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Darestrum

Ruthless Lunatic

PostPosted: Wed Jun 26, 2013 10:07 pm


RPC Name: Blake Fore Wernr
Rank: Trainee
Bloodline & Class: Biochemist Chimera
Talent Description:
The New Breed of Chimera

Blake's odd combo of being a Biochemist and a Chimera has made him an odd breed of warrior.

Removes Blake's natural ability of obtaining bloodlines and instead allows him to obtain traits from monsters he makes or kills. Some traits he obtains will be more noticeable than others.( However to obtain these traits I must apply for them and submit them to the captain to see if it's okay ) Due to these enhancements being less dominant compared to common bloodline enhancements, Blake can suppress the visible appearances of his enhancements and make them into tattoo seals on his body. However it takes a major amount concentration which makes his enhancements appear in battle as he concentration is broken. (Meaning if attacked he will be
defenseless if he decides to hide his enhancements ).


Same rules as regular Chimera, basically only three at a time or my genetics break down. However I can have multiple on me but can only use three at once
But stuff can be used onthese parts only
Eye, left:
Eye, right:
Fang:
Wings: (need to take both wings)
Tail:
Ears: (need to take both ears)
Arms: (need to take both arms)
Legs: (need to take both legs)
Blood: (only if you have Vampire BL)

Talent Weakness:
No longer can obtain bloodlines
If hiding his enhancements he cannot fight or he will lose his cover.
Must apply for said enhancements.

How did the character get this talent?:
Blake's goal has been to make new creatures to make a break through in biological chemistry. However, after one of his failed attempts of making a new breed he himself was biologically altered. Due to the unknown affects to his body Blake soon figured out he could no longer obtain bloodlines but rather obtain traits from the monsters he killed and dissected.

Sample:
(for the sake of the sample I'm going to say I have A griffon's wings which lets say allows me to fly in the air with a plus 2 speed and lets say the flash skill from Angler Man.)

Blake take the stares up to a high bell tower in Nocturne and view the area around him. Tall enough buildings to test his new skills on. Blake would release the seals and large eagle wings would sprout from his back and his chest would have an orb in the center of it. Blake would jump from the tower and flap his wings, he would soar from the sky and swoop down and start emitting flashes of blinding light form his chest, blinding those who would look up to see him.

(any problems lemme know. I'll gladly change it up.)
PostPosted: Wed Jun 26, 2013 10:49 pm


Darestrum
RPC Name: Blake Fore Wernr
Rank: Trainee
Bloodline & Class: Biochemist Chimera
Talent Description:
The New Breed of Chimera

Blake's odd combo of being a Biochemist and a Chimera has made him an odd breed of warrior.

Removes Blake's natural ability of obtaining bloodlines and instead allows him to obtain traits from monsters he makes or kills. Some traits he obtains will be more noticeable than others.( However to obtain these traits I must apply for them and submit them to the captain to see if it's okay ) Due to these enhancements being less dominant compared to common bloodline enhancements, Blake can suppress the visible appearances of his enhancements and make them into tattoo seals on his body. However it takes a major amount concentration which makes his enhancements appear in battle as he concentration is broken. (Meaning if attacked he will be defenseless if he decides to hide his enhancements ).


Talent Weakness:
No longer can obtain bloodlines
If hiding his enhancements he cannot fight or he will lose his cover.
Must apply for said enhancements.

How did the character get this talent?:
Blake's goal has been to make new creatures to make a break through in biological chemistry. However, after one of his failed attempts of making a new breed he himself was biologically altered. Due to the unknown affects to his body Blake soon figured out he could no longer obtain bloodlines but rather obtain traits from the monsters he killed and dissected.

Sample:
(for the sake of the sample I'm going to say I have A griffon's wings which lets say allows me to fly in the air with a plus 2 speed and lets say the flash skill from Angler Man.)

Blake take the stares up to a high bell tower in Nocturne and view the area around him. Tall enough buildings to test his new skills on. Blake would release the seals and large eagle wings would sprout from his back and his chest would have an orb in the center of it. Blake would jump from the tower and flap his wings, he would soar from the sky and swoop down and start emitting flashes of blinding light form his chest, blinding those who would look up to see him.

(any problems lemme know. I'll gladly change it up.)

I need a set amount of how many you can have on at once. Do you gain access to all of the skills and benefits for the creatures you have on? Or do you just gain benefits from one of them despite having multiple on at a time?

