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Kingdom Hearts: Beyond the Door (1st KH RP GGN)

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Faerdhinen

PostPosted: Sun Jan 04, 2015 9:09 pm


Where would we be posting? I'm new to how we are doing the formatting and such.
PostPosted: Sun Jan 04, 2015 9:12 pm


Good questions! I'll answer them in the QSD thread in just a minute.

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PostPosted: Mon Jan 05, 2015 8:51 pm


New Generation Template
Name: Cheung Wing
Aliases:
Species: Human
Homeworld: Alpha Site [Alive]
Age: 29
Gender: Female

Appearance: User Image
  • Height: 5'3"
  • Weight: 111lbs
  • Body Type: Small and well-muscled from martial arts practice
  • Skin type: Pale
  • Eye Color: Gray
  • Hair Color: Black
  • Hair Style: Loose, hangs to shoulders, straight
  • Accessories: Crystal Bracer- a leather bracer with slots to fit bullet-shaped cubic zirconia crystals; Wing can absorb a spell into one of these bullets using her Crystal Drain Command
  • Unusual Markings:
  • Clothing / Description: Black tank top, tan cargo pants, brown work boots, adds brown leather jacket with several pockets when on-site

Theme Song(s):


Significant Trait: Inquisitive
Quotes:
  • "Huh, interesting."
  • "Well, can't hurt to try, right?"
  • "Now what do we have here…?"


