo pants held over a black long sleeve shirt, held up with a black belt. He often also wears a black hooded jacket as well as his green tactical vest, signifying his rank. Background: Yarotai was born into the Miharo family as all of those before him had been, kicking and screaming to be returned to his mothers' warmth. Growing up wasn't too hard on Yarotai in that he was constantly under the watchful eye of his father who would train with the boy almost daily. When he finally entered the Academy he focused his entire time to his studies, with his father intently monitering his progress. He graduated the Academy in just below the number three slot, which was high enough for his father and himself. Soon after graduation he found himself assigned to team two and was running low level missions. After about a year of light odd jobs, training, and short range patrols the team was given some longer range missions for extended periods along the borders. During this time Yarotai came into his first real life or death fights, where he came to truly understand and respect the depth of his life. Though his team never lost a single member on any of their patrols, they did return to Konoha often needing an immediate stop at the hospital. Due to the lack of available shinobi his team picked up an increased amount of time on the borders which put them behind the rest of their Academy class in partaking in the Chuunin exams. However due to the increased amount of time they got to spend together and apply real world tactics, their entire team passed the exam on the first attempt. A year later their Jounin team leader fell ill and died of natural causes. Instead of assigning a new leader since the village was somewhat short at the time, they three were split up and sent to various support assignments. Yarotai found himself being given the task of teaching at the Academy. Though he had seen plenty of death and training, Yarotai did not feel he was experienced enough to train Academy students. Despite this, he has dutifully stepped up to the task. Personality: Yarotai is a cheery young man who knows his place in life. He has seen enough death to not be disillusioned about the nature of a ninjas existence and wishes to pass that on to the younger shinobi. He is often smiling. Yarotai's hormones are in full swing and he doesn't hide his appeal to the opposite sex at all, often times inappropriately. Other: Missions: S: A: B: 1 C: 2 D: 4 Jutsu: Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Jibaku Fuda: Kassei, (Exploding Tag: Activate) Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. Cp cost: 3 per tag Damage: Exploding tag damage [10-20] Requirements: Chakra Control 5 Training: 1 day or Learn in the academy.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Suiro no Jutsu A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it. Cp cost: 20 + 1 per round the jutsu is held. Damage: N/A Requirements: Water affinity, water supply, chakra 20+, Chakra Control 20 Training: 10 days
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: 10 per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12) Training: 8 days Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 20 Experience: 0/1000 Hp: 360 Cp: 220 MHp: 300 (base+distrib+training) Strength: 10+18+0|28 mod = +9 Dexterity: 10+16+0|26 mod = +8 Constitution: 10+16+0|26 mod = +8 Intelligence: 10+16+0|26 mod = +8 Wisdom: 10+10+0|20 mod = +5 Charisma: 10+6+0|16 mod = +3 Chakra: 10+16+0|28 mod = +8 Dodge Bonus: 23 Base Attack Bonus: 20/15/10/5 Attack Melee: 29/24/19/14 Attack Ranged: 28/23/18/13 Base Save Bonus: 10 Fort: 18 Rex: 18 Will: 15 Damage: Taijutsu: 10-15 [any other weapon you use] Kunai: Damage: 1 - 3 + Str. mod. In melee or Dex. mod. when ranged Range: Melee or Ranged 50 Ft. Shuriken: Damage: 1 - 2 + Dex. mod. Range: 40 ft. ~Skills~ (Distrib.(160/160)+Training+Mod) Swim: (Str) Grapple: (Str) 10+0+9=19 Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) 10+0+8=18 Concentration: (Con) 10+0+8=18 Chakra Control: (Int) 14+0+8=22 Craft Trap: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: Life Sciences: (Int) 0+0+8=8 Repair: (Int) Research: (Int) Search: (Int) Alchemy: (Wis) Listen: (Wis) 10+0+5=15 Read Lips: (Wis) 10+0+5=15 Sense Motive: (Wis) 10+0+5=15 Spot: (Wis) Survival: (Wis) 10+0+5=15 Treat Injury: (Wis) 7+0+5=12 Bluff: (Cha) 10+0+3=13 Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) 10+0+3=13 Handle Animal: (Cha) 10+0+3=13 Intimidate: (Cha) 10+0+3=13 Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) 20+0+3=23 Ninjutsu: (Chk) 4+0+8=12 Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack: ~Possessions~ Money: Ryo: 50 Equipment: Kunai x 10 Shuriken x 15 Exploding Tags x 8 Fuma Shuriken x 1 Valuables
