|
|
|
|
|
|
Posted: Tue Dec 30, 2014 11:46 pm
New Generation Template Name: suria Aliases: “Mutters” or “Ms. Mutters” Species: Summoner Homeworld: Co’Salish [Destroyed] Age: 17 Gender: Female
Appearance: 
Height: 5’3 Weight: 120pnds Body Type: Lean Skin type: Tan, in the warm bronze spectrum. Eye Color: mitochondria: Bright green, Light/Pale Green. Hair Color: Dark Green Hair Style: Long and slightly curly, wild and tussled is her typical look. Accessories: She wears bangles on both her ankles and wrists. She has a stone pendant around her neck- a pendulum, and a red ribbon chocker fastened to her neck. Unusual Markings: Unusual Markings: A brand tattoo is on her forehead, but it’s very light, also like a faded scar. This illuminates when she using that particular summon. Clothing / Description: : Her garment is reminiscent of boho and tribal. Bearing the patterns of the traditional white mage in her sashes and trimming, Suria is clothed in sheer layered fabric. The lose and flowing strips of cloth form her tunic dress allow her better freedom of movement and comfort in the humid temperatures of her home. Underneath she has a wrap pair of shorts of skort wrap. She wears a pair of arm bracers.
Theme Song(s):
Significant Trait: Awkward.
Quotes: “I just want to help.” “Can you hear/feel that?”
Good/Evil/Other: Good, neutral Element: (non script) Weapon: A stone pendulum focuses her energy, she uses this to cast her spells and find things of interest or need. Secondary Weapon is her voice- or more specifically, her second pair of vocal cords. Job Class: White mage/”Songstress “ While she ultimately calls herself a shaman intoner by cultural trade, Suria’s skills involve typical spells of protection healing, warding and dispelling befitting some archetype of white mage. Most of these are controlled by her pendulum which will move around on its volition to create the rune symbol for whatever spell she is about to cast. This usually pertains to singular uses and targets. Outside of these spells, her pendulum itself is a weapon working similar to a sharpened string with the stone itself as the piercing end. It can used to tangle, swing by in a cutting arc or rope multiple targets to chain a combo of attacks at once across the field. The only variation from this weapon of choice, if her secondary weapon, her second set of vocal cords. When she loosens the choker around her neck, Suria’s second set of cords naturally harmonies to her original pair, making it sound like she has another voice overlapping her own in harmony. When Suria wishes to cast wide range status effects, she sings or belts out a single note. The more complex the spell, the more complex the song or vocals she must use. It is one of her more powerful spells, but this comes at a great physical strain for her magic resonates through her entire body. Prolonged usage of her cords results in her being unable to speak for the rest of the day. Excessive usage can weaken her for more than two days.
Commands: Glint Walker - The pendulum extends its wire and hovers creating a tight line from one place to another. The user then walks across like a tight rope walker no matter the weight of the walker, the line can hold. Seeker - A more basic skill for her pendulum, using simple dousing Suria can find simple objects and search for people she’s had the chance to get readings from previously. The pendulum can focus on the energies of things around it, and like a hound it can track the trail of where someone has been, or a missing object still resonating with the energy of its owner or parent essence. Example: Having either met a close friend, or family, she can find a missing person if they are within the same world, the closer the stronger the signal of course, and the greater the distance the more charge into the pendulum there needs to be. If a person was in the same city then a medium amount of mana is needed, if say someone was outside and somewhere far in a neighboring land, she would have to focus for hours and channel more than half of her entire store of mana. Things are relative to distance and regularity of special usage. If someone was looking for something they’ve only held once- the search would be much harder. Surface Feels [Command Side] ( See Passive side for pasisve info) Suria can volintarily dig deeper, dousing with her pendulum on the specific person to divine what’s below the surface of their hearts. She must navigate through the emotions and sift through them to make sense of what she feels. Hearts are complex, “loud” places she describes, without her focai to guide and protect her, she can forget whose emotions are whose- which is why she has yet to use her pendulum for this purpose.
-----Sigils--- these symbols drawn in the air by the pendulum cast the following various spells Sign of Gale - Strikes of wind slice at a single target while creating a supportive barrier around allys. (Aero) Blazed Emblem - The pendulum spins and small twisters of flame engulf the area; these can be directed at a target.(Fira) Rune of Ground - The Pendulum signals then strikes the ground sharply, a line of quaking earth follows the direction of the point.. (Quake) Focai of Light - Spinning in place over a target, the pendulum both casts a medium level heal, and purification against poisons. (Cura/Esuna)
Physical attacks by the pendulum itself Piercing barrage - A flurry of striking stabbing motions from the pendulum, this is limited though to it’s natural length. No extension. The pendulums’ natural length is 5 feet. (30% chance of casting Bleeding) Coil - (2 uses) 1. Extending itself, the pendulum can entangle anything from one to multiple targets up to 10. If a secondary caster used their own magic, they could strike the cord and like an electrical charge the singular spell can hit the multiple targets. 2. This skill is also good for grappling and restraining but it only works for up to 2 targets. (Disable/Cripple) Whirl whip - Spinning the pendulum like a lasso the user can strike surrounding targets within 5 feet of them.
[ Intoner skills]Friendlies within earshot are effected unless otherwise specified.
Sound of Rest-A sweet Lullaby draws the weaker to succumb to sleep (Sleep) Lilt - A single harmonic note pattern held for any number of seconds. Friendlies within hearing range will be healed. (Cure) Note Toner - : A single note held for a few seconds. Those within earshot will experiance a moderate increase in their strength and Defense. (Bravery) Chant for Speed - A repeating mantra spoken quickly. The chant speeds up the time in the body both physically and meta physically, effecting over all speed and reflexes. If chant is broken, the haste ceases. (Haste & Blink) Pixie charm - A lighter tone of melody, simplistic but soothing summons small/minor spirits from nearby sources for various uses; Guidance, aid, communication, revealing- it depends on the area and what spirits live at the location and what is needed by the intoner. (Scan) Chant of Betrayl - :This inspiring song seeps into the hearts and minds of the listeners and listening too long may instill a change of heart- though temporary. (40% chance to cast Charm) Song of Storms - : A more complex song, it summons Thunderbird, a partnered spirit(eidolin) which creates a lightning storm that envelops the field. This attack is radial for the entire battle field within earshot. (Thundaga/Thunderstorm)
Supports:
Partial Silence Immunity - Suria cannot be silenced when using spells cast with her pendulum. Light Screen- Half damage from opposing Light attacks Oath of Song- Immune to Song based attacks Intoners Ear- Extremely good hearing is required from an intoner to be able to hear differences in tremors in the air on both the physical frequency, and spiritual. She can hear the voices of nearby spirits –if they want to be heard. Surface Feels [Passive side]- Within close enough proximity Suria can read the “surface emotions” and “partial thoughts” of people. It will come across to her as whatever is the loudest and dominantly felt in the individual overall. She’ll mutter sometimes about what she feels from someone without thinking. Her pendulum is actually a ward to help her guard herself from this so she does not get confused or overwhelmed.
Limit Breaks: Splitting Chord -An incredibly dense and garbled song, consisting of several mixed vocal levels and harmonics comes from her throat with violent volume. The near ear splitting harsh notes induce a terrible headache, and make it hard for enemies to concentrate. Continued exposure worsens the effect. (Confusion/Slow and eventually Pain) Chorus of Light - A final attempt to save the party; this melodious chorus is heartbreaking sweet, the heavens seem to open up and bathe the field in the music and a warm light. Invigorating all party members, they are revived if KO, given half health and mana, and blessed with En Light.
Strengths: Versatility: Suria is useful when switching between her intoner abilities and her pendulum uses. High Range: Her range for intoner abilities is wide spread and far reaching, her pendulum unless specified also has a decent amount of reach. Weaknesses: Opportunity attack- Cover me!: When she is using her intoner abilities, she cannot use her pendulum. The resonation of her voice can disrupt the weapons own movement. Unless Suria is using a song which can simultaneously protect herself, she is vulnerable to attacks when using most intoner abilities.
