Hikaro: Fair point as far as the price for finding jutsu is concerned. You have indeed done quite a bit of work just to find it, no need to also make it expensive. I don't see why NPC merchants wouldn't offer missions in exchange for scrolls. Hell, I don't see why a blacksmith or any other type of character that sells stuff wouldn't offer that deal depending on their stock. Indeed it shouldn't be an annoying guessing game.
I think we are in agreement that the village would start out with a set amount before we'd be forced to find more. If we did it in such a way that each joining member started off with a certain amount of weapons, however that depleted from the village stocks apart from simply buying them, it would even make village inflation an in game thing for the council. The more members we/the village have/has, the more supplies we'll need obviously.
Location: We could to an extent use all of the suggestions. Perhaps throw in a rainforest along a mountain range, with our bamboo forest in the distance.
Political: A daimyo will always be at war with one person, and allied with another. It's safe to say that at some point they may call on an ally for help, or perhaps in a twist of events join forces with an enemy to extinguish a mutual annoyance (us of course). I mean, obviously we'd be neutral to most if not all ninja outside of the village, except those hired by other daimyo to take us out. Hell, we could even have ninja who were supposedly going to move with us on this settlement, only to double cross us and reveal our plan to the closest daimyo for a huge pay and title. That could actually be the way the daimyo even found out about our lofty goals for the future of ninja. A daimyo wouldn't see a small settlement of shinobi as a threat really unless he had inside information that what they planned on doing would obviously impede on his rule/land/village income/etc.
Jutsu: Splitting jutsu sounds like an interesting idea. I can agree that anything above A+ shouldn't be in the village. Hell, I would go so far as to say not even council members should have jutsu of that caliber yet.
Well, we could indeed create our own. Unfortunately, Amegakure's symbol is the easiest example of a bamboo forest village's insignia. The seal array idea tying in with the village insignia is neat, however we first need an insignia. Perhaps, an insignia bearing three connected mountain peaks to portray the mountain range we live in, with the middle peak being the tallest of course, and two adjacent peaks slightly staggered in size if that makes sense. It's simple, it's obvious for those that know what it means, and to most the symbolism would be difficult to read at first. Not to mention even if someone got it, we still live in a mountain range. It could take quite some time to find us, and that's if we didn't figure out you were trying first.
Customs: I think we all agree on this. Autoranks should be allowed to start with a few, perhaps depending on their profession we could try and focus the customs they are allowed in that area.
Summons: Ditto. We need to work on them first. Hunting down the summoning realms does indeed upon up more missions and such.
~
I'm not in opposition to pushing the layout. We're already discussing some of this stuff in crew chat, but we should definitely get it out there if we can.
Posted: Sat Sep 21, 2013 11:46 am
@ Hikaro It would be the basest stats, like your intelligence and your strength, but it would also show your training, and natural talent as derived units. Like someone with 5 str would automatically get a +1 to the taijutsu and Kenjutsu stats. Someone with higher strength could outmatch another taijutsu user who has less in raw power, but should they use a taijutsu style based on leverage, the weaker would be victorious. So it's a guideline, but the abilities themselves could serve to even the playing field. This, Ability and Skills, rather than simple stats.
No no no, you wouldn't roll dice. That wouldn't work in this setting. You've got people running around at speeds that they could break bones if they tripped and fell. So, rolling would be a bad idea. [One of our enemies botched a roll, and botched the confirm roll so his axe broke mid swing and split his head in half. That will not be tolerated, even by me.]
I'm not saying it is bad for the story, but just starting out, we're not all that powerful. So I was thinking of using that as a tactic to not get attacked if someone found the symbol, or using it to infiltrate some places.
@ Hinote If we start out as Ninja, then we have to adhere to a code of honor, which is going to inevitably be broken, but we'd have to have originated with a different group of shinobi and when we do that, they'll be hunting us down. That'll give us enemies, but if each of us leaves from one organization, there'll be one group of enemies per person. If we start off as "bandits" then we wouldn't have people targetting us specifically right at the start. I'm not saying all of us. Maybe some of us were old shinobi, maybe some of us were cut-throat executives of a company who got out because someone else hired a ninja to cut their throat so they decided to hide with their own shinobi and learn a bit while they were there for a nice hostile take-over later in life, the possibilities are pretty wide and grand, but claiming everyone is a shinobi just starting out is going to lead to holes when you take into account that ninja will gut you for deserting, and that's if you're lucky. I'm just trying to avoid everyone saying they were all shinobi to begin with.
