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Reply ALICE Online Beta (Emily Marneth)
[rp] First Floor: Gloomwood Goto Page: [] [<<] [<] 1 2 3 ... 49 50 51 52 53 54 ... 62 63 64 65 [>] [>>] [»|]

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rotabyss rolled 2 100-sided dice: 30, 21 Total: 51 (2-200)

rotabyss
Crew

PostPosted: Thu Jun 02, 2016 11:18 pm


Roll1 30+90= 120+32= 152+3= 155*1.5= 232*1.25= 290 THSS
Roll2 0

Name:Rota
Level:18
HP: 372/380
AP: 5/21
LP: 0/2
Witch's Brews 1/2
Turns active 6/10
Double Strike 12

While he wasn't yet gassed, Rota decided that this was the time to start recovering again. He let the aura dissolve as Neo Abyssian continued its song of death on the boar, just participating in an extended solo this time. There was no telling how long this fight was going to take, and it was taking everything Rota had to keep up a consistent assault up, but it was all going to be worth it in the end. Any adventurer knows that the most powerful monsters hide the best treasures, and this was the strongest monster he had ever seen.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +2 to all rolls while in groups
: +1 to THSS

Current equipment:

Main hand:Neo Abyssian
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:
Off-hand
Emily Marneth rolled 4 100-sided dice: 87, 65, 52, 23 Total: 227 (4-400)
PostPosted: Thu Jun 02, 2016 11:48 pm


((Alyx 1,2 SAGB 3,4

Alyx has aggro for 6 more rounds

21-50=Rota
51-80=Alyx
81-85=Rota
86-90=Alyx))

Name: Alyxandeyr
Level: 20
HP: 421
AP: 34
LP: 0
8-1=7 rounds of +25% combat rolls

B1
HP: Rota killed it
B2
HP: Rota killed it
B3
HP: Rota killed it

-35 to all combat rolls
1 bleed damage for 3 rounds
1-25 will turn to flee (2)
26-50: defend
51-100: attack

GoldenBoar
HP: 200
roll3: -35/2=-18+17=-1

Augmented Golden Boar
HP: 400-120=280
roll3: -1+17=+16

Septuple Augmented Golden Boar
HP: 22665-34-34-34-17-4=22545-131=22414
-4 for 6 | -34 for 5 | -34 for 4 | -34 for 3 | -17 for 2 | -4 for 1
roll3: 111
1-20: defend 150% (multiply calculated roll3 by 150%)
21-80: attack
81-90: rage (attack with an additional +20 to attack)
91-100: Light storm (attack all characters with +20 attack, multiplied by 150%)



Alyx
45+85+66+3=199*1.875=373 block
0
SAGB
70+111+20=201*.95=190 attack 95 defense
44=attack Alyx
Rota
30+90+32+3=155*1.875=290 THSS
21

Alyx
373-95=278/8=34/5=Alyx has aggro for 6 rounds
SAGB
190-(373/2=186)=4-27=mitigated by Alyx' Armor
Rota
290-95=195/4=48+83=131 damage to SAGB


Alyx slammed his shield into the boar's... Let's call it a 'face'... hard enough to rock the creature, but not hard enough to deal any damage. Instead, he was repaid for his efforts in anger and laser-like focus. He wasn't quite sure how long he'd have its attention, but he was absolutely positive that he had it at this exact moment. Taking advantage of that attention, Alyx raised his shield and braced himself for the impacts that he knew were going to be coming. He needed to build up some momentum so that he could keep this show moving forward at a pace that wouldn't fossilize the players involved. He was worried that his poison would not be sufficient, and that he and Rota might have to rely on entropy, and the creature's inevitable heat-death to claim victory.

Current skills in use:
block: 85 (150%)
Evasion: 23
Heavy armor: 23
Endurance: 62
Current active titles:
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls

Current equipment:
Main hand:Name: Gloomfang
Description: A legendary straight sword harvested by Alyxandeyr, the Gloomking, from slaying a Gloomweave Spider. The blade, which sprouts from the mouth of a small gloomweave spider, glistens with a sickening sheen, venom permanently coating its silvery-purple edge. The hilt of the sword features a sickly crossguard, the legs of the spider curling upward toward the blade. When Alyx wraps his fingers around the silk-covered hilt, the legs of the spider constrict with the crepitant sound of old bones to secure the weapon to his fist.
Dropped by: Gloomweave Spider
Type: One Hand Straight Sword
+198 roll1 (196.88 )
+153.89 damage
+15.2 poison for 6 rounds
durability: 100/100.14
Upgrade: 1/55 (+1.25 roll1)
Chroma: 0/1
Off-hand: Name: Aegis of the Usurper
Description: A legendary shield harvested by Alyxandeyr, the Gloomking, from a gloomweave spider. The shield is a preserved gloomweave spider carapace. The fangs of the spider thrust forward past the wearer's fist, and the spinneret extends to protect Alyxandeyr past his left elbow. When held at rest, the point of the shield rises almost to Alyx' shoulder. The eyes of the spider shine softly, watching his enemies, and the fangs glisten with venom.
Type: shield
+66.65 roll1
damage capacity: 57.98
poison: +2 for 6 rounds
Durability: 46/46.15
Upgrade: 1/54
Chroma: 0/1
Head: Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects
Upper armor: Heavy Gloombeetle Upper
Crafted by: Alyxandeyr
stat:
damage mitigation: 24 | 54
damage reduction: 1 | 3
upgrade: 0/14
Lower armor: Heavy Gloombeetle Lower
Crafted by: Alyxandeyr
stat:
damage mitigation: 22 | 49
damage reduction: 1 | 3
upgrade: 0/11
Ring1: Gloombeetle Ring:
Type: Ring
+1 damage reduction per attack while worn.
Ring2: Gloomrat Ring:
Type: Ring
+2 poison damage per round per attack while worn
Ring3: Bone Ring:
A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.
Ring4:
Necklace:
Trophy: Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
Combat pet:
Utility pet:


Second set:

Main hand: Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26
Off-hand Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11


Emily Marneth

Captain


rotabyss
Crew

PostPosted: Fri Jun 10, 2016 10:27 pm


((******** double post))
rotabyss rolled 2 100-sided dice: 28, 9 Total: 37 (2-200)
PostPosted: Fri Jun 10, 2016 10:29 pm


Roll1 28+90= 118+32= 150+3= 153*1.5= 229*1.25= 286 THSS
Roll2 0

Name:Rota
Level:18
HP: 373/380
AP: 24/21
LP: 0/2
Witch's Brews 1/2
Turns active 5/10

The hits from the demon warrior remained consistent and, hopefully, decisive as his blade plunged once more into the boar's flesh. Is flesh an appropriate word here? It was pretty much a blinding expanse of prismatic light, the existence of skin was not one that was easily confirmed. Rota cocked back for another swing as he smiled. "So was this the thing we'd never fought before, or just a happy accident?" the ridiculousness of the situation was not lost on the warrior as he followed the swing through. He needed to bring his stamina back up if they were ever going to beat this thing with any sort of speed.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +2 to all rolls while in groups
: +1 to THSS

Current equipment:

Main hand:Neo Abyssian
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:
Off-hand

rotabyss
Crew

Emily Marneth rolled 4 100-sided dice: 42, 67, 83, 98 Total: 290 (4-400)


Emily Marneth

Captain

PostPosted: Fri Jun 10, 2016 11:15 pm


((Alyx 1,2 SAGB 3,4

Alyx has aggro for 5 more rounds

21-50=Rota
51-80=Alyx
81-85=Rota
86-90=Alyx))

Name: Alyxandeyr
Level: 20
HP: 421
AP: 34+17=51
LP: 0
7-1=6 rounds of +25% combat rolls

B1
HP: Rota killed it
B2
HP: Rota killed it
B3
HP: Rota killed it

-35 to all combat rolls
1 bleed damage for 3 rounds
1-25 will turn to flee (2)
26-50: defend
51-100: attack

GoldenBoar
HP: 200
roll3: -35/2=-18+17=-1

Augmented Golden Boar
HP: 400-120=280
roll3: -1+17=+16

Septuple Augmented Golden Boar
HP: 22414-4-34-34-34-17-4=22287-134=22153
-4 for 5 | -34 for 4 | -34 for 3 | -34 for 2 | -17 for 1
roll3: 111
1-20: defend 150% (multiply calculated roll3 by 150%)
21-80: attack
81-90: rage (attack with an additional +20 to attack)
91-100: Light storm (attack all characters with +20 attack, multiplied by 150%)



Alyx
87+85+66+3=181*1.5=271*1.25=338 block
0
SAGB
52+111=163 attack 81 defense
23=attack Alyx
Rota
28+90+32+3=153*1.5=229*1.25=286 THSS
0

Alyx
338-163=175=blocked by Alyx
Rota
286-81=205/4=51+83=134 damage to SAGB


Rota's strike went home and Alyx was again surprised by how little they were actually doing to this behemoth. They were making such little progress that Alyx wondered what sort of worth there would be in sticking this fight out. Naturally, they were going to have to deal with this thing. They couldn't run away and leave it here; that would be irresponsible. So they'd have to tough it out and whittle this nebula into a single, burned out star. It would take just a little more time than they'd thought.

"Well, honestly, I was thinking something like this, but bigger." Alyx chuckled and braced himself behind his shield again, preparing for another attack. At least he could hold its attention. It hit way to hard to allow it to run amok.

THIS ROUND:

Alyx
42+85+85+3=215*1.875=403 block
0
SAGB
83+20+111=214 attack 107 defense
98=light storm, +20 to roll3 for three rounds


SAGB
214-403=-189=blocked by Alyx

Current skills in use:
block: 85 (150%)
Evasion: 23
Heavy armor: 23
Endurance: 62
Current active titles:
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls

Current equipment:
Main hand:Name: Gloomfang
Description: A legendary straight sword harvested by Alyxandeyr, the Gloomking, from slaying a Gloomweave Spider. The blade, which sprouts from the mouth of a small gloomweave spider, glistens with a sickening sheen, venom permanently coating its silvery-purple edge. The hilt of the sword features a sickly crossguard, the legs of the spider curling upward toward the blade. When Alyx wraps his fingers around the silk-covered hilt, the legs of the spider constrict with the crepitant sound of old bones to secure the weapon to his fist.
Dropped by: Gloomweave Spider
Type: One Hand Straight Sword
+198 roll1 (196.88 )
+153.89 damage
+15.2 poison for 6 rounds
durability: 100/100.14
Upgrade: 1/55 (+1.25 roll1)
Chroma: 0/1
Off-hand: Name: Aegis of the Usurper
Description: A legendary shield harvested by Alyxandeyr, the Gloomking, from a gloomweave spider. The shield is a preserved gloomweave spider carapace. The fangs of the spider thrust forward past the wearer's fist, and the spinneret extends to protect Alyxandeyr past his left elbow. When held at rest, the point of the shield rises almost to Alyx' shoulder. The eyes of the spider shine softly, watching his enemies, and the fangs glisten with venom.
Type: shield
+66.65 roll1
damage capacity: 57.98
poison: +2 for 6 rounds
Durability: 46/46.15
Upgrade: 1/54
Chroma: 0/1
Head: Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects
Upper armor: Heavy Gloombeetle Upper
Crafted by: Alyxandeyr
stat:
damage mitigation: 24 | 54
damage reduction: 1 | 3
upgrade: 0/14
Lower armor: Heavy Gloombeetle Lower
Crafted by: Alyxandeyr
stat:
damage mitigation: 22 | 49
damage reduction: 1 | 3
upgrade: 0/11
Ring1: Gloombeetle Ring:
Type: Ring
+1 damage reduction per attack while worn.
Ring2: Gloomrat Ring:
Type: Ring
+2 poison damage per round per attack while worn
Ring3: Bone Ring:
A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.
Ring4:
Necklace:
Trophy: Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
Combat pet:
Utility pet:


Second set:

Main hand: Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26
Off-hand Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11
rotabyss rolled 3 100-sided dice: 79, 78, 80 Total: 237 (3-300)
PostPosted: Sat Jun 11, 2016 2:46 am


Roll1 79+90= 169+32= 201+3= 204*1.5= 306*1.25= 382 THSS
Roll1(2) 78-1= 77+90= 167+32= 199+3= 202*1.5= 303*1.25=378 THSS
Roll2 0

Name:Rota
Level:18
HP: 374/380
AP: 33/21
LP: 0/2
Witch's Brews 1/2
Turns active 4/10
Double Strike 12

Rota continued to pound on the aura boar and bring up his own stamina. he was finally back at a point that he felt comfortable letting loose again. As his blade shone a vibrant red, The 'Boar' reeled back and let out another astral shriek as it rained light down from the heavens. He prepared to take yet another bolt as Croire shuddered in fear a bit. "You need to look alive, Croire. Remember what I told you." She cinched up he glasses and looked determined as she hid in Rota's breastplate and braced for impact as he cleaved into the beast.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +2 to all rolls while in groups
: +1 to THSS

Current equipment:

Main hand:Neo Abyssian
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:
Off-hand

rotabyss
Crew

Emily Marneth rolled 4 100-sided dice: 80, 92, 25, 28 Total: 225 (4-400)


Emily Marneth

Captain

PostPosted: Sat Jun 11, 2016 3:16 am


((Alyx 1,2 SAGB 3,4

Alyx has aggro for 4 more rounds

21-50=Rota
51-80=Alyx
81-85=Rota
86-90=Alyx))

Name: Alyxandeyr
Level: 20
HP: 421
AP: 51+18=99-9
thrust +11
+22 roll1, +5 damage

LP: 0
6-1=5 rounds of +25% combat rolls

OHSS Arte: Thrust
add 10 to your attack roll as you deliver a vicious thrust. Can be increased in power 11 times. Each level adds +2 roll1, every even level increases damage by +1. Each odd level costs 1 AP.
AP: 3

B1
HP: Rota killed it
B2
HP: Rota killed it
B3
HP: Rota killed it

-35 to all combat rolls
1 bleed damage for 3 rounds
1-25 will turn to flee (2)
26-50: defend
51-100: attack

GoldenBoar
HP: 200
roll3: -35/2=-18+17=-1

Augmented Golden Boar
HP: 400-120=280
roll3: -1+17=+16

Septuple Augmented Golden Boar
HP: 22153-4-34-34-34-17=22030-301=21729
-4 for 5 | -34 for 4 | -34 for 3 | -34 for 2 | -17 for 1
roll3: 111
1-20: defend 150% (multiply calculated roll3 by 150%)
21-80: attack
81-90: rage (attack with an additional +20 to attack)
91-100: Light storm (attack all characters with +20 attack, multiplied by 150%)



Alyx
42+85+85+3=215*1.875=403 block
0
SAGB
83+20+111=214 attack 107 defense
98=light storm, +20 to roll3 for three rounds
Rota
79+90+32+3=204*1.875=382 THSS
78+90+32+3-1=202*1.875=378 THSS

SAGB
214-403=-189=blocked by Alyx
214/4=53-26=27 damage to Rota
Rota
382-107=275/4=68+83=151
378-107=271/4=67+83=150+151=301 damage to SAGB


Alyx took the light storm extremely well, actually, and the blast of light exploded around him without damaging him in the least. He almost seemed to absorb it, drawing as much strength from the blast as he did. It was about time to start dealing damage again, and Alyx' highest level arte was thrust. He really wanted to level that arte to its maximum, so he'd spend this wonderful opportunity to do just that. He charged Gloomfang with a burst of light and prepared to drive the point home. He could afford a little bit of risk, with how well they were doing, and every little bit of damage was going to help destroy this monstrosity.

THIS ROUND:

Alyx
80+85+85+3+22=275*1.875=515 OHSS
0
SAGB
25+20+111=156 attack 78 defense
28=attack Alyx

Alyx
515-78=437/4=109+153+5=267 damage to SAGB, +17 poison damage for 6 rounds
SAGB
156/4=39-27=12 damage to Alyx


Current skills in use:
OHSS: 85 (150%)
Evasion: 23
Heavy armor: 23
Endurance: 62
Current active titles:
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls

Current equipment:
Main hand:Name: Gloomfang
Description: A legendary straight sword harvested by Alyxandeyr, the Gloomking, from slaying a Gloomweave Spider. The blade, which sprouts from the mouth of a small gloomweave spider, glistens with a sickening sheen, venom permanently coating its silvery-purple edge. The hilt of the sword features a sickly crossguard, the legs of the spider curling upward toward the blade. When Alyx wraps his fingers around the silk-covered hilt, the legs of the spider constrict with the crepitant sound of old bones to secure the weapon to his fist.
Dropped by: Gloomweave Spider
Type: One Hand Straight Sword
+198 roll1 (196.88 )
+153.89 damage
+15.2 poison for 6 rounds
durability: 100/100.14
Upgrade: 1/55 (+1.25 roll1)
Chroma: 0/1
Off-hand: Name: Aegis of the Usurper
Description: A legendary shield harvested by Alyxandeyr, the Gloomking, from a gloomweave spider. The shield is a preserved gloomweave spider carapace. The fangs of the spider thrust forward past the wearer's fist, and the spinneret extends to protect Alyxandeyr past his left elbow. When held at rest, the point of the shield rises almost to Alyx' shoulder. The eyes of the spider shine softly, watching his enemies, and the fangs glisten with venom.
Type: shield
+66.65 roll1
damage capacity: 57.98
poison: +2 for 6 rounds
Durability: 46/46.15
Upgrade: 1/54
Chroma: 0/1
Head: Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects
Upper armor: Heavy Gloombeetle Upper
Crafted by: Alyxandeyr
stat:
damage mitigation: 24 | 54
damage reduction: 1 | 3
upgrade: 0/14
Lower armor: Heavy Gloombeetle Lower
Crafted by: Alyxandeyr
stat:
damage mitigation: 22 | 49
damage reduction: 1 | 3
upgrade: 0/11
Ring1: Gloombeetle Ring:
Type: Ring
+1 damage reduction per attack while worn.
Ring2: Gloomrat Ring:
Type: Ring
+2 poison damage per round per attack while worn
Ring3: Bone Ring:
A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.
Ring4:
Necklace:
Trophy: Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
Combat pet:
Utility pet:


Second set:

Main hand: Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26
Off-hand Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11
rotabyss rolled 3 100-sided dice: 70, 49, 83 Total: 202 (3-300)
PostPosted: Sat Jun 11, 2016 3:57 am


Roll1 70+90= 160+32= 192+3= 195*1.5= 292*1.25= 365 THSS
Roll1(2) 49-1= 48+90= 138+32= 170+3= 173*1.5= 259*1.25= 323 THSS
Roll2 0

Name:Rota
Level:18
HP: 348/380
AP: 22/21
LP: 0/2
Witch's Brews 1/2
Turns active 3/10
Double Strike 12

Rota struck hard as he took a bolt square in the back to protect his faerie friend. "Well, despite not being what you intended, this is one hell of a fight!" His blade remained glowing as he struck out at the Boar again. if Alyx was going to just keep it focused on him, he was going to take advantage of its every lapse in judgment. His blade sang through the air as it was hurtled on its way to meet its hapless victim.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +2 to all rolls while in groups
: +1 to THSS

Current equipment:

Main hand:Neo Abyssian
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:
Off-hand

rotabyss
Crew

Emily Marneth rolled 4 100-sided dice: 26, 13, 8, 92 Total: 139 (4-400)


Emily Marneth

Captain

PostPosted: Sun Jun 12, 2016 12:18 am


((Alyx 1,2 SAGB 3,4

Alyx has aggro for 3 more rounds

21-50=Rota
51-80=Alyx
81-85=Rota
86-90=Alyx))

Name: Alyxandeyr
Level: 20
HP: 421-12=409
AP: 90-9=81
thrust +11
+22 roll1, +5 damage

LP: 0
5-1=4 rounds of +25% combat rolls

OHSS Arte: Thrust
add 10 to your attack roll as you deliver a vicious thrust. Can be increased in power 11 times. Each level adds +2 roll1, every even level increases damage by +1. Each odd level costs 1 AP.
AP: 3

B1
HP: Rota killed it
B2
HP: Rota killed it
B3
HP: Rota killed it

-35 to all combat rolls
1 bleed damage for 3 rounds
1-25 will turn to flee (2)
26-50: defend
51-100: attack

GoldenBoar
HP: 200
roll3: -35/2=-18+17=-1

Augmented Golden Boar
HP: 400-120=280
roll3: -1+17=+16

Septuple Augmented Golden Boar
HP: 21729-4-34-34-34-17=21606-267-298=21041
-17 for 6 | -4 for 4 | -34 for 3 | -34 for 2 | -34 for 1
roll3: 111
1-20: defend 150% (multiply calculated roll3 by 150%)
21-80: attack
81-90: rage (attack with an additional +20 to attack)
91-100: Light storm (attack all characters with +20 attack, multiplied by 150%)



Alyx
80+85+85+3+22=275*1.875=515 OHSS
0
SAGB
25+20+111=156 attack 78 defense
28=attack Alyx
Rota
70+90+32+3=195*1.875=365
49+90+32+3-1=173*1.875=324
0

Alyx
515-78=437/4=109+153+5=267 damage to SAGB, +17 poison damage for 6 rounds
SAGB
156/4=39-27=12 damage to Alyx
Rota
365-78=287/4=71+83=154
324-78=246/4=61+83=144+154=298 damage to SAGB


Alyx' blade dug into the monster's essence and Rota's did likewise. The thing seemed not to notice, though, and continued its rampage. Alyx was reconsidering his former approach to this fight. He may need to switch to a strictly defensive stance in order to stick it out. He worried that if the boar got in any really good hits, he could be really hurting toward the end of this fight. His health was still solidly in the green, but he wasn't confident that this creature was a one-trick pony. It could bring any sort of death out of its a** at this point, and Alyx wouldn't be able to call haxx on it; there was just no comparing this thing to any monster that existed in the game. Hell, you could hardly compare it to Alyx and Rota. For now, he'd get in a few more hits. But he'd keep an eye on his health bar and make sure to be ready for the paradigm shift.

