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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
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The Ghost of Xmas Awesome

PostPosted: Tue Jul 31, 2012 8:55 pm


For

Battle: The Nippon Pirates


Tenshi +140 exp


Shinzu +170 exp


Batsu +170 exp
PostPosted: Wed Aug 01, 2012 12:00 pm


Name: Tsubaki Yuriko
Amount of Posts: 1, 8 count post
Training: Mateki: Mugen'onsa Stage I
Where: Harbor, 17

Name: Tsubaki Yuriko
Amount of Posts: 1, 7 count post and 1, 1 count post
Training: Mateki: Mugen'onsa Stage II
Where: Harbor, 17 and Harbor, 18

Name: Tsubaki Yuriko
Amount of Posts: 1, 7 count post and 1, 1 count post
Training: Mateki: Mugen'onsa Stage III
Where: Harbor, 18 and Harbor, 18

Name: Tsubaki Yuriko
Amount of Posts: 1, 8 count post
Training: Mateki: Mugen'onsa Stage IV
Where: Harbor, 18

Genjutsu Complete.

Over Yandere
Crew

Obsessive Lover

9,150 Points
  • Beta Citizen 0
  • Beta Gaian 0
  • Beta Contributor 0

The Ghost of Xmas Awesome

PostPosted: Wed Aug 01, 2012 2:26 pm


Nura Tai
Name: Tsubaki Yuriko
Amount of Posts: 1, 8 count post
Training: Mateki: Mugen'onsa Stage I
Where: Harbor, 17

Name: Tsubaki Yuriko
Amount of Posts: 1, 7 count post and 1, 1 count post
Training: Mateki: Mugen'onsa Stage II
Where: Harbor, 17 and Harbor, 18

Name: Tsubaki Yuriko
Amount of Posts: 1, 7 count post and 1, 1 count post
Training: Mateki: Mugen'onsa Stage III
Where: Harbor, 18 and Harbor, 18

Name: Tsubaki Yuriko
Amount of Posts: 1, 8 count post
Training: Mateki: Mugen'onsa Stage IV
Where: Harbor, 18

Genjutsu Complete.


+240 exp

*Jutsu Mastered*
PostPosted: Wed Aug 01, 2012 2:29 pm


Battle: Race to grab the charm!! The reluctant spy versus the indifferent Sensei!?

Lvl 30 Yuriko: Victory
vs.
lvl 9 Byakuran: Loss

The Ghost of Xmas Awesome


The Ghost of Xmas Awesome

PostPosted: Thu Aug 02, 2012 5:48 am


Name: Byakuran Usotsuki
Amount of posts: 5.3 ten count posts 53 rolls, lit requirement met
Jutsu: Suirō no Jutsu (Water Prison Technique)
Rank: C
Stages: Raised challenge to meet bonus point requirements
1: Chakra control
2: Ninjutsu
3: Chakra Control & Ninjutsu
Where: Cove far along the shoreline
PostPosted: Thu Aug 02, 2012 5:35 pm


Reido Tougen (Absolute Tundra)
Description of Jutsu: The first and all future activations of the Fubuki kekkai genkai is accompanied by their doujutsu. Icy chakra emits from their bodies, freezing their nearby surroundings. The clansmember will be able to sense intruders in their tundra field due to body heat and recognizing a foreign type of chakra in their purely ice chakra-based field. However, if this technique is kept on for too long, rebounding damage will be inflicted on the clansmember as well. It is possible to keep this technique on indefinitely.
Rank: D
Attack Turns: 3
Reflex DC: n/a
Awareness DC:
*User: 12 + [Stealth] + [Chakra mod] + 1 per 5 in [Ninjutsu]
*Others: 12 + [Stealth] + User's [Chakra mod]
Fort DC: 10 + 1 (every 4 rounds after initial 4) + Chakra Mod. + 1 (every 10 ranks in Ninjutsu) [Roll every 2 rounds]
Cp Cost: 20 Cp + 2 per extended yard, 8 Cp per round
Damage: 20-25 + Chakra Mod.
Requirements: Fubuki Clan, 22 Chakra Control, 15 Ninjutsu
Training: 3 Stages
Stage I: Chakra Control DC 32; The Fubuki will even out the ice chakra in their body to cover their entire body, rather than the left side.
Stage II: Chakra Control DC 36; The Fubuki will then release the chakra outside their body and freeze the molecules around them, creating the frozen tundra needed for their doujutsu.
Stage III: Ninjutsu DC 25; Using the knowledge of previous stages, use your wind and ice chakra to stir up the air, creating a near blinding snow storm in the area.
Special:
*From the third round forth, the same amount of damage inflicted on the opponent is done to the Fubuki clansmember as well unless a protective Jutsu is active.
*After being the blizzard for four rounds, you must roll to avoid frostbite. Due to remaining in cold weather, the Fort DC increases every four rounds. Sidenote: The first four rounds do NOT count for the Fort DC.
*First attack launched against an enemy who does not know your location is considered a Sneak Attack.

Who: Fubuki Tenshi
Where:
Stage I
Stage II
Stage III Start ((Last post and 1 roll in 2nd last)) End
Number of Rolls/Posts:
Stage I: 13 Rolls/3 Posts ((Needed a roll of 9+))
Stage II: 14 Rolls/3 Posts ((Needed a roll of 11+))
Stage III: 13 Rolls/6 Posts ((Needed a roll of 12+))

Exodus Revel
Crew

Fashionable Millionaire

7,800 Points
  • Survivor 150
  • Peoplewatcher 100
  • Invisibility 100


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Thu Aug 02, 2012 5:39 pm


The Ghost of Xmas Awesome
Battle: Race to grab the charm!! The reluctant spy versus the indifferent Sensei!?

Lvl 30 Yuriko: Victory
vs.
lvl 9 Byakuran: Loss
Location...
PostPosted: Thu Aug 02, 2012 5:46 pm


Training Posts


Quote:
Cha Training 10/10
Hand Seal Training 10/10




Bunshin no Jutsu (Clone Technique)

This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Bunshin Training 10/10

Talwin Sane Hawkins

Vicious Entrepreneur

8,450 Points
  • Marathon 300
  • Partygoer 500
  • Citizen 200


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Thu Aug 02, 2012 5:52 pm


The Ghost of Xmas Awesome
Name: Byakuran Usotsuki
Amount of posts: 5.3 ten count posts 53 rolls, lit requirement met
Jutsu: Suirō no Jutsu (Water Prison Technique)
Rank: C
Stages: Raised challenge to meet bonus point requirements
1: Chakra control
2: Ninjutsu
3: Chakra Control & Ninjutsu
Where: Cove far along the shoreline
Stage :
+15 Base EXP
+1 Chakra Control
+12 Literacy EXP

Stage 2:
+15 Base EXP
+1 Ninjutsu
+12 Literacy EXP
+ 5 Bad Luck EXP

Stage 3:
+15 Base EXP
+1 Chakra Control (I can't award both for a 10/10)
+12 Literacy EXP


Jutsu EXP - 100 EXP
---------------------------------------------------------------------------------------------

+1 Ninjutsu
+2 Chakra Control
+186 EXP
PostPosted: Thu Aug 02, 2012 5:53 pm


Pr0dlgy
The Ghost of Xmas Awesome
Battle: Race to grab the charm!! The reluctant spy versus the indifferent Sensei!?

Lvl 30 Yuriko: Victory
vs.
lvl 9 Byakuran: Loss
Location...


rolleyes Whop, duh, Sorry

The Ghost of Xmas Awesome



Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Thu Aug 02, 2012 6:01 pm


Exodus Revel
Reido Tougen (Absolute Tundra)
Description of Jutsu: The first and all future activations of the Fubuki kekkai genkai is accompanied by their doujutsu. Icy chakra emits from their bodies, freezing their nearby surroundings. The clansmember will be able to sense intruders in their tundra field due to body heat and recognizing a foreign type of chakra in their purely ice chakra-based field. However, if this technique is kept on for too long, rebounding damage will be inflicted on the clansmember as well. It is possible to keep this technique on indefinitely.
Rank: D
Attack Turns: 3
Reflex DC: n/a
Awareness DC:
*User: 12 + [Stealth] + [Chakra mod] + 1 per 5 in [Ninjutsu]
*Others: 12 + [Stealth] + User's [Chakra mod]
Fort DC: 10 + 1 (every 4 rounds after initial 4) + Chakra Mod. + 1 (every 10 ranks in Ninjutsu) [Roll every 2 rounds]
Cp Cost: 20 Cp + 2 per extended yard, 8 Cp per round
Damage: 20-25 + Chakra Mod.
Requirements: Fubuki Clan, 22 Chakra Control, 15 Ninjutsu
Training: 3 Stages
Stage I: Chakra Control DC 32; The Fubuki will even out the ice chakra in their body to cover their entire body, rather than the left side.
Stage II: Chakra Control DC 36; The Fubuki will then release the chakra outside their body and freeze the molecules around them, creating the frozen tundra needed for their doujutsu.
Stage III: Ninjutsu DC 25; Using the knowledge of previous stages, use your wind and ice chakra to stir up the air, creating a near blinding snow storm in the area.
Special:
*From the third round forth, the same amount of damage inflicted on the opponent is done to the Fubuki clansmember as well unless a protective Jutsu is active.
*After being the blizzard for four rounds, you must roll to avoid frostbite. Due to remaining in cold weather, the Fort DC increases every four rounds. Sidenote: The first four rounds do NOT count for the Fort DC.
*First attack launched against an enemy who does not know your location is considered a Sneak Attack.

Who: Fubuki Tenshi
Where:
Stage I
Stage II
Stage III Start ((Last post and 1 roll in 2nd last)) End
Number of Rolls/Posts:
Stage I: 13 Rolls/3 Posts ((Needed a roll of 9+))
Stage II: 14 Rolls/3 Posts ((Needed a roll of 11+))
Stage III: 13 Rolls/6 Posts ((Needed a roll of 12+))
Stage 1 (reward cut due to DC < 10 + Stat/Skill)):
13 EXP

Stage 2:
+15 Base EXP
+1 Chakra Control
+11 Literacy EXP

Stage 3:
+15 Base EXP
+1 Ninjutsu
+10 Literacy EXP

Jutsu - 53 EXP
-------------------------------------------------------------------------------------------------

+1 Ninjutsu
+1 Chakra Control
+117 EXP
PostPosted: Thu Aug 02, 2012 6:09 pm


ReaperTalwin
Training Posts


Quote:
Cha Training 10/10
Hand Seal Training 10/10




Bunshin no Jutsu (Clone Technique)

This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Bunshin Training 10/10
I assume that you are new, so I will grade your training this time. Next time, use the grading format on the first page or I won't grade.


Code:
[b]Name[/b]:
[b]Amount of Posts[/b]:
[b]Training[/b]:
[b]Where[/b]: Shoreline, pages 6 - 17 (as an example)


+1 CHA
+1 INT
+40 EXP


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PostPosted: Thu Aug 02, 2012 6:17 pm


The Ghost of Xmas Awesome
Battle: Race to grab the charm!! The reluctant spy versus the indifferent Sensei!?

Lvl 30 Yuriko: Victory
vs.
lvl 9 Byakuran: Loss
Yuriko: 9 x 10 + 15 Literacy = 105 EXP

Byakuran: 30 x 5 + 15 Literacy = 165 EXP
PostPosted: Fri Aug 03, 2012 9:51 pm


Name: Shinzu Akara
Amount of Posts:
Training: 38
Where: The Grove, pg. 175 to pg 179

Quote:
A series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Requirements: Taijutsu 24, Strength 18, Dexterity 24
Training: 3 stages
Stage I: Taijutsu DC 34 Link kicking attacks without giving a pause for counterattack. (Bumped up to 46)
Stage II: Strength DC 16 {d20 + str mod} Practice launching kicks hard enough and in a proper angle to propel a target upwards each time. (Bumped up to 18 )
Stage III: Dexterity DC 17 {d20 + dex mod} Follow the target's trajectory as he is kicked higher in the air each time to complete your combo.


(Note that there was a dex training thrown in there, as I had 23 points instead of the required 24 sweatdrop Anyway that part has already been graded haha.)

Gideon Commando
Crew


The Winged Guardian

Generous Friend

6,200 Points
  • Survivor 150
  • Conversationalist 100
  • Tycoon 200
PostPosted: Fri Aug 03, 2012 10:27 pm


The Winged Guardian
Name: Tenko Huji
Amount of Posts:total:19 posts 12/19 helped posts from Shinzu
Training: strength training.
Where: grove page 175, page 176, page 177 (till the last post is at the bottom)
(re-posting)
Reply
Kirigakure ((Hidden Village of Mist)) [Water Country]

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