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Esme Marie Cullen

Sparkly Vampire

35,975 Points
  • Firestarter 200
  • Happy 13th, Gaia Online! 50
  • Master Converter 500
PostPosted: Tue Jan 07, 2020 3:00 pm


JoyRose
Esme Marie Cullen
The smoke doesn't really clear, as the dragon closes his (her?) eyes and starts to snore. But you can see piles of treasures everywhere you look! There is also another tunnel leading down from the other side of the cavern.
Esme keeps a sharp eye on the path to the other side of the cavern. She avoids the piles of gold and precious gems. The path widens and Esme picks up the pace once again. When she reaches the tunnel, Esme glances over her shoulder to assure herself that the dragon still sleeps. The path gradually narrows and Esme adapts by slowing down. She passes some nettles and stops to snack on them.

The tunnel descends steeply but nimble Esme is able to keep her footing as she clambers down the long passage. Finally she comes to a lit hallway. Across from her entrance is a locked, empty cell. In one direction (if she has an Absolute Sense of Direction, she will know it is west) the hall has no more torches to light it, so it grows dimmer in the distance. In the other direction (east) she sees many torches light the way.

Esme gets an eerie feeling as she turns into the westbound tunnel. The damp, stale air burns her lungs when she inhales deeply. Still, she moves forward, glancing backward and checking that no one followed her. The torches no longer light her way and Esme stumbles over a stalagmite. Her range of vision is less than three feet. Esme hears a shrill shrieking and startled, she jumps to a trot. The path has narrowed again and Esme crashes into a wall.

You notice a bobbing light approaching, dimly at first (how long has it been coming before you noticed it?) and growing brighter, bouncing merrily along about six and a half feet (or about 2 meters) off the ground. When it comes closer, you see that it is a bright torch held by a guardsman in full official livery. He doesn't see you yet as you stand in the shadows.

Esme feels a wave of dizzying faintness and sways to the left. She feels her stomach doing flip-flops and lets out a mild groan.

The guard hears her and calls out, “Who’s out there?”

Esme shakes her head and steps out of the shadows and into the light. She looks up at the guard and asks, “Who are you?”

The guard tells Esme he has been looking for the exit from the cave. He tells her an ugly hag locked him in a dungeon many months ago and he recently escaped. The hag kept threatening his life. She told him he would be a bribe to the dragon in exchange for it’s magical gems. Esme tells Juan, the guard, that she just came from the dragon 🐉 and before that, an exit. Juan turned toward Esme, listening intently and hanging onto her every word. Juan then asks Esme to guide him out of the cave.
PostPosted: Tue Jan 07, 2020 6:43 pm


Esme Marie Cullen
Esme Marie Cullen
The smoke doesn't really clear, as the dragon closes his (her?) eyes and starts to snore. But you can see piles of treasures everywhere you look! There is also another tunnel leading down from the other side of the cavern.
Esme keeps a sharp eye on the path to the other side of the cavern. She avoids the piles of gold and precious gems. The path widens and Esme picks up the pace once again. When she reaches the tunnel, Esme glances over her shoulder to assure herself that the dragon still sleeps. The path gradually narrows and Esme adapts by slowing down. She passes some nettles and stops to snack on them.

The tunnel descends steeply but nimble Esme is able to keep her footing as she clambers down the long passage. Finally she comes to a lit hallway. Across from her entrance is a locked, empty cell. In one direction (if she has an Absolute Sense of Direction, she will know it is west) the hall has no more torches to light it, so it grows dimmer in the distance. In the other direction (east) she sees many torches light the way.

Esme gets an eerie feeling as she turns into the westbound tunnel. The damp, stale air burns her lungs when she inhales deeply. Still, she moves forward, glancing backward and checking that no one followed her. The torches no longer light her way and Esme stumbles over a stalagmite. Her range of vision is less than three feet. Esme hears a shrill shrieking and startled, she jumps to a trot. The path has narrowed again and Esme crashes into a wall.