THIS ROUND:

Alyx
26+85+85+3+22=221*1.875=414 OHSS
0
SAGB
8+20+20+111=159*1.5*.95=226 attack 113 defense
92=light storm

Alyx
414-113=301/4=75+5+153=233 damage to SAGB, 17 poison for 6 rounds
SAGB
226/4=56-27=29 damage to Alyx


Current skills in use:
OHSS: 85 (150%)
Evasion: 23
Heavy armor: 23
Endurance: 62
Current active titles:
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls

Current equipment:
Main hand:Name: Gloomfang
Description: A legendary straight sword harvested by Alyxandeyr, the Gloomking, from slaying a Gloomweave Spider. The blade, which sprouts from the mouth of a small gloomweave spider, glistens with a sickening sheen, venom permanently coating its silvery-purple edge. The hilt of the sword features a sickly crossguard, the legs of the spider curling upward toward the blade. When Alyx wraps his fingers around the silk-covered hilt, the legs of the spider constrict with the crepitant sound of old bones to secure the weapon to his fist.
Dropped by: Gloomweave Spider
Type: One Hand Straight Sword
+198 roll1 (196.88 )
+153.89 damage
+15.2 poison for 6 rounds
durability: 100/100.14
Upgrade: 1/55 (+1.25 roll1)
Chroma: 0/1
Off-hand: Name: Aegis of the Usurper
Description: A legendary shield harvested by Alyxandeyr, the Gloomking, from a gloomweave spider. The shield is a preserved gloomweave spider carapace. The fangs of the spider thrust forward past the wearer's fist, and the spinneret extends to protect Alyxandeyr past his left elbow. When held at rest, the point of the shield rises almost to Alyx' shoulder. The eyes of the spider shine softly, watching his enemies, and the fangs glisten with venom.
Type: shield
+66.65 roll1
damage capacity: 57.98
poison: +2 for 6 rounds
Durability: 46/46.15
Upgrade: 1/54
Chroma: 0/1
Head: Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects
Upper armor: Heavy Gloombeetle Upper
Crafted by: Alyxandeyr
stat:
damage mitigation: 24 | 54
damage reduction: 1 | 3
upgrade: 0/14
Lower armor: Heavy Gloombeetle Lower
Crafted by: Alyxandeyr
stat:
damage mitigation: 22 | 49
damage reduction: 1 | 3
upgrade: 0/11
Ring1: Gloombeetle Ring:
Type: Ring
+1 damage reduction per attack while worn.
Ring2: Gloomrat Ring:
Type: Ring
+2 poison damage per round per attack while worn
Ring3: Bone Ring:
A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.
Ring4:
Necklace:
Trophy: Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
Combat pet:
Utility pet:


Second set:

Main hand: Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26
Off-hand Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11
rotabyss rolled 3 100-sided dice: 18, 3, 78 Total: 99 (3-300)
PostPosted: Sun Jun 12, 2016 12:38 am


Roll1 18+90= 108+32= 140+3= 143*1.5= 214*1.25= 267 THSS
Roll1(2) 3-1= 2+90= 92+32= 124+3= 127*1.5= 190*1.25= 237 THSS
Roll2 0

Name:Rota
Level:18
HP: 359/390
AP: 11/21
LP: 0/2
Witch's Brews 1/2
Turns active 2/10
Double Strike 12

Rota could feel the power start to drain from his body. the added strength was beginning to wear off. But as long as the boar was going to keep itself open, he was going to keep doing his damnedest to hack it to pieces. Despite the continuously raining light, he needed to press on with his offensive and prepared for whatever hit was about to come his way. He knew that he could take the hits this thing was dishing out. he just needed to be patient with the fight and stay focused on the task at hand. This HAD to be doable, and he would be the one to make it happen.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +2 to all rolls while in groups
: +1 to THSS

Current equipment:

Main hand:Neo Abyssian
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:
Off-hand

rotabyss
Crew

Emily Marneth rolled 4 100-sided dice: 60, 18, 98, 64 Total: 240 (4-400)


Emily Marneth

Captain

PostPosted: Sun Jun 12, 2016 12:59 am


((Alyx 1,2 SAGB 3,4

Alyx has aggro for 2 more rounds

21-50=Rota
51-80=Alyx
81-85=Rota
86-90=Alyx))

Name: Alyxandeyr
Level: 20
HP: 409-29=380
AP: 81-5=76
Stagger
LP: 0
4-1=3 rounds of +25% combat rolls

Block Arte: Stagger
using your shield as a weapon, you can bash the enemy, disrupting their momentum. Instead of dealing damage, the enemy takes the amount of damage that would have ordinarily been dealt as a penalty to their next roll3.

While shield bashing, the user has 1/2 the amount of their total block as normal, and deal 1/2 as much damage as a normal.
Cost: 5 AP

B1
HP: Rota killed it
B2
HP: Rota killed it
B3
HP: Rota killed it

-35 to all combat rolls
1 bleed damage for 3 rounds
1-25 will turn to flee (2)
26-50: defend
51-100: attack

GoldenBoar
HP: 200
roll3: -35/2=-18+17=-1

Augmented Golden Boar
HP: 400-120=280
roll3: -1+17=+16

Septuple Augmented Golden Boar
HP: 21041-17-4-34-34-34=20918-233-235=20450
-17 for 6 | -17 for 5 | -4 for 3 | -34 for 2 | -34 for 1
roll3: 111
1-20: defend 150% (multiply calculated roll3 by 150%)
21-80: attack
81-90: rage (attack with an additional +20 to attack)
91-100: Light storm (attack all characters with +20 attack, multiplied by 150%)



Alyx
26+85+85+3+22=221*1.875=414 OHSS
0
SAGB
8+20+20+111=159*1.5*.95=226 attack 113 defense
92=light storm
Rota
18+90+32+3=143*1.875=268
3+90+32+3-1=127*1.875=238
0

