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Posted: Sun Apr 01, 2007 7:39 pm
Full Name: Tonio Sherwood Alias: Vine Age: 18 Height: 5'9" Weight: 140 lbs. Hair: Green Eyes: Blue Skin: White Gender: Male Nationality: Canadian
Agility: 4 Constituion: 3 Strength: 3 Charisma: 3 Dexterity: 4 Description of Mutant Power: Tonio can manipulate plantlife to his whim, either growing them or calling on their strength to help him.
Source of Mutant Power: Naturall Inherant Genetic Mutation
Pro; Tonio can use plantlife virtually anywhere, ranging from using vines to swing from two different places (hence his nickname) to tieing up and even killing enemies with plants, if need be. He also has been training to become a better physically fighter, and carries a sword.
Cons: If he's inside away from plants, he's basically powerless, relying only on his physical strength, which is nothing special. He's learning how to fight with a sword, but has only come a little way.
Level of Mutant Power's Effect (1-5): 3 - his limited fighting skill and need to be outdoors holds him back, but he can still do a lot of damage Leve of Control Over Power (1-5): 4 - fairly skilled, but hasn't full explored his potential Willingness to use Powers (1-5): he uses his powers all the time, but will only fight/kill if there's no other options
Effect Powers have on lifestyle: Tonio is lucky in the sense he looks compeltely normal except for his oddly coloured hair, which was like that from childhood. However, the average person would likely think that it's just a dye job now that he's a teenager. He sometimes uses his powers to aid in his lazyness.
HISTORY
Family: Father - Brad Sherwood (Human) Mother - Cecila Sherwood (Human) Younger Brother - Thomas Sherwood
Age 0 - 1 : Tonio was born a normal, healthy child. however, when his blonde hair fell out (competely normal), it was replaced by green hair. His parents wondered what the future of their child would have.
Age 14: While walking home from school, dead tired, he imagined he could use the trees to get him home quickly, and when he reached out with his hand, a tree branch came to his fingertips. His mutant had manifested. He keeps this a secret, though, for his parents were very anti-mutant and he was afraid of what they would think/say.
Age 16: His younger brother, Thomas discovered his powers, and exposed him to their parents , trying to get attention. His parents, However this caused Tonio to flee after his parents flipped out at him. He seeked refuge at Xavier's school, where he is now.
AFFLIATIONS: X-MEN
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Posted: Mon Apr 02, 2007 9:27 am
Full Name: Laura Kinney Also Known As: "X-23" Age: 15 Height: 5’6”ft Weight: 147 lbs. Hair: Black Eyes: Green Skin: White Gender: Female Nationality: Unknown
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 7 Constitution: 9 Strength: 5 Charisma: 3 Dexterity: 7
Description of Mutant Power: X-23 possesses the ability to regenerate damaged or destroyed areas of her cellular structure at a superhuman rate, which varies in direct proportion with the severity of the damage she suffers X-23 also possesses superhumanly acute senses, allowing her to see and hear things at an extended distance. She is able to recognize people and objects by scent, even if that person or object is hidden, and can use these enhanced senses to track any creature with an impressive degree of success.
X-23's skeleton includes two retractable bone claws in each arm and one in each foot that she can extend and retract at will. These claws are housed beneath the skin and muscle. Unsheathing them causes her skin to tear and bleed, but the wounds are quickly dealt with by her healing factor. X-23 can unsheathe any number of these claws at once; although she must keep her wrists and/or feet straight at the moment the claws emerge. The claws are naturally sharp, tougher than normal human bone and have been coated with adamantium, allowing X-23 to cut through most types of flesh and natural materials.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: X-23's natural healing also affords her virtual immunity to poisons and most drugs, as well as an enhanced resistance to diseases and the fatigue poisons generated by bodily activity. Hence, her endurance, agility and reflexes are enhanced. Presumably, because X-23 is a clone of the mutant Wolverine, her healing factor will also provide her with an extended lifespan by slowing the effects of the aging process.
Cons: Despite the extent of her healing factor, X-23 is not immortal. Injuries that result in the loss of vital organs, large amounts of blood, and/or loss of physical form are potentially lethal for her.
