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Scarlet Obsidian Rose

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PostPosted: Fri May 28, 2010 1:31 pm


Caleidah - I'm going to be rewriting the army list over the weekend so i'll hopefully have it posted next week
PostPosted: Fri May 28, 2010 2:01 pm


Caleidah
A Khornate Lord on Jugger with whatever weapon you give him will be able to rip&tear through a lot of stuff. Glad that my army building advice was useful for you.


Trainu, if a Chaos Lord has ANY Daemon Weapon, they get at least d6 additional attacks. If they have Mark of Khorne, they will get +2d6 attacks.

ya it was something like that lol i dont know the chaos stuff really well but i know all the space marine stuff pretty well along with ork rules.
Im going to hunt down the list and post his and mine up for you guys to look at they are at our gaming spot somewhere.

Trainu


Jason Kharo

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PostPosted: Fri May 28, 2010 2:42 pm


My Crimson Fist Elite Defence Force- 3000 Pts.
This is for holding a small fortress that dominates one corner of the map, it may take the aspect of Planetstrike.

HQ
Chapter Master Pedro Kantor- 175pts

Elites
Sternguard Squad Alpha
Ten members. Sergeant with lightning claw. 7 Members have Combi-Flamers. 2 Members have Heavy Flamers- 335 Pts


Sternguard Squad Beta
Ten members. Sergeant with lightning claw. 7 Members have Combi-Plasma. 2 Members have Plasma Cannons. 335 Pts

Sternguard Squad Delta
Ten members. Sergeant with lightning claw. 7 Members have Combi-Melta. 2 Members have Lascannons. 345 Pts

Troops
Scout Squad Ghost
Ten Members. 9 Sniper Rifles. One Missile Launcher. Squad has Camo-Cloaks.- 185 Pts

Scout Squad Shadow
Ten Members. 9 Sniper Rifles. One Missile Launcher. Squad has Camo-Cloaks.- 185 Pts

Fast Attack
Vanguard Squad Lightning
Ten Members. Sergeant has lightning claw. 7 have power Weapons. 2 Have Power Fists. 380 Pts

Vanguard Squad Talon
Ten Members. Sergeant has lightning claw. 7 have power Weapons. 2 Have Power Fists. 380 Pts

Vanguard Squad Blade
Ten Members. Sergeant has lightning claw. 7 have power Weapons. 2 Have Power Fists. 380 Pts

Heavy Support

Thunderfire Cannon Destroyer- 100 Pts

Thunderfire Cannon Obliteration- 100 Pts

Thunderfire Cannon Eliminator- 100 Pts

Any Ideas?
PostPosted: Fri May 28, 2010 3:07 pm


Jason kharo:
That seems like ma fluffy, efficient list to me.
though, the thunderfire cannons rub me wrong, and I think 'why not a vehicle?' they should work after being kept away. I myself have never liked them though. they seemed too fragile, but in this list they should excel if it is a corner defensive you are looking for, which it sounded like you were.

bjs.09-00


Jason Kharo

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PostPosted: Fri May 28, 2010 4:08 pm


Yep, I basically want a killing zone, with the sternguard squads laying down fire across it, supported by a Thunderfire cannon for each squad. Pedro will go to where ever the fighting is thickest and join in there. The Vanguard are meant to be a rapid response unit to use Heroic Intervention on any big nasties, while the Scout squads will find some heavy cover and just dig in there.

Any one think I should replace the Thunderfires with three Whirlwinds?
PostPosted: Fri May 28, 2010 5:20 pm


In most other cases, I would say yes due to how vulnerable the Thunderfire is (one t4 marine isn't going to be able to take much, especially in melee!)
but your thunderfires have greater range, and can do all the things whirlwinds can do.
just....less mobile, and with a smaller template.

bjs.09-00


Jason Kharo

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PostPosted: Sat May 29, 2010 2:39 am


Four shots though, can get str 6, mounted on a fortified wall, which means a 3+ cover save, and then TechMarines have Bolster Defences, making their piece of cover a 2+, along with the Sternguard squads.
PostPosted: Sat May 29, 2010 3:21 am


nice firepower in theory, but expect bad drubbing by really mechanized forces... ever thought of facing 3 redeemers with 2 lascanons and 7 combi-meltas squad being only unit able to penetrate AV 14 (guess whos the first to die?)? or wall of chimeras backed by all the nasty artillery of the IG? At least get rhinos for the sternguards, and vanguards - because they DONT have jump packs as standard and their cost (10 per model) is hideous.

Van Evok

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PostPosted: Sat May 29, 2010 6:46 am


Here's my current Elysian list using the Imperial Armour 8 army list, which is basically the IG codex with most options stripped away, every unit entry has access to a Valkyrie and some other new toys.

