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A cute club for the modists of the Do You Believe In Mods thread. 

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Arcadian

PostPosted: Tue Jun 26, 2007 3:54 pm


I have replied to NeXus.

I'm not sure we want to attempt to annex them just yet. I want to see what the reply is.

In other news, the Great Wall of Arcadian's Trebuchets has begun construction.
PostPosted: Tue Jun 26, 2007 4:26 pm


Arcadian
I have replied to NeXus.

I'm not sure we want to attempt to annex them just yet. I want to see what the reply is.

In other news, the Great Wall of Arcadian's Trebuchets has begun construction.
Mmmm, a great many storms are a brewing.
Time to start rallying some Rohirrim.

Evilconqueso


Elliedoll

PostPosted: Tue Jun 26, 2007 4:43 pm


Evilconqueso
Arcadian
I have replied to NeXus.

I'm not sure we want to attempt to annex them just yet. I want to see what the reply is.

In other news, the Great Wall of Arcadian's Trebuchets has begun construction.
Mmmm, a great many storms are a brewing.
Time to start rallying some Rohirrim.
I've been pining to see Isengarde again, but you all know I'm a sap for such things.
PostPosted: Tue Jun 26, 2007 5:28 pm


Evilconqueso
And I stand corrected.

Found a 9 cropper with 2 Wheat oasis immediately next to it.
I'm actually a bit away from building a new village again, thanks to the drain of trying to level my Hero's Mansion along with building up a 15cropper....

So if you want it, speak up now, otherwise it's my next target for expansion.

Seeing]http://s1.travian.us/karte.php?d=182232&c=a0Seeing as I have enough for another settlement already, I may just claim that one. I'll have to see how long it takes before I have gathered three more settlers to my cause.

As of now, it's yours. We'll see how things go before I lay claim on it.

For those who didn't catch that - Salamander will be founded soon. At (59,-151) (Silkara/Balc's playhouse.)

Alexi Terianis


Silkara

PostPosted: Tue Jun 26, 2007 6:21 pm


So the message must have been sent to everyone in our alliance. I was wondering why someone in that sector was asking me for protection. You realise if we take up those gauls we have to go to war with integra... which means we are also at war with all their allied alliances... sweatdrop Not that we couldn't take them pirate

Does anyone know if there is a reason they are asking us for help? Or have they sent the same message to the members of every large alliance with members in their area?
PostPosted: Tue Jun 26, 2007 7:16 pm


Alright, quick question in terms of overall planning.

I'm already building up Mace and Axemen to break open the oasis near me, but I want opinions.
Once that's taken care of, I can either devote the Glade's resources to getting Winterfell up to a respectable level, OR I can spend them on Academy and Siege/Stable upgrades to get Teutonic Knights and Catas, such that i'm actually able to lend a hand in any fights we find ourselves involved in.

Evilconqueso


Balcerzak

PostPosted: Tue Jun 26, 2007 8:12 pm


Evilconqueso
Alright, quick question in terms of overall planning.

I'm already building up Mace and Axemen to break open the oasis near me, but I want opinions.
Once that's taken care of, I can either devote the Glade's resources to getting Winterfell up to a respectable level, OR I can spend them on Academy and Siege/Stable upgrades to get Teutonic Knights and Catas, such that i'm actually able to lend a hand in any fights we find ourselves involved in.

My personal approach has been to level up offspring cities. If you try to do too much in any one city, you'll end up not doing it well, as you'll quickly run into a lack of building space. (Or at least, I have). I think raising up the offspring, and having each city choose a specialization is an overall better tactic. One city for pure across-the-board resource production (capital - should be either 6345, or 6444 in my opinion, decent oases if you can get them), one for cavalry offense (probably a 15 wheat to enable massive armies), one for infantry offense + siege (siege needs at least some offensive escort, and pairing it with cavalry seems a silly waste of cavalry's speed—which is their primary benefit over infantry, probably better off with a nine wheat here as siege engines are the most resource intensive basic units), one for defense (any colony will work, as you'll be shipping these units to all your other bases), etc.

I'm not entirely sure how well that will work either, but that's the path I've been heading towards. I figure once you've got an empire established then networking between it via reinforcements and merchants shouldn't be too painful. I don't think.

Also, been seeing a lot of status updates lately, reminds me I should work on one of my own again. Look for it closer to the end of the week.

If anybody sees any major flaws in my ramblings (and that's all this is, without actual experience to back it up, ramblings) do point them out. The only major downside to this approach, that I can see, is its speed as a military machine, as you need to get a lot of infrastructure beneath you. But once you get going, and into a late-game scenario, I think that's when the specialist strategy will really shine.

Alternately, you could probably begin as a generalist if you want fast military might, and then make liberal use of the demolition squad to nix buildings you no longer need when you decide to refit yourself for specialization later. This seems somewhat wasteful to me, though.
PostPosted: Tue Jun 26, 2007 9:10 pm


Well, I'm building up under a different infrastructure. Basically, I'm using Black Keep as a base of operations, and I'll be building camps everywhere else. They're going to be mostly for sheer resources, and rally points. All forces are going to be trained at the Black Keep, and sent out as garrisons. Very centralist, but it gives me the advantage of being able to have one generalized city, and many that are focused entirely on wheat. Basically, how fast they grow only matters when I need a larger force. Does that make sense?

Yes, I realize that if the Keep gets hit, I'm in for some serious trouble.

Alexi Terianis


Elliedoll

PostPosted: Wed Jun 27, 2007 2:35 am


I've been doing a little of both. My capital is out of build slots, but I'm still leveling up the support infrastructure (Bakery, Stonemason, Blacksmith, Marketplace, etc.). Twice a day or so I load down 6 merchants (1000/1250/1250/1000) and ship it to my satellite village. In time it'll become my infantry/seige factory, while my capital grinds out the top level cavalry. The satellite village is at 5's and 6's for resources. Once I hit 10's and have the four bonus structures, it becomes a pell mell dash towards siege weapons.

Do the Academy research programs count for ALL of the villages, or just the one it's in?
PostPosted: Wed Jun 27, 2007 3:53 am


So far I haven't planned beyond three villages: one for defensive troops (my capital...) and resources, one for offensive and siege (my 9-wheater) and my third will be for more resource production. I think I may eventually go Balc's way and get a 15-wheater fourth village speciallizing in cavalry units, and have Shairni spit out infantry and siege.
In the mean time, I start leveling my hero's mansion for the next resource field *shudders* xp

Edit:

There goes level 11... and about half a day's resources rolleyes

Silkara


Silkara

PostPosted: Wed Jun 27, 2007 3:55 am


Elliedoll
Do the Academy research programs count for ALL of the villages, or just the one it's in?

Sadly only the one it is in, and I believe armoury and blacksmith bonuses also apply only to units created in that village.
PostPosted: Wed Jun 27, 2007 4:35 am


Alexi Terianis
Well, I'm building up under a different infrastructure. Basically, I'm using Black Keep as a base of operations, and I'll be building camps everywhere else. They're going to be mostly for sheer resources, and rally points. All forces are going to be trained at the Black Keep, and sent out as garrisons. Very centralist, but it gives me the advantage of being able to have one generalized city, and many that are focused entirely on wheat. Basically, how fast they grow only matters when I need a larger force. Does that make sense?

Yes, I realize that if the Keep gets hit, I'm in for some serious trouble.


Correct me if I'm wrong: if you build troops in one village and send them to another, you have to recall them to the first village before you can send them elsewhere? So I can't have troops sitting in a village nearer the action, ready to spring?

Silkara


TheMessiah

Aged Codger

PostPosted: Wed Jun 27, 2007 4:52 am


Silkara
Elliedoll
Do the Academy research programs count for ALL of the villages, or just the one it's in?

Sadly only the one it is in, and I believe armoury and blacksmith bonuses also apply only to units created in that village.
Aye


But once if demolish the Academy or AR/BS everything stays researched. So find the units you use the most for whatever. Research their stuff then sack em.

You also only need an embassy in one town so that saves on space. I've got 4spaces left in Hatar, but I need to build myself a residence and trade office, then eventually a bakery. That still leaves me at +1 field which will probably end up going to a city hall.

Quote:
Correct me if I'm wrong: if you build troops in one village and send them to another, you have to recall them to the first village before you can send them elsewhere? So I can't have troops sitting in a village nearer the action, ready to spring?
Correct
PostPosted: Wed Jun 27, 2007 5:01 am


Silkara
Correct me if I'm wrong: if you build troops in one village and send them to another, you have to recall them to the first village before you can send them elsewhere? So I can't have troops sitting in a village nearer the action, ready to spring?
Crud. Well, I'm sure I can figure something out.

Alexi Terianis


TheMessiah

Aged Codger

PostPosted: Wed Jun 27, 2007 5:16 am


People are talking on the travian forums about Staging Grounds. Basically people of a guild/alliance/whatever send all their units there then send them to a target en-mass. It'd probably see coding if a mod ever looked at the boards, but that's probably the closest thing you'll see to what you want Teri. Even then it's unlikely.

For now just a few nice plots of land with good oases around them and build up.


Edit- All signs point to me having a new village by 5pm today yayzors
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First Church of Mod (Reformed)

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