Personality: Suria is very light hearted and always tries to keep an open mind; It’s required to be receptive to spirits. If she is too closed minded or hearted, they cannot reach her summon or find others. She’s quiet when first meeting someone because the intoner is listening to them, but once she gets to know enough Suria begins to mutter under her breath, which earns her the nick name “mutters”. Curious and resourceful Suria tries to make best of any situation, thinking cooperation is better than isolation, and will perhaps go a bit over and beyond to make someone more comfortable, often stumbling and apologizing for something hidden that someone may not want revealed- by accident. She can act quite childish sometimes, pouty, and quick to laughter, sometimes at the worst situations. More than anything, she wants to be useful to others so she lives up to her role as an intoner shaman. Suria may be naïve, but she can be serious, and takes her role as Wakanya’s intoner very seriously. In light of losing her world, Suria has thrown herself at the one hope her summon suggested- finding a way to restore their world, and so she works very hard for whoever needs her help. Flaws: No Filter/Chatterbox: Having been used to being isolated from other people, her social skills in conversation are a bit rusty. Being open about ones feelings are normal where she grew up, people are different, and like to keep their feelings and emotions silent. Suria doesn’t quite understand this and will often voice what is wrong with someone with the intent of helping. Which was her job. “You don’t feel pretty? But that’s just not true, go!- go speak to that man, you’re more than worthy to. He won’t hurt you. Yes, yesterday, he’s seen your eyes in the crowd, green, glittering, he knows your face. He’ll be happy to see you closer.” Scatterbrained: She has a habit of being distracted by new and interesting things. She wants to do, know and understand everything all at once, and will try to please too many and take on too many jobs at once time, forgetting some in the process. Hearts voices for Faces: Her eyes are not very strong, which is why she pays more attention to how people feel. This can be an issue though if the personality changes, she may not recognize someone if their feelings, or hearts changed too much. Voice is the only other way she can remember someone. Physical Learner: Despite her powers and job, Suria has a difficult time reading notes. She has a much better time learning skills and songs or things by physically doing, feeling, or hearing them. Sheltered/ignorant: Suria has yet to learn the real depths of darkness people can possess inside them, it also simply does not compute with her either that certain natural creatures can be innately evil. Likes: Suria likes to climb trees and walk barefoot. She loves animals, even if not every kind is friendly. Therefore she sports more than a few cuts and scrapes from cats that didn’t want to be picked up. She likes old things, ruins and exploring and artifacts with secrets. Suria will often use her pendulum to listen to any echoes of the past they could hold inside.
Dislikes: What things does your character dislike? Shoes. She’s flatfooted and so common shoes are very uncomfortable for her. If given the chance she walks with very thin sandals or foot bindings. Things out of pitch, objects, or songs… or just very, very bad singers. Too much exposure would give her a headache. People trying to comb her hair. It always hurts unless someone uses their fingers. Being left out of things she ‘can’ understand or wishes to try. Suria is at least aware she’s ignorant to some extent, and can tell when someone is looking down their nose at her. If someone wants her to learn, they’d better explain what she did wrong to her or she gets frustrated. Fears: Dying alone. So being isolated in the middle of battle can unnerve her, or being left behind.
Family: Suria has a mother and father, 6 Older brothers, and had one younger sister who sadly passed away. Bio: Suria came from a large family, many siblings and was content. But when she became an intoner she had to leave them to live alone in the preliminary stages of her training. Suria’s village lies at the base of the oldest mountain in their world. This bastion was home ancient beasts, once hailed as guardian spirits and titans of old. As time moved forward, the people began to change, it became apparent a bridge had to be created between their existence and those of the ancients. And so the Shaman intoner was created, someone who communed with the giant ancient beasts, sung to them stories, and brought their feelings back to the humans so no matter what choices they made from then on, there would always be balance. It was the Intoners job to think 7 generations ahead, and once they became a fully fledges intoner they would sit at the council of chefs and a mediator. Suria was actually the second chosen, when her sister suddenly vanished without a trace. Evidence suggests she was eaten by wild animals. When she perished, the Mark, and the Voice switched to Suria. The mark is a grid of runes that would brand themselves in full color after she sealed pacts with each of the remaining ancient beasts. There were 5 in all. Baul, the white Bear, Shokon the Black wolf, Senli the Red Butterfly, Hallur the Golden Stag, and Wakanya the Thunderbird. It was Wakanya’s mark which sealed first, and Suria had ot leave her village to dwell on the mountain because once the seal appeared, her spirit and heat was “exposed” closer to the surface so she could hear the spirits voices. Being around too many other people distorted her emotions and until she could learn to use her pendulum to protect herself she was easily overwhelmed and became ill. Suria was reluctant to leave her family, but in honor of her departed sister she did not protest and left her tribe to live in the mountains where she was to become Wakanya’s next intoner first. The large bird was very temperamental, massive, just a single wing beat could create a gale storm. He dwelled on the very top of the mountain and was responsible for the powerful rain storm patterns in their area. Suria respected him, for he was very old, and for some reason- very restless. Suria had lived on the mountain for 4 years and had just mastered being his intoner and was about to reach out to the next, Shokon, when the wolf appeared suddenly and warned them of the destruction about to befall their home. The 5 guardians did what they could to protect the people, and while Wakanya took his intoner to safety, the other four remained behind to save who they could. Neither Suria or Wakanya know who become of them , or how successful they were in protecting the village. When their world was lost, and Wakanya’s mountain (nest) destroyed, the thunderbird lost the hub where it could take permanent physical form. He now resides as a true spirit, waiting beyond the veil, with the pendulum around Suria’s neck as its gate key into the physical realm when it’s charged with enough power to be summoned. Suria took the loss of her home very hard, but eventually summoned the strength to do something about it. This was the trait that ultimately made Wakanya chose her in the first place.
Sample Post:
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Dec 31, 2014 1:10 am
New Generation Template Name: Inira Sciuridae Volanti Aliases: Innes (Used only when situations for fake names appear) Species: Flying Squirrel Homeworld: Redwall-Redwall Abbey [Destroyed] Age: 1 Years old Human (4 seasons squirrel age) (Mentally about older teenager to young adult) Gender: Female
Appearance:
Height: 8 inches tall Weight: 78 grams Body Type: Small Skin type: Fur Eye Color: Chestnut Brown Hair Color: Dark Brown overall with some patches of black around the back and tail area with white underbelly fur Hair Style: Trimmed and well kept Accessories: A hollow acorn threaded through with a piece of twine as a necklace Unusual Markings: Dark moss green coloured fur in rings around the arms and legs and a small one on the forehead. Clothing / Description: Inira is a very normal flying squirrel, at least from where she is from she was normal, minus the odd markings of her tribe of shaman squirrels. She has a scrap of linen dark green worn down fabric she uses as a cloak, held together with a piece of dried vine. The hood stitched on afterwards. She has a dried shaped beech tree satchel filled with snacking nuts. Theme Song(s):
Significant Trait: Fierce Quotes: "I am feeling a bit peckish"/"I'm hungry." "Oh dear." "Don't underestimate me." "Bollocks"(Used as a curse word)
Good/Evil/Other: Good Element: None Weapon: A tiny Dagger made from a wolf fang, her teeth and claws Job Class: Shaman She is more of a support type, she can not cast offensive magic. However, her special affinity to the magic and spirits grant her some very strategic uses of her natural powers. As a member of the Volanti clan, all female members are in tune with nature and the spirits around them. Once out of her world, this extended itself to mana, which was very like spirit energy. She can store mana in her body, like a battery of sorts. She can only hold so much, any more will strain her body and cause her to feel heavy and unable to move. Currently, the storage works in a percentage system.
In most fights, Inira will be either away from her allies so their spells will not be absorbed. She might to and dodge around enemies to redirect magic spells. Other times depending on how everyone is doing, she will be casting buffs.
Commands: Infuse- Inira can transfer mana to another person by touching them on the forehead. Only usable if she has stored mana and limited to a certain percentage of mana depending on level. Totem Summon- Inira calls upon the spirits for assistance. Each totem is different and are buffs to the party, and are physically seen above Inira.. They will disappear after 3 minutes. Two totems can not be cast at the same time. While this is being cast, Inira can not move from her position, but it has wide range. If she is on something that is moving, the totem effects will still work, as long as she herself is not moving. All totems effects are continuous when they are up, therefore reapplying after removal. -Bear-Increase strength -Owl-Increase Magic/Wisdom -Rabbit-Increase Speed -Badger- Increase healing over time Mana explosion- Releasing all the stored up mana in her body back into the air, Inira creates an explosion which size and power depends on how much mana she has stored up. It has a push-back and burn effect. Supports: Glide- Being a flying Squirrel, Inira knows enough about gliding to soar long distances. Mana Conversion- Inira can convert Magic spells into its basic mana by using the same method of spirit conversion. It is on at all times and functions with Magic Absorb. Some exceptions may apply. Magic Absorb- In a meter radius of her body, Inira redirects any magical spell into her body, which in turn uses the Mana Conversion to nullify it. If the spell is too strong, she will take some of the attack. This is always active, so she is slowly drawing mana from the air as well. She can absorb higher ranked spells if she has room for the mana. If not, she will be damaged by the remaining magic. However, she cannot draw sound based spells, only the physical properties of a spell. But if a spell is directly cast on her, she can absorb it. Silence Immunity-Because she is using silent casting in the first place, and she will absorb the spell anyways, Inira can not be silenced. Squirrel-She's a flying squirrel, and does what a flying squirrel can. Communication-She speaks pretty much multiple languages of animals, and thanks to magic, can speak the basic human tongues. (Sometimes she will just be clicking if the magic is cancelled) She can speak to the dead animals (not sure about humans yet) or even lost spirits.
