|
|
|
|
|
|
Posted: Sun Jul 21, 2013 10:12 pm
RPC Name: Aureus Exitus Rank: Trainee Bloodline & Class: Nephilim Archer Talent Description: This talent is one in which Aureus places ancient, Angelic runic scripture upon his body. This is done as a form of supernatural or magical tattoo. By taking a blade and using the tip of such to engrave his skin he can place various marks upon his body in return for various perks. These, sometimes, seeming quite sporadic in variation of the effects. These only last for so long and do cost energy. Absconditus - Concealment (C): By crafting the mark of Concealment upon his body the Nephilim's energy is then shut tight away. This way none can see or feel out his spiritual presence. As well as he becomes completely silent. Every single movement of his hushed and silenced beyond that of even a shinobi's. Acer - Keen (C): This mark allows for the Nephilim to maintain track of his foe by all means. It becomes almost impossible for anything to pass up the Nephilim. His senses become supremely enhanced and not even the slightest of details would be surparssed. Audentia - Courage (B): This mark leads to the toughening of the Nephilim beyond belief. Their skin growing to the strength of iron and their bones like steel. Curatio - Healing (A): This mark leads to the enhancement of the healing factor to the point where even the healing of the lycans or vampires are matched. No matter what rank wounds will begin to heal at regular costs - according to those bloodlines. Talent Weakness: Out of the four marks only two can be used within combat at once. These two will remain the same two in use until the end of the battle. Furthermore the marks can only be used twice within a battle. Each mark last for up to six posts.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jul 26, 2013 7:24 pm
RPC Name: Celes Ferelas Rank: Trainee Bloodline & Class: Human Cleric Talent Description: Celes can use her cleric abilities combined with her water element to alter plant life. Growing something from a seed will be slow and require the amount of energy that it would take for that plant to grow to that stage. This is also dependent on the size of said plant, a small herb or flower costing only a small amount of energy (D rank) while a tree would cost an S-rank amount of energy. If there is an already existing plant Celes can accelerate it's growth or change it's shape, using more energy the bigger the plant.
(E-rank) Cure minor ailments in small plants. (D rank) Small herbs/flowers. (C rank) Larger plants and small bushes. (B rank) Medium bushes and vines. (A rank) Small trees and large hedges. (S rank) Medium trees, nothing that requires over 5 years to fully mature.
Talent Weakness: Using this technique is immensely draining and will leave the user unable to move very fast for a few minutes (Speed -3 and Str -3 for 5 posts) leaving them vulnerable to attack. How did the character get this talent?: She's always had an affinity for nature and her abilities will progress as she ranks up, her grandfather was a monk and taught her about nature as a child. Sample: With her food supplies running low, Celes remembered her grandfather's training. Since she discovered her ability, she'd always carried a pouch of apple seeds on her person just in case of an emergency. It was a relatively safe area, though to be sure she created a circular barrier around her to protect herself against what was to come. Digging a small hole and placing the seed carefully into the soil, being careful not to crush it's fragile structure, she began to open her mind to the elements once more. Her palms glowed green and a thin green tendril grew from the seed, delicate roots searched for soil to latch onto as the shoot grew into a stem. Celes took a deep breath and stepped backwards, the ground vibrating as the stem reached her height and changed from green to brown, ridged bark seemed to flow from the plant as it grew and soon enough leaves began to form.
After about a minute of growing, which slowed down slightly every second the apple tree had formed, leaves rustling in the wind and roots wriggling in the soil as they delved deeper in order to gain more minerals for what Celes was trying to make it form. Blossom formed on the tree, mostly white with a touch of pink and due to their fast growth emitting a sweet scent which could only be matched by the blossoms of home. Soon the blossom closed it's buds, forming into delightful red apples, some of which dropped straight from the branches. Exhausted, Celes reached for the nearest apple. She felt drained but grateful that nothing had interrupted the process, which would have possibly killed the tree and left her drained and open. She took a bite. In her opinion it was definitely worth the effort.
