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Seussi rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Mon May 25, 2015 8:48 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 9 DAMAGE TAKEN: 0 1/3 YOUR REMAINING HP: 155 BOSS REMAINING HP 537 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Mon May 25, 2015 8:49 am
NO AUTODAMAGE NEXT THREE TURNS +1 sacred point BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 18 (crit) DAMAGE TAKEN: 0 2/3 YOUR REMAINING HP: 155 BOSS REMAINING HP 519 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Mon May 25, 2015 8:51 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 10 DAMAGE TAKEN: 0 1/3 YOUR REMAINING HP: 155 BOSS REMAINING HP 509 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Mon May 25, 2015 8:52 am
NO AUTODAMAGE FOR NEXT THREE TURNS BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 8 DAMAGE TAKEN: 0 2/3 YOUR REMAINING HP: 155 BOSS REMAINING HP 501 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Mon May 25, 2015 8:58 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: DAMAGE TAKEN: 0 1/3 YOUR REMAINING HP: 155 BOSS REMAINING HP 501 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Mon May 25, 2015 8:59 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: DAMAGE TAKEN: 0 2/3 YOUR REMAINING HP: 152 BOSS REMAINING HP 501 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Mon May 25, 2015 9:00 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: DAMAGE TAKEN: 0 3/3 YOUR REMAINING HP: 146 BOSS REMAINING HP 501 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Mon May 25, 2015 9:01 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 133 BOSS REMAINING HP 501 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Mon May 25, 2015 9:02 am
NO AUTODAMAGE NEXT THREE TURNS +1 sacred point BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 16 (crit) DAMAGE TAKEN: 5 YOUR REMAINING HP: 128 BOSS REMAINING HP 485 TURNS TAKEN: na Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Mon May 25, 2015 9:06 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE:[/b 10 DAMAGE TAKEN: 0 1/3 YOUR REMAINING HP: 128 BOSS REMAINING HP 475 TURNS TAKEN: na Items used: nulberry
YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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phantompanther13 rolled 4 4-sided dice:
4, 2, 2, 2
Total: 10 (4-16)
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Posted: Mon May 25, 2015 9:10 am
((this time actually using bombbarder)) Micheal eat a nulberry BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 20 DAMAGE TAKEN: 0 YOUR REMAINING HP: 60/80 BOSS REMAINING HP 455/ 999 TURNS TAKEN: nuberried Items used: nulberryYOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
(turn 2)
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phantompanther13 rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Mon May 25, 2015 9:12 am
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phantompanther13 rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Mon May 25, 2015 9:14 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 10 (auto) DAMAGE TAKEN: 0 YOUR REMAINING HP: 60/80 BOSS REMAINING HP 445/ 999 TURNS TAKEN: nuberried Items used: nulberryYOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
(turn 3)
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PhiferWolf rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Mon May 25, 2015 9:14 am
Battle Damage
BLACK FACTION Your Arena Rank: - G - DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 125/180 BOSS REMAINING HP: 452/999 Turns Taken: nullberry Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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phantompanther13 rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Mon May 25, 2015 9:15 am
1/3 BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 15 YOUR REMAINING HP: 45/80 BOSS REMAINING HP---/ 999 TURNS TAKEN: nuberried Items used: nulberryYOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
(turn 4)
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