Good/Evil/Other: Good
Element: Earth
Weapon: Pistol
Job Class: Archaeologist

Commands:
  • Earth Glaive- Summons blades of earth below a single target, potentially knocking it into the air.
  • Avalanche- Summon dozens of rocks, ranging from pebbles to boulders in size, to tumble across the field
  • Quicksand- Liquifies a circle of earth below a target, causing it to sink. Once the spell is negated, the ground re-solidifies, either trapping or crushing the target depending on how far they've sunk.
  • Stone Golem- A Golem forms of rocks available in the area, the size of the Golem depending on how much magic is put into the spell (and also how many rocks are available). The Golem is powerful physically, but completely vulnerable to magic. In battle, it will attack mindlessly any non-humanoid that moves. Outside of battle, Wing can direct the Golem to perform minor tasks.
  • Gnome- Summons a Gnome, an Earth elemental creature. Gnomes are powerful magically, but weak to physical attacks. The Gnomes that Wing summons are intelligent, and will assist in battle with various Earth spells. Outside of battle, they assist with excavations as best they can, usually by treasure hunting.
  • Medusa's Glare- For a short time, Wing can Petrify any living organic creature she locks eyes with. Does not affect anything that doesn't have eyes, is otherwise blind, or that does not make eye contact with her.
  • The Midas Touch- For a short period of time, living organic creature that Wing touches will become Petrified by slowly turning to solid gold instead of stone.
  • Mud Bath- A stream of boiling hot mud shoots from Wing's outstretched palm.
  • Eruption- Summons a geyser of magma from deep underground, potentially knocking enemies in the air. Deals Fire and Earth damage.
  • Stone Rain- Rocks of various sizes pelt the field in a wide radius.
  • Earthquake- Causes the earth in a wide radius to tremble violently, knocking ground-based opponents off their feet and toppling any non-living thing not rooted to the ground.
  • Gigaton Hammer- Forms a diamond-hard hammer which can be used only for attack. Hammer disappears after three impacts, either offensive (hammer makes contact with an opponent) or defensive (an opponent makes contact with the hammer).
  • She'll Be Coming 'Round the Mountain When She Comes- While running forward, Wing summons a small mountain directly before her. She darts around to one side of the pillar and fires her pistol three times at her target.
  • Crystal Drain- Wing can absorb a magic spell into a crystal. The crystal will change color and type depending on the type of spell captured.
  • Crystal Bullet- By chambering a crystal charged by a captured spell, Wing can cast that spell by firing the crystal from her pistol.
    • Alexandrite- Charged with a Nature spell; if target is an opponent, deals Nature damage. If target is an ally, cures a random amount of health, has a 50% chance of curing any Curse currently afflicting the target (random number picker, numbers 1-100, evens succeed), and has a 77% chance of adding the Aura buff. (Random number picker, numbers 1-100. Anything 77 or lower succeeds.)
    • Amber- Charged with a Thunder spell; deals Lightning damage
    • Amethyst- Charged with an Aero spell; deals Wind damage
    • Aquamarine- Charged with a Water spell; deals Water damage
    • Beryl- Charged with a Poison spell; deals Poison damage and has a 50% chance of causing any Curse that is not either Game-Winning or Game-Breaking. (Success chance: Random number picker, numbers 1-100, odds succeed. Curse: Random number picker, numbers 1-22, numbers in order of Curses listed on the front page of the RP)
    • Bloodstone- Charged with an Antidote spell; cures Poison/Bleeding
    • Cubic Zirconia- Uncharged crystal; if fired into a spell, is capable of absorbing the spell's element and/or effect. The absorbed spell will activate on detonation
    • Diamond- Charged with a Blizzard spell; deals Ice damage
    • Emerald- Charged with a Cure spell; restores a small portion of health
    • Garnet- Charged with a Summon spell; will summon an elemental creature from a random element. (Random number picker, 1-15, numbers in order of the elements listed on the front page of the RP. 15 is non-elemental)
    • Hematite- Charged with a Gravity spell; deals Space damage
    • Lapis Lazuli- Charged with a Negate spell; adds Nul- to target. (Random number picker, 1-15, numbers in order of the elements listed on the front page of the RP. 15 fails.)
    • Malachite- Charged with a Protect spell
    • Moonstone- Charged with a Barrier spell
    • Onyx- Charged with a Death spell; deals Dark damage and has a 5% chance of causing Doom (random number picker 1-100, 20, 40, 60, 80, or 100 succeeds, 77 adds Veil instead)
    • Opal- charged with a Stop spell; temporarily Stops target and deals Time damage
    • Pearl- Charged with a Holy spell; three pillars of light erupt around the Crystal Bullet's detonation point, dealing Light damage
    • Peridot- Charged with a Buff spell; adds a random buff to the target. (Random number picker 1-20, numbers in order of Buffs listed on the front page of the RP. Does not include Reflega, Vanishga, en-, Nul-, or Aura)
    • Quartz- Charged with a Life spell; revives target from K.O. and restores a small portion of health
    • Ruby- Charged with a Fire spell; deals Fire damage
    • Sapphire- Charged with an Elemental spell; adds En- to the target. (Random number picker, 1-15, numbers in order of the elements listed on the front page of the RP. 15 fails.)
    • Topaz- Charged with an Earth spell; deals Earth damage

Supports:
  • Earth Sense- Can detect and read the slightest movement or vibration in the earth she stands on, giving her an uncanny ability to predict when someone or something is approaching. Also allows her to find hidden passages or locate objects underground.
  • Rock Armor- Damage from Earth, Metal/Steel, and Thunder is negated. Damage from Fire is halved. Damage from Water,
    Poison, and Wind/Air is doubled.
  • Like a Rock- Wing is immune to the Petrify Curse
  • Hard-Headed- Wing is resistant to the following Buffs and Curses: Valor, Devotion, Bravery, Faith, Vigilance, Mini, Pig, Addle, Berserk, and Confusion.
  • Stone Cold- Wing is nearly impervious to all but the most extreme of temperatures, barely feeling either cold or heat.
  • Dowsing- Wing can use her affinity with Earth and crystals to locate fresh, drinkable water without the use of a dowsing rod or any other instrument or spell.