(Edited to add in E-rank ability, sorry!)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 26, 2013 9:24 pm
RPC Name: Inquiry Rank: Trainee Bloodline & Class: Shade/Shadowknight Talent Description: (A) Inquiry can create his 6 weapons through his manipulated shadows, having the same strength as his base/enhanced strength, equalizing it with what is seen on the Mohs Scale. (B) Inquiry can manipulate shadows freely from his body to attack and defend, its strength is based by Inquiry's strength and he cannot draw from shadows that aren't his. (C) Inquiry can heal himself using the darkness, drawing the shadows in to heal quicker than usual and regular Shadowknights. (D) Inquiry can release a veil of darkness as a last resort(near death) which helps to slip out of battle, gain an upper hand, or use said darkness to do a final attack. (E) Inquiry, when he slips into another person's shadow, he can give them energy. +10 each post. Talent Weakness: (A) Light does an extra rank of damage against him. Going anywhere near light will frighten and possibly harm him. (B) Energy-based attacks of any kind will do an extra rank of damage towards him. (C) Light will be able to harm/destroy the manipulated shadows. (D) No Hand-to-hand (E) No Ranged Weapons How did the character get this talent?: He had been living in the darkness for awhile, reading about his..."deficiency." Studying. Strengthening himself. Sample: Adofersognoitgn
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jul 27, 2013 3:12 pm
XxBlack_FlashxX RPC Name: Aureus Exitus Rank: Trainee Bloodline & Class: Nephilim Archer Talent Description: This talent is one in which Aureus places ancient, Angelic runic scripture upon his body. This is done as a form of supernatural or magical tattoo. By taking a blade and using the tip of such to engrave his skin he can place various marks upon his body in return for various perks. These, sometimes, seeming quite sporadic in variation of the effects. These only last for so long and do cost energy. Absconditus - Concealment (C): By crafting the mark of Concealment upon his body the Nephilim's energy is then shut tight away. This way none can see or feel out his spiritual presence. As well as he becomes completely silent. Every single movement of his hushed and silenced beyond that of even a shinobi's. Acer - Keen (C): This mark allows for the Nephilim to maintain track of his foe by all means. It becomes almost impossible for anything to pass up the Nephilim. His senses become supremely enhanced and not even the slightest of details would be surparssed. Audentia - Courage (B): This mark leads to the toughening of the Nephilim beyond belief. Their skin growing to the strength of iron and their bones like steel. Curatio - Healing (A): This mark leads to the enhancement of the healing factor to the point where even the healing of the lycans or vampires are matched. No matter what rank wounds will begin to heal at regular costs - according to those bloodlines. Talent Weakness: Out of the four marks only two can be used within combat at once. These two will remain the same two in use until the end of the battle. Furthermore the marks can only be used twice within a battle. Each mark last for up to six posts.
Denied. That's OP beyond belief, lol. And the weakness isn't a real weakness, it's just a detail on the talent. This basically gives you the strengths of vampires (perception, except your perception is even better since you can track anything), werewolves (regeneration), ninjas (stealth), berserkers (skin hardness; except they don't even get bone hardness), and the ability to conceal your energy, which makes Seul semi-useless. Denied, you know why. I don't really get this talent. What's the use in it? You just plant things? Also, the weakness needs to be something that's independent of the skill.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 27, 2013 3:44 pm
Feather actually already has a talent. I just wanted to upgrade it slightly since the system changed a bit since when it was created. To be exact, it gave me more I could give up. RPC Name: Tsubasa "Feather" Sonitus-Confuto Rank: Expert Bloodline: Siren Class: Bard
Talent: Melodic Tamer Description: Feather is able to have as many formerly wild, tamed summons as she wants. These tamed summons must be already created animals/monsters that she has tamed in rp after a chance meeting. For instance, It's alright for me to ask out of rp if she could meet a couple Charlies during a mission to tame but Tsubasa, herself, cannot purposely go outside and meet Charlies with the intent to tame. Feather can call these summons at will by playing Lost Woods on her ocarina or singing it with her own voice. Any number of tamed summons may be on the field, but only one custom summon may be active. The tamed summons, of course, have no difference from the usual specimens of their kind. After interacting for five posts with a certain summon, she is able to fluently communicate with that summon and others of its kind. Lower ranking tamed summons can be ranked up to stronger versions of their kind with training equal to the number of posts needed to learn a skill of the rank of the stronger version. No ranks may be skipped with this taming--if a D-rank summon has a B-rank and an S-rank version, the B-rank must be trained into first before going for the S-rank.