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Posted: Tue Apr 12, 2016 11:17 am
61. Name of card: snipe hunter Type of card: effect monster Stars: 4 Attribute: Dark Archetype: Fiend How to summon/activate: On the main phase normal summon this card Effects: Discard a card in order to target a card to be destroyed. Roll a dice. If its a 1 or a 6, the targeted card goes bye bye. Attack power: 1500 Defense power: 600 Copies: 1
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Posted: Tue Apr 12, 2016 9:23 pm
62. Name of card: Castle of dark illusions Type of card: flip effect Stars: 4 Attribute: dark Archetype: fiend How to summon/activate: flip this card from face down defense position to face up. Effects: After this card is flipped all zombie cards can 200 attack and defense points and will continue to gain 200 attack and defense points during each of your standby phases. Attack power: 920 Defense power: 1930 Copies:1
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Posted: Wed Apr 13, 2016 4:30 pm
63. Name of card: The gross ghost of fled dreams Type of card: normal monster Stars: 4 Attribute: dark Archetype: fiend Effects: none Attack power: 1300 Defense: 1800
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Posted: Thu Apr 14, 2016 10:27 pm
64. Name of card: Satellarknight Procyon Type of card: Effect monster Stars: 4 Attribute: light Archetype: warrior Effect: Upon summoning, you may send 1 tellarknight from your hand to the grave in order to draw a card once per turn. Attack power: 1300 Defense power: 1200
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Posted: Fri Apr 15, 2016 12:00 pm
65. Name of card: Artifact Labrys Card type: Effect monster Stars: 5 Attribute: light Archetype:Fairy Effect: You can treat this card like a spell card that if it should be destroyed in the spell and trap card zone, it can be special summoned. Otherwise, to normal summon it, tribute a card on your side of the field. Attack: 2300 Defense: 1000
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Posted: Sat Apr 16, 2016 9:07 pm
66. Name of card: The legendary fisherman Type of card: Effect Monster stars: 5 Attribute: water Archetype: Warrior Effect: While Umi is on the field, this card cannot be targeted nor is it affected by spell cards. However, your opponent can attack you directly if this and Umi are the only cards on your field. Attack: 1850 Defense: 1600
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