You notice a bobbing light approaching, dimly at first (how long has it been coming before you noticed it?) and growing brighter, bouncing merrily along about six and a half feet (or about 2 meters) off the ground. When it comes closer, you see that it is a bright torch held by a guardsman in full official livery. He doesn't see you yet as you stand in the shadows.

Esme feels a wave of dizzying faintness and sways to the left. She feels her stomach doing flip-flops and lets out a mild groan.

The guard hears her and calls out, “Who’s out there?”

Esme shakes her head and steps out of the shadows and into the light. She looks up at the guard and asks, “Who are you?”

The guard tells Esme he has been looking for the exit from the cave. He tells her an ugly hag locked him in a dungeon many months ago and he recently escaped. The hag kept threatening his life. She told him he would be a bribe to the dragon in exchange for it’s magical gems. Esme tells Juan, the guard, that she just came from the dragon 🐉 and before that, an exit. Juan turned toward Esme, listening intently and hanging onto her every word. Juan then asks Esme to guide him out of the cave.


OK, so what does Esme do?


JoyRose

Crew

Helpful Friend

39,690 Points
  • Haunted Haute Couture: Cute 200
  • Attending the Ball 25
  • Magical Gems 500


Queentintin


Fashionable Delight

33,250 Points
  • Sweetest Romantic 250
  • The Sweetest 250
  • Alchemy Level 7 100
PostPosted: Tue Jan 07, 2020 6:48 pm


JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

You and Snowy follow the brightly lit path, following the maze until you turn a corner and come face to face with a minotaur, huge and roaring. You can try to fight this enormous monster or turn tail and flee and hope to outrun him.



I chose to flee, and run, dont want it to hurt my Snowy! *tried to find cover*

You successfully outrun it back to the original intersection, but now you notice what was behind you to the south is a gate which is obviously locked. You can see through the bars of the gate a large but empty-looking mansion. Or you can still chose east path that is brightly lit by sunbeams shining through the leaves. or the western path that lies shrouded in darkness.


I chose the East path, though the mansion does look interesting to investigate, if only I could find a pick pocket! eek

You wander a little less frantically now, enjoying the fragrant hedge in the bright sunlight. You actually find a way out that leaves you standing on a dock that pokes into a swift river flowing past. You see a neat boat tied handily to the dock, and you're pretty sure you and Snowy could handle it in the river so long as you didn't try to fight the current. Unless of course you have a hitherto unannounced skill with boats!


*Tintin , then grabs Snowy, and they both gt in the boat, * Now I know I can row a baot wit oars, hope its more like a canoe, ok Snowy, stay still were going with the current, what a lovely scene, nature in al its calmness =)
PostPosted: Tue Jan 07, 2020 6:55 pm


Queentintin
JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

You and Snowy follow the brightly lit path, following the maze until you turn a corner and come face to face with a minotaur, huge and roaring. You can try to fight this enormous monster or turn tail and flee and hope to outrun him.



I chose to flee, and run, dont want it to hurt my Snowy! *tried to find cover*

You successfully outrun it back to the original intersection, but now you notice what was behind you to the south is a gate which is obviously locked. You can see through the bars of the gate a large but empty-looking mansion. Or you can still chose east path that is brightly lit by sunbeams shining through the leaves. or the western path that lies shrouded in darkness.


I chose the East path, though the mansion does look interesting to investigate, if only I could find a pick pocket! eek

You wander a little less frantically now, enjoying the fragrant hedge in the bright sunlight. You actually find a way out that leaves you standing on a dock that pokes into a swift river flowing past. You see a neat boat tied handily to the dock, and you're pretty sure you and Snowy could handle it in the river so long as you didn't try to fight the current. Unless of course you have a hitherto unannounced skill with boats!


*Tintin , then grabs Snowy, and they both gt in the boat, * Now I know I can row a baot wit oars, hope its more like a canoe, ok Snowy, stay still were going with the current, what a lovely scene, nature in al its calmness =)

Stately trees line the river on both banks, and fish swim happily around even as the current swiftly pulls you down river. The oars seem easy to manipulate, which turns out to be a good thing when a fork appears in the river giving you three options. The westerly fork is dimmed by the lush overhanging tree branches. Some kind of mist or smoke appears to be lazily curling along the middle north fork. The easterly fork seems to have the fewest trees overhanging it, making it the most brightly lit way.


