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Kallori

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PostPosted: Thu Jul 19, 2012 11:37 am


Now I forget it gonk crying

I just know it's like that Quigley guy's minigame of surviving hordes, but the name of mine escapes me!

I really should make a note somewhere about this...

Edit: Are there going to be rare components?
I just want to know, since if there are, I was thinking of having a select few as prizes. (Kinda like in Bamboo Island)

Edit 2: Speaking of Bamboo Island, Did I tell you guys I managed to achieve over 20 points with the Goddess' Sword once? I can't remember the exact number, but it was roughly between 24 and 28. I don't know what got into me, but it paid off!
PostPosted: Thu Jul 19, 2012 12:33 pm


alright, here we go *ahem*
Hyrule City Minigames
By Kallori


Name: Monster Hunter ][ Cost to Play: 30 Rupees [all] ][ Solo Play
Rules: Strike down all the enemies using only your slingshot or bow. Depending if you are a Hylian or Kokiri, you will be given a bow or slingshot respectively if you don’t already have one. The enemies will appear randomly, but will let you know before they appear within the shooting range through noise. Friends can also help out by telling the player where the enemies are or coming from. There are a total of 50 enemies in 4 minutes. Use the bombs and bomb flowers that pop up to wipe out groups fast.
First Play Prizes: Larger Bow [40] [Hylian], Larger Bullet Bag [40] [Kokiri]
Second Play Prize: Piece of Heart
Additional Play Prizes: 15 Components, 50 Seashells, 50 Mysterious Shells

[This is the only one I can post right now]
[If you didn't have a code before, here's one for ya!]
Name: ][ Cost to Play: ][ Solo Play/Duo Play/All/Other (pick one)
Rules:
First Play Prize(s):
Second Play Prize(s):
Additional Play Prize(s):

Kallori

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PostPosted: Thu Jul 19, 2012 3:16 pm