Level of Mutant Power's Effect (1-5): 5 – She can recover from practically anything. Level of Control over Power (1-5): 5- Her abilities were triggered early and she’s been using them for forever. Willingness to use Powers (1-5): 5 - Will use at any given opportunity
Effect Powers have on Lifestyle: Raised in captivity, X-23 was trained to be a weapon. X-23 was sent on her first field mission to kill Presidential candidate Greg Johnson. Numerous other missions followed, as X-23's services were sold to the highest bidder, and she was left emotionally stunted as a result. (In other words, she’s a lot like Wolverine personality-wise, and lifestyle-wise thanks to her training.)
HISTORY
Family: Mother – Sarah Kinney, deceased (Surrogate mother) Genetic Twin- James Howlett, aka Logan, aka Wolverine (X-23 was supposed to be his clone, but the Y-gene was too damaged to use, so Sarah Kinney proposed creating a female clone which was eventually what Weapon X went with, making her his genetic twin)
Age 0: When a top-secret program attempted to recreate the original Weapon X experiment that involved the feral mutant Wolverine, they failed to secure a test subject that could survive the bonding of the virtually unbreakable metal Adamantium to their skeleton. Seeking to take the project in a new direction, the project's director, Doctor Martin Sutter, recruited renowned mutant geneticist Doctor Sarah Kinney and tasked her with creating a clone. Using the only available genetic sample from Weapon X, which was damaged, they were unable to salvage the Y chromosome after 22 attempts. Kinney then proposed they create a female clone, and though her request was initially denied, she still went ahead and produced a viable female subject, prompting Sutter to reconsider. Despite resistance from his protégé Doctor Zander Rice, whom he had raised after Rice's father was killed by a bestial Wolverine at the original Weapon X Project, Sutter allowed Kinney to proceed. As revenge for her insubordination, Rice forced Kinney to act as the surrogate mother for the clone, and she gave birth to "X-23."
Age 1-7: Raised in captivity, X-23 was trained to be a weapon. Kinney did her best to ensure the child retained some semblance of humanity, but her efforts appeared to be in vain.
Age 7: Dr. Rice had X-23 subjected to radiation poisoning in order to accelerate the activation of her mutant gene, then forcibly extracted her claws and coated them with Adamantium. Next, Rice created a chemical compound called the "trigger scent" that sends X-23 into an involuntary berserker rage upon smelling its presence.
Age 10: X-23 was sent on her first field mission to kill Presidential candidate Greg Johnson. Many other missions follow.
Age 13: After being fired, Sarah Kinney decided to flee the facility with X-23. Before they make their get-away, Kinney gave X-23 one last mission - destroy the pods containing her clones and kill Rice. However, Rice was able to exact revenge on Kinney from beyond the grave, as he had earlier exposed her to the trigger scent, sending X-23 into a rage that caused her to kill her mother. As she lay dying, Kinney named X-23 Laura.
Age 14: Laura is currently trying to stay out of the clutches of the Weapon X people. She has learned of Wolverine and to an extent blames him for what has happened to her. This is what brings her to Bayville, and into contact with the X-men.
AFFILIATIONS: Loner. Perhaps she’ll join a side if they can prove themselves to her.
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Posted: Sat Apr 14, 2007 4:15 pm
Full Name: Ryan Stein Also Known As: "Collateral Damage; Collateral" Age: 18 Height: 6'3"ft Weight: 182 lbs. Hair: Light Brown Eyes: Green Skin: Lightly Tanned Gender: Male Nationality: Canadian
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 4 Constitution: 10 Strength: 4 Charisma: 4 Dexterity: 4
Description of Mutant Power: Ryan has two super powers, the former complimenting the latter. His first ability, which he discovered, but never realized what was occurring, was his body regenerates at an absolutely ridiculous rate. Meaning he is able to survive any injury he receives, no matter how minimal, or obscene. Even if his body were to be separated, he would slowly reform as time progressed. However, this ability comes in handy due to his, unfortunately second power. He is a living, breathing, embodiment of Murphy's Law. Anything that can go wrong, will for him. Not always apparent, he is injured, a lot, due to Lady Luck scorning him. As such, it is impossible for me to improve any of his physical traits, such as strength, since after a few seconds the equipment would inevitably harm him. He does make for a great meat shield though, at the cost of immense pain, for him.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: Ryan's ability to regenerate any and all wounds, regardless of how fatal they may be, allows him to use his own body to protect his allies, friends, and family from harm. Also, he can be used to intimidate enemies or relieve stress, as he will survive any injury he sustains.