@ general public We're going to need a lake or something in the country.
TvIaMsOqTuHeYz
Dangerous Loiterer
Offline
Hikaro_rin Crew
Offline
Posted: Sat Sep 21, 2013 12:16 pm
Hinote: Location: I think you are missing the point. We are discussing a location for the village as the rest will be determined later. Now I sort of understand how you were saying such strange things before. Yeah, this is village location not "Guild" location, which would indeed be very varied. Probably more than you might expect in a normal continent.
Political: do we really need to have a "profile" of the daimyo before we even start. That could easily be decided at a later date. The way I saw the hatred towards the village is towards the idea of a den of assassins and theives (essentially) who are not allied or affiliated with the government. So if there are freelance ninja, they would probably be hunted as well. The threat being that we will have no qualms about taking missions against allies of the government, or directly against the government. Plus the simpler consideration that our existance would mean the government is losing a lot of money, power, security. Our mere existance would be a slap in the face. Anyone with "ninja" abilities who signed on as an enforcer on the other hand would be left alone. Possibly even get a strong status after the threat of a ninja community grows.
Daimyo: Why does it matter right now if we give a face to the daimyo right away? Sure it might be handy, but it isn't actually important. I think worrying about other countries is way further down the line anyways and wont even show up for a while in RP. (You do realize im sure that real Daimyos didnt rule different countries right? rather they ruled over regions. We could make the Shogun our enemy instead, then there would be a lot more possibilities, such as "winning over" the Daimyo of our region and startung civil war. Plus difficulty would scale better, since the Daimyo wouldnt begin pushing at us very hard until the Shogun begins pressuring him/her.
Jutsu: Well with my suggestion any bloodline or clan jutsu would be inacessible in-village without an actual RPC member. Probably any professions specific jutsu would be the same, you have to find someone to teach you or steal/buy/earn scrolls outside the village. But as you said this organization didnt just up and happen. I imagine the very first thing such an organization would do is pool their knowledge and create a proper library. These jutsu are, after all, the center of (most) shinobi abilities. With having all universal and main elemental jutsu we currently have available at start we can still incorporate other ways to get them cheaper.
Remember Jutsu are pretty much the main focus of the economy system. You don't really need that many main weapons, and kunai/shuriken are easy to keep in good supply if you remember to reclaim them after a fight. So, if you can't actually buy jutsu normally why would anyone bother doing missions? If they aren't buying things from the village, and aren't doing missions for the village, how is it supposed to have any economy at all? A Village-side economy system becomes pointless, because it will go broke or find itself unable to properly expans. Supplies and blacksmiths would be out of the question, as well as walls and public buildings such as the Council Tower, library etc. It would no longer be a village, and just be a slum with no real order (how can a council dictate anything without money?) or supplies, or even a place to buy dinner.
Seal Invisibility: Honestly that kind of destroys much of the RP potential. It's too "perfect" a defense. Sure if someone somehow found out the villages exact coordinates they could get to it, but then what? it's freaking invisible. Any intruders would just be some hiker who keeps bumping into the walls. Plus, its rather silly. It would need a massive ammount of chakra, which would need to be replenished (We should not allow infinite seals).
Kanji are words, Hiragana/Katakana are phonetic (syllables). Course mose Kanji are followed by Hiragana/katakana to finish the word. If we wanted to go Chinese that would fix that, but again the other flaws i mentioned with using words remain. I think we agree on this, but I wanted to explain that a bit.
Customs: Sounds fair.
Summons: Frankly I dont think it would really hurt that much to drop it completely, it was an obscure thing even in the anime, and noone really used summons in POTS that much. There is still some potential, so I wouldn't write them off, but I wouldnt complain too much if they were removed.
Luo: Location: We shouldnt mash everything together then it just becomes unrealistic, messy and just plain odd. That said, I am not against blends of two (or maybe three areas. Also remember this is the general area where the village is starting. As we can of course have other differing areas in the distance. It would be rather boring if we didnt.
ID: Shouldnt we decide where the village is set before you create a symbol which demonstrates where the village is set?
Timmy: Minor note, but code of honor doesnt really apply here so much. If this were a samurai guild... but we are a bunch of ninja.