Trade Sequence
Rags to Riches


Trigger Item: Chainmail Glove
How to receive: Found in the Fishing Hole in Castle City. Randomly dredged up from the pool.
Who Needs It: Give this to a guard at the castle. They will trade it for a Broken Bottle.
Broken Bottle-Who Needs It: The bartender in the local bar. He will trade for a bottle of his finest rum, regularly priced at 150 Rupees.
Hylia Knight-Who Needs It: The rum is a personal favorite of one of the regulars. Find him in the alleys (a bottle of beer is next to him) and give the bottle to him. He will give you the shirt off his back (gross...)
Worn Shirt-Who Needs It: Staying inside the city walls, locate a boy at night who is sitting next to a cardboard box. Give him the shirt and he will give you his house.
Cardboard Box-Who Needs It: Still inside the city, scour through the general stores until you come across Briden’s Bazaar. Briden, the owner, appears to be packing up, but is one box short. Give him the Cardboard Box and he will repay you with a Deku Pot. The Kokiri should know what to do with this.
Deku Pot-Who Needs It: Return to the forest and locate a Kokiri girl that is growing a small garden. Give her the pot, and she will thank you before returning to her garden. If you press her, she will tell you she’s busy. Return later. For now, head back to the city and locate a small open-air store that is selling flowers. Buy a Deku Tulip for 20 Rupees and return to the forest.
Deku Tulip-Who Needs It: Give the Tulip to the girl, and she will consider you very nice for doing so much to help her. She will give you an Irregular Deku Nut as a reward.
Irregular Deku Nut-Who Needs It: Head to Deku Town and show the nut to one of the Deku. They will point you to a small shop on the second level. Show the shopkeeper here the nut, and he will tell you you’ve found quite the curio. As a reward, he will give you a small list of items to collect, and instruct you to give the items on the list to a shop owner in Keuredet.
Order Placement, Deku Nuts x20, Rare Flower, Blue Potion-Who Needs It: First of all, collect the Deku Nuts here in the Forest, then head towards Castle City. Show the shopkeeper who sold you the Deku Tulip the Order Placement, and he will give you a discount on the Rare Flower, originally priced at 200 Rupees, for 150 Rupees. Once you buy it, head towards Keuredet and show the Order Placement to Emily and Amy Indigo. They will give you a Blue Potion at a discount. However, if Phyela shows them the placement, the sisters will give you the potion for free. Once you collect all the items, locate the store with only two things on its shelves, a Deku Stick and Red Potion. Show him the Order Placement first, and he will ask you if you collected what it listed. NOTE: This will not work if you do not show him the Order Placement!! Give him all the items you collected, and he will give you something he claims was passed down in his family-a Goron Vase.
Goron Vase-Who Needs It: A Goron travelling from Death Mountain to Castle City will want this. He’ll trade you a business card for it. While you have no use for it, see if someone else does. Ask around in Castle City and Keuredet for some more info. NOTE: You will not be able to meet this Goron until the second dungeon is cleared and you have travelled to Goron City prior!!
Goron Business Card-Who Needs It: The people you show this to will point you towards a stout man in Castle City known for striking deals with rookie entrepreneurs. Show him the business card and he will thank you. NOTE: You will not receive your next item in the sequence until the two officially meet!! Once they do, you will receive a small investment of 200 Rupees along with the next item, a Cheque of 1,000 Rupees.
Wealthy Cheque-Who Needs It: Talk to the businessman again and he will tell you his plight of not being able to deliver this to the ranch. Head across Hyrule Field and drop this off to the ranch owner. They will thank you and give you a bottle of their finest milk.
Lon Lon Premium-Who Needs It: Head back to the bar where you picked up the rum and drop this off for the bartender. Seeing it, he will immediately know why, and will thank you for your efforts. He will tell you to wait for a moment before heading into the back room. A while later, he will return with a soldier’s helmet, and explain that it was left by a knight one night who had too much to drink and never cared to come back for it.
Knight’s Helm-Who Needs It: Travel to the castle itself and show the helmet to the guards to gain some info on it. They will offer to take it off your hands, but you will not be able to receive your next item, and the sequence will terminate!! Instead, keep it yourself and continue to show it to the guards, refusing their offer each time. The guards at the moat will allow you passage into the castle when you refuse their offer, and call you stubborn behind your back. Talk to one of the soldiers inside, and they will tell you of a fellow knight’s hardship. Press them further and they will divulge more information, wondering about the loss of a piece of armor. Show them the Knight’s Helm, and they will offer to take it off your hands. Refuse (it has the same consequence as the soldiers outside) and they will point you to the infirmary. Make your way through the castle until you reach it, and you will see a soldier with his equipment off to the side in a pile, the sword and shield leaning against the wall. A nursemaid vassal will also be here tending to what looks like his wounds, which may explain his reasoning for not coming back. Speak to him first, and the nursemaid will interrupt for a moment before the soldier continues. When he prompts about the helmet, show it to him, and he will be delighted to have it back. He will tell you to put it with the rest of his armor before turning to the nursemaid and requesting something. This is your next item in the sequence.
Soldier’s Request-Who Needs It: Head back to the city and locate the blacksmith. Show them the slip of paper and they will acknowledge your request and offer to forge you a new weapon, absolutely free! The process will take at least 2 days to finish. NOTE: Depending on who shows the blacksmith the request, they will forge different weapons. If Felin or Dimitri show it, they will receive a new sword. If Luke will show it, a new pole or axe. If Izzy, a new Slingshot or Bow. And if Phyela shows it, she will receive a new Rod. Once you receive your weapon, the trade sequence is complete.
PostPosted: Thu Jul 19, 2012 5:39 pm


Wow... Sounds like a good one. XD

pumpkinlanding
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PostPosted: Thu Jul 19, 2012 6:20 pm


Got plans here for another one, titled "2 Is Better".
Don't know where I was going with it at first, but I've found out now.
PostPosted: Thu Jul 19, 2012 6:37 pm


OH HEY Banshee, what of the Training Grounds in the Fortress? What's become of them? Or the Fortress for that metter?

