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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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Hivestuck
Captain

Alien Datemate

PostPosted: Sun Aug 24, 2014 11:32 am


DAILY REFRESH!


It's a new day! This evening, everything is quiet in anticipation. The rebels gave a strong push, but the royalists are beginning to retake control. Tonight will be the deciding factor for the Battle of Old Hemisect.


Today's Happenstance:
Actions taken today will result in double points.

Each troll is refreshed and ready to go with 3 available actions.

REMINDER: Today is the last official day of the territory game. Come Monday's refresh, the mechanics of the game will cease as the scores are tallied, the threads are reviewed, and we prepare for the final phase of the meta. You will still be welcome to RP in the team threads, but please plan your actions accordingly!


Refreshers:
POSSIBLE ACTIONS ARE:

Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it.
Trolls with training in Construction get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base!
Trolls with training in Recruiting get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Demolish:
Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it.
Trolls with training in Demolition get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted.
Trolls with training in Intelligence get a bonus to their rolls:
Apprentice: Roll 2 new coordinates (4D6)
Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll. Each re-roll will increase in numbers by 2D6. So, if you don't find a coordinate on your first 2D6 roll, roll 2D6 again. If there are no unique numbers, roll 4D6. Then 6D6, etc. The FIRST unique coordinate unlocked will be considered the new coordinate. So: Bobbie rolled 4D6 and got 2,2, 5,5 and both sets of coordinates are unique. She ONLY unlocks [2,2].
Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect.
Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.


Mobilize: Choose one of two options:
1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked.
2. Assault an enemy-controlled coordinate that you have unlocked using defenders from a friendly base. Defenders must be deployed to a base before they can assault an enemy base and cannot attack directly from your standby.

POST IN THE WAR ROOM THREAD IF:

You build a new base on a coordinate
You reinforce a friendly base
You assign defenders to a base
You assault a base
You do damage to a base
You destroy a base
You use the Grandmaster Intelligence perk to affect a base
Green Minuet rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sun Aug 24, 2014 2:02 pm


Group Progress:
Coordinates Unlocked: Construction Pit, Sparse Residences, Old Hemisect Opera House, Swiftscale Hill, Daylight Mall, Beach Shack, Beach Resort, Skyrise, Bungalows
Defenders on Standby:
Result of Action: Attacking Daylight Mall

Ephias awoke early the next evening. He did not feel particularly refreshed—he never did—but it was a considerable improvement from the last few days. It no longer felt like there was a fog hanging over his thinkpan, muddling his thoughts. Nor was he hallucinating any more. That was definitely a good thing.

He made his way over to the war table and examined the map. The radio was quiet but that would change soon. “Is anyone there?” Ephias whispered. The response came soon enough. Troops were being deployed to the daylight mall. “I'll send over s-some demolition workers to help.”

Green Minuet

Greedy Trickster

Green Minuet rolled 2 6-sided dice: 3, 4 Total: 7 (2-12)

Green Minuet

Greedy Trickster

PostPosted: Sun Aug 24, 2014 2:35 pm


Group Progress:
Coordinates Unlocked: Construction Pit, Sparse Residences, Old Hemisect Opera House, Swiftscale Hill, Daylight Mall, Beach Shack, Beach Resort, Skyrise, Bungalows
Defenders on Standby: 7
Result of Action: Rallying!

The attack on the mall had failed. The rebels reacted swiftly to defend their base. Ephias was half relieved and half horribly disappointed. He tried not to mull on it for too long though and quickly set about to rallying the troops. If they were scattered, they stood in the path of danger.
PostPosted: Sun Aug 24, 2014 4:35 pm


Katanari
Do we have 5 actions?!


Ephias's voice on the Radio woke Keionx from a semi-deep nap. “Ephias!” she said, grabbing the radio, “Good evening. I apologize for not sending a... a...” she lost the word.

Ah well.

“Checking in. I was taking time to rest mine weary horns...” she hesitated, rubbing the bridge of her nose to bring herself to full wakefulness. It was very difficult sleeping without a proper recouparoon or the arms of one's big, comfortable Lusus, she had discovered.

“What is this about demolition?”

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
DraconicFeline rolled 2 6-sided dice: 5, 5 Total: 10 (2-12)

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
PostPosted: Sun Aug 24, 2014 7:57 pm


Keionx's Stats:
Construction: 15 (Apprentice)
Demolition: 17 (Apprentice)
Recruiting: 0
Intelligence: 0

Katanari

FoxFire120

TanuKyle


Group Progress:
Coordinates Unlocked:
4,6 Construction Pit
3,4 Sparse Residences
3,6 Old Hemisect Opera House
3,5 Swiftscale Hill
5,6 Beach Shack
2, 6 Daylight Mall
6, 4 Beach Resort
1,5 The Skyrise
5,5 Serpentine Mansion
Defenders on Standby: 0
Result of Action: Unlocked Serpentine Mansion

Keionx, bored, climbed up to the top of the base and looked out, striking a heroic pose as she did so.
She frowned.
“I hath located a base of the foul rebels!” she called into her radio, “Tis a palace of greatness by the sea! 5, 5 on the map, my comerade at arms!”
DraconicFeline rolled 2 6-sided dice: 1, 1 Total: 2 (2-12)
PostPosted: Sun Aug 24, 2014 8:01 pm


Keionx's Stats:
Construction: 15 (Apprentice)
Demolition: 17 (Apprentice)
Recruiting: 0
Intelligence: 0

Katanari

FoxFire120

TanuKyle


Group Progress:
Coordinates Unlocked:
4,6 Construction Pit
3,4 Sparse Residences
3,6 Old Hemisect Opera House
3,5 Swiftscale Hill
5,6 Beach Shack
2, 6 Daylight Mall
6, 4 Beach Resort
1,5 The Skyrise
5,5 Serpentine Mansion
1,1 Hemisect Crypts
Defenders on Standby: 0
Result of Action: Unlocked Hemisect Crypts

3/5 Actions remain

Keionx continued to look around, seeking something she could do besides stare around her. “Our glorious base at 1,1 is secure!” she reported, smiling. She'd heard – vaguely – about the crypts, and she wanted to see the bodies for herself... what remained of them. To be posed for all eternity... heroically and flatteringly... that would be nice, wouldn't it?

Even better would be not dying at all, of course.

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
DraconicFeline rolled 2 6-sided dice: 2, 5 Total: 7 (2-12)

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
PostPosted: Sun Aug 24, 2014 8:11 pm


Keionx's Stats:
Construction: 15 (Apprentice)
Demolition: 17 (Apprentice)
Recruiting: 0
Intelligence: 0

Katanari

FoxFire120

TanuKyle


Group Progress:
Coordinates Unlocked:
4,6 Construction Pit
3,4 Sparse Residences
3,6 Old Hemisect Opera House
3,5 Swiftscale Hill
5,6 Beach Shack
2, 6 Daylight Mall
6, 4 Beach Resort
1,5 The Skyrise
5,5 Serpentine Mansion
1,1 Hemisect Crypts
2,5 Mansion Peaks
Defenders on Standby: 0
Result of Action: Unlocked 2,5 Mansion Peaks

2/5 Actions remain

”Aha!”
Keionx grinned happily. “Mark it on thine map!” she crowed, “Mansion peaks is one of ours!” she paused for dramatic effect.
“I shall go and investigate to see if I may lend my hands!” she intoned.