Limit Breaks: Mossflower - Named after her home woods, Inira's fur circles glow a brilliant emerald green, and she releases a pulse of energy that resembles a expanding forest. All allies in the area gain magic resistance in the form of a shield and all their mana replenished. Enemies get pushed back by the pulse. Martin the Warrior-Summoning the courage, strength and power of Martin, Inira empowers her allies with increased strength and defense for the rest of the battle. The spirit of the mouse takes form as an offensive totem, and attacks enemies that gets close for a duration of 5 minutes.
Strengths: Very nimble: Being a squirrel, Inira is very good at dodging and getting to places where enemies can't hit her. Strong against magic: Already explained The element of surprise: Have you fought a squirrel? Not many people know what to do when a furious squirrel is shredding your skin off. Weaknesses: Not very physically strong: Inira is a caster type, and squirrels don't lift. Her tail is very sensitive, if you grab it and hold her upside down, she has limited reach. Size: She is going to be fighting lots of things bigger than her,
Personality: Inira is a very noble soul. She has a strong sense on what she thinks is right and will not change no matter if someone tells her otherwise. She will never back down from a fight, physical or verbal and enjoys challenging her wits against humans and animals alike Even afer being thrown into pretty much the future for her, Inira is very open minded about things. Although she doesn't know anything about everything, she accepts it when people just tell her what something does. Whether the information is correct, that's another story. Serving at the Redwall Abbey, she is taught to get along with every animal, this includes the humans she met later on which she counts as a special type of animal. She is always willing to help someone in need, though doing it correctly is another story in itself. She enjoys listening to people, learning more about them and about their problems. Inira tends to get her nose into all sorts of trouble due to her curious nature of the different worlds. She got herself caught in a drain while climbing the roofs of the houses that are unlike the castle. The times where she will not be around are the times where she is at the highest point of the location she is in, trying to get as close to the stars. Flaws: Easily distracted: There are just too many new things she needs to learn, too many shiny things, too many people she want to meet, just too many things Lack of knowledge: She can't tell a good human from a bad one (She can guess though), and she has very limited weapon knowledge and technology knowledge as well. Gets hungry easily: She needs to snack very 10 minutes or so. Likes: Otters: She was saved by an otter once. Sunflower seeds and honey: Yum Music: She likes natural music of the rain falling and other people singing. Feasts: Nothing like a Redwall feast to get her drooling. Dislikes: Foxes: Buggers ate one of her sisters. Loud noises: They hurt her ears Rats: These guys hold a special place in her hate box, most wars are usually against these guys. Fears: Drowning: She can swim but not well, and she almost did once but got saved by Otto the Otter.
Family: Her mother, father, three sisters and four brothers, all older. One sister dead, and two brothers dead.
Bio: Inira was born from the third litter of her parents, the youngest of her family. As a Volanti female, she was born with the markings of a Spirit Caller, or that was what all the other animals called it. Her mother taught her the ways of their family, how to talk to the spirits and how to ask them to help the sick or empower the weak. She was good at what she did, spending lots of her time climbing up the tallest oak in Mossflower and seeing what the spirits of the birds think, or going into gopher holes to feel more in tune with the forest. Soon after her first season of living, she moved to the Redwall Abbey from Mossflower Woods of her home. She was the appointed Spirit Caller there. She met many different animals living and working there, some bold and some kind, even a hare who led a revolution against an evil den of foxes. Her job was to keep peace with the many animals who died in the wars, speaking to their spirits and leading to nirvana. She was content with her life, fought in one war during her third season of frost by summoning the spirits to give power to the fighters.
All was well until the darkness flooded the world and dragging it all down into a spiral. It started from other end of Mossflower Woods, and crawl its way over and heartless overtook the castle. Everyone was swallowed up by it, Inira included. She floated in the darkness for awhile, until a glowing white mouse whom she saw many times, his figure on the piece that hung on the walls. She chased after the spirit of Martin through a brilliant white door, escaping and finding herself in a new world.
Sample Post: It was one strange thing after another. "So you are telling me that these..." Inira gestured up toward the human standing near her, "That these animals are everywhere? Why are they all different? Why are there so many of them? Even rabbits don't mate as much as these...what do you call them again? Humans? Are there ground humans and sea humans and flying humans? What are all these odd objects here?" Inira pointed at pretty much everything that wasn't a plant, it was surprising how she wasn't running out of breath.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 01, 2015 2:05 pm
 (Original image: https://secure.static.tumblr.com/bfb78eab35ffbe6f58e9a3036fa5a355/6cgpm9m/9vxn97d92/tumblr_static_tumblr_static_7o6yh3hkvxk480ok8skwogk0c_1280.jpg) New Generation Template Name: Snowstorm Aliases: Snow Species: Kitsune (Shapeshifter => Fox) Homeworld: Pokemon world (name unmentioned, trust me I looked) [Alive] Age: :16 Gender: Female
Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
Height: 5' 6" Weight: 120 lbs Body Type: Skinny, athletic Skin type: Fair, soft (soft, white fur) Eye Color: Bright blue Hair Color: Black Hair Style: Medium length, side-swept bangs, feathered layers Accessories: A necklace with a crescent moon and a star inside the crescent Unusual Markings: A heart beneath her eye while in fox form. In human forms, she has nine, white tails and white fox ears. Clothing / Description: Low-cut red shirt (hangs on one shoulder), a black tank top, and a gold skirt that goes down almost to her knees with black spandex underneath (so no one can peek).
Theme Song(s):
Good Girl- Dasha and the Living Tombstone
Significant Trait: Confident Quotes: I'm not like anyone else... There's always another way
Good/Evil/Other: Good Element: Fire Weapon: dual-wielded katanas Job Class: Warrior/Tamer Snow is a slightly skilled skilled fighter. She trained with her swords for a few many years with her father's pokemon, Scyther, starting when she was five with just a toy wooden sword. After the experiments, she became more attuned with pokemon of all kinds and able to connect more with them. They feel as though she is one herself, even though she is only half. After showing up in the new world, she found that she was somewhat attuned with the animals, but it took more time than with pokemon.
Commands: Flamethrower (fox)- Deals fire damage Flame Charge- Deals fire damage and increases her speed. Flames engulf her sword while she charges at the opponent at an increased speed. Quick Attack(fox)-Charge at the enemy with increased speed and tackle them Trickster Slice- Snow charges at the opponent head-on at first. She dashes around the opponent, jumps over them (landing behind them) and slices them with her swords. Cura- Restores a good amount of HP Tame-When coming across a wild or angry animal, Snow hums a tune to calm and befriend them. Supports: Hp Stroll- Regain HP by walking MP Hastera- Greatly increases the speed that mp is restored after fully consumed Fire Boost- Increase damage done by fire based attacks
Limit Breaks: Firefox - Snow transforms into fox form. She breathes a ring of fire around the enemy. A rain of fireballs fall on the opponent.
Strengths: Fire, agility, plenty of room to move around Weaknesses: Water, close spaces
Personality: Confident and likeable. She loves to have fun. She has a fiery personality. Her energy is like a blazing fire. Flaws: Her temper Likes: Sun-bathing, swimming (in human form), running, nature Dislikes: Being cold, cloudy days Fears: Cramped spaces, scientists/doctors
Family: A mother, father, and 2 brothers. There whereabouts are unknown, but they reside in the pokemon world.
Bio: It all began one sunny day when Snow was 8 years old. Her second big brother had just turned ten and her father was taking him to receive his very own pokemon to begin his journey to become a pokemon master. Her mother had to run some errands so Snow was left to watch the house with her father's Scyther and her mother's Mr. Mime. Snow couldn't wait to get her pokemon and start her journey. She knew she wanted a Fennekin. She loved his cute little face and fire had always interested her. Snow was walking through the grass in the backyard that afternoon when she saw a fox-like figure scamper past her. She was sure it was a Fennekin. Maybe I could catch one now and that way, I would have a head start on all the others when I start my journey! she thought. A fox-like shadow stopped at the edge of the forest. She slowly walked closer to it. As she got closer though, it didn't look quite like a Fennekin. It was definitely a fox, but it was an orange-ish white all over and had nine tails. It was like any pokemon she had ever seen. She reached out to try and pet it when a man in a black suit with a red R on his chest grabbed her. After the Mewtwo experiments, Team rocket had decided to try more DNA experiments. They wanted to make humans who could use the powers of pokemon through gene-splicing. After 8 years of experimentation on her, she never lost hope. She always believed she would find a way to escape. The experiments worked on her. She was finally able to transform into the ninetail she had been combined with. She was able to use it's attacks. Team Rocket was constantly thwarted by Ash and his friends. They decided that if they couldn't conquer this world, they would try another. They managed to create a portal to other worlds in a room just across from her own. Snow pretended to faint so that they would have to take her to another room for medical attention. When they removed the chains from her hands and feet, she used every ounce of energy that she had left to escape their grip and flee to the next room. Through much struggle, she managed to throw herself into this portal. She had no idea where it would take her, but anywhere was better than the lab
Sample Post: Snow blinked as the sedative wore off. Ugh....where am I...?She looked around in a frenzy. Her wrists and ankles were bound to the table she was on. She couldn't see anything but the bright light above her and the blinking technology around her. A door opened. It was a scientist. He had the same red R on his white coat that the kidnapper had. He walked over to the table next to her and strapped in the fox pokemon that had been used to lure her. He walked over to her with a sinister smile and strapped her head down. She struggled with all her might to get out but it was no use. She began to panic. Her scream echoed throughout the lab as the experiments began.