Limit Breaks:
  • Pillars of Creation- Wing summons stone pillars in a circle around her, potentially knocking enemies into the air. Once the stone pillars reach a height of twelve feet, they begin to crumble and enormous chunks of stone rain down on the field in a wide radius. Deals Light and Earth damage.
  • Meteor - Wing calls down a rain of stones from the heavens, blasting the entire field with flaming rocks. After a short round of smaller stones, a meteor falls from the sky to land in the center of the field, causing a tremendous tremor and sending out a powerful shockwave. Deals Earth, Fire, and Dark damage.
  • Super Volcano- Causes pillars of magma to shoot up at random points in the field, flooding the entire area with molten rock. As the magma pillars begin to dissipate, the ground begins to tremble violently, knocking ground-based opponents off of their feet. The tremors are followed by a violent explosion, sending magma and rocks hundreds of feet into the air, which then rains back down onto the entire battlefield. Deals Fire and Earth damage.


Strengths: Physical defense, magical offense, ability to follow orders and work with others, determination
Weaknesses: Physical offense, magical defense, empathy (she has difficulty understanding how people think and operate, making it very difficult for her to anticipate what her comrades would require of her), hyper-focused

Personality: Wing is an intensely curious individual. She loves learning about anything and everything she possibly can, though history is her favorite subject. She is incredibly calm, able to keep a level head in even the most dire of emergencies. She is incredibly willful, though her martial arts training has added discipline to her life that she once lacked when she was a child. Wing is neither kind nor cruel towards others, but rather decides to take a logical approach to interpersonal interactions. She much prefers to people-watch, learning what she can about the people around her passively. She is perfectly willing to interact with others, but she very rarely initiates interaction—not because she's shy, but mostly because she's too busy watching to realize the option to interact exists. She is also rather quiet, spending more time with her nose in a history book (or, more likely, to the ground looking for ancient treasure) than anything else.
Flaws: Stubborn, lacks empathy, will follow orders from a superior unquestioningly more often than not, nearly unemotional (she has emotions, she just sucks at showing them), not very good judge of character (not horrible, but isn't good at detecting the subtler indicators of Bad Person), quiet
Likes: History, practicing martial arts, spicy foods
Dislikes: Sweets, birds, rain
Fears: Heights

Family:Mother: Cheung Lin, Father: Cheung Zan

Bio: Wing grew up in a military household, her father being a bioengineer working for the military, and her mother being a sergeant in the air force. She had training in firearms and self-defense from an early age, but when she wasn't training or in school she had her nose in a history book, or was off exploring the comparatively peaceful land around her parents home. She had no siblings, and the other kids her age thought she was a little weird, so she didn't have many friends either, but she was fine with that.

Her world was torn by war, two countries fighting to determine who controlled certain precious resources. For the most part Wing didn't pay attention to the war. It had been going on her entire life and looked to continue for long after her grandchildren were dead, so what did it matter? At fifteen she began training so she could join the army, but her true goal was to earn monetary favors from the highest paying entity she could find—her country's government. Her dream was to be an archaeologist, and when she graduated high school she spent one tour with a detachment of her local military branch. She earned enough scholarships through school and her military work that she didn't have to pay a cent for her higher education. She graduated top of her class five years later.

Nine years ago, on the first dig she got to lead on her own, she was staying up late reviewing reports from a few of the excavation sites. When she saw the first shooting star she thought nothing of it. She'd seen "star showers" before, though they usually tended to be more missiles and combat aircraft than meteors. It was when one of the "stars" struck practically at her feet that she realized something monumental was going on.

Picking herself up off the ground and brushing at the coffee she'd spilled on her shirt, Wing studied the Gummi block from a distance at first, then up close when she determined it wasn't hot enough to harm her. The thing was weird—no craters, cool enough to touch, kind of rubbery, and… garish. She didn't know of anything natural that was that eye-blinding shade of orange.

She handed command of her dig team over to her partner, who had really been more of an overseer to make sure she did her job properly. He was happy to take command, and after more paperwork than should be legal, Wing went off on her own to find where else the meteors had struck so she could study them. She was fascinated by the Gummis, and when she discovered it was possible to assemble them, she was ecstatic.