• Lost Woods Rank: - Limits: Tsubasa is the only person who can use it. Must be played with either her custom ocarina or her voice. Description: A song integral to her talent, Feather uses this song to call certain summons, specifying the summon by imbuing the harmony with a specific energy signal--or signals seeing that it is possible to summon multiple monsters with one tune. The amount of energy needed to summon with this song differs with each summon. A-rank summons and below only require energy one rank below the rank of the summon itself. S-rank summons and above require energy equal to their rank. Furthermore, if multiple summons S-rank and above are summoned in one fight, each summon S-rank and above after the first S-rank and above summon costs one rank more until the energy cost reaches SSS-rank. Weakness: Tsubasa may have only two custom summons as opposed to the usual three. She does not get a sub-class. -1 rank strength. All attacks do 1 rank more damage to her. Origin: Even for a siren, Tsubasa is extremely gentle. Never willing to hurt anything living, she always opts for the more peaceful method, which has led her to become skilled at calming animals that pose a potential threat to her. She has learned, through experience, that there is a reason for attacks and she seeks to find that reason and use it to end a fight peacefully. Through constant use of this method, the girl has come to tame quite a number of creatures, much more than a normal bard tames.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jul 28, 2013 7:15 pm
wolf4life13 RPC Name: Demitrius Weaver Rank: Adept Bloodline & Class: Arachnoid Biochemist Talent Description: User is able to use water element skills as well as their natural earth skills. Talent Weakness: User losses ability to sub class and the ability to learn hand to hand combat. How did the character get this talent?: While attempting to make a potion to transmute earth to water and vice versa a chemical reaction occurred that caused the potion to become a gas that Demitrius unknowingly inhaled. The result was that his affinity for earth magic was changed into an affinity for earth and water magic. Sample: Demitrius shook his head as he shifted on his seat and looked at his potions, with a frown he noticed there was not enough water in the beaker beneath his feather potion. With a smooth motion he sent a stream of water into the beaker before turning and moving to a cage with a liquid mass in it that shifted slightly in the light even as he reached out a hand and created a whip of water to strike the beast and anger it causing it’s color to change into a reddish hue. Nodding he returned to his potions and began considering which to work on next. Nodding as he reviewed his ideas he lifted a mass of earth and water before mixing them together until a mass of mud was flowing sluggishly in front of him. He slowly formed the mud into a ball before sending it hurtling at the red beast and watched as it burst against the bars of the cage and the monster shrunk back from the bars. He grinned as he created more mud and worked on manipulating it into a number of shapes, adding and drawing out the water to make it solid earth or watery. I wanted to confirm that this talent is still accepted, It had been accepted, then denied, then accepted via PM and I want to make sure my profile is still legit or edit it as needed before I jump back into the RP.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 30, 2013 7:10 pm
RPC Name: Alexander von Krieg Rank: Trainee Bloodline & Class: Diabolus Trickster Talent Description: This is a very odd talent indeed for it actually causes a bit of trouble in the long run of things. Alexander is no ordinary Diabolus. Though his heritage is that of the Fallen Angels he was adopted and raised by a priest for none other would take him in. In doing as such he was raised praising the Lord, or God. This caused his deep, dark eyes to turn bright like the Nephilim as for his aura as well. This also gave him the gifted knack to move about equivalent to a Nephilim, although not on par with their speed; just acrobatic ability. This caused for Nephilim, upon first meeting him, to be thrown off by such a thing. Almost persuading them to skip by him in their hunts. Talent Weakness: Now the downside to such a thing would be the fact that it does not always work and may leave with many enemies in return. Most of his own kind literally would try to rip his throat from his neck for the praising he does. Just being around his own kind or "creatures of the night" makes them react as they would with a Nephilim; with hate. However, the Nephilim could also more than choose to slay him on the spot as well. The only thing it does for him is show them that he is not "evil" like the rest but they could choose to hold fast to their beliefs. In the end this could either result in him even befriending a Nephilim or death. The most he gets from it truly would be the natural knack for acrobatics. Also, in order to maintain such a thing constant prayer is in order. How did the character get this talent?: Praying throughout life.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jul 30, 2013 7:44 pm
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 04, 2013 10:01 pm
