Welcome to Gaia! ::

Axiom: Kings of the East

Back to Guilds

Axiom is a place that constantly improves. We're literate, active, and keep things moving. 

Tags: Fighting, Fantasy, Roleplay, Original, Magic 

Reply Recycling Bin
Custom Skill Requests Goto Page: [] [<<] [<] 1 2 3 ... 48 49 50 51 52 53 ... 69 70 71 72 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Cain the Blade

PostPosted: Sat Jun 25, 2011 1:23 pm


Fenrir Graveheart
Cain the Blade
why? it's supposed to go with my character's talent


Because everybody knows what your talent is. >.>


thats not even a good reason
PostPosted: Sat Jun 25, 2011 1:42 pm


Re-vamp & Retry


Username: XSK Ambrosia

RPC name: Maktyo Nagareboshi

Is it a Free skill?: No

Type of skill: Shadowknight

Skill name: Nightmare

Rank: A-rank

Limits: Must be Darkness element

Skill description: The user can use Nightmare if they are in direct contact with the target and the target is asleep (cause of sleep can be either natural or unnatural). Nightmare can be used to either absorb dark/negative energy or insert dark/negative energy into the target. The only effect created by inserting dark/negative energy into the target is the creation of a nightmare that will forever haunt the target when they are sleeping. When absorbing dark/negative energy, the possible effects are more varied. The user can negate the nightmare that the target is currently having or completely erase any negative memories that the target has. Absorbing dark energy can also be used to take away a dark curse. This dark energy that is being manipulated, just like the Darkness element it is derived from, is neither holy nor unholy. As a result, inserting/absorbing dark energy has no additional effects on cleric, werewolves, necromancers, and whatnot.

Sample: Makyo is watching a child squirm in his sleep as he screams in agony, and Makyo wants to help the child be rid of his nightmares and agony at night. He puts his hands over his face and begins to absorb the dakr energy that is causing him nightmares into himself. The child suddenly stops screaming and smiles as Makyo takes his hand off the child and took the burden into himself, and smiles back at the child that he could at least do something good for him.

R0bot0

Patriotic Guildsman

9,425 Points
  • Elocutionist 200
  • Contributor 150
  • Citizen 200

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Sun Jun 26, 2011 3:16 pm


Right, so it's not passed over. Fenrir, my reply to your judging is on the bottom of the page before this one.

Cain: I'll try and answer as to why Fenrir denied these (unless he was just pulling your leg). First of all, are these skills passive? I ask because the word "automatic" in the limits section make it sound as if they're used without extra energy cost when you transform. If so, then could you at least put in a reason as to why you're getting these passive boosts to a talent? I'm alright with a talent getting a passive boost, I have two myself, but both of those have the reason that as my rpc learns more chaos skills, she becomes more steeped in chaos herself.
Also, the passive boosts, assuming they are passive, seem a bit much. The most I have is small things, like energy that doesn't give away information and blood that can't be used by chimeras unless my rpc was drained completely dry. Your passive boosts include weapon(s) that are unbreakable (something that is completely denied in most if not all rp guilds I've seen) and a change in stats, which is drastic even if it is balanced.
Lastly, a reason to deny your skill could be because it copies the dreadnought bloodline a bit too much. You're effectively giving your talent an effect that is similar to what a dreadnought's carapace mode does. Even if the boost in strength with the decrease in speed was alright, you're also giving yourself an automatic armor, something that is unique to draconians and dreadnoughts from what I remember.

Ambrosia: Erm…. Wait, what does this skill do? I can get it can give/take nightmares, but what's meant by "absorb dark energy" and "take away a dark curse"? I mean, I understand what they're saying, but what are the effects? What happens when you absorb dark energy? Are you able to replenish your own energy? Can you drain a necromancer's energy? What's defined as a dark curse? Not to mention, how does giving/taking nightmares relate to absorbing dark energy and getting rid of dark curses?
PostPosted: Sun Jun 26, 2011 5:26 pm


Kagetsukiko
Ambrosia: Erm…. Wait, what does this skill do? I can get it can give/take nightmares, but what's meant by "absorb dark energy" and "take away a dark curse"? I mean, I understand what they're saying, but what are the effects? What happens when you absorb dark energy? Are you able to replenish your own energy? Can you drain a necromancer's energy? What's defined as a dark curse? Not to mention, how does giving/taking nightmares relate to absorbing dark energy and getting rid of dark curses?