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Posted: Thu Nov 05, 2009 8:13 pm
User-name: Armads the Doom Bringer Posting: When I have time. Time zone: EST. ~Character Data~ Name: Taiju Senju Village: Konohagakure Clan/Bloodline: Senju Element Affinity: Earth Age: 17 Gender: Male Rank: Chuunin. ~Appearance~ Headband: One around each hand. Height: 6’0” Weight: 210 lbs. Hair: Black. Eyes: Green. Physical Description: A large, stocky man, whose body seems to be well toned from years of intense physical training. His hands and feet are calloused and rough from all of the fights he’s been in over the years. Clothing: Standard ninja wear for the leaf. He doesn’t much care for it, preferring instead to forgo any armor because it restricts his movement. He does however cover his face, since he feels that anyone who can defeat him has the right to see who he or she has defeated. Background: They say blood is thicker than water. Considering the body is mostly water, it only made sense that Taiju would spend his days covered in other people’s blood. The Senju have always been hated, and the only reason they are still among the major clans is because they are feared. Yet the times have not been good to the Senju; the original bloodline was lost, and those that remain are little more than a shadow of their forefathers. They have become complacent, decadent, and corrupt. While the more powerful clan members are sitting on their laurels, Taiju is often considered an upstart by his fellow clan members. They claim that restraint is a necessary part of the clan’s bloodline, since they were endowed with superior strength. What do they know? What good is strength if you refuse to use it? Taiju was always reprimanded for being overly violent and brutish, but yet they never backed up their words. Not being the mission type he took to being a security ninja, where he could be as extreme as he wanted. After a rather serious incident where his face was sliced open and two innocents were killed, he was relieved of duty. With nothing to focus his anger on, he now moves on to improve himself and take back the control that his clan deserves. Unpopular as his tactics make him both in and out of his clan, Taiju will defend the all the Senju means even if it leads to his death. Personality: Cocky, arrogant, and prone to confrontation. In a fight between hawks and doves, he always picks the hawks, if only to annoy his clan mates whom he considers stiff and weak. He plans to walk the less followed paths of the Senju. Unfortunatly this makes him prone to violent outbursts and often offends people with his crude speech. Taiju would rather be in a fight than discussing politics, and it shows in almost everything he does. Other: Clan Stats: In Game Stats: +4 Strength +1.5 Chakra (half more than the average shinobi) +2 Chakra control per 10 levels +2 Taijutsu per 10 levels +2 Ninjutsu per 10 levels -2 Genjutsu per 5 levels -2 Concentration per 10 levels Missions: S: 0 A: 0 B: 0 C: 1 D: 3 Jutsu: Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this Jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A *The user assigns a number 1 through 6 to themselves and each of their clones individually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod. Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic Jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the Jutsu is maintained" Damage: N/A Special: Add chakra mod to your Disguise check. Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. D-Rank Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside, due to the chakra which "makes way" for him/her. After the ninja feels he is below his opponent, he just raises his hand and grabs his opponent's feet, then buries him underground, leaving his head on the surface. This leaves a normal Shinobi open for a powerful attack, but a powerful one can use Chakra and raise himself up to the ground, preventing the attack. An experienced shinobi can also predict the attack, by sensing the opponent's chakra, so this move is really effective on younger ninjas, such as Genins or Chuunins. Cp cost: 6 Damage: N/A Special: If caught, the Escape Artist DC is 50. Genjutsu- Taijutsu- E-Rank Gouken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Increases normal taijutsu damage to 5-12 D-Rank Konoha Reppu (Leaf Gale) Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet. Damage: Taijutsu damage. Special: With this technique you can hit all enemies around you in melee instead of using one attack turn per enemy. Konoha Senpu (Konoha Hurricane) This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf). Damage: 20-40 + Taijutsu Damage Special: This technique reduces the opponent's Dodge bonus by -5. Summoning Contract- ~Stats~ LV. 20 Experience: 0/1000 Hp: 460/460 Cp: 150/150 MHp: 300/300 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 46+4 = 50 mod +20 Dexterity: 18 mod +4 Constitution: 36 mod +13 Intelligence: 20 mod +5 Wisdom: 20 mod +5 Charisma: 14 mod +2 Chakra: 14 mod +2 Dodge Bonus: 10+4+5 = 19 Base Attack Bonus: +20/+15/+10/+5 Attack Melee: +40/+35/+30/+25 Attack Ranged: +24/+19/+14/+9 Base Save Bonus: +10 Fort: +23 Rex: +14 Will: +15 Damage: Taijutsu: 21-110 damage, +42 to hit Grappling: D20+84 DC, 25 Damage per round. ~Skills~ Strength Modifier : +20 Swim: 0+20 = +20 Taijutsu: 400+20+4 = +424 Dexterity Modifier : +4 Balance: 0+4 = +4 Escape Artist: 0+4 = +4 Hide: 0+4 = +4 Move Silently: 0+4 = +4 Sleight of Hand: 0+4 = +4 Tumble: 0+4 = +4 Use Rope: 0+4 = +4 Perform (Puppet Play): 0+4 = +4 Constitution Modifier: +13 Concentration: 0+13-4 = +9 Intelligence Modifier: +5 Chakra Control: 83+5+4 = +92 Craft: 0+5 = +5 Disable Device: 0+5 = +5 Forgery: 25+5 = +30 Knowledge: 0+5 = +5 Repair: 0+5 = +5 Research: 25+5 = +30 Search: 15+5 = +20 Genjutsu: 0+5-8 = -3 Fuuin Jutsu: 0+5 = +5 Wisdom Modifier: +5 Alchemy: 0+5 = +5 Listen: 25+5 = +30 Read Lips: 0+5 = +5 Sense Motive: 0+5 = +5 Spot: 25+5 = +30 Survival: 0+5 = +5 Treat Injury: 0+5 = +5 Charisma Modifier: +2 Bluff: 0+2 = +2 Diplomacy: 0+2 = +2 Disguise: 0+2 = +2 Gather Information: 50+2 = +52 Handle Animal: 0+2 = +2 Intimidate: 50+2 = +52 Innuendo: 0+2 = +2 Perform: 0+2 = +2 Seduction: 0+2 = +2 Chakra Modifier: +2 Ninjutsu: 50+2+4 = +56 Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: Shuriken: Ninja Weapons: No Modifiers: Sneak Attack: Kawarimi: ~Possessions~ Money: Ryo: 500 Equipment: Valuables
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Posted: Sat Nov 07, 2009 1:08 am
User-name: Minimidget Posting: I'm a college student, so my posting varies with exams. However, I will try to make the effort of posting AT LEAST three-four times a week. Time zone: Mountain Time
~Character Data~
Name: Akimichi (last), Chouko (first) Village: Konohagakure Clan/Bloodline: Akimichi Element Affinity: Fire Age: 13 Gender: Female Rank: Genin
~Appearance~
Headband: On her forehead. Height: 5'3" Weight: 169 Background: Her mother, Akamichi Ayame is currently a single woman, as she is one of the four women who divorced Shirayuki Yamato, making Kaede and three others Chouko's half-siblings. The woman is very busy with her job as a shinobi, and so her daughter must deal with most of the housework.
Like a lot of Akimichi, Chouko is extremely overweight, especially at her age. (Insert your mom is so fat joke) But unlike the rest of her clan, it has nothing to do with low metabolism, lack of exercise, or a huge appetite. In all actuality, her mother's talent as a shinobi is inversely related with her talent in cooking. All the meals Akamichi Ayame prepares guarantees five hours of food poisoning. It is also the reason why the trash can in the house is devoid of flies and other pests. As such, Chouko has learned to value and consume any meal and in any amount that is decently prepared, and she honors a ten second rule for any food dropped on the ground. Personality: Chouko is very energetic and very expressive. Unlike a lot of girls, she is content with her appearance and even cracks jokes about her weight. However, she her impulsiveness and density, especially about other people's feelings often leads her to act or say things without thinking. Not to mention easily impressed and amused by the littlest things. Other: She failed the genin exams twice. When she isn't eating, she's binging on shounen jump. Her favorite series is Dragon Ball.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 5 Experience: 0/140 Hp: 70 Cp: 15 MHp: 60
stats|distribution|training|stats
36 distribution points total.
