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Van Evok

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PostPosted: Sun Jan 23, 2011 5:13 am


Lt. Brookman
Van Evok
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Grey Knights have the Rhino, Land Raider and Chibi-hawk as transport options alongside regular teleport attacks.

current dex states only land raider as heavy support and no GK dedicated transports at all... unless you take stormtroopers and have them donate their transports to GK razz
The new codex will though.

I hope so razz
PostPosted: Sat Feb 05, 2011 1:44 am


Anything new on the codex?

Lady Blodwynn

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Van Evok

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PostPosted: Sat Feb 05, 2011 3:41 am


Lady Blodwynn
Anything new on the codex?

so far only sure thing is that it is out in April and focused on GK
PostPosted: Sun Feb 06, 2011 5:05 am


I avoid the rumour thread for the most part because of the pointless discussion going on but what I've gathered:

- plastic Grey Knight in Power Armour
- plastic Grey Knight in Terminator Armour
- plastic Dreadnought variant that is worn like exo-armour called the Dreadknight
- New metal Captain Stern
- Metal GK hero
- Metal Inquisition hero

There could be more, but the average codex release has a 3 plastic, 3 metal ratio these days with the rest squared away for future wave release.

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PostPosted: Fri Feb 11, 2011 12:32 am


User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Fri Feb 11, 2011 2:53 am


AVE IMPERATOR!

Caleidah

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Hoxtalicious

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PostPosted: Fri Feb 11, 2011 5:50 am


It's a giant transformer!
PostPosted: Sat Feb 12, 2011 1:04 am


moved from SM - though GK are SM after all, right? wink
Ashly Bloodmoon
Van Evok
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early GK rumors:
Special Characters:

...- Lord "Draigo" LR cost.
- Grand Master "Mordrack" Storm Raven Cost
- Brother Captain Stern
- Castellan Crowe
- Inquisitor Corteaz
- Inquisitor Karamazov
- Inquisitor Valeria

HQ

- Grand Master
- Brother Captain
- Brotherhood Champion
- Librarian
- Ordo Malleus Inquisitor
- Ordo Hereticus Inquisitor
- Ordo Xenos Inquisitor

Elites

- Techmarine
- Purifier Squad
- Venerable Dreadnought
- Paladin Squad
- Callidus
- Eversor
- Vindicare
- Culexus
- Inquisitorial Henchmen Warband

Troops

- Grey Knight Terminator Squad
- Special Upgrade Character - Justicar - Thawn
- Grey Knights Strike Squad (the regular GK's)

Transports

- Rhino
- Razorback
- Chimera

Fast

- StormRaven

Heavy Support

- Purgation Squad
- Dreadnought
- Nemesis Dreadknight (MC)
- Land Raider (and variants, including redeemer)


terminators as troops choise, honistly eek

possibly with some restrictions of numbers or not scoring like Death Co.


then again, ill probably buy a group of them, and a terminator liberian for my salamanders, just for fun, aswell as a cool looking psyker unit


caveat: probably the allies system will be gone, so no GK squad in SM or IG army anymore...

they are MIB now, just incinerating all witnesses instead of mindwiping them


yeah.. shame, but yeah, ill just use the models as they'd probably look liberian baced

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Vikki Stardust

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PostPosted: Sat Feb 12, 2011 2:06 am


Some space marines are more space marine than other space marines so they get their own thread. Also, don't ******** with Paul, he's mod of the year three times in a row now and he knows how to make bodies disappear. But not before going Ultimate Warrior on you!
PostPosted: Sat Feb 12, 2011 11:16 pm


I'm a teddy bear. Really.

As far as GKs go, I'm really excited for their new book. They're one of the armies I learned to play on and their iconography has stuck with me pretty solidly through the years and into other projects that I've taken on.

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Van Evok

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PostPosted: Sun Feb 13, 2011 12:42 am


I love the GK for their pure badassitude...
You know, a whole chapter of friggin Jedis psykers
PostPosted: Sun Feb 13, 2011 2:26 am


Author is either Ward or Kelly.

Here's some new stuff fresh from Dakka Dakka:

Quote:
I. Yes, the Weaponsmiths are the Jokaero. Keep in mind they're in the Inquisitor's Warband and nowhere in their entry does it mention that they work with the Grey Knights themselves. I think it's a nod at the Ordo Xenos inclusion. You should hear their rules though, hoo boy!

II. I've seen some none blurred pictures, yeah. Some of that new artwork is impressive! And the Dreadknight box art is sweeeeet. You guys will really like it, it's the most bad a** Exo-Suit this side of Terra.

III. I'll get back to you guys on the Wargear stuff the next time I take a look. Orbital Strike Relay calls down a single Orbital Bombardment, I believe.

IV. Sadly, yes, the GM, BC, and Libby come with a 5++ Invul as is Terminator Standard. They can take Warding Staves though. The GM and BC have Psychic Communion and Hammerhands, and no, they can't customize their powers.

V. They come with Nemesis Force Swords as standard. If you want the Halberd and so on, you's got to pay up!

VI. Also, the Brotherhood Champion is an HQ too that no one seems to care about. Poor guys. I still love you and Castellan Crowe too!

VII. The Turbo-Penetrator acts exactly how it sounds like with Sniper. Scary, innit?

VIII. Warding Staves are a generic 2++ as far as I know. And no, outside of the Crusader type Henchman, there be no Storm Shields. Guess they wanted to leave that to the regular SMs.