Alyx
414-113=301/4=75+5+153=233 damage to SAGB, 17 poison for 6 rounds
SAGB
226/4=56-27=29 damage to Alyx
226/4=56-26=30 damage to Rota
Rota
268-113=155/4=38+83=121
238-113=125/4=31+83=114+121=235 damage to SAGB


Alyx took a horrible hit. It was harder than anything he'd been hit with in a very long time. The monster was suddenly striking like it had forgotten its damage algorithm and finally figured out where it had left it. Alyx had to go on the defensive at least somewhat. Lifting his shield, he decided that he'd give Rota a better opportunity, since the swordsman's aim seemed to be wearing out. Alyx didn't blame him: this thing was a monster. This was an exhausting ordeal, but the glorious vision of unimaginable treasures kept Alyx moving forward. This was just the same as the time he'd first fought the gloomqueen. He just had to keep on fighting, and everything would work out for the best.

THIS ROUND

Alyx
60+85+66+3=214*1.875=401 blattack, 200 block
0
SAGB
98+20+111=229*.95=217 attack 108 defense
64


Alyx
401-108=293/8=36 penalty to next roll3, -4 poison for 6 rounds.
SAGB
217-200=17/4=4-(57*.75)=blocked by Alyx


Current skills in use:
block: 85 (150%)
Evasion: 23
Heavy armor: 23
Endurance: 62
Current active titles:
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls

Current equipment:
Main hand:Name: Gloomfang
Description: A legendary straight sword harvested by Alyxandeyr, the Gloomking, from slaying a Gloomweave Spider. The blade, which sprouts from the mouth of a small gloomweave spider, glistens with a sickening sheen, venom permanently coating its silvery-purple edge. The hilt of the sword features a sickly crossguard, the legs of the spider curling upward toward the blade. When Alyx wraps his fingers around the silk-covered hilt, the legs of the spider constrict with the crepitant sound of old bones to secure the weapon to his fist.
Dropped by: Gloomweave Spider
Type: One Hand Straight Sword
+198 roll1 (196.88 )
+153.89 damage
+15.2 poison for 6 rounds
durability: 100/100.14
Upgrade: 1/55 (+1.25 roll1)
Chroma: 0/1
Off-hand: Name: Aegis of the Usurper
Description: A legendary shield harvested by Alyxandeyr, the Gloomking, from a gloomweave spider. The shield is a preserved gloomweave spider carapace. The fangs of the spider thrust forward past the wearer's fist, and the spinneret extends to protect Alyxandeyr past his left elbow. When held at rest, the point of the shield rises almost to Alyx' shoulder. The eyes of the spider shine softly, watching his enemies, and the fangs glisten with venom.
Type: shield
+66.65 roll1
damage capacity: 57.98
poison: +2 for 6 rounds
Durability: 46/46.15
Upgrade: 1/54
Chroma: 0/1
Head: Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects
Upper armor: Heavy Gloombeetle Upper
Crafted by: Alyxandeyr
stat:
damage mitigation: 24 | 54
damage reduction: 1 | 3
upgrade: 0/14
Lower armor: Heavy Gloombeetle Lower
Crafted by: Alyxandeyr
stat:
damage mitigation: 22 | 49
damage reduction: 1 | 3
upgrade: 0/11
Ring1: Gloombeetle Ring:
Type: Ring
+1 damage reduction per attack while worn.
Ring2: Gloomrat Ring:
Type: Ring
+2 poison damage per round per attack while worn
Ring3: Bone Ring:
A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.
Ring4:
Necklace:
Trophy: Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
Combat pet:
Utility pet:


Second set:

Main hand: Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26
Off-hand Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11
rotabyss rolled 3 100-sided dice: 61, 82, 54 Total: 197 (3-300)
PostPosted: Sun Jun 12, 2016 2:37 am


Roll1 61+90= 151+32= 183+3= 186*1.5= 279*1.25= 348 THSS
Roll1(2) 82-1= 81+90= 171+32= 203+3= 206*1.5= 309*1.25= 386 THSS
Roll2 0

Name:Rota
Level:18
HP: 330/390
AP: 0/21
LP: 0/2
Witch's Brews 1/2
Turns active 1/10
Double Strike 12

Well THAT sucked! Bright side, Rota managed to still hit the boar and do some damage. Dim side, he felt like he did very little considering that last bolt ******** HURT. at least hurt more than usual. He was still doing well, he just needed to press on. This thing couldn't last forever, he would make sure of that.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +2 to all rolls while in groups
: +1 to THSS

Current equipment:

Main hand:Neo Abyssian
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:
Off-hand

rotabyss
Crew

Emily Marneth rolled 4 100-sided dice: 98, 58, 36, 18 Total: 210 (4-400)


Emily Marneth

Captain

PostPosted: Sun Jun 12, 2016 10:29 pm


((Alyx 1,2 SAGB 3,4

Alyx has aggro for 1 more round

21-50=Rota
51-80=Alyx
81-85=Rota
86-90=Alyx))

Name: Alyxandeyr
Level: 20
HP: 380
AP: 76-3=73
Taunt
LP: 0
3-1=2 rounds of +25% combat rolls

Block Arte: Taunt
Taunt your opponent and draw their ire. Instead of dealing damage, this arte skews the enemy's attention. On a successful hit, the enemy is drawn to attack the player for a number of rounds equal to [amount of damage that would have been done before resistance]/5.
Cost: 3 AP

B1
HP: Rota killed it
B2
HP: Rota killed it
B3
HP: Rota killed it

-35 to all combat rolls
1 bleed damage for 3 rounds
1-25 will turn to flee (2)
26-50: defend
51-100: attack