Her father thought the pieces were curious as well, and had his team of scientists study everything she brought to him. Sometimes they would spend days cloistered in his lab, learning everything the could about the pieces Wing was able to find.

Wing and her father were alone in the lab one night when they discovered the strange material could form into a ship. They stared at each other in stunned silence for a moment, then rushed to fetch Wing's mother.

Lin was only slightly displeased to be roused out of bed shortly after two in the morning, but after three cups of coffee and a concise report from Wing and Zan, she brightened up considerably. After discussing the possibilities these "Gummi ships" presented, however, she quickly grew grim and stared her husband and daughter in the eye.

"We can't let anyone else know about this," she said solemnly, sending a chill down Wing's spine. She continued to explain that if anyone other than Zan's team of scientists learned what the Gummi material could do, they would use it to turn the tides of war in favor of the highest bidder. Even among the bioengineers under her father's command, Wing new there were a few who were placed as spies for both countries, trying to out-do the other in warfare. She and Zan hadn't told anyone of their most recent discovery besides Lin, and both intended to keep it secret.

Wing kept the crucial Gummi piece—what appeared to be a crude engine block, yet was capable of interstellar travel—and hid it as best she could, while Zan destroyed or altered his notes. Wing continued her search for the Gummi pieces and still brought them to her father for research, but Zan had his team working on paid projects for the military whenever she brought a new piece in now.

It took her most of a decade, but eventually Wing had enough Gummi pieces to assemble a full ship, fit for one passenger. She had built it in secret, telling no one but her parents. When she informed them the ship was complete, Zan and Lin insisted she take the ship and leave, to seek out new worlds. Neither of them could go, as they had responsibilities to their colleagues and others. Besides, as Wing had done most of her traveling and searching by herself, she had less surveillance on her than either of her parents did. They were adamant that she leave their war-torn planet and find somewhere peaceful to live, where she could immerse herself in archaeology without fear of government interference. Wing agreed, but only on condition that she be able to return for them once she was able to build a larger ship.

On the day of her departure, her father gifted her with a prototype pistol he had been developing. Instead of firing bullets, it shot crystals. The "bullets" he gave her were cubic zirconia, however if the crystals came into contact with certain elements, they would absorb the element and change their crystalline matrix and chemical compound to become an entirely different form of gem. He hadn't had much chance to experiment with the different crystals and elements, largely because the weapon was a hobby project. Her mother's gift went in tandem with the pistol: it was a leather bracer and holster, both with casings for her crystals, plus a magazine of pre-charged crystals, containing five each of diamond, topaz, ruby, amethyst, aquamarine, and amber.

Despite growing up with few, if any, friends and not being particularly "compatible" with most people, Wing was incredibly close to her parents. She gave them a tearful farewell, hugging and kissing both before launching her Gummi ship for the first time. She kept a framed family photo of them on the dash of the Gummi ship, just like Lin had when she had been an air force pilot.

Launch had been about a week ago. It had taken her a lot longer than expected to get used to the controls, but now she had them down, and was ready to land on her first new world.

Sample Post:
PostPosted: Wed Jan 07, 2015 5:49 pm


So, am I correct in assuming magic is prevalent on her home world?

Also, Earth Sense seems to have flavors of both Command and Support, so split it up or pick one.

Dowsing, too, seems more Command than Support--unless you're implying she is literally dowsing at all times, like an internal compass eternally yanking her in one direction?

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PostPosted: Thu Jan 08, 2015 4:04 pm


fractalJester
So, am I correct in assuming magic is prevalent on her home world?

Also, Earth Sense seems to have flavors of both Command and Support, so split it up or pick one.

Dowsing, too, seems more Command than Support--unless you're implying she is literally dowsing at all times, like an internal compass eternally yanking her in one direction?


Magic and tech! They'll probably come up with Magitek in a few years, tbh.