IX. I'm actually kind of confused what the purpose of a Brother Captain is to be honest. He's only 25 points cheaper than the Grand Master and he doesn't even have the awesomeness that's The Grand Strategy that the GMs have.

X. Purifier Squads, I know no one asked, but they're so boss. My standard troop type thanks to His Awesomeness Castellan Crowe.

XI. Costs: GM = 175. BC = 150. Libby = 150. Brotherhood Champ = 100 (For Arty Armour and weapons of awesome!)

XI. FLUFF QUESTIONS HOOOOO!
-Paladin Terminators are basically super elite badasses. When a GK thinks he can be a bad a**, he embarks on an eight step quest to become a Paladin, involving spending a day and night in some super evil cavern in Mount Anarch, go test his will against some super evil book, kill a Herald of each of the four Chaos Gods, kick the a** of one of the 666 super daemons and more. Then he goes and joins the Paladins in the Hall of Champions and bodyguards the Grandmasters and Apothecaries.
-GKs are organized into various Brotherhoods, each with a BC and his bodyguard called the Brotherhood Champion. I can't be sure until I get another look at it, but it almost seems as if the GKs can be called in if any of the Ordos are having too many problems. SEEMS though, I have to check.
-It seems to be a mix of pick and called. The GKs can go drop the hammer wherever they think they need to, but if the Inquisition calls, they've gotta go be Bros and back em up.
-Jokaeros and Daemonhosts work with INQUISITORS not necessarily the GKs. I guess if they have to work with them they view it as a necessary evil?

XII. And yes, the Cullexus lost the aura and the ability.

EDIT: Also, as scary as Paladins are, they do cost an arm and a leg. And a kidney. Basically you become Iron-Hand Straken if you want an army of them.
Quote Castellan Garran Crowe
-Head and Brotherhood Champion of the Purifier Order
-Wielder of The Blade of Antwyr, a super daemon sword that not only attracts heretics and daemons like flies, but tries to corrupt and possess the wielder, thus it was entrusted to the Purifiers to keep safe. Crowe is the only one with the fortitude to keep it under control.
-Stats: 8 4 4 4 2 6 * 10 2+
-150 pts
-The reason for the * on his A slot is because he has the same "The Perfect Warrior" ability that Brotherhood Champs have
-Artificer Armour; Frak, Krak, and Psyk-Out Nades, Storm Bolter; Iron Halo
-The Blade of Antwyr: Close Combat Weapon, but the turn his unit GETS assaulted they gain Furious Charge and re-roll all failed to hit rolls for that Assault Phase
-Master Swordsman: His CC attacks are Rending and Rend on a 4+
-All the rules a regular Broterhood Champ has
-Purifiers are TROOPS with Castellan Crowe

Purifiers are awesome because for +4 points over a PAGK they gain an extra attack and LD point. And access to The Cleansing Flame psychic power. Oh and Incinerators are free for them.

The Grand Strategy is the ability of the Grand Master to give one of four special rules to D3 units (Infantry, Jump Infantry, MCs, or Walkers, NOT Inquis. Warbands, ICs, or Modrak's Ghost Knights). The rules are:
-Hammer of Righteousness: Nominated unit re-rolls to wound rolls of 1 for the duration of the game
-Shield of Blades: Target unit gets Counter Attack
-Spear of Light: Target unit gets Scouts
-Unyielding Anvil: Target unit gains Scoring

Brother-Captain Stern
-Stern is NOT a Mephiston like beast. The idea makes me chuckle. He is good though.
-Standard Brother Captain Statline & Equipment
-Strands of Fate: Stern can reroll one to hit, to wound, or saving throw die PER PHASE. However, for every one you chose to roll, your enemy can reroll one of his own later in the game.
-Zone of Banishment: Psychic Power used in the assault phase in place of his CC attacks. ALL models within 6" (Friendly and enemy, and himself!) must take a Strength test. Those that fail are dragged into the Warp AKA removed from play. Daemons must reroll successful saves.



ALSO! I IS IDIOT. BROTHER CAPTAINS, GRAND MASTERS, AND BROTHERHOOD CHAMPIONS HAVE IRON HALOS. THAT IS ALL. 4++ INVUL.

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Van Evok

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PostPosted: Sun Feb 13, 2011 10:59 am


2++ wards? what are the perfect warriors?? free incinerators on purifiers-how many???
PostPosted: Sun Feb 13, 2011 12:27 pm


Van Evok
2++ wards? what are the perfect warriors?? free incinerators on purifiers-how many???

Money is that Perfect Warriors either:

A) Gives you one more attack than your enemy

or

B) Acts like Lucius the Eternal's old Martial Pride rule, where he gets bonus attacks for models above a certain WS and loses attacks if their WS it too low.

Caleidah

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PostPosted: Sun Feb 13, 2011 1:30 pm


Jump Troops. :O
I desperately want to see the stat lines for BC and GM...
Turbo Pens in storm bolters? :O
If the stat lines for BCi is like Crowe's, then I will not be happy at all, they should have at least equal wounds of a SM captain.
A daemon weapon, but does it ignore armour or is it just a shitty CCW?
Modrak's Ghost Knights? Huh?
Zone of Banishment sounds pretty risky...
Artificer Armour replaces Aegis Armour?
Paladin Termies- Terminators with 2 wounds and Eternal?
Warding Stave 2+ invul? :O
Difference of a NFS and NFH?
Dreadknight be like the ones described in Mechanicum HH?

Answers plox!
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