Ok explenation. It can just cure like dark energy inside the one it's being used on, which means any dark energy, Makyo can take it into his body. No side effects on the victim or user, since he's already Darkness element. Curses are anything unnatural over the victim. So if it's a Necromancer, most likely it can't take away his energy or a shadowknight's energy. Nightmares are negative energy inside anyone, therefore they can be taken away.

R0bot0

Patriotic Guildsman

9,425 Points
  • Elocutionist 200
  • Contributor 150
  • Citizen 200

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Tue Jun 28, 2011 11:16 am


Alright, so basically, Nightmare is a skill that either absorbs dark/negative energy or inserts dark/negative energy into a sleeping person?

Here, to clarify, I rewrote your description into what I think you were trying to say (I'm not trying to fix what you said, just trying to write it in the way that I thought it through sweatdrop ). At the same time, I also edited a couple small things (actually, I think the only thing I consciously edited was the part about "a random memory"; because this is involved with dark/negative energy, I isolated it just negative memories). Did I correctly get what you meant or is there still something I'm not getting sweatdrop ?

Skill description: The user can use Nightmare if they are in direct contact with the target and the target is asleep (cause of sleep can be either natural or unnatural). Nightmare can be used to either absorb dark/negative energy or insert dark/negative energy into the target. The only effect created by inserting dark/negative energy into the target is the creation of a nightmare that will forever haunt the target when they are sleeping. When absorbing dark/negative energy, the possible effects are more varied. The user can negate the nightmare that the target is currently having or completely erase any negative memories that the target has. Absorbing dark energy can also be used to take away a dark curse. This dark energy that is being manipulated, just like the Darkness element it is derived from, is neither holy nor unholy. As a result, inserting/absorbing dark energy has no additional effects on cleric, werewolves, necromancers, and whatnot.
PostPosted: Tue Jun 28, 2011 1:00 pm


Kagetsukiko
Alright, so basically, Nightmare is a skill that either absorbs dark/negative energy or inserts dark/negative energy into a sleeping person?

Here, to clarify, I rewrote your description into what I think you were trying to say (I'm not trying to fix what you said, just trying to write it in the way that I thought it through sweatdrop ). At the same time, I also edited a couple small things (actually, I think the only thing I consciously edited was the part about "a random memory"; because this is involved with dark/negative energy, I isolated it just negative memories). Did I correctly get what you meant or is there still something I'm not getting sweatdrop ?

Skill description: The user can use Nightmare if they are in direct contact with the target and the target is asleep (cause of sleep can be either natural or unnatural). Nightmare can be used to either absorb dark/negative energy or insert dark/negative energy into the target. The only effect created by inserting dark/negative energy into the target is the creation of a nightmare that will forever haunt the target when they are sleeping. When absorbing dark/negative energy, the possible effects are more varied. The user can negate the nightmare that the target is currently having or completely erase any negative memories that the target has. Absorbing dark energy can also be used to take away a dark curse. This dark energy that is being manipulated, just like the Darkness element it is derived from, is neither holy nor unholy. As a result, inserting/absorbing dark energy has no additional effects on cleric, werewolves, necromancers, and whatnot.


Hmm... yours sounds right to the point. Yeah, it definitely should say that. Mind if I copy/paste this to the skill description?

R0bot0

Patriotic Guildsman

9,425 Points
  • Elocutionist 200
  • Contributor 150
  • Citizen 200

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Tue Jun 28, 2011 1:09 pm


Sure, go ahead 3nodding .
PostPosted: Tue Jun 28, 2011 3:28 pm


Fenrir Graveheart
cain: Unless your character is a dreadnought, Denied.