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Darestrum

Ruthless Lunatic

PostPosted: Wed Jun 26, 2013 11:14 pm


Hiro Allday Errday
Darestrum
RPC Name: Blake Fore Wernr
Rank: Trainee
Bloodline & Class: Biochemist Chimera
Talent Description:
The New Breed of Chimera

Blake's odd combo of being a Biochemist and a Chimera has made him an odd breed of warrior.

Removes Blake's natural ability of obtaining bloodlines and instead allows him to obtain traits from monsters he makes or kills. Some traits he obtains will be more noticeable than others.( However to obtain these traits I must apply for them and submit them to the captain to see if it's okay ) Due to these enhancements being less dominant compared to common bloodline enhancements, Blake can suppress the visible appearances of his enhancements and make them into tattoo seals on his body. However it takes a major amount concentration which makes his enhancements appear in battle as he concentration is broken. (Meaning if attacked he will be defenseless if he decides to hide his enhancements ).


Talent Weakness:
No longer can obtain bloodlines
If hiding his enhancements he cannot fight or he will lose his cover.
Must apply for said enhancements.

How did the character get this talent?:
Blake's goal has been to make new creatures to make a break through in biological chemistry. However, after one of his failed attempts of making a new breed he himself was biologically altered. Due to the unknown affects to his body Blake soon figured out he could no longer obtain bloodlines but rather obtain traits from the monsters he killed and dissected.

Sample:
(for the sake of the sample I'm going to say I have A griffon's wings which lets say allows me to fly in the air with a plus 2 speed and lets say the flash skill from Angler Man.)

Blake take the stares up to a high bell tower in Nocturne and view the area around him. Tall enough buildings to test his new skills on. Blake would release the seals and large eagle wings would sprout from his back and his chest would have an orb in the center of it. Blake would jump from the tower and flap his wings, he would soar from the sky and swoop down and start emitting flashes of blinding light form his chest, blinding those who would look up to see him.

(any problems lemme know. I'll gladly change it up.)

I need a set amount of how many you can have on at once. Do you gain access to all of the skills and benefits for the creatures you have on? Or do you just gain benefits from one of them despite having multiple on at a time?

Same rules as regular Chimera, basically only three at a time or my genetics break down. However I can have multiple on me but can only use three at once
But stuff can be used onthese parts only
Eye, left:
Eye, right:
Fang:
Wings: (need to take both wings)
Tail:
Ears: (need to take both ears)
Arms: (need to take both arms)
Legs: (need to take both legs)
Blood: (only if you have Vampire BL)
PostPosted: Wed Jun 26, 2013 11:56 pm


Darestrum
Hiro Allday Errday
Darestrum
RPC Name: Blake Fore Wernr
Rank: Trainee
Bloodline & Class: Biochemist Chimera
Talent Description:
The New Breed of Chimera

Blake's odd combo of being a Biochemist and a Chimera has made him an odd breed of warrior.

Removes Blake's natural ability of obtaining bloodlines and instead allows him to obtain traits from monsters he makes or kills. Some traits he obtains will be more noticeable than others.( However to obtain these traits I must apply for them and submit them to the captain to see if it's okay ) Due to these enhancements being less dominant compared to common bloodline enhancements, Blake can suppress the visible appearances of his enhancements and make them into tattoo seals on his body. However it takes a major amount concentration which makes his enhancements appear in battle as he concentration is broken. (Meaning if attacked he will be defenseless if he decides to hide his enhancements ).


Talent Weakness:
No longer can obtain bloodlines
If hiding his enhancements he cannot fight or he will lose his cover.
Must apply for said enhancements.

How did the character get this talent?:
Blake's goal has been to make new creatures to make a break through in biological chemistry. However, after one of his failed attempts of making a new breed he himself was biologically altered. Due to the unknown affects to his body Blake soon figured out he could no longer obtain bloodlines but rather obtain traits from the monsters he killed and dissected.

Sample:
(for the sake of the sample I'm going to say I have A griffon's wings which lets say allows me to fly in the air with a plus 2 speed and lets say the flash skill from Angler Man.)

Blake take the stares up to a high bell tower in Nocturne and view the area around him. Tall enough buildings to test his new skills on. Blake would release the seals and large eagle wings would sprout from his back and his chest would have an orb in the center of it. Blake would jump from the tower and flap his wings, he would soar from the sky and swoop down and start emitting flashes of blinding light form his chest, blinding those who would look up to see him.