JoyRose

Crew

Helpful Friend

39,690 Points
  • Haunted Haute Couture: Cute 200
  • Attending the Ball 25
  • Magical Gems 500


Queentintin


Fashionable Delight

33,250 Points
  • Sweetest Romantic 250
  • The Sweetest 250
  • Alchemy Level 7 100
PostPosted: Tue Jan 07, 2020 6:59 pm


JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

You successfully outrun it back to the original intersection, but now you notice what was behind you to the south is a gate which is obviously locked. You can see through the bars of the gate a large but empty-looking mansion. Or you can still chose east path that is brightly lit by sunbeams shining through the leaves. or the western path that lies shrouded in darkness.


I chose the East path, though the mansion does look interesting to investigate, if only I could find a pick pocket! eek

You wander a little less frantically now, enjoying the fragrant hedge in the bright sunlight. You actually find a way out that leaves you standing on a dock that pokes into a swift river flowing past. You see a neat boat tied handily to the dock, and you're pretty sure you and Snowy could handle it in the river so long as you didn't try to fight the current. Unless of course you have a hitherto unannounced skill with boats!


*Tintin , then grabs Snowy, and they both gt in the boat, * Now I know I can row a baot wit oars, hope its more like a canoe, ok Snowy, stay still were going with the current, what a lovely scene, nature in al its calmness =)

Stately trees line the river on both banks, and fish swim happily around even as the current swiftly pulls you down river. The oars seem easy to manipulate, which turns out to be a good thing when a fork appears in the river giving you three options. The westerly fork is dimmed by the lush overhanging tree branches. Some kind of mist or smoke appears to be lazily curling along the middle north fork. The easterly fork seems to have the fewest trees overhanging it, making it the most brightly lit way.


*Tintin picks the Easterly Fork option, she likes bright lit areas xd *
PostPosted: Tue Jan 07, 2020 7:20 pm


Queentintin
JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

You successfully outrun it back to the original intersection, but now you notice what was behind you to the south is a gate which is obviously locked. You can see through the bars of the gate a large but empty-looking mansion. Or you can still chose east path that is brightly lit by sunbeams shining through the leaves. or the western path that lies shrouded in darkness.


I chose the East path, though the mansion does look interesting to investigate, if only I could find a pick pocket! eek

You wander a little less frantically now, enjoying the fragrant hedge in the bright sunlight. You actually find a way out that leaves you standing on a dock that pokes into a swift river flowing past. You see a neat boat tied handily to the dock, and you're pretty sure you and Snowy could handle it in the river so long as you didn't try to fight the current. Unless of course you have a hitherto unannounced skill with boats!


*Tintin , then grabs Snowy, and they both gt in the boat, * Now I know I can row a baot wit oars, hope its more like a canoe, ok Snowy, stay still were going with the current, what a lovely scene, nature in al its calmness =)

Stately trees line the river on both banks, and fish swim happily around even as the current swiftly pulls you down river. The oars seem easy to manipulate, which turns out to be a good thing when a fork appears in the river giving you three options. The westerly fork is dimmed by the lush overhanging tree branches. Some kind of mist or smoke appears to be lazily curling along the middle north fork. The easterly fork seems to have the fewest trees overhanging it, making it the most brightly lit way.


*Tintin picks the Easterly Fork option, she likes bright lit areas xd *

The river calmly makes its way for a time until it thickens into a swamp. The water becomes very shallow and the bog is closing in on the boat. Suddenly a slimy creature pops up and begins to climb aboard, long pointy teeth bared in anticipation. To fight it off, roll a d20. Or you can try another course of action.


