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Psalm Grasshopper

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PostPosted: Thu Sep 17, 2015 6:04 pm


Jeimuzu Kuro


Approved, as discussed over PM. :3 Aard doesn't do any damage, but if it hits it will cause stagger, leaving them open for an attack.
PostPosted: Wed Sep 23, 2015 9:31 am


Convergence Application:
Name: Dawn
Age: 28
Gender: Female
Appearance: A semi tall girl standing at 5'7" weighing about 200lbs. Though she is somewhat heavy she looks slim except around her hips and belly. She has blue eyes and brown hair that goes down to the curve of her back. She wears half of her hair up in a pony tail. She wears black rimmed glasses. Her clothing consists of a dark blue top and pair of denim capris that go to her knees. With a pair of blue slip on shoes that have a flower pattern on them.

HP: 100
STR: 10
DEF: 10

Abilities
Name: A Warm Hug
Description: A restoration spell that hits the target and restores 5% of HP over the course of the next 3 turns. (15% total across 3 turns)
Name: See No Evil
Description: Dawn charges a spell at the enemy that if it hits the enemy causes no damage initial damage on impact, however it blinds the enemy for the next 3 turns. While blinded, the chance of the target to miss attacks by 5%. (Meaning a blinded target rolling a dice 1-20, 1-4 are misses while blinded. Natural crits will still hit.)
Name: Heart's Fire
Description: A charging non elemental spell. With the base damage of 5. More it is charged more power and range it has (up to 3 turns) Once released on target will explode around the targeted enemy. Damaging it and those around it. The target enemy will get the full force. If charged for just 1 turn. Will only hit the main target plus 1 other for 50% of the charge damage the main target. If charged for 2 turns. Will hit another enemy for 25% of the full damage. If charged for 3 turns, it will hit a third additional enemy for 10% of the charged damage.

Passive Ability
Name: Not Giving Up
Description: If hit by fatal blow, Dawn will remain with 10% of the remainder of her HP that she had at the time she was hit (example if she had 20 hp when she was hit, she will not be ko'd but will remain standing with 2 hp) The ability works only once a day.

Weapon(s):
(leave blank)

Kaegoe

Hilarious Lunatic


Psalm Grasshopper

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PostPosted: Thu Sep 24, 2015 6:10 pm


Kaegoe
Convergence Application:
Name: Dawn

Name: A Warm Hug
Description: A restoration spell that hits the target and restores 5% of HP over the course of the next 4 turns.


Make it 3 turns, and this looks good.

Quote:
Name: See No Evil
Description: Dawn charges a spell at the enemy that if it hits the enemy causes no damage initial damage on impact, however it blinds the enemy for the next 3 turns.


Awesome. Yes, this is good. We may need to define what limitations blindness does to people.

Distance:
Say, if they're far away, they can't hit you unless they get super lucky, and it would have to be a non-melee, distance attack that they're doing. Like an arrow, or something. I'd say they have a 10% chance of the "missile" going in your direction, and then the missile would have to pass your DEF to be able to hit you anyway.

Melee:
If they're close, I'd say they have a 50% chance of swinging in your general direction, and then their attack would have to pass your DEF to land the hit.

Look good for what blind does? Mechanically/stat speaking?

Quote:
Name: Heart's Fire
Description: A charging non elemental spell. With the base damage of 10. More it is charged more power and range it has (up to 3 turns) Once released on target will explode around the targeted enemy. Damaging it and those around it. The target enemy will get the full force. If charged for just 1 turn. Will only hit the main target plus 1 other for 50% of the charge damage the main target. If charged for 2 turns. Will hit another enemy for 25% of the full damage. If charged for 3 turns, it will hit a third additional enemy for 10% of the charged damage.


I think you mean attack power, instead of damage. Damage is only calculated if the hit gets through. A normal charge only grants +10 no matter how long you continue to charge it, so it'd have an attack power of 20 if charged for one turn.

So if you charge it for 3 turns, it'd hit the main guy for the full 20 attack power, then another guy for 10 attack power, then another guy for 5 attack power, and one final guy for 2 attack power.

