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Posted: Sat Mar 26, 2011 9:56 am
Alright, well I am going to a doubles tournament where a standard list is essentially broken in two. So each side gets 1 HQ, 3 Troops, 1 Fast Attack, 1 Elite, 1 Heavy Support, and there are "floating" Fast Attack, Elite, and Heavy Support. Its 1000ts per player, I revised my earlier list after testing it out with a couple of friends. (There was a lot of Dakka to deal with from the opponent side and it was disastrous because of it)
So I have revised the list somewhat, I will also include my partners list.
HQ
Big Mek - 85 Kustom Force Field, Slugga, Choppa
Elite
Nob Bikers - 325 2 Power Klaws, 1 Waaagh Banner, 1 Big Choppa, 1 Painboy
Troops
19 Ork Boyz -154 Nob, Power Klaw, Bosspole (Mounted in Battlewagon)
12 Ork Boyz- 112 Nob, Power Klaw, Bosspole (Mounted in Trukk)
12 Ork Boyz - 112 Nob Power Klaw, Bosspole (Mounted in Trukk)
Trukk - 40 Red Paint Job
Trukk - 45 Red Paint Job, Reinforced Ram
Heavy Support
Battlewagon - 125 Red Paint Job, Deff Rolla, 2 Big Shootas
Total: 998
Eldar List
HQ
Farseer - 123 fortune, jetbike, singing spear, runes of witnessing
Jetlock Council - 240 Jetbikes, embolden x1, enhance x1, 5 Singing Spears
Troops
10 Storm Guardians + Warlock - 126 warlock, destructor, singing spear, spirit seer, 2 fusion guns (Mounted in Wave Serpent)
3 Guardian Jetbikes - 66 Twin-linked Shuriken Catapults
Wave Serpent - 135 twin linked shuriken catapults, twin linked bright lances, energy field
Heavy Support
Wraithlord - 155 Eldar Missile Launcher, Bright Lance
Wraithlord - 155 Eldar Missile Launcher, Bright Lance
Total - 1000
Combined Total- 1998
Basically the plan is for the Eldar to be shooting out enemy armour, counteracting elements that would be trying to destroy the Orks and using their manueverability to get some side armour, and the guardians are there for late contesting of objectives and such.
My Orks are there for claiming and just leaping on units in assault and butchering them. The Deff Rolla was added because of its potential to do D6 S 10 hits when it rams, and if done right not even damage itself. The Reinforced Ram was added to the Trukk because there were points left over and I wasn't sure I wanted to take a Big Shoota in one of the Ork units.
Opinions and critiques are welcome and encouraged!
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Posted: Wed Mar 30, 2011 1:58 pm
Alright, well this June I'm planning to go to the Badab War campaign in Nottingham. Its Space Marines vs Space Marines (and Grey Knights which is somewhat... odd to say the least) Anyway, part of the weekened games includes a 1500 points going up against a 2000 points army. I intend to be the former, and here is my Executioners 1500 point force.
HQ
Chaplain Lethargo 145 points Space Marine Chaplain armed with a Power Fist, Melta Bombs, Digital Weapons and a Jump Pack
Elites
Brother Koralis 190 points Venerable Dreadnought armed with Plasma Cannon and Extra Armour
Sternguard Veteran Squad “Eclipse” 160 points Sergeant and 4 Sternguard Veterans 1 Veteran carries a combi-plasma. Sergeant carries a Power Fist and Melta Bombs Razorback Transport 55 points Storm bolter and dozer blade
Troops
Tactical Squad Gamma 200 points Sergeant and 9 Space Marines Flamer and Missile Launcher. Sergeant carries a power weapon and plasma pistol Rhino Transport 45 points Storm Bolter
Combat Squad Delta 111 points Sergeant and 5 Space Marines Sergeant carries a chainsword and melta bombs
Scout Squad Echo 95 points Sergeant and 4 scouts All carry shotguns and are equipped with camo-cloaks. Sergeant carries a teleport homer
Fast Attack
Assault Squad Beta 150 points Sergeant with 4 Assault Marines 1 marine carries a Plasma Pistol each. The sergeant is armed with a power fist, combat shield and melta bombs
Land Speeder Squadron “Strike Back” 260 points 3 Land Speeders All are armed with multi-meltas 1 is upgraded to a land speeder typhoon 1 is upgraded to a land speeder Tornado with Assault Cannon
Heavy Support
Executioner's Hand 85 points Predator Tank with Heavy Bolter side sponsons
Total = 1496 points
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Posted: Wed Mar 30, 2011 2:08 pm
Very anti-marine! I do like the power fists, maybe replace a few with power weapons? A Vanguard squad is handy as an assassin unit against Powered armoured enemies, but once they've killed the baddies, they are a bit stuck without support.