The idea is that we are the first real organization of ninja, as in noone had to have abandoned anything. Maybe left old masters, or family, or a job or something, but its not necessary. Ninja would indeed want to gut you for leaving their group, but more for security than spite.
I dont see any problem with people coming from other backgrounds though that is inevitable anyways and good for story anyways. Why do we need a lake? I mean I'm not against it, as a lake is a normally occurring thing, but why is it so important that we have one?
Posted: Sun Sep 22, 2013 12:31 pm
Location: I'm still operating from the basis of a future region/district setup. Surrounding the entire village in bamboo would just be odd, as would keeping the whole thing in a forest or on a mountain. It's intended to eventually be a very large build, self sustaining even once we've attained everything to make it so. Having the start in the bamboo region works. I rather like the idea of starting with our backs to a mountain range/ridge, surrounded in bamboo. Extended further out, into the next subforum over, we'd have the terrain shift to normal forests, or plains, or we could have a sub that goes further up into the mountain. The further out we go, the more the terrain deviates, blending into other styles of terrain to form other countries. I'm certainly not suggesting we need to design the entire guild world yet. That can be done gradually as we spread.
Aaaall that said, it seems that with the poll, and conversation here, we've pretty much settle on a bamboo zone backed by a mountain for our starting area. Further world dev can be taken to another thread, perhaps simply modifying the poll thread. Points on that from now on should just be on positioning, as well as thread and subforum design. Also in that other thread, to clear this one up for the next topic instead of going in circles.
Political: On Timmy's points, there are other ninja groups around. Most, however, are going to be clan groups, or bloodline groups. There are few if any true ninja organizations yet, because our setting is during a time when the clans were all fighting each other. The purpose of the village is to create a place where ninja from different backgrounds can come together without worrying about another clan attacking them in their sleep. None of us have to be evil underhanded people, nor deserters from another group unless we want to. In fact, anyone with that sort of background would be highly distrusted, most likely, by anyone in the village.
Daimyo: We don't necessarily need to have a full profile for him yet, but even that is something worth considering. Do we want to hold off on him and let crew work out his role later on, or have some idea of his involvement before starting so people can work it into their backgrounds if they want? He's eventually going to be a fairly big part of the story, and it'd be a good idea to have him figured out ahead of time so it's not like he was just randomly injected as random enemy #5.
Jutsu/Economy: Admittedly jutsu are the largest part of the economy setup now. Something we should work out a way to fix when we start on that. However, the suggested method wouldn't hurt that much, if at all. I never suggested that finding the scroll and learning from it should be a right for everyone. The scroll would be added to the village library, where other players would then still need to buy the jutsu for themselves. It'd just be the ONE who did the work of acquiring it that got a free shot at it, and there would be no two copies of the same jutsu out there. One free copy of each jutsu being given to the one who did the work to attain it doesn't exactly hurt the cash flow. Not to mention we could still use my previous suggestion of using various methods to keep people from being able to use the scrolls they find for free if we felt it was taking too much out of the system, or just becoming too easy.
I propose the village have access from the start to: Up to B Rank Universal, up to C rank of the five main elements, and up to D rank of combination elements. In addition, the village can have copies of any jutsu chosen by autoranks or transfers that do not already fall under those parameters. Medical and Sealing, being sub-sets of universal, should have access to C and D, respectively. Sealing, with it's sheer levels of awesome, should be harder to master thus have rarer scrolls. Styles should be available in limited number, starting with those the autoranks choose to start with, and perhaps one or two more. Those numbers can be filled in as we fix up the styles, and scrolls are located for them. A style though should come in it's entirety, not split into parts.
That gives everyone plenty to work with, while allowing us to expand the lists gradually over time through trade, missions, outright theft, and various other methods. Autoranks joining after the start would be given the option to write scrolls detailing any jutsu they bring to the table that we don't already have, utilizing the jutsu scroll system type thing that I have not actually remembered to release anywhere yet... Should do that sometime.
Hidden Village Seal: It'd be fairly simple to intrude actually. Just steal an insignia, or simply follow a ninja, and then monitor the movements of ninja, locating where they all seem to go. If you have the insignia, walk right in. If not, follow a ninja in. The idea isn't to make a perfect defense, but to make it more ninja all around. It's just, weird, to have a ninja village anyone can find and wander into. The cost is certainly a fair point though.
Summons: While I'm not overly attached to them, there is a lot of potential to be had, both in their purpose as combat assistants, and some interesting story if done right. If we can't balance them well, fine, but I certainly want to give it a good try before that.
Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
TvIaMsOqTuHeYz
Dangerous Loiterer
Offline
Posted: Sun Sep 22, 2013 11:05 pm
Political - I'm just not wanting us to all play bleeding heart characters. I mean sure some of us had a backbone when we needed it, but some of the characters in this guild couldn't have brought themselves to kill anyone without breaking character. But I do see your point. And I didn't know we were doing this during the clan wars era.
Shoguns were basically war emperors, and Daimyo were the rich guys they held under their thumbs. Shoguns are much more powerful, and excise control over Daimyo who are weak, but very plentiful with resources. So the Shogun would be our enemy.
Are we even going to have a daimyo to start out with? I don't think that a daimyo would appreciate a burgeoning shinobi village sprouting up in an extremely secluded place. Unless we're working directly for the daimyo, like in naruto, I don't think we even need one to start. Sure having a benefactor is nice, but at a certain point, we could just claim the daimyo bought it for us, which I'm not a fan of that idea. I'd say introduce the Daimyo later, after we're settled, and we offer him our services for a fee. It would be the nearest daimyo, and if he refuses, we silence him, because well... we just told him that we exist and we'll provide a service that isn't all too amiable to his reputation. [I'm not sure if I used burgeoning correctly, please tell me if I misused the term.] I think it would be best for the crew to characterize him on their to do list, rather than doing it now. While we won't need him immediately, we will need him at a later date.
Jutsu - Why don't we just have a random set of universal, while having all E and D of it, and 20 more techniques, or 15 if there aren't 20 C&B techniques, or maybe even 10 if there aren't 15. Let this be random, so we don't completely show favoritism. and have all E rank elemental techniques, and 5 random D rank per element, and then 10 random ones across the elements themselves. not 2 random each for c rank. Reason being is that we can coast if we have all of them thrown right in our face. I mean, with two of the three characters I have, up to C rank would cover them completely for pretty much ever. The 3rd, being a ninjutsu specialist, might run out of steam and have to find some B ranks or A rank scrolls, if he is lucky.
Summons - I agree that they need work, but so does the sage and summon chakra system. [the chakra that turns people to stone if they absorb/use too much of it.] It'll take a while to rebuff, but I think that the personal summons and low level summons should still be open, and you can simply patch them. Basically, despite your rank, you should only be capable of summoning up to D rank summons. And yes, you have to go out and find the place yourself because no one is going to magically know where the summon is. I'd like to keep summons around because I still fancy maybe making a summoning based character some day.
@ Hikaro Ninja do have a code of honor, it differs that they serve as a whole rather than a singularity. Samurai care about their own personal honor, while Shinobi bring honor to their group though success. Samurai have to kill themselves for failure to uphold their honor, shinobi would just be chastised and only in very rare cases would they have to be killed, or in even more rare cases, kill themselves. It didn't hurt a shinobi to be dishonorable as a shinobi, but as a person outside of the shinobi world, it would have.
That's what I was saying. Having probably stolen our jutsu scrolls form them, they'd probably be a bit mad at us, family, old masters/schools, or jobs wouldn't really matter much.
I know that, I'm just saying if 5 characters come from backgrounds that could incite anger from an opposing group, then we might have a harder time at success as a village. That's all I was saying, not that I'm discouraging it, but let's try not to have half the village doing that.
Posted: Mon Sep 23, 2013 11:05 am
With Location done, for the most part, we should focus on Subforum Layout, as that is the only thing stopping us from starting thread creation. It's been decided by way of direct chatting that village name, symbol, and most details thereof can be decided in game by the characters, as a natural stage of village creation. Though those of us who discussed it do think we could have an organization insignia to start, since even without being a village yet, the group does exist. Three out of three votes agree that the following option looks cool.
I'd like everyone to keep thinking about the other points brought up for discussion, but for the time being, keep the thread focused on one subject at a time. For the moment, layout.
We are open to new subforums being suggested, as well as old ones being removed or combined with others to save space. However, every subforum should have a purpose which is likely to actually be used for something. Duplicate subforums should only ever exist if we expect crowding, so suggestions of subs with purposes that could safely be merged should be left out.
Again, the layout I have posted a couple times previously.
