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Posted: Mon Oct 17, 2011 5:56 pm
RPC Name: Undecided for now... just calling him Jecht until I can come up something better Rank: Trainee Bloodline & Class: Seer / Cleric Talent Description: The talent is two-fold. First, Jecht has switched out his ability to use bows to be able to completely master his staff style of combat. (Master Staff style) And due to his barbaric upbringing in the Anderfels, the normal reduction of -1/-1 due to being a cleric is null. Talent Weakness: As stated before, Jecht lost the ability to use bows to master using his staff (No bow styles). How did the character get this talent?: He gained his Staff-play from years on the road before finally settling down in his new home. As for the feeling the intentions of people around him, he can pick up on the small details from his 'Sight' and then conclude how said person feels, like if they want to fight, if they don't, if they want to run, if they want to cheap shot, etc. Sample: Jecht merely passed through town. Some were fearful of his eyes. Some just wanted him gone. He grinned slightly, because at least here no one had the balls to attack him. Many were just... nervous. That's when he sensed it... Hostility. It was coming from the right of him. The actual source was vague enough to be hidden, but he did manage to use his staff to casually yet quickly block the small rock thrown at him. Huh... the hostility turned to fear. Good. Jecht merely flashed a small smile before continuing on, and di so until the town was well behind him.
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Posted: Tue Oct 18, 2011 3:50 am
RPC Name: Dom Vaughn Vanderlaske Rank: Trainee Bloodline & Class: Human Mechanist Talent Description: This talent increases the speed Dom learns and constructs (#ofPosts/2), allows him to construct complicated things from the start, and even allow him to control his machines in other areas. Talent Weakness: His stats drop down to 1/1, and he loses his element. How did the character get this talent?: Dom is sick. But this doesn't matter to him. He figured if he could make machines, he could make up for his lack of strength. Sample: Would I need said sample for something that has no visible effect like other skills? I mean, I'll make one if need be. I'm just getting it out real quick.
I'm not done just yet, but I want Opinions.
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Posted: Tue Oct 18, 2011 10:05 am
@Tenchi: I can see the style trade-off but there's no downside to the stat gain.
@Urban: first, he would need to construct something to monitor and control these constructs over any distance. And it wouldn't get the talent's perk. next, there's a reason lower ranks can't make more complex things. Maybe make it where at novice it all opens up for you? I see no problem with the learning/constructing perk though.
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Posted: Tue Oct 18, 2011 1:26 pm
RPC Name: Undecided for now... just calling him Jecht until I can come up something better Rank: Trainee Bloodline & Class: Seer / Cleric (Biochemist sub-class once able) Talent Description: The talent is two-fold. First, Jecht has switched out his ability to use bows to be able to completely master his staff style of combat. (Master Staff style) And due to his barbaric upbringing in the Anderfels, he gains +2/+2 (+1/+1 if that is too much, but then regains the use of plant-traps). Talent Weakness: As stated before, Jecht lost the ability to use bows to master using his staff (No bow styles). And as for his upbringing in the Anderfels and its people's beliefs, Jecht cannot dabble in Golem Creation: Minions , Chemical Coat, Chemical Bond, or any plant-trap skill of the Biochemist, effectively reducing his skill set to object summonings, living summonings, and self-made creations. How did the character get this talent?: He gained his Staff-play from years on the road before finally settling down in his new home. As for the ability to use some Biochemist skills and not others, it's a matter of his upbringing within his native lands. He was guided as to what was needed and what wasn't. Living weapons were more potant than bringing plants to life. Being able to equip yourself at any time trumped modifying your body. So instead of modifying his body with experiments, he had to tone his body and instincts the hard way. Sample: Jecht merely passed through town. Some were fearful of his eyes. Some just wanted him gone. He grinned slightly, because at least here no one had the balls to attack him. Many were just... nervous. That's when he sensed it... Hostility. It was coming from the right of him. The actual source was vague enough to be hidden, but he did manage to use his staff to casually yet quickly block the small rock thrown at him. Huh... the hostility turned to fear. Good. Jecht merely flashed a small smile before continuing on, and di so until the town was well behind him.
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Posted: Tue Oct 18, 2011 2:06 pm
SorceressJacklyn @Tenchi: I can see the style trade-off but there's no downside to the stat gain. @Urban: first, he would need to construct something to monitor and control these constructs over any distance. And it wouldn't get the talent's perk. next, there's a reason lower ranks can't make more complex things. Maybe make it where at novice it all opens up for you? I see no problem with the learning/constructing perk though. It just so happens I have a construct in mind, LEADER, who will play the role of the conduit between Dom and the other machines. I didn't mean it like he'd be learning stuff of higher ranks, although that's a fantastic idea! Things are coming together nicely!
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Posted: Wed Oct 19, 2011 3:39 am
RPC Name: Dom Vaughn Vanderlaske Rank: Trainee Bloodline & Class: Human Mechanist Talent Description: This talent decreases the time it takes Dom to learn and construct (#ofPosts/3), it increases his machine limit by a whopping 3, it allows him to ignore the learning limits of his rank, and finally gives him the ability to control his machines in an almost international scale through a single construct (LEADER). Talent Weakness: His stats drop down to 1/1, and he loses his element. He also can't wear heavy armor because of his lack of strength. How did the character get this talent?: Dom is sick. But this doesn't matter to him. He figured if he could make machines, he could make up for his lack of strength. Sample: Would I need said sample for something that has no visible effect like other skills? I mean, I'll make one if need be. I'm just getting it out real quick.
LEADER, the conduit, is going to be a separate project I'll make in the future, but I just want it to be known I'm still using him so that I may control the other Bots around him.
I'm also not allowing Dom to wear heavy armor. Apparently, that is in fact a weakness. Mechanists were suppose to wear heavy armor. This'll probably have to be nerfed, but that's cool.
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Posted: Wed Oct 19, 2011 11:35 am
@Tenchi: I will only approve this if you don't gain the stat boost until you gain your subclass.
@Urban: LEADER would need to be created under normal rules. No perks to him. And for the ignore learning limits, it should be limited to the actual creation and addon skills. Which would open up at Novice since he's still a trainee. And why change the learning perk to 1/3 now?
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Posted: Wed Oct 19, 2011 2:09 pm
Ehh, pushing for it to be as helpful as possible (I considered something like reducing what the actual learning rank is, but decided against it because halves/thirds is better, unless you go down several ranks). I can deal with making LEADER under normal circumstances. I can agree with the "No Limits" part on Add-Ons and Creation (Cause that's all I have, remember?) I just remembered, we have sub-classes. I must revise this talent further! And as it stands, LEADER will most likely be somewhat of a literal representation of Dom, as I'm considering giving him add-on's, or rather the ability to have add-On's. RPC Name: Dom Vaughn Vanderlaske Rank: Trainee Bloodline & Class: Human Mechanist Talent Description:Decreases the time it takes Dom to learn and construct (#ofPosts/2) Increases his machine limit by a whopping 3 Allows him to ignore the learning limits of his Rank for Machines and Add-On's, as well as the limits of the skills Gives him the ability to control his machines in an almost international scale through a single construct (LEADER). Gives a bit of breathing room when it comes to the complexity of machines and the like Talent Weakness: Dom's stats drop down to 1/1 Dom loses his element Dom can no longer wear heavy armor because of his lack of strength. LEADER must be made without the bonus from this Talent None of the benefits kick in until Novice How did the character get this talent?: Dom is extremely sick, sapping his body of most of his muscle. He decided that he wasn't going to let his illness stop him from reaching greatness. Notes: Learning curve applies to Explosives The division takes place before penalties If someone of a higher rank teaches Dom a skill, no matter what rank the skill is, the difference in ranks still applies. It is done.
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Posted: Tue Oct 25, 2011 9:42 am
@Urban: So long as this doesn't kick in until Novice, it's approved.
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Posted: Tue Nov 01, 2011 3:51 pm
RPC Name: Vivien Bishop Rank: trainee Bloodline & Class: Werewolf Ninja Talent Description: Chi Reading Through extensive training of the mind and body, Vivien has learned to read the flow of energy, or Chi, in one's body. Using this, she is able to track targets long distances and "see" in total darkness. Along with the knowledge of how the body and energy flow works, one is able to remove limits on their own body and use it more to it's fullest, giving Vivien +1 to both stats and a special skill allowing her to break the limits on her own body.
Chi Release C-rank Vivien breaks the limits of her mind and body, increasing her Str and Speed by 3 and restoring her energy to full for 5 posts. After this 5 post assault, her Str and Spd drop by 3, and her remaining energy is dropped to half of the amount it was before she used the skill for 7 posts. [special note: This skill takes no energy to use and may only be used once per fight.]
Talent Weakness: When focusing on one's chi, her other senses become less aware, dropping them to below that of a normal human.
How did the character get this talent?: While exiled from her old town, Vivien traveled the woods for a period of time. In this time, she had to gather food and other resourses, and though her sense of smell was incredible, a simple downwind draft could easily break a trail. She needed to find a new way of searching for food, and over many months, she became able to track one's energy and life force.
Sample: [seeing as it's simple to understand, upon request]
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klgirebdnchajdelfianemdke
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Posted: Tue Nov 01, 2011 4:54 pm
I do believe this is from a already made Hand-to-hand style in this guild, accept for the strength and speed boost. So, go learn that style >.>
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Posted: Tue Nov 01, 2011 4:58 pm
Antonio Kage Inferni I do believe this is from a already made Hand-to-hand style in this guild, accept for the strength and speed boost. So, go learn that style >.> it's not.... I'ts actually inspired by Lan-fan and Fu from FMA.... so no, I wont go Learn the style, I want the talent
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klgirebdnchajdelfianemdke
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Posted: Tue Nov 01, 2011 5:03 pm
Snuff that Muffin Antonio Kage Inferni I do believe this is from a already made Hand-to-hand style in this guild, accept for the strength and speed boost. So, go learn that style >.> it's not.... I'ts actually inspired by Lan-fan and Fu from FMA.... so no, I wont go Learn the style, I want the talent Chi reading is the same exact thing as Chi Sense, except you are getting it for free, you don't have a limit to it, and it gives you +1+1. Denied on those grounds, take it up with Jacky if you don't like my ruling.
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Posted: Tue Nov 01, 2011 5:09 pm
Antonio Kage Inferni Snuff that Muffin Antonio Kage Inferni I do believe this is from a already made Hand-to-hand style in this guild, accept for the strength and speed boost. So, go learn that style >.> it's not.... I'ts actually inspired by Lan-fan and Fu from FMA.... so no, I wont go Learn the style, I want the talent Chi reading is the same exact thing as Chi Sense, except you are getting it for free, you don't have a limit to it, and it gives you +1+1. Denied on those grounds, take it up with Jacky if you don't like my ruling. yes, it may be the same thing, but it's more logical for my RPC to gain the ability through this measure. A ninja isnt meant to be a close, hand to hand fighter, so learning a hand to hand style is just a waste of time. but you know what, I'm not dealing with a hypocrite, I think I'll pull the same move you always pull when someone says no... um, I honestly dont feel you have any room to judge me, seeing as both of us are crew....
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klgirebdnchajdelfianemdke
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Posted: Tue Nov 01, 2011 5:11 pm
Snuff that Muffin Antonio Kage Inferni Snuff that Muffin Antonio Kage Inferni I do believe this is from a already made Hand-to-hand style in this guild, accept for the strength and speed boost. So, go learn that style >.> it's not.... I'ts actually inspired by Lan-fan and Fu from FMA.... so no, I wont go Learn the style, I want the talent Chi reading is the same exact thing as Chi Sense, except you are getting it for free, you don't have a limit to it, and it gives you +1+1. Denied on those grounds, take it up with Jacky if you don't like my ruling. yes, it may be the same thing, but it's more logical for my RPC to gain the ability through this measure. A ninja isnt meant to be a close, hand to hand fighter, so learning a hand to hand style is just a waste of time. but you know what, I'm not dealing with a hypocrite, I think I'll pull the same move you always pull when someone says no... um, I honestly dont feel you have any room to judge me, seeing as both of us are crew.... I don't use that one, and I never have. Shall I bring in Jacky, I think I shall.
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