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Posted: Wed Mar 30, 2011 9:51 pm
Dante Silas Alright, well this June I'm planning to go to the Badab War campaign in Nottingham. Its Space Marines vs Space Marines (and Grey Knights which is somewhat... odd to say the least) Anyway, part of the weekened games includes a 1500 points going up against a 2000 points army. I intend to be the former, and here is my Executioners 1500 point force. HQ Chaplain Lethargo 145 points Space Marine Chaplain armed with a Power Fist, Melta Bombs, Digital Weapons and a Jump Pack NICE COMBAT CHARACTER, BUT I PREFER LIBRARIANS Elites Brother Koralis 190 points Venerable Dreadnought armed with Plasma Cannon and Extra Armour SIT HIM BACK IN COVER AND KILL MARINES ALL DAY Sternguard Veteran Squad “Eclipse” 160 points Sergeant and 4 Sternguard Veterans 1 Veteran carries a combi-plasma. Sergeant carries a Power Fist and Melta Bombs Razorback Transport 55 points Storm bolter and dozer blade VERY CAPABLE SHOOTY VETERANS Troops Tactical Squad Gamma 200 points Sergeant and 9 Space Marines Flamer and Missile Launcher. Sergeant carries a power weapon and plasma pistol Rhino Transport 45 points Storm Bolter SURVIVABLE MOBILE SCORING Combat Squad Delta 111 points Sergeant and 5 Space Marines Sergeant carries a chainsword and melta bombs CHEAP SCORING Scout Squad Echo 95 points Sergeant and 4 scouts All carry shotguns and are equipped with camo-cloaks. Sergeant carries a teleport homer MORE CHEAP SCORING, AND CAPABLE OF OUTFLANKING SURPRISE WHY THE HOMER WITH NO TERMIES TO TELEPORT? POWER FIST WOULD BE MORE IN PLACE Fast Attack Assault Squad Beta 150 points Sergeant with 4 Assault Marines 1 marine carries a Plasma Pistol each. The sergeant is armed with a power fist, combat shield and melta bombs SMALLISH BUT USEFUL PLASMA PISTOLS ARE RISKY AND COSTLY Land Speeder Squadron “Strike Back” 260 points 3 Land Speeders All are armed with multi-meltas 1 is upgraded to a land speeder typhoon 1 is upgraded to a land speeder Tornado with Assault Cannon EITHER GO ALL TYPHOONS OR JUST MULTIMELTAS, EITHER HANG BACK OR MOVE AT CRUISING SPEED TO GET INTO MM RANGE Heavy Support Executioner's Hand 85 points Predator Tank with Heavy Bolter side sponsons CHEAP SURVIVABLE DAKKA Total = 1496 points
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Posted: Thu Mar 31, 2011 10:35 am
To all comments made:
@ Jason Kharo: Thats the beauty of the army list and the campaign weekend. This is for the Badab War so its going to be a lot of killing power, which should be fun, its been a while since I last had a Marine vs Marine match. I'm going to stick with power weapons because of the points cost, I'd have to take off a couple of options, but maybe for the 2500 point standard battle (though I do need to add 2 more HQ choices) and the 2000 point Planetstrike games. My Sternguard Squad will be supported by the Razorback, so they jump out, shoot the heck out of an enemy unit, jump back in the Razorback and continue. Sort of Rinse, Lather and Repeat.
@ Van Evok: Through the playtesting games between now and later, I will be making some changes. I may change the Land Speeder squadron, but I'll do the playtesting first and then go on. I might swap to a Flamer for the Assault Squad. I'm going to add a unit of Terminators to march alongside the Captain for the 2500 points.
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Posted: Thu Mar 31, 2011 5:33 pm
ok, well i picked up an ork codex recently and i was having a read through, seemed good, so i desided to make a 1500 point army with it, i dont know if its legal, because of the two big meks allowing me to take two deff dreads as troops, but oh well, here goes :
hq
big mek kustom force field big mek kustom force field
troops deff dread 2 dreadnought close combat weapons deff dread ,2 dreadnought close combat weapons ork boyz ,30 boyz, nob, shootas, 3 big shootas ork boyz 30 boyz, nob, shootas ork boyz 30 boyz, nob
fast attack
war trakks 3 war trakks
heavy support
killa kans 3 kans, 1 grotzooka, 2 scorchas killa kans 3 kans, 3 kustom mega blastas killa kans 3 kans, 3 big shootas
total points: 1480
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Posted: Fri Apr 01, 2011 2:41 am
alvin and the chipmunks... erm Draigo and the paladins!
Lord Draigo 275 4 GK Paladins, NF halberds, 1 mastercrafted N Demonhammer 225 5 GK Paladins, NF halberds, 1 N Demonhammer, 1 mc psycanon - 300 5 GK Paladins, NF halberds, 1 N Demonhammer, 1 mc psycanon - 300 5 GK Paladins, NF halberds, 1 N Demonhammer, 1 mc psycanon - 300 5 GK Paladins, NF halberds, 1 N Demonhammer, 1 mc psycanon - 300 5 GK Paladins, NF halberds, 1 N Demonhammer, 1 mc psycanon - 300
the 40k response to 300, the 30! it will be certainly not a WAAC army given its low numbers but still fun and competitive enough though vulnerable to all the instant death weapons around... Draigo bitchslapping demons and psykers with S10 will be fun, and so will be scouting paladins smile How do you sneak up in a terminator armor? Very carefully!
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Posted: Fri Apr 01, 2011 2:44 am
Ashly Bloodmoon ok, well i picked up an ork codex recently and i was having a read through, seemed good, so i desided to make a 1500 point army with it, i dont know if its legal, because of the two big meks allowing me to take two deff dreads as troops, but oh well, here goes : hq big mek kustom force field big mek kustom force field troops deff dread 2 dreadnought close combat weapons deff dread ,2 dreadnought close combat weapons ork boyz ,30 boyz, nob, shootas, 3 big shootas ork boyz 30 boyz, nob, shootas ork boyz 30 boyz, nob fast attack war trakks 3 war trakks heavy support killa kans 3 kans, 1 grotzooka, 2 scorchas killa kans 3 kans, 3 kustom mega blastas killa kans 3 kans, 3 big shootas total points: 1480 I like it, loads of dreads and loads of orkz, da proper way! lack of waaagh from the warboss will hurt though
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Posted: Wed Apr 13, 2011 8:19 pm
This is my standard Ork Army List, written to play in the Speed Freakz theme.
Warboss with power klaw, eavy armour, cyborg body, boss poll and attack squig.
Boss Snikrot and 10 Red Skull Kommandos with 2 burnas.
A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.
A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.
A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.
A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.
A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit.
Boss Zagstruk and 14 Storm Boyz
Nob with power klaw and boss poll with 11 warbikers.
and finally Looted Wagon with a boom gun and 2 big shootas.
The total army size is 1,849 points and while I know some gamers will cringe at 5 duplicate troop choices and 2 characters in play at once, but they serve me well so I don't give up on it. lol
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Posted: Thu Apr 14, 2011 2:06 am
DarkReaper40k This is my standard Ork Army List, written to play in the Speed Freakz theme. Warboss with power klaw, eavy armour, cyborg body, boss poll and attack squig. Boss Snikrot and 10 Red Skull Kommandos with 2 burnas. A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit. A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit. A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit. A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit. A Nob with power klaw, eavy armour and bosspole with 10 boys and a rokkit in a trukk with a rokkit. Boss Zagstruk and 14 Storm Boyz Nob with power klaw and boss poll with 11 warbikers. and finally Looted Wagon with a boom gun and 2 big shootas. The total army size is 1,849 points and while I know some gamers will cringe at 5 duplicate troop choices and 2 characters in play at once, but they serve me well so I don't give up on it. lol red paint job plx? red unz go fasta! that 1 inch may be the difference between charging hard and ending up bolter fodder...
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Posted: Thu Apr 14, 2011 5:57 pm
Believe it or not, I haven't needed to use the actual upgrade. When I play my orks, I like to be a little creative and have an 'ork mindset' for the battle. Because my models are painted red, they go faster already and on turn one i find my opponents are smart enough normally to stay out of assault range. So instead I go flat out, all 18" and get as close to their face as possible. If they blow up a trukk, there is a strong chance of it exploding in their face or sending a burning trukk into their ranks with a mob of boys just looking to kick butt on my upcoming turn. So why bother with the upgrade when I can just cause a lot of destruction and noise instead? Ork logic prevails!
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Posted: Tue May 24, 2011 4:05 pm
(Well I should post mine shouldnt I)
HQ Company Command Squad Med-pack Vox-caster Plasma Gun Creed and Kell Master of Ordnance Astropath Officer of the Fleet Total-350pts
HQ Yarrick Total-185pts
HQ Techpriest Melta-Bombs Serviter-Plasma Cannon Serviter-Multi Melta Serviter Serviter Total-185pts
Elites Ratlings Total-300pts
Elites Storm-Troopers 5 more squadmembers Bolt-Pistol Power-Weapon Melta Melta Total-195pts
Elites Guardsmen Marbo Total-65pts
Troops Platoon Command Squad Commander Chenkov Commissar Fist Plasma-Pistol Platoon Standerd Grenade-Launcher Vox Total-165pts
Troop Conscripts Totel-275pts
Troop Conscripts Totel-275pts
Troop Conscripts Totel-275pts
Troop Conscripts Totel-275pts
Troop Conscripts Totel-275pts
Troop Platoon Command Squad Bolt-Pistol Melta-Bombs Commissar Fist Plasma Platoon Standard Krak Grenades Vox Total-122pts
Troop Infantry Squad Bolt-Pistol Melta Vox Krak Grenades Totel-72pts
Troop Infantry Squad Commissar Power Weapon Power Weapon Plasma Pistol Vox Autocannon Krak Grenades Totel-130pts
Troop Infantry Squad Bolt-Pistol Power-Weapon Vox Mortar Krak Grenades Totel-87pts
Troop Heavy Weapon Squad Lascannon Lascannon Lascannon Totel-105pts
Troop Special Weapon Squad Flamer Flamer Flamer Totel-80pts
Troop Veteran Squad Sergeant Bastonne Vox Grenaders Forward Sentries Totel-195pts
Dedicated Transports Chimara Storm-Bolter Hunter Killer Extra Armor Camo Netting Totel-110pts
Dedicated Transports Chimara Storm-Bolter Hunter Killer Extra Armor Camo Netting Totel-110pts
Dedicated Transports Chimara Storm-Bolter Hunter Killer Extra Armor Camo Netting Totel-110pts
Dedicated Transports Chimara Storm-Bolter Hunter Killer Extra Armor Camo Netting Totel-110pts
Dedicated Transports Chimara Storm-Bolter Hunter Killer Extra Armor Camo Netting Totel-110pts
Dedicated Transports Chimara Storm-Bolter Hunter Killer Extra Armor Camo Netting Totel-110pts
Dedicated Transports Chimara Storm-Bolter Hunter Killer Extra Armor Camo Netting Totel-110pts
Dedicated Transports Chimara Storm-Bolter Hunter Killer Extra Armor Camo Netting Totel-110pts
Dedicated Transports Chimara Storm-Bolter Hunter Killer Extra Armor Camo Netting Totel-110pts
Dedicated Transports Chimara Storm-Bolter Hunter Killer Extra Armor Camo Netting Totel-110pts
Dedicated Transports Chimara Storm-Bolter Hunter Killer Extra Armor Camo Netting Totel-110pts
Fast-Attack Scout Sentinal Lascannon Autocannon Autocannon Searchlight Searchlight Searchlight Camo Netting Totel-148pts
Fast-Attack Armoured Sentinal Lascannon Lascannon Plasmacannon Hunter Killer Hunter Killer Hunter Killer Smoke Launchers Totel-260pts
Fast-Attack HellHound Squadren Devil Dog Devil Dog Bane Wolf Multi Melta Multi Melta Multi Melta Totel-414pts
Grand Totel 5753Pts
(god that sucked I hate buying my friends Guard army now)
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Posted: Wed May 25, 2011 12:26 am
omg that army would suck to carry - how many boxes you need to pack it all? any mention of model count?
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Posted: Wed May 25, 2011 12:40 pm
Van Evok omg that army would suck to carry - how many boxes you need to pack it all? any mention of model count? well i need 5 of these large fishing tackles i converted into model carriers, and the model count is alot each consript squad is 50 models and the rest are between 5 for each command and 10 for the regular squads and 6 for the heavy weapon teams and speacil weapons teams, and 19 tanks and walkers
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Posted: Wed May 25, 2011 12:56 pm
378 models, roundabouts that.
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