Cons: His lack of luck makes it so he is harmed in the most painful of manners, in many cases not by his own consent. Plus he often looks like a bloody mess whilst regenerating more serious wounds.
Level of Mutant Power's Effect (1-5): 4 - Able to survive any injury, however it is rarely on purpose. Level of Control over Power (1-5): 2 - Unable to control it, except perhaps just how unlucky he becomes [rendering a full blown car accident into just him being hurt] Willingness to use Powers (1-5): 2 - Doesn't like to get hurt in truth
Effect Powers have on Lifestyle: Ryan tends to be overly prudent in situations, often thinking about his own hide. Simple tasks, such as walking to the bank, driving a car, or even making dinner could harm him in the most ridiculous manners.
HISTORY
Family: Father - Martin Stein, 49 (No apparent genetic mutation.) Mother - Roberta Stein, 47 (No apparent genetic mutation.) No siblings
Age 0: Ryan was born a relatively normal boy. Simple birth, simple family, nothing too out of the ordinary, other than he had a knack for staving off common childhood diseases. Pediatricians believed he was simply naturally resilient to sicknesses in general.
Age 6: Ryan's regenerative abilities appeared stronger now, though Ryan had no idea what was going on, so he simply continued to live his daily life.
Age 12: Lady Luck began scorning Ryan at this point. He started becoming injured in many, many ways that seemed impossible. Cutting himself while making sandwiches, forty pound turkeys falling on him when he opened the freezer, even being seriously injured, albeit temporally, in gym class. As such, he parents started taking extra precautions so he would avoid any further injury.
Age 16: Ryan's luck, or lack thereof, and his regenerative powers, became quite apparent to Ryan prior to this age, however, until this point he never thought of the true end results. He started hiding all injuries from his friends and family, since he knew something was wrong with him. He considered himself a freak, but thankfully it wasn't too obvious.
Age 18: Eventually, Ryan is found by the X-Men, where he learns exactly what he is, and just what his powers allow him to do for people, as well as his limitations. As such, he joins them to see if he can learn to control his abilities, at least, better than he controls now.
AFFILIATIONS: X-Men
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Posted: Sun Apr 15, 2007 6:51 pm
Full Name: Aarin Talbain Also Known As: Outback Age: 17 Height: 6'0" Weight: 176 lbs. Hair: Dirty blond (Currently dyed moss green with blue streaks) Eyes: Brown (Wears yellow wolf-eye contacts) Skin: Tan caucasian Gender: Male Nationality: Australian
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 6 Constitution: 4 Strength: 4 Charisma: 5 Dexterity: 6
Description of Mutant Power: Aarin is capable of warping space to expand or compress distances. By compressing the space between himself and the top of a building, he can reach the roof in a single step, or by expanding space between himself and an opponent he can cause an incoming attack to miss. Anything in the warped space is unharmed; it warps with the space.
Source of Mutant Power: Naturally Inherent Genetic Mutation
Pros: His spatial warping allows Aarin to move from one point to another much more quickly than would otherwise be possible; he can also use it to do things like punch someone fifteen feet away by reducing the distance between them. He can also avoid harm by expanding the distance between himself and an opponent, buying him time to counterattack or escape.
Cons: Currently, Aarin can only warp space in a single direction at a time and can only expand or compress distances by about 20 meters. Additionally, releasing the spatial warping is quite loud, foiling most attempts at stealth. The noise can be reduced by releasing the warp more slowly, becoming silent when Aarin takes a full thirty seconds.
Level of Mutant Power's Effect (1-5): 3 - Aarin can currently only warp space in one direction at a time and only by 20 meters or so. Level of Control over Power (1-5): 5 - Unless Aarin is severely distracted or in great pain, he maintains perfect control over any spatial warps he creates. Willingness to use Powers (1-5): 5 - He often amuses himself by altering distances for unsuspecting passers-by, and since nobody can really PROVE he's the one doing it...
Effect Powers have on Lifestyle: Aarin doesn't let his powers dictate his lifestyle so much as the other way around. The ability to change distances is a wonderful tool when it comes to playing pranks, as well as making an escape after a prank goes off. He's very casual about use of his ability, often utilizing it for such mundane purposes as grabbing things from across the kitchen while he's cooking.
