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Posted: Thu Oct 09, 2008 12:18 am
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Posted: Thu Oct 09, 2008 1:31 am
I mean homunculus as in like... artificially/alchemically created human. It's be a cool pseudo-magic spin on genetic engineering. Tovarishch I guess if there's any magic in a steampunk setting, it'd be alchemy. o=
... why isn't there any steampunk mmorpg, actually? It'd be like, one step above ******** class="clear"> WoW is actually somewhat steampunk, in at least it's engineering and architecture. There are "primative" firearms, and flying machines with coal furnaces on them. Also, flintlock pistols are badass.
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Posted: Thu Oct 09, 2008 2:23 am
*ponders more the mad scientist look than the pure field medic that she first had in mind* xp Raven + bottles/beakers/test tubes full of combustible(and potentially explosive) stuff = fun! blaugh
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Posted: Thu Oct 09, 2008 4:10 am
Good, than my Alcoholic Surgeon will have room to play razz
Now I just need to try not to overload him with weapons like my instincts tell me to.
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Posted: Thu Oct 09, 2008 4:20 am
Dante, would you mind helping me alittle then? I had a ton of ideas for different Warjacks and such, but on some I wanted to mount Gatling guns, and I wasn't sure of the rate of fire and if it would be feasable for those to have a trigger away from the back of the gun.
Also, Rae! you should join my character in his company!
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Posted: Thu Oct 09, 2008 4:44 am
Derringer for the win! xp sweatdrop and knives...lost and lots of knives ninja and perhaps a colt or ten whee ...mmm sawed off shotguns heart
>< we know I have had too little sleep when I admit to loving sawed off shotguns!
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Posted: Thu Oct 09, 2008 4:45 am
well... Gatlings dont have triggers, they are operated (that is readied and fired) by the action of the crank so the bigger question is how will you provide energy to the crank to operate the weapon. Rate of fire for most Gatling guns varied widely based on the rate at which the operator turned the crank and the number of barrels.
But a rough guess would be a maximum RoF of around 200 rpm or roughly 30-40 RPM per barrel for early models. As Gatlings understanding of the operation improved he tried different gearing and crank configurations (side and rear) and eventually achieved up to 1500 rpm with a 10 barrel .45 caliber weapon (model 1883) thats obviously a pretty big gun though. Earlier he had developed a rear cranked version that had half as many barrels and was fully enclosed (model 1877 Bulldog) that had a rate of fire of 1000 rpm.
Rule of thumb is rear cranked models have a higher RPM than side cranked models. Understand though the rate of fire is theoretical, most of these weapons were either fed from a single 40 round box of loos cartridges or two twenty round strips that alternated. Sustaining 1000 rpm means 50 magazine changes if your lucky enough to have a Bruce feed which would allow for it to fire 20 round strips in sequence (thus sustainable if you had two loaders) so the issues besides running the Gatling you cant reach is also keeping it fed, they did not use strips like early machine guns they used loose cartridges like modern Vulcan and Gatlings.
Crystal: Im thinking Derringer in vest pocket next to his watch, a Schofield revolver tucked away in traveling stuff, a .577 Holland and Holland Side lock rifle disassembled in its hard case for when he might go hunting. Since two of those three will almost always be in storage he will probably only have on him his derringer and his sword cane.
Hes probably not going to be great shot though, well able to hit a buffalo or man sized target but not the ten ring if you get my drift. I'll probably use his sword cane fore most encounters.
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Posted: Thu Oct 09, 2008 4:46 am
HonoRaven I would have thought that Matt decided on a new guild entirely due to the fact that you are acting the way you are, right now Ed...Unless I have missed something huge in our mutual past, you didn't create the stadium Ed... and if Matt wants to take his idea off on another tangent, to keep you from harrasing him, then that is totaly his right! but my tone is contaminated by the fact that it looks like the ruling body of the stadium is purposly against anyone having something to RP that they have not preapproved...and I'm grouchy stressed What. The. ********. Are. You. Talking. About. Dumbest s**t I ever heard.
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Posted: Thu Oct 09, 2008 4:53 am
They were going to be side attached, and powered through a clockwork operation or the pistons within the Mech itself. These weren't going to walk to places, likely dropped off by the Goliath 'jack I have in mind and given enough energy to operate the guns and move small distances, or something like that. The amount of barrells....well, the mechs would likely be around 10 tall? 4 gats on each 'jack.....They might be able to run them off the excess energy produced by their steam engines.
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Posted: Thu Oct 09, 2008 4:59 am
Yes, but whats the actual connection? steam turbine? piston? Again though your biggest problem will be keeping ammunition fed to the guns. 4 guns is going to be a lot of ammunition to carry.
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Posted: Thu Oct 09, 2008 5:05 am
hmmm....that is the question isn't it.....getting the bullets to the gun is likely the hardest part. I'm thinking something like the front wheels on a train, the rotary peace that turns the first and last wheels and makes the entire thing move, attached to the engine itself, would suffice? or a small piston combined with that, jutting out the back.....hmmmm....The Reaver 'jacks are likely the easiest.
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Posted: Thu Oct 09, 2008 5:17 am
Well then your going to have to have them 'spin up' as it will take some time to build up to full speed with a piston set up. or you could separate the feed (I'm assuming powered) from the actual load system so that you can spin up the barrel but not provide ammunition till you fire.
The issue is that, well... you'd be always using steam and always have the gun under a state of stress which would not help your reliability, there's also the problem if the feed and chambers don't meet -just right- the gun will jam and your out a gun until someone can open up the whole thing. I dont know why you'd want more than two guns, really if you've got a steam powered behemoth id expect yous be smashing things with your hands/arm shields/ what have you. Seems a waste otherwise.
As an addendum, remember the cartridges of the time were all big straight walled rounds, though potent against most unprotected targets they did not penetrate well at all until you reached the absurd side of caliber such as the famous hunting cartridges of the elephant or dangerous game rifles.
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Posted: Thu Oct 09, 2008 5:25 am
Hmmmmmm....so the Reaver mechs might be my best bet, along with the Bruisers. Big Claws, Heavy front armor, etc. Would a cannon be a better choice for things that are essentially walking tanks?
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Posted: Thu Oct 09, 2008 5:40 am
The ammunition issue still remains, though the issue is now torque and having space to move the rounds safely, you cant just scale up repeating arms to cannon sizes there are stress issues that really don't take well to increased mass.
Single use cannons sure that's easily doable, safe and reliable, but breach-loading most cannons in such confined spaces and the weight required to move each round is crazy complex.
Best bet for a multiple shot system would be a massive revolver built into an arm or shoulder, that's about the best Id recommend to keep things from going crazy. Its also one of the few reloading methods that doesn't involve multiple rammers and or Obturation so it can scale properly.
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Posted: Thu Oct 09, 2008 5:48 am
no, Definately single shot as far as canonons go, one shot. And the Mech would likely load itself, having the superior strength and all. I'd only use them in seige situations, an opening volley to take down a wall, or break up a line, before having regular soldiers or the like running in.
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