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		Seussi rolled 1 10-sided dice:
		9
		Total: 9 (1-10)
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                     Posted: Mon May 25, 2015 8:48 am 
 
 
                        
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			            BATTLE DAMAGE  Your Arena Rank: G DAMAGE DONE:  9DAMAGE TAKEN:  0 1/3YOUR REMAINING HP:  155BOSS REMAINING HP  537TURNS TAKEN:  naItems used:  nulberry  YOUR SKILLS  Defender:  Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill  active).  Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.  Rank G:  Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.  
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		Seussi rolled 1 10-sided dice:
		9
		Total: 9 (1-10)
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                     Posted: Mon May 25, 2015 8:49 am 
 
 
                        
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			            NO AUTODAMAGE NEXT THREE TURNS  +1 sacred point BATTLE DAMAGE  Your Arena Rank: G DAMAGE DONE:  18 (crit) DAMAGE TAKEN:  0 2/3YOUR REMAINING HP:  155BOSS REMAINING HP  519TURNS TAKEN:  naItems used:  nulberry  YOUR SKILLS  Defender:  Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill  active).  Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.  Rank G:  Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. 
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		Seussi rolled 1 10-sided dice:
		10
		Total: 10 (1-10)
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                     Posted: Mon May 25, 2015 8:51 am 
 
 
                        
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			            BATTLE DAMAGE  Your Arena Rank: G DAMAGE DONE: 10DAMAGE TAKEN:  0 1/3YOUR REMAINING HP:  155BOSS REMAINING HP  509TURNS TAKEN:  naItems used:  nulberry  YOUR SKILLS  Defender:  Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill  active).  Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.  Rank G:  Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.  
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		Seussi rolled 1 10-sided dice:
		4
		Total: 4 (1-10)
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                     Posted: Mon May 25, 2015 8:52 am 
 
 
                        
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			            NO AUTODAMAGE FOR NEXT THREE TURNS BATTLE DAMAGE  Your Arena Rank: G DAMAGE DONE: 8DAMAGE TAKEN:  0 2/3YOUR REMAINING HP:  155BOSS REMAINING HP  501TURNS TAKEN:  naItems used:  nulberry  YOUR SKILLS  Defender:  Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill  active).  Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.  Rank G:  Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. 
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		Seussi rolled 1 10-sided dice:
		1
		Total: 1 (1-10)
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                     Posted: Mon May 25, 2015 8:58 am 
 
 
                        
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			            BATTLE DAMAGE  Your Arena Rank: G DAMAGE DONE: DAMAGE TAKEN: 0 1/3YOUR REMAINING HP:  155BOSS REMAINING HP  501TURNS TAKEN:  naItems used:  nulberry  YOUR SKILLS  Defender:  Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill  active).  Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.  Rank G:  Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.  
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		Seussi rolled 1 10-sided dice:
		3
		Total: 3 (1-10)
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                     Posted: Mon May 25, 2015 8:59 am 
 
 
                        
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			            BATTLE DAMAGE  Your Arena Rank: G DAMAGE DONE: DAMAGE TAKEN: 0 2/3YOUR REMAINING HP:  152BOSS REMAINING HP  501TURNS TAKEN:  naItems used:  nulberry  YOUR SKILLS  Defender:  Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill  active).  Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.  Rank G:  Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.  
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		Seussi rolled 1 10-sided dice:
		6
		Total: 6 (1-10)
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                     Posted: Mon May 25, 2015 9:00 am 
 
 
                        
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			            BATTLE DAMAGE  Your Arena Rank: G DAMAGE DONE: DAMAGE TAKEN: 0 3/3YOUR REMAINING HP:  146BOSS REMAINING HP  501TURNS TAKEN:  naItems used:  nulberry  YOUR SKILLS  Defender:  Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill  active).  Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.  Rank G:  Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.  
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		Seussi rolled 1 10-sided dice:
		8
		Total: 8 (1-10)
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                     Posted: Mon May 25, 2015 9:01 am 
 
 
                        
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			            BATTLE DAMAGE  Your Arena Rank: G DAMAGE DONE: DAMAGE TAKEN: 5YOUR REMAINING HP:  133BOSS REMAINING HP  501TURNS TAKEN:  naItems used:  nulberry  YOUR SKILLS  Defender:  Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill  active).  Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.  Rank G:  Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.  
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		Seussi rolled 1 10-sided dice:
		8
		Total: 8 (1-10)
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                     Posted: Mon May 25, 2015 9:02 am 
 
