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Posted: Mon Jun 14, 2010 1:27 pm
Raven Guard 2500 point list
HQ Shadow Captain Kayvaan Shrike 195 points
Troops
Tactical Squad 200 points 5 Extra Marines, flamer, heavy bolter, Power Fist, Melta Bombs Drop Pod 45 points Locator Beacon
Tactical Squad 200 points 5 Extra Marines, metlagun, missile launcher, melta bombs Rhino Transport 60 points Storm Bolter, Extra Armour
Scout Squad 172 points 2 extra Scouts, sniper rifles, Camo Cloaks, Sergeant Telion
Scout Squad 120 points Heavy bolter, power weapon, melta bombs, camo cloaks
Tactical Squad 200 points 5 extra Marines, Plasma Gun, Multi-Melta, Power Weapon, Melta Bombs
Elites
Terminator Assault Squad 280 points 2 Terminators, 3 with Storm Shields Sternguard Veteran Squad 150 points Power Fist
Venerable Dreadnought 220 points Heavy Flamer, Twin-Linked Lascannon, Take extra armour Drop Pod Transport 55 points Deathwind Missile Launcher
Fast Attack
Vanguard Veteran Squad 245 points Jump Packs, 2 Plasma Pistols, Melta Bombs, Relic Blade
Assault Squad 135 points Powe Fist, Melta Bombs, Storm Shield Land Speeder Storm 50 points
Heavy Support
Predator 100 points Heavy Bolter Sponsons, extra armour Brother Sergeant Chronus 70 points
Total - 2497 points
Alright this is a very mobile army. All troops have a means of getting around. Tactical Squad with Rhino, and Scout Squad with Land Speeder transport. They'll move in first and drop out when they need to get the objectives and hold them. The two squads in Drop Pods shall come in when they need to, and where they need to be. Hopefully be able to contest objectives. Telion's squad will move in and just take out targets. Shryke, the Vanguard and the Assault Squad will drive into the combat. If i get them into combat first, i'll gain an advantage. The Predator and Sternguard squad will act as a fire unit, if they see a target, they'll shoot it.
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Posted: Mon Jun 14, 2010 3:28 pm
Empress Lunar Rose Raven Guard 2500 point list HQ Shadow Captain Kayvaan Shrike 195 points Troops Tactical Squad 200 points 5 Extra Marines, flamer, heavy bolter, Power Fist, Melta Bombs Drop Pod 45 points Locator Beacon Tactical Squad 200 points 5 Extra Marines, metlagun, missile launcher, melta bombs Rhino Transport 60 points Storm Bolter, Extra Armour Scout Squad 172 points 2 extra Scouts, sniper rifles, Camo Cloaks, Sergeant Telion Scout Squad 120 points Heavy bolter, power weapon, melta bombs, camo cloaks Tactical Squad 200 points 5 extra Marines, Plasma Gun, Multi-Melta, Power Weapon, Melta Bombs Elites Terminator Assault Squad 280 points 2 Terminators, 3 with Storm Shields Sternguard Veteran Squad 150 points Power Fist Venerable Dreadnought 220 points Heavy Flamer, Twin-Linked Lascannon, Take extra armour Drop Pod Transport 55 points Deathwind Missile Launcher Fast Attack Vanguard Veteran Squad 245 points Jump Packs, 2 Plasma Pistols, Melta Bombs, Relic Blade Assault Squad 135 points Powe Fist, Melta Bombs, Storm Shield Land Speeder Storm 50 points Heavy Support Predator 100 points Heavy Bolter Sponsons, extra armour Brother Sergeant Chronus 70 points Total - 2497 points Alright this is a very mobile army. All troops have a means of getting around. Tactical Squad with Rhino, and Scout Squad with Land Speeder transport. They'll move in first and drop out when they need to get the objectives and hold them. The two squads in Drop Pods shall come in when they need to, and where they need to be. Hopefully be able to contest objectives. Telion's squad will move in and just take out targets. Shryke, the Vanguard and the Assault Squad will drive into the combat. If i get them into combat first, i'll gain an advantage. The Predator and Sternguard squad will act as a fire unit, if they see a target, they'll shoot it. ever thought of putting Shrike with terminators to make them infiltrate? with fleet they are in enemy's face by turn 2 smile Is Chronus really worth it? I'd better take another predator by scrapping some wargear - for example deathwind launcher from the drop pod
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Posted: Mon Jun 14, 2010 3:52 pm
Hmm its an interesting choice, but i'm gonna have Shryke with my Vanguard squad. They still get fleet no matter who the captain is with. I'm gonna stick with Deep Striking Termies. With Chronus, i'd like the BS of 5, better chance of shooting and hitting the target, unless i'm struck with the infamous "Anything but a one" Plus being able to ignore shaken and stunned results is a god send. Sure i'm not impervious to harm, but the Predator is a lot more resilient.