(any problems lemme know. I'll gladly change it up.)

I need a set amount of how many you can have on at once. Do you gain access to all of the skills and benefits for the creatures you have on? Or do you just gain benefits from one of them despite having multiple on at a time?

Same rules as regular Chimera, basically only three at a time or my genetics break down. However I can have multiple on me but can only use three at once
But stuff can be used onthese parts only
Eye, left:
Eye, right:
Fang:
Wings: (need to take both wings)
Tail:
Ears: (need to take both ears)
Arms: (need to take both arms)
Legs: (need to take both legs)
Blood: (only if you have Vampire BL)

Approved.

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PostPosted: Fri Jun 28, 2013 7:20 pm


(Scrapping recent talent, since Lust contradicts it and makes it useless)

RPC Name: Raphael Giletti
Rank: Master
Bloodline & Class: Incubus & Berzerker (Paladin sub-class)
Talent Name: Dionysus
Talent Description: This talent is one learned by the bards and minstrels; the singers in the sky of Sutami, before it crashed to the ground. These bards and minstrels had other jobs. More... pleasurable occupations. They were some of the best courtesans in the world, all brought in by the idea of a floating city in the clouds. They even called their bordello "Heaven". Raphael was brought into this group to be one of their own, as an Incubi he was of course revered as a man with an intensely capable body and hands. In his time with this group, he learned many things, and enjoyed many nights. He came to terms with himself, and his sexual desires, here, and developed a special power to correspond to that: Dionysus.
This ability is a very simple one in description, but a very complex one to carry out. It's somewhat similar to the ability that vampires have to manipulate the thoughts of people, but is more advanced and can only happen at a very specific moment. Indeed, Dionysus can only be applied at the moment of climax during a bout with Raphael. His "partner" won't even notice it, but he's sapped some of their energy from them. This is a special type of energy that only the most refined and experienced Incubi/Succubi can take from someone. It does regenerate over time, but essentially, it's pure lust that he draws. Once this energy is taken, they won't lust for much of anything for about a week, although few will question it. It should be noted that the energy being taken is actually very relaxing for the target, and if anything makes the situation better for them.

Now, onto what this energy can be used for. Raphael can store up three charges of this energy, although three charges only = 1 use. This allows for the casting of the SS-ranked spell "Dionysus", the most powerful of all known lust-based spells. It allows you to turn everyone around you in a 50 feet radius to drinking, sex and other debaucheries, losing their mind to impulse and desire. Even the most chaste of individuals (although not the virtue) will be unable to control whatever small desire they have. Furthermore, the people will practically worship you as a God during this period of time, and it's almost as if you can command them to do things. For this time, they lose free will. You can't tell them to hurt each other or themselves, but they can spill all of their information and knowledge to you, as well as be made to forget most instances within the past year of their life. When the spell is over (it lasts for ten posts), everyone will in fact remember what happened, but they will not be disgusted or enraged by it. Instead, they'll remember it somewhat fondly.

Talent Weakness: You cannot hurt any of the brainwashed people intentionally, but you can drain their energy (except to the point of killing) using Incubi skills. If you try to hurt one of them, the entire ruse will break and everyone will be horrified by what happened, rather than take it fondly. Furthermore, this spell only works within fifty feet of Raphael, meaning he essentially can't leave that fifty feet radius if he wants it to be effective. People who were not in range of the spell when it was casted will not fall under it, even if he moves his radius to them. This is essentially group-wide super seduction, which means that it's something that Raphael can almost already do (especially with Lust). The largest benefit is that they'll listen to whatever he says, but what they can do is very limited. This is more of a talent that he uses to enjoy himself and allow others to enjoy himself. It's to spread the lust to everyone as he revels in their madness.
How did the character get this talent?: Read above.


I need to stop making talents that suck.

Be decisive, me.
PostPosted: Fri Jun 28, 2013 7:53 pm


RPC Name: Azrael
Rank: Master
Bloodline & Class: Vampire Witch
Talent Name: Agent of Thanatos
Talent Description: It's powerful magic, doe.

Note A: These spells don't take away from your learning limits. Meaning, the S-ranks from this talent don't subtract from your three.

Note B: This talent is entirely comprised of spells. There is no special boost given.