  [/img] (original image: http://the-naruto-world.wikia.com/wiki/File:White_nine_tailed_fox_by_stephen009-d5j5tlo.jpg) (I couldn't find the original artist of Ahri, i got it off of google and whenever i hit "view page" to see who did it, it took me to the tumblr sign up page. So i got the link from the "view image" option)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jan 01, 2015 4:50 pm
Done. I'm planning to start him out on Agrabah.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jan 02, 2015 2:45 pm
Alright, here goes a preliminary lookover. Mickey : Do you have a story behind Mickey obtaining the black cloak? If not, I have something that would work. Other than that, good to go :3 Suria : Significant trait - This is supposed to be a SINGLE trait. You have four (Curious, Focused, Awkward[ly mumbling], Compassionate). Which is the most significant? If someone met her and was asked to pick a single word, what would they say? Note Toner - We don't have any actual stat numbers, so just say 'moderately increases' or something of the like. Chant for Speed - It says Haste in the description, but then says Haste and Blink; which is it? Seeker - This is not a Support. Supports here are like Passives--they're not something Suria would focus on, they'd always be active. If this was a Support/Passive, then her pendulum would always be searching and she couldn't stop it. Surface Feels - This has pieces that can be Support or Command. Do a bit or cutting, or just separate them, ie. turn the entire second paragraph into a Command. Inira : Significant trait - This is supposed to be a SINGLE trait. You have four (Adventurous, Fierce, Curious, Straightforward). Which is the most significant? If someone met her and was asked to pick a single word, what would they say? Mana Conversion - Does she choose when to convert stored energy into additional mana? Or does it happen without her consent? If she chooses, this is a Command. If it happens without her consent, keep it as is. Snowstorm - Age - While I'm not going to make you change it, I do want to ask if you're sure about her age, or at least some of the choices you've made with them. You describe her as skilled with her katanas, but she was training up until the point she was... 8 years old? First, would you really call that 'many years'? When did she start training that it would be 'many' and not 'a few'? Second, Training with a Scyther is certainly fitting, but if she stopped training at 8 years old, would you really go so far as to describe her as 'skilled' at 16? The character concept is interesting, I just think you should be absolutely sure about your description choices. Image Sources - Do you happen to have the original artist(s) for these pictures? I admit, they're definitely good pictures of Ahri and a white nine-tailed fox, but if you're going to link a picture that's not your own, we generally ask that you at least source the artist. Side Note: Calling them Supports has honestly just been more trouble than it's worth xD I was trying to at least stick close to the game names (Commands and Abilities), but Ability originally seemed more confusing than Support. At this point, I'll probably just go and change it to Passive, if that makes things easier or clearer. Sorry for the confusion.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Jan 02, 2015 6:06 pm
Nope, no story. Whatever you've got will be good.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jan 02, 2015 10:44 pm
I have made the edit to the single word, and I have also added that the passive is on at all times and works along the other passive.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jan 03, 2015 12:09 am
Amy she got worse why did you encourage me in FoM?! D:Quote: New Generation Template Name: Princess Amanita Francesca Bubblegum Destiny Morgana de la Luna Aliases: Cupcake Species: Elf-god-angel-human-fairy-nymph hybrid Age: She stopped counting about two hundred years ago, but she looks about 18! Gender: Female
 Appearance:
Height: 5'7" Weight: 125lbs Body Type: Athletically slender, but with curves in all the right places~Skin type: Fair, smooth, sparkly Eye Color: Rainbow (they change color depending on her mood, like a mood ring only they're her eyes!) Hair Color: Purple with pink sparkles and rainbow iridescence with sky-blue bangs Hair Style: Waist-length, straight for the most part with with a delicate wave towards the tips, with curtain-style bangs that perfectly frame her face Accessories: Moonstone Earrings - grant immunity to any and all status effects; cannot be removed except by death of the wearer or by wearer's will Moonstone Necklace - perpetual Charm spell; radius of 15 feet, will cause anyone with a weak will to react favorably towards the bearer despite most circumstances; cannot be removed except by death of the wearer or by wearer's will Moonstone Ring - is there to look pretty and is very good at it Moonstone Tiara - protects the wearer from all controlling or influential spells; cannot be removed except by death of the wearer or by wearer's will Unusual Markings: None—she's perfect! Clothing / Description: Princess Amanita wears a pristine, stainless, white dress with a halter-style top, the top section above her breasts being made of a thin lace in a morning glory design. The skirt of the dress is cut to appear floor-length, however it never actually touches the floor, and even if it did it does not pick up dirt. Her slender arms are adorned with fingerless, elbow-length gloves in a delicate rose-lace pattern. Around her biceps is a white gold armband shaped as a coil of ivy. Her shoes are of white satin, just as stainless as her dress. Though delicate in appearance, her shoes are quite durable, making them perfect for anything an active Princess would need to put them through.
As Princess Amanita is not fully human—in fact, it could be argued that she is so far transcended above human that to call her such would be a grievous insult (but she's so perfect she wouldn't care)—her appearances vary slightly. First, her photochromic eyes. Like a mood ring, they can shift from one color to another depending on her emotions.
Her face is delicate and heart-shaped, with slender, gracefully pointed ears, legacy of her elfin and faerie heritage. Her build is fair and slender, but thanks to her human heritage, she is graced with abundant breasts and shapely hips, creating the perfect figure. Her skin is lilly-white, with lips as delicately pink as a perfect cherry blossom.
The color of her hair is natural—the base color, if you will, is a deep amethyst, almost black in color. As the light plays over her hair, one will notice a rainbow iridescence and a faint, pinkish sparkle. Only the color of her bangs is artificial, dyed the same blue as a perfect, cloudless, cerulean sky.
Princess Amanita can, if she so chooses, manifest angel wings of purest white. These wings have a span of fifteen feet, so she often keeps them tucked away in the aether. Alternately, she can manifest faerie wings, these a delicate lacing of transparent pearl-like iridescence, similar to dragonfly wings but infinitely more beautiful.
Theme Song(s):
Significant Trait: Perfect Quotes: "Oh, my~ Tee-hee~" "Oh, you poor dear!" "How lovely!"
Good/Evil/Other: Good, purely good, in fact the goodest there is Element: Light Weapon: Silver rapier with white tooled leather belt and scabbard, the hilt is silver wire with a knotted heart motif, the blade is made of mithril and etched with an elaborate knotted heart pattern as well. The grip of the hilt is wrapped in silver wire, and the pommel is capped with a flawless moonstone cabochon Matching silver dirk (use your imagination, I can't find a picture I can yoink from Google) White oak and mithril spindle disk Job Class: Goddess
Commands: Light- hurl an orb of pure Light magic at a single target Dia- slightly stronger than Light, will also cause a random status change (must roll 6-sided die 1- blind, 2 - berserk, 3 - haste, 4 - mini, 5 - no status, 6 - no status) Diara- stronger version of Dia (statuses: 1- blind, 2 - berserk, 3 - haste, 4 - mini, 5 - slow, 6 - no status) Diaga- strongest version of Dia (statuses: 1- blind, 2 - berserk, 3 - haste, 4 - mini, 5 - slow, 6 - regen) Esuna- cures all status ailments Reflect- a forward-facing wall of light; will deflect any magical attack Reflega- an upgraded form of Reflect; will deflect all attacks Barrier- a sphere of light surrounding a target in a protective shield; will deflect any magical attack Barriega- an upgraded form of Barrier; will deflect all attacks Renewal Barrier- an upgraded form of Barrier; will deflect any magical attack and restore HP Renewal Barriega- an upgraded form of Barriega; will deflect all attacks and restore HP Magic Hour- leap into the air and dive at enemies, causing pillars of light to erupt around you Spark Raid- throw the spindle disk at a target. If it connects, beams of light will shoot out from the disk to attack surrounding targets. Salvation- attack multiple targets with the rapier and dirk in a spinning attack, causing columns of light to erupt around you to deal extra damage. Also recovers some HP. The more attacks that hit, the more HP is recovered. Cure- Restore a small amount of HP Cura- Restore a medium amount of HP Curaga- Restore a large amount of HP Curaza- Fully restore HP Life- Revive a target from unconsciousness. Does not work if the target is dead. Lifega- Revive a single ally from death. Fully drains MP and drain's caster's HP to 1%. Can only be used within first hour of death. 2% chance of making a zombie. Lifeza- Revive a single ally from death to 100% HP and MP. Fully drains caster's MP and caster cannot restore MP for three days (RP-time). 0% chance of making target a zombie. 2% chance of making target immortal. Faith- Summon columns of light around you, dealing damage to opponents and restoring HP Shining Finger- One or both hands are encased in an armor of Light, heightening the physical strength of the hand. Can be used either to directly cause damage by contact, impact, or exerted pressure by the hand, or can astrally project an energy field that directly imitates the hand the spell is cast on. Supports: Eros' Favor- perpetual Charm spell; see "Accessories: Moonstone Earrings" Panacea- immunity to all status effects; see "Accessories: Moonstone Earrings" Athenian Discipline- immunity to mental coercion spells; see "Accessories: Moonstone Tiara" Home and Hearth- While at rest, Princess Amanita can steadily recover her health and mana without the use of either items or spells. Child of Light- is immune to light based attacks, but takes triple damage from dark-based attacks Silver Tongue- never fails a bluff check Princess Amanita has an uncannily persuasive demeanor outside of the Charm granted by her earrings. She can convince almost anyone of anything, except those with exceptional strength of will and mind. Limit Breaks: Strengths: Speed, agility, perfect balance, excellent tactician (she was trained by the gods, you know!), graceful, charming, distractingly beautiful (it's the sparkles), intelligent, insightful, quick-thinking Weaknesses: She's not very physically strong, either in offense or defense, but that's okay because she's so pretty guys will fall all over themselves to do anything for her! Some girls will, too, for that matter.