Kallori

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Kallori

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PostPosted: Thu Jul 19, 2012 10:29 pm


Hyrule City Minigames
By Kallori


Name: The Silver Gauntlet ][ Cost to Play: 20 Rupees [Hylian] 15 Rupees [Kokiri] ][ Solo or Duo Play
Rules: Defeat all the enemies in a set amount of time. Difficulty increases with each play.
Level 1: 2m | 30 foes - Foes range from Popo, Ropa, Rope, Leever, Land Octoroks,and a single Wolfos
Level 2: 2m30s | 35 foes - Foes range from Ropa, Leever, Wolfos, Dragonfly, Land Octoroks, Slaroks, and Hokboks
Level 3: 3m | 45 foes - Foes range from Hokboks, Wolfos, Hinoxes, Slaroks, Debirando, and Achemen
Level 4: 3m30s | 50 foes - Foes range from Hinoxes, Achemen, Nuranuru, 4 Lanmolas, Debirando, and Vultures
Level 5: 4m |/60 foes - The toughest of the tough, and with some annoying accomplices, these foes offer no remorse and will attack in droves. The foes are divided into three areas:
Surround: The foes here are Blade Traps, Anti-Fairies (or Wisps), and Winders. None of these can be killed or affected, despite the in-game weaknesses, nor do they count as part of the 50 enemies to kill.
Hazards: These foes are just that. They will not try to directly attack the contestants. They comprise of Infinite Hand, Armos, Beamos (ALttP), Nuranuru, Pikits, and Arm Mimics. All of these foes count towards the total of 50.
True Trial: These foes are your true challenge, and (some more than others) are extremely tough to take down! They consist of Lynels, Like Likes, Dairas (AoL), Fokka, Fokkeru, Keese (all types; swarms), Iron Knuckle (OoT), Darknut (MC), Moblins (ALttP/OoT), Moldorms, and 4 Swamolas. s**t, that's a lot in 4 minutes!
First Play Prize: [Lv1]50 Rupees, [Lv2]100 Rupees, [Lv3]20 Components, [Lv4]Rare Component, [Lv5]Piece of Heart
Second Play Prize: Lv1-3]15 Components, [Lv4-5]Rare Component
Additional Play Prizes: [Lv1-3]5 Components, 10 Seashells, 10 Mysterious Shells, 50 Rupees [Lv4]10 Components, 100 Rupees, 30 Seashells, 30 Mysterious Shells, [Lv5]Trade Sequence Trigger Item, 5 Rare Components
[[All levels with multiple rewards are doled out randomly]]
PostPosted: Fri Jul 20, 2012 6:31 am


Whoa... That's some impressive stuff! ^_^

Oh, questions! XD

The Gerudo's Fortress? I'm planning on turning that into a sort of mini-dungeon. No, it doesn't involve sneaking around a bunch of Gerudos and rescuing carpenters... But there may be some rescuing being done. How exactly, I'm not telling just yet. XD

As for the Training Grounds, that MAY be able to be used, though I'm deciding on whether I'm going to make it exclusive to Gerudos. If I do, then it'll be bigger, but won't require things like Silver Gauntlets and whatnot; I'll make it a place where Gerudo players can have a way to get their first weapon, if they start without one, and maybe some other things.... If I decide to make it open to anyone, it'll be around the same size, but the challenges will change up and the prize will be different for each person.

Then again, I might make it a way that the heroes have to prove themselves, when they first arrive there... But we'll see.

