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Loonamist rolled 1 12-sided dice: 6 Total: 6 (1-12)

Loonamist
Crew

8,750 Points
  • Member 100
  • Gaian 50
PostPosted: Sat Oct 27, 2018 9:09 pm


Loonamist
Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.


Julie and Torin Day 9 1/3
Loonamist rolled 1 12-sided dice: 12 Total: 12 (1-12)
PostPosted: Sat Oct 27, 2018 9:19 pm


Loonamist
Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.


Julie and Torin Day 9 2/3

Loonamist
Crew

8,750 Points
  • Member 100
  • Gaian 50
Loonamist rolled 1 12-sided dice: 12 Total: 12 (1-12)

Loonamist
Crew

8,750 Points
  • Member 100
  • Gaian 50
PostPosted: Sat Oct 27, 2018 9:26 pm


Loonamist
Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.


Julie and Torin Day 9 3/3
Razpitan rolled 1 12-sided dice: 3 Total: 3 (1-12)
PostPosted: Sun Oct 28, 2018 7:10 pm


Sullivan - Corn Maze 1 of 3
-
Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.

Razpitan

Tactical Target

29,200 Points
  • Cosmic Healer 200
  • Ghost Hunter 250
  • OTP 200
Razpitan rolled 1 12-sided dice: 2 Total: 2 (1-12)

Razpitan

Tactical Target

29,200 Points
  • Cosmic Healer 200
  • Ghost Hunter 250
  • OTP 200
PostPosted: Sun Oct 28, 2018 7:12 pm


Sullivan - Corn Maze 2 of 3
-
Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.
Razpitan rolled 1 12-sided dice: 3 Total: 3 (1-12)
PostPosted: Sun Oct 28, 2018 7:17 pm


Sullivan - Corn Maze 3 of 3
-
Corn Maze
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!

How to Play:
To make your way through the maze, roll a 12-sided die.
1-8 = progress 10 feet
9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet
12 = you don't make progress at all, but you do find 20 tickets.

Razpitan

Tactical Target

29,200 Points
  • Cosmic Healer 200
  • Ghost Hunter 250
  • OTP 200
Vigilia rolled 1 6-sided dice: 3 Total: 3 (1-6)


Vigilia

Vigilia

Captain

Trash Hero

38,925 Points
  • Elocutionist 200
  • Sausage Fest 200
PostPosted: Sun Oct 28, 2018 11:43 pm


For Ducky:
Haunted House
There are a few different haunted houses here, and their scare factor ranges from kid-friendly to the slightly more die-hard (literally!) fright fans. If you get lost or too scared, you can exit without finishing and get consolation prizes as a result, but you can only complete a haunted house twice during the entirety of the event. After completing the haunted house activity twice, you can still do it again and leave after completing a portion of it, but you will have to leave once you've completed the second ten post benchmark.

How to Play: Roll to progress through the Haunted House. Every 10 posts, you have a chance to leave the House and earn a prize, each more valuable than the last with the further you get. Note that, while you can leave between each 10 post benchmark, you will get the consolation prize equal to the 10 you already passed, not the one you are on your way to reaching. So if, say, you make fifteen posts, and decide you want to leave, you will get the post you could have received at 10 post benchmark, rather than the one you'd get if you made it 20 posts in.


For the first ten posts, roll a six-sided die:
1-3: You progress through the House, with nothing happening.
4-5: Something spoOOooOoky happens!
6: You find an extra ticket!
Darkie Ramirez Werepyre rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Mon Oct 29, 2018 8:26 am


--- Zoey Day 19 ---

Squash Smash:
A seasonal spin on the classic "test your strength" game. Pick a pumpkin size and see if you can smash it with a mallet with just one power-packed hit! The larger the pumpkin, the harder it is to smash, so choose your difficulty wisely!

Super Size: This one's pretty big. Are you up for the challenge? Roll a 20 sided die.

1-14 = Get 1 ticket as a consolation prize.
15-19 = Win 5 tickets.
20 = Win 100 tickets.