Breathe into me - B
The breath of the Agent can take on different forms; the form of force, the form of fire, and the form of frost. You can breathe out an aggressive wind that knocks back enemies, or a blazing stream like from a dragon's mouth. You can also freeze objects in front of you, although organic objects (humans, vampires, other supes) will only be greatly chilled to the point of hindering movement and numbing their body. Depending on the magnitude of the breath, it will consume more of your stamina; using a highly powerful breath can leave you tired if you've already been casting other spells besides this.

Love tap - C
This technique is similar to telekinesis, where you apply kinetic energy to an object and move it. However, it's a highly focused version, where you apply thick kinetic energy onto matter which can essentially punch holes through it, rip it open, etc. You point your palm at the targeted area, and in a moment the effect occurs. The implication that the power is about to be used takes place visually; the Agent's eyes will grow a bright white. This power is basically a supersonic punch from afar, or a tug of the arm (thus ripping something open). This is the Agent's primary method of combat; they use this as a sort of norm. Therefore, it can be used often. The farthest the technique can go is 25 feet.

Dark depths - B
Agents of Night can travel through the gates of sin an escape. This ability requires a ritual circle, and therefore is somewhat difficult to perform in battle, but if they're ever captured or cornered, they can get away. You can use magic to draw these circles, but you can't use other spells while drawing them magically. It takes about six seconds to magically draw a pentagram. The ritual circle opens up and consumes them, and the gates of sin send them to the desired location. It must be somewhere they've marked another ritual circle at, however. It can be assumed that the Agent has a default circle in his home for easy transportation back to wherever he desires.
They can also use astral projection to conjure spells from these pentagrams, with their magic manifesting in the form of a bright white light, warning those in the area that a spell is coming. The channeling time is longer, and the effect is slightly reduced.

The Lightbringer - C
The grace of Night temporarily inhabits you. Your eyes light on fire (it doesn't harm you or your sight), as do your fists, the area around your heart, and your feet. You can either form small jets of fire from your hands with this power, or connect all of the alighted fires into one stream that gathers size and energy before releasing as a highly powered explosion with a radius of twenty-five feet. While using this ability, you levitate off of the ground, and the clothes covering the fires burn away.

I walk with darkness - B
This spell can be used to cancel any current spell you're charging, only taking extremely miniscule drawback from the short time of conjure. The reason it has been made to do this, is because it requires both hands. They come together and create a large black-purple weightless weapon. It's massive compared to its real counterpart; eight foot maces, etc. Each weapon can only be swung twice, and the effect can be devastating if you use a weapon like a hammer. However, despite being weightless, larger weapons are harder to swing. These are considered demon weapons, as demons are rumored to be over three times the size of men.

Innocence is an illusion - A
During the daytime, you can conjure the power of the sun to create a golden, flaming kite shield. It's extremely sturdy; it can defend against almost all physical things, and highly powerful spells. Too much power from a spell will destroy it, but otherwise, it will only slowly weaken. Just using this won't really force a drawback on you, other than a slight bit of tiring. However, the second half of the spell... you grow angelic wings of fire from your back, that can defend against practically anything. This can be used as an emergency, as their only purpose is defense. They cover your body entirely from any attack, but after one powerful attack, they'll disappear, and leave you gasping for air.

I break the seal of damnation - S
In the night, the seal of damnation is weakened. With this power, you can break it entirely for a short instant. The seal guards a certain monster known as Azanyte. It is not a living creature, but a form of magic. It is an energy that veils a greater darkness (Thanatos) from the world. And when you break it, you release the darkness for a short moment. Your palm will touch the ground, and draw a fraction of Thanatos's might up from its slumber. It screams in searing agony, and for a minute afterwards, hell is unleashed in the area. The souls of the damned will flock to the foe, and strike at them with their black figure. Similar to a necromancer, you control the dead. However, the enemy will find that they're extremely weak and insignificant; what their nigh-endless numbers they are meant to hide the truth. The witch is charging a spell. Their eyes are a black flame. After the minute has ended, they grab the flame with both hands, and toss each flame one by one. The first sets an area alight, and the second will send anything still inside of that area (80 feet) straight to hell. They face similar drawbacks as the "judgment is coming" ability.

