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Lunar Marionette

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PostPosted: Mon Jun 14, 2010 1:27 pm


Raven Guard 2500 point list

HQ
Shadow Captain Kayvaan Shrike 195 points

Troops

Tactical Squad 200 points
5 Extra Marines, flamer, heavy bolter, Power Fist, Melta Bombs
Drop Pod 45 points
Locator Beacon

Tactical Squad 200 points
5 Extra Marines, metlagun, missile launcher, melta bombs
Rhino Transport 60 points
Storm Bolter, Extra Armour

Scout Squad 172 points
2 extra Scouts, sniper rifles, Camo Cloaks, Sergeant Telion

Scout Squad 120 points
Heavy bolter, power weapon, melta bombs, camo cloaks

Tactical Squad 200 points
5 extra Marines, Plasma Gun, Multi-Melta, Power Weapon, Melta Bombs

Elites

Terminator Assault Squad 280 points
2 Terminators, 3 with Storm Shields
Sternguard Veteran Squad 150 points
Power Fist

Venerable Dreadnought 220 points
Heavy Flamer, Twin-Linked Lascannon, Take extra armour
Drop Pod Transport 55 points
Deathwind Missile Launcher

Fast Attack

Vanguard Veteran Squad 245 points
Jump Packs, 2 Plasma Pistols, Melta Bombs, Relic Blade

Assault Squad 135 points
Powe Fist, Melta Bombs, Storm Shield
Land Speeder Storm 50 points

Heavy Support

Predator 100 points
Heavy Bolter Sponsons, extra armour
Brother Sergeant Chronus 70 points

Total - 2497 points

Alright this is a very mobile army. All troops have a means of getting around. Tactical Squad with Rhino, and Scout Squad with Land Speeder transport. They'll move in first and drop out when they need to get the objectives and hold them. The two squads in Drop Pods shall come in when they need to, and where they need to be. Hopefully be able to contest objectives. Telion's squad will move in and just take out targets. Shryke, the Vanguard and the Assault Squad will drive into the combat. If i get them into combat first, i'll gain an advantage. The Predator and Sternguard squad will act as a fire unit, if they see a target, they'll shoot it.
PostPosted: Mon Jun 14, 2010 3:28 pm


Empress Lunar Rose
Raven Guard 2500 point list

HQ
Shadow Captain Kayvaan Shrike 195 points

Troops

Tactical Squad 200 points
5 Extra Marines, flamer, heavy bolter, Power Fist, Melta Bombs
Drop Pod 45 points
Locator Beacon

Tactical Squad 200 points
5 Extra Marines, metlagun, missile launcher, melta bombs
Rhino Transport 60 points
Storm Bolter, Extra Armour

Scout Squad 172 points
2 extra Scouts, sniper rifles, Camo Cloaks, Sergeant Telion

Scout Squad 120 points
Heavy bolter, power weapon, melta bombs, camo cloaks

Tactical Squad 200 points
5 extra Marines, Plasma Gun, Multi-Melta, Power Weapon, Melta Bombs

Elites

Terminator Assault Squad 280 points
2 Terminators, 3 with Storm Shields
Sternguard Veteran Squad 150 points
Power Fist

Venerable Dreadnought 220 points
Heavy Flamer, Twin-Linked Lascannon, Take extra armour
Drop Pod Transport 55 points
Deathwind Missile Launcher

Fast Attack

Vanguard Veteran Squad 245 points
Jump Packs, 2 Plasma Pistols, Melta Bombs, Relic Blade

Assault Squad 135 points
Powe Fist, Melta Bombs, Storm Shield
Land Speeder Storm 50 points

Heavy Support

Predator 100 points
Heavy Bolter Sponsons, extra armour
Brother Sergeant Chronus 70 points

Total - 2497 points

Alright this is a very mobile army. All troops have a means of getting around. Tactical Squad with Rhino, and Scout Squad with Land Speeder transport. They'll move in first and drop out when they need to get the objectives and hold them. The two squads in Drop Pods shall come in when they need to, and where they need to be. Hopefully be able to contest objectives. Telion's squad will move in and just take out targets. Shryke, the Vanguard and the Assault Squad will drive into the combat. If i get them into combat first, i'll gain an advantage. The Predator and Sternguard squad will act as a fire unit, if they see a target, they'll shoot it.