Strength: 8 + 12 + 0 = 20 | mod: +5 Dexterity: 8 + 0 + 0 = 8 | mod -1 Constitution: 8 + 10 + 0 = 18 | mod +4 Intelligence: 8 + 4 + 0 = 12 | mod +1 Wisdom: 8 + 6 + 0 = 14 | mod +2 Charisma: 8 + 2 + 0 = 10 | mod 0 Chakra: 8 + 2 + 0 = 10 | mod 0 Dodge Bonus: 9
Base Attack Bonus: Attack Melee: 5 + 5 = 10 Attack Ranged: 5 + (-1) = 4
Base Save Bonus: Fort: 4 + 5 = 9 Ref: 4 + (-1) = 3 Will: 4 + 2 = 6
~Skills~
Distribution Points: 5 (level 1) x 1 (int mod) = 5
Strength Modifier: [+5] Swim: Taijutsu: 5
Dexterity Modifier: [-1] Balance: Escape Artist: Hide: Move Silently: Sleight of Hand: Tumble: Use Rope: Perform (Puppet Play):
Constitution Modifier: [+5] Concentration:
Intelligence Modifier: [+1] Chakra Control: Craft: Disable Device: Forgery: Knowledge: Repair: Research: Search: Genjutsu: Fuuin Jutsu:
Wisdom Modifier: [+2] Alchemy: Listen: Read Lips: Sense Motive: Spot: Survival: Treat Injury:
Charisma Modifier: [0] Bluff: Diplomacy: Disguise: Gather Information: Handle Animal: Intimidate: Innuendo: Perform: Seduction:
Chakra Modifier: [0] Ninjutsu:
Weapons: Kunai: Shuriken: Ninja Weapons:
No Modifiers: Sneak Attack: Kawarimi:
~Possessions~
Money:
Ryo: 0
Equipment:
Valuables
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Posted: Sat Nov 07, 2009 8:19 pm
User-name: Carlthefuzzy1 P osting: Very, very frequently. As long as someone can RP with me, I'll be avidly responding. Time zone: US Eastern Pacific
~Character Data~
Name: Saito Yakedo Village: Konogakure no Soto Clan/Bloodline: N/A Element Affinity: Fire Age: 12 Gender: Male Rank: Academy Student
~Appearance~
Headband: N/A Height: 5'1'' Weight: 92 lbs Hair: Dark Eyes: Green
Physical Description:
Saito Yakedo is rather frail-looking for his age. He is a pale character, with bags under his eyes. He has a rather round face and is seen carrying a humble smile on his face. The hair he supports isn't fashioned, but rather grows and gets trimmed when his parents feel necessary. Saito is quite athletic for his age. Not being one for violence or fighting, Saito would instead run around the village, and do very cardio-heavy exercises with his father. For this, he has an agile figure.
Picture:

(Image drawn by me. (: )
Personality:
Saito grew up in an age of war. For this he became highly passive, almost developing a phobia for war. He is quiet, though not shy, simply unopinionated. He is however curious and shows interest in many other things, mainly art, often sitting secluded painting in nature. The child also enjoyed spying on mathematicians as they discussed higher maths, namely differential Calculus and advanced statistics. In addition to his interest in arts and arithmetic, he became very curious about human nature, when kids were worried about throwing a kunai accurately; he was studying advanced volumes of shinobi literature and discovering reoccurring patterns in human history. Saito's resolve changed after the sudden death of his mother to honor her dying wish. . (Elaborated more in history) Because of her wishes, his nindo became to be a guardian of the will of fire, to lead by example and save lives. (Elaborated more in history. ) Other:
Saito has a photographic memory. He is also highly ambidextrous, having equal skill in both hands in most mundane of tasks. His IQ is estimated to be in the early 200s or late 100s.
History:
The Yakedo family isn't known for a Kekki Genkai, it hasn't a reputation to boast, but it produced a great ninja. Hashimi Yakedo. The man is a Jonin in Leaf. He on the other hand, is also a humble and loving family-man. As the Great War broke out, Saito's father was seen less and less, unable to spend with his wife and child. This wasn't the reason a burden fell upon the family, per se, his mother began to stress more and more after seeing her husband wounded severely on several occasions. She would begin to have anxiety attacks, keeping them a secret, feeling she was simply being selfish. Yuna's health began to decline soon after. This was a combination of the stress and her long-standing disease.
Saito was never told of these hardships, but it became apparent the depression his mother was in and the troubles facing Konoha. It was during this time he began to despise war and the wake that followed it. In the academy, while young children were filled with propaganda and patriotism, he began to seek more peaceful outlets; such as art and the sciences. His parents never truly understood his genius, they never even noticed it. The young Yakedo mastered many aspects of the nindo but made sure he would fail, and often acted like a failure. He was in the academy only because of his father's shadow, but this would change in one fateful moment...