The day belongs to the devil - A
Light becomes magnified. It's made brighter, and brighter, and brighter. Vampires (including himself) are stinging by this point, but this only lasts for several seconds (about eight). The Agent slowly brings his hands from pointing upward to downward, and with the falling, it becomes brighter and brighter. Painfully, even to its caster. When their hands point at the ground by the end of the cycle, the fire begins to burn all enemies to death, within the radius of the effect; which is sixty-five feet. This exhausts the mage casting the spell, especially since Azrael himself is susceptible to the light (although it's only pain; it won't physically damage him upon descending). It's recommended that you use this spell late in the battle, as it is tiring. Drinking blood will re-energize you, however. This can conjure the light of the moon or the sun, and will destroy everything within the sixty-five feet, excluding yourself, but including man-made objects (buildings, etc).

The bride's veil - A
This power is more effective in the darkness. A black blanket of energy will veil the witch, and defend them from most forms of magic and physical attacks. The blanket only shields you from one powerful spell or a few physical attacks. However, physical attacks on the same area of the blanket are not defended; it loses its cover of that area once it's been striked.

The fruit of knowledge - B
This is sort of a basic spell when it comes down to it. You generate a green apple in your hand, and toss it wherever you want. The result is an explosion of super-heated white flame that bursts out into a 20-foot radius. It doesn't require much energy to use, and so is effective as a repetitive "grenade" of burning white fire.

White Night - S
The Agent's eyes light up once again; a white flame burning from the iris. Their palm faces forward, and glows a golden baphomet, the pentagram. After a few moments (10 seconds) of conjuring the power necessary, the area that you targeted will burst into a massive explosion of white flame. Everything within the radius will burn to dust, and in extreme pain. Creatures weak to light are destroyed instantaneously if directly hit, so it's recommended you don't explode yourself. However, Azrael cannot misfire the technique, so he won't accidentally kill himself -- it's just possible that he could be pushed into the radius. However, despite the power of the spell, it's highly obvious that you're using this technique, since you glow like a lantern... The radius is about fifty feet. After the battle has ended, this ability takes its toll; you grow very tired and the holy magic leaves you feeling nauseous.

The Gates of Hell Have Opened - A
Thanatos inhabits the Agent for a small period of time. The next two spells you use will be super-charged by his energy, and will be of double effectiveness (but with a longer charging time) for most spells, and triple for weak ones (such as a stream of fire from the "the light bringer"). After the two spells have been enhanced, Thanatos leaves your body, and you can't use any more holy/night magic for the next five posts.
Talent Weakness: One: Most of these spells can kill him. He has to be very careful how he uses them.
Two: Most of them leave him tired and exhausted.
Three: Most of them leave him in physical pain after exposure to UV rays and superheated flames.
Four: Most of them have long casting times, and are extremely visibly obvious.
Five: Azrael cannot learn ice spells or any hand-to-hand/weapon styles at all as a sacrifice for this power.
How did the character get this talent?: By sucking Thanatos' d**k


Nevermind, put this on hold.

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PostPosted: Fri Jun 28, 2013 8:10 pm


Shane Loves Jelly
(Scrapping recent talent, since Lust contradicts it and makes it useless)

RPC Name: Raphael Giletti
Rank: Master
Bloodline & Class: Incubus & Berzerker (Paladin sub-class)
Talent Name: Dionysus
Talent Description: This talent is one learned by the bards and minstrels; the singers in the sky of Sutami, before it crashed to the ground. These bards and minstrels had other jobs. More... pleasurable occupations. They were some of the best courtesans in the world, all brought in by the idea of a floating city in the clouds. They even called their bordello "Heaven". Raphael was brought into this group to be one of their own, as an Incubi he was of course revered as a man with an intensely capable body and hands. In his time with this group, he learned many things, and enjoyed many nights. He came to terms with himself, and his sexual desires, here, and developed a special power to correspond to that: Dionysus.
This ability is a very simple one in description, but a very complex one to carry out. It's somewhat similar to the ability that vampires have to manipulate the thoughts of people, but is more advanced and can only happen at a very specific moment. Indeed, Dionysus can only be applied at the moment of climax during a bout with Raphael. His "partner" won't even notice it, but he's sapped some of their energy from them. This is a special type of energy that only the most refined and experienced Incubi/Succubi can take from someone. It does regenerate over time, but essentially, it's pure lust that he draws. Once this energy is taken, they won't lust for much of anything for about a week, although few will question it. It should be noted that the energy being taken is actually very relaxing for the target, and if anything makes the situation better for them.