Crew Forum Crew Workshop Project Workshop (For specific/large projects) ~ ~ ~ Crew Recycling Bin Main Recycling Bin Announcement Recycling Bin OOC Archives Shinobi Graveyard Old World Archives (For original world threads) ~ ~ ~ Starter Forum Profiles Character Backgrounds Bloodlines & Clans Demons & Summons ~ ~ ~ Jutsu & Technology Customs Member's Vaults User Workshops (For WIP projects and customs for members) ~ ~ ~ OOC & Debate Creative Works Non-Canon RP (For RPing outside of guild stuff. Also replaces OFA and RP Academy) OOC Events (We can use this for all sorts of fun things. OOG tournaments or various contests for example) Hall of Epic ~ ~ ~
Rp Areas!
~ ~ ~ Summoning Realms Mind Realms (Discussed briefly with Luo, this could be for mind scapes, giving people their own thread to do those things in rather than clog other threads) ~ ~ ~
Most of the options I provided that we don't already have I included explanations for directly, but for the sake of discussion, I'll go into a bit of depth now.
Project Workshop: The Crew Workshop exists to house threads the crew are working on, but which do not generally require the full attention of the entire crew. Single person projects for the most part, where the Crew forum usually is used for those that multiple crew members are involved in. The Project Workshop is intended for crew to use for projects that take up too much space in the other two forums, but need attention from all crew, which is often lost if the subforum is untidy and threads aren't easily found. This is mostly for projects such as our recent revamp of the professions, or the ongoing bloodline edits. Projects that require multiple threads to complete.
Recycling Bins: This is a bit different from our current setup. We currently have several different bins, dedicated to specific areas of the guild. The "Old World Archive" would contain all the threads dedicated to the current PotS world, in one place rather than five. Due to the world design, we shouldn't need multiple bins to organize the world, and in fact should have many less wasted threads. For that purpose though, the "Main" bin is there. As always, all bins but crew will most likely be open for public viewing. (@Crew: We need to go through and delete some of the more ancient threads in some bins. We like saving them in case of future needs of past decisions, but a lot are just taking up space. We don't need three years worth of old check ins.)
User Workshops: As I'm sure many can attest, having your own thread to post works in progress is infinitely useful. Both for testing formatting, and for storage for those who don't want to keep copies on their PC. However, currently, everyone uses their customs vault for that. This makes it difficult at times for the crew to tell what is an approved custom, and what is something you are still working on, or even something that was denied. With the addition of user workshops regular members each get one thread they can do all that stuff in, and the customs vault thread remains, as it should be, reserved for approved customs. Needless to say everyone would need to make a new customs thread, but most current vault threads could be retained for the workshops.
Non-Canon RP: This subforum is for when you are bored, and want to do something you can't in the main guild. From the original purpose of the OFA, fighting other characters without risk, to the purpose of the RP Academy, teaching less skilled RPers to improve their writing, and anything else. You could use this for a private forum style single thread RP with your friends in the guild if you wanted. Basically, the thread is outside of guild canon, so anything goes, within the realms of guild rules. (But we won't be cracking down on you for breaking combat rules unless you ask us to.)
OOC Events: Like the previous one, this is for RP that doesn't take place within guild canon. However, where the "NCRP(?)" is for private player made threads, this one is for guild sponsored events, such as a battle tournament or some such thing. There is a good chance that events in this sub would include prizes and things that overlap with the main guild in some way too, such as winning a tournament giving you exclusive access to a rare jutsu or weapon.
Mind Realms: It's already available to hosts, but I plan to introduce the ability for players to utilize meditation to enter into a "Mind Scape". Basically a realm within the character's mind which they can control at will, designing the terrain in whatever way they like and, well, doing whatever they like. I haven't determined much use for the realms beyond that yet, but even that is a fun ability to play with, since you can do whatever you like there, even recreate a scene from memory to review it, if you're the type to do that sort of thing.
~ Potential subs or changes to subs ~
Summons&Demons: Hikaro has suggested merging this sub with the bloodline sub, and I honestly can't fault the idea. Both only contain a few threads, and the purposes are similar. The only issue is the name... Though, if summons were just moved to jutsu we could use the same "Bloodline Clan or Demon" bit we do in the profile.
Character Backgrounds: With the introduction of spoiler tags, the purpose of this subforum is lessened quite a lot since spoilers can be used to shrink away the massive lumps of text in the profile. At the same time, that enlarges the profile quite a lot when editing, so may not be the best change to make. As a side note, if we move to a stat system we may want individual threads for each character to track their stats in, in which case background could simply be added to that thread as a single post. Just something to consider.
ADT: While the ADT idea never really took off, it might not be a bad idea to set it up as a subforum here. Especially if we want it open to regular members as the original idea was. I'm unsure on this though since it seems we have a good stockpile of story ideas to use for some time yet, and player involvement in story planning always ends in the player enjoying it less, knowing the ending.
~
In Closing: Again, as I've stated several times previously, if you have any ideas for new subs, changes to subs, or think other ideas or current subs should be removed, you should state so now, and explain your reasoning clearly. Moving subforums around is a major task that can take several days depending on how much has to be moved. I don't want to have to redo it after we're done because someone forgot to make a good suggestion.
Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
Hikaro_rin Crew
Offline
Posted: Sat Sep 28, 2013 9:37 pm
I dont have any new comments on the layout, though I think we should start it soon. Perhaps you should just leave some empty subs in case we need to make any small changes (besides we'll probably want them later). Remember most existing threads will just go to the old recycle bin, so if we really must reorganize later it wont be as difficult as the initial reformat. Especially since we are unlikely to change/add/remove more than one or two subforums.
We seem to be agreed on First of the Shinobi as a name. Does anyone have any problems with this?
We seem to be agreed on a mountain with a bamboo forest, although the details are sort of... shifty. If anyone has any complaints speak up.
Anyone have any complaints against the organization seal in Hinote's post?
We can decide on the organization/village name after RP starts, although if anyone has any ideas please speak up.
ADT: I dont mind it showing up as a subforum. Leaving it open to the public for any NPC applications or general ideas would be a good idea, though we should only let crew start full threads. Instead we would have a suggestion thread, which basically lets people suggest ideas which can then be expanded on later.
If noone offers any input then their input cannot be taken into account, which makes it less likely the guild will give you what you want. However we need to start the reboot very soon, or it might not get started at all, so we will have to move forward if noone speaks up.
Character "Transfer":
Just so it is clear here are the rules we have agreed on for character transfer. -You may transfer your characters rank, or choose a lower one. Noone will start above B rank (S Jounin). -Any jutsu your old character had may be transferred or replaced with new ones of equal or lesser rank. -Any bloodlines/clans may be transferred, although Demons may not (Sorry) -If you wish to choose a new BL/CL you must reapply -If you had a character up to 3 months before the closure of POTS then you qualify for a 2nd RPC. We may alter 2nd RPC rules for new players. ---If you are unable to keep both RPCs active then your right may be revoked.
You do not have to recreate the same character, you may create a new one as a replacement with the above restrictions.
-Profiles will still need to be approved, though without Gregar it will probably be Luo, Hinote or myself who approves them.
Posted: Sun Sep 29, 2013 1:20 pm
we could call the village the First International Shinobi Hideout (FISH for short)
Hikaro_rin Crew
Offline
TvIaMsOqTuHeYz
Dangerous Loiterer
Offline
Posted: Tue Oct 01, 2013 12:05 am
I don't like the idea of the ADT open to the public. It just lessens the thrill of the story arc. I mean if members want to suggest an arc idea, have a crew member who will receive the pm. I've sent one or two to Hinote and he said he liked one of them. Not entirely sure whatever happened to it.
Honestly, I think we're pretty much ready whenever. I'm just sitting around playing Dota, FTB/Minecraft, making more characters, and doing college stuff. [Occasionally playing some persona 4 golden, and after the 10th, some nice Pokemon Y. Really wish Chespin wasn't such a derp second evo... And that I could decide between wizard staff wielding Fennekin final evolution, or Epic Cloud frog ninja Froakie final evolution...]
I vote Ivos [International Village of Shinobi] and it sounds awesome.
Or my previous suggestion of Yamahana. [Mountain flower]
Or Yamakusa, since Bamboo is a grass, and it means mountain grass.
Posted: Tue Oct 01, 2013 6:14 am
Layout @Hikaro: The problem with reformatting later is mostly in adding new subs to the upper sections. If we want/have to do that, every single subforum below them has to be moved down, manually, thread by thread. So even a one or two sub edit would mean moving pretty much the entire guild.
That said, one or two spare subs in each area, while annoying in that they have no purpose yet and thus are a useless blot on the format, could save us the agony of doing that later.