JoyRose

Crew

Helpful Friend

39,690 Points
  • Haunted Haute Couture: Cute 200
  • Attending the Ball 25
  • Magical Gems 500
Queentintin rolled 1 20-sided dice: 20 Total: 20 (1-20)


Queentintin


Fashionable Delight

33,250 Points
  • Sweetest Romantic 250
  • The Sweetest 250
  • Alchemy Level 7 100
PostPosted: Tue Jan 07, 2020 7:39 pm


JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

You wander a little less frantically now, enjoying the fragrant hedge in the bright sunlight. You actually find a way out that leaves you standing on a dock that pokes into a swift river flowing past. You see a neat boat tied handily to the dock, and you're pretty sure you and Snowy could handle it in the river so long as you didn't try to fight the current. Unless of course you have a hitherto unannounced skill with boats!


*Tintin , then grabs Snowy, and they both gt in the boat, * Now I know I can row a baot wit oars, hope its more like a canoe, ok Snowy, stay still were going with the current, what a lovely scene, nature in al its calmness =)

Stately trees line the river on both banks, and fish swim happily around even as the current swiftly pulls you down river. The oars seem easy to manipulate, which turns out to be a good thing when a fork appears in the river giving you three options. The westerly fork is dimmed by the lush overhanging tree branches. Some kind of mist or smoke appears to be lazily curling along the middle north fork. The easterly fork seems to have the fewest trees overhanging it, making it the most brightly lit way.


*Tintin picks the Easterly Fork option, she likes bright lit areas xd *

The river calmly makes its way for a time until it thickens into a swamp. The water becomes very shallow and the bog is closing in on the boat. Suddenly a slimy creature pops up and begins to climb aboard, long pointy teeth bared in anticipation. To fight it off, roll a d20. Or you can try another course of action.


*I'll try and fight it off, to scare it! , least hit it with some oars ! eek * rolls dice ^^
PostPosted: Tue Jan 07, 2020 7:45 pm


Queentintin
JoyRose
Queentintin
JoyRose
Queentintin
JoyRose

You wander a little less frantically now, enjoying the fragrant hedge in the bright sunlight. You actually find a way out that leaves you standing on a dock that pokes into a swift river flowing past. You see a neat boat tied handily to the dock, and you're pretty sure you and Snowy could handle it in the river so long as you didn't try to fight the current. Unless of course you have a hitherto unannounced skill with boats!


*Tintin , then grabs Snowy, and they both gt in the boat, * Now I know I can row a baot wit oars, hope its more like a canoe, ok Snowy, stay still were going with the current, what a lovely scene, nature in al its calmness =)

Stately trees line the river on both banks, and fish swim happily around even as the current swiftly pulls you down river. The oars seem easy to manipulate, which turns out to be a good thing when a fork appears in the river giving you three options. The westerly fork is dimmed by the lush overhanging tree branches. Some kind of mist or smoke appears to be lazily curling along the middle north fork. The easterly fork seems to have the fewest trees overhanging it, making it the most brightly lit way.


*Tintin picks the Easterly Fork option, she likes bright lit areas xd *

The river calmly makes its way for a time until it thickens into a swamp. The water becomes very shallow and the bog is closing in on the boat. Suddenly a slimy creature pops up and begins to climb aboard, long pointy teeth bared in anticipation. To fight it off, roll a d20. Or you can try another course of action.


*I'll try and fight it off, to scare it! , least hit it with some oars ! eek * rolls dice ^^

Critically successful, you bash the creature's head in and it sinks below the surface of the water leaving behind a bloody film on the water.

The boat floats listlessly along until it runs aground as the water became to shallow for it to continue. There are two paths of sorts leading off in two different directions. One seems very muddy while the other looks to be covered in a thin layer of water.


JoyRose

Crew

Helpful Friend

39,690 Points
  • Haunted Haute Couture: Cute 200
  • Attending the Ball 25
  • Magical Gems 500

Esme Marie Cullen

Sparkly Vampire

35,975 Points
  • Firestarter 200
  • Happy 13th, Gaia Online! 50
  • Master Converter 500
PostPosted: Wed Jan 08, 2020 6:18 am


JoyRose
Esme Marie Cullen
Esme Marie Cullen
The smoke doesn't really clear, as the dragon closes his (her?) eyes and starts to snore. But you can see piles of treasures everywhere you look! There is also another tunnel leading down from the other side of the cavern.
Esme keeps a sharp eye on the path to the other side of the cavern. She avoids the piles of gold and precious gems. The path widens and Esme picks up the pace once again. When she reaches the tunnel, Esme glances over her shoulder to assure herself that the dragon still sleeps. The path gradually narrows and Esme adapts by slowing down. She passes some nettles and stops to snack on them.

The tunnel descends steeply but nimble Esme is able to keep her footing as she clambers down the long passage. Finally she comes to a lit hallway. Across from her entrance is a locked, empty cell. In one direction (if she has an Absolute Sense of Direction, she will know it is west) the hall has no more torches to light it, so it grows dimmer in the distance. In the other direction (east) she sees many torches light the way.

Esme gets an eerie feeling as she turns into the westbound tunnel. The damp, stale air burns her lungs when she inhales deeply. Still, she moves forward, glancing backward and checking that no one followed her. The torches no longer light her way and Esme stumbles over a stalagmite. Her range of vision is less than three feet. Esme hears a shrill shrieking and startled, she jumps to a trot. The path has narrowed again and Esme crashes into a wall.
[/sp
You notice a bobbing light approaching, dimly at first (how long has it been coming before you noticed it?) and growing brighter, bouncing merrily along about six and a half feet (or about 2 meters) off the ground. When it comes closer, you see that it is a bright torch held by a guardsman in full official livery. He doesn't see you yet as you stand in the shadows.

Esme feels a wave of dizzying faintness and sways to the left. She feels her stomach doing flip-flops and lets out a mild groan.

The guard hears her and calls out, “Who’s out there?”

Esme shakes her head and steps out of the shadows and into the light. She looks up at the guard and asks, “Who are you?”

The guard tells Esme he has been looking for the exit from the cave. He tells her an ugly hag locked him in a dungeon many months ago and he recently escaped. The hag kept threatening his life. She told him he would be a bribe to the dragon in exchange for it’s magical gems. Esme tells Juan, the guard, that she just came from the dragon 🐉 and before that, an exit. Juan turned toward Esme, listening intently and hanging onto her every word. Juan then asks Esme to guide him out of the cave.


OK, so what does Esme do?

Esme tells Juan to follow her and turns back the way she came. When they reach the narrow part of the path, Juan moves behind Esme to follow and holds the torch high to light the way. When they near the empty locked cell, Esme hears a rumbling. She looks back at Juan and he shrugs. He tells Esme the sound is familiar from months of hearing it but, he’s unsure of what it could be. Esme turns down the tunnel across from the cell toward the dragon’s lair. She explains to Juan that the dragon slept while she went through before and asked him to speak softly from here to the other tunnel. Once there, Esme saw the rhythmic rise and fall of the dragon’s chest as though he was still sleeping.
🐉 💤 Esme winks at Juan and tilts her head to the other side of the lair. In her haste, Esme dislodges some stones and the drop makes a loud noise. The dragon lifts it’s head and glares at Esme and Juan. Smoke begins to escape from it’s nostrils and the dragon’s eyes become bloodshot. Nervously, Esme sings the lullaby again but, the dragon, having rested, is no longer tired. Esme yells to Juan to run and dashes off toward the other tunnel. Juan jumps as the dragon’s firey breath catches the torch, leaving only a stump. He yells until catching up with Esme. Panting, they both enter the exit tunnel together. Esme slows the pace when the walls become near.
PostPosted: Wed Jan 08, 2020 6:58 am


JoyRose
Vincent Von Richthofen
User Image

I'm Cinnamon, the Male Khajit Dragonborn who turned into a Dragon because I equipped a cursed bracelet I took from the dead Dragon's hoard. Meow...Roar...Eek! I'm so confused! xp

You find yourself in a User Image Town with three ways to choose from, one to the west, one to the north, and one to the east. Which way will you take: west (darkness shrouds your way), north (fog or smoke make it harder to see ahead), or east (this way is more brightly lit than either of the others)?