Now, onto what this energy can be used for. Raphael can store up three charges of this energy, although three charges only = 1 use. This allows for the casting of the SS-ranked spell "Dionysus", the most powerful of all known lust-based spells. It allows you to turn everyone around you in a 50 feet radius to drinking, sex and other debaucheries, losing their mind to impulse and desire. Even the most chaste of individuals (although not the virtue) will be unable to control whatever small desire they have. Furthermore, the people will practically worship you as a God during this period of time, and it's almost as if you can command them to do things. For this time, they lose free will. You can't tell them to hurt each other or themselves, but they can spill all of their information and knowledge to you, as well as be made to forget most instances within the past year of their life. When the spell is over (it lasts for ten posts), everyone will in fact remember what happened, but they will not be disgusted or enraged by it. Instead, they'll remember it somewhat fondly.

Talent Weakness: You cannot hurt any of the brainwashed people intentionally, but you can drain their energy (except to the point of killing) using Incubi skills. If you try to hurt one of them, the entire ruse will break and everyone will be horrified by what happened, rather than take it fondly. Furthermore, this spell only works within fifty feet of Raphael, meaning he essentially can't leave that fifty feet radius if he wants it to be effective. People who were not in range of the spell when it was casted will not fall under it, even if he moves his radius to them. This is essentially group-wide super seduction, which means that it's something that Raphael can almost already do (especially with Lust). The largest benefit is that they'll listen to whatever he says, but what they can do is very limited. This is more of a talent that he uses to enjoy himself and allow others to enjoy himself. It's to spread the lust to everyone as he revels in their madness.
How did the character get this talent?: Read above.


As long you find people within a rank of your own that want to have sex with your RPC, fine. You can't find a trainee, novice, or adept and do it to them for this talent.
PostPosted: Sat Jun 29, 2013 2:28 pm


RPC Name: Shayla
Rank: Trainee
Bloodline & Class: Shapeshifter Necromancer
Talent Description: Reforge allows Shayla to reattach the soul of someone who underwent the full modifications of a Mechanist to become a Robot to their metal body.
Talent Weakness: can only have one ranged weapon style
How did the character get this talent?: Her parents were mechanists, raising her around machine work. When her father tried and failed to become a robot himself, she took notes and spent the last few years perfecting how to bring someone back who was in such a state at time of death.
Sample: Can't I just say I like pie? All the sample would be is some robot being brought back...

SorceressJacklyn

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PostPosted: Sat Jun 29, 2013 10:50 pm


SorceressJacklyn
RPC Name: Shayla
Rank: Trainee
Bloodline & Class: Shapeshifter Necromancer
Talent Description: Reforge allows Shayla to reattach the soul of someone who underwent the full modifications of a Mechanist to become a Robot to their metal body.
Talent Weakness: can only have one ranged weapon style
How did the character get this talent?: Her parents were mechanists, raising her around machine work. When her father tried and failed to become a robot himself, she took notes and spent the last few years perfecting how to bring someone back who was in such a state at time of death.
Sample: Can't I just say I like pie? All the sample would be is some robot being brought back...


The talent isn't OP (I don't think), but that's not a weakness. All it means is that it can be more time consuming. Make the weakness something that actually adversely effects Shayla in some way, even if not that huge.
PostPosted: Sat Jun 29, 2013 11:43 pm


SorceressJacklyn
RPC Name: Shayla
Rank: Trainee
Bloodline & Class: Shapeshifter Necromancer
Talent Description: Reforge allows Shayla to reattach the soul of someone who underwent the full modifications of a Mechanist to become a Robot to their metal body.
Talent Weakness: can only have one ranged weapon style
How did the character get this talent?: Her parents were mechanists, raising her around machine work. When her father tried and failed to become a robot himself, she took notes and spent the last few years perfecting how to bring someone back who was in such a state at time of death.
Sample: Can't I just say I like pie? All the sample would be is some robot being brought back...


Approved!

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PostPosted: Mon Jul 01, 2013 2:24 am


RPC Name: Jasper Cintere
Rank: Master
Bloodline & Class: Incubus and Paladin
Talent Description: The Void
The very presence of one that is both present and absent can often bring fear to even the strongest of warriors, but only because the feeling is mistaken with the presence of Envy. This talent simply makes the user unable to be affected by passive skills such as Seduction, Auras, and make the user appear as a void when seers try the look into his future. Naturally, Seers would just see a big void where Jasper's energy should be, so even if his energy had gone critically low, the seer could still see him. Another benefit is that he would no longer have a scent.
Talent Weakness: Jasper can no longer use or learn A Ranked+ attacks of his element.
How did the character get this talent?: After holding Envy , Jasper retained a bit of her energy, thus creating a watered down version of her nullifying ability.
PostPosted: Wed Jul 03, 2013 5:58 am


