Name » Vui Age » Twenty-three Height » Five foot five Race » Human - [Adapt] Alignment »Chaotic Good Sexuality » [ O.H.M aka One Hot Mess] Phys. Des »[ Black hair | Glasses | Skinny ] Personality »[ Self-conscious | Irritable | Selfish | Loyal ]
⢠[ F ] âªâ« [ Metronome ] â The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.
⢠[ D ] âªâ« [ Alpha Electromagnetic Illusions ] â The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick. This is a D Class trick.
⢠[ C ] âªâ« [ Lightning Spider Net ] â With an increase in skill and the introduction of some conductive wiring into their arsenal, the Rising Rider can make use of their new 'tool' to both expand their range of wave transfer and entangle others. This technique involves the user sending forth their wires to ensnare foes, purposely spreading the mass of strands out in a wide, net-like, fashion to catch and restrain before physically (or magnetically) sticking to a surface. As a result, the trick makes the trapped rider appear as though they were caught in a spider's net, unable to move. The user can then generate a low to moderate level electrical pulse through the strands, sending a 'tingle' through the affected to temporarily immobilize them until freed. The technique has the potential to constrict and dig into flesh, possibly lacerating. This is a C Class trick.
_______________T e p p e i Teppei Katsu :: 17 :: Male :: 5'9" :: 139lbs. :: Mechanic Road :: Mr. Fix-it :: Human Race Dyed Red Hair :: Dark Brown Eyes :: Pale Skin Self-assured ⪠Stubborn ⪠Brazen ⪠Abrasive ⪠Diligent
Rider Rank :: C ____R.E.A.D :: 170 [220ADP] ____S t a t s ⪠ACCELERATION :: 030 [80 ADP] ⪠BATTLE STRENGTH :: 060 ⪠STAMINA :: 060 ⪠JUMP :: 020 ⪠AIR TIME :: 040
____R i d e r _ D a t a ⪠ROAD :: Mechanic Road - Ring x Gaia ⪠ALIAS :: Mr. Fix-it ⪠SUB-ROAD :: [ LOCKED ] ⪠FUSION-ROAD :: Mechanic Road [ ENGINEERED ] ⪠SHADOW :: None Yet ⪠TEAM :: None ⪠AIR TREKS :: Air Jimmy 67s - Morrow Crushers 000⪠The Air Jimmy 67s are a hightop sneaker design boot in red and white. Predominantly Red along much of the boot, with splashes of white in the trimming and a white sole, a single overly stylized J on the heel. The Wheels are designed in such a way as to have the name Jimmy spelled out in gold as they spin at high speeds. 000000⪠SPD 00 :: STR 00 :: STA 00 :: JMP 00
____T r i c k _ D a t a ⪠ROAD TRICKS __»Seismic Sonar::E Rank:: A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. __»Metronome::F Rank:: The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. __»Quick Fix::C Rank:: With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check-up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) __»Trick Name::Trick Rank:: Trick Description
⪠CUSTOM TRICKS __»Seismic Cartographer::C Rank:: An expansion of the of Seismic Sonar Trick which uses the exact same principles but extends the vibrations off of objects and into the area around those objects, making the trick extend into the air. This trick can be used instead of Seismic Sonar. Due to the way in which the Gaia road functions, needing an object to be the source of the vibrations it only extends so far in an area around the affected surfaces. - Effect extends 20 Feet into the air surrounding an Area Effected. __»Trick Name::Trick Rank:: Trick Description
____I t e m _ D a t a ⪠WALLET :: Money + All Needed IDs ⪠PHONE :: R.E.A.D Enabled ⪠TOOLS :: An Assortment ⪠SHOES :: Beat up work boots ⪠ITEM :: DESCRIPTION
____B o n u s _ D a t a ⪠AP Tracker :: 2 /// 5 ⪠LAST UPDATE :: Nada
⺠Slipstream Overheat Rank: C | Stamina: 3 | Wear: 5% | Road: Death By riding behind or using another rider as a shield to break the wind. At that chance the rider will use that time to gather speed and heat for another boost of acceleration. Once enough heat is built up around the wheels it is then exerting and gives the rider a generated boost in speed.