Do I understand that right?

Quote:
Passive Ability
Name: Not Giving Up
Description: If hit by fatal blow, Dawn will remain with 10% of the remainder of her HP that she had at the time she was hit (example if she had 20 hp when she was hit, she will not be ko'd but will remain standing with 2 hp) The ability can only be activated once a day.


Change the wording at the end here. Instead of "can only be activated" use "only works once a day". Because you can't activate passives, they're always active. :3 Otherwise, looks good. 3nodding
PostPosted: Thu Sep 24, 2015 8:30 pm


Psalm Grasshopper
Kaegoe
Convergence Application:
Name: Dawn

Name: A Warm Hug
Description: A restoration spell that hits the target and restores 5% of HP over the course of the next 4 turns.


Make it 3 turns, and this looks good.

Quote:
Name: See No Evil
Description: Dawn charges a spell at the enemy that if it hits the enemy causes no damage initial damage on impact, however it blinds the enemy for the next 3 turns.


Awesome. Yes, this is good. We may need to define what limitations blindness does to people.

Distance:
Say, if they're far away, they can't hit you unless they get super lucky, and it would have to be a non-melee, distance attack that they're doing. Like an arrow, or something. I'd say they have a 10% chance of the "missile" going in your direction, and then the missile would have to pass your DEF to be able to hit you anyway.

Melee:
If they're close, I'd say they have a 50% chance of swinging in your general direction, and then their attack would have to pass your DEF to land the hit.

Look good for what blind does? Mechanically/stat speaking?

Quote:
Name: Heart's Fire
Description: A charging non elemental spell. With the base damage of 10. More it is charged more power and range it has (up to 3 turns) Once released on target will explode around the targeted enemy. Damaging it and those around it. The target enemy will get the full force. If charged for just 1 turn. Will only hit the main target plus 1 other for 50% of the charge damage the main target. If charged for 2 turns. Will hit another enemy for 25% of the full damage. If charged for 3 turns, it will hit a third additional enemy for 10% of the charged damage.


I think you mean attack power, instead of damage. Damage is only calculated if the hit gets through. A normal charge only grants +10 no matter how long you continue to charge it, so it'd have an attack power of 20 if charged for one turn.

So if you charge it for 3 turns, it'd hit the main guy for the full 20 attack power, then another guy for 10 attack power, then another guy for 5 attack power, and one final guy for 2 attack power.

Do I understand that right?

Quote:
Passive Ability
Name: Not Giving Up
Description: If hit by fatal blow, Dawn will remain with 10% of the remainder of her HP that she had at the time she was hit (example if she had 20 hp when she was hit, she will not be ko'd but will remain standing with 2 hp) The ability can only be activated once a day.


Change the wording at the end here. Instead of "can only be activated" use "only works once a day". Because you can't activate passives, they're always active. :3 Otherwise, looks good. 3nodding


I have no problems with a few of the changes though I'll like to clarify some of the skills a bit.

A Warm Hug: The reason why I added for 4 turns vs 3 for restoration is I was looking on a few profiles for inspiration. Now saw one similar that has impact healing and regen effect for a few turns afterwards. Now this is a regen heal. Now since it has no full heal, that is why I extended it a turn.

See No Evil: Hmm you are right with the blind I'll work on rewording it as well so it is clarified as to what Blind does in this.

Heart's Fire : Yes you got the understanding of the power correct. This one I was trying to find the way to create it so it wouldn't be too powerful of an area attack so early on in the rp. I am thinking maybe tone down the base by half at the start.

Not Giving Up: That is fine with me.

Kaegoe

Hilarious Lunatic


Psalm Grasshopper

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PostPosted: Wed Sep 30, 2015 4:25 pm


Kaegoe
Psalm Grasshopper
Kaegoe
Convergence Application:
Name: Dawn

Name: A Warm Hug
Description: A restoration spell that hits the target and restores 5% of HP over the course of the next 4 turns.


Make it 3 turns, and this looks good.