RPC Name: Aureus Saevio Exitus Rank: Novice Bloodline & Class: Nephilim Ranger Talent Description: Dominus Vinculum - Master Bond This is a talent in which is rare, but not extinct within Nephilim. To those of the strongest of ties, with feelings that lay deeper than expected, the Parabatai bond becomes strengthened. Strengthened to the point of which allows for an advantage linked between the two. Telepathy; not unlike the vampire kind. This, in turn, can lead to complete mastery of the bond for, with "Telepathy", the two of the bond can read each others thoughts and perform precise, simultaneous movements in order to truly work as a team. Never will they feel more connected for they can go as far as draining energy from one another. Talent Weakness: It is a near strain for the two Nephilim to communicate through Telepathy for it is not their natural ways. Therefore it cost a decent amount of energy to do so. Every post which involves Telepathy as a form of communication will deduct 50 Energy Points from the Nephilim "speaking". Or if it is being used in battle 50 Energy Points per post. How did the character get this talent?: Naturally gifted genes, lol.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Aug 04, 2013 10:35 pm
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 05, 2013 11:17 pm
RPC Name: Vahn Alexopoulos Rank: Trainee Bloodline & Class: Dark Elf and Mage Talent Description: (A) He doesn't need to use his hands nor his staff to use Magic...at all. (B) Vahn's Magic Energy Use is lowered by one rank, no matter the spell. (C) Vahn can store energy into certain magical items he carries and gather that energy later on in battle. (D) Vahn can hold and release spells while moving due to his increased/enhanced concentration and focus. Talent Weakness: (A) Vahn can only learn staff-based weapon styles, nothing else. If there's a book weapon style, he can learn it, but nothing else after that. (B) If the soul is struck with an attack B-rank or higher, it will be heavily damaged, and you will have to retreat or pass out in 3 posts. (C) Holy magic is strengthened by another rank against him. How did the character get this talent?: Vahn gained all of this through his years as a scholar, his childhood years that is. He spent his time reading books and never really going outside, he practiced on magic while others got athletically fit. Sample: Only if I must...
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Aug 08, 2013 3:37 pm
((Currently this talent is U/C, but please feel free to deny me early if this doesn't seem like a possible talent. I don't like wasting my time/effort if its just going to be denied.))
RPC Name: Shura Rank: Trainee Bloodline & Class: Human / Mage Talent Description: Arms Dealer: Shura's talent is that she can create and use any basic weapon or armor (Not custom weapons/armors since those need to be approved), and through magic she can create any number of any weapon or armor (except custom, unless they are her own). But more importantly, since Shura is a mage she has gained access to a pocket dimension where she stores her weapons/armor. This allows her to summon any weapon or armor to her aid at anytime outside of battle, although when in battle there is a energy cost to things summoned (Described in skills below).
Skills:
Skill name: Summon Small Weapon/Armor Rank: D Skill description: Using this skill Shura can summon a small weapon (knife, short sword, etc.) or piece of armor (Shield, gauntlet, chest piece, etc.) while in battle from her pocket dimension. The small weapon or piece of armor lasts until Shura sends it back to the pocket dimension, only one weapon or pair of weapons may be summoned at a time and the cost must be paid each time one is summoned (same goes for armor). Skill name: Summon Weapon/Armor Rank: C Skill description: Using this skill Shura can summon any weapon or armor while in battle from her pocket dimension. The weapon or armor lasts until Shura sends it back to the pocket dimension, only one weapon or pair of weapons may be summoned at a time and the cost must be paid each time one is summoned (same goes for armor).
Skill name: Object Enchanting Rank: B Skill description: After studying the use of magic more Shura is now able to give enchantments to weapons, armor, clothes, or objects. These enchantments vary by order, but are limited in what is possible with them. Enchantments can only be placed outside of battle. (Max any enchantment can raise stats is by +3) ( All enchanted items must be listed in your profile with a description of the enchantment they were given).
(( More skills to come soon))
Talent Weakness:
- Costs energy to summon weapons or armors in battle - Enchanting can only take place outside of battle
How did the character get this talent?: (I'm thinking of this right now)
Sample: (will do if asked)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 08, 2013 4:18 pm
Hadou: Approved.
Manpish: The only problem I have with this is the Enchanting Skill. +3 to stats is way too much. I gave mages a 0 to speed because a certain someone (Shane) bugged me to all ends. This won't only go back on our arrangement, but it would easily tip the balance for mages, who already have broken skills.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|