Neither of those abilities are intended to be under conscious control. They're supposed to be more like highly specified forms of ESP. I could reword them, I know I word things weird.
PostPosted: Thu Jan 08, 2015 5:06 pm


I fixed up surias profile for you!^^

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PostPosted: Thu Jan 08, 2015 5:46 pm


Suria and Wing approved :3
PostPosted: Sat Jan 10, 2015 12:29 am


New Generation Template
Name: Salvos Ironheart
Aliases: The Smithy, Dwarven Dragon
Species: Dwarf
Homeworld: Svartalfheim[Destroyed]
Age: 150
Gender: Male

Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
  • Height: 4'8"
  • Weight: 220 lbs.
  • Body Type: Short but built
  • Skin type: Tanned
  • Eye Color: Brown
  • Hair Color: Black
  • Hair Style: Shoulder length hair pulled into a short ponytail behind his head and a short black beard
  • Accessories:
  • Unusual Markings: A multitude of burn and slash scars from many battles cover his body, predominantly on his arms and chest.
  • Clothing / Description: Salvos wears a pair of brown trousers, boots with ornate metal caps, Abdominal armor, and bracers. He also wears a short leather apron that is held underneath his abdominal armor and has cross-straps over his shoulders. The apron has pockets for storing small items such as potions, ethers, etc.

Theme Song(s):
  • Sons of Durin- Howard Shore
  • Maker’s Galop - Yoko Shimomura
  • Dwarven Mines - Brandon Fiechter


Significant Trait: Focused
Quotes:
  • "Baruk Khazad! Khazad Ai Menu!"
  • "Battle be just like Blacksmithin', ye have to know when to strike!”
  • "Call me short all ye like. I do not care!"


Good/Evil/Other: Good
Element: Fire
Weapon: War hammer and Heavy Blacksmithing Hammer with an axe blade on the back
Job Class: Smith

Commands:
  • Fire Raid- Salvos charges one of his hammers(or both) with Fire Magic and hurls them at the opponent, upon impact or after traveling maximum distance the hammer then returns to him. (Chance of Ignite)
  • Tempering Oil- Salvos always carries a container of oil used for tempering his steel and never seems to run out. He takes the container and pours it on his enemy (inflicts the Oil Status)
  • Flaming Tornado- Salvos holds out both of his hammers to his side and begins to spin rapidly. Fire envelopes the spinning dwarf as he then proceeds to smash anything that gets in his path, potentially setting it ablaze (Chance of Ignite)
  • Fire Mastery- Salvos can manipulate fire in any number of ways from blasting it from his hands to shooting it from his mouth. He can also manipulate local fire sources to his bidding.(Fire/Fira/Firaga based upon mana used)
  • Volcanic Vault- Salvos charges a large amount of fire energy into his warhammer which he then slams into the ground, unleashing the energy and propelling him upwards up to 20 feet.
  • Enblaze Salvos can charge Fire magic into his weapons allowing them to deal fire damage upon strike(duration 3 posts Chance of Ignite upon impact)

Supports:
  • Fire Screen- Salvos has an innate resistance to fire damage(1/2 damage)
  • Fire Boost- Salvos’ Fire based attacks do additional damage
  • Final Stand- When in critical health Salvos’ physical strength increases
  • Seared Skin- Due to Salvos’ constant exposure to heat he has built up a partial resistance to the Ignite status


Limit Breaks:
  • Heart of the Forge- Salvos charges all of his energy into his warhammer before smashing it down into the ground. The energy is then released in massive eruptions of flame from the ground causing massive Area of Effect damage to those hit.
  • Overheat- Salvos charges his entire body with fire energy and then unleashes it in a massive explosion around him, dealing fire damage to all enemies within a 10 foot radius of him, afterwards the smith passes out from exhaustion(Self-KO. Dome Area of Effect attack.