"Ma!", shouted a weary voice in the night. Saito closed the door behind, him shaking the rain from his hair. He breathed heavily, having had to run home from the beating summer shower. Slipping his shoes off and carelessly throwing his backpack to the floor, 'Ma, I'm home!', he exclaimed once more. He heard only the rain hitting the roof of his house. His eyes widened as he entered his parents' candle-lit room. His mother was on their bed, his father holding her hands next to her. Hashimi turned his head slowly to his child, his glazed over eyes meeting Saito's shocked ones. The silence was broken as his mother slowly turned her head to him. "Come here bubbles.", she whispered serenely. Saito simply stood for a second, confusion taking over. He finally leaned forward and started. His mother reached her hand out, wincing. She was in an intolerable amount of pain. Saito fell to his knees beside the bed.
"You're a strong kid honey... you'll be a great man one day...”, smiled his mother as she turned her head to Hashimi. "... and no, I-- I don't blame you. Don't ask such a thing of me. You’re a great husband and a great father.", the woman coughed heavily, wheezing for air. Hashimi's eyes widened, but suddenly realized how useless he was. The Jonin's eyes overcame with tears as he pulled the boy onto his lap. By now Saito's eyes were welling up in tears, they ran down his face. "Mommy...no...", he mouthed, no words came out as he started crying. "I don't have much longer baby... so listen please.", she continued. She nods to Hashimi as he holds his other hand to Saito, handing him two hairpins. "My grandpa gave me these.. it's passed down our family..", she coughed heavily, closing her eyes but continued. "They symbolize the Yakedo's 'Will of Fire'", she finished in a whisper, her throat letting out.
"/Our/ family was entrusted to carry on the Leaf's Will of Fire. To be righteous ninja, to protect the people of Konoha and act with peace as our goal.", exclaimed Hashimi in a strong voice, finishing what his beloved wife couldn't. Saito looked up to his father, then to his mother. "Earn this privilege (reference to his intelligence)", finished his mother, her words trailing away as she looked away. Hashimi embraced his wife for the last time, sobbing quietly. Saito cried also, no longer able to contain himself, and kissed his mother as she closed her eyes for the last time. There was nothing the doctors who had left earlier could’ve done. She was terminally ill. From the next day on, Saito would quit fooling his teachers; it was time to honor his nindo.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 3 Experience: 34 / 120 Hp: 16 Cp: 10 MHp: 22
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Red: Training Green: Level
Strength: | mod = 6+ 2/ -1 Dexterity: | mod = 6+5+0/ 0 Constitution: | mod = 6 + 0/ -2.0 Intelligence: | mod = 6+ 10 + 1+ 1/ 4.0 Wisdom: | mod = 6+3+ 1 + 0/ 0 Charisma: | mod = 6+0/ -2.0 Chakra: | mod = 6+ 4 +5+1/ 2
Dodge Bonus: 9
Base Attack Bonus: 1 Attack Melee: -1 Attack Ranged: 1
Base Save Bonus: 0 Fort: -2 Rex: 0 Will: -1.0
Damage: Taijutsu: 1 - 4
~Skills~
Strength Modifier: -2.0 Swim: Taijutsu:
Dexterity Modifier: 0. Balance: Escape Artist: Hide: Move Silently: Sleight of Hand: Tumble: Use Rope: Perform (Puppet Play): Shuriken:
Constitution Modifier: -2 Concentration:
Intelligence Modifier: 4 Chakra Control: Craft: Disable Device: Forgery: Knowledge: Repair: Research: Search: Genjutsu: Fuuin Jutsu:
Wisdom Modifier: 0 Alchemy: Listen: Read Lips: Sense Motive: Spot: Survival: Treat Injury:
Charisma Modifier: -2.0 Bluff: Diplomacy: Disguise: Gather Information: Handle Animal: Intimidate: Innuendo: Perform: Seduction:
Chakra Modifier: 2 Ninjutsu:
Weapons: [place under str or dex mod category depending on which weapon; if both category pertains then place here] Kunai: Ninja Weapon:
No Modifiers: Sneak Attack: Kawarimi:
~Possessions~
Money:
Ryo: x0
Equipment:
Valuables:
2x Yakedo Hairpins
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