All in all, I'm not planning on the main party to go to Gerudo Valley for a while... But if anyone decides to wander off and head there for whatever reason, they'll be the unlucky guinea pigs who get to have the circumstances and events I have in mind thrust onto them first. Muwahahahahahahahaaa!!! Like I said, everybody's free to go wherever they want, regardless of where the main quest is leading. Their characters may miss out on integral parts in the plot, but at least they'll be having fun and doing something. I just want to make sure that people don't just wander off for the sake of wandering off; everyone needs to have a legitimate reason, whether it's to seek a cause, like helping someone or revenge or whatever, or because they heard something about a certain location that they think might be helpful to the team... Whatever comes to mind.

pumpkinlanding
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PostPosted: Fri Jul 20, 2012 10:47 am


Oh, 'cause I'm working on another trade sequence, and the majority of it will be in Gerudo Territory.

I am so making a Gerudo character! XD
PostPosted: Fri Jul 20, 2012 11:18 am


OMG Felin looks so cute in ALttP style! emotion_jawdrop emotion_kirakira

Kallori

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pumpkinlanding
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PostPosted: Fri Jul 20, 2012 11:46 am


Sounds like a plan. XD

Well of course she does! :3

Also, just had to note that I can hardly contain my excitement that we're getting closer to... MUWAHAHAHAHAAA!!! It's a secret to everybody.
PostPosted: Fri Jul 20, 2012 12:20 pm


dungeon 2?
Muahahaha! mystery solved! (lolthatwashorrible)

No seriously, you won't know how cute she looks until you've seen her sprite, trust me!

I'm starting to love turnarounds. ^u^

Oh, and quick question:
How are we going to go about "looking around" in the Temple of Memories? The words "Camera Law" popped into my head when I finished Felin's DR diagonal pose, and thought I'd discuss it here further, because there's only one angle in each section.
Top-down for LoZ. Like watching a rat in a maze.
2D for Zelda II (obviously) so only left and right poses.
and 3/4 for ALttP. The addition of "layered floors" eg, catwalks, differentiates this from the top-down of Zelda I.

Kallori

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Kallori

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PostPosted: Fri Jul 20, 2012 1:06 pm


OMD guys,
I was listening to American Woman, and the image of Link and Ruto in various scenarios popped into my head. It was hilarious! XD whee

24 Sprites and 7 shields later, I have taken about 6 hours out of my time today, and all I've covered is the stance turnarounds, Unarmed, Armed, and Armed (motion). @m@

Edit: Progress
So all of today, I was able to accomplish:
24/24 Turnaround Sprites
16/16 Wounded Sprites
6/6 Fall Sprites
6/6 Death Sprites (there's only 3 but I mirrored it)

Tomorrow I will finish up the Wounded Category and figure out how to draw Akin in ALttP style, along with other sprites, such as swimming for instance. No (Well, maybe, if i feel like it) attack sprites, but I will try some rolls and jumps. Wish me luck!

The reason there's 16 Wounded sprites is because of the 8 Turnaround directions. One set is unarmed, the other is with the shield.
Edit 2: Added the basic compass-directional Wounded Sprites. Now the challenge is freehanding the diagonals.
Edit 3: American Woman is on again while I was typing this.
PostPosted: Sun Jul 22, 2012 12:43 pm


Whee, finished off the Wounded section and got around to Akin's sprites. They look more ridiculous than as a normal fairy, or even his AoL sprites, which makes him look worse.

I think I may change that to a simple orb with fluttery wings, but I'll see how that looks before I actually make a decision.

SO!
Today I am going to tackle the Water Sprites, though I'm debating about all 8 Turnarounds, since there's 2 tread sprites and 3 Swim sprites (when you kept pressing A)
Now that I think about it, Link kept doing a little hop off and onto each dock where you could enter the water. I'm wondering if I should freehand some sprites for that or cheat and use the regular jump sprites I'll make...

Kallori

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Kallori

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PostPosted: Mon Jul 23, 2012 6:06 pm


^^
User ImagexUser Image
First gif I ever created.
Sorry if its small, I didn't want to deform the sprites.
Whee, Akin's up! >w<
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