Hiro Allday Errday
RPC Name: Jasper Cintere
Rank: Master
Bloodline & Class: Incubus and Paladin
Talent Description: The Void
The very presence of one that is both present and absent can often bring fear to even the strongest of warriors, but only because the feeling is mistaken with the presence of Envy. This talent simply makes the user unable to be affected by passive skills such as Seduction, Auras, and make the user appear as a void when seers try the look into his future. Naturally, Seers would just see a big void where Jasper's energy should be, so even if his energy had gone critically low, the seer could still see him. Another benefit is that he would no longer have a scent.
Talent Weakness: Jasper can no longer use or learn A Ranked+ attacks of his element.
How did the character get this talent?: After holding Envy , Jasper retained a bit of her energy, thus creating a watered down version of her nullifying ability.


Are you keeping this talent idea? I feel like you said to me that you may want to make something better, right?

The Wild Hunt

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PostPosted: Mon Jul 08, 2013 2:37 pm


RPC Name: Hadrian Forthwind
Rank: Trainee
Bloodline & Class: Human/Gunslinger/Mechanist
Talent Description: Adamus was genetically inferior from the beginning. He was not super strong like the werewolves, he couldn't use special cloth like the white nightmares. Because of this, his focused training has allowed him to completely master two classes, as well as gaining the bonuses and weaknesses of both. This includes their stat modifiers.
Talent Weakness: He is a human. He can have only one genetic modifier, and he loses the potentially fearsome power that many of the bloodlines have. He isn't as inherently fast or strong as they are, and many of their skills are more potent than his.
How did the character get this talent?: He was born as a human, and a rather bland one at that. His body doesn't have the correct gene pool to allow for genetic modification.
Sample: (at least ten sentences)


To put it simply, he can have two complete classes, but is forced to be a human with only one genetic modification slot.
PostPosted: Mon Jul 08, 2013 2:48 pm


xXThe_Epic_MuffinXx
RPC Name: Hadrian Forthwind
Rank: Trainee
Bloodline & Class: Human/Gunslinger/Mechanist
Talent Description: Adamus was genetically inferior from the beginning. He was not super strong like the werewolves, he couldn't use special cloth like the white nightmares. Because of this, his focused training has allowed him to completely master two classes, as well as gaining the bonuses and weaknesses of both. This includes their stat modifiers.
Talent Weakness: He is a human. He can have only one genetic modifier, and he loses the potentially fearsome power that many of the bloodlines have. He isn't as inherently fast or strong as they are, and many of their skills are more potent than his.
How did the character get this talent?: He was born as a human, and a rather bland one at that. His body doesn't have the correct gene pool to allow for genetic modification.
Sample: (at least ten sentences)


To put it simply, he can have two complete classes, but is forced to be a human with only one genetic modification slot.

Because are you choosing to completely master a second class, you won't be able to subclass at expert rank. Otherwise, approved.
Though this is better than subclassing, since you dont get the benefits from the other class.

Hiro the Herp

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PostPosted: Mon Jul 08, 2013 3:00 pm


Hiro Allday Errday
xXThe_Epic_MuffinXx
RPC Name: Hadrian Forthwind
Rank: Trainee
Bloodline & Class: Human/Gunslinger/Mechanist
Talent Description: Adamus was genetically inferior from the beginning. He was not super strong like the werewolves, he couldn't use special cloth like the white nightmares. Because of this, his focused training has allowed him to completely master two classes, as well as gaining the bonuses and weaknesses of both. This includes their stat modifiers.
Talent Weakness: He is a human. He can have only one genetic modifier, and he loses the potentially fearsome power that many of the bloodlines have. He isn't as inherently fast or strong as they are, and many of their skills are more potent than his.
How did the character get this talent?: He was born as a human, and a rather bland one at that. His body doesn't have the correct gene pool to allow for genetic modification.
Sample: (at least ten sentences)


To put it simply, he can have two complete classes, but is forced to be a human with only one genetic modification slot.

Because are you choosing to completely master a second class, you won't be able to subclass at expert rank. Otherwise, approved.
Though this is better than subclassing, since you dont get the benefits from the other class.
I was gonna put that in, but I forgot. Lol
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