XSK: Denied, no permeanent boosts.

wulf: Denied, thats an outrageous speed boost and keeping the defensive powers the same wouldn't be fair. Its a lighter/thinner armor so it shouldn't be as powerful as the thick, defensive armor.

kage: chaotic energy- Accepted

fragmented senses- This "touch" needs to only be in cases where the touch is intentional. I don't want to see someone hit you and as a result of them physicially hitting/touching your character they get all of their senses screwed with. Change it so that this skill can only be used if the character intentionally touches another with their hands. Also make this C-rank.

@Fang If I bring it down to D rank protection and +2? get rid of energy thing.

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

wolf4life13

Eloquent Lunatic

6,150 Points
  • Person of Interest 200
  • Elocutionist 200
  • Forum Regular 100
PostPosted: Wed Jun 29, 2011 9:11 pm


Username: wolf4life13

RPC name: Demitrius Weaver

Is it a Free skill?: No

Type of skill: Biochemist

Skill name: Merged summon

Rank: A

Limits: Must be at least adept.

Skill description: Merges user with one of their summons allowing the use of the summons skills and either the summoner or summons stats but not a combination of the two. This only lasts for one post at adept, two at expert, three at master, and four at sage. However in this form any damage taken happens to both user and summon.

Sample: Demitrius shifted back slowly glancing in either direction as he realized that he was trapped, he had the combat cat to help defend him but for the moment that wouldn’t help as something great for killing people wasn’t well suited to protecting him from a lava flow. Even the walls of the dead end posed a problem as they were too hot to climb. Suddenly remembering that he did have a skill for the situation he placed a hand on the combat cat’s back and merged his energy with it’s as he closed his eyes briefly. Opening them slowly he felt slightly stronger and faster but more importantly he had wings for the short time this technique could last. Jumping upwards he was amazed at the height of the jump before flapping the wings and catching an updraft carried him to the safety of a high ledge and a path towards a vent. He had just grabbed the wall when the wings disappeared and the combat cat flapped to stay airborne to his side.


Username: wolf4life13

RPC name: Demitrius Weaver

Is it a Free skill?: Yes

Type of skill: Biochemist

Skill name: Advanced Enhance

Rank: B

Limits: Must know enhance

Skill description: User channels their energy into a summon granting it a more powerful natural attack. With this even a basic summon or pet can become more dangerous by coating it's teeth or claws in energy adding to their force. +2 to one stat or +1 to both a summon’s stats while this is used but costs energy each round. If user pays twice the skills energy then the summon's basic attacks are treated as B rank while this is sustained.


Sample: Demitrius shook his head as his wolf Eclipse’s claws scraped futilely against the hard carapace of the arachnic. Cursing under his breath he let his energy flow into Eclipse to make it stronger and faster while a second burst of energy coated its claws and teeth even as it threw itself into the large insectoid once again this time tearing into the carapace and leaving a ragged hole before retreating outside of striking range.



Username: wolf4life13

RPC name: Demitrius Weaver

Is it a Free skill?: Yes

Type of skill: Biochemist

Skill name: Iron Golem

Rank: B

Limits: Living Iron Potion

Skill description: They use their energy and place it in an ore then they pour this potion onto it creating medium sized iron golems that is about six feet tall. The golem's power is 7 but it’s speed is only 3. They are very durable but the slow movements make them less effective in wide spaces. When the biochemist creates a Golem this way there are at most four golems created. Must pay cost of skill per a golem created.

Sample: Demitrius hissed softly as the golem crumbled from a single blow of the berserker’s fist, shaking his head he decided he needed something tougher than rock to slow down his pursuer as he took two lumps of iron from his pocket and poured the living iron potion over them. As he did so he infused his energy into them and tossed them ahead of himself. Two large golem’s began forming in the corridor as Demitrius slipped between them while there was still space to do so. Moments later he heard a clang and a curse before glancing back and seeing that the berserker had punched a hold in the chest of one only to have it grab their arm. Demitrius estimated the berserker to be stronger but against two of the golems he would at least be delayed and weakened in his pursuit.
PostPosted: Thu Jun 30, 2011 4:54 am


