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Army List Posting/Review Thread Goto Page: [] [<<] [<] 1 2 3 ... 55 56 57 58 59 60 ... 70 71 72 73 [>] [>>] [»|]

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EliotJamesRookwood

PostPosted: Sat Mar 26, 2011 9:56 am


Alright, well I am going to a doubles tournament where a standard list is essentially broken in two. So each side gets 1 HQ, 3 Troops, 1 Fast Attack, 1 Elite, 1 Heavy Support, and there are "floating" Fast Attack, Elite, and Heavy Support. Its 1000ts per player, I revised my earlier list after testing it out with a couple of friends. (There was a lot of Dakka to deal with from the opponent side and it was disastrous because of it)

So I have revised the list somewhat, I will also include my partners list.

HQ

Big Mek - 85
Kustom Force Field, Slugga, Choppa

Elite

Nob Bikers - 325
2 Power Klaws, 1 Waaagh Banner, 1 Big Choppa, 1 Painboy

Troops

19 Ork Boyz -154
Nob, Power Klaw, Bosspole
(Mounted in Battlewagon)

12 Ork Boyz- 112
Nob, Power Klaw, Bosspole
(Mounted in Trukk)

12 Ork Boyz - 112
Nob Power Klaw, Bosspole
(Mounted in Trukk)

Trukk - 40
Red Paint Job

Trukk - 45
Red Paint Job, Reinforced Ram


Heavy Support

Battlewagon - 125
Red Paint Job, Deff Rolla, 2 Big Shootas

Total: 998

Eldar List

HQ

Farseer - 123
fortune, jetbike, singing spear, runes of witnessing

Jetlock Council - 240
Jetbikes, embolden x1, enhance x1, 5 Singing Spears

Troops

10 Storm Guardians + Warlock - 126
warlock, destructor, singing spear, spirit seer, 2 fusion guns
(Mounted in Wave Serpent)

3 Guardian Jetbikes - 66
Twin-linked Shuriken Catapults

Wave Serpent - 135
twin linked shuriken catapults, twin linked bright lances, energy field

Heavy Support

Wraithlord - 155
Eldar Missile Launcher, Bright Lance

Wraithlord - 155
Eldar Missile Launcher, Bright Lance

Total - 1000

Combined Total- 1998

Basically the plan is for the Eldar to be shooting out enemy armour, counteracting elements that would be trying to destroy the Orks and using their manueverability to get some side armour, and the guardians are there for late contesting of objectives and such.

My Orks are there for claiming and just leaping on units in assault and butchering them. The Deff Rolla was added because of its potential to do D6 S 10 hits when it rams, and if done right not even damage itself. The Reinforced Ram was added to the Trukk because there were points left over and I wasn't sure I wanted to take a Big Shoota in one of the Ork units.

Opinions and critiques are welcome and encouraged!
PostPosted: Wed Mar 30, 2011 1:58 pm


Alright, well this June I'm planning to go to the Badab War campaign in Nottingham. Its Space Marines vs Space Marines (and Grey Knights which is somewhat... odd to say the least) Anyway, part of the weekened games includes a 1500 points going up against a 2000 points army. I intend to be the former, and here is my Executioners 1500 point force.

HQ

Chaplain Lethargo 145 points
Space Marine Chaplain armed with a Power Fist, Melta Bombs, Digital Weapons and a Jump Pack

Elites

Brother Koralis 190 points
Venerable Dreadnought armed with Plasma Cannon and Extra Armour

Sternguard Veteran Squad “Eclipse” 160 points
Sergeant and 4 Sternguard Veterans
1 Veteran carries a combi-plasma. Sergeant carries a Power Fist and Melta Bombs
Razorback Transport 55 points
Storm bolter and dozer blade

Troops

Tactical Squad Gamma 200 points
Sergeant and 9 Space Marines
Flamer and Missile Launcher. Sergeant carries a power weapon and plasma pistol
Rhino Transport 45 points
Storm Bolter

Combat Squad Delta 111 points
Sergeant and 5 Space Marines
Sergeant carries a chainsword and melta bombs

Scout Squad Echo 95 points
Sergeant and 4 scouts
All carry shotguns and are equipped with camo-cloaks. Sergeant carries a teleport homer

Fast Attack

Assault Squad Beta 150 points
Sergeant with 4 Assault Marines
1 marine carries a Plasma Pistol each. The sergeant is armed with a power fist, combat shield and melta bombs

Land Speeder Squadron “Strike Back” 260 points
3 Land Speeders
All are armed with multi-meltas
1 is upgraded to a land speeder typhoon
1 is upgraded to a land speeder Tornado with Assault Cannon