Quote:
Name: See No Evil
Description: Dawn charges a spell at the enemy that if it hits the enemy causes no damage initial damage on impact, however it blinds the enemy for the next 3 turns.


Awesome. Yes, this is good. We may need to define what limitations blindness does to people.

Distance:
Say, if they're far away, they can't hit you unless they get super lucky, and it would have to be a non-melee, distance attack that they're doing. Like an arrow, or something. I'd say they have a 10% chance of the "missile" going in your direction, and then the missile would have to pass your DEF to be able to hit you anyway.

Melee:
If they're close, I'd say they have a 50% chance of swinging in your general direction, and then their attack would have to pass your DEF to land the hit.

Look good for what blind does? Mechanically/stat speaking?

Quote:
Name: Heart's Fire
Description: A charging non elemental spell. With the base damage of 10. More it is charged more power and range it has (up to 3 turns) Once released on target will explode around the targeted enemy. Damaging it and those around it. The target enemy will get the full force. If charged for just 1 turn. Will only hit the main target plus 1 other for 50% of the charge damage the main target. If charged for 2 turns. Will hit another enemy for 25% of the full damage. If charged for 3 turns, it will hit a third additional enemy for 10% of the charged damage.


I think you mean attack power, instead of damage. Damage is only calculated if the hit gets through. A normal charge only grants +10 no matter how long you continue to charge it, so it'd have an attack power of 20 if charged for one turn.

So if you charge it for 3 turns, it'd hit the main guy for the full 20 attack power, then another guy for 10 attack power, then another guy for 5 attack power, and one final guy for 2 attack power.

Do I understand that right?

Quote:
Passive Ability
Name: Not Giving Up
Description: If hit by fatal blow, Dawn will remain with 10% of the remainder of her HP that she had at the time she was hit (example if she had 20 hp when she was hit, she will not be ko'd but will remain standing with 2 hp) The ability can only be activated once a day.


Change the wording at the end here. Instead of "can only be activated" use "only works once a day". Because you can't activate passives, they're always active. :3 Otherwise, looks good. 3nodding


I have no problems with a few of the changes though I'll like to clarify some of the skills a bit.

A Warm Hug: The reason why I added for 4 turns vs 3 for restoration is I was looking on a few profiles for inspiration. Now saw one similar that has impact healing and regen effect for a few turns afterwards. Now this is a regen heal. Now since it has no full heal, that is why I extended it a turn.

See No Evil: Hmm you are right with the blind I'll work on rewording it as well so it is clarified as to what Blind does in this.

Heart's Fire : Yes you got the understanding of the power correct. This one I was trying to find the way to create it so it wouldn't be too powerful of an area attack so early on in the rp. I am thinking maybe tone down the base by half at the start.

Not Giving Up: That is fine with me.


A Warm Hug: Gotta keep the heals at a lower level. All other heals up to this point only heal 10 HP altogether. If this one heals for 4 turns, that puts it at 20 HP, and that's too high.

See No Evil: 'Kay. I'll wait to see what you come up with for Blind. :3

Heart's Fire: Halving it to start sounds good to me. *nods*
PostPosted: Wed Sep 30, 2015 9:39 pm


Psalm Grasshopper

Kaegoe

I believe my question will sum up the problems:
From what I've read of A Warm Hug, it restores up to 5% total over 4 turns. Is this correct?

Faera Meralin


Kaegoe

Hilarious Lunatic

PostPosted: Thu Oct 01, 2015 9:20 pm


Phantoms Request
Psalm Grasshopper

Kaegoe

I believe my question will sum up the problems:
From what I've read of A Warm Hug, it restores up to 5% total over 4 turns. Is this correct?


Yeah Amy, was right it was 5% over 4 turns, meaning 20HP. As I mentioned, for some reason I thought I saw a different ability someone had that did something similar but did a start heal of 10% then did an extra regen after a few posts. But I can't find it. Knowing me I might of misread a different skill. I can fess up though when I make a mistake and I changed the wording for it and the others. I also added the effect for Blind as:

While blinded, the chance of the target to miss attacks by 5%. (Meaning a blinded target rolling a dice 1-20, 1-4 are misses while blinded. Natural crits will still hit.)