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Posted: Tue Jun 15, 2010 10:58 am
1) The tactical squads, are you splitting them into combat squads?
2) I would advise giving the drop Pod to the Sternguard or Assault Termies, much more of a punch delivered.
3) Get rid of the Heavy bolter on the second scout squad, you don't need it if they are going in close.
4) The third tactical squad, are you planning on splitting it so the plasma gun and Multimelta and 3 others are one squad, and the sergeant and the other 4 are the other half?
5) I would get rid of the Deathwind, only take it if your against Nids, Orks or Guard.
6) Get rid of the Chronus, and give that pred the full lascannon kit, if you can get a few more points from dropping things like the Deathwind and Meltabombs on most squads. If you have points left over, get another power weapon for your Vanguard.
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Posted: Tue Jun 15, 2010 12:26 pm
Jason Kharo 1) The tactical squads, are you splitting them into combat squads? 2) I would advise giving the drop Pod to the Sternguard or Assault Termies, much more of a punch delivered. 3) Get rid of the Heavy bolter on the second scout squad, you don't need it if they are going in close. 4) The third tactical squad, are you planning on splitting it so the plasma gun and Multimelta and 3 others are one squad, and the sergeant and the other 4 are the other half? 5) I would get rid of the Deathwind, only take it if your against Nids, Orks or Guard. 6) Get rid of the Chronus, and give that pred the full lascannon kit, if you can get a few more points from dropping things like the Deathwind and Meltabombs on most squads. If you have points left over, get another power weapon for your Vanguard. 1. Drop Pod tactical squad will be split into Combat Squads, in light of question 4, i'll split them up depending on the job and who i'm up against. 2. Termies cannot have Drop Pods as transport, the only thing they can have is a Land Raider transport and i'd rather not fork out 250 points on a mobile fortress. I mean the fire power would be good. 3. As the scouts are deployed i need heavy firepower and a HB would be nice to cut the enemy to shreds. A poisoned shot with 2+ to wound along with boltguns is a nice touch. 4. Question 1 handles this. 5. I'd rather have it and not need it, than need it and not have it. 6. I'm hoping to have Chronus as a back up plan for a tank hunter. I could drop the two extra termies from my assault squad, then have a twin linked lascannon turret, along with an anti infantry heavy bolter sponsons. The Melta Bombs will come in handy for anti infantry. Plus with the 35 points left over, i can add 2 Power Weapons to my Vanguard Squad.
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Posted: Tue Jun 15, 2010 12:55 pm
1) Yeah sounds good.
2) I just realised I put Termies in, apologies, but why not put the Sternguard in? They are an easy target for any army, being all shiny and so on, it's happened to me plenty of times.
3) Then take away the power sword at least, if your planning to stay away from the fighting with the heavy bolter, I know its only fifteen points, but that could be spent on something that will definitely by used, like a Vanguard power weap or something along those lines.
4) Yup.
5) Or you could get rid of it, and with that twenty points, buy something that you will need in all situations. Like another scout, or a Hunter Killer on a Rhino.
6) Yeah you could, that sounds alright.