Heavy Support

Executioner's Hand 85 points
Predator Tank with Heavy Bolter side sponsons

Total = 1496 points

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PostPosted: Wed Mar 30, 2011 2:08 pm


Very anti-marine!
I do like the power fists, maybe replace a few with power weapons?
A Vanguard squad is handy as an assassin unit against Powered armoured enemies, but once they've killed the baddies, they are a bit stuck without support.
PostPosted: Wed Mar 30, 2011 9:51 pm


Dante Silas
Alright, well this June I'm planning to go to the Badab War campaign in Nottingham. Its Space Marines vs Space Marines (and Grey Knights which is somewhat... odd to say the least) Anyway, part of the weekened games includes a 1500 points going up against a 2000 points army. I intend to be the former, and here is my Executioners 1500 point force.

HQ

Chaplain Lethargo 145 points
Space Marine Chaplain armed with a Power Fist, Melta Bombs, Digital Weapons and a Jump Pack
NICE COMBAT CHARACTER, BUT I PREFER LIBRARIANS

Elites

Brother Koralis 190 points
Venerable Dreadnought armed with Plasma Cannon and Extra Armour
SIT HIM BACK IN COVER AND KILL MARINES ALL DAY


Sternguard Veteran Squad “Eclipse” 160 points
Sergeant and 4 Sternguard Veterans
1 Veteran carries a combi-plasma. Sergeant carries a Power Fist and Melta Bombs
Razorback Transport 55 points
Storm bolter and dozer blade
VERY CAPABLE SHOOTY VETERANS


Troops

Tactical Squad Gamma 200 points
Sergeant and 9 Space Marines
Flamer and Missile Launcher. Sergeant carries a power weapon and plasma pistol
Rhino Transport 45 points
Storm Bolter
SURVIVABLE MOBILE SCORING

Combat Squad Delta 111 points
Sergeant and 5 Space Marines
Sergeant carries a chainsword and melta bombs
CHEAP SCORING


Scout Squad Echo 95 points
Sergeant and 4 scouts
All carry shotguns and are equipped with camo-cloaks. Sergeant carries a teleport homer
MORE CHEAP SCORING, AND CAPABLE OF OUTFLANKING SURPRISE WHY THE HOMER WITH NO TERMIES TO TELEPORT? POWER FIST WOULD BE MORE IN PLACE


Fast Attack

Assault Squad Beta 150 points
Sergeant with 4 Assault Marines
1 marine carries a Plasma Pistol each. The sergeant is armed with a power fist, combat shield and melta bombs
SMALLISH BUT USEFUL PLASMA PISTOLS ARE RISKY AND COSTLY


Land Speeder Squadron “Strike Back” 260 points
3 Land Speeders
All are armed with multi-meltas
1 is upgraded to a land speeder typhoon
1 is upgraded to a land speeder Tornado with Assault Cannon
EITHER GO ALL TYPHOONS OR JUST MULTIMELTAS, EITHER HANG BACK OR MOVE AT CRUISING SPEED TO GET INTO MM RANGE


Heavy Support

Executioner's Hand 85 points
Predator Tank with Heavy Bolter side sponsons
CHEAP SURVIVABLE DAKKA


Total = 1496 points

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PostPosted: Thu Mar 31, 2011 10:35 am


To all comments made:

@ Jason Kharo: Thats the beauty of the army list and the campaign weekend. This is for the Badab War so its going to be a lot of killing power, which should be fun, its been a while since I last had a Marine vs Marine match. I'm going to stick with power weapons because of the points cost, I'd have to take off a couple of options, but maybe for the 2500 point standard battle (though I do need to add 2 more HQ choices) and the 2000 point Planetstrike games. My Sternguard Squad will be supported by the Razorback, so they jump out, shoot the heck out of an enemy unit, jump back in the Razorback and continue. Sort of Rinse, Lather and Repeat.

@ Van Evok: Through the playtesting games between now and later, I will be making some changes. I may change the Land Speeder squadron, but I'll do the playtesting first and then go on. I might swap to a Flamer for the Assault Squad. I'm going to add a unit of Terminators to march alongside the Captain for the 2500 points.
PostPosted: Thu Mar 31, 2011 5:33 pm


ok, well i picked up an ork codex recently and i was having a read through, seemed good, so i desided to make a 1500 point army with it, i dont know if its legal, because of the two big meks allowing me to take two deff dreads as troops, but oh well, here goes :

hq

big mek kustom force field
big mek kustom force field

troops

deff dread 2 dreadnought close combat weapons
deff dread ,2 dreadnought close combat weapons
ork boyz ,30 boyz, nob, shootas, 3 big shootas
ork boyz 30 boyz, nob, shootas
ork boyz 30 boyz, nob

fast attack

war trakks 3 war trakks

heavy support

killa kans 3 kans, 1 grotzooka, 2 scorchas
killa kans 3 kans, 3 kustom mega blastas
killa kans 3 kans, 3 big shootas

total points: 1480

Ashly Bloodmoon

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PostPosted: Fri Apr 01, 2011 2:41 am


alvin and the chipmunks... erm Draigo and the paladins!