Strengths: Great Physical Strength, Endurance and Stamina
Weaknesses: Slow at running(short strides), Ice Magic

Personality: Salvos is a loud, boisterous and energetic dwarf. He is highly focused when it comes to his craft and ruthless during battle. He treats scars from battle like badges of honor. He doesn't always think things through strategically tending to act more from his heart than his mind. When he's in a bad mood he can be stubborn to a fault. He can be a bit arrogant, but once he gets to know someone he can be a pretty good friend and a pretty loyal ally who cares deeply for those he comes to care for.
Flaws: Stubborn when it comes to healing magic. Occasionally loses control of himself when angry.
Likes: Blacksmithing, Fighting, A pint or two, Mountains, Mining
Dislikes: Rain, Cold, Snow, Senseless Death, Breaking Weapons
Fears: Dying cold and alone, Losing all that he cares for, Drowning

Family: Mother, Father, and Brothers Torvin and Gorvin all believed lost with the worlds in Darkness.

Bio: Salvos was born and raised in the Dwarven Fortress of Khazadur, deep within the Iron Mountains. There he was trained in the art of the blacksmith just as his father was. His brothers Torvin and Gorvin taught him the ways of combat and he would occasionally join them in their beast hunting, which the two of them had chosen to do as their trade. However, while Salvos loved the thrill of the hunt and of battle he was more drawn to the heat of the forge and the ring of the anvil. He became renowned throughout his fortress and the other dwarves settlements as one of the finest smiths in the land. While dwarves knew how to use magic, they seldom did which made Salvos somewhat unique as he tended to use fire magic to aid his craft.

All was well for Salvos and his family until the day that the Heartless came. The dwarves fought to defend their fortress as best they could, but they could not stop the Heartless horde from reaching their objective and Svartalfheim was lost, his mother and father lost in the battle. Since his brothers were out hunting during the attack, Salvos never knew the fate of his brothers, though he hoped they survived.

To this day, Salvos does not understand entirely what happened to his world. He came to in the world known as Traverse Town, a bustling busy world with many travelers passing through and refugees like himself. The blacksmith stricken with grief for his lost world and kin focused on his craft. He built a forge in the First District where he spends his days forging, re-forging, and repairing weapons, his thoughts ever on his destroyed home and the hope to some day restore or save it.


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PostPosted: Mon Jan 12, 2015 3:38 pm


Approved
PostPosted: Tue Jan 13, 2015 8:53 am


New Generation Template
Name: Kauze [pronounced like gaze]
Aliases: Sol, K
Species: Fennec Fox
Homeworld: Novus [Devoured by Darkness]
Age: 23
Gender: Male

Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.
Art [C] ShadeKyubi
DO NOT Edit, Redistribute or Use without permission from Owner
  • Height: ...Gonna need a measuring tape
  • Weight: Unknown
  • Body Type: As pictured
  • Skin type: As pictured
  • Eye Color: As pictured
  • Hair Color: As pictured
  • Hair Style: As pictured
  • Accessories: None
  • Unusual Markings: As pictured [that eye mark is part of his fur; it isn't a tattoo]
  • Clothing / Description: He wears silk pantaloons; a bright gold kimono and a white headband with a topaz set into the front-center of it; the topaz turns a bronze color in sunlight but becomes bright again in the shade

Theme Song(s):



Significant Trait: Playful
Quotes:
  • "Hey what's that over there?"
  • "I have to survive this trial...I have to find my people!"
  • "I'm not stupid ya know...it's just that thinking about that stuff...makes my heart hurt"


Good/Evil/Other: True Neutral [slight chaotic tendencies]
Element: Mystic [50% resistance to magic; 50% vulnerability to physical]
Weapon: Giant Signal Fan
Job Class: Lord