Smoke? Maybe there's other dragons around and they might know how to help me turn back into a Khajit? I'm going North.


A bar has a sign graced by a foaming mug of ale and a dancing girl. Smoke curls out of the windows and doors and curls around the structure like a misty, fragrant (or odorous depending on your reaction to tobacco smoke) hug. You step through the doors to find a bustling bar with a multitude of races busy drinking, laughing, smoking, and playing various games. What do you do?


I'll lurk in the shadows and observe the multitude of races drinking, laughing, smoking and playing games. I'm looking for someone who can remove the cursed bracelet and/or turn me back into a Khajit. Maybe a blacksmith or wizard is in this bar?


Vincent Von Richthofen


Nuclear Krampus

5,325 Points
  • Friend of the Goat 100
  • Knife Club Lifetime Membership 0
  • Jolly Roger 50
Falcona Stark rolled 1 8-sided dice: 1 Total: 1 (1-8)


Falcona Stark


Fashionable Hunter

13,400 Points
  • Popular Thread 100
  • Megathread 100
  • Invisibility 100
PostPosted: Wed Jan 08, 2020 8:52 am


heart Falcona. Falcona Stark.

I'm from from House Stark of Winterfell. heart

JoyRose

You find yourself in a Forest with three ways to choose from, one to the west, one to the north, and one to the east. Which way will you take: west (darkness shrouds your way), north (fog or smoke make it harder to see ahead), or east (this way is more brightly lit than either of the others)?


East of course! The brightly lit way should lead to civilization, populated cities and people. heart
PostPosted: Wed Jan 08, 2020 5:55 pm


Esme Marie Cullen
JoyRose
Esme Marie Cullen
Esme Marie Cullen
The smoke doesn't really clear, as the dragon closes his (her?) eyes and starts to snore. But you can see piles of treasures everywhere you look! There is also another tunnel leading down from the other side of the cavern.
Esme keeps a sharp eye on the path to the other side of the cavern. She avoids the piles of gold and precious gems. The path widens and Esme picks up the pace once again. When she reaches the tunnel, Esme glances over her shoulder to assure herself that the dragon still sleeps. The path gradually narrows and Esme adapts by slowing down. She passes some nettles and stops to snack on them.

The tunnel descends steeply but nimble Esme is able to keep her footing as she clambers down the long passage. Finally she comes to a lit hallway. Across from her entrance is a locked, empty cell. In one direction (if she has an Absolute Sense of Direction, she will know it is west) the hall has no more torches to light it, so it grows dimmer in the distance. In the other direction (east) she sees many torches light the way.

Esme gets an eerie feeling as she turns into the westbound tunnel. The damp, stale air burns her lungs when she inhales deeply. Still, she moves forward, glancing backward and checking that no one followed her. The torches no longer light her way and Esme stumbles over a stalagmite. Her range of vision is less than three feet. Esme hears a shrill shrieking and startled, she jumps to a trot. The path has narrowed again and Esme crashes into a wall.
[/sp
You notice a bobbing light approaching, dimly at first (how long has it been coming before you noticed it?) and growing brighter, bouncing merrily along about six and a half feet (or about 2 meters) off the ground. When it comes closer, you see that it is a bright torch held by a guardsman in full official livery. He doesn't see you yet as you stand in the shadows.

Esme feels a wave of dizzying faintness and sways to the left. She feels her stomach doing flip-flops and lets out a mild groan.

The guard hears her and calls out, “Who’s out there?”

Esme shakes her head and steps out of the shadows and into the light. She looks up at the guard and asks, “Who are you?”

The guard tells Esme he has been looking for the exit from the cave. He tells her an ugly hag locked him in a dungeon many months ago and he recently escaped. The hag kept threatening his life. She told him he would be a bribe to the dragon in exchange for it’s magical gems. Esme tells Juan, the guard, that she just came from the dragon 🐉 and before that, an exit. Juan turned toward Esme, listening intently and hanging onto her every word. Juan then asks Esme to guide him out of the cave.


OK, so what does Esme do?