HISTORY
Family: Father - Alexander Talbain, 48 (no known mutations) Mother - Judice Talbain, 41 (no known mutations) Brother - Dean Talbain, 12 (no known mutation)
Age 0-9: Aarin has a fairly normal childhood growing up in Gold Coast, Australia, except for rarely seeing his parents due to their preoccupation with their work. He picks up a passion for surfing and playing soccer.
Age 9: Aarin begins taking care of his younger brother Dean due to their parents' tendency to be away on business for weeks at a time. He starts developing a very protective streak for his brother. He also becomes very attention-hungry thanks to his parents' uninvolvement in his life.
Age 12: Aarin accidentally falls off the roof of their three-story home during an attempt to get attention from his parents; he instinctively compresses the distance he falls down to only a few feet, allowing him to escape with only a few bruises.
Age 13: Aarin joins the furry fandom; his parents don't notice. He continues practicing with his power.
Age 14: Moves to New York with his family after his geneticist father receives an offer from several universities to go on a lecture circuit. His desire to stand out makes him a target for hazing, but an older boy named Tobias Warren steps in. Aarin and Tobias become friends. Aarin is seen as something of a troublemaker by the school; he has major problems with authority thanks to parental apathy.
Age 15: Due to his nature as something of an underachiever, as well as the normal disruption from moving to a new country, Aarin makes poor grades and has to repeat his freshman year. He meets a girl named Caitlyn; the two begin dating. He reveals himself as a mutant to both Caitlyn and Tobias. Caitlyn decides she doesn't care that he's a mutant because he's still the guy she's in love with; Tobias turns out also to be a mutant.
Age 17: Tobias tells Aarin about the mutant factions; Aarin doesn't even consider the X-Men, considering them too idealistic and too rule-bound. He joins the Brotherhood due to both a desire for freedom as well as to keep an eye on Tobias, whose bitter, radical views worry Aarin. Aarin is no mutant supremacist; rather, he wants to make a world where Dean can be safe if he turns out to be a mutant.
AFFILIATIONS: Brotherhood
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Posted: Sat May 12, 2007 4:48 am
(i wanted to chage the pic but i have to repost sweatdrop ) Full Name: Jillann Aldridge Also Known As: "Celestial" Age: 15 Height: 5’ Weight: 95lbs Hair: black Eyes: very dark brown Skin: slightly tanned Gender: female Nationality: ½ Irish ½ American  POWERS/ATTRIBUTES Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Agility: 4 Constitution: 6 Strength: 5 Charisma: 4 Dexterity: 7 Description of Mutant Power: she can “summon” any animal she can think of and keep there for up to and hour, the animals have a kind of heavenly look to then, but she can one do one animal at a time and the bigger and/or more detailed the animal the harder it is for she to “summon” it and keep it there. Source of Mutant Power: Naturally Inherent Genetic Mutation Pros: she can “summon” any creature she can visualize in her mind Cons: she can only “summon” one at a time, the more complex the animal is the harder it is on her to “summon” it and have it there longer, the animal can only be there for no more than an hour, and instead of the animal taking damage she takes it instead Level of Mutant Power's Effect (1-5): 4 Level of Control over Power (1-5): 4 Willingness to use Powers (1-5): 4 uses mainly for self defense or a little fun Effect Powers have on Lifestyle: she’s less trusting because she was shunned by her parents. Otherwise she goofy and hate it when people call her “shorty” HISTORY Family: Father – Ahearn Aldridge Mother – Tia Aldridge Age 0: she was born in Ireland she spent the first three years of her live in Ireland and then traveled with her family and arrived in America. age 5: enter school and is constaly teased and bullied because of her very size age 10: get writen up mutiple times in school for suposdly "starting" a fight and is thought to be a violent kid Age 13: She discovers her powers when she was the attepted victem kidnapping; the guy was in the hospital for a week. Age 15: she runs away from home after telling her parents about her powers. she bethought they would be ok with it but they shunned her ans kicked her out beacuse they were sscared of her. present: get "adopted" in to the brotherhood AFFILIATIONS: brotherhood
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Posted: Fri May 18, 2007 4:57 pm
Full name: Jacob Swift Also known as "Fate" Age:17 Height 6ft 3in Weight:125 lbs Hair: Dark brown Skin: Caucasian. Heavily freckeled. Gender: Male Nationality: American
Powers/attributes
Agility: 4 Constitution: 2 Strength: 1 Charisma: 5 Dexterity: 9
Description of Mutant power: Fate manipulates the junctures of chance in any given situation. By pumping his own energy into a juncture he can tilt the scales in favor of a single outcome. Such as the chance that you hadn't dodged that energy blast. Or that you hadn't noticed him sneaking up on you. As his mind moves much faster than his physical body time slows to a crawl while he is affecting junctures. This is only a mental time slow, not a physical one. Only fate perceives the slowing. Junctures which are more unlikely take much more energy to make into reality. Putting too much energy into a juncture can cause a backlash which results in neurological damage.