Username: Um, I'm pretty sure it's Kemo. :3

RPC name: Elise Saros
Is it a Free skill?: Yes
Type of skill: Succubus/Incubus skill
Skill name: Concealment
Rank: D
Limits: None
Skill description: For a simple cost of D Rank energy, the user can hide their wings and tail from view by literally retracting it into their body. This can let them go about their normal lives without some one knowing that they are a succubus/incubus. This does not mask your unique scent at all, nor does it suppress your seduction skill. To get your wings and tail back, however, you must give up D Rank energy once more.
Sample:

Elise sighed, she hated it when people tried to stay away from her because they knew that, as a succubus, she would try to seduce them. So before she walked out, she retracted her wings and her tail into her body, giving her the appearance of an ordinary beautiful woman. She walked down the road of Nocturne smiling, it was one of the first times she had ever simply walked around in Nocturne without people walking away from her in fear.
-----------------------------------------

RPC name: Aveline Valen
Is it a Free skill?: No
Type of skill: Cleric
Skill name: A Cleric's Prayer
Rank: C
Limits: Must stand still
Skill description: This skill can come in handy in battle or outside of it. The cleric will stand still and begin to chant a prayer, as she does this everyone within a 10 foot radius will be healed and cured of minor illnesses. It can only heal and cure what the skills 'Minor Heal' and 'Minor Cure' can.
Sample:

As Aveline looked around, there were several injured men in the infirmary. No one was helping her in the infirmary so it was just her and a bunch of injured children, men, and women. Most of the time it was just a gash or a fever, but she didn't want to keep anyone waiting. She began chanting a prayer, and as she did so, the injuries of those around her began to heal slowly until it seemed like it was never there in the first place.
---------------------------------------------------

RPC name: Aveline Valen
Is it a Free skill?: No
Type of skill: Cleric
Skill name: Healing Aura
Rank: A
Limits: Must be Aveline
Skill description: For the simple cost of A rank energy, Aveline can heal the injuries of anyone in the area [but its like using Normal heal on people] and cures any illnesses and cures any poison. This is just an upgrade of 'A Cleric's Prayer'.
Sample:

Aveline began panicking, "Why does ever that gets hurt have to come to me? I'm not that good of a Cleric, geez." She said over the moans and cries of the soldiers in the infirmary. Most of the cases were severe, like broken bones, 2nd degree burns, and poisoning. She began to exert her energy and as she did so, the people around her began to slowly recover. Bones were being mended, poisons were dissipating inside of peoples bodies, and ailments were being cured.

Kemo Isgay


Cherry Lovette

Dangerous Werewolf

7,200 Points
  • Peoplewatcher 100
  • Citizen 200
  • Treasure Hunter 100
PostPosted: Fri Jul 01, 2011 5:36 pm


Username: Isis Delacroix

RPC name: Amaterasu aka Cherry

Is it a Free skill?: no

Type of skill: Earth, Fire, Mage

Skill name: Sun Stone

Rank: S

If it uses ammo how much:

Limits: Must know Primal Instinct

Skill description: While in her wolf form, Amaterasu summons up a giant stone disc that elevates over her back. Infusing it with a simple fireball technique, she uses her energy to attack using said stone. It will cut like a blade that has been sitting in fire, causing any wounds to automatically cauterize, causing excruciating pain. This skill can be used for 5 posts with a 4 post cool down.

Sample: Amaterasu turned and looked to Fenrir (Yeah, I keep picking on him. So what? XD). He had figured out who she was due to her chi. Damn this man and his ability to find her. Still, she would not give him the satisfaction of returning to her human form. Baring her fangs in her graceful wolf form, the beast let out a howl and summoned up a giant rock disc. Letting out a bark she lit said disc on fire. As the large man came near her, Amaterasu turned and dashed at him, meeting him in the middle. Using her energy to manipulate the disc, she sent it to Fenrir. Even though he leapt back, the flames were hot enough to lick at him, and sliced through his skin with ease. The flames burning so hot, it automatically cauterized the wound, catching him off guard as his skin sizzled and burned.

(If you've played Okami, it's pretty much playing off of Amaterasu's first weapon)


Username: Isis Delacroix

RPC name: Amaterasu aka Cherry

Is it a Free skill?: No

Type of skill: special lycan talent skill (since my character is lycan during the day)

Skill name: Curse: Sun Call

Rank: S

If it uses ammo how much:

Limits: Must be Cherry

Skill description: By letting out a wolf's howl, the woman is able to summon a temporary sun to the battlefield. If fighting in the dark, this will illuminate the area causing werewolves to revert to their normal human form while she takes on her own Lycan sun (due to her talent).

Sample: He had finally found her. Of course, he would find her on his native soil. The woman couldn't battle him here. He had his full lycan form while she was stuck in her human form. The woman growled and inched back before turning her head up and howling. The howl seemed to resonate through the air. As she finished, the world seemed to go quiet. The moon slowly disappeared, giving way to a full burning sun in this land that had been cursed to darkness. That would be sure to screw with the man who depended on the moon.

Username: Me

RPC name: Amaterasu aka Cherry

Is it a free skill?: Free to those who have carried Lust as a Sin

Type of skill: Mage

Skill Name: Curse: Obsession

Rank: A

Limits: Must have carried Lust as a sin

Skill Description: After having carried Lust as a skill, the user is able to bend their energy and create a wave they send out at the opponent. If the opponent touches the wave, they will be cursed with seeing the object they obsess over (be it human, inhuman, animate or not) whenever they close their eyes. So even if they kill the opponent, the curse will stay active. It doesn't do anything other than mental harm which in time, could cause the victim to become insane.

Sample: Amaterasu was near death now. She coughed up a good amount of blood and fell to her knees before her assailant. Even if he was going to kill her, she wouldn't let him leave unscathed. The woman reached out her hand and sent out a simple wave of energy. While he tried to back away, the wave washed over him, but there was a triumphant laugh coming from her killer.

"Hah! Foolish woman...What a stupid spell. That did nothing...And now it's time for you to die..."

As Amaterasu was dealt her final blow, she knew the effects of the skill would be set into motion once the man laid his head down for some rest.
PostPosted: Fri Jul 01, 2011 8:03 pm


X-x_iKemo_x-X
Username: Um, I'm pretty sure it's Kemo. :3

RPC name: Elise Saros
Is it a Free skill?: Yes
Type of skill: Succubus/Incubus skill
Skill name: Concealment
Rank: D
Limits: None
Skill description: For a simple cost of D Rank energy, the user can hide their wings and tail from view by literally retracting it into their body. This can let them go about their normal lives without some one knowing that they are a succubus/incubus. This does not mask your unique scent at all, nor does it suppress your seduction skill. To get your wings and tail back, however, you must give up D Rank energy once more.
Sample:

Elise sighed, she hated it when people tried to stay away from her because they knew that, as a succubus, she would try to seduce them. So before she walked out, she retracted her wings and her tail into her body, giving her the appearance of an ordinary beautiful woman. She walked down the road of Nocturne smiling, it was one of the first times she had ever simply walked around in Nocturne without people walking away from her in fear.
-----------------------------------------

RPC name: Aveline Valen
Is it a Free skill?: No
Type of skill: Cleric
Skill name: A Cleric's Prayer
Rank: C
Limits: Must stand still
Skill description: This skill can come in handy in battle or outside of it. The cleric will stand still and begin to chant a prayer, as she does this everyone within a 10 foot radius will be healed and cured of minor illnesses. It can only heal and cure what the skills 'Minor Heal' and 'Minor Cure' can.
Sample:

As Aveline looked around, there were several injured men in the infirmary. No one was helping her in the infirmary so it was just her and a bunch of injured children, men, and women. Most of the time it was just a gash or a fever, but she didn't want to keep anyone waiting. She began chanting a prayer, and as she did so, the injuries of those around her began to heal slowly until it seemed like it was never there in the first place.
---------------------------------------------------