Esme tells Juan to follow her and turns back the way she came. When they reach the narrow part of the path, Juan moves behind Esme to follow and holds the torch high to light the way. When they near the empty locked cell, Esme hears a rumbling. She looks back at Juan and he shrugs. He tells Esme the sound is familiar from months of hearing it but, he’s unsure of what it could be. Esme turns down the tunnel across from the cell toward the dragon’s lair. She explains to Juan that the dragon slept while she went through before and asked him to speak softly from here to the other tunnel. Once there, Esme saw the rhythmic rise and fall of the dragon’s chest as though he was still sleeping.
🐉 💤 Esme winks at Juan and tilts her head to the other side of the lair. In her haste, Esme dislodges some stones and the drop makes a loud noise. The dragon lifts it’s head and glares at Esme and Juan. Smoke begins to escape from it’s nostrils and the dragon’s eyes become bloodshot. Nervously, Esme sings the lullaby again but, the dragon, having rested, is no longer tired. Esme yells to Juan to run and dashes off toward the other tunnel. Juan jumps as the dragon’s firey breath catches the torch, leaving only a stump. He yells until catching up with Esme. Panting, they both enter the exit tunnel together. Esme slows the pace when the walls become near.
So are they headed back into the cave Esme started in?


JoyRose

Crew

Helpful Friend

39,690 Points
  • Haunted Haute Couture: Cute 200
  • Attending the Ball 25
  • Magical Gems 500


JoyRose

Crew

Helpful Friend

39,690 Points
  • Haunted Haute Couture: Cute 200
  • Attending the Ball 25
  • Magical Gems 500
PostPosted: Wed Jan 08, 2020 5:59 pm


Vincent Von Richthofen
JoyRose
Vincent Von Richthofen
User Image

I'm Cinnamon, the Male Khajit Dragonborn who turned into a Dragon because I equipped a cursed bracelet I took from the dead Dragon's hoard. Meow...Roar...Eek! I'm so confused! xp

You find yourself in a User Image Town with three ways to choose from, one to the west, one to the north, and one to the east. Which way will you take: west (darkness shrouds your way), north (fog or smoke make it harder to see ahead), or east (this way is more brightly lit than either of the others)?

Smoke? Maybe there's other dragons around and they might know how to help me turn back into a Khajit? I'm going North.


A bar has a sign graced by a foaming mug of ale and a dancing girl. Smoke curls out of the windows and doors and curls around the structure like a misty, fragrant (or odorous depending on your reaction to tobacco smoke) hug. You step through the doors to find a bustling bar with a multitude of races busy drinking, laughing, smoking, and playing various games. What do you do?


I'll lurk in the shadows and observe the multitude of races drinking, laughing, smoking and playing games. I'm looking for someone who can remove the cursed bracelet and/or turn me back into a Khajit. Maybe a blacksmith or wizard is in this bar?

No mysterious wizards are in evidence.
There are a couple of folks big enough to possibly be a blacksmith: one at the bar, one playing cards with a bunch of other folks, and one playing darts with a dwarf or an elf.
PostPosted: Wed Jan 08, 2020 6:04 pm


Falcona Stark
heart Falcona. Falcona Stark.

I'm from from House Stark of Winterfell. heart

JoyRose

You find yourself in a Forest with three ways to choose from, one to the west, one to the north, and one to the east. Which way will you take: west (darkness shrouds your way), north (fog or smoke make it harder to see ahead), or east (this way is more brightly lit than either of the others)?


East of course! The brightly lit way should lead to civilization, populated cities and people. heart

A lovely walk through a lush forest on a sunny day is interrupted by screaming to your left. The path slopes peacefully upward ahead of you. To your right you can hear the rustling of a large creature of some kind. What do you do?


JoyRose

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Esme Marie Cullen

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PostPosted: Thu Jan 09, 2020 3:33 am


JoyRose
Esme Marie Cullen
JoyRose
Esme Marie Cullen
Esme Marie Cullen
The smoke doesn't really clear, as the dragon closes his (her?) eyes and starts to snore. But you can see piles of treasures everywhere you look! There is also another tunnel leading down from the other side of the cavern.
Esme keeps a sharp eye on the path to the other side of the cavern. She avoids the piles of gold and precious gems. The path widens and Esme picks up the pace once again. When she reaches the tunnel, Esme glances over her shoulder to assure herself that the dragon still sleeps. The path gradually narrows and Esme adapts by slowing down. She passes some nettles and stops to snack on them.

The tunnel descends steeply but nimble Esme is able to keep her footing as she clambers down the long passage. Finally she comes to a lit hallway. Across from her entrance is a locked, empty cell. In one direction (if she has an Absolute Sense of Direction, she will know it is west) the hall has no more torches to light it, so it grows dimmer in the distance. In the other direction (east) she sees many torches light the way.

Esme gets an eerie feeling as she turns into the westbound tunnel. The damp, stale air burns her lungs when she inhales deeply. Still, she moves forward, glancing backward and checking that no one followed her. The torches no longer light her way and Esme stumbles over a stalagmite. Her range of vision is less than three feet. Esme hears a shrill shrieking and startled, she jumps to a trot. The path has narrowed again and Esme crashes into a wall.
[/sp
You notice a bobbing light approaching, dimly at first (how long has it been coming before you noticed it?) and growing brighter, bouncing merrily along about six and a half feet (or about 2 meters) off the ground. When it comes closer, you see that it is a bright torch held by a guardsman in full official livery. He doesn't see you yet as you stand in the shadows.

Esme feels a wave of dizzying faintness and sways to the left. She feels her stomach doing flip-flops and lets out a mild groan.

The guard hears her and calls out, “Who’s out there?”

Esme shakes her head and steps out of the shadows and into the light. She looks up at the guard and asks, “Who are you?”

The guard tells Esme he has been looking for the exit from the cave. He tells her an ugly hag locked him in a dungeon many months ago and he recently escaped. The hag kept threatening his life. She told him he would be a bribe to the dragon in exchange for it’s magical gems. Esme tells Juan, the guard, that she just came from the dragon 🐉 and before that, an exit. Juan turned toward Esme, listening intently and hanging onto her every word. Juan then asks Esme to guide him out of the cave.


OK, so what does Esme do?


Esme tells Juan to follow her and turns back the way she came. When they reach the narrow part of the path, Juan moves behind Esme to follow and holds the torch high to light the way. When they near the empty locked cell, Esme hears a rumbling. She looks back at Juan and he shrugs. He tells Esme the sound is familiar from months of hearing it but, he’s unsure of what it could be. Esme turns down the tunnel across from the cell toward the dragon’s lair. She explains to Juan that the dragon slept while she went through before and asked him to speak softly from here to the other tunnel. Once there, Esme saw the rhythmic rise and fall of the dragon’s chest as though he was still sleeping.
🐉 💤 Esme winks at Juan and tilts her head to the other side of the lair. In her haste, Esme dislodges some stones and the drop makes a loud noise. The dragon lifts it’s head and glares at Esme and Juan. Smoke begins to escape from it’s nostrils and the dragon’s eyes become bloodshot. Nervously, Esme sings the lullaby again but, the dragon, having rested, is no longer tired. Esme yells to Juan to run and dashes off toward the other tunnel. Juan jumps as the dragon’s firey breath catches the torch, leaving only a stump. He yells until catching up with Esme. Panting, they both enter the exit tunnel together. Esme slows the pace when the walls become near.

So are they headed back into the cave Esme started in?


Esme breathes a sigh of relief when they reach the cavern. She tells Juan it’s close now and heads south. Upon entering the place where her trek began, Esme is overjoyed by the onlookers welcoming cheers. Someone shoves a filled champagne flute in Juan’s hand and slaps him on his back. Juan turns and sees his brother, Joseph. Joseph tells Juan the villagers captured the hag earlier that day. The witch testified that you escaped from her dungeon and did not know your whereabouts. Juan told Joseph he had wandered for days before finding Esme who directed him here. A celebration ensued and many people toasted and cheered Esme.
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