Hope the wording works for the rp and isn't too strong as it is.
PostPosted: Fri Oct 02, 2015 7:30 am


Kaegoe

Looks ok, but I would write it as "restores a total of 15% health across 3 turns." This will ensure there's no confusion.

Faera Meralin


Kaegoe

Hilarious Lunatic

PostPosted: Fri Oct 02, 2015 9:09 am


Ninja edit ^^;
PostPosted: Fri Oct 02, 2015 11:15 am


Kaegoe
Ninja edit ^^;


The heal works for me, and blind works for me. Approved! mrgreen

Psalm Grasshopper

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Soxyl

Clean Hunter

PostPosted: Sun Oct 04, 2015 12:12 pm


New Generation Template
Name: Wabaline Purlane
Aliases: Wabaline
Species: Tauren (bull-like humanoid)
Homeworld: Azeroth [Alive]
Age: 35
Gender: Male

Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
User Image - Blocked by "Display Image" Settings. Click to show.
  • Height: 6'6"
  • Weight: 320 lbs
  • Body Type: Muscular
  • Skin type: Gray
  • Eye Color: Blue
  • Hair Color: Black
  • Goatee: Made into two braids
  • Accessories: Nose Ring
  • Unusual Markings: A White Tattoo on his right arm.
  • Clothing / Description: Bull-like humanoid who wears heavy armor

Theme Song(s):


Significant Trait: Determined
Quotes:

  • Allow good things into your heart.
  • Darkness will not win.


Good/Evil/Other: Good
Element: None
Weapon: Axe and Shield
Job Class: Paladin

Commands:
  • Rampart- Temporary boosts Wabaline's defense by 10% for two turns.
  • Quick Swipe- A swipe that does 40% of normal damage but has higher chances of hitting the opponent.
  • Shield Throw- Wabaline lobs it towards the opponent dealing 120% of normal damage.
  • Cure- A spell that restores health to either himself or a party member.
  • Savage Blade - Wabaline hits the enemy with the sword once, jumping in the air then comes down and slices the enemy with a second swing.
  • Sentinel - Temporary boosts Wabaline's defense by 30%, however his speed decreases.
  • Fight or Flight - Increases attack power by 10% for 2 posts

Supports:
  • Physical Defense Boost- 5% defense boost against physical attacks
  • Reprisal- 15% chance of blocking an attack with his shield
  • Temper Will- When he falls below 20% health, defense and resistance increases


Limit Breaks:
  • Wall Defense - When Wabaline is low on health, He punches his fist on the ground, bringing down a huge white wall in which increases his allies defenses by 200%.


Strengths: Defense
Weaknesses: Agility

Personality: Wabaline was raised as a wise tauren who knows that his path he is taking is making him become a more profound individual. Not in love with his past for killing people out of pure darkness, he wants to start redeeming his path and start protecting others from death.
Flaws: Overprotective, Overambitious, Reckless
Likes: Success in mission,
Dislikes: Death Warriors(as it reminds him of his past), Steak
Fears: Failure to help others

Family: Biological parents(Deceased) and a younger brother

Bio: Wabaline is a paladin seeking redemption for his past sins against his own kind. He was a death knight
that plagued the lands of Mulgore for the Lich King. As time went on, when facing his own people, he was told to kill
his parents in front of everyone. Not having the will to do so, he turned his blade against his commanders and pushed
the Scourge back. After the victory, he seeked out the paladins of Mulgore. The Sunwalkers walked up and welcomed
Wabaline with open arms to their order. He then set out on a quest to redeem himself. When the Horde was turned over to
Garrosh Hellscream in the absence of Thrall, the horde would turn for the worse. When hearing the death of Cairne
Bloodhoof was by a poisoned blade of Garrosh, he grew upset. He decided that he would join the revolt with Vol'jin and
many other adventurers to conquer the stronghold of Garrosh. Wabaline succeeds in storming into the garrison and taking
it from Garrosh's hand. Garrosh is arrested and taken away by the people in a foreign land. Vol'jin congratulates Wabaline
in succeeding in helping him take the throne from Garrosh and Vol'jin becomes the new warchief. Wabaline feels like his work
is done and moves forward to what could like next in his adventure. Wabaline is told by a orc mage that there is a secret portal
created underneath Orgrimmar. He is told of such portal and decides that maybe he can help others in another part of Azeroth
but doesn't know that he entered a portal to a completely different world.
Sample Post:
[Wabaline; The Land of the Dragons; Tents]

