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Toshihiko Two rolled 5 100-sided dice:
64, 35, 91, 15, 5
Total: 210 (5-500)
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Posted: Tue Mar 11, 2014 10:17 am
Sorrow stumbled after him, and through the woods, far enough that they lost the hole they'd come through, lost the cold, bristly eyes and garden and white hall...
She caught her breath, sitting down in the leaves. The rocks here were not any more familiar than the rocks of that other place.
"Did...did you see?" she asked. "What kind of crazy building is it, that it's in a place like that."
Nearby, was another waiting hole- the same room, the same red letters and papers, and beside it, the flickering movie theater. And beyond....the gardens. The distant building.
There was no cold wolf any longer, no foreboding breeze.
"What do you want to do, mon," she asked, running her claw through the hair on the back of her head.
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Toshihiko Two rolled 4 20-sided dice:
1, 15, 11, 16
Total: 43 (4-80)
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Posted: Wed Mar 12, 2014 9:01 am
Quote: [ Setting and Rules: ] The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. [ Round 1: ] Before you can enter the labyrinths, you must first defeat the guard animal that patrols the perimeters. - All players must roll a 6 sided dice. This initial roll does not cost stamina! - If any player rolls a 1 or 6, you have triggered a boss! If two players roll a 1 or 6, you now have two bosses... congratulations. - The boss has 55 HP, and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. All normal battle mechanics apply. - The DM is in charge of keeping track of the boss's HP. The boss is a monstrous wolf, a remnant of some cold, old north. It howls, and the winds increase with every mournful wail. - No one can go any further until the boss is defeated. IF NO ONE rolls a 1 or 6, or if you have defeated the boss, you may proceed to round 2. Lawr: 16 Sorrow: 27
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Toshihiko Two rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Wed Mar 12, 2014 9:03 am
Ahead, through that door, a glimpse of the gleaming white building beckoned...
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Baneful rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Wed Mar 12, 2014 11:16 am
And Lawr was absolutely determined to get to it. Preferably without being gnawed by wolves.
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Posted: Wed Mar 12, 2014 12:42 pm
Quote: [ Round 2: ] All players must now navigate the garden labyrinth. The once neat hedges have grown wild vines, covered in thorns. They were roses, once. - Roll 1d100 to progress. You need to continue rolling until you roll 75 or higher! Roll 75-100: Congratulations, you've made it through the winding pathways of the hedge maze. Roll 1-74: You still need to keep on searching the area, full of traps and dead ends. There are roses with teeth, pits of quick sand, and at least one literal nest of vipers. - For ever time you do find the end of the maze (each reroll), you must subtract one of your given stamina points. - If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out. - If you made it past this round, you can proceed to round 3:
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Toshihiko Two rolled 5 100-sided dice:
17, 67, 56, 3, 28
Total: 171 (5-500)
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Posted: Wed Mar 12, 2014 12:45 pm
Sorrow tread lightly into the garden.
As she pressed her hand against a soft, broad leaf, it receded, and something sinister rattled behind the bushes.
"Hey, mon, I think someone else is back here. You okay, or...?"
What happened next was a very brutal series of pitfalls, with Sorrow apologizing as she made her way through the maze with a lot less wandering.
STA: 22
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Baneful rolled 5 10-sided dice:
5, 3, 6, 1, 8
Total: 23 (5-50)
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Posted: Wed Mar 12, 2014 12:47 pm
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Baneful rolled 5 100-sided dice:
61, 52, 75, 4, 30
Total: 222 (5-500)
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Posted: Wed Mar 12, 2014 12:48 pm
Wandering through the meandering path of the maze, around malicious traps, he wondered if he really was awake, the atmosphere of Halloween was exhausting and draining on his shield and the entire ambience whenever he was there or some other offshoot of the plane was strange and uncomfortable.
When he somehow found his way out, it was as much a relief as he could feel.
STA: 11
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Toshihiko Two rolled 5 100-sided dice:
2, 2, 100, 5, 24
Total: 133 (5-500)
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Posted: Wed Mar 12, 2014 12:51 pm
After being stuck in a pit of snakes for much too long (and said snakes finding out her taste was on the rocky side), she burst through the end, to find Lawr already waiting by the moat.
STA: 22
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Posted: Wed Mar 12, 2014 1:23 pm
Quote: [ Round 3: ] The moat is a sheer, fifty foot drop, and must be navigated with care. The draw bridge to enter the Halls of Trickery have long since rotted away. You have but one option: enter the monster-infested moat. Out of the corner of your eye, you think you spy a grin hanging in the air. - All players must roll 1d10. Each roll consumes 1 stamina. If any player rolls a 4 this is instant death and forces characters to restart form the beginning of round 1. Otherwise match your rolls to the results: 1: -25% of remaining HP. Rose petals crunch beneath your feet, and a spider camouflaged in them bites your ankle. 2: Nothing happens 3: INSTANT DEATH for just you. You need to portal out and restart form Round 1! 4: INSTANT DEATH for the entire party. Your group needs to portal out and restart form Round 1! 5: Nothing happens 6: Nothing happens 7: - 50% of your remaining HP. A crocodile has bitten you, and attempts to drag you under. 8: Nothing happens 9: -50% of your remaining HP. A crazed shadow creature swarms you from a nearby shadow. 10: Nothing happens - All players need to roll 3 times to make it to the next round EACH - If you are portaled out you must start again from Round 1!
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Baneful rolled 3 10-sided dice:
2, 5, 1
Total: 8 (3-30)
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Posted: Wed Mar 12, 2014 1:25 pm
And because crossing water was his forte, he made it.
Or he thought he had anyway.
He was pretty certain death awaited regardless, or close to it.
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Toshihiko Two rolled 3 10-sided dice:
6, 9, 4
Total: 19 (3-30)
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Posted: Wed Mar 12, 2014 1:26 pm
well that is his division
death indeed was on the menu, for some less portally than others
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Toshihiko Two rolled 4 20-sided dice:
11, 11, 2, 13
Total: 37 (4-80)
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Posted: Wed Mar 12, 2014 1:31 pm
Quote: [ Setting and Rules: ] The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. [ Round 1: ] Before you can enter the labyrinths, you must first defeat the guard animal that patrols the perimeters. - All players must roll a 6 sided dice. This initial roll does not cost stamina! - If any player rolls a 1 or 6, you have triggered a boss! If two players roll a 1 or 6, you now have two bosses... congratulations. - The boss has 55 HP, and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. All normal battle mechanics apply. - The DM is in charge of keeping track of the boss's HP. The boss is a monstrous wolf, a remnant of some cold, old north. It howls, and the winds increase with every mournful wail. - No one can go any further until the boss is defeated. IF NO ONE rolls a 1 or 6, or if you have defeated the boss, you may proceed to round 2. Lawr: 22 Sorrow: 15
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Posted: Wed Mar 12, 2014 1:33 pm
There were probably worse ways to be spending a day when she should be going to school than dying repeatedly with a hooded figure, but at the moment she was having a hard time deciding what they were.
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Toshihiko Two rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Wed Mar 12, 2014 1:34 pm
Maybe being eaten by a wolf.
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