Commands:
  • Gizmo- Channels magical energy through a tech device with a touch causing it to active one of it functions at random [very amusing when used on computers]
  • Spark Wave- Sends out a wide wave of high-intensity static with a sweep of the fan causing Paralysis by tightening the muscles of those hit
  • Dispel- Removes magical effects from the target
  • Rivan- Applies a variant of Regen to the target that heals a lot of HP at first then quickly degrades and fades away
  • Bolt X- Rains down a series of lightning bolts on the targeted area
  • Double- Increases the number of times the target can cast a spell in a turn by one [must be the same spell but different targets can be chosen for each casting]
  • Triple- Increases the number of times the target can cast a spell in a turn by two [must be the same spell but different targets can be chosen for each casting]
  • Chain Lightning- Firers a bolt of arcing electricity at the target dealing Lightning damage; if the bolt hits another slightly weaker bolt is fired from the victim at another nearby enemy; if that bolt hits another is created and so on; the bolts cannot target someone already hit during that casting of the spell and do not "bounce" if they don't hurt a living creature; no bolt is created if no more targets are available
  • Lightning Fire- Fires a brilliant yellow bolt of electricity at the target dealing moderate Lightning Damage
  • Esuna- removes certain status ailments from the target
  • Revi- Ritual Magic; Revives a dead living being with 1 HP; Terms and Conditions apply:
    1: someone involved in the casting must know the soul well
    2: the soul must be willing to come back
    3: The cause of death must be of something other than old age
    4: Kauze must have at least a fragment of the corpse
    5: The death must have occurred less than 10 hours ago
    Casting Time is 10 minutes

Supports:
  • Energy Redirection- Any Buff Kauze receives is negated and instead restores some of his MP
  • Hyperactive- Kauze is highly resistant to Sleep and Old
  • Multi-Cast- Increases the number of hits from a single casting of an attack spell


Limit Breaks:
  • Solar Crush - Creates two doppelgangers out and sunlight and flies above the battlefield in a triangle pattern before creating a giant sphere of energy and throwing it onto the victims below; the sphere hits enemies repeatedly before exploding, inflicts serve Lightning damage
  • Solar Orb - creates a shining orb of yellow energy above the battlefield that causes all allies to Regenerate HP as long as the orb shines


Strengths: Resilient to extreme temperatures, Very good hearing, Quiet pawsteps, High MAG, High RES, High MP
Weaknesses: Somewhat ignorant of danger in general, Easy to knock around, Not very strong, only as tough as the average Fennec, Very good hearing

Personality: Energetic, Cheerful, Playful, Loyal
Flaws: Easily distra-"Ohh shiny!"...yeeeeeeeeeah I'm not sure he's coming back...
Likes: Dancing, Fire [dancing around it to be exact], Machines, Storms
Dislikes: Seas, Crabs, People Yelling [Fennec ears have Fennec hearing]
Fears: Drowning, Rough Water

Family:
Although he has a mother and father he doesn't know them as he was raised by the community

Bio:
Among the Foxes of Novus there are those born with more power than the others; these foxes are raised by their community and when they are old enough are sent to watch over one of the devices that allows the people of Novus to survive on their own world, Kauze is one such fox; charged with the duty of maintaining the sol device that prevents the rays of Novus's sun for turning the world into a scorched wasteland; the blance of power is kept by the device users themselves for every year one of their adults spends one year as the servant of one of the less powerful foxes; one night Kauze was dancing on the dunes with excitement at the prospect of his turn performing this service when it happened; a wave of black smoke engulfed the land in mere moments; the Fennec was engulfed and thrown about before seeing stones coming up to meet him; he slammed into the street and knew no more

Sample Post:
Kauze
Location: Novus > Traverse Town
Company: None

The wind blew over the quiet moonlit sands of Novus; it was the middle of the night and despite the activity elsewhere only a single figure could been seen; Kauze danced across the sands with glee; waving his arms in the air and laughing as he gazed up at the bright silver-blue moon
Shu is really working hard; he must be lonely...maybe I'll visit him tomorrow! The fox giggled as he continued dancing for several minutes before leaning back against a dune and closing his eyes with a sigh; after a few moments his rest was disrupted by an increasingly strong wind; Kauze opened his eyes "Nara is that you?" turning into the wind however he was not greeted by the sight of the vixen but rather by a wall of black smoke rolling towards him; the fennec stared in shock for a second before trying to run; unfortunately in his shock he tripped and the cloud consumed him; Kauze shrieked as he felt himself being dragged into what felt like thin air; nothing but a black void faced his vision as he was thrown about; beginning to black out he finally saw something; cobblestones coming up fast; the fox felt them strike him as they filled his sight and then he knew no more

OOC: Kinda fell apart there; sorry

ShadeKyubi

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PostPosted: Wed Jan 14, 2015 2:25 pm


Three small things.

1] I see that he's 'True Neutral'--so if he saw children under attack from Heartless, I'm assuming he wouldn't jump in to help unless it benefited him in some way. What confuses me is that his original job, on his homeworld, was essentially to help make sure the world and its people survived. Was he not a Good-aligned guy, then?

2] Revi should say 'Revives a knocked-out living being with 1 HP'. In the RP, there's a difference between knock-out and death, revival and resurrection. And I'm assuming by the name this is meant as a revive.

3] I will need a sample post from you. The only reason some of the others haven't supplied sample posts is that I've already seen their writing for the past few years.
PostPosted: Wed Jan 14, 2015 3:20 pm


fractalJester


1: An NG person would potentially help anyone even without much of a reason other than that they were in trouble; but Kauze would only help his people unless he had a good reason to help someone else; so he's TN
2: 0 HP is normally taken to mean Death so that's what I'm going by [K.O. has been used to mean "Killed Outright" before; that and Revive means "bring back to life"]
3: Did have one b ut I forgot it and then my Muse ran off somewhere; I'm sure she'll come back if I leave this frying pan here...

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PostPosted: Wed Jan 14, 2015 3:24 pm


1] Define 'good reason'. If the good reason is 'that person has a family', then he's still good. If the good reason is' that person has something I want', then it's neutral.

2] As far as this RP is concerned (and pretty much every RP I've ever been in), 0HP just means Knocked Out. Heck, even in most tabletops, there's a difference between 0HP and death, with death actually being in the negatives. So do you still mean 0HP, or do you mean outright death, soul has left the body, the decaying has begun?
PostPosted: Sat Jan 17, 2015 5:31 pm


fractalJester
1] Define 'good reason'. If the good reason is 'that person has a family', then he's still good. If the good reason is' that person has something I want', then it's neutral.

2] As far as this RP is concerned (and pretty much every RP I've ever been in), 0HP just means Knocked Out. Heck, even in most tabletops, there's a difference between 0HP and death, with death actually being in the negatives. So do you still mean 0HP, or do you mean outright death, soul has left the body, the decaying has begun?


1: Logical good; as in "they're going to attack me next anyway and strength in numbers" [neutral]
2: Death
post is done; it's a bit messed up though due to there being a racket here for about a week

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PostPosted: Tue Jan 20, 2015 6:22 pm


Post looks good. Though, from writer to writer, I have a friendly piece of advice: avoid overuse of the semi-colon. It's true that they're used to combine two or more sentences, but the general 'requirement' is that the two sentences are so alike that, if cut down or worded slightly differently, they could be a single sentence. Using them too often has a tendency to weaken each sentence piece individually, one of the few cases in which the whole is actually weaker than the sum of its parts.

As for the resurrection... I'll be honest, it's one of the reasons it's taken me so long to reply. What's stopping him from just walking into a graveyard and resurrecting everyone that's died in the past couple hundred years?

Still, the purpose of the roleplay was that most everything is fair game, so I'll probably allow it. But it will need some sort of... provision. See, automatically killing someone counts as GMing, and if it's done against their will, it's against the rules. But that has a reverse side: if a writer was okay with their character dying, and even in fact wanted that character to die, then this so-far-flawless ability to resurrect goes against the writer's will--making it another, admittedly rare, form of GMing.

So, like I said, it will need some sort of condition or conditions. Maybe something to do with fate, ie 'only works if it wasn't that person's time to die'? I'm open to ideas.
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KHBTD : Kingdom Hearts Roleplaying and OoC

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