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Posted: Mon Jul 16, 2007 11:20 am
groundraper 6 5 2 6= 171 1 1 5= 76 1 1 4= 116 3 3 5= 141 4 6 3= 136 4 3 6= 16The [6 5 2 6] block was rolled after you had all 24. . . .
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Posted: Mon Jul 16, 2007 11:22 am
You'll need to choose a race and a class. I'll post about that after I have lunch, which I'm going to go get shortly.
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Posted: Mon Jul 16, 2007 11:28 am
lol ok i fixed it my stats are 11 7 11 13 16
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Posted: Mon Jul 16, 2007 11:29 am
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Posted: Mon Jul 16, 2007 11:34 am
ok guyz im off for now later
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Posted: Mon Jul 16, 2007 11:36 am
Dwarf Druid... I know aren't I strange??
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Posted: Mon Jul 16, 2007 11:55 am
groundraper lol ok i fixed it my stats are 11 7 11 13 16I think these were your rolls: [1, 1, 1, 5], [6, 1, 1, 4], [6, 3, 3, 5], [1, 4, 6, 3], [6, 4, 3, 6], [1, 2, 4, 5] Which gives: 7 11 14 13 16 11
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Posted: Mon Jul 16, 2007 11:56 am
Wolven_Darkness Dwarf Druid... I know aren't I strange?? Heh. Sounds interesting. . . .
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jess0412 rolled 20 6-sided dice:
2, 5, 2, 1, 4, 4, 1, 2, 6, 5, 3, 3, 2, 1, 5, 4, 1, 5, 3, 3
Total: 62 (20-120)
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Posted: Mon Jul 16, 2007 12:03 pm
Ok, first post...rolling.
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jess0412 rolled 4 6-sided dice:
2, 3, 3, 6
Total: 14 (4-24)
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Posted: Mon Jul 16, 2007 12:05 pm
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Posted: Mon Jul 16, 2007 12:11 pm
2, 5, 2, 1 = 9 4, 4, 1, 2 = 10 6, 5, 3, 3 = 14 2, 1, 5, 4 = 11 1, 5, 3, 3 = 11 2, 3, 3, 6 = 12
What now?
My stats are 9 10 14 11 11 12
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Posted: Mon Jul 16, 2007 12:29 pm
A detailed write up will come later, but: There are several races to choose from, listed here. There are more, but those are the basic ones, and if you haven't played before, it's best to stick with that at first. Races affect your abilities, and are also a role playing consideration. You also need to choose a class. The basic classes can be found here. What class you choose determines what abilities you will have, how effectively you will fight, if you can cast spells and which ones, and will affect what role you serve in the group. If you play a cleric or druid, you'll probably serve as a healer at least part of the time. If you're a rogue, you'll probably disable traps, pick locks, and generally be sneaky. A sorcerer knows less spells than a wizard but can cast more, though they choose from the same types of spells that they can know -- so a sorcerer might have a few powerful attack spells they can cast many times, and a wizard might have specialized spells for any sort of situation, but not be able to cast them as often as a sorcerer. A fighter or barbarian will likely fight on the front lines of combat. And so on. Take a look, think about what sort of role you want to have, how you want to RP your character, and ask for advice.
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Posted: Mon Jul 16, 2007 12:33 pm
Half-elf bard?
Constitution: 9 Dexterity: 10 Charisma: 14 Strength: 11 Intelligence: 11 Wisdom: 12
Alignment: Chaotic Good
Skill Points at 1st Level (6 + Int modifier) ×4 (Int mod +1) = 28
Use Magic Device: 4 + 2 Perform 4 + 2 Gather Information 4 + 4 (2 for Cha, 2 for race) Disguise 4 + 4 (2 for Cha, 2 for race) Diplomacy 4 + 2 Appraise 4 + 1 Sense Motive 4 + 1
Languages: Common and Elvin
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Posted: Mon Jul 16, 2007 12:49 pm
jess0412 Half-elf bard? Constitution: 9 Dexterity: 10 Charisma: 14 Strength: 11 Intelligence: 11 Wisdom: 12 Alignment: Chaotic Good Skill Points at 1st Level (6 + Int modifier) ×4 (Int mod +1) = 28 Use Magic Device: 4 + 2 Perform 4 + 2 Gather Information 4 + 4 (2 for Cha, 2 for race) Disguise 4 + 4 (2 for Cha, 2 for race) Diplomacy 4 + 2 Appraise 4 + 1 Sense Motive 4 + 1 Languages: Common and Elvin Looks good! Do you have a name?
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