Lord Draigo 275
4 GK Paladins, NF halberds, 1 mastercrafted N Demonhammer 225
5 GK Paladins, NF halberds, 1 N Demonhammer, 1 mc psycanon - 300
5 GK Paladins, NF halberds, 1 N Demonhammer, 1 mc psycanon - 300
5 GK Paladins, NF halberds, 1 N Demonhammer, 1 mc psycanon - 300
5 GK Paladins, NF halberds, 1 N Demonhammer, 1 mc psycanon - 300
5 GK Paladins, NF halberds, 1 N Demonhammer, 1 mc psycanon - 300

the 40k response to 300, the 30!
it will be certainly not a WAAC army given its low numbers but still fun and competitive enough though vulnerable to all the instant death weapons around... Draigo bitchslapping demons and psykers with S10 will be fun, and so will be scouting paladins smile
How do you sneak up in a terminator armor? Very carefully!
PostPosted: Fri Apr 01, 2011 2:44 am


Ashly Bloodmoon
ok, well i picked up an ork codex recently and i was having a read through, seemed good, so i desided to make a 1500 point army with it, i dont know if its legal, because of the two big meks allowing me to take two deff dreads as troops, but oh well, here goes :

hq

big mek kustom force field
big mek kustom force field

troops

deff dread 2 dreadnought close combat weapons
deff dread ,2 dreadnought close combat weapons
ork boyz ,30 boyz, nob, shootas, 3 big shootas
ork boyz 30 boyz, nob, shootas
ork boyz 30 boyz, nob

fast attack

war trakks 3 war trakks

heavy support

killa kans 3 kans, 1 grotzooka, 2 scorchas
killa kans 3 kans, 3 kustom mega blastas
killa kans 3 kans, 3 big shootas

total points: 1480


I like it, loads of dreads and loads of orkz, da proper way!
lack of waaagh from the warboss will hurt though

Van Evok

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PostPosted: Wed Apr 13, 2011 8:19 pm


This is my standard Ork Army List, written to play in the Speed Freakz theme.

Warboss with power klaw, eavy armour, cyborg body, boss poll and attack squig.

Boss Snikrot and 10 Red Skull Kommandos with 2 burnas.

A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.

A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.

A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.

A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.

A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.

Boss Zagstruk and 14 Storm Boyz

Nob with power klaw and boss poll with 11 warbikers.

and finally Looted Wagon with a boom gun and 2 big shootas.

The total army size is 1,849 points and while I know some gamers will cringe at 5 duplicate troop choices and 2 characters in play at once, but they serve me well so I don't give up on it. lol
PostPosted: Thu Apr 14, 2011 2:06 am


DarkReaper40k
This is my standard Ork Army List, written to play in the Speed Freakz theme.

Warboss with power klaw, eavy armour, cyborg body, boss poll and attack squig.

Boss Snikrot and 10 Red Skull Kommandos with 2 burnas.

A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.

A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.

A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.

A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.

A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.

Boss Zagstruk and 14 Storm Boyz

Nob with power klaw and boss poll with 11 warbikers.

and finally Looted Wagon with a boom gun and 2 big shootas.

The total army size is 1,849 points and while I know some gamers will cringe at 5 duplicate troop choices and 2 characters in play at once, but they serve me well so I don't give up on it. lol


red paint job plx? red unz go fasta! that 1 inch may be the difference between charging hard and ending up bolter fodder...

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PostPosted: Thu Apr 14, 2011 5:57 pm


Believe it or not, I haven't needed to use the actual upgrade. When I play my orks, I like to be a little creative and have an 'ork mindset' for the battle. Because my models are painted red, they go faster already and on turn one i find my opponents are smart enough normally to stay out of assault range. So instead I go flat out, all 18" and get as close to their face as possible. If they blow up a trukk, there is a strong chance of it exploding in their face or sending a burning trukk into their ranks with a mob of boys just looking to kick butt on my upcoming turn. So why bother with the upgrade when I can just cause a lot of destruction and noise instead? Ork logic prevails!
PostPosted: Tue May 24, 2011 4:05 pm


(Well I should post mine shouldnt I)

HQ
Company Command Squad
Med-pack
Vox-caster
Plasma Gun
Creed and Kell
Master of Ordnance
Astropath
Officer of the Fleet
Total-350pts