RPC name: Aveline Valen
Is it a Free skill?: No
Type of skill: Cleric
Skill name: Healing Aura
Rank: A
Limits: Must be Aveline
Skill description: For the simple cost of A rank energy, Aveline can heal the injuries of anyone in the area [but its like using Normal heal on people] and cures any illnesses and cures any poison. This is just an upgrade of 'A Cleric's Prayer'.
Sample:

Aveline began panicking, "Why does ever that gets hurt have to come to me? I'm not that good of a Cleric, geez." She said over the moans and cries of the soldiers in the infirmary. Most of the cases were severe, like broken bones, 2nd degree burns, and poisoning. She began to exert her energy and as she did so, the people around her began to slowly recover. Bones were being mended, poisons were dissipating inside of peoples bodies, and ailments were being cured.


All accepted.

Cherry Lovette

Dangerous Werewolf

7,200 Points
  • Peoplewatcher 100
  • Citizen 200
  • Treasure Hunter 100

Demonic Slayer Wasuken

PostPosted: Sun Jul 03, 2011 6:31 pm


Username: ... Really? It's DSW...
RPC name: Siegfried Von Groben
Is it a Free skill?: Post in the skill forum, so yes.
Type of skill: Dreadnought Skill
Skill name: Spikes of Vengeance
Rank: C

If it uses ammo how much: None

Limits: Must be a Dreadnought to use.
Skill description:The user would grow spikes on both their hands and arms of their carapace form, shooting out some rather deadly spikes at their foes. The spikes are a good 7 inches long and could travel rather fast when shot out. The spikes can penetrate through steel armor or below with ease and can crack iron weapons but depends on how far your target is. The spikes can also be coated with the user's element to add a rather powerful kick, the spikes can travel up to a good 50 yards until it hits the ground, the farther the spikes go the weaker the attack is as well. Also the longer the farther the attack the less likely you could hit a person.

Distance of how powerful it is.
10 yards: Can pierce through steel plating and under and break steel weapons and under. Hard to dodge
20 yards: Still pierce through steel plating but can only break iron weapons and under. Slightly better chance to dodge.
30 yards: Can pierce through Iron plating and under. Iron weapons can still crack if blocking. Better chance of a dodge
40 yards: Cannot pierce armor but only dent, any weapons other than wooden weapons cannot be cracked or break. Can easily dodge.
50 yards: Cannot pierce of dent armor. Cannot break or crack any weapons at all. Can easily dodge.

Sample: Siegfried sighed as the bandit that had annoyed him throughout this battle seemed to have finally slowed down. But the problem is that he knows that getting too close to him would be a death wish which just annoyed Siegfried even more for their great distance. But still he had a rather trick up his sleeves as the dreadnought extended his carapace arms out, his hands put into a fist as his demonic eyes lock onto the bandit. "Die!" He yelled out as multiple long spikes stuck out of his arms and hands, sending a volley of spark spikes at his rather foolish bandit, sticking him with ease and sending him flying to a nearby tree, blood splatted everywhere. The rather dead bandit was stuck on the blood soaked tree and Siegfried decided to just leave him there, revered back into his human form.

[Edited]
PostPosted: Sun Jul 03, 2011 11:53 pm


Username: wolf4life13

RPC name: Demitrius Weaver

Is it a Free skill?: Yes

Type of skill: Biochemist

Skill name: Transmute Ingredient

Rank: C

Limits: Adept

Skill description: The biochemist is able to transmute a common object into a potion ingredient so long as they are similar in nature. Such as changing a normal rock to a mepsomite rock or a melon into a sephotic fruit. This is used to make ingredients instead of having to gather them.

Sample: Demitrius sat and stared at the vial in front of him, he found himself at the troubling impasse of not being able to travel to gather mepsomite rock but needing it for his current potion. With a soft bite on his lips he decided to try an idea he had some time ago. He was after all a biochemist that searched for the purpose of life and tried to manipulate the elements to his bidding. He hoped that this experiment would work based on his knowledge of what he needed versus what he had. Taking a piece of coal he held it up and studied it before setting it aside and taking a different stone from a collection. This was closer to what he needed and as such he created a seal around it and focused his energy into the seal and the stone as he restructured it to match the properties of a mepsomite rock. Slowly the stone was broken down and built into a slightly smaller version of what it had been but this time the form was obviously that of the mepsomite rock needed to complete the potion.