⺠Air Stream!: The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the treks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the treks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick.
⺠Soul Snatch:The Rider will take a stance where their body is low to the ground, while riding. This low stance makes them slightly more aerodynamic, and is part one of the trick. While riding like this the rider will take the oncoming currents of wind, and begin breaking them down. Lowering the wind resistance temporarily, and allowing the rider to accelerate faster while riding like this. The breaking of the wind currents first makes a slight booming noise, then becomes a rumble that sounds like a roar. This comes from the air around the newly emptied zone of air rapidly refilling the area with air. When riding like this as well, the air the rider passes by becomes distorted, as if they literally ripped through the air. This is a C rank trick [+10 Speed Using The Trick]
» TRICK PASSES - 0
» CUSTOM TRICKS - 0
I t e m _ D a t a ⊠R.E.A.D Enabled Samsung Galaxy S8+ ⊠Glow in the dark Galaxy themed sticker (For fun) ⊠Bare Essentials (Wallet, ID, etc. ⊠Slightly worn down converse
B o n u s _ D a t a ⊠AP :: 3 â 5 âŠïŒ¬ïŒ¡ïŒ³ïŒŽ  :: Meh.
Full Name: Makoto Cross Nicknames: Age: 18 Birthdate: 2/14 Sex: Male Sexual Orientation: Bi-sexual (prefers men, but if a woman can pull his interest he won't shy away) Height: 5'11 Weight: 160 ibs. Physical Description: Makoto is a blonde with red eyes. He is slim built with a little muscle. He isn't too tall, but an quarter if an inch from being 6 feet. With charming smile, who could resist.
Personality: Makoto is an introvert. he loves being by himself. If he is with a crowd of people he will normally go unnoticed because he is shy and doesn't speak up. He is actually a good people's person if you pull him into conversations and activities. He is not shy about dating. Just have to get him to talk to you and he has to like you. Backstory: Makoto is an only child and was raised by his dad. His mom left them when he was about 10 years old. He had never seen her again and in all honesty, he believed it was for the best because all he ever saw his parents do was fight verbally and physically. His dad felt it was best to raise his son and Makoto loved his dad very much so it faired well with him.
Country of Birth: Toyko
________________________________________|R|un |I|nformation Road: Apollon Rank: C Allias: Shadow: Clocksworth from Beauty and the Beast Race: Human TOTAL AP: 5/5
-----â {Oh Time! l E} -------⺠The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects. This is an E Class trick.
-----â{Giant Swing of Time l D} -------⺠A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together. This is a D rank trick.
-----â{Time Shield l C} -------âºBy this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well. This is a C Class trick.
---Trick Passes
-----â {Trick Name l Rank} -------⺠{Description.}
-----â{Trick Name l Rank} -------⺠{Description.}
-----â{Trick Name l Rank} -------⺠{Description.}
---Custom Tricks
-----â {Reincarnation l C}-------⺠An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"
-----â{Trick Name l Rank} -------⺠{Description.}
-----â{Trick Name l Rank} -------⺠{Description.}
Full Name: Kanikawa Daigo Nicknames: N/A Age: 52 Birthdate: October 14 Sex: Male
Height: Tall as heck | Nearly 8' Weight: Hefty | 403 lbs Physical Description: A tall gentleman in a long coat. His face seems to be horribly scarred and discolored.
Personality: Stoic yet passionate Backstory: That's a tale for another time. One with significantly more alcohol.
Country of Birth: Japan
________________________________________|R|un |I|nformation Road: Rock Rank: C Allias: N/A Shadow: N/A Race: Human TOTAL AP: 5/5
⺠Black with an obnoxious, neon pink, graffiti-styled logo. Though sturdy and fairly foolproof, Mistah X's brand skates are essentially the equivalent of shopping at Hot Topic in the world of ATs. Older folk think they're what kids want, and no kid worth his stripes would be caught dead in them.
-----â Focused Mind â F Rank -------⺠The first thing the beginning Rock Rider learns is that their run is not completely based on brawn and no brains. The Focused Mind skill is one afforded to the rider at the realization of their connection to the Rock Road. The skill is a very simple enhancement, peaking at the seam of their later physique altering talents. Focused Mind enables the rider to force an increased adrenaline high, keeping it in a controlled state for the duration of their run. Despite it's apparent insignificance, the skill allows the rider to naturally gauge efficiency, maximizing run potential through mental honing alone. This appears as a tunnel vision of some kind, allowing the user to react with a trained sense of awareness. This is an F Class trick.Â
-----âFalcon Punch â C Rank -------⺠Similar in telegraphic as cyclops hammer, the user dashes forward into a monstrous punch in similar fashion of that of Captain Falcon sending a devastating blow that not only can break bones but also knocks back opponents 15 feet. Blocking this punch runs the risk of fracturing to completely breaking bones. This has no strength requirement but requires the use of a base rock road trick (bump up, for example) before it can be used. Punch has effective range of 5 ft. This is a C class trick.Â
-----âBump Up â C Rank -------⺠At this stage the rider's overall natural athleticism is already considered advanced beyond the average rider. The Bump Up ability affords the user the ability to tap into their stamina reserves for the sake of an actual physique enhancement. By forcing the controlled adrenaline high state the user focuses the placement of blood to the extent that it widens vessels and 'inflates', physically pumping up the body with a temporarily enhanced blood flow. On an internal level the user is being driven to an unnaturally high degree, overworking the body to a point that they can only sustain it due to their honed mental and physical degree. On the outside the user's muscles appear rippled and constricted to an enormous extent compared to their normal appeal. Though this is temporal, the highest Rank of rider is exempt from the bodily stress that makes the technique temporary for less experienced riders. This trick is passive upon activation and depletes stamina for every post it remains active. It does not cause any wear to the user's A.T This is a C Class trick.
---Trick Passes
-----â {Trick Name l Rank} -------⺠{Description.}
-----â{Trick Name l Rank} -------⺠{Description.}
-----â{Trick Name l Rank} -------⺠{Description.}
---Custom Tricks
-----â {Trick Name l Rank} -------⺠{Description.}
-----â{Trick Name l Rank} -------⺠{Description.}
-----â{Trick Name l Rank} -------⺠{Description.}
_______________A u g u s t _ H e a r t [ Wry Tendencies :: 20 :: Male :: 6ft :: 182lbs. :: Alacrity Road :: Gaia/Rising Fusion Road :: ATP ]
C Rank :: 170 [ 220 ] ____ 80 ACC :: 30 BST :: 30 [ 80 ] STM :: 30 JMP :: 80 REA :: 30 AIT :: 55 AIR
Info ACC âªâ« Acceleration :: BST âªâ« Battle Strength :: STM âªâ« Stamina :: JMP âªâ« Jump :: REA âªâ« Reaction :: AIT âªâ« Air Time :: AIR âªâ« Air Reaction
Storm Rider Data ____B a s i c _ I n f o r m a t i o n ⪠Alias :: Wildheart ⪠Shadow ::None ⪠Race :: Human ⪠AP :: 5 out of 5
____A i r _ T r e k s ⪠Air Max :: Mercury ___Tune Ups: 00 ACC | 00 BST | 00 STA | 00 JMP
____T r i c k _ I n f o r m a t i o n ⪠Rising Road Tricks ___ D Rank :: Alpha Electromagnetic Illusions :: The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick.
___ C Rank :: Lightning Spider Net :: With an increase in skill and the introduction of some conductive wiring into their arsenal, the Rising Rider can make use of their new 'tool' to both expand their range of wave transfer and entangle others. This technique involves the user sending forth their wires to ensnare foes, purposely spreading the mass of strands out in a wide, net-like, fashion to catch and restrain before physically (or magnetically) sticking to a surface. As a result, the trick makes the trapped rider appear as though they were caught in a spider's net, unable to move. The user can then generate a low to moderate level electrical pulse through the strands, sending a 'tingle' through the affected to temporarily immobilize them until freed. The technique has the potential to constrict and dig into flesh, possibly lacerating.
⪠Gaia Road Tricks ___ E Rank :: Seismic Sonar :: A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon.
⪠Trick Pass ___ X Rank :: Name :: Description
⪠Custom Tricks ___ X Rank :: Name :: Description
Inventory ____W e a p o n s ⪠None :: No Add-on :: Location
____O t h e r ⪠Air Treks :: Air Max; Mercury ⪠Draw-String Bag :: Black with Gold strings ⪠Phone :: Samsung Galaxy S10+
FULL NAME â Francisco Manuel Jones NICKNAME â Paco GENDER â Male AGE â Twenty [ 20 ] HEIGHT â 6'3" [ 190.5 cm ] WEIGHT â 185 lbs. [ 84 kg. ] ETHNICITY â Afro Puerto Rican BLOOD TYPE â B+ ALIGNMENT â Chaotic Evil SEXUALITY â Heterosexual LOVE INTEREST â "Sex, drugs & money." APPEARANCE â See Image MANNERISMS â Arrogant.Rash.Reckless. BIOGRAPHY â C://Intel/Nicolas_Marshall/Biography - ERROR... This root cannot be accessed. PLAYLIST â "***** just hit my phone, know I'm down to ride."
RACE â Gravity Child Descendant [ Conditioned Body ] ALIAS â Tricky RANK â C Rank TYPE â Swift ROAD â Flame Road SUB-ROAD â None SHADOW â Savior AIR TREKS â [Current TUs: 0 SPD | 0 STR | 0 STA | 0 JMP]
Ifrit's Blaze » A high top sneaker design is the silhouette for this model. The colors red and orange overtake the shoe itself, with black as the base, and red and orange streaks on the sides. Though the shoes are basic they do have some differences between them and original factory made air treks. The shoes are laced with black shoestrings, but the location of the shoe laces are off to the side.
»Flames!: Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own. This is an E Class trick.
»Engulf!: A powerful after effect that occurs after the use of flames! by a proficient rider of the road. While Flames are the basis of the Flame road, the production of these flames also comes with the production of extreme heat. Along with this production, the visual representation of these Flames creates an illusion causing opponents to believe that the heat is hotter than its true temperature producing a different type of illusion than its counterpart Apollon road. The major benefit of this is the effects it can leave on the rider's opponents within the area. The extreme heat combined with the illusion causes a stamina drain depending on the amount of effort is put into the trick. F: 1 stamina E: For Apollon riders, they are only affected by half the points depending on the rank. The range is at least 5ft (F )and at Max 25 ft. (King)This is an F/King Class trick. This trick can only be used after the usage of Flame and lasts for 2 opponent posts This means that if an opponent stays within the area and does nothing to counteract the trick in 2 posts. They would lose that stamina amount 2 times. So if its a F rank. They would lose a stamina point each turn for a total loss of 2 stamina points after their second post by the trick. The cool down starts on the rider's post after the trick concludes. This means the rider's post after the second time the opponent takes a stamina lost (or would of taken a stamina loss if they evaded or countered) would be post 1 of the cooldown. After the 3rd post, the next rider post, he or she can use this trick again. Can be used in the same post as Flame. 3 post down after use. With the Regalia activated, the stamina lost is doubled for the opponents. This means F rank in which the opponent would lose 1 stamina point per turn would change to 2 stamina point per turn.
»Afterburner: After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post. This is a C Class trick.