Personality: Princess Amanita Francesca Bubblegum Destiny Morgana de la Luna (I remembered it!) is sweet, charming, caring, loves everyone, and is loved by everyone (with vanishingly few exceptions). She is always willing to lend a hand to those in need. She's charitable and will give selflessly anything she thinks someone may need, which is usually her sunny disposition and positive attitude. She considers herself perfect, and isn't far wrong, but she doesn't shove it in people's faces. Instead, she'll simply demonstrate her perfection and invite others to follow her example. She is always polite and kind and gentle, too. I mean, really, you don't get much more perfect than her. Flaws: She doesn't have any, are you nuts? She's perfect! Likes: Puppies, kittens, birds, flowers, sunshine, rainbows, butterflies, horses, dolphins, chocolate, candy, ice cream, any kind of yummy pie you can name, chasing cloud shadows, swimming, sewing, pretty colors, horseback riding, caring for the elderly, caring for children, children in general, hamsters, popsicles, anything with sprinkles (particularly donuts), jewels, precious metals, swords, watching people, dancing, watching people dancing, singing (she's really good at it), listening to and playing almost any instrument (except saxophone, that thing's just annoying. And the kazoo. Stupidest thing ever made. Who the hell likes the kazoo?), and probably many other things that haven't been encountered yet. Dislikes: Mean people, seeing people hurt, imperfection Fears: She doesn't have one, she's perfect! What's she got to fear?
Family: Mother - Callisto Father - Zeus Siblings - Arcas, and pretty much all of the gods since Zeus can't keep it in his pants
Bio: Princess Amanita was born on Olympus to Callisto after Zeus fell madly in love with her and impregnated her (again) in whichever form he decided to take that time. Really, her father is such a man-slut Princess Amanita stopped caring a long time ago. As Arcas was born several years before Zeus brought Callisto to Mount Olympus, Princess Amanita had no idea she had a brother, until she overheard some of the gods gossiping one day. Amanita was raised as the princess she is, and was told from birth that she was a special child. Obviously, since she is Zeus' daughter! Princess Amanita had all of her siblings, the Greek Gods, to raise her and love her and teach her and guide her. Really, with all the crazies in her family, you'd think she'd have turned out differently. But no, Princess Amanita was so wise, even as a child, that she knew instinctively the difference between right and wrong, though she usually just rolled her eyes at her siblings' antics. Around age eight, Princess Amanita started showing some aptitude for magic, fighting, and scholarly pursuits, so she was given the best tutors in all three areas that Zeus could find, which usually included her older siblings. Meanwhile, Hera, Athena, Diana, and Aphrodite decided to train her as a lady, and she took to those lessons as easily as she took to the others. At age twelve, Princess Amanita had mastered everything her teachers and siblings had to show her, and very quickly grew bored, trapped on the tiny world of Olympus. Not even the occasional foray into the Underworld to visit her uncle Hades helped alleviate the boredom.
Since she's the daughter of a half-elf and a freaking God (really, she can't stress that enough), Princess Amanita has a nearly infinite lifespan. She's been alive for mumble-hundred years, and is just barely reaching the end of adolescence physically. With so many centuries of experience behind her, Princess Amanita has become very wise and knowledgeable about the ways of her world. Nine years ago, when the star-shower shattered the barrier, she and some of her more scholarly siblings took to studying the strange material that had fallen from the sky. Soon enough, they (mostly she) discovered that the weird gummy substance had the ability to protect one as they traveled between worlds. With the aid of her sibs, Princess Amanita was able to assemble a single-person vessel, and has since been out exploring the worlds. Being the bright star that she is, Princess Amanita quickly came to absorb information of outside worlds like a sponge, soaking up everything she could. Her wisdom only grew, and as she learned, she came to hear of the spreading darkness. She has since vowed to restore the worlds to their proper balance, cradled in the warm embrace of the Light.
Sample Post: I am so, so, so sorry to anyone who actually reads this whole damn thing. D: If you made it this far, my deepest and most sincere apologies.
|
 |
 |
|
|
phoenixianCrystallist Crew
|
|
|
|
|
|
|
|
Posted: Sat Jan 03, 2015 2:21 am
Alright then, we'll say he got it when he visited Ansem the Wise before everything went to hell. 3nodding Approved! So just so we're clear, this is how I'm assuming it will work--tell me if I'm misunderstanding! Magic Absorption is always on--so she is always taking in mana from the world around her, spells included. Mana Conversion is also always on--meaning all mana absorbed by Magic Absorption is then immediately put into her own personal mana pool. This works until her mana pool is full--aka she has max MP. Essentially, she has MP Regen. When she has full MP, though, Magic Absorption instead starts to pile up into an 'Excess' pool. Mana from this 'Excess' pool will immediately flow back into her pool if she uses magic, but otherwise is inaccessible to her. She can let others use mana from her 'Excess' pool by using Infuse. If she does not empty the 'Excess' pool in some way before it reaches its max, she will have to release it as a large Mana Explosion. If she does not release the mana, even though she is full, and continues to absorb mana, she will start to take damage continuously due to the overload, until she lets it out in some way. Does that sound right? Ahh, the trollsue. Few things: Are her weapons Heartbound? I normally don't bother asking if I don't see it listed, but considering her... self-ness, I figured I'd ask just in case. Did you mean that Dia is stronger than Holy? eek Which Holy are you basing it off of so I have some comparison Tsuki brought up a good question last night: Helen of Troy is Zeus' daughter, isn't she...?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jan 03, 2015 3:41 am
 (Original image: https://secure.static.tumblr.com/bfb78eab35ffbe6f58e9a3036fa5a355/6cgpm9m/9vxn97d92/tumblr_static_tumblr_static_7o6yh3hkvxk480ok8skwogk0c_1280.jpg) New Generation Template Name: Snowstorm Aliases: Snow Species: Kitsune (Shapeshifter => Fox) Homeworld: Pokemon world (name unmentioned, trust me I looked) [Alive] Age: :16 Gender: Female
Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
Height: 5' 6" Weight: 120 lbs Body Type: Skinny, athletic Skin type: Fair, soft (soft, white fur) Eye Color: Bright blue Hair Color: Black Hair Style: Medium length, side-swept bangs, feathered layers Accessories: A necklace with a crescent moon and a star inside the crescent Unusual Markings: A heart beneath her eye while in fox form. In human forms, she has nine, white tails and white fox ears. Clothing / Description: Low-cut red shirt (hangs on one shoulder), a black tank top, and a gold skirt that goes down almost to her knees with black spandex underneath (so no one can peek).
Theme Song(s):
Good Girl- Dasha and the Living Tombstone
Significant Trait: Confident Quotes: I'm not like anyone else... There's always another way
Good/Evil/Other: Good Element: Fire Weapon: dual-wielded katanas Job Class: Warrior/Tamer Snow is a slightly skilled skilled fighter. She trained with her swords for a few many years with her father's pokemon, Scyther, starting when she was five with just a toy wooden sword. After the experiments, she became more attuned with pokemon of all kinds and able to connect more with them. They feel as though she is one herself, even though she is only half. After showing up in the new world, she found that she was somewhat attuned with the animals, but it took more time than with pokemon.
Commands: Flamethrower (fox)- Deals fire damage Flame Charge- Deals fire damage and increases her speed. Flames engulf her sword while she charges at the opponent at an increased speed. Quick Attack(fox)-Charge at the enemy with increased speed and tackle them Trickster Slice- Snow charges at the opponent head-on at first. She dashes around the opponent, jumps over them (landing behind them) and slices them with her swords. Cura- Restores a good amount of HP Tame-When coming across a wild or angry animal, Snow hums a tune to calm and befriend them. Supports: Hp Stroll- Regain HP by walking MP Hastera- Greatly increases the speed that mp is restored after fully consumed Fire Boost- Increase damage done by fire based attacks
Limit Breaks: Firefox - Snow transforms into fox form. She breathes a ring of fire around the enemy. A rain of fireballs fall on the opponent.
Strengths: Fire, agility, plenty of room to move around Weaknesses: Water, close spaces
Personality: Confident and likeable. She loves to have fun. She has a fiery personality. Her energy is like a blazing fire. Flaws: Her temper Likes: Sun-bathing, swimming (in human form), running, nature Dislikes: Being cold, cloudy days Fears: Cramped spaces, scientists/doctors
Family: A mother, father, and 2 brothers. There whereabouts are unknown, but they reside in the pokemon world.
Bio: It all began one sunny day when Snow was 8 years old. Her second big brother had just turned ten and her father was taking him to receive his very own pokemon to begin his journey to become a pokemon master. Her mother had to run some errands so Snow was left to watch the house with her father's Scyther and her mother's Mr. Mime. Snow couldn't wait to get her pokemon and start her journey. She knew she wanted a Fennekin. She loved his cute little face and fire had always interested her. Snow was walking through the grass in the backyard that afternoon when she saw a fox-like figure scamper past her. She was sure it was a Fennekin. Maybe I could catch one now and that way, I would have a head start on all the others when I start my journey! she thought. A fox-like shadow stopped at the edge of the forest. She slowly walked closer to it. As she got closer though, it didn't look quite like a Fennekin. It was definitely a fox, but it was an orange-ish white all over and had nine tails. It was like any pokemon she had ever seen. She reached out to try and pet it when a man in a black suit with a red R on his chest grabbed her. After the Mewtwo experiments, Team rocket had decided to try more DNA experiments. They wanted to make humans who could use the powers of pokemon through gene-splicing. After 8 years of experimentation on her, she never lost hope. She always believed she would find a way to escape. The experiments worked on her. She was finally able to transform into the ninetail she had been combined with. She was able to use it's attacks. Team Rocket was constantly thwarted by Ash and his friends. They decided that if they couldn't conquer this world, they would try another. They managed to create a portal to other worlds in a room just across from her own. Snow pretended to faint so that they would have to take her to another room for medical attention. When they removed the chains from her hands and feet, she used every ounce of energy that she had left to escape their grip and flee to the next room. Through much struggle, she managed to throw herself into this portal. She had no idea where it would take her, but anywhere was better than the lab
Sample Post: Snow blinked as the sedative wore off. Ugh....where am I...?She looked around in a frenzy. Her wrists and ankles were bound to the table she was on. She couldn't see anything but the bright light above her and the blinking technology around her. A door opened. It was a scientist. He had the same red R on his white coat that the kidnapper had. He walked over to the table next to her and strapped in the fox pokemon that had been used to lure her. He walked over to her with a sinister smile and strapped her head down. She struggled with all her might to get out but it was no use. She began to panic. Her scream echoed throughout the lab as the experiments began.
  [/img] (original image: http://the-naruto-world.wikia.com/wiki/File:White_nine_tailed_fox_by_stephen009-d5j5tlo.jpg) (I couldn't find the original artist of Ahri, i got it off of google and whenever i hit "view page" to see who did it, it took me to the tumblr sign up page. So i got the link from the "view image" option)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jan 03, 2015 5:20 pm
Yes that is correct, do you want me to add that into the profile?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jan 04, 2015 12:22 am
New Generation Template Name: Kaldar Brandson Aliases: Kal, Brand Species: Lycanthrope(Human/Bearboar) Homeworld: Roak [Alive] Age: 29 Gender: Male
Appearance:
Height: 6'4"(6'9" in beast form) Weight: 281lbs.(374 lbs. in beast form) Body Type: Extremely muscular/solid Skin type: Tan Eye Color: Brown Hair Color: Brown Hair Style: Two inch tall Mowhawk, about an inch and a half 'across'. Accessories: Dark brown leather quiver, dark brown leather sheaths for daggers/swords(hang from belt) Unusual Markings: Tattoos- Kaldar is covered in runic tattoos, each one is a different spell that he can cast. They're dark red in color(retaining that color in the fur of his beast form), looking as if letters/words in a different language, and glow when the spell they represent is being cast.Fire Bolt- Down the front of left hip Ice Needle- Down inside of left arm Earth Glaive- Runs down right shin Thunder Bolt- Spirals up index finger of left hand Wind Blade- Clockwise circle in left Palm Wounds- Spirals down middle finger of right hand Crush- Counter-clockwise circle in right Palm Laser Beams- Up right thigh Blood Scylla- Down the Right Pectoral and onto the ribs Lightning Blast- Down left thigh Eruption- Arcing across belly over belly button Deep Freeze- Down along his spine Energy Arrow- Runs up the outside of the right forearm. Healing- Across right shoulder blade Antidote- Along bottom of ribs, front left side Silence- Around front of neck Scars- Kaldar has two notable scars on his body. On is a raised line on his left shoulder, a stabbing wound scar(from upsetting the lover of a particularly pretty person he hit on), and a misshapen scar on the left side of his left thigh, caused from a venoumous spider bite. Clothing / Description: A pair of light blue baggy pants with a green, sash-like waist band that appears to strech(when in beast form, pants seem to fit properly, the sash-like waist band expanding to stay fitted on the larger form). Red loincloth underwear beneath.
Theme Song(s):
Significant Trait: Happy-Go-Lucky Quotes: "Go ahead. I don't mind if you wanna touch my abs." "...Whaaaat's going on? Did I miss something?" "Ooo, fight? Where? Can I join? Sounds like fun!"
Good/Evil/Other: Good...well Neutral Good if being technical Element: None Weapon: Greatbow, Arrows, Tusk 'daggers'(shortswords made of large tusks, weilded like daggers thanks to his size) Job Class: Magical Bruiser
Commands: Bruiser Arts- Kaldar's unique style of martial arts. Mainly just brute force tactics.Bruiser Tackle- Using his massive form, Kaldar tackles through enemies. Deals damage and has strong knockback. Bruiser Charge- Using his massive form, Kaldar rushes forward. Goes in a straight line, and unable to make sharp turns, but is able to trample smaller enemies and knock away some larger ones while also blasting through some physical barriers using pure strength to break through. Can be stopped by too heavy an enemy or too strong of a barrier/wall. Bruiser Whallop- Kaldar swings his bow from the side, hitting an enemy in an attempt to launch it like a projectile at another enemy. Bruiser Suplex- Kaldar grabs an enemy and, if able, picks them up and suplexes them into the ground, dealing damage. Bruiser Taunt- Kaldar shouts and flexes, drawing attention to himself to provoke the enemy into attacking him over his allies. Bruiser Guard- Kaldar raises his guard and flexes his muscles, raising his defense against physical attacks, but can't perform other actions while doing so. Bruiser Throw- Kaldar picks up objects(debris, nature, even enemies themselves) and uses them as a projectile by throwing them at an enemy. Bruiser Shot- Kaldar picks up an object that is 'vaguely arrow-shaped'(swords, spears, etc.) and fires it from his bow, increasing it's damage but decreasing it's accuracy.
Runology- Kaldar's magical abilities, the power stemming from the runic tattoos that cover his body.Fire Bolt- Kaldar creates a fireball the size of his fist and shoots it directly at the enemy, dealing fire damage. Ice Needle- Kaldar creates and fires a series of small, sharp, pointy ice shards that fly at an enemy like a shotgun blast. Small ice damage, fires in a 'cone'. Closer to Kaldar the target is, the more ice shards are likely to hit. Earth Glaive- Kaldar creates a spear of Earth from the ground that shoots at the enemy from underground. Deals Earth damage, can pin an enemy to the spot(Cripple effect) Thunder Bolt- Kaldar creates a single thunderbolt over an enemy and 'drops' it on them, dealing Thunder damage. Wind Blade- Kaldar creates a single, almost 'solid' blade of wind shaped like a tomahawk and flings it, spinning, at an enemy. Deals Wind damage. Wounds- Kaldar creates a shadow on the ground near an enemy, which solidifies and thrusts itself in the shape of a blade at the enemy. Deals Darkness damage. Crush- Kaldar creates a large weight in the air above the enemy, dropping it on them to deal Non-elemental magic damage.Crush Crush!- Kaldar creates a large, weighted hammer and swings it, dealing non-elemental damage. Laser Beams- Kaldar's magic creates a bunch of lasers above him and his enemies that shoot down and explode on contact with the battlefield. Large Area-of-Effect, deals Light damage. Blood Scylla- Kaldar summons up energy that surrounds an enemy and deals non-elemental damage to them, which then appears to disappate before surrounding Kaldar and giving him the 'stolen' life force. Drain effect. Lightning Blast- Kaldar fires forking lightning from his hand, hitting up to four enemies with Thunder damage. Eruption- Kaldar creates a large blast of fire and heat beneath an enemy, dealing Fire damage to the target and surrounding enemies. Deep Freeze- Kaldar freezes the ground around an enemy, which then creates large chunks of ice that shoot up and stab at the enemy and any surrounding enemies, dealing Ice damage. Energy Arrow- Kaldar creates some floating masses of energy that fly at an enemy, dealing Non-Elemental DamageEnergy Arrow...Arrow!- Kaldar focuses the masses of energy into one large, arrow-shaped mass, and uses his Bow to fire it at an enemy. More focused, dealing more damage than a normal casting of the spell, but less likely to hit the enemy. Healing- Kaldar creates a small, glowing green orb that flies around him or an ally, healing their wounds. (Single-target cure spell) Antidote- Kaldar creates a small, glowing blue orb that flies around him or an ally, curing them of poison. Silence- Kaldar summons a magic circle beneath an enemy that has a chance of preventing them from casting magic.
Supports: Barrier Buster- Because of his sheer strength, Baldar has a chance to break most barriers he attacks(if they can be broken/damaged by pure strength alone) Mass of Muscles- Due to his sheer size and bulk, Baldar is somewhat resistant to knockback, and doesn't flinch against weaker attacks.
Limit Breaks: Energy Arrow Charge - Baldar casts his Energy Arrow spell, focusing on himself, and gathers the energy to cover himself with it. He then charges at the enemy, blasting over/through them, dealing massive damage to the enemy(/ies)
Strengths: Amazing strength, Strong/fast charge attacks, natural claws and tusks in were-form, variety of magic Weaknesses: Not very dexterous, charging lacks strong turning capabilities, fairly lacking in magic strength/relies too much on physical strength
Personality: Kaldar is best described as a 'happy idiot'. He's not really stupid, but thanks to his shallowness, and the fact that he doesn't really take time to think things out, he tends to be fairly oblivious to a lot of things. As a result, he tends to do things on random whims, so he always ends up doing things to make himself happy and not dwelling too long on anything that isn't right in front of him. Flaws: Shallow, Vain, Impulsive Likes: Attention, Fine cuisine(doesn't mean he eats it 'properly' but he likes nice food), truffles, honey Dislikes: Burnt food(mostly the smell, can stomach the taste sometimes), touching living fish, constricting clothes, shoes(on himself) Fears: Venoumous insects and snakes.
Family: Mother, Father, Older sister.(All alive and well)
Bio: Born on the world of Roak, Baldar was such a tiny little thing growing up. Always happy...always wandering off and thusly always needing someone to keep an eye on him at all times otherwise he was likely to wander too far into a dangerous area. Not that that stopped the little tyke.
As he got older(and thusly bigger), he kept his wandering tendencies. Even his smile. It just got a bit of arrogance to go with it, considering he also got stronger. Eventually he got to the point where he just left home(with the invitation to always visit when he got the chance), going on a journey of his world.
Of course, upon finding an 'Celestial Vessel' that shouldn't have been on his planet, he couldn't help but explore and investigate it. Of course, the poor b*****d that left it there was off looking for something on the world, so Baldar had to let himself in.
It was a ship for world travel, something he had heard upon whispers of towns and kingdoms. Rumor had it that people from other worlds had come to Roak, and Baldar couldn't help but get excited at the idea that it could have been a ship to help him explore other worlds!(Well, and to flirt with other people. And possibly bed them. And couldn't forget about fighting, either.)
With a bit of effort(and a lot of 'what in the world does this do? What about this? What am I even doing?"), Baldar managed to get the craft working for him(thanks to the help of a bunch of computers, and that it was a small ship that could be 'manned' by only one person). And with that, he was off on his whirlwind adventure, with a ship's computer to keep him company. Well, that, and whatever chaos he stirred up on worlds he visited.
Sample Post:
|
 |
 |
|
|
AldrickZearse Vice Captain
|
|
|
|
|
|
|
AldrickZearse Vice Captain
|
Posted: Sun Jan 04, 2015 1:13 am
New Generation Template Name: Doresk Sarigar Aliases: Dor(pronounced like 'Door') Species: Half-Orc(Half-Human) Homeworld: Lumin Hills [Alive] Age: 32 Gender: Male
Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
Height: 6'3" Weight: 256 lbs Body Type: Stout/Musclegut Skin type: Green Eye Color: Black Hair Color: Black Hair Style: Bald(Has a short goatee) Accessories: Large pack holding most of his cooking and eating supplies(tools, ingredients) Unusual Markings: Large lower canines(orc tusks) Clothing / Description: White chef hat and coat with a red undershirt beneath the coat. Dark brown linen pants and some comfortable yet sturdy black leather boots that go up to mid-calf. Red half-apron covering him from waist to knees, tied around pants to also act as a belt. Blue and White striped boxer shorts as underwear.
Theme Song(s):
Significant Trait: Teacherly Quotes: "Now, the trick here is to remember to stir it occasionally over the next hour of cooking." "Look, you can't cook. At all. It's horrible. I could teach you how to do better, though. Or give a few tips, at least." "Cooking is a bit magical, if you think about it."
Good/Evil/Other: Good Element: None Weapon: Magic Kitchen Utensils(Spatula, Forks, Knives, Frying Pan, Pot Lid, etc.) Job Class: Battle Chef
Commands: Hot Plate- A small, magical plate that can be used to heat and cook, and can also create small fires. Can be set and pointed to fire out large blasts of fire to damage enemies(Deals magical fire damage) Blast Chiller- Small, hinged box that appears to be massively bigger on the inside than it's size would appear. Used mainly for keeping ingredients cool/cold, it can be set and then opened to deliver a painful blast of ice magic in the direction it's pointed.(Deals magical ice damage) Magic Kettle- What appears to be an electric kettle, it never seems to run out of water. Used for cooking, it can also be overturned to release a lot of water, or it can be set to boil the water, which can then poured or splashed at an enemy(deals magic water damage) Pressure Cooker- A pressure cooker used in cooking. Enchanted with Time magic, it can be used as a club to deal physical, time-elemental damage. Spatula- Enchanted spatula that can use used as a weapon. Somewhat low damage, but has a chance of stunning an opponent if whacked with it. Frying Pan- Cast-iron frying pan, infused with magic for more durability. Can be used as a bludgeoning weapon, or an impromptu shield(basically raises defense while being weilded). Pot Lid- A simple pot lid crafted with magic. Can be used as a shield, and if so, also raises the user's resistance to fire and water damage. Deadly Nightshade Salad- A crisp, enticing looking salad of Nightshade. When fed to an enemy, it deals Poison elemental damage. Seven Layer Bean Dip- Special bean dip that has a few special 'ingredients'. Causes internal wind damage when consumed by an enemy. Green Tea- Healthy tea with plenty of electrolytes, spiked with a little bit of extra 'something'. Deals Thunder damage to enemies. Mudslide- A coffee and cream alcoholic drink. Spiked with some 'extra goodness'. Deals Earth damage to an enemy. Roasted Sunflower Seeds- Sunflower seeds that have been salted with a special salt, and then roasted. Deals Light damage to enemies. Squid Ink Pasta- Pasta dyed black by squid ink, then cooked until Al Dente. Deals Darkness damage to an enemy. "Special" Brownies- Delicious chocolate brownies with a 'special' ingredient mixed in. Causes internal Space elemental damage and has a chance of inflicting the 'Old' status Cream of Poisonous Mushroom Soup- Creamy soup of poisonous mushrooms that inflicts the Poison status on enemies. Turkey Dinner- A large roast turkey dinner that fills up an enemy. Inflicts the 'Sleep' and 'Slow' statuses. Olive Oil- Doresk douses an enemy in a bottle of olive oil, inflicting the 'Oil' status. Blowfish Sashimi- Poisonous blowfish, cut into delicate strips of delicious sashimi with careful, calculated cuts. Inflicts Toxic status on enemies. Super-Spicy Curry- Aromatic curry and rice dish that's been heavily spiced and seasoned. Inflicts 'Ignited' status. Truffles- Truffle mushrooms, extravagent and earthy. Inflicts 'Pig' status on enemies Orcish Grog- Powerful alcohol brewed by Doresk with a recipe from his father's people. Inflicts Confusion status. Roasted Horse-Chestnuts- Horse-Chestnuts roasted over an open fire. Inflicts Paralyze status. Chocolate-covered Strawberries- Sweet dessert said to be a wonderful aphrodisiac. Inflicts Charm status. Braised Frog Legs- Delicious frog legs that have been patiently braised. Inflicts Frog status. Fried Cockatrice- Wings and/or legs of a cockatrice that have been breaded and fried with secret herbs and spices and with a wonderful crispy skin. Inflicts Petrify status. Whiskey- Rich corn whiskey with a wonderful amber color. Inflicts Berserk status. Tequila- Powerful Tequila of blue agave. Inflicts Deprotect status. Vodka- High-proof vodka that has 'a wonderful burn'. Inflicts Deshell status. Garlic Bread- Delicious garlic bread with layer of toasted cheese on top. Heals HP when used(Potion effect). Baked Potato w/ Chives- Baked potato covered with some butter, sour cream, and chives. Heals HP when used(Hi-potion effect). Filet Mignon- High quality filet mignon steak, broiled and seasoned, while cooked to a beautiful medium rare. Heals HP when used(X-potion effect). Pizza- Delicious hand-tossed pizza, cut into many slices. Heals HP to party when used(Mega-Potion effect). Fresh Squeezed Orange Juice- A glass of delicious, refressing orange juice. A little pulpy. Heals MP when used(Ether effect). Berry Tart- Flaky pastry made with fresh berries and a mint whipped cream. Heals MP when used(Hi-Ether effect) Cookie Cake- A large cookie with frosting, cut into many slices. Heals MP to party when used(Mega Ether effect) Gold-leaf Sundae- Extravagent ice-cream sundae with flakes of gold-leaf. Expensive and extremely delicious. Heals all HP and MP when used(Elixer effect) Chicken Noodle Soup- Hearty soup made with large chunks of chicken and fresh pasta noodles. Cures negative status effects when used(Remedy effect) Sorbet- A frozen fruit sorbet, light and fresh to cleanse the palate between meals. Removes positive effects from enemies(Dispel effect). Divinity- Sweet, fluffy confections that smell of vanilla and contain chopped almonds. Can revive an ally.(Life/Phoenix Down effect). Crème Brûlée- A rich, vanilla-flavored custard with a layer of hard caramel on top of it. Can fully revive an ally(Arise/Phoenix+ effect) Cranberry Juice- A refresing glass of cranberry juice that helps purify the body. Cures Poison/Toxic status. Glazed Carrots- Carrots that have been braised, and then glazed with a brown sugar syrup. Cures Blind status. Chicken Echo Screen Wrap- Stir-fried chicken, drizzled with a special sauce and wrapped in Echo Screen leaves. Cures Silence status. Potato Puree- Puree of earthy, white potatoes served in a martini glass. Cures Petrify status. Virgin Strawberry Daiquiri- Drink made from strawberries, a little citrus soda, sugar, and some ice. Cures Frog status. Roast Leg of Lamb- Roasted leg of lamb seasoned heavily with garlic and rosemary. Cures Zombie status. Fried Green Cherry Tomatoes- Green cherry tomatoes that have been peeled, breaded in a seasoned breading, and fried. Cures Pig status. Ginger Tea- Ginger tea that packs a zesty punch. Cures Pain status. Pineapple Upside-Down Cake- Moist cake with rings of caramelized pineapple on it. Cures Reverse status. Beef Sliders- Ground beef made into small patties, cooked, then put into a fresh bun with some of Doresk's homemade spicy mayo on it. Gives the Valor buff. Macaroons- Delicate little cookie sandwiches. Comes in a variety of flavors and colors. Give the Devotion buff. Hand-rolled Gnocchi- Gnocchi, hand rolled off of a fork, and cooked with a tomato-based sauce. Grants the Bravery buff. Red Wine- A wine made from delicious red grapes and then fermented. Rich taste. Grants the Faith buff. Hot Coffee- A cup of delicious, slow-roasted coffee. Grants the Haste buff. Fruit Smoothie- Delicious blend of multiple fruits and a splash of milk. Perfect for working out. Grants the Regen buff. Fruit Salad- A light, refreshing salad of fresh fruits. Grants the Refresh buff. Blueberry Milkshake- A wonderfully mixed drink of fresh blueberries and vanilla ice cream, as well as some milk. Full of delicious antioxidants. Grants the Veil buff. Angel Food Cake- A light, spongy cake that is almost 'heavenly'. Grants the Reraise status. Goresk's 'Pump It Up' Energy Drink- Made for Goresk's super secret recipe of his own creation. Gets the blood flowing and the muscles pumped up. (Warning: Extremely volatile, can only be made in single servings). Grants the Aura buff.
Supports: Cooking Master- Since Doresk relies on magic items and his cooking, Silence doesn't affect Doresk's abilities. Tested Tongue- Thanks to his experience with ingredients and cooking, Doresk can identify what ingredients are used in food and potions, and can even taste if something is poisonous. Poison Taster- Thanks to his experience with tasting poisonous ingredients, Doresk has a small resistance to Poison.
Limit Breaks: Feast of the Gods - Doresk pulls out all the stops, cooking up and unloading a mass of food and drink to refresh and revitalize the party. Never seems to make enough for himself, though.... Restores the party's HP and MP to full(besides himself). (Megalixer effect) Mystery Stew- Doresk empties out his leftovers and ingredients that...might not be so fresh...into a pot and cooks it up for the enemy, serving it to them in a...particularly violent manner. Deals massive poison damage, and can cause Poison, Paralysis, Confusion, Slow, Sleep, Pain, and Doom.
Strengths: Versatility, good healing and buff options. Weaknesses: No magic of his 'own', relies on a 'stock' of items
Personality: Doresk is a simple man. He's driven by his cooking. It's not necessarily his entire world, but it does take up a majority of the space there. He generally keeps to himself, but isn't antisocial. He just has learned from his time in the kitchen that not everyone wants to always hear what he has to say. Not that it stops him all the time.
He tends to be very eager to teach people proper cooking techniques, or even just techniques that aren't 'proper' but work for them. Though he does sometimes come across as a bit...'superior' sounding when doing so, which has been known to rub people the wrong way from time to time.
Generally he's fairly laidback, though. He can sometimes get worked up if something is really annoying him, or for a fight, but generally he's pretty chill. Flaws: Blunt, 'superior' sounding Likes: Cooking for others, teaching cooking skills, Tea with Honey Dislikes: Bad Chefs that think they're good(not amateur chefs, bad chefs), bland food, sand in uncomfortable places Fears: Ghosts
Family: Gornaff(Father), Marna(Mother, Died during childbirth)
Bio: When Doresk was born, Gornaff experienced both one of his happiest days, and one of his saddest. Doresk's mother died during childbirth, leaving Gornaff with only his son as his family.
Doresk was raised by his father, once a warrior who turned to Innkeeping to properly raise his son while not risking his own life. So, Doresk was raised in an Inn(named The Round Branch), helping out with cleaning and cooking and taking care of guests. Though the guest part soon faded from his lists of duties as his father quickly noticed his boy had a bit of a habit of essentially clubbing people over the head with his words.
So, eventually, Doresk was moved to the kitchen and kept there. Of course, his cooking skills eventually built up and started shining, giving The Round Branch some eventual fame over the years.
Of course, as Doresk got better, he also grew a bit more restless. It didn't take his father long to see the signs of wanderlust, and taught his boy some of his fighting tricks. And then, after some training(both for Doresk and for a new kitchen chef), Gornaff sent Doresk on his way.
Doresk traveled, learning new recipes, and eventually hitching rides around the worlds, learning, teaching what he did know, and even getting into the occasional scuffle and coming out smelling like roses...well, more like fresh baked bread.
Sample Post:
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jan 04, 2015 11:31 am
Nah, they're just "trinkets" she picked up and decided to use because they struck her fancy. ...I could have sworn I was basing Holy off of one of the KH games but re-researching shows that I apparently pulled this out of my a** when I was making her FoM profile. o_O; *shame* The Dia was in comparison to the Holy spell Cupcake has. I went ahead and replaced "Holy" with "Light" instead. Was she? Goddamn, I need to brush up on my Greek mythology again. What, incest when Zeus is involved surprises you? xd It's all good, I wanted to change Helen to Callisto anyway.
|
 |
 |
|
|
phoenixianCrystallist Crew
|
|
|
|
|
|
|
|
Posted: Sun Jan 04, 2015 9:05 pm
Alright, everyone's profiles are up save Suria, since Enji hasn't gotten back to me. I'll try to throw up a 'first post', but if anyone else wants to take a swing at things, go for it :3
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|