If nobody has any more input on format, I suppose we're ready to get that moving. Do I have any crew volunteers to move ridiculous numbers of threads around?
@Luo: We need to look at the old recycling bins and decide what old threads to keep, and which to outright delete. We don't really need three year old crew discussions anymore.
Guild Name: I'm still partial to "PotS: Birth of a Village". "First of the Shinobi" just lacks flair, and isn't quite accurate to the guild either.
ADT: Thinking on it, and not having liked pre-made storylines much in the first place (They have a tendency to force themselves along on their planned route regardless of player action or inaction, even if that means a rather weak NPC antagonist becomes nigh on undefeatable.), this new design is such that most stories will develop themselves along the way. Luo, Hikaro, and I are apparently the starting members of the council, and while we've been discussing lots of ideas, we've also been making sure to keep each other in the dark as well, which, seeing as the council are the ones you will go to for missions, could lead to some excellent story bits. Pre-designed events will definitely still happen, but I don't think we'll need them on the scale that the ADT would be needed for. That would effectually reduce the ADT to just NPC designs/requests. That could be it's own sub still, but the ADT is unnecessary in it's original state.
Transfer: That 2nd RPC rule feels off. I mean, normally we award second RPCs for consistent recent activity. Giving players who only had one RPC in the first place two because their character was active months before the guild died (Three months being 3/4ths of the time needed to earn a second RPC, thus they wouldn't qualify normally.) doesn't mesh with the rule design. We know, hopefully, they can handle a single RPC, but know nothing about their capabilities with two. And the activity data is months old to boot. I think I'd prefer shortening the time required after the reboot is complete and working off of new data over the method described.
I like FISH, simply because the acronym is the word "fish" owo . Seriously, though, can you imagine the possibilities for an acronym like that? At the beginning, it's a natural code word. Once the village is more famous, it has the potential to create silly misunderstanding owo .
Posted: Wed Oct 02, 2013 9:56 am
I don't mind the acronym FISH. Could be misconstrued by passers by.
The ADT will more than likely handle no more than NPC designs/requests. As mentioned its original state isn't needed when we're operating under a unified council.
Guild name: Create a poll and get this wrapped up.
Transfer: I'd honestly just make an application. More than likely we can tell who among those still here can operate two rpcs off the bat and who can't.
@Hinote: Well as we've found out these past two days our schedules seem to be oddly timed. We'll figure it out and get that knocked out however.
I put my ideas in the other threads already, but I'll say them again here. I think Shingakure no Sato would be a good name for the village. The True Hidden Village/ Village Hidden in Truth. It has a seriously nice ring to it and puts forth the idea that as the first Shinobi village, that it is, and always shall be the 'true' village.
Also, for the insignia. Having it look a lot like a reversed picture of the Avatar Air Temple Symbol is mainstream. Perhaps something with a bit more intensity behind it would be better? If we were to take on my proposal of Shingakure no Sato, an incomplete infinity symbol would look really nice. It would add into the 'true village' theme by saying they are infinite. Whether that be the same manner as people see Legion is up to the person looking at it.
Posted: Thu Oct 03, 2013 7:45 pm
Cool as it sounds, the theory behind that name becomes a bit awkward outside of theory. Why would we feel the need to call ourselves the "True" village, when we're already the "Only" village? Calling something the "True" version is only really done if there's more than one, to set the original apart. We also somewhat decided awhile back that we want to avoid "Gakure"ing. Since there's no other villages, there isn't a theme we have to follow for the name. We're trying to set ourselves apart from Naruto and Naruto guilds, so choosing a more unique name for our village is another good step towards that goal.
I don't think anyone else noticed the similarity there. I still don't see it, though that's probably because I can't remember any Avatar Air symbols other than all the arrows at the moment. It was a random symbol I found while googling, and it looked cool, so I offered it as an option. Certainly open to any you might have to offer, but I still like that one myself. I like that one for it mainly because it nicely entails the three stages of chakra. Mind, Body, Spirit, combined. Course technically I'm pretty sure Spirit isn't normally included...
Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
TheAppleStar
Dedicated Loiterer
Offline
Posted: Thu Oct 03, 2013 7:50 pm
If that's the case, I understand.
As for the symbol, the three swirls would make sense then. But then again, so would the infinity symbol. Since it's a continuous 'flow' looking thing, it would offer up the idea that body, mind and spirit are all intertwined and flowing with one another in a loop.