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Posted: Mon Feb 21, 2011 11:35 am
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Posted: Mon Feb 21, 2011 4:29 pm
devastator equivalents aka purgation squad can get psychic power to see and shoot thru terrain and or models but target gets cover 4+ they can get incinerators (h.flamers with rending) for free they can be troops on inclusion of one special character hurrah for psycanon spam - 24 anyone? yup thats 96 bs4 s7 ap4 rending shots in the immortal words of ET, "Ouch!"
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Posted: Mon Feb 21, 2011 4:52 pm
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Posted: Mon Feb 21, 2011 10:51 pm
you act like, erm, posessed? somebody call teh inquisition!
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Posted: Tue Feb 22, 2011 3:47 am
In all honesty, I need more rumours...
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Posted: Tue Feb 22, 2011 5:02 am
If the cravings are that severe you print out the rumours, shred them into really fine confetti and snort them.
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Posted: Tue Feb 22, 2011 5:34 am
Van Evok devastator equivalents aka purgation squad can get psychic power to see and shoot thru terrain and or models but target gets cover 4+ o.o uuummmm...... isn´t that what happens when you try shooting at targets thru terrains or models that you can see.....??? Am I missing something here.....?? <.<"
Unless it refers to seeing thru walls/buildings then it makes sence.... surprised ....and damn epic. biggrin Van Evok they can get incinerators (h.flamers with rending) for free they can be troops on inclusion of one special character hurrah for psycanon spam - 24 anyone? yup thats 96 bs4 s7 ap4 rending shots in the immortal words of ET, "Ouch!" O.o Oh. My. Science! :O That´s a unit that most low-armour units WANT to shoot down quickly. <.<"
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Posted: Tue Feb 22, 2011 5:50 am
Asmondai Van Evok devastator equivalents aka purgation squad can get psychic power to see and shoot thru terrain and or models but target gets cover 4+ o.o uuummmm...... isn´t that what happens when you try shooting at targets thru terrains or models that you can see.....??? Am I missing something here.....?? <.<"
Unless it refers to seeing thru walls/buildings then it makes sence.... surprised ....and damn epic. biggrin yep you can park them behind a hill or lad raider or building and shoot all the way Van Evok they can get incinerators (h.flamers with rending) for free they can be troops on inclusion of one special character hurrah for psycanon spam - 24 anyone? yup thats 96 bs4 s7 ap4 rending shots in the immortal words of ET, "Ouch!" O.o Oh. My. Science! :O That´s a unit that most low-armour units WANT to shoot down quickly. <.<"even marines wont like that many rending dice... and eldar and the like will hate them
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Posted: Tue Feb 22, 2011 12:15 pm
Van Evok yep you can park them behind a hill or lad raider or building and shoot all the way AWESOME! biggrin O.o Now for some reason I have a feeling that someone´s gonna make a reference to Counter-Strikes Wall-hacking..... :OVan Evok even marines wont like that many rending dice... and eldar and the like will hate them Nah, they are like the Black Knight from Holy Grail sketch; They´ve had worse. :p
Althou getting FINALLY burned might be a new experience for them. surprised
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Posted: Thu Feb 24, 2011 1:24 am
Van Evok yep you can park them behind a hill or lad raide ... lad raider? so you can put them behind a catholic priest? does catholism even still exist in the 41st millenium?
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Posted: Thu Feb 24, 2011 2:35 am
fire - link Van Evok yep you can park them behind a hill or lad raide ... lad raider? so you can put them behind a catholic priest? does catholism even still exist in the 41st millenium? obviously meant to be land raider... if there was a lad raider (whatever it is) in 40k, Ork Boyz would suffer razz
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Posted: Thu Feb 24, 2011 4:08 am
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Posted: Thu Feb 24, 2011 4:30 am
Van Evok fire - link Van Evok yep you can park them behind a hill or lad raide ... lad raider? so you can put them behind a catholic priest? does catholism even still exist in the 41st millenium? obviously meant to be land raider... if there was a lad raider (whatever it is) in 40k, Ork Boyz would suffer razz speaking of orks, and this is semi-relevant, id like to see a Looted Grey-Knight Storm Raven...