HQ
Yarrick
Total-185pts

HQ
Techpriest
Melta-Bombs
Serviter-Plasma Cannon
Serviter-Multi Melta
Serviter
Serviter
Total-185pts

Elites
Ratlings
Total-300pts

Elites
Storm-Troopers
5 more squadmembers
Bolt-Pistol
Power-Weapon
Melta
Melta
Total-195pts

Elites
Guardsmen Marbo
Total-65pts

Troops
Platoon Command Squad
Commander Chenkov
Commissar
Fist
Plasma-Pistol
Platoon Standerd
Grenade-Launcher
Vox
Total-165pts

Troop
Conscripts
Totel-275pts

Troop
Conscripts
Totel-275pts

Troop
Conscripts
Totel-275pts

Troop
Conscripts
Totel-275pts

Troop
Conscripts
Totel-275pts

Troop
Platoon Command Squad
Bolt-Pistol
Melta-Bombs
Commissar
Fist
Plasma
Platoon Standard
Krak Grenades
Vox
Total-122pts

Troop
Infantry Squad
Bolt-Pistol
Melta
Vox
Krak Grenades
Totel-72pts

Troop
Infantry Squad
Commissar
Power Weapon
Power Weapon
Plasma Pistol
Vox
Autocannon
Krak Grenades
Totel-130pts

Troop
Infantry Squad
Bolt-Pistol
Power-Weapon
Vox
Mortar
Krak Grenades
Totel-87pts

Troop
Heavy Weapon Squad
Lascannon
Lascannon
Lascannon
Totel-105pts

Troop
Special Weapon Squad
Flamer
Flamer
Flamer
Totel-80pts

Troop
Veteran Squad
Sergeant Bastonne
Vox
Grenaders
Forward Sentries
Totel-195pts

Dedicated Transports
Chimara
Storm-Bolter
Hunter Killer
Extra Armor
Camo Netting
Totel-110pts

Dedicated Transports
Chimara
Storm-Bolter
Hunter Killer
Extra Armor
Camo Netting
Totel-110pts

Dedicated Transports
Chimara
Storm-Bolter
Hunter Killer
Extra Armor
Camo Netting
Totel-110pts

Dedicated Transports
Chimara
Storm-Bolter
Hunter Killer
Extra Armor
Camo Netting
Totel-110pts

Dedicated Transports
Chimara
Storm-Bolter
Hunter Killer
Extra Armor
Camo Netting
Totel-110pts

Dedicated Transports
Chimara
Storm-Bolter
Hunter Killer
Extra Armor
Camo Netting
Totel-110pts

Dedicated Transports
Chimara
Storm-Bolter
Hunter Killer
Extra Armor
Camo Netting
Totel-110pts

Dedicated Transports
Chimara
Storm-Bolter
Hunter Killer
Extra Armor
Camo Netting
Totel-110pts

Dedicated Transports
Chimara
Storm-Bolter
Hunter Killer
Extra Armor
Camo Netting
Totel-110pts

Dedicated Transports
Chimara
Storm-Bolter
Hunter Killer
Extra Armor
Camo Netting
Totel-110pts

Dedicated Transports
Chimara
Storm-Bolter
Hunter Killer
Extra Armor
Camo Netting
Totel-110pts

Fast-Attack
Scout Sentinal
Lascannon
Autocannon
Autocannon
Searchlight
Searchlight
Searchlight
Camo Netting
Totel-148pts

Fast-Attack
Armoured Sentinal
Lascannon
Lascannon
Plasmacannon
Hunter Killer
Hunter Killer
Hunter Killer
Smoke Launchers
Totel-260pts

Fast-Attack
HellHound Squadren
Devil Dog
Devil Dog
Bane Wolf
Multi Melta
Multi Melta
Multi Melta
Totel-414pts

Grand Totel 5753Pts

(god that sucked I hate buying my friends Guard army now)

jokester120


Van Evok

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PostPosted: Wed May 25, 2011 12:26 am


omg that army would suck to carry - how many boxes you need to pack it all?
any mention of model count?
PostPosted: Wed May 25, 2011 12:40 pm


Van Evok
omg that army would suck to carry - how many boxes you need to pack it all?
any mention of model count?


well i need 5 of these large fishing tackles i converted into model carriers, and the model count is alot
each consript squad is 50 models and the rest are between 5 for each command and 10 for the regular squads and 6 for the heavy weapon teams and speacil weapons teams, and 19 tanks and walkers

jokester120


Jason Kharo

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PostPosted: Wed May 25, 2011 12:56 pm


378 models, roundabouts that.
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