Your Arena Rank:Rank G DAMAGE DONE: 9 + 1 = 10 ( to self) DAMAGE TAKEN: 5 YOUR REMAINING HP: 124/180 BOSS REMAINING HP 515/999 TURNS TAKEN: Items used: Color: White
YOUR SKILLS
gaia_crownRank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crownRank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crownRank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Your Arena Rank:Rank G DAMAGE DONE: 9 (x2 CRIT) + 1 = 19 DAMAGE TAKEN: 5 YOUR REMAINING HP: 119/180 BOSS REMAINING HP 496/999 TURNS TAKEN: Items used: Color: White
YOUR SKILLS
gaia_crownRank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crownRank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crownRank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Your Arena Rank:[ G ] DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165 BOSS REMAINING HP 490 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Your Arena Rank:Rank G DAMAGE DONE: 3 + 1 = 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 114/180 BOSS REMAINING HP 486/999 TURNS TAKEN: Items used: Color: White
YOUR SKILLS
gaia_crownRank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crownRank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crownRank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Your Arena Rank:Rank G DAMAGE DONE: 8 + 1 = 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 109/180 BOSS REMAINING HP 479/999 TURNS TAKEN: Items used: Color: White
YOUR SKILLS
gaia_crownRank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crownRank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crownRank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Meegane rolled 1 10-sided dice:
2Total: 2 (1-10)
Posted: Sat May 23, 2015 2:24 am
BATTLE DAMAGE
Your Arena Rank:Rank G DAMAGE DONE: 2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 83/ 180 [Group buff + Defender] BOSS REMAINING HP: 479-2=477 TURNS TAKEN: N/A Items used: Nulberry
YOUR SKILLS
Rank 2: Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle. Rank 4: Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Full Revive: Revive all fallen party members. Can only be used once per battle.
OOC
My character's name: Dong Shu Lei, Shu for short (Black) Character's journal link: Pat the raven BRIEF DESCRIPTION OF MY CHARACTER: Petite and light, she's just like a baby raven. The female knight apprentice wore a set of light dark armor had a body better than the hunter in another world, small but not flat bless. Abundance of raven hair was tied up and adorned with a small raven skull pin, she was nicknamed the "Child of Raven". Cheerful, friendly but serious in her battle, Shu's choice of weapon is a pair of chakram that matches with her swiftness and agility.
Your Arena Rank:[ G ] DAMAGE DONE: 11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 160 BOSS REMAINING HP 466 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Your Arena Rank:[ G ] DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 155 BOSS REMAINING HP 461 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Your Arena Rank:[ G ] DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 150 BOSS REMAINING HP 452 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Your Arena Rank: AR [G] DAMAGE DONE:10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 103/180 BOSS REMAINING HP 442 NULLBERRY ACTIVATED Items used:
YOUR SKILLS
gaia_crown[ Rank 4 ]Defender: Double your FULL HP amount (i.e. if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown[ Rank H ]Full Revive: Revive all fallen party members. Can only be used once per battle. gaia_crown[ Rank G ]Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
Your Arena Rank:[ G ] DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 145 BOSS REMAINING HP 432 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Rathurue rolled 1 10-sided dice:
1Total: 1 (1-10)
Posted: Sat May 23, 2015 2:36 am
BATTLE DAMAGE
Your Arena Rank: AR [G] DAMAGE DONE:0 RAEGQUITS DAMAGE TAKEN: 5 YOUR REMAINING HP: 98/180 BOSS REMAINING HP ??? NULLBERRY ACTIVATED Items used:
YOUR SKILLS
gaia_crown[ Rank 4 ]Defender: Double your FULL HP amount (i.e. if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown[ Rank H ]Full Revive: Revive all fallen party members. Can only be used once per battle. gaia_crown[ Rank G ]Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
Your Arena Rank:[ G ] DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 140 BOSS REMAINING HP 427 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Your Arena Rank:[ G ] DAMAGE DONE: 9 (critical hit!) DAMAGE TAKEN: 5 YOUR REMAINING HP: 135 BOSS REMAINING HP 418 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Your Arena Rank: AR [G] DAMAGE DONE:7 DAMAGE TAKEN: 12 YOUR REMAINING HP: 86/180 BOSS REMAINING HP ??? NULLBERRY ACTIVATED Items used:
YOUR SKILLS
gaia_crown[ Rank 4 ]Defender: Double your FULL HP amount (i.e. if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown[ Rank H ]Full Revive: Revive all fallen party members. Can only be used once per battle. gaia_crown[ Rank G ]Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.