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Posted: Thu Feb 24, 2011 11:32 am
fire - link Van Evok fire - link Van Evok yep you can park them behind a hill or lad raide ... lad raider? so you can put them behind a catholic priest? does catholism even still exist in the 41st millenium? obviously meant to be land raider... if there was a lad raider (whatever it is) in 40k, Ork Boyz would suffer razz speaking of orks, and this is semi-relevant, id like to see a Looted Grey-Knight Storm Raven... erm, kamikaze anyone?
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Posted: Fri Feb 25, 2011 4:44 pm
for those who love overpowered female characters: Valeria has a LOOOOOT of equipment. Here it is: -She's an Ordo Xenos Inquisitor -Also, Stubborn -Stats: 4 4 3 3 3 4 3(5) 10 3+ -Power Armour; Frag, Krak, & Psyk-Out Nades; Laspistol -Graviton Pistol: Range: 12" Strength: 10 AP: 1 Type: Pistol, One Shot -Jacked it from an Alien Weaponsmith in the Ultima Segmentum apparently. -Runes of Destiny: ALL (Armour or invul) Successful saves against her shooting or CC attacks must be rerolled. -Eldar Runes she's taken over her career, but she ain't got no wraithbone batteries to make em work at full power -Dagger of Midnight: Grants +2A (Included in profile) that MUST be rolled with different colored dice (Or separate I suppose) because if she rolls doubles with them, the attacks hit her instead. -Stole this from an Eldar Pirate's corpse. Apparently the dagger is "controlled by a rebellious and bloodthirsty intelligence". Please perform an "Oogedy boogedy boo" after reading that. -Hyperstone Maze: Can be used once per game in lieu of her CC attacks. Must be directed towards a character or MC in B2B contact. Target must roll a d6 and roll equal to or below their remaining wounds or be "trapped in the maze forever" AKA removed from play. -Multi-faceted emerald that leads to a spooky sub-dimension, apparently -Forceshield: 4+ Invul save -Hand-mounted forcefield thingy.
can you say character killer?
assassins: "Vindicare Info:
-Move Through Cover, Fleet, Infiltrate, Fearless, Uncanny Reflexes (4+ Invul) -Deadshot: In Soviet Russia, Vindicare shoots you. Kidding, the Vindicare's player picks who he hits, not the opposing player. -Blind Grenades -Exitus Pistol: 12" S: X AP:1 Pistol, Sniper -Exitus Rifle: 36" S: X AP: 1 Sniper, Heavy 1 -Rounds: Must Declare which round before rolling to hit -Hellfire: 2+ to wound -Shieldbreaker: Takes no damage, but PERMANENTLY removes Invul saves granted by items or wargeat -Turbo-Penetrator: Inflicts 2 wounds on any non-vehicle model wounded. Has penetration of 4D6 against vehicles!"
Eversor: -Neuro Gauntlet: Counts as Lightning Claw -Frenzon: Gain d6 attacks on the turn they charge instead of 1 -Meltabombs -Furious Charge -Executioner Pistol: 12" S4 AP2 Pistol, Poisoned (2+)
Cadillus: -C'Tan Phase Blade: Power Weapon. Instant Death against unsaved wounds regardless of Toughness -Neural Shredder: Template S8 AP 1 Pistol Hits are resolved against Leadership not Toughness. Can't hurt vehicles. -Polymorphine: When the assassin arrives from reserve, choose an enemy unit. Chosen unit immediately takes D6 S4 AP 2 hits. Then the assassin is placed anywhere within 3" using Deepstrike rules but does not scatter. -Hit and Run & Stealth
Cullexus: -Psyk-Out Nades, Psyocculum (<- Not actually sure what that does) -Animus Speculum: 12" S5 AP1 Assault 2. For every psyker within 12" of the assassin, add 2+ to the Speculum's assault value -Etherium: Any unit wishing to shoot or use a psychic power on the Cullexus must pass an LD test on 3d6 (Vehicles count as LD10). If the test is failed they can't target the assassin but can target others."
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