ever thought of putting Shrike with terminators to make them infiltrate? with fleet they are in enemy's face by turn 2 smile
Is Chronus really worth it? I'd better take another predator by scrapping some wargear - for example deathwind launcher from the drop pod

Van Evok

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Lunar Marionette

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PostPosted: Mon Jun 14, 2010 3:52 pm


Hmm its an interesting choice, but i'm gonna have Shryke with my Vanguard squad. They still get fleet no matter who the captain is with. I'm gonna stick with Deep Striking Termies.
With Chronus, i'd like the BS of 5, better chance of shooting and hitting the target, unless i'm struck with the infamous "Anything but a one" Plus being able to ignore shaken and stunned results is a god send. Sure i'm not impervious to harm, but the Predator is a lot more resilient.
PostPosted: Tue Jun 15, 2010 10:58 am


1) The tactical squads, are you splitting them into combat squads?

2) I would advise giving the drop Pod to the Sternguard or Assault Termies, much more of a punch delivered.

3) Get rid of the Heavy bolter on the second scout squad, you don't need it if they are going in close.

4) The third tactical squad, are you planning on splitting it so the plasma gun and Multimelta and 3 others are one squad, and the sergeant and the other 4 are the other half?

5) I would get rid of the Deathwind, only take it if your against Nids, Orks or Guard.

6) Get rid of the Chronus, and give that pred the full lascannon kit, if you can get a few more points from dropping things like the Deathwind and Meltabombs on most squads. If you have points left over, get another power weapon for your Vanguard.

Jason Kharo

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Lunar Marionette

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PostPosted: Tue Jun 15, 2010 12:26 pm


Jason Kharo
1) The tactical squads, are you splitting them into combat squads?

2) I would advise giving the drop Pod to the Sternguard or Assault Termies, much more of a punch delivered.

3) Get rid of the Heavy bolter on the second scout squad, you don't need it if they are going in close.

4) The third tactical squad, are you planning on splitting it so the plasma gun and Multimelta and 3 others are one squad, and the sergeant and the other 4 are the other half?

5) I would get rid of the Deathwind, only take it if your against Nids, Orks or Guard.

6) Get rid of the Chronus, and give that pred the full lascannon kit, if you can get a few more points from dropping things like the Deathwind and Meltabombs on most squads. If you have points left over, get another power weapon for your Vanguard.


1. Drop Pod tactical squad will be split into Combat Squads, in light of question 4, i'll split them up depending on the job and who i'm up against.

2. Termies cannot have Drop Pods as transport, the only thing they can have is a Land Raider transport and i'd rather not fork out 250 points on a mobile fortress. I mean the fire power would be good.

3. As the scouts are deployed i need heavy firepower and a HB would be nice to cut the enemy to shreds. A poisoned shot with 2+ to wound along with boltguns is a nice touch.

4. Question 1 handles this.

5. I'd rather have it and not need it, than need it and not have it.

6. I'm hoping to have Chronus as a back up plan for a tank hunter. I could drop the two extra termies from my assault squad, then have a twin linked lascannon turret, along with an anti infantry heavy bolter sponsons. The Melta Bombs will come in handy for anti infantry. Plus with the 35 points left over, i can add 2 Power Weapons to my Vanguard Squad.
PostPosted: Tue Jun 15, 2010 12:55 pm


1) Yeah sounds good.

2) I just realised I put Termies in, apologies, but why not put the Sternguard in? They are an easy target for any army, being all shiny and so on, it's happened to me plenty of times.

3) Then take away the power sword at least, if your planning to stay away from the fighting with the heavy bolter, I know its only fifteen points, but that could be spent on something that will definitely by used, like a Vanguard power weap or something along those lines.

4) Yup.

5) Or you could get rid of it, and with that twenty points, buy something that you will need in all situations. Like another scout, or a Hunter Killer on a Rhino.

6) Yeah you could, that sounds alright.

7) May I also suggest that you replace your Ven dread with an Ironclad with a Hurricane Bolter replacing its dreadnought CCW, load it with two Hunter Killers, then I assume your going to drop it behind the enemy lines? That will wreck havoc with any tanks, or even an infantry group with the Hurricane bolter. And that comes to 165 for the dreadnought itself.

Jason Kharo

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PostPosted: Wed Jun 16, 2010 8:23 am


Jason Kharo
1) Yeah sounds good.

2) I just realised I put Termies in, apologies, but why not put the Sternguard in? They are an easy target for any army, being all shiny and so on, it's happened to me plenty of times.

3) Then take away the power sword at least, if your planning to stay away from the fighting with the heavy bolter, I know its only fifteen points, but that could be spent on something that will definitely by used, like a Vanguard power weap or something along those lines.

4) Yup.

5) Or you could get rid of it, and with that twenty points, buy something that you will need in all situations. Like another scout, or a Hunter Killer on a Rhino.

6) Yeah you could, that sounds alright.

7) May I also suggest that you replace your Ven dread with an Ironclad with a Hurricane Bolter replacing its dreadnought CCW, load it with two Hunter Killers, then I assume your going to drop it behind the enemy lines? That will wreck havoc with any tanks, or even an infantry group with the Hurricane bolter. And that comes to 165 for the dreadnought itself.


Jumping to number 7. I can replace my Ven Dread with an Ironclad, give him the missiles and hurricane bolters and replace the seismic hammer with a chainfist. I find it better than a hammer. In total it costs 155 points, leaving 65 points left over from the swap. I take those 65 points and put it towards a Razorback and on its own that costs 40 points with no upgrades which leaves me 25 points for a Power Weapon to give to my Vanguard squad leaving another 10 points, drop a melta bomb from my non transport Tactical Squad which bumps left over points to 15 and gives me a second Power Weapon. I can keep my army list as it is with the same amount of money spent on the models and no changes.

2. Could replace the power weapon in my scout squad and give it to my Rhino Mounted tactical squad.

I'll rewrite the army list with all the changes mentioned.
PostPosted: Wed Jun 16, 2010 10:34 am


Yep, sounds all good. I look forward to seeing the finished product. smile

Jason Kharo

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Lunar Marionette

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PostPosted: Wed Jun 16, 2010 2:59 pm


All i had to do was chop and change a couple of things and voila, here is the updated version. I only had to chop and change a couple of things and i've got pretty much everything i had in originally.

HQ
Shadow Captain Kayvaan Shrike 195 points

Troops

Tactical Squad 200 points
5 Extra Marines, flamer, heavy bolter, Power Fist, Melta Bombs
Drop Pod 45 points
Locator Beacon

Tactical Squad 215 points
5 Extra Marines, metlagun, missile launcher, melta bombs, Power Weapon
Rhino Transport 60 points
Storm Bolter, Extra Armour

Scout Squad 172 points
2 extra Scouts, sniper rifles, Camo Cloaks, Sergeant Telion

Scout Squad 105 points
Heavy bolter, melta bombs, camo cloaks

Tactical Squad 195 points
5 extra Marines, Plasma Gun, Multi-Melta, Power Weapon,

Elites

Terminator Assault Squad 280 points
2 Terminators, 3 with Storm Shields

Sternguard Veteran Squad 150 points
Power Fist
Razorback Transport 40 points

Ironclad Dreadnought 155 points.
Hurricane Bolter, Chainfist, 2 Hunter Killer missiles.
Drop Pod Transport 55 points
Deathwind Missile Launcher

Fast Attack

Vanguard Veteran Squad 275 points
Jump Packs, 2 Plasma Pistols, Melta Bombs, Relic Blade, 2 Power Weapons

Assault Squad 135 points
Power Fist, Melta Bombs, Storm Shield

Land Speeder Storm 50 points

Heavy Support

Predator
Heavy Bolter Sponsons, extra armour 100 points
Brother Sergeant Chronus 70 points

Total - 2497 points

Same total as before which is fun. I'm also joining with a friend to do a joint Raven Guard/White Scars Apocalypse force. Based on The Hunt for Voldorious and that particular bit of Space Marine history so it should be fun to see on the battle field.
PostPosted: Thu Jun 17, 2010 1:25 am


my take on Shrikes task force:
Shrike as himself razz - 195
7 thundershield termies - 280
8 thundershield termies - 320
10 melee scouts vet.sgt with combi-melta and meltabombs - 150
ditto x5 750
10 assault marines - 1 meltagun - 200
10 assault marines - 1 meltagun - 200
5 assault marines 100
predakkator - ac, 2xhb, extra armor - 100
predakkator - ac, 2xhb, extra armor - 100
predakkator - ac, 2xhb, extra armor - 100
total 2495
101 fleeting meleee marines
8 meltaguns for can opening (6 one-shot though)
15 thunder hammers
all in your face by turn 2

Van Evok

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Lunar Marionette

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PostPosted: Thu Jun 17, 2010 8:26 am


Truth be told Evok, i can see your army getting ripped to shreds if its not careful.
PostPosted: Thu Jun 24, 2010 9:38 am


Hey Lunar, thats a cool force. I think you've got everything you need in the army for it to be effective.

Anyway, my 1500 point Space Wolves force

HQ

Wolf Lord 190 points
Terminator Armour, Replace Storm Bolter with Storm Shield, Melta Bombs, Wolf Tail Talisman, Saga of Majesty

Elites

Wolf Guard Pack 581 points
7 Wolf Guard, Terminator Armour, 2 Chainfists, Pair of Wolf Claws, Assault Cannon, 2 Thunder Hammers, 2 Storm Shields, Arjac Rockfist

Wolf Scouts Pack 105 points
5 Scouts, Sniper Rifles, Melta Bombs Mark of the Wulfen

Troops

Grey Hunters Pack 190 points
10 Grey Hunters, Flamer, Plasma Gun, Plasma Pistol, Power Weapon, Wolf Standard
Drop Pod 35 points

Blood Claws Pack 150 points
10 Blood Claws, 2 Flamers,
Rhino Transport 45 points
Extra Armour

Fast Attack

Skyclaw Assault Pack 120 points
5 Skyclaws, Plasma Gun, Power Weapon

Heavy Support

Long Fangs Pack 100 points
5 Long Fangs, 4 Heavy Bolters, Power Weapon

Total = 1481 points

This is just my mess around full plastic army with a converted Arjac Rockfist, although i'm yet to paint him. I haven't long finished the model.

Sissy Fairy

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Van Evok

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PostPosted: Thu Jun 24, 2010 9:49 am


terminators are all good and dandy, but having half army in 8 models (including the lord) is recipe for disaster. If enemy can neutralize them by tarpitting (40 conscripts or 30 boyz) they are fighting effectively 1300 vs 750 battle... and dedicated shooty army will kill them all in one salvo.
PostPosted: Thu Jun 24, 2010 9:52 am


I would take more troops choices if i were you, at least another 10 man squad of hunters or claws otherwise you might struggle in objective based games.

Rocking Reaper


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PostPosted: Thu Jun 24, 2010 9:56 am


Lets look at my 1500 point list

Wolves - 1500 Pts

HQ - 525

Rune Priest - Arngrim Deathclaw
Terminator Armour


Njal Stormcaller
Runic Terminator

Wolf Guard Battle Leader - Davik Fangir
Terminater Armour
Mark of the Wulfen
Wolf Tooth Necklace

Elites - 198
Wolf Guard
Hrothgar Foebane - Terminator, Power fist
Gyrd Sturlubok - Terminator, power fist
Ivan Harald - Power Weapon, Plasma Pistol
Nilik Khandis - Storm Bolter, Wolf Claw
Ongir Haukis - Wolf Claw, Combi Plasma


Troops - 655

10 Blood Claws (led by Ivan )
plasma Pistol, Power weapon

10 Blood Claws (led by Davik )
Plasma Pistol, Power Fist

10 Grey Hunters (led by Nilik )
Meltagun, Power Fist

6 Grey Hunters (led by Arngrim)
Power weapon

Heavy Support - 125

4 Long Fangs + Leader (Led by Ongir)
Power Weapon, Heavy Bolter, 2 Missile Launchers, Multimelta
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