Darkie Ramirez Werepyre

Devoted Codger

Darkie Ramirez Werepyre rolled 1 12-sided dice: 7 Total: 7 (1-12)

Darkie Ramirez Werepyre

Devoted Codger

PostPosted: Mon Oct 29, 2018 8:28 am


--- Zoey Day 19 ---

Pumpkin Search:
Pick a pumpkin from the patch, then put on a blindfold and stick your hand inside to try and find the tickets in a plastic bag! This game is not for squeamish folks. Gloves can be provided if you'd like to keep your hands from getting dirty.

How to Play:

Roll a 12-sided die to determine the number of tickets found inside.

1-3 [2 Ticket]
4-7 [6 Tickets]
8-11 [10 Tickets]
12 [20 Tickets]
Darkie Ramirez Werepyre rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Mon Oct 29, 2018 9:16 am


--- Zoey Day 19 ---

Spinarak Web Crawl:
Walk along a precarious rope "web" without falling! Be careful, it bounces! The farther you get, the more tickets you earn.

How to Play:
Roll a ten-sided die to determine how far you get. The number you roll is the number of tickets you get!

Darkie Ramirez Werepyre

Devoted Codger

Darkie Ramirez Werepyre rolled 3 6-sided dice: 1, 5, 6 Total: 12 (3-18)

Darkie Ramirez Werepyre

Devoted Codger

PostPosted: Mon Oct 29, 2018 9:18 am


--- Zoey Day 19 ---

Apple Bobbing:
A hallow's eve classic. Holding your hands behind your back, see how apples you can grab in one minute using only your mouth out of a barrel of apples floating in water! It's trickier than it looks.

How to Play:
Roll three 6 sided die. A 1-3 is a miss, but roll a 4-6 and you get an apple! The more apples you get, the more tickets you win.

0 Apples [1 consolation ticket]
1 Apple [Win 2 tickets]
2 Apples [Win 4 Tickets]
3 Apples [Win 6 Tickets]
SpectralEternity rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Mon Oct 29, 2018 3:17 pm


Lana Haunted House Post 1

1-3: You progress through the House, with nothing happening.
4-5: Something spoOOooOoky happens!
6: You find an extra ticket!

SpectralEternity
Crew

Cosmic Demigod

43,250 Points
  • Threadmaster 200
  • Elocutionist 200
  • Megathread 100
SpectralEternity generated a random number between 1 and 7 ... 1!

SpectralEternity
Crew

Cosmic Demigod

43,250 Points
  • Threadmaster 200
  • Elocutionist 200
  • Megathread 100
PostPosted: Mon Oct 29, 2018 3:18 pm


SPOOK

1] The typical cardboard figures, or smaller pokemon, popping out
2] Ghost pokemon phasing in and out of the room and walls to scare people
3] Things are oozing out of the walls...
4] You hear a bone-chilling howl!
5] Flickering lights, or lights suddenly going out for a long time
6] You hear the cackling similar to that of a croagunk in the distance.
7] You open a door and a flock of zubat or murkrow all fly out at you all at once.
SpectralEternity rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Mon Oct 29, 2018 3:19 pm


Lana Haunted House Post 2

1-3: You progress through the House, with nothing happening.
4-5: Something spoOOooOoky happens!
6: You find an extra ticket!

SpectralEternity
Crew

Cosmic Demigod

43,250 Points
  • Threadmaster 200
  • Elocutionist 200
  • Megathread 100
SpectralEternity rolled 1 6-sided dice: 2 Total: 2 (1-6)

SpectralEternity
Crew

Cosmic Demigod

43,250 Points
  • Threadmaster 200
  • Elocutionist 200
  • Megathread 100
PostPosted: Mon Oct 29, 2018 3:20 pm


Lana Haunted House Post 3

1-3: You progress through the House, with nothing happening.
4-5: Something spoOOooOoky happens!
6: You find an extra ticket!
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