Username: wolf4life13

RPC name: Demitrius Weaver

Is it a Free skill?: No

Type of skill: Biochemist

Skill name: Reverse summon

Rank: B

Limits: Summon Mastery and Weapon Summon

Skill description: Allows the user to summon themselves to a weapon or summon instead of it to them. This does have a limited range so it can not be used to move from one thread to another but can be used to move within a thread. User stands inside of a pentagram for a full turn and on the next turn they are transported to the target.

Sample: Demitrius shook his head as he looked across the large body of water with Piranha circling beneath the surface, he had already seen the result of falling in when he had watched the earth beneath one of his traveling companions mysteriously collapse under them and did not want to take the long way around on foot. Frowning he motioned for his combat cat to fly across to the other side and once it was there made a pentagram on the ground and stood in it. Normally he would have just levitated a rock across but he didn’t want any of his traveling companions thinking too much about his earth magic. With a shrug he focused energy into the marking on the ground and designated the name of the summon before disappearing from the seal and standing next to it suddenly. Though he had no reason to keep traveling with the caravan now that he was near his goal he still would wait for them near the path to the next city.





Username: wolf4life13

RPC name: Demitrius Weaver

Is it a Free skill?: Yes

Type of skill: Earth element skill

Skill name: Earth Missile

Rank: B

Limits: Earth Spike

Skill description: User creates a spike of earth and launches it at high speed into the air or along the ground. This can be fired in the direction the user punches and is normally shot from next to them. However it can be launched from anywhere within fifty feet of the user. This strikes with blunt force and not piercing but can break bone up to a hundred feet though it rarely will do more than dent metal.

Sample: Demitrius shook his head as he zig zagged while running from the pursuing griffon. He did not want to encounter a potential summon in such a way but had apparently entered it’s territory without knowing. Cursing his luck as he dove to his right and rolled just as the griffon sped by with claws grasping empty air he tried to think of a way out of the situation. He wasn’t prepared to try and fight such an airborne foe but he would do his best to take it out. Glancing around he saw a potential trap and ran towards a pair of trees even as he formed trapping thread in his hands and used thread control to send it ahead of him to weave a web between the two trees that was hard to see. With that he would glance back towards the griffon as it was beginning to dive towards him once more. This time though he channeled energy into the ground and raising his arm caused a spike of earth to shoot out and into the creatures path making it veer to the left and into the web long enough to slow it while he escaped.

wolf4life13

Eloquent Lunatic

6,150 Points
  • Person of Interest 200
  • Elocutionist 200
  • Forum Regular 100

FullbusterOrleans

PostPosted: Mon Jul 04, 2011 9:33 am


Username: Kato-flameking

RPC name: Katorin No Sadochi.

Is it a Free skill?: No.

Type of skill: Anima Bloodline skill.
Skill name: Void heal

Rank: C

If it uses ammo how much: N/A

Limits: This is limited to my character.

Skill description: Anima's main problem would be hiding the evidence when they have killed, this could be a problem, and get them tracked and killed. This skill is designed to help with that.
When the killing blow is made with the Snake Sword Exodus weapon Maximus instead of just stealing their soul, it begins to absorb their entire body, leaving only items behind. This takes a total of four posts just standing still waiting for the body to be drained, and pulled inside. Where does it go? Each atom is broken down by Maximus until there is nothing left, not even bone. This can ONLY be used outside of combat, and only used on a deceased opponent. This can be used only ONCE a day IRL.

Sample: Katorin's snake sword shot forward ripping through the chest of his enemy. It slowly began to break down the atoms of the body and absorb them, along with the soul.

First the skin began to melt away, revealing the muscle structure below, them the muscles, then bone, and even the bone was broken down and absorbed.
Reply
Recycling Bin

Goto Page: [] [<<] [<] 1 2 3 ... 48 49 50 51 52 53 ... 69 70 71 72 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum