Magic Type Name: Spell Book: Creer Magic Type Element: Caster/Holder/Lost Description: A Book that houses similar magic to what Hailey uses with her Precious Spellbooks, it was created after a streak of inspiration hit a certain user of Arc of Embodiment. It grants Hailey the Ability to 'Trace' similar to the spell that he uses to memorize and make copies of a Object and or Item. The Full Extent of this Magic is up to its User However, but its basic concept is that it is a Book of Creation.
Who can use this magic type: Hailey Blackwell
Posted: Sun Sep 16, 2018 1:27 pm
Ethan Kirito Soul
Magic Type Name: Spell Book: Creer Magic Type Element: Caster/Holder/Lost Description: A Book that houses similar magic to what Hailey uses with her Precious Spellbooks, it was created after a streak of inspiration hit a certain user of Arc of Embodiment. It grants Hailey the Ability to 'Trace' similar to the spell that he uses to memorize and make copies of a Object and or Item. The Full Extent of this Magic is up to its User However, but its basic concept is that it is a Book of Creation.
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: Celestial Devil Slayer Magic Type Element: Celestial Caster | Holder | Lost Description: This peculiar type of Devil Slayer Magic allows the user to incorporate what seems to be the night sky into their attacks. Which makes it look like they're literally creating the stars and space from their mouths, hurling towards their enemy. It also causes their Force to take on a strange, celestial-like appearance, giving them a sort of ethereal nature. This form of Devil Slaying is considered stronger than the normal, and is closely related to other elements, such as Solar. Though the two should not be confused. Who can use this magic type: Those taught by a Celestial Devil.
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: Shinigami Eyes Magic Type Element: Darkness / Death(?) Caster | Holder | Lost Description: Shinigami Eyes is an unnatural Eye Magic, which allows its user to be able to see, and do, many "death related" things. No, they are not able to kill people just by looking at them, but there are many different things that they are able to do. See someone's countdown to their death, summon ethereal weapons, and even see the emotions that link people to one another. When using the power of Shinigami Eyes, the user's pupils seem to expand into clocks, with a minute and hour hand present, and each number in its Roman Numeral version. These strange "clocks" reach to the edges of the their iris. Their sclera (whites of their eyes) will become pitch black, and accompanied by an slight ethereal glow. Who can use this magic type: Those that have killed another (directly, not indirectly).
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: Weaver of Souls Magic Type Element: Dependent upon Main Magic Caster | Holder | Lost Description: Weaver of Souls is a magic that seems to have been lost to the current world, appearing only in books and stories about the ages of yore. It's a magic that seems to develop based on the user's soul, creating seemingly phantasmic objects which can be used to attack or trap the opponent. What appears is based on the soul of the user, but it does have a limit. It is impossible to create organic beings, though you can create a humanoid being (spirit/soul) to help attack. You also cannot create towers and the like, being limited to everyday objects you can hold. Weaver of Souls, depending on the user, can be considered either powerful or weak. It all relies upon the soul and their imagination. Who can use this magic type: Only those that have read the tome, or been taught by one who utilizes this Magic.
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: Mechanical Intuition.exe Magic Type Element: Metal / Mechanical Caster | Holder | Lost Description: This Magic allows the user to create, shape and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology". Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data. They can also control the flow of intricate machinery, which can allow him to assemble or disengage the programming at will. Can operate most technology just by touching or looking. A variation on Electricity Manipulation, this Magic controls specific electrons and instructs them which items to engage or disengage. Some users may even be able to use the electric impulses to gently control smaller metal parts. This allows the user to be able to create robots or "mechs" of varying shapes and sizes, from different pieces of metal, or even junk, temporarily. And upon doing so, they are able to incorporate a "mind", or in this case, an AI, into them, and have them fight for themselves. Robots and mechs created in this way can last for a while (20 posts), unless disengaged by the user, or destroyed by their opponent. If they focus on creating only one, it can last for nearly a whole day, unless disengaged or destroyed. Who can use this magic type: Those that have an advanced understanding of various technologies.
Recycled_Memes
Posted: Sun Sep 16, 2018 3:02 pm
God of Hollowness
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: Celestial Devil Slayer Magic Type Element: Celestial Caster | Holder | Lost Description: This peculiar type of Devil Slayer Magic allows the user to incorporate what seems to be the night sky into their attacks. Which makes it look like they're literally creating the stars and space from their mouths, hurling towards their enemy. It also causes their Force to take on a strange, celestial-like appearance, giving them a sort of ethereal nature. This form of Devil Slaying is considered stronger than the normal, and is closely related to other elements, such as Solar. Though the two should not be confused. Who can use this magic type: Those taught by a Celestial Devil.
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: Shinigami Eyes Magic Type Element: Darkness / Death(?) Caster | Holder | Lost Description: Shinigami Eyes is an unnatural Eye Magic, which allows its user to be able to see, and do, many "death related" things. No, they are not able to kill people just by looking at them, but there are many different things that they are able to do. See someone's countdown to their death, summon ethereal weapons, and even see the emotions that link people to one another. When using the power of Shinigami Eyes, the user's pupils seem to expand into clocks, with a minute and hour hand present, and each number in its Roman Numeral version. These strange "clocks" reach to the edges of the their iris. Their sclera (whites of their eyes) will become pitch black, and accompanied by an slight ethereal glow. Who can use this magic type: Those that have killed another (directly, not indirectly).
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: Weaver of Souls Magic Type Element: Dependent upon Main Magic Caster | Holder | Lost Description: Weaver of Souls is a magic that seems to have been lost to the current world, appearing only in books and stories about the ages of yore. It's a magic that seems to develop based on the user's soul, creating seemingly phantasmic objects which can be used to attack or trap the opponent. What appears is based on the soul of the user, but it does have a limit. It is impossible to create organic beings, though you can create a humanoid being (spirit/soul) to help attack. You also cannot create towers and the like, being limited to everyday objects you can hold. Weaver of Souls, depending on the user, can be considered either powerful or weak. It all relies upon the soul and their imagination. Who can use this magic type: Only those that have read the tome, or been taught by one who utilizes this Magic.
Username: God of Hollowness Character's Name: Caedis Ketsueki Magic Type Name: Mechanical Intuition.exe Magic Type Element: Metal / Mechanical Caster | Holder | Lost Description: This Magic allows the user to create, shape and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology". Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data. They can also control the flow of intricate machinery, which can allow him to assemble or disengage the programming at will. Can operate most technology just by touching or looking. A variation on Electricity Manipulation, this Magic controls specific electrons and instructs them which items to engage or disengage. Some users may even be able to use the electric impulses to gently control smaller metal parts. This allows the user to be able to create robots or "mechs" of varying shapes and sizes, from different pieces of metal, or even junk, temporarily. And upon doing so, they are able to incorporate a "mind", or in this case, an AI, into them, and have them fight for themselves. Robots and mechs created in this way can last for a while (20 posts), unless disengaged by the user, or destroyed by their opponent. If they focus on creating only one, it can last for nearly a whole day, unless disengaged or destroyed. Who can use this magic type: Those that have an advanced understanding of various technologies.
Username: Ethan Kirito Soul Character's Name: Ethan Elementia Junatsu Magic Type Name: Mana Dragon Slayer Magic Magic Type Element: 'Non-Elemental' (magic )Energy Caster | Holder | Lost [Highlight your choice in bold] Description: A Bizarre and seemingly Unique form of Dragon Slayer Magic that seems to be based around Magic Energy in itself. It Allows the User to manipulate their mana/embue into Physical Attacks along with Weapons using their own Internal Mana Reserves to do so. The Means in Which they refuel their 'Mana Source' is by Physical Contact with a a opponent draining their Mana. (Not limited to Skin Contact, just physical contact overall.)Requires a Dragon Seed to be able to Learn this Magic. Who can use this magic type: Ethan Elementia Junatsu
Kio no Tenshi
Recycled_Memes
Posted: Fri Sep 21, 2018 5:39 am
Ethan Kirito Soul
Username: Ethan Kirito Soul Character's Name: Ethan Elementia Junatsu Magic Type Name: Mana Dragon Slayer Magic Magic Type Element: 'Non-Elemental' (magic )Energy Caster | Holder | Lost [Highlight your choice in bold] Description: A Bizarre and seemingly Unique form of Dragon Slayer Magic that seems to be based around Magic Energy in itself. It Allows the User to manipulate their mana/embue into Physical Attacks along with Weapons using their own Internal Mana Reserves to do so. The Means in Which they refuel their 'Mana Source' is by Physical Contact with a a opponent draining their Mana. (Not limited to Skin Contact, just physical contact overall.)Requires a Dragon Seed to be able to Learn this Magic. Who can use this magic type: Ethan Elementia Junatsu
It's an interesting magic type, nothing I've ever heard of. I'm interested to know what sort of specific spells you have for it! Best, Hara
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Twotonedrebel
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Posted: Mon Oct 08, 2018 5:37 pm
Username: Twotonedrebel Character's Name: Akira Stryker Magic Type Name: Winding Magic Magic Type Element:Caster Description: A form of Caster Magic where the user winds up specific limbs of their bodies to build up an impressive amount of Magic Power and perform enhanced physical feats. Usual methods of using it range from devastating punches to high-speed bursts of movement on the battlefield. In a logical sense, Winding can simply be referred to as "magical doping." It gives the body many benefits to succeed past its regular limitations at the obvious cost of exhaustion and recoil later, if overused. Who can use this magic type: Akira
Recycled Memes
Kio No Tenshi
Posted: Sat Oct 13, 2018 10:23 am
Twotonedrebel
Username: Twotonedrebel Character's Name: Akira Stryker Magic Type Name: Winding Magic Magic Type Element:Caster Description: A form of Caster Magic where the user winds up specific limbs of their bodies to build up an impressive amount of Magic Power and perform enhanced physical feats. Usual methods of using it range from devastating punches to high-speed bursts of movement on the battlefield. In a logical sense, Winding can simply be referred to as "magical doping." It gives the body many benefits to succeed past its regular limitations at the obvious cost of exhaustion and recoil later, if overused. Who can use this magic type: Akira
Username: Kateiyn Character's Name: Amiee Moana Magic Type Name: Blade Dragon Slayer Magic Type Element: Lost/Caster/Holder Description: Blade Dragon Slayer Magic is a form of Dragon Slayer Magic that allows its user to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case are blades. Like every dragon slayer, they can bite into swords to regenerate energy. Though some are too strong to bite into, and therefor would be unable to. Who can use this magic type: Amiee
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Kio No Tenshi
Posted: Sat Dec 29, 2018 7:16 pm
KateIyn
Username: Kateiyn Character's Name: Amiee Moana Magic Type Name: Blade Dragon Slayer Magic Type Element: Lost/Caster/Holder Description: Blade Dragon Slayer Magic is a form of Dragon Slayer Magic that allows its user to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case are blades. Like every dragon slayer, they can bite into swords to regenerate energy. Though some are too strong to bite into, and therefor would be unable to. Who can use this magic type: Amiee
Recycled Memes
Kio No Tenshi
I AM SO SORRY FOR THE DELAY! I have no idea why I didn't even get a quote, no excuses! Please forgive me 3
Also, you're good to go! APPROVED
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Twotonedrebel
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Posted: Wed Jan 23, 2019 6:17 pm
Username: Twotonedrebel99 Character's Name: Akira Stryker Magic Type Name: The Swordsman Magic Type Element: Requip Caster | Holder | Lost Description: It is a type of Magic which allows the user to store magical swords in different pocket dimensions so he or she can easily summon them at anytime when the user requires it. However, there is a limit to the amount of items that can be stored in his or her pocket dimension, which is usually connected to the user's own magical ability. Also, each sword, which is summoned by the user, has its own special ability and advantage depending on the user's situation. Who can use this magic type: Everyone
Kio No Tenshi
Posted: Sat Mar 30, 2019 1:03 am
Username: Lemonous Mochi Character's Name: Saigou Momochi Magic Type Name: Ninpo Magic Type Element: No Set element Caster | Holder | Lost Description: A magic that gives the practitioner access to a multitude of magic-like techniques and skills, all dependent on which branch practitioner accesses which can be accessed through the use of Kuji-Kiris that correlate with that branch. As it was said, the magic could be seen as a tree with five different branches practitioner is able to access, each branch having specifical capabilities that take the form of various techniques and skills that practitioner can fully utilize whether in the heat of battle or during the silence of stealth. Indeed this magic, or style of fighting so to speak, known as Ninpo, was originally created for the sole purpose of espionage and assassination, it’s sole intent to be made of use for assassins and make their missions all the more efficiently executed. However, one to quickly assume that a practitioner would be useless in direct combat would be a fool. How Ninpo is initiated and used is based quite heavily on spiritual and physical aspects, with the practitioner needing the use of not only their magical energy, as well as Qi, but also the external and natural energy which flows in any environment. These external energies of nature can include heat, the wind, water vapors, the geothermal energy which flows in the earth, to even the ambient spiritual energies that flow through any and all form of life. So long as the practitioner is attuned to their inner energy and the external energy around them, they are capable of performing Ninpo anywhere they desire. To a practitioner, though all things may appear as different, in actuality all things are one within the universe, they are all born from a single origin and the soul of this origin still runs through each and every thing. It is from this that the soul each individual of humanity has is made out to be limitless, free from the limitations and restraints of the physical realm. It is through the body which acts as a vessel which acts as a cage for the soul, but it is also this very same vessel which can form and reshape to better accommodate the soul’s wishes. This is the thinking method and philosophy practitioners use to become attuned to nature and thus better perform their Ninpo. However there is a very specific way for the shinobi to be able to attract external energy as well as gather both it and their own magical energy into a single place in order to mix them. Indeed this is through Kuji-Kiri. Kuji-Kiri, otherwise known as Mudra, is the act of a shinboi performing hand seals, signs made with hands for the use of rituals, sometimes even acting as commands or messages. Through these hand seals, they create a way of which one’s soul, inner energy, and the natural energy of nature can come together and shape to create amazing and almost mystical effects, the energies acting as fuel, the soul acting as the engine, and the body acting as vessel which these amazing things can be brought forth. In an instant this process can be made and the next step is to simply make the Kuji-Kiri that best represents the technique branch in question, that step itself becoming the ignition and key of the vehicle known as Ninpo. However, each time the practitioner performs a technique, they must initiate the same process, from the gathering merging of energies and soul to the two seperate kuji-kiri that allow for the performing of the technique. Much like breathing, the practitioner cannot release a constant stream of techniques without allowing their body to reaccumulate the energies and ready itself for another use, they cannot forever continue a exhale without inhaling and regathering lost air. This gives a period of time in between techniques which the user can be stopped from performing anymore, however supposedly through great strain and a longer casting time, the practitioner still has the chance of performing a single technique without the use of Kuji-Kiri. Of course, repeated use of the techniques can be taxing on one’s stamina and mental strength, using too much easily leaving one exhausted and requiring for a period of rest in order to properly regain their stamina. Each branch of Ninpo is titled and based off the principle and concepts of Godai, the “Five Greats” better known for it being involved with the five classical elements of Fire, Water, Earth, and Air, but the additional Void as well. Being from buddhist teachings, each element represents something.
Chi, Earth, is believed to be the element in which the other elements rest on; it represents the hard objects which appear in the world, rocks being the best thing to represent them because of their unchanging and unmoving bodies which can only be made possible through the other elements. Within a living being, Chi would represent their body, their bones, muscles, and other tissues, for the mind it is confidence, for combat it is to hold one’s ground in self defense and defeat the opponent and their threats with firm action and resolve. However within Ninpo, Chi is the branch which represents the use of defense and enhancing defense and solidity of the body, the examples of what this branch is capable of can range from making one’s posture harder to break, countering the enemy’s attack, momentarily stopping both external and internal bleeding, cease hunger and the need for sleep for long periods of time, keeping one’s posture immovable or their movement unstoppable for a single instance, the creation of barriers of one’s magical and the environment’s external energies, make one’s body heavier, the binding of opponents, or enhancing the hardness of one’s body or weapons. To access Chi, all one simply needs to do is perform the Earth Kuji-Kiri and then envision their magical energy and the energy given to them from nature and then harden it, from there they are given access to a single technique apart of the Earth Branch.
Sui, Water, is the flowing element of adaptability, though water of course is the best representative of this, plants as well do so with their ability to adapt to whatever environment they grow in. Within the body, Sui represents our blood and the other fluids that give us life, in the mind it is the ability to adapt to situations and reorient ourselves to better handle them, and for combat it is the defensive adaptation to the opponent’s attack, calling for space and time to be made between oneself and their enemy in order to better defend oneself or escape. It is as such that the Sui branch involves the use of and accessibility to techniques which can offer one more movement, to increase to one’s flexibility, and the ability to adapt, meld, and blend into one’s environment. Through Sui, such examples of techniques include one being able to meld into and move between shadows as though they were water only they may dive into, cause existing objects to become malleable and capable of manipulation in one’s hands, meld into the landscape of bodies of water, running along or standing on surfaces one normally cannot, momentarily increase one’s reflexes, become flexible enough to enter almost any space or avoid attacks from seemingly body breaking angles and movements. To access Sui, one needs to make the Kuji-Kiri which represents water and then envision their inner energy and the external energy from nature becoming fluid like water, never taking a trape shape, from here they are then able to use a single technique from the Water Branch.
Ka, Fire, represents elements which are combustible, or are able to enter a energy releasing state. It is given the symbolism of force, animals being a optimal representation of Ka as their instincts drive them to move, even with force. Within the body, Ka represents the metabolism and one’s body heat, in the mind it is the directness, passion, and desire which one is capable of producing when the need to become better is made corporeal, within our souls it holds willpower, motivation, and competitiveness with a wild spirit. In combat it gives one the spirit and ability to take their opponent head on, directly fighting the threat before them, one’s emotions and will being the fuel for this. In Ninpo, Ka gives one the ability to bring forth direct destruction and unlike Chi, much more direct combat as well as the techniques of Ka mostly ignore any subtly or stealth for the sake of wiping out the opponent. Such techniques can include, for example, firing spheres of flame, the summoning or construction of weapons from the materials in the immediate environment, destructive and deadly martial art techniques whether they be of hand-to-hand or weapon in origin, the creation of feathers which encircle and entrap the enemy before bursting into a column of flames hail explosive shurikens, ground shattering grappling techniques, cause one’s adrenaline to skyrocket for a brief moment of time and gain the benefits of such. spinning like a top and releasing a blitz of needles that rain destruction upon their target, or enhancing one’s attack power to deliver even more damage to the opponent’s body. To gain access to the Fire Branch, one must first make the Kuji-Kiri corresponding to Fire and then envision their magical and the external energies from the environment erupting and roaring out like a intense flame.
Fu, Wind, is representative of gaseous elements and thus freedom of movement along with an expanding nature. Aside from wind itself, humans make a fine example of Fu as they, in the most common states of growth, are indeed capable of movement, direction, along with their intellect which is crucial to one’s growth and overcoming one’s limitations and instincts. Within the body. Fu coincides with one’s respiration along with the oxygen processing between cells. Within our minds it is the intellectual ability to be open minded, and emotionally it is the carefreeness one can have. In combat, Fu stands for the ability and desire to evade conflict and direct confrontation, giving one evasive movements which can allow for flanking attacks or outright escape. Through Ninpo, examples of Fu branch techniques can include the creation of realistically convincing clones to confuse the opponent, creating spontaneous thick masses of mist or smoke to cover one’s escape, neckbreaking single step bursts of speed that almost appear as instant movement or teleportation, becoming unperceivable to the senses and cloaking oneself, blinding flashes of light, or suddenly swapping places with a immediate opponent in order to avoid or counter their attack through sheer speed, or simply increasing the lightness of one’s body along with their natural movement speed. To access the Wind Branch, one must first make the Wind Kuji-Kiri and then envision their magical and the external energies from the environment swirling about like the wind.
The last element and Branch, Ku, the Void represents the subatomic and the creative foundation of everything, a element which lacks any shape or character. Humans while in their highest state of consciousness are perfect representatives of Ku, just as is the subatomic materials which atoms are made of. Within our bodies, void represents the ability of communication,mentally and emotionally it is the nature of creativity and self-expression. In combat, Ku can mean multiple tactics: the communication to cease combat, the creative and instant flow between the aforementioned elements as one adapts to alter their techniques and one’s emotional state as things go, the ability to let go of any predetermined techniques or mental static that may cause one to think far too much to properly handle an enemy’s attack, but among them the tactic which correlates the most with Ninpo is the ability of deception, to make alter the perception of truth and fool the enemy into believe what is false to be true. As such, the Fu branch deals with illusions, tricking the enemy’s six senses with falsehoods created to distort their grasp of reality, whether this is making attacks larger than they seem, taking on the appearance of another person for various purposes, making something or someone else appear as oneself to diverge attention, make the enemy see their worst fears before them, irritate separate senses through intense nauseating or painful stimulations, or create sights or sounds which do not exist. There also evidently is a technique in which the practitioner's mind is capable of taking on the aspect of Ku, entering a state of no mind in which their body does what must be done in the situation that calls for this technique, whether that is the correct way to attack, dodge, or otherwise what action to take next. To gain access to Fu techniques, one must first perform the proper Kuji-Kiri that aligns with Void and then envision their magical and external energies simply disappearing, no longer existing.
Who can use this magic type: Anyone, however they would in most instances would need to be a shinobi.
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Posted: Sat Mar 30, 2019 8:11 pm
Lemonous Mochi
Username: Lemonous Mochi Character's Name: Saigou Momochi Magic Type Name: Ninpo Magic Type Element: No Set element Caster | Holder | Lost Description: A magic that gives the practitioner access to a multitude of magic-like techniques and skills, all dependent on which branch practitioner accesses which can be accessed through the use of Kuji-Kiris that correlate with that branch. As it was said, the magic could be seen as a tree with five different branches practitioner is able to access, each branch having specifical capabilities that take the form of various techniques and skills that practitioner can fully utilize whether in the heat of battle or during the silence of stealth. Indeed this magic, or style of fighting so to speak, known as Ninpo, was originally created for the sole purpose of espionage and assassination, it’s sole intent to be made of use for assassins and make their missions all the more efficiently executed. However, one to quickly assume that a practitioner would be useless in direct combat would be a fool. How Ninpo is initiated and used is based quite heavily on spiritual and physical aspects, with the practitioner needing the use of not only their magical energy, as well as Qi, but also the external and natural energy which flows in any environment. These external energies of nature can include heat, the wind, water vapors, the geothermal energy which flows in the earth, to even the ambient spiritual energies that flow through any and all form of life. So long as the practitioner is attuned to their inner energy and the external energy around them, they are capable of performing Ninpo anywhere they desire. To a practitioner, though all things may appear as different, in actuality all things are one within the universe, they are all born from a single origin and the soul of this origin still runs through each and every thing. It is from this that the soul each individual of humanity has is made out to be limitless, free from the limitations and restraints of the physical realm. It is through the body which acts as a vessel which acts as a cage for the soul, but it is also this very same vessel which can form and reshape to better accommodate the soul’s wishes. This is the thinking method and philosophy practitioners use to become attuned to nature and thus better perform their Ninpo. However there is a very specific way for the shinobi to be able to attract external energy as well as gather both it and their own magical energy into a single place in order to mix them. Indeed this is through Kuji-Kiri. Kuji-Kiri, otherwise known as Mudra, is the act of a shinboi performing hand seals, signs made with hands for the use of rituals, sometimes even acting as commands or messages. Through these hand seals, they create a way of which one’s soul, inner energy, and the natural energy of nature can come together and shape to create amazing and almost mystical effects, the energies acting as fuel, the soul acting as the engine, and the body acting as vessel which these amazing things can be brought forth. In an instant this process can be made and the next step is to simply make the Kuji-Kiri that best represents the technique branch in question, that step itself becoming the ignition and key of the vehicle known as Ninpo. However, each time the practitioner performs a technique, they must initiate the same process, from the gathering merging of energies and soul to the two seperate kuji-kiri that allow for the performing of the technique. Much like breathing, the practitioner cannot release a constant stream of techniques without allowing their body to reaccumulate the energies and ready itself for another use, they cannot forever continue a exhale without inhaling and regathering lost air. This gives a period of time in between techniques which the user can be stopped from performing anymore, however supposedly through great strain and a longer casting time, the practitioner still has the chance of performing a single technique without the use of Kuji-Kiri. Of course, repeated use of the techniques can be taxing on one’s stamina and mental strength, using too much easily leaving one exhausted and requiring for a period of rest in order to properly regain their stamina. Each branch of Ninpo is titled and based off the principle and concepts of Godai, the “Five Greats” better known for it being involved with the five classical elements of Fire, Water, Earth, and Air, but the additional Void as well. Being from buddhist teachings, each element represents something.
Chi, Earth, is believed to be the element in which the other elements rest on; it represents the hard objects which appear in the world, rocks being the best thing to represent them because of their unchanging and unmoving bodies which can only be made possible through the other elements. Within a living being, Chi would represent their body, their bones, muscles, and other tissues, for the mind it is confidence, for combat it is to hold one’s ground in self defense and defeat the opponent and their threats with firm action and resolve. However within Ninpo, Chi is the branch which represents the use of defense and enhancing defense and solidity of the body, the examples of what this branch is capable of can range from making one’s posture harder to break, countering the enemy’s attack, momentarily stopping both external and internal bleeding, cease hunger and the need for sleep for long periods of time, keeping one’s posture immovable or their movement unstoppable for a single instance, the creation of barriers of one’s magical and the environment’s external energies, make one’s body heavier, the binding of opponents, or enhancing the hardness of one’s body or weapons. To access Chi, all one simply needs to do is perform the Earth Kuji-Kiri and then envision their magical energy and the energy given to them from nature and then harden it, from there they are given access to a single technique apart of the Earth Branch.
Sui, Water, is the flowing element of adaptability, though water of course is the best representative of this, plants as well do so with their ability to adapt to whatever environment they grow in. Within the body, Sui represents our blood and the other fluids that give us life, in the mind it is the ability to adapt to situations and reorient ourselves to better handle them, and for combat it is the defensive adaptation to the opponent’s attack, calling for space and time to be made between oneself and their enemy in order to better defend oneself or escape. It is as such that the Sui branch involves the use of and accessibility to techniques which can offer one more movement, to increase to one’s flexibility, and the ability to adapt, meld, and blend into one’s environment. Through Sui, such examples of techniques include one being able to meld into and move between shadows as though they were water only they may dive into, cause existing objects to become malleable and capable of manipulation in one’s hands, meld into the landscape of bodies of water, running along or standing on surfaces one normally cannot, momentarily increase one’s reflexes, become flexible enough to enter almost any space or avoid attacks from seemingly body breaking angles and movements. To access Sui, one needs to make the Kuji-Kiri which represents water and then envision their inner energy and the external energy from nature becoming fluid like water, never taking a trape shape, from here they are then able to use a single technique from the Water Branch.
Ka, Fire, represents elements which are combustible, or are able to enter a energy releasing state. It is given the symbolism of force, animals being a optimal representation of Ka as their instincts drive them to move, even with force. Within the body, Ka represents the metabolism and one’s body heat, in the mind it is the directness, passion, and desire which one is capable of producing when the need to become better is made corporeal, within our souls it holds willpower, motivation, and competitiveness with a wild spirit. In combat it gives one the spirit and ability to take their opponent head on, directly fighting the threat before them, one’s emotions and will being the fuel for this. In Ninpo, Ka gives one the ability to bring forth direct destruction and unlike Chi, much more direct combat as well as the techniques of Ka mostly ignore any subtly or stealth for the sake of wiping out the opponent. Such techniques can include, for example, firing spheres of flame, the summoning or construction of weapons from the materials in the immediate environment, destructive and deadly martial art techniques whether they be of hand-to-hand or weapon in origin, the creation of feathers which encircle and entrap the enemy before bursting into a column of flames hail explosive shurikens, ground shattering grappling techniques, cause one’s adrenaline to skyrocket for a brief moment of time and gain the benefits of such. spinning like a top and releasing a blitz of needles that rain destruction upon their target, or enhancing one’s attack power to deliver even more damage to the opponent’s body. To gain access to the Fire Branch, one must first make the Kuji-Kiri corresponding to Fire and then envision their magical and the external energies from the environment erupting and roaring out like a intense flame.
Fu, Wind, is representative of gaseous elements and thus freedom of movement along with an expanding nature. Aside from wind itself, humans make a fine example of Fu as they, in the most common states of growth, are indeed capable of movement, direction, along with their intellect which is crucial to one’s growth and overcoming one’s limitations and instincts. Within the body. Fu coincides with one’s respiration along with the oxygen processing between cells. Within our minds it is the intellectual ability to be open minded, and emotionally it is the carefreeness one can have. In combat, Fu stands for the ability and desire to evade conflict and direct confrontation, giving one evasive movements which can allow for flanking attacks or outright escape. Through Ninpo, examples of Fu branch techniques can include the creation of realistically convincing clones to confuse the opponent, creating spontaneous thick masses of mist or smoke to cover one’s escape, neckbreaking single step bursts of speed that almost appear as instant movement or teleportation, becoming unperceivable to the senses and cloaking oneself, blinding flashes of light, or suddenly swapping places with a immediate opponent in order to avoid or counter their attack through sheer speed, or simply increasing the lightness of one’s body along with their natural movement speed. To access the Wind Branch, one must first make the Wind Kuji-Kiri and then envision their magical and the external energies from the environment swirling about like the wind.
The last element and Branch, Ku, the Void represents the subatomic and the creative foundation of everything, a element which lacks any shape or character. Humans while in their highest state of consciousness are perfect representatives of Ku, just as is the subatomic materials which atoms are made of. Within our bodies, void represents the ability of communication,mentally and emotionally it is the nature of creativity and self-expression. In combat, Ku can mean multiple tactics: the communication to cease combat, the creative and instant flow between the aforementioned elements as one adapts to alter their techniques and one’s emotional state as things go, the ability to let go of any predetermined techniques or mental static that may cause one to think far too much to properly handle an enemy’s attack, but among them the tactic which correlates the most with Ninpo is the ability of deception, to make alter the perception of truth and fool the enemy into believe what is false to be true. As such, the Fu branch deals with illusions, tricking the enemy’s six senses with falsehoods created to distort their grasp of reality, whether this is making attacks larger than they seem, taking on the appearance of another person for various purposes, making something or someone else appear as oneself to diverge attention, make the enemy see their worst fears before them, irritate separate senses through intense nauseating or painful stimulations, or create sights or sounds which do not exist. There also evidently is a technique in which the practitioner's mind is capable of taking on the aspect of Ku, entering a state of no mind in which their body does what must be done in the situation that calls for this technique, whether that is the correct way to attack, dodge, or otherwise what action to take next. To gain access to Fu techniques, one must first perform the proper Kuji-Kiri that aligns with Void and then envision their magical and external energies simply disappearing, no longer existing.
Who can use this magic type: Anyone, however they would in most instances would need to be a shinobi.
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Posted: Sat Apr 06, 2019 12:16 am
Username: Lemonous Mochi Character's Name: Saigou Momochi Magic Type Name: Requip: The Shinobi Magic Type Element: Spatial Caster | Holder | Lost Description: Shinobi are known for their resourcefulness, almost always prepared for any situation, this is mostly because of the years of training they endure in order to become the perfect assassins. This training includes granting the shinobi techniques, skills, awareness, stealth, higher physical capabilities, but also the use of tools. Indeed no shinobi would truly be complete unless they had their usual arsenal of tools, a great myriad that helps them be prepared for almost any situation. The amount of tools any one shinobi has been told to be countless as to truly allow them to be prepared for any situation, this rumor of them having some kind of hammer space however is all but false, but it is indeed what a shinobi would want one to believe. A shinobi does not come garbed with cloth that can hold insurmountable tools and weapons for any occasion, nor do they have the physical ability to move so swiftly with so many things on their person, rather the shinobi utilizes their very own Requip. Believed to have been developed to help the shinobi not rely too much on Ninpo, but also increase their versatility even moreso, Requip: The Shinobi allows the shinobi to summon forth many different tools out of thin air, or rather a puff of smoke that is relative to the tool's size, adding even more difference to this compared to other Requip magics. Each and every tool the shinobi is able to summon can be utilized to better whatever situation they may be in. From weapons to deal various types of damage and handle different kind of opponents to varying tools that can make traversing the enemy territory, or escaping from it, easier. It isn't uncommon for a shinobi to not carry just one type of equip, but rather carry them in stock in the event one may break or prove faulty, the latter being a rare occurrence. This, along with Ninpo, truly makes a shinobi an assassin, a spy, or even a warrior, to be truly feared and sought out for. Who can use this magic type: