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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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Hivestuck
Captain

Alien Datemate

PostPosted: Thu Aug 21, 2014 11:54 am


DAILY REFRESH!


It's a new day! While the Royalists struggle to keep their ground against the rebel threat, the rebels realize true danger in up close combat. Open fighting has ceased as the rebels decide on a sneakier strategy, and it seems as though the peak of the outward conflict has passed (hopefully).

With the capture of rebel trolls, many trolls within the Phoenix Initiative have realized the gravity of the situation. An impressive amount of coordination and resource pooling has established a new, simple form of cohesion and stealth between the rebels. In each rebel base, simple black hemoanonymous uniforms are given out. A simple mask accompanies the outfit, to hide the troll's face. A prototype outfit for the rebellion. Rebel trolls are encouraged to not be identified, and elude capture at all costs. A note on the attire reads: "Whatever happens after this conflict, if you're branded as a traitor, the worst will happen. For you, and for the rebellion. Keep your identity safe. Protect yourself.


Today's Happenstance: A rogue Surf Gang has taken coordinate [6,6], The Bungalows. These gnarly trolls are not only radical, but have stocked their stores with enough goods to last through an apocalypse! It's a party over there! Building a base on The Bungalows will reward double points and cannot be attacked today.

Members of the Royalist Teams can roll 1D6 once every hour in the Coastal Base thread to assist the wounded in the medical bay. The corresponding number will subtract from the number of wounded, and at 0 this effect will go away. If a 6 is rolled, a new action can be taken. These posts must be accompanied by RP text.

There is a medical station set-up at the rebel base, for those who would like additional RP in the Wooded Sanctuary.

Each troll is refreshed and ready to go with 2 available actions.


Refreshers:
POSSIBLE ACTIONS ARE:

Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it.
Trolls with training in Construction get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base!
Trolls with training in Recruiting get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Demolish:
Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it.
Trolls with training in Demolition get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted.
Trolls with training in Intelligence get a bonus to their rolls:
Apprentice: Roll 2 new coordinates (4D6)
Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll 2D6 until a new coordinate has been unlocked.
Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect.
Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.


Mobilize: Choose one of two options:
1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked.
2. Assault an enemy-controlled coordinate that you have unlocked using defenders from a friendly base. Defenders must be deployed to a base before they can assault an enemy base and cannot attack directly from your standby.

POST IN THE WAR ROOM THREAD IF:

You build a new base on a coordinate
You reinforce a friendly base
You assign defenders to a base
You assault a base
You do damage to a base
You destroy a base
You use the Grandmaster Intelligence perk to affect a base
ChaosTheories rolled 2 6-sided dice: 4, 6 Total: 10 (2-12)
PostPosted: Thu Aug 21, 2014 12:29 pm


Abrila returned just in time to watch her "leaders" babble at each other about things she didn't immediately care about. She yawned, and propped herself up on her shovel, observing them. They were both... what's the word... ambitious?

And then Atiqua went to town smearing a yellow blood everywhere she possibly could, in Abrila's opinion. The orangeblood shuddered. She was no stranger to violence and blood, but something about Atiqua's beating made Abrila feel sick.

It was time to get out of there. She quietly left the scene, choosing a direction at random.



Group Progress:
Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5)
Defenders on Standby: 0
Result of Action: Construction Pit (4,6) discovered!

ChaosTheories

Obsessive Streaker


ChaosTheories

Obsessive Streaker

PostPosted: Thu Aug 21, 2014 12:56 pm


Abrila wandered mindless until she almost fell into a pit. Oops. Oh hey, it was also a friendly base. It seemed pretty secure, so she left before she was asked for help with anything.

Speaking of bases, didn't they have one on that one hill? She set off for it, just for something to do.

... And there was a rebel base. Ugh, while she hadn't exactly liked seeing a rebel beat into a pulp, she hated it when they touched her stuff. And there they went again. She rolled up her sleeves and swung her shovel experimentally through the air.

Oh yeah, this building was going down.
thyPOPE rolled 2 6-sided dice: 2, 6 Total: 8 (2-12)
PostPosted: Thu Aug 21, 2014 1:02 pm


Dictys had gotten separated from eir teammates somehow during the day.

Ey frowned, and headed off to where ey'd last seen them. "Sunsetters, how are you doing tonight?" ey asked, speaking into the microphone of eir walkie talkie as ey did. It looked like direct rebel activity was beginning to die down, but that didn't mean they weren't still constructing bombs and bases, or actively recruiting: neither of which were good things.

Wait - ouu, was that a mall?

It was such a pity that businesses were closed for this silly conflict. Didn't the rebels understand that life could go on as normal once they ceased?

Group Progress:
Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6)
Defenders on Standby: 0
Result of Action: daylight mall [2,6] discovered

thyPOPE

Devoted Hoarder

ChaosTheories rolled 4 6-sided dice: 5, 5, 1, 4 Total: 15 (4-24)

ChaosTheories

Obsessive Streaker

PostPosted: Thu Aug 21, 2014 1:19 pm


Abrila's walkie talkie was still in pieces on the floor, so she didn't hear Dictys' questioning. She was busy digging holes in the ground and anywhere she could, sticking explosives in them, and wiring it all up.

While it was fun just hitting things for a while, Abrila had no patience for it tonight.



Group Progress:
Coordinates Unlocked: (2,6); (3,5); (4,6); (6,3); (6,5)
Defenders on Standby: 0
Result of Action: 15 damage to (3,5)
thyPOPE rolled 2 6-sided dice: 1, 4 Total: 5 (2-12)
PostPosted: Thu Aug 21, 2014 1:59 pm


Dictys headed all the way west to find - ooh, how exotic. More shopping!

Ey wasn't really familiar with all this lowblood fare, and most of the sellers were huddled inside the base. Civilians, really? On Alternia?

Of course, they tended to be the sort that were too young for active enlistment (although Dictys emself couldn't say much - ey, too, was young. But ey was also destined for the command track!), but at least they weren't contributing to the rebel threat.

Group Progress:
Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4)
Defenders on Standby: 0
Result of Action:

thyPOPE

Devoted Hoarder

thyPOPE rolled 2 6-sided dice: 3, 6 Total: 9 (2-12)

thyPOPE

Devoted Hoarder

PostPosted: Thu Aug 21, 2014 2:07 pm


Dictys passed by the opera house in frustration - where were eir squadmates? Ey'd have even blessed Atiqua's presence; ey wasn't fond of the rebels' increased attempts at anonymity.

Wait - perhaps they'd simply been revisiting their bases. So that meant first the luxury docks and then swiftscale hill. Wait, no. Swiftscale Hill was closer, ey noted, inspecting the map carefully.

Group Progress:
Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6)
Defenders on Standby: 0
Result of Action: 3,6 opera house scouted
thyPOPE rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Thu Aug 21, 2014 2:13 pm


Dictys stopped and stared. That had been a well-defended base, only yesternight. Ey grabbed a rock and tossed it at the barely-standing rebel ruin, rushing in beside Abrila. "Good call," ey told her. If only ey'd thought to check this place first.

The soft smacking sound told Dictys eir goal had been accomplished.

So ey radioed in. "Cifica...you wouldn't happen to have more flags, would you?"

Group Progress:
Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6)
Defenders on Standby: 0
Result of Action: 1 - 2 = no more rebel base at [3,5]

iStoleYurVamps

thyPOPE

Devoted Hoarder

iStoleYurVamps rolled 1 6-sided dice: 4 Total: 4 (1-6)


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Thu Aug 21, 2014 2:44 pm


Cifica didn't even bother radioing back. No. Instead, she ran up the him and very...pointedly shoved a flag into the hightest place she could find- which was on top of a pile of rubble.

"Do I have a flag- What kind of question is THAT?"

Group Progress:
Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6)
Defenders on Standby: 0
Result of Action: Base built [3,5] -4
iStoleYurVamps rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Thu Aug 21, 2014 3:30 pm


Like magic, more flags appeared from Atiqua's person, and they were draped over every square inch of flag flying space. "No flag, no base." She whispered to herself.

Group Progress:
Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6)
Defenders on Standby: 0
Result of Action: Base built [3,5] +


iStoleYurVamps

iStoleYurVamps


Trash Husband

Hivestuck rolled 1 6-sided dice: 1 Total: 1 (1-6)

Hivestuck
Captain

Alien Datemate

PostPosted: Fri Aug 22, 2014 12:38 pm


DAILY REFRESH!


It's a new day! The fighting has slowed; the forces on each side are becoming tired in spirit and resource. Captain Puchen has made it her duty to visit each team in the field to "raise morale".

"Attention, troops! Your attempts at quelling the rebels have been pathetic! Surely you see that their numbers dwindle, compared to us? So why, I ask myself, are we LOSING GROUND?"

She stalks in front of your group, shooting icy eye contact in every direction.

"This is unacceptable. A disgrace to the Alternian Military. The rebellion should be a smear on the ground. I want to see each of you in the base or on the field, working your nubs off for the glory of Alternia. Do you hear me, recruits? No more of this messing around. Take them out, now."


Today's Happenstance(s):

Mapuye's Warcry applied to Royalist Troops today only:
1: Gain 1 additional action per troll, and 1 additional action per extra page.
2: Add 1D6 to all construction rolls
3: Add 1D6 to all demolition rolls
4: Add 1D6 to all recruiting rolls
5: Pick any coordinate on the map to unlock. This effect can be used once per page.
6: You can mobilize troops from one friendly coordinate to two coordinates (friendly or enemy) at once with one action.
(The effect rolled in this thread only applies to the team the thread belongs to)

Members of the Royalist and Rebel Teams can roll 1D6 once every hour in the Coastal Base or the Wooded Sanctuary thread to assist the wounded in the medical bay. The corresponding number will subtract from the number of wounded, and at 0 this effect will go away. If a 6 is rolled, a new action can be taken. These posts must be accompanied by RP text.

Each troll is refreshed and ready to go with 2 available actions.

ALSO: Trolls with the journeytroll intelligence ability: Since so many coordinates have been unlocked, many re-rolls have been necessary to get a unique coordinate. But no more! The new ruling on the journeytroll intelligence ability is this:

Each re-roll will increase in numbers by 2D6. So, if you don't find a coordinate on your first 2D6 roll, roll 2D6 again. If there are no unique numbers, roll 4D6. Then 6D6, etc. The FIRST unique coordinate unlocked will be considered the new coordinate. So: Bobbie rolled 4D6 and got 2,2, 5,5 and both sets of coordinates are unique. She ONLY unlocks [2,2].


IMPORTANT: The last official day of the Territory Game will be on Sunday. Come Monday's refresh, the mechanics of the game will cease as the scores are tallied, the threads are reviewed, and we prepare for the final phase of the meta. You will still be welcome to RP in the team threads, but please plan your actions accordingly!


Refreshers:
POSSIBLE ACTIONS ARE:

Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it.
Trolls with training in Construction get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base!
Trolls with training in Recruiting get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Demolish:
Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it.
Trolls with training in Demolition get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted.
Trolls with training in Intelligence get a bonus to their rolls:
Apprentice: Roll 2 new coordinates (4D6)
Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll. Each re-roll will increase in numbers by 2D6. So, if you don't find a coordinate on your first 2D6 roll, roll 2D6 again. If there are no unique numbers, roll 4D6. Then 6D6, etc. The FIRST unique coordinate unlocked will be considered the new coordinate. So: Bobbie rolled 4D6 and got 2,2, 5,5 and both sets of coordinates are unique. She ONLY unlocks [2,2].
Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect.
Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.


Mobilize: Choose one of two options:
1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked.
2. Assault an enemy-controlled coordinate that you have unlocked using defenders from a friendly base. Defenders must be deployed to a base before they can assault an enemy base and cannot attack directly from your standby.

POST IN THE WAR ROOM THREAD IF:

You build a new base on a coordinate
You reinforce a friendly base
You assign defenders to a base
You assault a base
You do damage to a base
You destroy a base
You use the Grandmaster Intelligence perk to affect a base
iStoleYurVamps rolled 5 6-sided dice: 6, 4, 6, 4, 6 Total: 26 (5-30)
PostPosted: Fri Aug 22, 2014 4:00 pm


They were losing bases left and right- even with all her flags in place. It was driving Atiqua up the wall. Sure she was just putting up flags but did no troll respect a flag anymore? Half of her was tempted to say forget it and just take up the banner of piracy and pillage and plunder anyone and everyone's base. Alliances be damned. But no, she did want to one day have her own ship that would stand some decent battles and boardings (of other ships that is.)

Hammer in hand she glared angrily at the base that had been built at the top of the hill. "Aw hell no." She stormed her way up, intent on wrecking anything in her path, trolls included.

Group Progress:
Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6)
Defenders on Standby: 0
Result of Action: Base demo'd [3,5]


iStoleYurVamps

iStoleYurVamps


Trash Husband

thyPOPE rolled 1 6-sided dice: 5 Total: 5 (1-6)

thyPOPE

Devoted Hoarder

PostPosted: Fri Aug 22, 2014 4:06 pm


It was shameful, to be honest.

Dictys hadn't expected a personal visit from Captain Puchen - and especially not one that scolded em. Perhaps ey really had been bickering too much with Atiqua. There were more important things at hand here - like the stars that Dictys so loved. Ey lowered eir eyes in especial shame (ey was naturally quite unaware that the captain had made similar visits to other teams, and of course there was the fact that Dictys was a seadweller), and followed Atiqua to the...

...well. That had happened.

Eyes widened, Dictys did for the first time what ey'd been reluctant to do this entire campaign. Ey came forward, and began physical labor.

Dictys actually had no idea what ey was doing, construction-wise. But a few piles of dirt and bricks later, and Dictys came forth with four flags - one bearing each of the squad's symbols. It was a peace offering, of sorts - and a resolution to do better.

Group Progress:
Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6,6)
Defenders on Standby: 0
Result of Action: base fortified on [1,4] with durability 5
iStoleYurVamps rolled 4 6-sided dice: 2, 1, 5, 1 Total: 9 (4-24)
PostPosted: Fri Aug 22, 2014 4:29 pm


Having smashed the rebel base on the hill, she was not yet sated. Smash mode activated, she started her angry walk towards the docks, handing off her a handful of flags to Dictys. "Hold my flags. I got a dock base to deck and deconstruct." Turning her hat backwards, (which did nothing), she stopped a few feet away before back tracking to the sea dweller. "Actually hold my hat too. Temporary captaincy." She could trust them, they had put up some flags after all.

With that out of the way she let out a cry of fury as she ran towards the rebels, hammer going to town on their base.

Group Progress:

Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6)
Defenders on Standby: 0
Result of Action: Base demo'd [6,5]

thyPOPE


iStoleYurVamps

iStoleYurVamps


Trash Husband

iStoleYurVamps rolled 4 6-sided dice: 2, 3, 2, 3 Total: 10 (4-24)


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Fri Aug 22, 2014 4:32 pm


SHE COULDN'T TAKE HER EYES OFF THE HILL FOR ONE SECOND COULD SHE?
If anything, it was good cardio.



Group Progress:

Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6)
Defenders on Standby: 0
Result of Action: Base demo'd [3,5]
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