GoldenBoar
HP: 200
roll3: -35/2=-18+17=-1

Augmented Golden Boar
HP: 400-120=280
roll3: -1+17=+16

Septuple Augmented Golden Boar
HP: 20450-17-17-4-34-34=20344-295=20049
-4 for 6 | -17 for 5 | -17 for 4 | -4 for 2 | -34 for 1
roll3: 111
1-20: defend 150% (multiply calculated roll3 by 150%)
21-80: attack
81-90: rage (attack with an additional +20 to attack)
91-100: Light storm (attack all characters with +20 attack, multiplied by 150%)



Alyx
60+85+66+3=214*1.875=401 blattack, 200 block
0
SAGB
98+20+111=229*.95=217 attack 108 defense
64=attack Alyx
Rota
61+90+32+3=186*1.875=348 THSS
82+90+32+3-1=206*1.875=386 THSS
0

Alyx
401-108=293/8=36 penalty to next roll3, -4 poison for 6 rounds.
SAGB
217-200=17/4=4-(57*.75)=blocked by Alyx
Rota
348-108=240/4=60+83=143
386-108=278/4=69+83=152+143=295 damage to SAGB


They'd managed a fairly significant amount of work so far: they'd decreased the thing's health enough that Alyx felt comfortable enough to say that it was about 20% dead. So they'd done enough damage to know that it could be damaged. Alyx, himself, was right around 80%, and Rota, was somewhere around there, too. In this war of attrition, everyone was losing. That was fine, though. They had the ability to heal their wounds, however slowly, and Alyx could always switch into full tank mode so Rota could go full howitzer, and they could wreck this thing with security and impunity. But for now, they were safe going at this speed. They just couldn't keep it up forever. Alyx would be ready to make that call when the time came. He realized, though, that he was losing the boar's attention, and resolved to slap it in the face to get his status as lead a**-kicker reinstated.

Current skills in use:
block: 85 (150%)
Evasion: 23
Heavy armor: 23
Endurance: 62
Current active titles:
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls

Current equipment:
Main hand:Name: Gloomfang
Description: A legendary straight sword harvested by Alyxandeyr, the Gloomking, from slaying a Gloomweave Spider. The blade, which sprouts from the mouth of a small gloomweave spider, glistens with a sickening sheen, venom permanently coating its silvery-purple edge. The hilt of the sword features a sickly crossguard, the legs of the spider curling upward toward the blade. When Alyx wraps his fingers around the silk-covered hilt, the legs of the spider constrict with the crepitant sound of old bones to secure the weapon to his fist.
Dropped by: Gloomweave Spider
Type: One Hand Straight Sword
+198 roll1 (196.88 )
+153.89 damage
+15.2 poison for 6 rounds
durability: 100/100.14
Upgrade: 1/55 (+1.25 roll1)
Chroma: 0/1
Off-hand: Name: Aegis of the Usurper
Description: A legendary shield harvested by Alyxandeyr, the Gloomking, from a gloomweave spider. The shield is a preserved gloomweave spider carapace. The fangs of the spider thrust forward past the wearer's fist, and the spinneret extends to protect Alyxandeyr past his left elbow. When held at rest, the point of the shield rises almost to Alyx' shoulder. The eyes of the spider shine softly, watching his enemies, and the fangs glisten with venom.
Type: shield
+66.65 roll1
damage capacity: 57.98
poison: +2 for 6 rounds
Durability: 46/46.15
Upgrade: 1/54
Chroma: 0/1
Head: Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects
Upper armor: Heavy Gloombeetle Upper
Crafted by: Alyxandeyr
stat:
damage mitigation: 24 | 54
damage reduction: 1 | 3
upgrade: 0/14
Lower armor: Heavy Gloombeetle Lower
Crafted by: Alyxandeyr
stat:
damage mitigation: 22 | 49
damage reduction: 1 | 3
upgrade: 0/11
Ring1: Gloombeetle Ring:
Type: Ring
+1 damage reduction per attack while worn.
Ring2: Gloomrat Ring:
Type: Ring
+2 poison damage per round per attack while worn
Ring3: Bone Ring:
A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.
Ring4:
Necklace:
Trophy: Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
Combat pet:
Utility pet:


Second set:

Main hand: Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26
Off-hand Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11
rotabyss rolled 2 100-sided dice: 19, 50 Total: 69 (2-200)
PostPosted: Mon Jun 13, 2016 12:15 am


Roll1 19+90= 109+32= 141+3= 144*1.5= 216 THSS
Roll2 0

Name:Rota
Level:18
HP: 331/390
AP: 0/21
LP: 0/2
Witch's Brews 1/2
Turns active 0/10

Rota had finally gassed out on that Witch's brew. While normally this would be the point where he would just down another, this was an opportunity that he couldn't pass up. The Boar was still uneasy on its hooves and being particularly defensive. It was time to build some stamina back up. Rota's blade thrust at the flank of the beast, ready and willing to pierce it through.

Current skills in use:THSS +90*1.5
Medium Armor +18
Combat Regen +1
Evasion +41
Current active titles:
: +2 to all rolls while in groups
: +1 to THSS

Current equipment:

Main hand:Neo Abyssian
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29
Off-hand:N/A
Head:Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.
Upper armor: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9
Lower armor:Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9
Ring1:Ring of the Stag
Type: ring
stats: +5 to parry rolls

Ring2:Gloombear Ring
Type: Ring
Stats:+10 HP
Ring3:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Ring4:Gloombeetle Ring
Type: Ring
+1 damage reduction per attack while worn.
Necklace:Dire Wolf Necklace
Type: Necklace
Stats: +3 AP
Trophy:
Combat pet:N/A
Utility pet: Croire(Healing Fairy)
A small fairy capable of using healing items in place of its master. The fairy can use potions, antidotes, and crystals as if she had a 5 in her healing skill. When afflicted by a status ailment, the fairy will always use the most specific item that she can to cure all status ailments on the character. When the character is below 30% health, the fairy will use the highest level crystal or potion available to heal the player if the player's roll1 is above 75. If the player's roll1 is not high enough, or their health is not low enough, the fairy will not act.