Soon, she was off, heading East.
DraconicFeline rolled 2 6-sided dice: 4, 1 Total: 5 (2-12)
PostPosted: Sun Aug 24, 2014 8:15 pm


Keionx's Stats:
Construction: 15 (Apprentice)
Demolition: 17 (Apprentice)
Recruiting: 0
Intelligence: 0

Katanari

FoxFire120

TanuKyle


Group Progress:
Coordinates Unlocked:
4,6 Construction Pit
3,4 Sparse Residences
3,6 Old Hemisect Opera House
3,5 Swiftscale Hill
5,6 Beach Shack
2, 6 Daylight Mall
6, 4 Beach Resort
1,5 The Skyrise
5,5 Serpentine Mansion
1,1 Hemisect Crypts
2,5 Mansion Peaks
Defenders on Standby: 0
Result of Action: Construction on 2,5
+5 Durability

1/5 Actions remain

Keionx was getting pretty good at adding superfluous structures onto things. Of course, they weren't really superfluous. They were necessary to communicate the structure's greatness and to strike awe and fear and other suitable emotions in others! That was what architecture was all about, wasn't it?

Clearly, then, the massive wooden sword and shield that appeared on the Mansion Peaks base was in completely amazingly good taste.

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
DraconicFeline rolled 2 6-sided dice: 2, 1 Total: 3 (2-12)

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
PostPosted: Sun Aug 24, 2014 8:51 pm


Keionx's Stats:
Construction: 15 (Apprentice)
Demolition: 17 (Apprentice)
Recruiting: 0
Intelligence: 0

Katanari

FoxFire120

TanuKyle


Group Progress:
Coordinates Unlocked:
4,6 Construction Pit
3,4 Sparse Residences
3,6 Old Hemisect Opera House
3,5 Swiftscale Hill
5,6 Beach Shack
2, 6 Daylight Mall
6, 4 Beach Resort
1,5 The Skyrise
5,5 Serpentine Mansion
1,1 Hemisect Crypts
2,5 Mansion Peaks
Defenders on Standby: 0
Result of Action: Construction on 2,5
+3 Durability

0/5 Actions remain

Keionx looked out over the cityscape from her perch atop the Mansion Peaks base.

It was a warzone, full of flames and smoke and chaos, and Keionx wasn't sure she liked it.

She was trained for battle – specifically to charge in and save the day. But this was long, drawn out, and painful and she was honestly just tired of it.

It was time for a break, to relax by a nice fire with a glass of Musclebeast milk. That sort of thing. But the rest of the city didn't seem to think so, and so the Knight was at a loss for how to proceed.

So, she did the only thing she could do: she added on a gargoyle and made it especially ferocious looking, and so, she felt better.
PostPosted: Sun Aug 24, 2014 11:00 pm


There are some very small footprints in the sand surrounding the Sparse Residences. Strangely, none of the trails have a proper ending, all footprints disappearing at the end as if someone took flight there.

zeflamigo

Interstellar Astronaut


zeflamigo

Interstellar Astronaut

PostPosted: Sun Aug 24, 2014 11:16 pm


There were some more strange footprints in the sand at the Opera House, this time followed by occasional droplets of blood. Whatever left that trail was probably something that shouldn't be messed with.
PostPosted: Mon Aug 25, 2014 12:23 pm


CEASEFIRE


User Image - Blocked by "Display Image" Settings. Click to show.


A whisper amongst the trees tells rebel trolls to return to the Wooded Sanctuary, while a blaring command instructs royalists to return to the Coastal Base. The fighting has ceased momentarily so that each side may attend to their wounded.

From the course of the battle, it is clear that both sides are evenly matched in spirit. While the royalists outnumber the rebels significantly, the hard-fought battle was certainly not in vain. Captain Puchen herself has reportedly been active during the day, finding sleep elusive over the threat of the rebels.

What was supposed to be a construction project has fallen into messy conflict. Young trolls have been pushed into their first taste of war through the ill-advised conversion of the restoration of Old Hemisect into a temporary ousting of the rebels, and a great price has been paid for the rebellion's counter-attack.

However, although the rebel threat was severely underestimated, the royalists regained and held their ground. The fate of both sides is yet to be seen.


At this time, the mechanics of the territory game have ceased. Trolls can continue to post and roll in the training ORPs until 12:00 PM PST of the 27th, when the final phase of the meta will begin. Trolls are welcome to keep RPing in team threads until the 27th as well.

Hivestuck
Captain

Alien Datemate

Reply
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