7) May I also suggest that you replace your Ven dread with an Ironclad with a Hurricane Bolter replacing its dreadnought CCW, load it with two Hunter Killers, then I assume your going to drop it behind the enemy lines? That will wreck havoc with any tanks, or even an infantry group with the Hurricane bolter. And that comes to 165 for the dreadnought itself.
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Posted: Wed Jun 16, 2010 8:23 am
Jason Kharo 1) Yeah sounds good. 2) I just realised I put Termies in, apologies, but why not put the Sternguard in? They are an easy target for any army, being all shiny and so on, it's happened to me plenty of times. 3) Then take away the power sword at least, if your planning to stay away from the fighting with the heavy bolter, I know its only fifteen points, but that could be spent on something that will definitely by used, like a Vanguard power weap or something along those lines. 4) Yup. 5) Or you could get rid of it, and with that twenty points, buy something that you will need in all situations. Like another scout, or a Hunter Killer on a Rhino. 6) Yeah you could, that sounds alright. 7) May I also suggest that you replace your Ven dread with an Ironclad with a Hurricane Bolter replacing its dreadnought CCW, load it with two Hunter Killers, then I assume your going to drop it behind the enemy lines? That will wreck havoc with any tanks, or even an infantry group with the Hurricane bolter. And that comes to 165 for the dreadnought itself. Jumping to number 7. I can replace my Ven Dread with an Ironclad, give him the missiles and hurricane bolters and replace the seismic hammer with a chainfist. I find it better than a hammer. In total it costs 155 points, leaving 65 points left over from the swap. I take those 65 points and put it towards a Razorback and on its own that costs 40 points with no upgrades which leaves me 25 points for a Power Weapon to give to my Vanguard squad leaving another 10 points, drop a melta bomb from my non transport Tactical Squad which bumps left over points to 15 and gives me a second Power Weapon. I can keep my army list as it is with the same amount of money spent on the models and no changes. 2. Could replace the power weapon in my scout squad and give it to my Rhino Mounted tactical squad. I'll rewrite the army list with all the changes mentioned.
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Posted: Wed Jun 16, 2010 10:34 am
Yep, sounds all good. I look forward to seeing the finished product. smile
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Posted: Wed Jun 16, 2010 2:59 pm
All i had to do was chop and change a couple of things and voila, here is the updated version. I only had to chop and change a couple of things and i've got pretty much everything i had in originally.
HQ Shadow Captain Kayvaan Shrike 195 points
Troops
Tactical Squad 200 points 5 Extra Marines, flamer, heavy bolter, Power Fist, Melta Bombs Drop Pod 45 points Locator Beacon
Tactical Squad 215 points 5 Extra Marines, metlagun, missile launcher, melta bombs, Power Weapon Rhino Transport 60 points Storm Bolter, Extra Armour
Scout Squad 172 points 2 extra Scouts, sniper rifles, Camo Cloaks, Sergeant Telion
Scout Squad 105 points Heavy bolter, melta bombs, camo cloaks
Tactical Squad 195 points 5 extra Marines, Plasma Gun, Multi-Melta, Power Weapon,
Elites
Terminator Assault Squad 280 points 2 Terminators, 3 with Storm Shields
Sternguard Veteran Squad 150 points Power Fist Razorback Transport 40 points
Ironclad Dreadnought 155 points. Hurricane Bolter, Chainfist, 2 Hunter Killer missiles. Drop Pod Transport 55 points Deathwind Missile Launcher
Fast Attack
Vanguard Veteran Squad 275 points Jump Packs, 2 Plasma Pistols, Melta Bombs, Relic Blade, 2 Power Weapons
Assault Squad 135 points Power Fist, Melta Bombs, Storm Shield
Land Speeder Storm 50 points
Heavy Support
Predator Heavy Bolter Sponsons, extra armour 100 points Brother Sergeant Chronus 70 points
Total - 2497 points
Same total as before which is fun. I'm also joining with a friend to do a joint Raven Guard/White Scars Apocalypse force. Based on The Hunt for Voldorious and that particular bit of Space Marine history so it should be fun to see on the battle field.
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Posted: Thu Jun 17, 2010 1:25 am
my take on Shrikes task force: Shrike as himself razz - 195 7 thundershield termies - 280 8 thundershield termies - 320 10 melee scouts vet.sgt with combi-melta and meltabombs - 150 ditto x5 750 10 assault marines - 1 meltagun - 200 10 assault marines - 1 meltagun - 200 5 assault marines 100 predakkator - ac, 2xhb, extra armor - 100 predakkator - ac, 2xhb, extra armor - 100 predakkator - ac, 2xhb, extra armor - 100 total 2495 101 fleeting meleee marines 8 meltaguns for can opening (6 one-shot though) 15 thunder hammers all in your face by turn 2
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Posted: Thu Jun 17, 2010 8:26 am
Truth be told Evok, i can see your army getting ripped to shreds if its not careful.
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Posted: Thu Jun 24, 2010 9:38 am
Hey Lunar, thats a cool force. I think you've got everything you need in the army for it to be effective.
Anyway, my 1500 point Space Wolves force
HQ
Wolf Lord 190 points Terminator Armour, Replace Storm Bolter with Storm Shield, Melta Bombs, Wolf Tail Talisman, Saga of Majesty
Elites
Wolf Guard Pack 581 points 7 Wolf Guard, Terminator Armour, 2 Chainfists, Pair of Wolf Claws, Assault Cannon, 2 Thunder Hammers, 2 Storm Shields, Arjac Rockfist
Wolf Scouts Pack 105 points 5 Scouts, Sniper Rifles, Melta Bombs Mark of the Wulfen
Troops
Grey Hunters Pack 190 points 10 Grey Hunters, Flamer, Plasma Gun, Plasma Pistol, Power Weapon, Wolf Standard Drop Pod 35 points
Blood Claws Pack 150 points 10 Blood Claws, 2 Flamers, Rhino Transport 45 points Extra Armour
Fast Attack
Skyclaw Assault Pack 120 points 5 Skyclaws, Plasma Gun, Power Weapon
Heavy Support
Long Fangs Pack 100 points 5 Long Fangs, 4 Heavy Bolters, Power Weapon
Total = 1481 points
This is just my mess around full plastic army with a converted Arjac Rockfist, although i'm yet to paint him. I haven't long finished the model.
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Posted: Thu Jun 24, 2010 9:49 am
terminators are all good and dandy, but having half army in 8 models (including the lord) is recipe for disaster. If enemy can neutralize them by tarpitting (40 conscripts or 30 boyz) they are fighting effectively 1300 vs 750 battle... and dedicated shooty army will kill them all in one salvo.
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Posted: Thu Jun 24, 2010 9:52 am
I would take more troops choices if i were you, at least another 10 man squad of hunters or claws otherwise you might struggle in objective based games.
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Posted: Thu Jun 24, 2010 9:56 am
Lets look at my 1500 point list
Wolves - 1500 Pts
HQ - 525
Rune Priest - Arngrim Deathclaw Terminator Armour
Njal Stormcaller Runic Terminator
Wolf Guard Battle Leader - Davik Fangir Terminater Armour Mark of the Wulfen Wolf Tooth Necklace
Elites - 198 Wolf Guard Hrothgar Foebane - Terminator, Power fist Gyrd Sturlubok - Terminator, power fist Ivan Harald - Power Weapon, Plasma Pistol Nilik Khandis - Storm Bolter, Wolf Claw Ongir Haukis - Wolf Claw, Combi Plasma
Troops - 655
10 Blood Claws (led by Ivan ) plasma Pistol, Power weapon
10 Blood Claws (led by Davik ) Plasma Pistol, Power Fist
10 Grey Hunters (led by Nilik ) Meltagun, Power Fist
6 Grey Hunters (led by Arngrim) Power weapon
Heavy Support - 125
4 Long Fangs + Leader (Led by Ongir) Power Weapon, Heavy Bolter, 2 Missile Launchers, Multimelta
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