Second set:

Main hand:
Off-hand

rotabyss
Crew

Emily Marneth rolled 4 100-sided dice: 77, 98, 75, 90 Total: 340 (4-400)


Emily Marneth

Captain

PostPosted: Mon Jun 13, 2016 12:47 am


((Alyx 1,2 SAGB 3,4

Alyx has aggro for 8 more rounds

21-50=Rota
51-80=Alyx
81-85=Rota
86-90=Alyx))

Name: Alyxandeyr
Level: 20
HP: 380
AP: 73
LP: 0
2-1=1 rounds of +25% combat rolls

B1
HP: Rota killed it
B2
HP: Rota killed it
B3
HP: Rota killed it

-35 to all combat rolls
1 bleed damage for 3 rounds
1-25 will turn to flee (2)
26-50: defend
51-100: attack

GoldenBoar
HP: 200
roll3: -35/2=-18+17=-1

Augmented Golden Boar
HP: 400-120=280
roll3: -1+17=+16

Septuple Augmented Golden Boar
HP: 20049-4-17-17-4-34=19973-106=19867
-4 for 6 | -4 for 5 | -17 for 4 | -17 for 2 | -4 for 1
roll3: 111
1-20: defend 150% (multiply calculated roll3 by 150%)
21-80: attack
81-90: rage (attack with an additional +20 to attack)
91-100: Light storm (attack all characters with +20 attack, multiplied by 150%)



Alyx
98+85+66+3=252*1.875=472 blattack
0
SAGB
36-36+131=131*.95=124 defense
18=defend
Rota
19+90+32+3=144*1.5=216 THSS
0


Alyx
472-124=348/8=43/5=8 rounds of aggro, -4 poison for 6 rounds
Rota
216-124=92/4=23+83=106 damage to SAGB


Alyx' attack seemed to have stunned the beast into compliance, and Alyx was not going to be upset about that. The golden monstrosity was more than welcome to lay down and do absolutely nothing for the rest of the fight, if that's what it really wanted. Alyx would be gentle as he ripped every last piece of spectrum out of its radiant form. This thing was a record-setting beast, and it should have record-setting loot, although Alyx would not be surprised if loot did not yet exist for this monstrous power level. What business did they have fighting this sort of a creature on the first floor? This thing could look at 95% of the players in the game and vaporize them. Alyx had to imagine that they had accidentally stumbled upon an exploit that, had someone else stumbled upon it, he would have had to address in his capacity as an admin. Still, they were handling it remarkably well, and there were probably no two players better suited for this fight than Rota and himself. Alyx decided to catch his breath for now, and took cover behind his shield.


Alyx
77+85+66+3=231*1.875=433 block
0
SAGB
75+131=206 attack 103 defense
90=attack Alyx

SAGB
206-433=-227=blocked by Alyx


Current skills in use:
block: 85 (150%)
Evasion: 23
Heavy armor: 23
Endurance: 62
Current active titles:
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls

Current equipment:
Main hand:Name: Gloomfang
Description: A legendary straight sword harvested by Alyxandeyr, the Gloomking, from slaying a Gloomweave Spider. The blade, which sprouts from the mouth of a small gloomweave spider, glistens with a sickening sheen, venom permanently coating its silvery-purple edge. The hilt of the sword features a sickly crossguard, the legs of the spider curling upward toward the blade. When Alyx wraps his fingers around the silk-covered hilt, the legs of the spider constrict with the crepitant sound of old bones to secure the weapon to his fist.
Dropped by: Gloomweave Spider
Type: One Hand Straight Sword
+198 roll1 (196.88 )
+153.89 damage
+15.2 poison for 6 rounds
durability: 100/100.14
Upgrade: 1/55 (+1.25 roll1)
Chroma: 0/1
Off-hand: Name: Aegis of the Usurper
Description: A legendary shield harvested by Alyxandeyr, the Gloomking, from a gloomweave spider. The shield is a preserved gloomweave spider carapace. The fangs of the spider thrust forward past the wearer's fist, and the spinneret extends to protect Alyxandeyr past his left elbow. When held at rest, the point of the shield rises almost to Alyx' shoulder. The eyes of the spider shine softly, watching his enemies, and the fangs glisten with venom.
Type: shield
+66.65 roll1
damage capacity: 57.98
poison: +2 for 6 rounds
Durability: 46/46.15
Upgrade: 1/54
Chroma: 0/1
Head: Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects
Upper armor: Heavy Gloombeetle Upper
Crafted by: Alyxandeyr
stat:
damage mitigation: 24 | 54
damage reduction: 1 | 3
upgrade: 0/14
Lower armor: Heavy Gloombeetle Lower
Crafted by: Alyxandeyr
stat:
damage mitigation: 22 | 49
damage reduction: 1 | 3
upgrade: 0/11
Ring1: Gloombeetle Ring:
Type: Ring
+1 damage reduction per attack while worn.
Ring2: Gloomrat Ring:
Type: Ring
+2 poison damage per round per attack while worn
Ring3: Bone Ring:
A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.
Ring4:
Necklace:
Trophy: Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
Combat pet:
Utility pet:


Second set:

Main hand: Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26
Off-hand Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11
Reply
ALICE Online Beta (Emily Marneth)

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