 
                        
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			            NO AUTODAMAGE NEXT THREE TURNS  +1 sacred point  BATTLE DAMAGE  Your Arena Rank: G DAMAGE DONE: 16 (crit) DAMAGE TAKEN:  5YOUR REMAINING HP:  128BOSS REMAINING HP  485TURNS TAKEN:  naItems used:  nulberry  YOUR SKILLS  Defender:  Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill  active).  Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.  Rank G:  Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. 
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		Seussi rolled 1 10-sided dice:
		10
		Total: 10 (1-10)
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                     Posted: Mon May 25, 2015 9:06 am 
 
 
                        
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			            BATTLE DAMAGE  Your Arena Rank: G DAMAGE DONE:[/b 10DAMAGE TAKEN: 0 1/3
 YOUR REMAINING HP: 128
 BOSS REMAINING HP 475
 TURNS TAKEN: na
 Items used: nulberry
 
 
 YOUR SKILLS  Defender:  Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill  active).  Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.  Rank G:  Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. 
 
 
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		phantompanther13 rolled 4 4-sided dice:
		4, 2, 2, 2
		Total: 10 (4-16)
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                     Posted: Mon May 25, 2015 9:10 am 
 
 
                        
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			            ((this time actually using bombbarder)) Micheal eat  a nulberry BATTLE DAMAGE  Your Arena Rank: Micheal - Rank G DAMAGE DONE: 20 DAMAGE TAKEN:   0YOUR REMAINING HP:  60/80 BOSS REMAINING HP  455/ 999TURNS TAKEN:  nuberriedItems used: nulberry YOUR SKILLS  takes up that turn.  Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.  Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)  Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.  Special skill:  5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.  4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100  gaia_crown Boss auto damage: 10 
 Shadow Puppy HP 100/100
 
 gaia_crown Boss auto damage: 10
 
 
(turn 2)        
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		phantompanther13 rolled 1 10-sided dice:
		1
		Total: 1 (1-10)
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                     Posted: Mon May 25, 2015 9:12 am 
 
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		phantompanther13 rolled 1 10-sided dice:
		1
		Total: 1 (1-10)
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                     Posted: Mon May 25, 2015 9:14 am 
 
 
                        
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			            ... BATTLE DAMAGE  Your Arena Rank: Micheal - Rank G DAMAGE DONE: 10 (auto)DAMAGE TAKEN:   0YOUR REMAINING HP:  60/80 BOSS REMAINING HP  445/ 999TURNS TAKEN:  nuberriedItems used: nulberry YOUR SKILLS  takes up that turn.  Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.  Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)  Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.  Special skill:  5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.  4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100  gaia_crown Boss auto damage: 10 
 Shadow Puppy HP 100/100
 
 gaia_crown Boss auto damage: 10
 
 
(turn 3)        
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		PhiferWolf rolled 1 10-sided dice:
		3
		Total: 3 (1-10)
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                     Posted: Mon May 25, 2015 9:14 am 
 
 
                        
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			            Battle Damage  
 BLACK FACTION Your Arena Rank: - G -
 DAMAGE DONE: 3
 DAMAGE TAKEN: 5
 YOUR REMAINING HP: 125/180
 BOSS REMAINING HP: 452/999
 Turns Taken: nullberry
 Skills
 R1: Recover: Once per battle, recover 25% of your own max HP (round up)
 R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
 R3: Lucky Cat: Reroll your loot at the end.
 R4: Defender Double: your FULL HP amount.
 RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
 RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
 
 
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		phantompanther13 rolled 1 10-sided dice:
		1
		Total: 1 (1-10)
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                     Posted: Mon May 25, 2015 9:15 am 
 
 
                        
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			            1/3 BATTLE DAMAGE  Your Arena Rank: Micheal - Rank G DAMAGE DONE: 0DAMAGE TAKEN:   15YOUR REMAINING HP:  45/80 BOSS REMAINING HP ---/ 999TURNS TAKEN:  nuberriedItems used: nulberry YOUR SKILLS  takes up that turn.  Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.  Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)  Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.  Special skill:  5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.  4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100  gaia_crown Boss auto damage: 10 
 Shadow Puppy HP 100/100
 
 gaia_crown Boss auto damage: 10
 
 
(turn 4)        
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