Source of Mutant powers: Naturally Inherent genetic mutation
Pros: Fate can bend probability in any number of alarming and startling ways which cause a variety of outcomes. From changing a dice roll to causing a plane crash. His ability is incredibly powerful and dangerous. It is also very difficult to neutralize.
Cons: Fate does not have any physical bonuses. Nor does his ability affect him directly. As it works off his surroundings it does not always provide protection from enemies. He is very vulnerable to assualt by other mutants.
Level of mutant powers effect: 5-Innumerable uses and effects. Impossible to duplicate. Level of Control over power: 3-Fate has not yet mastered his power. Willingness to use power: 5-uses at any opportunity.
Effect powers have on lifestyle: As Fate is constantly exposed to the fate junctions he is almost always in a position where he can cause harm to another. This level of control over his surroundings has resulted in a superiority complex. Fate believes that he is better than everyone else due to the fact that he can kill people at will, without fear of repraisal. Due to his victims dying in freak accidents totally untraceable to Fate.
History
Family Father- Unknown (biological) Mother- Unknown (biological) Adoptive mother- Lydia Swift (No mutation)
Age 0- Jacob is born to unwelcoming parents who put him up for adoption. No records of his parents names were given.
Age 5- Jacob is adopted by his adoptive mother Lydia Swift after a succession of unhappy foster homes.
Age 8- Jacob begans to discover his mutant abilities through games of chance.
Age 12- Jacob's adoptive mother dies of a brain aneuryism. Jacob's powers become much stronger as he learns to use them outside of coin flips and dice rolls.
Age 13- Jacob runs away from the foster home he was put into after killing his new foster parents with his awakening powers. Jacob gains protection from a con man in Vegas.
Age1 13-14- Jacob helps the con man by using his powers to ensure that his benefactor wins. They are confronted by casino security and the conman sells out Jacob to save his own skin. Jacob kills the security, conman, and many innocent bystanders by way of a gas main explosion. The police believe it is an accident.
Age 14- Magneto approaches Fate and offers him membership into the brotherhood. Fate refuses, claiming he doesn't want to be part of any group. He makes his way by using his powers to steal and murder.
Age 16- The government finally catches on to his nationwide killing spree and discovers that he is a mutant. The manhunt begins. Fate goes to magneto for protection.
Age 17- Jacob is sent to the brotherhood house. Having been in europe to avoid american authorities he is unaware of any of the happenings in the area.
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Posted: Wed May 30, 2007 8:21 pm
Full Name: Damon R. Fuhren Also Known As: "Nightshade" Age: 16 Height: 5'8" Weight: 142 lbs. Hair: Dark Brown Eyes: Blue Skin: Pale White Gender: Male Nationality: North American (U.S.A.)
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 4 Constitution: 3 Strength: 3 Charisma: 2 Dexterity: 6
Description of Mutant Power: Damon is able to manipulate negative light, a form of "darkness" (which is a rather general term, seeing as it doesn't truly fit) that is very much like light except the way objects react to it. Negative light doesn't illuminate an area, instead drawing the reflection of light out. It is a raw form of energy that lacks any wave lengths of color or luminescence.
While it does absorb normal light waves, this energy doesn't mix well with concentrated light bursts, causing much more explosive results in their mixture.
He can use it just like a strict energy source, firing it at enemies in rays or creating small detonations. The detonations result in implosions rather than explosions and damage by the sudden lack of light, air, and substance in the area.
This energy also reacts to solid matter differently than light itself. Light reflects off of surfaces or, with enough force, punches through it. Negative light can seep into matter, prying apart the molecules and loosening the bonds between them. While unable to do so on living matter, (the movements of cell tissue being hard to compensate for when prying apart the molecules) he can make holes of generally large size in matter, holes through which he or any other body can travel through. These holes are generally unstable at his level of development, so their lifespans are not very long.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: He can serve as a long distance or close range fighter, his manipulation of the negative energies giving him an unexpected edge over light based energy forms. Being able to open paths through any form of strict matter also makes him suited for low key stealth and entrance missions. Also, by releasing his negative light on a very low wavelength, he can drain the light from a room, making stealth remarkably simple.
Cons: Very easy to worry or discourage, his emotions make his control over the negative light erratic. While not talented in the manipulation of his powers in the first place, emotional duress only worsens this.
Level of Mutant Power's Effect (1-5): 4 Level of Control over Power (1-5): 2 Willingness to use Powers (1-5): 2
Effect Powers have on Lifestyle: When they first manifested, his powers cause severe shifts in his lifestyle that can never be reversed. As for now, with the limitation of his usage, they hardly affect him at all, except for his conscientious nature about their history.
HISTORY
Family: Father - Gregory B. Fuhren (Non-mutant) (1978 - ) Mother - Alexandria L. Fuhren (Non-mutant) (1974 - )
Damon's relationship with his parents was distant and cold, as they never planned to have children in the first place. Abortion not being an option they favored, they went through with his birth though they still believed their own lives to be the highest priority. Damon was greatly affected by their unwillingness to deal with him, becoming withdrawn and insecure with himself. He felt that he was the source of his parents' problems and began to blame himself for things that were beyond his control. This extends to his personality flaws that persist today.
Age 0: Born in Virginia.
Age 6: Began to show signs of insecurity and unwillingness to have relations with others in his classes. His parents ignored the concerns of his teachers, believing he would simply grow out of it.
Age 7: Quiet nature and interest in drawing began his history of being bullied by others. Not one to resist harsh treatment, in some way believing he deserved it, the other school children saw him as an easy target for cruelty. He began to speak less, wishing to not give others any more reason to ridicule him than what they already found. Age 11: Having suffered years of mental torment, both by the isolation from his parents and the animosity of his peers, Damon began to further withdraw himself from the world.
Age 16: During a moment where numerous students were publicly tormenting him in the halls of his school, Damon suffered an emotional collapse. This amount of pain and frustration, having been stifled by his inability to express himself, was released in the first manifestation of his powers. With no control over his own state of mind, his powers lashed out of control at those around him, demolishing a good portion of that building. When he finally collapsed from exhaustion, he was frightened beyond all belief about what had occurred. Pulling himself to his feet despite his protesting limbs, he ran.
Several students severely injured, the cause of the destruction was not entirely ascertained. The story the government provided was that worn down pipe caused a gas explosion, though skepticism surrounds the entire cover.
Damon, now unable to face either his parents or his home town, was, for a time, homeless. During an attempt to "recruit" him made by the Brotherhood, he was recently located by Xavier and has been transferred to Bayville and the Institute.
AFFILIATIONS: X-men
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Posted: Wed Jun 06, 2007 8:53 pm
Full Name: Blade Moore Also Known As: Smokescreen Age: 18 Height: 5; 5" Weight: 125 lbs. Hair: Black Eyes: Green Skin: pale Gender: female Nationality: American
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 5 Consititution: 4 Strength: 5 Charisma: 4 Dexterity: 4
Description of mutant power: Blade had the ability to create smoke and gas and control it. However, she is only able to make tear gas, laughing gas, and knockout gas to her knowledge. As for control, Blade can only control where the gas goes and nothing else. The more gas she makes, the more diluted it is. Also, she is not immune to any type of gas or smoke even though she had power over it.
Source of Mutant power: Naturally inherant genetic mutation
Pros: Because of this, she is more of a long distance fighter because she is not immune to her gas. Though Blade can do some short distance fighting. She can render the enemy helpless with her gas or cause cover for a get away.
Cons: If in short range fighting, Blade has to be careful when using her powers or else she knock herself out because she is not immune to the gas. Long range can be difficult if there is wind or something blocking her way of seeing where the gas is going.
Level of mutant power's effect: 4 Level of control: 2 Willingness to use powers: 4
Effect Powers have on Lifestyle: Blade ran away in fear of her powers so she has little to no contact with her family.
History:
Family: Father: John Moore Mother: Ellen Moore Siblings: none
John Moore is a police officer and so was his father and his father. In fact, Blade was planning on carrying out the family career and become a police officer herself. However, when she discovered her powers, she ran away in fear of rejection.
Age 0: Blade is born in Oregan
Age 6: Blade decides to learn how to defend herself and become a police officer like her father
Age 10: Blade trains in Gymnastics as a hobby
Age 16: Blade discovers her mutant powers when she was caught in a school fire. She was able to move the smoke away and allow herself enough room to breath until she was able to escape. After waking up in the hospital, Blade left a note for her family and ran away, afraid that she would be cast out of her family.
Age 18: Blade comes to Bayville
Affiliations: x-men
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Posted: Thu Jul 26, 2007 2:49 am
Full Name: Ellen Shizuka Langraaf Also Known As: L Age: 16 Height: 5'7" Weight: 102 lbs. Hair: Jet black with natural silver streak going down the center Eyes: Dark brown Skin: Paper white Gender: Female Nationality: American Ethnicity: German (Father), Japanese (Mother)
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 4 Constitution: 7 Strength: 4 Charisma: 5 Dexterity: 4
Description of Mutant Power: Ellen possesses telekinetic and telepathic abilities. Also, she experiences precognitive dreams, although she remains unaware of her foretelling until the event occurs, similar to deja vu.
Source of Mutant Power: Naturally Inherent Genetic Mutation
Pros: Ellen's power enables her to do a great variety of things, from reading and entering peoples' minds to lifting and throwing buses on a whim. It also provides her with increased mobility, as she can fly using her power.
Cons: Ellen's power is unstable and almost never works when she wants it to. It works of its own accord, occasionally setting off in undesirable situations or refusing to work in times of need. Her powers activate themselves when she's stressed out or frightened, sometimes causing things to levitate or making her read everyone's mind within the school. These situations embarrass and put strain on her mind, giving her frequent headaches.
Level of Mutant Power's Effect (1-5): 5 - Possesses great power, although remains in the shadow of psychics such as Professor Xavier or Jean Grey. Level of Control over Power (1-5): 1 or 5 - Her power seems to choose whether or not she has control over it, although when it allows her to use it, she has good control over it. Otherwise, it controls itself, much to her dismay. Willingness to use Powers (1-5): 2 - Will only use if necessary when she has control, mostly to protect herself or others.
Effect Powers have on Lifestyle: Ellen's powers cause her great discomfort, and lead to her being bullied by her classmates. When her power goes off in the middle of class, for example. When her powers cooperate, she is very helpful around the house, since she's forbidden to use her ability on purpose while in school. Because she is isolated by her ability, she had become a highly intelligent person, and knows an abundance of information because of all the free-time she has. Her powers have caused her to have very low self-esteem and an inferiority complex based on the bullying she has constantly endured her entire life.
HISTORY
Family: Father - Helmut Langraaf, 42 (No apparent genetic mutation) Mother - Asuka Yamamoto-Langraaf, 40 (No apparent genetic mutation) Sibling(s) - Karl Yori Langraaf, 4 (Possible, unsurfaced genetic mutation)
Age 0: Ellen nearly chokes to death during birth because her umbilical cord is wrapped around her neck. Is born through emergency C-Section.
Age 6: Ellen's ability surfaces, ruining her 6th birthday party as she accidentally explodes the cake. Her friends and their parents rush off in fear.
Age 8: Ellen's powers become more powerful, causing the car to float over traffic on the way to school.
Age 12: Ellen's powers continue to grow more powerful; during the achievement tests she causes the entire student body to levitate in their desks for about an hour.
Age 16: Ellen enters her second year of highschool, the youngest student in class as she was entered into the system a year early. Continues to have difficulty with making friends.
AFFILIATIONS: Unaffiliated
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Posted: Mon Sep 24, 2007 9:05 am
Full Name: David Makihara Also Known As: "G-Force" Age: 17 Height: 6'3 Weight: 281 lbs. Hair: Black Eyes: Pitch Black((No pupil, iris, cornia, all black)) Skin: Caramel Gender: Male Nationality: Japanese/Jamaican
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 6 on the ground. 7 in the air. Constitution: 5 Strength: Strength is usally a 5, but when augmented by his powers it can go as high as an 8. If he ever fully masters his abilities, his strength could only be hampered by his force of will. Charisma: 4 Dexterity: 6 normally, 7-8 when augmented by powers.
Description of Mutant Power: David is able to manipulate gravitons for various uses, including the projection of concussive blasts, formation of force fields and levitation, and has also proven capable of generating gravitational fields in various objects, making them attract any nearby matter (or individuals) not heavy enough or physically strong enough to resist.
He also has the ability to detect, & manipulate extra dimensional rifts. He can manipulate density, increasing his physical strength to vast superhuman levels thru manipulation of gravity & density control.
David can surround any object or person including himself with gravitons and anti-gravitons (particles similar to gravitons but with opposite charge and spin), thus increasing or decreasing the Earth's pull of gravity upon it. By decreasing the pull of gravity beneath him, he can fly at any speed or height at which he can still breathe. He can fly in space by simply placing a force field filled with air around him. By increasing the pull of gravity beneath his opponents, he can pin them to the ground, having made them too heavy to move, or cause sufficient gravitational stress to impair the normal functioning of the human cardiovascular system. He can also cause an inanimate object (such as a 1-foot diameter rock) to radiate enough gravitons to give it its own gravitational field, able to attract nearby matter and energy.
By rapidly projecting gravitons in a cohesive beam, he can generate a force blast with a maximum concussive force equivalent to the primary shockwave of an explosion of 20,000 pounds of TNT, however this will leave him drained for an extremely long period of time, so he only uses it as a last ditch maneuver. He can also create a gravitational force field around him capable of protecting him from any concussive force up to and including a small nuclear weapon.
David can exert his gravitational control over a maximum distance of 2.36 miles from his body. Thus, the maximum volume of matter he could influence at once is 6.88 cubic miles. He can also erect a gravitational force-field of similar proportions. These acts require extreme concentration and focus, he can rarely do anything this big, and if he attains this level of influence, he can only hold it for less than 5 inutes, and it leaves him completely drained mentally and physically.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: David is a true force to be reckoned with in a fight, with his ability to control the very force that holds the world in rotation with the Sun, he is a powerful opponent. As long as he maintains focus, and knows what he's doing, he is basically untouchable in a fight. He can also fight multiple people with seemingly no problems, while doing other things. He can become a literal juggernaut with enough effort put forth.
Cons: If he loses focus of what he's doing for even an instant, everything that he's currently doing will stop. If he's holding a car above his head, and you hit him hard enough to make his lose his concentration, the car will drop, because his focus is no longer on the car. He has the ability to become one of the most powerful mutants in existence, but he probably won't reach that level for some time, so he's stuck at his current level for now.
Level of Mutant Power's Effect (1-5): 5 - Can manipulate gravity itself. Level of Control over Power (1-5): 4 - Very skilled, trying to gain absolute control, but probably won't reach that level for some time. Willingness to use Powers (1-5): 5 - Will use at any given opportunity.
Effect Powers have on Lifestyle: He can manipulate gravity, so he has a few fun uses for his powers, and it's almost impossible to tell that he's using them, except sometimes his eyes and hands are surrounded and surge with charged gravitons and anti-gravitons, which resemble electricity. He can also make the gravitons visible, which makes them resemble a large atom around each hand, and the colors are white, black and silver.
HISTORY
Family: Father - Takeda Makihara, 34 (Ability to manipulate positronic energy) Mother - Ada Makihara 33, deceased (Ability to manipulate electrons)
Age 0: Born to two loving, mutant parents. David was brought into the world in the lap of luxury.
Age 5: David's abilities begin to manifest. A stray ball is headed towards him, and it's suddenly crushed against the ground, in a small 2 foot crater. He had no idea how it happened, but he felt that he did it somehow.
Age 7: His parent's begin training him in their respective martial arts styles, while encouraging him to study his own different styles as well. Stating that relying soley on others is a weakness, and you should be able to rely on others, but mainly yourself.
Age 13: His powers manifest for the first time in ages, and this time, they stay. As he was walking across an intersection, a drunk driver runs the red light and barrels right at him. Without thinking, David puts his hands up to shield himself, and when the car is about to hit him, it's front end crumples against a force field. His mother was with him, and she saw he had abilities like she and her husband, so they all moved to Bayville, including moving the main headquarters of Makihara Industries. Once there, he enrolled at Xavier's, who it turned out was a close friend of his parents, and a stockholder and board member in their company no less.
Age 17: David has been intensely practicing to control his powers, fearing what would happen if he couldn't control them. As a result, he's near perfect in their use, though his body and mind still can't handle the strain, so he's still limited. He has been at Xavier's for five years, and the whole time he's trained in both his mutant, and martial arts abilities, becoming talented at both.
AFFILIATIONS: X-MEN
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