Wabaline comes out of his tents and notices a group of men fighting nearby. It looked like a civil war between them.
Wabaline walks up to the group of men asking them, "Is there a problem gentlemen? Why are you fighting like this?"
The men stop fighting look at Wabaline and then start becoming frightened. They ask each other "Is... that a talking cow?"
Wabaline sighed and told them "I'm a tauren, a bull-like humanoid race." The men still sit in shock as they look at
Wabaline. He speaks again and told the men "I'm sorry to frighten you, but if you guys are in a war with these so called
huns, why are you fighting amongst each other? Will you allow your dark foes to overcome your city of China?"
After
hearing those worlds the men stood up, starting to lose fear of Wabaline and say "No! China will not fall to darkness!".
Wabaline smiles happily when he hears that. He starts heading over to the lunch line to get his food to eat.
PostPosted: Mon Oct 12, 2015 3:52 pm


fractalJester


SOMEBODY RESPOND TO SOXYL.

mrgreen

Psalm Grasshopper

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fractalJester
Captain

Omnipresent Seeker

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PostPosted: Mon Oct 12, 2015 4:21 pm


I've been looking at it since I got home, but thanks for looking out for him, I suppose dramallama

Looks good, you're approved :3
PostPosted: Mon Oct 12, 2015 4:49 pm


Yeppe! biggrin

Soxyl

Clean Hunter


Pie Thrower

PostPosted: Thu Oct 22, 2015 7:49 pm


New Generation Template
Name: Luther H. Maxwell
Aliases: Captain Luther H. Maxwell; Luther
Species: Human
Homeworld: Fallen London [Destroyed]
Age: 27
Gender: Male

Appearance:
  • Height: 5’9”
  • Weight: 174
  • Body Type: Muscular and fit
  • Skin type: Caucasian; Fair
  • Eye Color: Brown
  • Hair Color: Brown
  • Hair Style: Shaved short on the sides, longer on the top kept slick with hair jelly
  • Accessories: Pocket watch kept in his right coat pocket
  • Unusual Markings: Three burns across his chest in three different symbols representing the gods of Storm, Salt, and Stone.
  • Clothing / Description: Wears a long trench coat with a dress shirt, belt and long pants underneath; Carries himself in a gentlemanly fashion.

Theme Song(s):
  • Wolfstack Lights- Sunless Sea OST


Significant Trait: Distant, hardened veteran
Quotes:

  • “My world would have come to an end one way or another… the fact that it wasn’t by the hands of a God surprises me, however…”
  • ”In my travels I have seen far stranger things…”
  • ”The sea is cruel, but fair. I managed to get through her. I’ll manage to get through this.


Good/Evil/Other: Good
Element: The Sea
Weapon: Flintlock Pistol/Cutlass
Job Class: Captain

Swashbuckling:
  • Parrying Blow- Luther uses his sword to stop an attack, the force is then accompanied by a sonic boom that knocks his opponent backward.
  • Fearless Charge- Luther charges toward an enemy with a war cry casting haste on himself. When in range of the enemy Luther bull rushes them knocking them down and backward with his speed and mass.
  • Sea’s Flurry- Luther quickens his step and unleashes a flurry of attacks with his cutlass at the enemy.
  • Pocket Sand- While close to the enemy, Luther strikes with his cutlass as a distraction, then throws “sand” in their eyes, afflicting them with blind.


Power of the Gods Luther is imbued with the powers of the gods Storm, Salt, and Stone
  • Storm’s Revenge- Luther whips up the air around him calling on Storm, creating a powerful thunderstorm that changes the weather to heavy winds, rain, and Thundaga strikes on random enemies throughout the area.
  • Salt’s Curse- Luther calls on Salt, and places a curse on single enemy. The enemy is afflicted with Toxic.
  • Salt’s Song- Luther recites a chant, granting himself and any other party member the ability to pass through solid objects (e.g. walls, furniture, etc.). Members are immune from physical attacks but still are affected by magic.
  • Stone’s Eye- Luther calls on the power of Stone and casts Gradual-petrify on a single target.
  • Spirit of the Dead God- Luther calls on the power of Storm to revive a fallen ally.


Gun Tech Luther uses different ammos in his flintlock pistol for different effects

  • Debilitating Shot- Luther shoots the enemy and afflicts it with poison
  • Piercing Shot- Luther shoots the enemy and pierces through spell enchantments unhindered
  • Stabilizing Shot- Luther shoots an ally and affects them with Regen
  • Trigger Happy- Luther enchants his gun to allow him to go wild on the enemy with bullets.
  • Random Shot- Luther pulls out a strange shell, shoots it at an enemy, and the bullet triggers one of 20 random effects:
    • 1. Explodes in Luther's face Igniting him
    • 2. Dud - no damage
    • 3. Fire
    • 4. Float
    • 5. Charm
    • 6. Aura
    • 7. Valor
    • 8. Blizzara
    • 9. Disable
    • 10. Cripple
    • 11. Slow
    • 12. Stun
    • 13. Sap
    • 14. Bleed
    • 15. Pain
    • 16. Silence
    • 17. Thundaja
    • 18. Mini
    • 19. Addle
    • 20. Imperil


Rallying cries:
  • Man the riggings!- Luther hollers a rallying cry granting the party Quick.
  • All hands on deck!- Luther hollers a rallying cry granting the party Haste.
  • Swab the Poopdeck!- Luther hollers a rallying cry granting the party Wall.
  • Batten down the hatches!- Luther hollers a rallying cry granting the party Vigilance
  • Muffle the oars!- Luther hollers a rallying cry granting the party vanish


Supports:
  • Man of the Neath- Luther’s time spent living in the Neath has given him normal vision in darkness
  • What lies beneath- Luther’s time spent on the Zee has let him seen horrors beyond imagination pushing him to the brink of insanity. This has granted him immunity from Fear, Charm, Confusion, Berserk, Sleep and mind altering effects.
  • Renowned Captain- Luther’s time as one of the Neath’s most successful captains lets his legacy continue long after the destruction of his world. At any bar/tavern/inn, at any time, in any world, Luther can walk in and drink for free. While there he is also able to court any commoner he sees and will be greeted by a throng of admirers upon entering willing to drink with him and hear his Zee stories. When in an establishment serving alcoholic beverages, Luther emits a Charm effect on the others in the bar. The 'charm' effect affects player controlled characters at their own discretion. They may choose the extent of its effects. This all assumes he has made no local enemies and does not make any enemies while in the establishment; if he has made local enemies, this has a growing chance of failure depending on the story, and if he makes any enemies while in the tavern, his charisma has significantly less effect. This only pertains to establishments that sell drinks.
  • Zee Captain- Luther’s time leading the lowest of low has given him leadership capabilities. While in a party with Luther, all members are affected by Bravery or Faith, whichever best suits them.



Limit Breaks:
  • Here comes the 6th City! – Luther calls on the power of the Bazaar to summon a small city to fall on top of his enemies (Massive AoE Damage)


Strengths: Good at fighting, and buffing others around him
Weaknesses: Low mobility, Weak to Thunder

Personality: Luther is like many veterans of a war. He is friendly, fair, and enjoys the pleasures of life like any other person. The difference is that he could never possibly describe to others the horrors he’s seen and experienced. He distances himself from the memories of pain in order to keep his sanity, making him seem detached and distant when it comes to the details of certain things.

His time as a captain has made him a good leader, which has given him the ability for fierce leadership in the heat of battle, as well as interpersonal skills for conflict resolution. When it comes to personal conversation, he’s amiable, and open about his culture, but does not like to speak of the grittier parts of life he lived.

His encounters with death, terror and isolation have made his view on death as an inevitable and calm end to life. His experiences have given him little to fear.

Flaws: Distance, Binge Drinker
Likes: Mushroom Wine, The Zee
Dislikes: Pompous Aristocracy, Zombies
Fears: Never dying

Family: His wife and son; their fate is unknown

Bio: Life in the Neath began strange for Luther. Before living there he had been a Venetian all his life, curious of the fate of London and the four cities before it. Growing up as a merchant’s son, he had accompanied his father on shipments of the Neath’s dark drop coffee. Neath dwellers would bring up 30-40 tons of the stuff and make a quick profit. After that they would have to stay underground else risk dying from exposure to the sun’s rays. He’d see captains from below accompany his father on the ship and share amazing and terrifying stories of sailing on the waters of the Unterzee, the ocean of the Neath. His love of the sea combined with the yearning to experience it himself led him to find a career in Fallen London when he came of age.

Coming to Fallen London brought many, perils, but his knowledge of sailing combined with his hard work and eagerness proved him a fine specimen for a ship’s crew. His knowledge of weaponry and engine mechanics made him a fine addition to a crew and he was picked up for 200 gold, a fine price when the usual crew wage was 1 gold for a commission. He rose the ranks in his ship and saved enough money to one day buy his own.

Over time, Luther was able to buy a Dreadnought, the finest ship in the Unterzee, and amassed a great wealth buying shipments of Darkdrop Coffee and taking them back to Venice, where they sold for a pretty penny. It also gave him time to spend with his old family, as he was able to stay on the surface long because of his years of exposure to the sun’s light. His crew he kept busy with enough Mushroom Wine and quarters to give them entertainment while he stayed with his family.

His travels brought him across the Zee and the horrors and miracles he saw were countless. He battled with pirates, served as a merchant to the Khanate to the east, and sailed to countless lands in search of more wealth. What lied there was a mixture of welcome and terror. The more he understood the Neath, the more he became confused, and was happy to settle down with his family back in Fallen London.

He sailed the Zee for 3 years and amassed a fortune before finally retiring. He bought his family a large mansion on the zeeside and promised to return after one final shipment to give them a prosperity that his wife had never experienced. Unfortunately, on this last trip, it was then that the heartless attacked.

Sample Post:

[Luther .: Coast near the Cumean Canal :. The Neath]

Luther’s ship hugged the coast, passing by a tame wilderness to the west. This area he knew very well, as the worst he could face here would be a swarm of bats. The forward and aft weapons could easily take these out. Otherwise, he would be able to put the engines at full throttle to outrun these beasts.

He was thinking about his family, his life after sailing the Unterzee. All of his hard work would come into play and maybe they could attend a couple concerts at Mahogany Hall. This last shipment would definitely put them over to make the next generations of children and grandchildren well off. He was “new money” as they’d like to say, but he would be damned if that would stop him from experiencing the best the Neath had to offer.

He didn’t have to find the blessing of the Gods, resort to cannibalism, and risk the lives of 40 people to be shunned by society. Life was going to be easy.

Suddenly, as if to say they were about to hit land, from the crow’s nest he heard, “Oi! Look to the sky! It’s the end!”

Luther shot his head up and was confused to see the sky, or what should have been the sky. A dark storm was quickly descending on the Neath and the entirety of the cavern and ‘stars’ above were gone.

”Make for land” Luther hollered, ”London’s gone lads. the new city is falling.”

Luther, however, was not convinced by his statement. When a city fell, it did not take off the entire ceiling, but he was not going to let these men die in fear.

As the darkness consumed them, some men screamed, some wept, Luther just embraced his death.

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KHBTD : Kingdom Hearts Roleplaying and OoC

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