HQ.
Command squad - commander with lasgun with auxiliary grenade launcher, medic, plasma gun, meltagun, vox
Valkyrie - rocket pods & multi-laser

Elites.
Drop Sentinels (3) - heavy bolters

Drop Sentinel - multi-melta

Troops.
Veterans - sniper rifles (3), vox, Forward Observers (Squad has camo cloaks and a homing beacon)
Valkyrie - rocket pods & multi-laser

Veterans - shotguns, vox, meltagun
Valkyrie - lascannon & hellstrike missiles

Veterans - sergeant with auxiliary grenade launcher, grenade launcher, vox, Demolitions (squad has melta bombs and a single demo charge)
Valkyrie - rocket pods & multi-laser

Veterans - sergeant with auxiliary grenade launcher, meltagun, vox, Demolitions (squad has melta bombs and a single demo charge)
Valkyrie - lascannon & hellstrike missiles

Fast Attack.
Tauros (2) - grenade launchers

Tauros Venator - hunter-killer missiles (2)

Tauros Venator - lascannons

Heavy Support.
Vulture - twin-linked Punisher cannons

Vulture - Hunter-Killer missile racks (6 missiles total) and twin-linked lascannons

Valkyrie Sky Talon - fuel tanks (count as Hellstrike missiles, but fuel tanks look more at home underneath a transport)

Total: 1994

The plan: Seeing as these guys will face Orks a lot I'm keeping it mobile and airborne until I need to pounce on objectives, letting my Valkyries and Vultures wreak havoc while the Tauros and Drop Sentinels flank about and harass the enemy.
PostPosted: Sun May 30, 2010 10:07 am


bjs.09-00
Imperial Guard
1493 points.

Thoughts?
I wouldn't say that there's a lack of armour. xp

Your veteran squads are rather ill-equipped though, mixing the weapons like that isn't a great idea. It might be best to group the weapons together per squad, or to drop the sniper rifles and get five Ratlings instead. The other two squads are just fine, maybe drop the heavy bolters and make them mobile squads that lob grenades and burn their foes before they charge them.

I'm guessing the second command squad is for dishing out extra orders?

Jason Kharo
My Crimson Fist Elite Defence Force- 3000 Pts.
Your veterans sure soak up a lot of points, leaving you very low on numbers and actual hard-hitting units for those large games. Your army does lack the means of properly tackling heavy armoured vehicles.

Your Sternguard are also quite a point sink with the many upgrades they carry. Are you aiming for overkill? wink

Seeing as you are defending a Bastion (Planetstrike being mentioned I assume that one or more Bastions will be involved) it might be a good idea to get some Devastators with lascannons to bunker up in it and have them take potshots at tanks. Or you could could always get a lascannon toting Predator.

Lt. Brookman
Here's my current Elysian list using the Imperial Armour 8 army list, which is basically the IG codex with most options stripped away, every unit entry has access to a Valkyrie and some other new toys.

The plan: Seeing as these guys will face Orks a lot I'm keeping it mobile and airborne until I need to pounce on objectives, letting my Valkyries and Vultures wreak havoc while the Tauros and Drop Sentinels flank about and harass the enemy.
Your veteran squads are rather ill-equipped, they should load up on the special weapons more. Of course, the models in question being Elysian I can see why these are lacking.

You will have to rely heavily on those Valkyries and Vultures for support against everything, as those squads can't really dish out that much damage and can take even less. If it were up to me I'd get more grenade launchers, some flamers and heavy bolters for those squads, so they have a bit more of a bite to them. Maybe get another squadron of heavy bolter Sentinels and another multi-melta variant as well to counter those Kans and Trukks. I'd give the second Vulture Hellstrikes instead, but seeing as you go for style before winning..

I can see that this is the dream army you are pursuing, an army that is highly mobile and has a lot of those "neat" units that look visually appealing. It will be a hard one to master though, just remember to think on your feet and to target that Griffon first. wink

Lady Blodwynn

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Jason Kharo

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PostPosted: Sun May 30, 2010 1:48 pm


Yeah, I'm planning on putting my two scout squads in the Bastion actually, or should I put a Thunderfire cannon inside?

The list is meant to make any army think twice with a frontal assault, the amount of special weapons fire will destroy most things within 12", and that 2+ cover from my Techies will deflect most nasty shots, if the enemy brings a particularly nasty tank or unit, like a Redeemer, then I have my Orbital Bombardment, which I hope won't scatter.

I'm defending a 18" from the corner to furthest point away area, with large fantasy style walls facing outwards, with the middle of it taken up by a Bastion and a 6" gate, which is being counted as armour 14, and any penetrating hit will take it down.

As soon as the enemy break the gate, then Pedro will lead the remaining Vanguard squads to assault them, in theory, its good, in game though, I'm not too sure.
PostPosted: Sun May 30, 2010 1:55 pm


Jason Kharo
Yeah, I'm planning on putting my two scout squads in the Bastion actually, or should I put a Thunderfire cannon inside?

The list is meant to make any army think twice with a frontal assault, the amount of special weapons fire will destroy most things within 12", and that 2+ cover from my Techies will deflect most nasty shots, if the enemy brings a particularly nasty tank or unit, like a Redeemer, then I have my Orbital Bombardment, which I hope won't scatter.

I'm defending a 18" from the corner to furthest point away area, with large fantasy style walls facing outwards, with the middle of it taken up by a Bastion and a 6" gate, which is being counted as armour 14, and any penetrating hit will take it down.

As soon as the enemy break the gate, then Pedro will lead the remaining Vanguard squads to assault them, in theory, its good, in game though, I'm not too sure.
You are letting yourself be, pardon the term, cornered, thus making you a very easy and large target. If you keep in that corner the enemy can easily take care of you with firestorm templates and any long range artillery that will be brought in during the later stages, leaving the last two or so turns with him moving in to mop you up.

A note on Bastions: they can only hold one squad and no vehicles of any kind. There was a battle report where they let a Thunderfire enter a Bastion, but that was one of those odd exceptions they love to include in their games as always.

Lady Blodwynn

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PostPosted: Mon May 31, 2010 1:25 am


Lady Blodwynn
Your veteran squads are rather ill-equipped, they should load up on the special weapons more. Of course, the models in question being Elysian I can see why these are lacking.

You will have to rely heavily on those Valkyries and Vultures for support against everything, as those squads can't really dish out that much damage and can take even less. If it were up to me I'd get more grenade launchers, some flamers and heavy bolters for those squads, so they have a bit more of a bite to them. Maybe get another squadron of heavy bolter Sentinels and another multi-melta variant as well to counter those Kans and Trukks. I'd give the second Vulture Hellstrikes instead, but seeing as you go for style before winning..

I can see that this is the dream army you are pursuing, an army that is highly mobile and has a lot of those "neat" units that look visually appealing. It will be a hard one to master though, just remember to think on your feet and to target that Griffon first. wink
Flamers and heavy bolters are on the wish list, I'll probably get them after my weekend in London. More Sentinels have also been considered, especially one with a multi-melta, though more heavy bolters would also be nice, maybe another Tauros as well to nicely round up the squadron and give a bit more of a punch with their grenade launchers. Maybe I'll order up an infantry squad along with a weapons pack, spend a week of cussing and cutting them into the right shapes and sizes for more added fire power.

Yes, style before winning. I should be glad though, Orks can't take Griffons.
PostPosted: Tue Jun 01, 2010 1:12 am


Lt. Brookman
Flamers and heavy bolters are on the wish list, I'll probably get them after my weekend in London. More Sentinels have also been considered, especially one with a multi-melta, though more heavy bolters would also be nice, maybe another Tauros as well to nicely round up the squadron and give a bit more of a punch with their grenade launchers. Maybe I'll order up an infantry squad along with a weapons pack, spend a week of cussing and cutting them into the right shapes and sizes for more added fire power.

Yes, style before winning. I should be glad though, Orks can't take Griffons.
I'd go for special and heavy weapons first before getting more flashy toys.

Lady Blodwynn

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bjs.09-00

PostPosted: Tue Jun 01, 2010 7:26 am


@cal:
Looks very fluffy and very Elysian.
But be careful. cheeseheads are out there...
on that note, I agree: Veterans I feel NEED to take those 3 special weapons they are offered. they need it.
Other than that, seems very difficult to deal with, considering the mobile-ness of it.
@Lady Blodwyn:
We all know EVERY TROOP CHOICE MUST BE IN TRANSPORTS right?... lol
Also, the tanks I traded for came in, but they have different loadouts that I thought.
But in all seriousness, I have taken into consideration all the suggestions from my multitude of sites and have formulated this list:

Imperial Guard
1493 points.
HQ
Command Squad: Bolter, Medpack, Vox, lascannon, Carapace
Lord Commissar: Powerweapon, Carapace

Troops:
Veteran Squad: Vox, Plasma pistol, Sniperx2, Plasmagun, Autocannon, Grenadiers
Veteran Squad: Vox, Plasma pistol, meltagunx2, Plasmagun, Autocannon, grenadiers
Veteran Squad: Vox, Bolt pistol, Grenade Launcherx2, Flamer, heavy bolter, Grenadiers
Veteran Squad: Vox, Bolt pistol, Grenade Launcherx2, Flamer, heavy bolter, Grenadiers

Fast Attack:
Armoured Sentinel, Autocannon

Heavy Support:
Leman Russ Executioner with plasma sponsons and lascannon
Leman Russ Battle tank with flamer sponsons, Storm Bolter, Ladcannon, dozer blade.
Leman Russ battle tank with bolter sponsons, Storm bolter, lascannon.
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