• Fireball - A basic ability; jabs and punches produce miniature fireballs and missiles of flame.
• Flame Deflection - This spell uses energy equivalent to the power of the deflected fire-based attack.
Bloodline
• Blight E - This ability is a simple one, but very powerful. The lich will call a bolt of energy down from the sky at a target. It takes only a half a second for this bolt to be created, and another second for it to strike. It can even come out of nowhere on a clear sunny day. It reduces healing effects and deals basic damage to the target.
• Aura of Pain E - This skill conjures up an Aura around the Lich that harms everyone within it, regardless of their armor or class, for E rank damage for five posts. Of course, the damage is mostly external, but for each rank it is pumped up it deals more harm, until up to B rank standing within the five meter radius seems to burn and decay flesh slowly. It only lasts for three posts, and must be paid 10 energy to upkeep, doubling each extra post.
• Defile E - This ability can occur spontaneously anywhere within a twenty meter radius around the Lich. A ball of pure unholy power will well up anywhere of their choosing, and after three seconds explode. It sends blunt force in a five foot radius, which has enough power to knock all but the strongest (10str) on their a**. This skill has the blunt power required to dent steel as well, so shields will only defend against this for so long.
Necromancer Skills
[E] • Death Bomb - A fairly weak skill of the necromancer it shoots a direct bolt of negative life energy. Call this the opposite of heal it creates random shallow wounds on the enemy. The bolt of energy is light green and will seem to sink into the target then explode creating the shallow wounds.
• Undead Limb - A beginner skill for the up and coming necromancer, Undead Limb simply summons a single, animate limb. As a necromancer becomes more advanced, they become unable to use this skill because of their inability to use only enough energy to bring back one limb. Whenever adept rank necromancers and higher attempt to use Undead Limb, they will use Undead Minion (and use up the energy cost of Undead Minion) instead.
• Undead Minion - You spawn a random undead swordsman capable of doing up to C rank sword skills. It sticks to one sword type so choose wisely. It can also be destroyed by holy light. D rank attacks can dislodge bits of their flesh and usually cutting them in half would work.
• Unholy Frenzy - This spell sends your undead minions and other similar creatures you created into a frenzy. This will make it so that even if their arms are removed or even sliced in half they would continue to move till their head is destroyed. This also makes their strikes equivalent to the rank above them.
• Stasis - This skill preserves corpses for later use once this skill is used on a corpse it will not decay any further by natural forces and it will keep the corpse in it's current state until the necromancer re uses the skill to return the corpse to it's normal state.
• Undead Mantra - A purely illusionary skill, Undead Mantra surrounds the user in a sphere of undead aura that can be felt by everyone who sees him/her. The aura is completely harmless, but will make the necromancer seem much more deadlier than he/she seems. The skill is initiated by an incantation and will be held for as long as the mantra is continued. After initiation, which takes a D-rank amount of energy, an E-rank amount of energy is required to hold up the illusion. Those below the user's rank will be scared enough to try and run away, those of the user's rank will flinch at the very least, and those above the user's rank will not be affected at all. Any user higher than adept will have too much energy to create a mere illusion.
Personality: Karthus is a quite person who will lash out at a lot of times. He has a hard time controlling his anger which tends to lead to many problems in all fights. He is also a very quite person a lot of the time who tends to keep to himself as he moves on with his own thing. Sexuality: Asexual Quote: "Go forth, you faithful, and offer these wretches freedom from life’s prison. Deliver unto them the word of death, and bring their wayward spirits home." Height: 6'4" Weight: 178 lbs Eye Color: Green
xxxxx Not many know about Ghull, he has never been one to really talk about himself outside of what little people know of him. The most anyone knows of him is the fact he is a necromancer as well as the fact he is a blood brother GILGAMESH. The rest of Ghull story has to be written.
Strength: 7 Speed: 8 Sin: Energy Color: Burnt Orange Energy Meter: 550 Total Amount of Free Minutes: 60 Element: Wind Battle Strength: Hand to hand Battle Weakness: Multiple enemies
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: When Abraham makes contact with another person or creature directly through physical means or by weapon, he is restored 5 minutes.
Personality: Abraham is pretty easy going. He just does as he pleases. After being alive as long as he's been you learn to take things easy, enjoy the little things, and do everything with as much confidence as you have. Just don't touch the hat. Sexuality: Straight Quote: Time is on my side. What've you got? Height: 5'8 Weight: 177 lb's Eye Color: Brown
xxxxxAbraham doesn't really remember how many years he's been alive. The last birthday he remembers is his 22nd though, so it's been around seven hundred years. He's traveled all around this place and still hasn't found a place he likes enough to stay although Yuran isn't half bad. After living for so long you kinda struggle to find your way so for the moment, he's not looking for fun so much as a purpose. At least he's made a few friends along the way.
Energy Color: Green Energy Meter: 1850 Element: Earth Battle Strength: -Draining Life -Long Range Energy Attacks -Undead Summoning -Fast Reflexes Battle Weakness: -Hand to Hand Combat -Fighting in Sunlight
Fights Won: 6 Fights Lost: 0
Completed Quests
S Rank: 0 A Rank: 0 B Rank: 1 C Rank: 1 D Rank: 1 E Rank: 2
• • Earth & Stone Levitation E (Energy usage depends on size of rock) • Rock shield D • Rock Hanging D • Earth TrapD Requires Novice level • Hephaestus's ForgeC Requires: Adept • Rock SlideC Requires: Earth & Stone Levitation • Rock Armor C • Vibration SensoryC Must be at least Novice level • S-ZoneC Must know Vibration Sensory, must be at least Adept rank • Earth ColumnC Requires Earth & Stone Levitation • Dust CloudC • Dust ShieldC • Dust StormB Requires Dust Cloud • Earth WallB Requires: Earth shield • Stone TrappingB Must know Earth Trapping, must be at least Adept Rank • Earth lineB Requires Earth Column • Earth Compression B Fissure creation B Requires at least Adept rank • Quicksand B
Vampire
•NightshadeD • The First ShadowD • DreadmistD • The Shadow of PainC • Feeling Batty?C • Do You Understand?B • Prowling in the DarkB
Necromancer
• Death Bomb Rank: E •Undead LimbRank: E • Craft Undead Rank: D • Undead Minion Rank: D • Unholy Frenzy Rank: D •StasisRank: D •Undead MantraRank: D • Soul Reap Rank: D • Skeletal Shield Rank: D •Call of the DeadRank: C • Minion Summon Rank: C • Life Drain Rank: A •Skeletal SummoningRank: A •Unholy Revival Rank: A •Undead HeroRank: B-S
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Scythe
•Evil MoonC •TormentC •Off with their heads!C •Lotus FlowerB Requires Energy •Devil's WheelB Requires energy •Reaper's TouchA Requires Energy •Reaper's PinwheelA Requirements: Energy, Necromancer
Personality: Marishka is unlike any vampire you've ever met. Unlike typical vampires who indulge themselves in sin, chaos, and debauchery, Marishka believes in order, strength, and personal pride. As an individual full of personal pride, Marishka is not afraid to kill her own race if she believes that they are underserving of the vampiric gift. Valuing strength over anything else, Marishka is a cold and sadistic individual who will root out any weakness. Sexuality: Bi-sexual Quote: If you're strong you live, if you're weak you die Height: 5'6 Weight: 120 Eye Color: Green
xxxxxA vampiric necromancer of immense skill, Marishka has been living in the swamps of Kusana for the past 10 years. Sensing that a new threat is plaguing the world, Marishka has decided to go back to the city of Nocturne where she was previously its captain not only to protect her original home, but root out this new evil.
Posted: Sat Aug 09, 2014 4:39 pm
MAIN INFORMATION
Full Name: Caius Akatoshi Mora Nicknames: Caius, Pagan God of Knowledge Age: Unknown, appears to be in mid-twenties Birthdate: Unknown Gender: Male
Culture: Elvhanan Religion: Caius is very particular about religion. Falling from the heavens themselves long ago, it takes a great deal of respect for the Pagan to take notice of the Gods and Demons. Granted, he acknowledges them. But worships? Out of the question. He believes in equivalent exchange, where for him to serve a god, they must suit both Yuel and his own persona. So as of now, he doesn't uphold any religion, just his own. Languages: As the Pagan God of Knowledge, Caius already is aware and familiar with the variety of languages spread throughout Axiom. While he needs to learn himself how to speak each and every one of them, he can recognize any language and their origins.
De Facto - Common Fluent - Elvish Basic - Demonica
Energy Color: A spectral black with slight shades of violet Energy Meter: 900 Element: Varies (Changes via talent) Battle Strength: • Extensive Knowledge • Diversity • Powerful Dragon Ally Battle Weakness: • No genetic Mods • Restricted Weapon/Hand-to-Hand Style • Limited Magic Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: •
Talent Name: Forbidden Knowledge (Pagan Talent) Talent Description:Knowledge has always been available for the various races of Axiom. Through various sources such as books, scrolls, and even hieroglyphs that either instructed or warned. Some knowledge is good, while others are meant for nothing but destruction. And then there's forbidden knowledge. Something that is restricted away from the world
Omnipresent Through the unique classification of pagan god that Caius is, his knowledge is vast and diverse. And through the corrupted divine blood that runs through his veins, he's gained the ability to understand and learn from all classes. Reaching further than his origin class, he is capable of learning from different classes and even utilize their abilities with certain restrictions. Being the other classes are not natural to him, he may only learn up to a rank under him until he is S rank, where he cannot go beyond A rank abilities in any class other than Dragoon, his original class. And by not being one of the tier gods, he cannot hold so much power into one form. Thus, he can only maintain one form of class each post. Meaning, if he wanted to utilize a mage's abilities he would have to switch. He can only be one class at a time per post.
Word of Power - Knowledge With the immense amount of knowledge, Caius makes a very exceptional teacher. Capable of teaching any individual a skill no matter where its origin is. And not only will he have the knowledge to teach, but the comprehension of breaking it down where they can learn much faster than any other. [-3 post reduction in training]
Knowledgeable Efficiency Forbidden Knowledge allows Caius to understand the ultimate concept of energy and thus how to properly control it and even simplify the amount he needs to use in his techniques. Conserving excess energy, while still delivering the same punch.
Novice Rank - 5pts deduction from energy cost Adept Rank - 10pts deduction from energy cost Expert Rank - 15pts deduction from energy cost Master Rank - 25pts deduction from energy cost Sage Rank - 30pts deduction from energy cost
Note: A skill C rank or higher cannot be lowered past 10pts.
A Fortified Mind A Pagan God who exercises in the ways of Forbidden Knowledge has an exceptional mind, one that is beyond that of others, even more so then his own kind. Caius's mind is fortified in ways that even skilled mages would be envious of. Forms of mental assaults or afflictions are weakened against Caius by an entire rank, losing effectiveness and damage if it is applicable. (Examples would be attempts of installing fear, insanity, illusions etc). And by applying some of his energy, equivalent to the target's rank, he can even reverse the effects upon them.
Talent Weakness: Omnipresent: As stated, only one class can be taken over at a time, and only once per post. Also, Caius can only learn class skills that are a rank under his own, with a cap at A rank.
Fortified Mind In order to reverse any afflictions casted by a skill, damaging or not, Caius would need to spend energy equivalent to their rank. The only time this does not apply is if the skill costs energy, to which it will then need to match the rank of the skill.
Note: With this talent, Caius cannot have a subclass nor can he have any gene mods.
• (Regular Talent)
Perks:
• Glory To Me Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.
• Infinite Knowledge Pagans are far too proud to ask for training. And for good reason; they tend to be able to do things on their own. Pagans have no 'self-teaching penalties', and they give themselves Master-level training bonuses. They can also obtain missions from a board rather than by request, with the King/Queen's OOC permission.
Weapons: A double-edge spear made out of steel. The spear heads twist around each other, coming out like a forked tongue. The spear is able to separate into a three piece spear, connected by a chain. They are able to come apart by a twist mechanism, and snap back together the same way. (For reference, Fang's spear in FFXIII) Armor: A well fitted dragon-scale armor, tailored to provide flexibility and runs on a black and purple theme. No special abilities, save for what is listed in the Dragoon Class.
Personality: Unlike most of his kind who have fallen from the heavens, Caius is very collected in mind and bares a rather serious and intimidating atmosphere about him that depends both fear and respect. He lives by a personal code, where he values traits such as honor, strict loyalty and discipline, and structure. Among that he also believes on personal pride and respect, and has no quarrels to search and destroy those who he believes is undeserving of living in this lifetime if any. His emotions are masked, shrouded in mystery and darkness so that nothing scratches at her persona and expose themselves to others; making it very difficult to read his thoughts and intentions. He appreciates a great many of things such as history and artwork, in fact anything that means knowledge that he does not yet possess. And strength. Strength is something of importance, a key ingredient to life. Yuel would often describe him to be the type to do things himself, up front and personal rather then having another do it for him, even herself. He would remain silent and patiently wait until a weakness reveals itself. And once it does, he will expose it without any mercy. He is, indeed, a paradox. It is revealed that, should harm befall Yuel in particular situations, he will not hesitate nor will he not stop until the culprit is utterly and thoroughly obliterated. The fate of all things is oblivion...after all. But he will force others to reach their fate all the sooner if need be. Sexuality: Heterosexual Quote: “Come with me, let me show you your fate.” Height: 6'4" Weight: 195lbs Eye Color: Amethyst
xxxxx The sounds of the ocean reached at his consciousness as Caius's eyes fluttered open, his vision blurring to and fro as they came into focus. The sky was the first thing that greeted the Dragoon, a blanket of darkness with billions of shimmering specs of dust weaved throughout it. And looming overhead was a white, luminous rock known to mortals and more as the moon. Slowly sitting up, Caius set his hand down for support when a warm, gritty substance met his skin. Sand? He thought, clenching a fistful of it and slowly let it loose in his grip, watching it fall through the cracks and openings he made. They were on the shoreline of the ocean. But he hadn't quite gotten his bearings to deduce their location. The last thing he remembered was.....the Great Flood. ”Yuel?” He called out quietly, reaching out for her subconscious.
I'm here. A soft voice responded, laced with elegance as if from a woman. A large, triangular head loomed from the darkness that was between the trees which were scattered about. As Yuel came into view, the moonlight bathed over her beautiful purple scales and illuminated the matching set of eyes, giving her a fierce but wondrous appeal. A very faint smirk crept over the corner of his lips as Caius hung his head slightly, sighing with relief. If there was anything in this world he cared about, it was her. The dragon who has been with him since the beginning. It has been several hours since I've awoken. As if time is still. The dragon informed her partner, the ground shifting slightly with each step she took from her great size and weight. Caius felt her forehead touch his, as if she was resting her head up against his own.
”I see...then we are in Nocturne, where the moon hangs eternally high above as day and night are one.” Caius lifted a hand, resting it upon her scaly skin and sighed. He couldn't begin to imagine how long they were asleep, what year was it? What has transpired between now and the events of the flood. Yuel was wondering the same, as their thoughts were reflected to one another. They knew what the other was thinking, what the other was feeling, what the other was doing. They were essentially one. ”I'm glad you are safe...” The man admitted, gently rubbing his head against her's, to which she responded with the same and a gentle grumbling from her throat.
As am I...more than relieved. Yuel softly grumbled, as if from her throat as she continued nuzzling against the smaller being before her. They remained in silence for a minute or two, eyes closed and the world faded into blackness around them. He was the most precious thing in existence to the winged beast. All Dragons held something dear to them; power....hoards of treasure....dominance over a small piece of land. But to Yuel, they were nothing more but small comforts that a dragon of her level. Caius was the center of her world, her universe. We are to fly over Nocturne? She questioned, having read his thoughts.
"Let us see what has become of this world Yuel, there is much to do." The Dragoon mused, his voice taking over a serious persona. He could feel a combination of joy, excitement and curiosity emitting from his partner. Something that he could easily share. Yuel lowered her head, allowing Caius to throw a leg over and mount. With a powerful flap of her great wings, the purple dragon took off into the night sky, the moon bathing them in a silverish light producing a unique aura about themselves that was both beautiful and yet...ominous.
Name of Summon: Yeul Akatoshi Gender: Female Rank: Expert Rank (A+, she gains a rank each time Caius does) Energy Pool: 1300 Strength/Speed: 9/9 Scale/Claws/Teeth Hardness Rating Adept Rank – Hard as Steel Expert Rank – Hard as Obsidian Master Rank – Hard as Titanium Sage Rank – Hard as Quartz Legendary Monster Rank Hard as Topaz
Description: Yuel is roughly the size of the average sized one story building, not including the length of her tail or her wingspan. Her head is nearly triangular, with a set of spikes protruding from her cheek bones giving her a total of four. Just behind her cheekbones are a set of dorsal fin-like spikes. Two large horns that protrude from the back of her skull which are nearly as hard as her scales if not harder and a similar set of dorsal fins spines that run along her spine, stopping short of the beginning of her tailbone. As all dragons do, she has a set of terrifying claws capable of shredding through metals weaker then steel like it was paper and can puncture steel. Her horns, claws and spikes are all an ebony black color. And along with those claws, she has a set of beautiful white teeth that are like a series of swords and capable of doing even more damage by being backed up by her powerful jaw muscles. Her scales and eyes are the same color as amethyst, being a bright purple that slowly darkens towards the center. Her powerful muscles structure allows her not only immense strength to tear and shred, but also incredible aerodynamic maneuvering for flying and even exceptional swimming in water if she has to.
Personality: Yuel, even when she was younger all those years ago, is very wise and highly intelligent; as should the companion of the God of Knowledge. From time to time she will provide advice to Caius and sometimes even others should they deem worthy to Caius and herself, fully enjoying being able to solve problems of others with her own knowledge. She isn't afraid to voice her opinion either, as if she disagrees with something Caius is doing, she will let him know bluntly even though she will assist him in it. Even going as far as attempting to change his mind if it is possible, which occasionally she has such luck. When it comes to others, however she holds no blows. If others thought she was blunt with Caius, she is even tougher on them simply because she isn't close to anyone else. If you're an idiot, she will inform you that you are a f*cking moron. She is very proud as well, much like most of her kind. She refuses to bow to any, whether or not they are stronger than herself and absolutely give no respect unless respect is given and then some. She could be vein as well, seeing herself as one of the most beautiful and majestic beings to ever be created. Almost always ensuring her scales are clean and shimmering along with her pearly whites.
Being in Caius's life since the very beginning, Yuel shares an incredibly deep emotional bond with her partner. Her love and devotion towards Caius knows no bounds, and she will do anything and everything for him. Her goal is to ensure Caius is safe and happy, more than willing to put her own life on the line to make sure that happens without question. When the two are alone, she is very affectionate and can be seen nuzzling her head against him or licking him carefully. On cold nights or rainy days, she provides herself as shelter to keep him warm and protected from the elements. If any were to approach Caius in a manner that would prove threatening or even look threatening, she will instinctively get between them and...'reveal' just how ferocious she can be. Until a level of trust is built with Caius and herself, one must take caution in how close they get to him. Otherwise, she will let loose a warning growl before taking on the next step or Caius tells her otherwise. Their bond developed to such an extent that they have a tenancy to finish each other's sentences without even realizing it...usually. If asked, the two usually will say they are not two beings, but one. Her fighting methods mirror Caius's, but with more ferocity and equal cunning.
History: Her history is almost as mysterious as Caius's, in fact she doesn't remember much of it. The most she can recollect is the fact that she was but a very young drake that was introduced and given to a very young Caius. The pair both share the same believe of being discharged from the heavens and into the great flood that ravaged the world thousands of years ago. What seemed like forever, they finally awoken from their slumber and appeared to be on the shores of a beach somewhere near Nocturne.
Passive Abilities Devourer of Souls A possible reason they were outcasts of heaven, if what they believe is true. Yuel is capable of devouring the souls of others and growing stronger from it. However, due to the nature of the beast she doesn't attempt this often if at all. In order for her to successfully devour the soul of another, she must eat them while they are still alive and breathing. And to be more precise, their soul must be strong enough to successfully reach her core intact. Meaning, should the target be two ranks lower than herself, the soul will fall apart and disappear before consumption. And should the target be bigger than herself, she must tear open their chest and devour their still beating heart. Gruesome indeed, but effective method to become stronger. For every soul she consumes, she will become stronger physically and spiritually. Increasing her stats +1/+1 and her total energy pool increasing by 200pts. The souls consumed could never be brought back, no matter what magic is used. However, there is a limitation to how many souls she can devour and receive bonuses. She can only consume five souls before no longer receiving any increase in strength, and only eat for the hell of it. However, it would not be a total waste either. Should Yuel consume a total of ten souls, she will be able to expend them all to give life to another. No matter the damage, the conditions, she will be able to revive someone who has died. No matter how recent, or how long ago. Doing this will reset the bonuses she has received and will have to begin anew to obtain the stat increases once more.
Protective Scales Dragons naturally have some form of resistance against certain elements, such as fire and ice, and other properties with acidic effects. Fire, Ice, and Acid attacks are weakened by one rank.
Orchid Storm Rather then the usual types of breath her kind expels, Yuel was born with the capability of breathing lightning. The lightning she can breath takes on various forms. She can exhale beams of electricity, or let loose a cloud of electricity that isn't as potent but has a wide area effect, just two of few possibilities. With this form of breath, it works similar to natural lightning, capable of inflicting burns, paralysis, so on and so forth. Caius calls this ability “Orchid Storm” due to the color the lightning takes on, which is the same as her scales.
Technique(s)
Skill Name: Restorative Breath Rank: D-S Description: Yuel's love for Caius equals that of his love for her, perhaps even more than either realizes. And by the transference of her energy she can heal her partner of injuries he has sustained, usually in the form of a breath. Damage healed is proportionate with the energy used. D rank: normal gashes and cuts C rank: Large gashes and cuts, as well as severed arteries. B rank: Broken bones and non vital organs. A rank: Pretty much any organ besides Caius's heart or brain S rank: Can regenerate missing limbs that Caius has lost.
Skill Name: Reflective Scales Rank: B-S Description: Transferring energy throughout her scales, Yuel takes on a reflective trait throughout her scales. For two posts, Magic-based attacks B rank and lower are deflected and sent back at the caster. Upon Master Rank, S rank magic is deflected away. Magic that is one rank higher can be stopped, but will end the effects immediately after. Has a ten post cooldown.
Skill Name: Whirlwind Rank: C Description: Generating energy into her wings, Yuel can create powerful gusts of wind by flapping her wings in the desired direction. These gales are capable of ripping large trees out of the ground and cause small building structures to collapse. Those caught in the gust are blown approximately launched back several meters (10m), and in danger of taking damage from not just the environment but any debris caught in it. This could be used defensively as well, as any physical or magical projectiles lower rank are also blown away. With the additional cost of D rank energy per post, Yuel can continue whirlwind. Upon Master Rank, The strength of whirlwind increases to B rank. Has a five post cooldown.
Skill Name: Refracting Scales Rank: D Description: Channeling her energy through the scales throughout her body, Yuel can manipulate the way light reflects off of her scales. Yuel is able to refract the light to a degree where she will be rendered 'invisible', effectively blending into the surroundings. The camouflage last approximately for only two posts and is most effective only in the air, for her great bulk will give her away should she decide to walk upon the earth. Has a three post cool down
Skill Name: Storm Breath Rank: A Description: Inhaling a deep breath and mixing her energy with the oxygen in her lungs, Yuel opens her great maw and let loose a stream of purple lightning bolts at the target with immense speed. The bolts can punch through B rank and lower defenses and upon contact will inflict A rank electrical damage, inflicting 3rd degree burns and moderate muscle paralysis. Direct contact could prove to be nearly fatal, and require immediate medical attention. For the victim will be at Yuel's mercy. For an additional cost of B rank energy, Yuel can continue the attack without interruption for another post.
Skill Name: Orchid Fog Rank: C-B Description: A weaker version of her Storm Breath, Yuel takes in a deep breath, mixing her energy with the oxygen in her lungs. Opening her great maw she lets loose a billowing stream of purple tinted fog that is charged with electrical currents. Meant for an wide-scale attack, this fog covers a 10m area and will remain on the field for five posts. Those who are caught within the fog are subjected to a continuous electrical shock that at first is nothing more but minor electrical shocks followed by a slight numbing sensation. As time goes on spent in the fog however, the intensity of the electrical shocks increase and the numbness becomes more prominent. Three posts into the fog results in 1st degree burns and slight muscular numbness. Five posts fully in the fog results in 2nd degree burns and mild muscular numbness. Upon Sage Rank, Orchid Fog becomes B rank and effects are more potent. Has a five posts cooldown.
Skill Name: Thunderous Roar Rank: B Description: By harnessing her energy into her vocal cords, Yuel proceeds to open her great maw and unleash a thunderous roar. All who hears this energy-infused roar will tremble with fear and respect. The very ground that she stands before will shatter and crumble, trees are torn right out of the ground with their roots and buildings collapse where they stand. Any assault that is projectile in nature that is the same rank or lower will either completely dissipate or deflected back. Those within 5m in front of her will be knocked back with such force it'll take on a rag doll like effect, leaving them not only damaged from the energy within the roar and the collateral damage about them, but their ears bleeding and temporarily deaf for five posts before any sound begins to return and a mild headache lasting even longer. Those with sensitive hearing will take twice as much damage along with shattered eardrums, blood pooling out from their ears and would be in quick need of medical attention should they ever hope to regain their hearing. (Unless you can regenerate, which then it would take ten posts to restore hearing.) May the Gods help the poor soul who finds themselves on the receiving end of this at point blank range, as the damage will be much more devastating and potentially fatal. Upon Legendary Monster rank, the strength of this roar increases to A rank. The only one who seems to be unaffected by this attack's effects is Caius. Has a three post cooldown.
Skill Name: Advanced Telepathy Rank: E (Passive) Description: The powerful bond of a Dragoon and his Dragon allows the two to share a special link. One that shares their thoughts, their feelings, their memories and the likes. With Yuel however, her mental capabilities exceeds that of the average dragon and has proven to be much more intelligent then most of her kin. Pushing past the usual limits, Yuel can communicate with others and project her voice into the minds of who she wishes to communicate. While she may be able to speak to others, it is only to those who can speak the same language as Caius could. Also, she cannot send any images or read thoughts as she can with Caius. Even though she can speak to others, she doesn't do it as often.
[imgleft]http://i521.photobucket.com/albums/w337/RiyokoUchiha91/CaiusBalladUSE-1.gif[/imgleft][align=right][size=14][color=#9966CC]C[/color][color=#8A61BA]a[/color][color=#7C5CA8]i[/color][color=#6E5796]u[/color][color=#605384]s[/color][color=#524E72] [/color][color=#444960]A[/color][color=#36454F]k[/color][color=#444960]a[/color][color=#524E72]t[/color][color=#605384]o[/color][color=#6E5796]s[/color][color=#7C5CA8]h[/color][color=#8A61BA]i[/color][/size] [size=9][color=#36454F]M[/color][color=#384552]a[/color][color=#3B4655]l[/color][color=#3E4759]e[/color][color=#41485C] [/color][color=#434960]|[/color][color=#464A63] [/color][color=#494B67]A[/color][color=#4C4C6A]g[/color][color=#4E4D6E]e[/color][color=#514E71] [/color][color=#544F75]U[/color][color=#575078]n[/color][color=#59507C]k[/color][color=#5C517F]n[/color][color=#5F5283]o[/color][color=#625386]w[/color][color=#64548A]n[/color][color=#67558D] [/color][color=#6A5690]|[/color][color=#6D5794] [/color][color=#6F5897]6[/color][color=#72599B]’[/color][color=#755A9E] [/color][color=#785BA2]4[/color][color=#7A5BA5]”[/color][color=#7D5CA9] [/color][color=#805DAC]|[/color][color=#835EB0] [/color][color=#855FB3]1[/color][color=#8860B7]9[/color][color=#8B61BA]5[/color][color=#8E62BE] [/color][color=#9063C1]l[/color][color=#9364C5]b[/color][color=#9665C8]s[/color][/size] [size=9][color=#9966CC][url=https://www.youtube.com/watch?v=Vq_QGAAUbzE]Heart of Chaos[/url][/color][/size] [/align][size=11][color=#9966CC]N[/color][color=#9665C8]o[/color][color=#9364C5]c[/color][color=#9063C1]t[/color][color=#8E62BE]u[/color][color=#8B61BA]r[/color][color=#8860B7]n[/color][color=#855FB3]e[/color][color=#835EB0] [/color][color=#805DAC]|[/color][color=#7D5CA9] [/color][color=#7A5BA5]A[/color][color=#785BA2]d[/color][color=#755A9E]e[/color][color=#72599B]p[/color][color=#6F5897]t[/color][color=#6D5794] [/color][color=#6A5690]|[/color][color=#67558D] [/color][color=#64548A]D[/color][color=#625386]r[/color][color=#5F5283]a[/color][color=#5C517F]g[/color][color=#59507C]o[/color][color=#575078]o[/color][color=#544F75]n[/color][color=#514E71] [/color][color=#4E4D6E]|[/color][color=#4C4C6A] [/color][color=#494B67]P[/color][color=#464A63]a[/color][color=#434960]g[/color][color=#41485C]a[/color][color=#3E4759]n[/color][color=#3B4655] [/color][color=#384552]|[/color] [/size] [align=center][size=8][color=#9966CC]█[/color][color=#8C61BC]█[/color][color=#805DAC]█[/color][color=#73599D]█[/color][color=#67558D]█[/color][color=#5B517D]█[/color][color=#4E4D6E]█[/color][color=#42495E]█[/color][color=#36454F]█[/color][color=#42495E]█[/color][color=#4E4D6E]█[/color][color=#5B517D]█[/color][color=#67558D]█[/color][color=#73599D]█[/color][color=#805DAC]█[/color][color=#8C61BC]█[/color][color=#3B3178] [i]Come with me, let me show you your fate...[/i] [/color][color=#9966CC]█[/color][color=#8C61BC]█[/color][color=#805DAC]█[/color][color=#73599D]█[/color][color=#67558D]█[/color][color=#5B517D]█[/color][color=#4E4D6E]█[/color][color=#42495E]█[/color][color=#36454F]█[/color][color=#42495E]█[/color][color=#4E4D6E]█[/color][color=#5B517D]█[/color][color=#67558D]█[/color][color=#73599D]█[/color][color=#805DAC]█[/color][color=#8C61BC]█[/color] [color=#9966CC]█[/color][color=#71589A] [/color][color=#494B68]█[/color][color=#494B68] [/color][color=#71589A]█[/color]
[/size][/align][size=11]TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT
TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT[/size][align=center][size=10][/size][size=8][color=#9966CC]█[/color][color=#71589A] [/color][color=#494B68]█[/color][color=#494B68] [/color][color=#71589A]█[/color] [color=#9966CC]█[/color][color=#8C61BC]█[/color][color=#805DAC]█[/color][color=#73599D]█[/color][color=#67558D]█[/color][color=#5B517D]█[/color][color=#4E4D6E]█[/color][color=#42495E]█[/color][color=#36454F]█[/color][color=#42495E]█[/color][color=#4E4D6E]█[/color][color=#5B517D]█[/color][color=#67558D]█[/color][color=#73599D]█[/color][color=#805DAC]█[/color][color=#8C61BC]█[/color][color=#3B3178][i]...For oblivion, is the fate of all things.[/i][/color] [color=#9966CC]█[/color][color=#8C61BC]█[/color][color=#805DAC]█[/color][color=#73599D]█[/color][color=#67558D]█[/color][color=#5B517D]█[/color][color=#4E4D6E]█[/color][color=#42495E]█[/color][color=#36454F]█[/color][color=#42495E]█[/color][color=#4E4D6E]█[/color][color=#5B517D]█[/color][color=#67558D]█[/color][color=#73599D]█[/color][color=#805DAC]█[/color][color=#8C61BC]█[/color] [/size][/align] [color=#2E0854][size=11]Strength: 8[/size] [size=9]↬ no modifier[/size] [size=11]Speed: 7[/size] [size=9]↬ no modifier[/size] [size=11]Energy Pool: 900/900[/size] [size=9] ↬ no modifier[/size] [size=11]Active Element: n/a[/size] [size=9]↬ Can change element and class once per post[/size][/color] [imgright]http://i521.photobucket.com/albums/w337/RiyokoUchiha91/760f3294-0211-48db-b25f-5e9798b18f04.jpg[/imgright] [spoiler][color=#2E0854][size=11]Passives[/size] [size=9]↬ [b]Glory To Me[/b] Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do. ↬ [b]Infinite Knowledge[/b] Pagans are far too proud to ask for training. And for good reason; they tend to be able to do things on their own. Pagans have no 'self-teaching penalties', and they give themselves Master-level training bonuses. They can also obtain missions from a board rather than by request, with the King/Queen's OOC permission. [/size][/color]
[color=#2E0854][size=11]Talent(s)[/size] [size=9]↬ [b]Pagan Talent[/b] Forbidden Knowledge (Pagan Talent) [b]Talent Description:[/b]Knowledge has always been available for the various races of Axiom. Through various sources such as books, scrolls, and even hieroglyphs that either instructed or warned. Some knowledge is good, while others are meant for nothing but destruction. And then there's forbidden knowledge. Something that is restricted away from the world
[b]Omnipresent[/b] Through the unique classification of pagan god that Caius is, his knowledge is vast and diverse. And through the corrupted divine blood that runs through his veins, he's gained the ability to understand and learn from all classes. Reaching further than his origin class, he is capable of learning from different classes and even utilize their abilities with certain restrictions. Being the other classes are not natural to him, he may only learn up to a rank under him until he is S rank, where he cannot go beyond A rank abilities in any class other than Dragoon, his original class. And by not being one of the tier gods, he cannot hold so much power into one form. Thus, he can only maintain one form of class each post. Meaning, if he wanted to utilize a mage's abilities he would have to switch. He can only be one class at a time per post.
[b]Word of Power - Knowledge[/b] With the immense amount of knowledge, Caius makes a very exceptional teacher. Capable of teaching any individual a skill no matter where its origin is. And not only will he have the knowledge to teach, but the comprehension of breaking it down where they can learn much faster than any other. [-3 post reduction in training]
[b]Knowledgeable Efficiency[/b] Forbidden Knowledge allows Caius to understand the ultimate concept of energy and thus how to properly control it and even simplify the amount he needs to use in his techniques. Conserving excess energy, while still delivering the same punch.
Novice Rank - 5pts deduction from energy cost Adept Rank - 10pts deduction from energy cost Expert Rank - 15pts deduction from energy cost Master Rank - 25pts deduction from energy cost Sage Rank - 30pts deduction from energy cost
[b]Note:[/b] A skill C rank or higher cannot be lowered past 10pts.
[b]A Fortified Mind[/b] A Pagan God who exercises in the ways of Forbidden Knowledge has an exceptional mind, one that is beyond that of others, even more so then his own kind. Caius's mind is fortified in ways that even skilled mages would be envious of. Forms of mental assaults or afflictions are weakened against Caius by an entire rank, losing effectiveness and damage if it is applicable. (Examples would be attempts of installing fear, insanity, illusions etc). And by applying some of his energy, equivalent to the target's rank, he can even reverse the effects upon them.
[b]Talent Weakness:[/b] [u]Omnipresent:[/u] As stated, only one class can be taken over at a time, and only once per post. Also, Caius can only learn class skills that are a rank under his own, with a cap at A rank.
[u]Fortified Mind[/u] In order to reverse any afflictions casted by a skill, damaging or not, Caius would need to spend energy equivalent to their rank. The only time this does not apply is if the skill costs energy, to which it will then need to match the rank of the skill.
[b]Note:[/b] With this talent, Caius cannot have a subclass nor can he have any gene mods.[/size]
xxxxx He doesn't remember much. Just a great fall and dark waters. After that, it's just who he is now. And how to use his guns.
[align=center][size=18][b][u]Elros MadgoD[/u][/b][/size] Novice Gunslinger and god of Madness Nrgee: / Boolets: / Feelin': [size=29][b][u]✯✯✯✯✯✯✯✯✯✯[/u][/b][/size]
[size=29][b]✯✯✯✯✯✯✯✯✯✯[/b][/size][/align]
Posted: Mon Aug 25, 2014 8:38 am
MAIN INFORMATION
Full Name: Sunmi Nicknames: None Age: Unkown (Appears to be around 26) Birthdate: October 31st Gender: Female
Energy Color: Electric Blue Energy Meter: 1050 Element: None Battle Strength: Blood Manipulation, Regenerative abilities, incredible speed Battle Weakness:Fire, Acid, cannot rely entirely on Blood
Personality: Sunmi is a very quiet and cold person. She is the type of person that keeps to herself in the corner of the place talking or looking to noone. She minds her own business and usually does not get into anyone's quarrels. She is very unsociable, and if approached by anyone, she is usually stand offish and replies in very short cold responses. She has a very smart and quick mouth so she is does not hesitate to come back with some sort of smart a** remark. Her mouth usually gets her into trouble....ALOT....with others, but she usually does nothing. She is all bark and no bite. Most of the time her bark is enough to get her out of things she doesnt want to be in, if she does happen to get too far deep in something she cannot easily get out of, she will sometimes resort to not understanding what they are speaking. Even though Sunmi seems to be calm and collected as she keeps away from the social life, she is very very easily angered. She has a very short fuse and will flip on a dime if you say the wrong things. She is brutally honest, no matter how it may come across or sound, She will definitely tell you, that you look fat in them jeans. Sunmi ever rarely smiles, when she does, it is heartfelt and appreciative to the beholder. This rarely happens and usually when it does she is by herself. She tries to avoid other females due to the clashing opinions and raging hormones, she doesn't have a problem with females and there are some cases she would love to be around more females than males, but she just doesnt want to get into a fight, and with females it would be more likely to do so. It takes her some time to warm up and begin to trust people and never says anything about her past, it is noones business and its all in the past. She worries about her present than her past and future. Sexuality: No Preference Quote: Height: 5'5" Weight: A girl never tells her weight. Eye Color: Red
Favorites:
• color: Blue, Red, Gold, Black • food: Steak and Rice • animal: Red Cardinal, cats • city [in Axiom]: Nocturne
xxxxx Sunmi was raised in the very protective care of her family. They raised her not telling her what she was, sheltered from her true race and abilities. She never really questioned at first, but when she did, her parents would reply with something slick to cover or completely avoid the situation themselves. Then on one day, she was out running in the back yard playing with her pet Red cardinal, when she had tripped and cut herself open with a branch that just so happened to be in her way. Seeing this her parent ran outside to try and distract her, but to no avail, that is when Sunmi realized she had regenerative abilities and persistently asked about what she was to her parents. They gave up the fight and told her vaguely what she was, A Ysari. She felt so betrayed by her parents and couldn't stand to live with them after being deceived for so long. This whole time she was raised believing she was normal, human almost. She left once her family fell asleep to begin her journey. She moved village to village trying to find out as much as she could about herself through books, anything she could. But her race being so limited it was very hard to find anything. She began to learn her own way to defend herself from the other races in the world by training with a Master on the Bo staff and the Neko-Te. Spending so much time with her teacher she grew to trust and care for him. On the side Sunmi would try her best to use her abilities with the Vitae the best she could by herself and lack of knowledge. Hearing some commotion further into the building Sunmi made her way through the halls to the noise. Cracking the door slightly she saw her Master Fighting other creatures. Sizing them up a moment she concluded they had to be vampires. Turning back to glance at her master she saw him extend his arm to them and shooting blood towards them in a spear like motion. She stopped, blinked a few times, and stared at him through the door. She fell to her knees quietly as she realized that her own master was just as she was, a Ysari. The entire time she was with him training, they were training with weapons, when she could have been learning more about herself and how to control the abilities she has. Completely enraged she threw open the door and stepped inside. She noticed the room inside was almost completely destroyed, they had been fighting for some time. Both parties seemed to be at the end their ropes. Both breathing heavily and looking exhausted. Surprised, Sunmi's master did not want her harmed in all of it so he moved to finish the vampires off, now not afraid of showing Sunmi he was a Ysari. After killing the attacking vampires her master dropped into a Blood frenzy and turned to attack her. In a panic she killed her master by accident using her Neko-Te and her own Vitae. Destroyed completely on the inside Sunmi left on her own yet again which has led her to where she is now. Practicing more by herself with her own Vitae. Now dark and cold as she secludes herself from everyone and everything having a hard time trusting people.
Lady-Sunmi
Interesting Vampire
Offline
Lady-Sunmi
Interesting Vampire
Offline
Posted: Thu Aug 28, 2014 8:00 pm
MAIN INFORMATION
Full Name: Hyuna Nicknames: Whatever you can come up with. Age: Unknown, Never Reveals it to anyone. Birthdate: February 14th Gender: Female
Energy Color: Red Energy Meter: 825 Element: Wind Battle Strength: Being extremely sexy, High energy, Sprouting wings/nails/tail, extremely fast Battle Weakness: Holy magic, no shields/armor
• Air Suction E A technique used to bring people or things towards the user. Pulling another RPC makes this technique cost C rank energy. If the opponent is of a higher rank then they can resist the pull. • Air Punch/Kick E Air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It is commonly used in rapid succession. •Air Funnel D Requires: Air Suction:An advanced version of Air Suction which allows you to pull objects weighing up to a hundred pounds. Alternatively it can redirect objects of that weight at people. • Air Shield D (Energy usage is equivalent to the rank of your enemy's attack) The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects. • Air Spout D (lasts two posts, costs 10 energy per post beyond the first two) Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most two stories off the ground. • Great Breath D-A By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that aren't rooted or firmly planted on the ground. The amount increases with each rank.
Bloodline
• Clouds D Usually, a Succubus' wings can only glide and help reduce the impact from falling. With this ability, though, you coat your wings in energy and allow for full flight, for a time. This energy will remain on your wings for three posts, at which point you will have to re-apply it. You gain +2 speed while flying.
Class
• Speed Training Rank: E Description: This maybe an energy free and passive ability but remember that it is needed for all the other skills. This training is what will make you incredibly fast.
Sub-Class
None
Hand-to-Hand/Weapon
• Recall E Requires Energy One of the problems with the Snake sword is the speed in which the sword recoils back into its original, it's rather slow. This skill will negate that. By letting the energy flow into the blade, the energy will create an immense pull on the chain, causing the snake sword to recoil almost instantly. • Bolt D Bolt is a skill best used when the opponent is less than halfway to the point where the snake sword ends. A useful counter or even attacking skill, the user will uncoil the blade while thrusting their sword forward. The tip of the snake sword will shoot forward at rapid speeds, a skill that although not powerful enough to pierce through bone, is still a rather fast attack. Though one thing to note, if you hit your opponent past the halfway mark, it will loose half of its attack power and only give a tiny cut. • Slither D During its whip like state you swing it upward vertically then before the tip of it leaves the body of the enemy you swing it downward. This is actually very useful because it can hook into the enemy as it goes up and the downward motion will shred. • Wrap D Spinning 360 degrees, the user will release the blade, causing the snake sword to wind around the user. Coming around full spin, the user will outstretch their sword hand forward, the snake sword coming around and wrapping around a body part of your opponent. The blades will dig deep into the skin of the opponent, piercing it and drawing blood. At this point, the user can use recall to shred through their skin, causing a deeper and more lethal cut.
Personality: Hyuna is usually a real upbeat type of person. She spends alot of her time smiling. The only time seen not smiling is when angered, where she becomes a complete and total witch. Pretty much if you could see them, flames would engulf her and she will not calm until the threat or person that has angered her is gone. Hyuna spends most of her time singing and dancing as a past time, usually performing. She is usuall in social places talking and being around people. She hated being alone, and did everything in her power to keep from it being that way. She is usually one to put trust in people, if given some good evidence or friendliness, but she is not one to take her trust being broken lightly. In short, Hyuna is happy and nice to the people that treat her the same, do NOT get on her bad side. Sexuality: No preference Quote: None Height: 5'5" Weight: 120lbs. Eye Color: Grey
Favorites:
• color- Red • food- Strawberries • animal- Monkey • city [in Axiom]- Nocturne of course
xxxxxHyuna was just another case of an unwanted newborn baby. Something that normally happened with succubus. Being thrown at the steps of some orphanage, Hyuna was taken in a slowly began to be raised normally, like a normal human baby. Until one day, she was left too long crying, she became more and more upset, for some reason or another, she was an infant after all. She grew more and more angry, and in the fit she sprouted horns, a tiny tail, and miniature wings. Disgraced, afraid, and angry the owner of the orphanage threw Hyuna, the succubus child, back upon the streets. Left crying in the rain once again, a rouge passerby stopped in front of the child. Smiling the woman picked Hyuna up, looking to the orphanage the woman frowned and began to sing. The woman who had picked the succubus child up was a Siren. Destroying the orphanage and the town she was born in, the Siren woman took in Hyuna and raised her on her own. Always calmed by her new mothers words she always wanted to hear her sing, so as she grew up Hyuna learned to sing herself. Of course not in the way that the Sirens do, but it sounded magnificent. And that was when she truely started to use her sexy effects to start getting what she wanted in life. If she didn't get what she wanted she would use it against people. Her Siren mother began to use this to her advantage for specific situations. Once older, Hyuna picked up on dancing, she always saw other doing it and absolutely loved it. She wanted to do it for fun, and once she learned that her dancing could affect others with her 'abilities' she loved it even more. It wasn't something she was aiming for, it just happened. Leaving her Mother she began to travel on her own, and took up residence in Nocturne, where she now thrives.
Energy Color: Rose Pink Energy Meter: 687 Element: Wind Battle Strength: Sensory Battle Weakness: Physical Combat
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: The 3rd eye - Temperance is anything but a psychic but does have similar abilites. Opening her third eye to read deeper into the thoughts and feelings of those around her. Can only read the thoughts of people directly in front of her but can sense feelings from a much greater distance. Can only use once a days. Sometimes when using '3rd eye' Temperance has received vision but she is unclear if they are real or simply the other persons memories.
xxxxx Temperance was raised within the walls of the Kingdom of Nocturne and never really stood out all that much. Blending into the background as people seemingly passed by her without much thought in her younger years. Her father often compared her to a flower bud that was late to bloom but when she did she would be the most beautiful of all. The time did come to where Temperance no longer would be the wall flower but the most enchanting and breathtaking of her kind. Typically fairhairs had a rough and strong demeanor but Temperance was kind and soft and while others like her preferred to be warriors Temperance choose the path of the cleric. Not much has happened to her as of late. Normally sticking to herself and those of her kind. It wasn't like she was afraid of those cause she wasn't it was just simpler this way. She was used once before by a shade for her healing ability she wouldn't be used again.
Energy Color: Green Energy Meter: 550 Energy - 120 Arrows Element: Air Battle Strength: Long Ranged combat, out smarting and trapping opponents Battle Weakness: Physical Combat. He despises it greatly
• Air Suction E A technique used to bring people or things towards the user. Pulling another RPC makes this technique cost C rank energy. If the opponent is of a higher rank then they can resist the pull.
• Air Punch/Kick E Air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It is commonly used in rapid succession.
• Air Funnel D Requires: Air Suction An advanced version of Air Suction which allows you to pull objects weighing up to a hundred pounds. Alternatively it can redirect objects of that weight at people.
• Air Shield D (Energy usage is equivalent to the rank of your enemy's attack) The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects.
This uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy.
• Gliding D They may use a large fan or any light wide object to glide distances. Though it would no longer be gliding, you may use 10 energy to stay in the air for another post by pushing down on the air below you.
• Air Spout D (lasts two posts, costs 10 energy per post beyond the first two) Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most two stories off the ground.
• Break Wind D The user giving out a large amount of air out from their behind. This is best used whenever someone decides to attack from behind. It can give out a large odor out of if wanted, to distract the enemy and probably make them cover there nose.
• Drift D Requires: Featherweight A simple technique used for mobility, the user creates a cushion of air between them and what ever surface they happen to be standing on, allowing them to glide on top of it with with ease. Drift only lasts for three posts, has a 2 post cool-down and while Featherweight is active, the user gains a +1 speed boost.
• Great Breath D-A By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that aren't rooted or firmly planted on the ground. The amount increases with each rank.
Bloodline
• Mania - Dawn Passive Their connection to Solonor enables them some unique abilities, triggered easily and continuously throughout battle. Dawn Shroud Available during night or day, the Dawn Elves can mentally edit the light around them, turning them almost completely invisible. They can do this repetitively, although it ends when they begin striking. They're not wholly invisible like this; you can see an outline of them. In the heat of battle, someone with premature concentration would not be able to keep up with the Elf. Bright Lights A very potent ability, the elf can enchant two items/areas connected to their own person with a horrifying effect. Looking at the item will be like directly looking into the sun, causing extreme pain and permanently damaging their eyesight if they look for more than a glimpse. Even a short glimpse will damage their sight for the duration of battle, making it nearly impossible for them to see your outline through Dawn Shroud. You can switch the two areas that have this effect. You can choose between: both hands, your legs, your weapon(s), your arrows, your eyes and an accessory of yours.
• Dementia - Dawn Passive Dawn Elves can transmit their conscious into the air, similar to Dark Elves. They can use this very effectively, especially for spying. This is perfect for assassinations, as it allows you to completely recognize the conditions of the target. It's as simple as projecting your vision to anywhere within a km of you. You can look through walls, magical or not. Your other senses are available as well; you can hear, smell, feel. You can even project your sight into their bodies, although that's usually only helpful against monsters. It is, however, dangerous to use this in many scenarios. While you have keen senses, another stealthy opponent could assassinate you while you use this.This is the first of their projection passives, as they have another.
The second one enables them to, after having projected their sight somewhere, warp to it. This only works within 300 feet of you, and is simply stupid to try in battle, as it takes time to project your vision. The Dawn Elves will often use this to warp into the shadows, and perform a perfect assassination.
• Daywalk D By pushing the mana in the air away from you, your speed will increase wildly for a short burst, allowing you to strafe in any direction about fifteen feet. This strafe is much faster than your regular movement speed, and as such is useful as either a gap-closer or a dodge ability. This is the most commonly used ability of the Dawn Elves, as they will use it several times in one fight. It cannot be used in rapid succession, but can be used up to twice in one post (with pause in-between).
• The Blade Marches D This can apply to any weapon, not just blades. You slash/strike your weapon, and a flurry of holy slashes/stabs barrages against the enemy. This skill is very useful against unholy creatures, but it's also very deadly against most anyone. It can be especially useful with arrows, as it would essentially be equivalent to shooting them ten times. Anyone hit with this directly will be damaged very badly, as each strike of the flurry does as much damage as a regular weapon strike would.
• Hands of Intrigue D In a previous post, and barely noticeably, you can set up an invisible sort of 'net' around the enemy. This doesn't effect them at all, and it cannot be chained with other abilities to insta-hit them. Setting up the net is as simple as facing your palm at them for a second, and utilizing it is as simple as reeling your hand back. Upon pulling at the net, you launch them to your location, carrying them up to fifteen feet. You cannot use multiple nets at the same time, and can only pull them once every three posts. This pull is irresistible. The only exception is with creatures that are just too heavy, like a transformed Draconian. The pull is very quick, and used with Daywalk, can be extremely potent.
Class
• Camouflage E The Ranger gathers random materials from the nearby area, covering themselves with their own energy so that they can then wear the material. This makes it hard to spot them, as well as covering their smell, and location. It's recommended if you do this technique in the desert or other places that have sand, to use a tarp to keep the sand off of you, and out of odd places. Lasts until you get out of cover.
• Cover Up E In times where the Ranger is being hunted, the Ranger can cover up their tracks and even mask their scent. This completely eliminates any chance of tracking them by scent or by normal methods.
• Kickback D A rather funny skill to combat skills that a meant to easily close distance. After coating their leg in energy, the user will almost instantly bring their leg up and kick the enemy back around 15 feet back. Only works if energy is used to quickly close the gap.
• Split the Arrow E By firing an arrow aimed to near perfection, and yet done in less than a second, the user's arrow can literally go through the middle of another arrow shot by the Longbow or Crossbow style. Can't be done with Ranger skills.
• Charged Arrow D A very simple skill. The arrow you have drawn is normal or relatively normal to its kind. You create a sharper edge on the tip of the arrow using your energy and draw back on the bow. This will make any normal arrow cut an inch into iron. B-S rank arrows are going to go clean through steel with three inches of thickness. This attack costs D energy but has the power of a C rank for masters it becomes B ranked but costs C energy.
• Burn Arrow D A simple arrow, preforms much like normal arrows except upon impact they would actually heat up. Not like the flame arrows which are available to everyone this only lights up on impact.
• Burst Arrow D Again it is similar to the normal arrow except it will explode. They will only explode after two seconds of the initial impact. Their difference with the normal explosive arrow is they seem identical to normal arrows, explosive arrows have an explosive attached and it is visible in their case.
• Split Arrow D It looks like one arrow but upon three feet distance from where it is shot it will split into eight, all skills can be done with this arrow except Seeker shot. Remember it would multiply the amount of arrows shot by eight the problem with this is the arrows are going to be smaller and feel more like darts fired at the target.
• Flash Arrow D This arrow has a built in sensor, that responds to energy once the shaft is touched. Though it only activate seconds after it's fired. It causes a blinding flash of light. The light isn't holy or UV, its pure energy based.
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand/Weapon
Capoeira
• Trimoon Rank: D Description: A speedy combination where the figher uses a barrage of three sweeping continuous crescent kicks to batter an opponent's head and upper body. Even a single kick has the power to push an opponent's body at least a few inches off of the ground to leave the opponent helpless against the next attack. Sharp claws or toenails on the foot will also give these kicks a cutting edge, and could potentially slice open an opponent's face and throat if hit.
• Lunging Hammer Rank: D Description: The most advanced and powerful of the fighter's single-striking kicks, in this technique the user bends low to the ground and spins while they swing their back leg up at an opponent's head. The blow will land primarily with the hardest part of the human foot, the heel, as well as the underside of the foot. A direct blow will knock out weaker opponents, and at least stun, disarm, or knock over anybody else. The incredible range and power of this kick make it the sniper rifle of all Capoeira techniques.
xxxxxNever one to be held down by the rituals of the other elves, Cyrus set out at a young age to experience the world and all it had to offer. He went from place to place, never really calling anyone place home, going where ever he felt like he wanted too. Though he never forgot the love he held for his homeland, he finds himself in Nocturne now. More out of place than one would imagine, he took to the back streets and corners of the big city, developing a knack for gambling. This 'knack' however has gotten him into trouble more times than not. The only thing that kept him safe was his skill with a bow, almost unmatched by the common street thugs he found himself facing off with. But with all things, he is growing tired of gambling and back alley brawls, and now seeks a legitimate way to define himself.
Posted: Thu Jan 01, 2015 11:45 pm
MAIN INFORMATION
Full Name: Ophelia Gareth Nicknames: Lia Age: 17 Birthdate: 1/2 Gender: Female
Culture: Lumarian Religion: Zachariah Languages:
De Facto - Nocturne Fluent - Novice Basic - Citizen
Personality:she is not someone you understand. she is someone you watch, someone you use, someone you mourn. she is made for love but love is not made for her. everything about her runs deeper than in you; her madness is truer, her mind brighter and better broken, and her anguish is in her bones, not her blood. you will never forgive her for dying, but she will aways be dead forever, and your horror means nothing to her anymore. that, more than anything is why you still dream about her and her flowers thrown like curses. She has made herself no longer yours to dream of, choking on her water, crawling through her weeds, living beneath the world; her body inviolate and violable no more, there in her resting place where no man rules. Sexuality: Pansexual Quote: "Continue, even after everyone tell you not to." Height: 5'3 Weight: 120 lb Eye Color: Green
Favorites:
• color : red • food : apples • animal : dragons • city : Nocturne • drink : tea
xxxxx Odyssus was a young woman, a shade barely known in Nocturne. She was almost really irrelevant to the nation, a mere pawn. The only thing she excelled in was her beauty and charisma, which her parents looked down on. To say the least, she got around a lot. Allowing certain men to use her body if they gave the right price. It was how she got most of her money. However, of course a young man decides then to swoop in and fall in love with her. That man being Bijuuk Gareth, a depressing lowlife that grew up in the slums. He was a dragoon, and in the heat. When they... He fell in love with her body, became almost obsessive. Like a drug he had to have her again and again, which she found odd. She asked her parents to kill him, and when they failed... Gareth kidnapped her and literally forced her to fall in love. It's a long and difficult story, which ended in him finding out that she was pregnant.
That is how Ophelia was born. Though Gareth wasn't exactly her father... He was obsessed with acting like it. The first ten years of her life, he lied to her constantly, never telling her about the fact he wasn't her real father. He threatened her mother to never tell her, but she eventually did. When Lia finally found out, she was already orchestrated into being a dragoon, too far to get out. She was trained in armor constantly, and looked up to her father. However it all changed, and currently she no longer trusts him. She is close to her mother though, and constantly writes letters to her. Growing up, she barely had any friends or traumatizing childhood memories. The only thing she is a little bitten up about is the fact that she feels isolated in the world. Other than that, she had a small summons named Ibuki, barely the size of her hand.
• Three Wishes [Passive] • Mind Games [Passive] • Forceful Feet [D Rank] • Forceful Shift [D Rank] • Forceful Flight [D Rank] • Forceful Impact [C Rank] • Love Tap [C Rank] • Dragon Dance [B Rank] • Psychic Grapple [B Rank] • Forceful Body [B Rank] • Psychic Smash [A Rank] • Retaliate [A Rank] • Force Annihilate [A Rank] • Sultan [A Rank]
Beast Master | Berzerker Class
• Armour Skin [Passive] • Ki Barrage [D Rank] • Ki Assault [D-A Rank] • Mind over Matter [C Rank] • Force Breaker [C Rank] • Fighting Spirit [C Rank] • Gentle Strike [B Rank] • Havoc Palm [B Rank] • Awakening [A Rank]
Berzerker Skills
• Spirit of the Tiger [D-SS Rank] • Spirit of the Eagle [D-SS Rank] • Spirit of the Cheetah [D-SS Rank] • Spirit of the Turtle [D-SS Rank] • Spirit of the Gorilla [D-SS Rank] • Spirit of the Shark [D-SS Rank]
Personality: Ruh is a rather collective individual, only bothering to show interests within certain aspects of life. Nature being one, power being the other of the top main things. He is quick to get bored of someone have they not satisfy his amusement or interests in their strength alone. Often growing bored in fights if the opponent is on their last leg, while he still stands on two. He is a calm person until stirred wrong, often being the calm before the true storm arrives. A temper that rages like a volcano, with a quick aim to destroy whatever it is that has started the problem. His personality among other things however varies, whether he is around adoring company or bothersome. Those who are powerful and strong tend to have his deepest respects no matter what the sides are. Those who are weak, hardly ever get acknowledge by him if not ever so often.
Sexuality:Powterosexual: A sexuality that consists in the attraction to the power of an individual of the opposite sex. Seeing one that is dominant and stronger than themselves, if not on their own level is considerably a attraction alone.
Quote:'' Demons do not ask the Gods of Favors.. ''
Appearance: Ruh holds a unique build in stature. Being that he is quite robust, and nigh burly. Roughly he stands tall at a solid 7' 0'' with a natural blue pigment due to the nature of his heritage. Normally he will parade within a light brownish tone, hiding away his true form within this. A body that is extremely well toned, with hidden tattoo like marks that decorate his flesh. Despite the natural build, it does fluctuate depending on his own status or mood. He can cut height and weight, or slim and slink with total freedom. He is very pliable. Transparent and only visible when he is angered. Evoking their black color and inscriptions scattered across his sides and collar as well as his back. Nails are initially black and sharp, edged, and point with their own curve. However, when hidden they maintain the appearance of the norm. Baring prominent canines when cloaked, but only are they fangs when revealed. Hair the color of the night sky, with its own dark bluish tint that layers the outskirts of it. Usually it is sported splayed about, like a clean mess with its silk like texture. One fine line draws down from the bottom of his lower lip, casting off onto his chin where it trails to the edge. Eyes as dark as the abyss itself, having black replace white, scleras. Only two cerulean rings that glow live within them, with their voided center. When disguised, only the cerulean color is retained.
Clothing: Ruh's outfit consists of a jacket that is adorn open, fur edges from hood to tail, wrists as well. Black plants that hold fit to his figure, with shin high boots that are of the matching color. The pants tucked away within. From time to time he will sport black finger-less gloves, however this is only in the humanly appearance.
Likes:
• Power (People alike that fit this category) • Dominance • Worthy Opponents • Spiritual Growth • Ascension • Animals
Strength: 7(9 in darkness)(4 in bright light) Speed: 5(7 in Darkness)(2 in Bright Light) Demon/Implant: None
Energy Color: Pitch Black Energy Meter: 1300 Element: Earth Battle Strength: -Bloodline-
• Immunity to pure physical attacks. Attacks that simple involve a strong punch with no energy around the fist literally go through the user. • Massive boosts when in shadowy or Darkened areas. • Thrive as Necromancers and Shadowknights (+1 Rank in strength for all skills of these classes) • You do not age; you do not breath; you do not sleep.
-Class-
-Normal Energy Reserve similar to Paladins -Slightly tougher bodies than knights, though they cannot be healed by normal techniques and must instead be healed by negative life energy. -Reaper of Darkness: This Character class chooses one weapon at creation, and specialize in it. They have the strongest attack for that Weapon class save for Swords, in which they are tied with Paladins.(-1 post to learning sword techniques) -Aura of Despair – This character class subconsciously creates an aura that makes equal ranked ‘light’ classes feel uncomfortable, and at higher ranks can drive them away. -Betrayal – This class can transfer damage done to it to summoned skeletons. (More info in Ability list.) -Skilled Weaponwielder - The weapon that the Shadowknight specializes in is one that they control better. (-1 post to learning techniques.) -Can learn 5 weapons, with Scythe weapons as an automatic 6th. -Healed by Dark Energy
Personal: Great at Close Range combat.
Battle Weakness: -Bloodline- • Fire and Intense Light are toxic to you, exposure to either weakens your body, and directly contact with fire or a light attack launched at you can deal massive damage to your body. • As a creature of shadow, the light, or holy skills used by a paladin or cleric can hurt you, rather than heal you.
-Class- -They use 10 more energy for all skills. -Some of their skills hurt their allies -Slowest Class, tied with Paladin and Necromancer -One Hand to Hand style -One Range Weapon Style -Paladin And Cleric Heals damage this class.
Personal: Susceptible to Long Range combat.
Fights Won: 0 Fights Lost: 0 Completed Quests
S Rank: 0 A Rank: 0 B Rank: 0 C Rank: 1 D Rank: 0 E Rank: 2
Personality: He's an upstuck, selfish, one of a kind jerk. He's randomly brash, but that barely happens, and even then, he expects work to be done for him. Rarely, does he even show a caring side to people, even those that he sorta likes. Sexuality: Straight Quote: 'You all can go die fighting that dragon, I'd kill it myself, but it'd probably just run away like the last fighters we had.' Height: 5'10" Weight: ??? Eye Color: Red
Favorites:
• Black • Other people's shadows • Shadow dogs • Vein Town • Chocolate
xxxxxUnknown of where he had originated from, he seems to have appeared from nowhere in the city of Yuran, which isn't that abnormal since he is a shade. But he carries a strange sword and has been seen talking to it as if it was another being besides just him. But even though he's just arrived, he's still seen as a trainee and a citizen in the Iron Dynasty of Yuran. But other than that, he's been seen mainly at night, and only with an umbrella during the day to travel. Rarely have few people gotten to know him only just enough to leave on the spot and let him be. He is never seen without his large greatsword at his side, or technically on his back as he walks around everywhere with it. Nothing else is known about him, not even the reason why he walks around with a Black Tuxedo around on him.
Things have changed since his first Arrival, namely being a largely known wanderer as he visited most of the places. He has met, gained, and even lost allies along the way of gaining power, with the belief that the world was his to toy with back in Pronta. That was until a draconian with a sin of wrath stood in his way, getting on Kumori's nerves until a confrontation sent Kumori away towards Nocturne. Times have passed and times have changed, Kumori kept getting stronger both physically and mentally, achieving the rank of Expert within a matter of years. However, even he knew that he wasn't strong enough to challenge his father yet, even more so when he came to the conclusion he was an envoy of death. He challenged the Envoy of life and protection, but had failed and was quick to escape, sealing Pronta's gates to keep people inside. As he ran away, he traveled to Heartbeat beach, where his anger and fury ravaged the land, leaving it as a sand-spiked blood party as Kumori soon left with the demons, inhabiting a demonic spirit in his very essence. This of course cursed Kumori to be apart of the demons, something he didn't mind much as it granted him power, the power he truly needed to be something to himself. As time went by, Kumori assisted in the attack of the Mountain town of Pronta, with the gates of the capital closed off, it was only a matter of time till all by Pronta was left standing, but Kumori left after Pronta was left as the last city. His absence had little effect on the final battle as he had to warn the Umbra warriors to escape. With that, he abandoned the final battle completely to return to Nocturne as Victory was already assured. He had solidified himself as a soldier of Nocturne and was willing to stay here for the time being. However, he had since began to doubt and even mentally started to question Zach's leadership.
Strength: 3 Speed: 11 (12 in car form) (13 while dodging) Sin: None Gene Mods: None
Energy Color: Green and Gray Energy Meter: 900 Element: Fire Battle Strength: Is extremely creative in his tactics when taking on opponents Battle Weakness: Often willingly holds back to have more fun during a fight
• Fireball E Prerequisite for all abilities A basic ability; jabs and punches produce miniature fireballs and missiles of flame. • Flame Deflection E This spell uses energy equivalent to the power of the deflected fire-based attack. • Flame Dagger D Creating blowtorch-like jets from the fist or fingertips to use as close range attacks within meters. These lack the actual ability to block physical objects. • Flame Launch D The caster builds a ball of fire in their hands hands, capable of launching it at their target at high speeds. This can easily ignite clothing. • Flame Punch/Kick D As the caster attacks with either their fist or foot a jet of flame will shoot out for a short distance of 1 foot. • Fire Stream D Yet another basic ability. With a gesture the caster shoots continuous streams of fire for that post. • Flame Whip D Requires Fire stream An extension of a fire stream, this continuous stream of flame can be used as a whip. This has a range of 4 meters. • TEXT HERE
Bloodline
• Unyielding All manner of wounds can be healed overnight. However, complete destruction of the ghost car or extensive damage (such as destruction of the core parts of the vehicle; engine, tank, etc) will destroy the Ghost Car. In battle, however, a Ghost Car's regenerative abilities are limited. At different ranks you may regenerate your wounds. Trainees(E-Ranked) can only deal with cuts. By Novice(D-Ranked) it becomes deep cuts and burns. Adept(C-Ranked) rank you won't bother with a broken bone. Experts(B-Ranked) can deal with an entire sword going through a non vital organ and second degree burns. By Master(A-Ranked) you can deal with a sword piercing any organ which is not your heart or brain as well as third degree burns. At Sage(S-Ranked) regenerating a lost limb would be of no problem. If a driver does die in battle, however, their physical form will be shattered and it will take an undetermined amount of time for them to recover it. Contact your guild captain if this happens, and they will decide what it will take for your character to recover and how long you must wait for it to happen. • Racer The user can move at extreme speeds and build up momentum each post spent running/driving. First post: 30mph Second post: 60mph Third post: 90mph Fourth post: 120mph • Car Form The user can freely and instantaneously transform themselves into the car they died in. This is the only vehicle the user can transform into, but regardless of how it looked in life it will not effect its speed. All Ghost Cars are incredibly fast, faster than most race cars, and their max speed rises with the user's stats. • Poison/Disease Immunity The user is a ghost, they cannot be poisoned or infected by ordinary means. You cannot give a Ghost Car a disease no more than you could give your toaster the flu. • Bright Light E A simple trick where a driver materializes their car's high beams behind them, momentarily blinding anyone in front of them that happens to be looking their way. • Eat My Dust E A simple trick where a driver materializes their car's rear tires behind them, which spin and kick up sand, dust, mud, dirt, and rocks into the face and eyes of their opponents. • Rearview Mirror E The user materializes their car's rearview mirror in front of them so that they can use to see what's coming up behind them. Can be adjusted for preference. Hangs in the air for up to 3 posts. • Highbeams D Opening their glowing red eyes (or highbeams if in car form) the user can cause the opponent to stop moving for one post if they gaze into their eyes. The Ghost Car cannot kill their opponent when using this technique. • Full Metal Punch D-A By adding energy to the user’s fists, they are able to strengthen them significantly. The fists gain in strength according to how much power is put into them, and force behind them will make an opponent feel as if they'd just been hit by a car. The enhancement lasts until the end of the battle. Enhancements can only be done at or below your rank, meaning a C rank user cannot use B rank enhancements, but can use C and D rank. This skill can be used without an energy cost if the user has already built up enough momentum using the Racer ability.
D: 30mph. Can break through bone and stone. C: 60mph. Can break through bronze and brick. B: 90mph. Can break through iron. A: 120mph. Can break through steel. S: Unattainable. • Car Door D The user sticks his arm out and somewhere, within a 10ft radius of himself, a steel car door will open up seemingly out of thin-air. This can be used to block attacks, push opponent's aside, or cause a running target to come to a very sudden and painful stop. • Ghost Walk D A ghost ability where the user moves straight through walls and solid objects without harm. The user can turn this ability off and on however many times they wish during the post it is used. This technique does not allow the user to phase through enemy attacks. Car Form • Break Check D-A After building momentum the car slams on the breaks, throwing off anyone trying to hang onto the car. If someone is inside the car, this technique can also be used to slam them into the dashboard. The skill costs D-rank energy, but its strength is determined by how fast the car is going when it uses this technique. • Wall Drive D After building momentum the car uses energy to temporarily ride up or along-side walls. This techniques lasts for however many posts the car has been building up momentum. • TEXT HERE
Class
• Sight Lock Passive This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing. • Soften E Must be Novice or above to use. By blocking the tip of a bullet with a very small cushion of energy, gunslingers can change a normal bullet into the equivalent a rubber bullet without having to re-reload the gun. This skill does not affect the speed of the bullet in any way. • Gun toss D A common thing shown by Zeran, it is a form of switching guns. Since you only have two arms this allows you to temporarily use three guns. First your hands must be empty. You pull out one gun and toss it high into the air, you pull out two other guns and shoot with them. As the other gun is about to fall you toss a gun in your hand into the air and switch, you may switch back as the other guns are falling. Alternatively you may kick a gun on the ground into the air while shooting and grab it as it falls back down. • Energy Bullet D, E-S This is either used when a gunslinger wants to fire a silent shot or when he is out of ammo, most likely he is out of ammo. You fuse your energy with the gun and fire a shot, only one. This bullet is as powerful as the energy you put into it. Shotgun • One arm c**k E A ability for the pump action shotgun. It takes a certain degree of skill to be able to do this with two pump action shotguns this skill is a gunslinger only skill though other people may still do the one arm pump with one shotgun. This means you may use two pump/lever action shotguns at a time. Passive • Bullet Rain D 3 Ammo Shotguns are unique in that each round fired is, in actuality, a number of balls (Shot) that spread out. Bullet Rain uses this unique feature of shotguns by shooting it into the air rather than directly at the target. As the balls flies up into the air, they disperse, and continue dispersing, until they fall back to the ground at the same speed that they were shot but with a much wider range. This rain of bullets is the skill, Bullet Rain, and it will cover a large area around the user (5 meters of dense coverage and several more meters of increasingly sparse coverage as the range increases). The user himself/herself is not harmed thanks to a shield of energy that repels the bullets from him/her. Cannon • Frag Shot E Standard attack for the cannon. The gunner uses a fragmentation round and fires it. Upon impact, the round explodes and sends shrapnel flying in all directions. • TEXT HERE
Personality: Energetic, playful, though he can get bored easily if there isn't anything happening around him. He often does many strange things just to get a reaction, or even just to entertain himself. Sexuality: Asexual Quote: "It's not worth doing if it's boring." Height: 5 feet 10 inches Weight: 185 pounds Eye Color: Green
Theme Song: Adachi Theme - Persona 4 Arena Ultimax Battle Theme: Get Jinxed - League of Legends
xxxxx No one really knew how Will first became a ghost. Even Will himself didn't know. No one really cared about this, because most people didn't even know he existed. They are more worried about an urban legend that seems to have some truth to it. Reports telling of strange, green lights appearing in abandoned place. How people who try to find the source run out screaming. And how, when people who are armed enter these places, rarely come out unscathed. Thus is a story of the wandering light known as the Will-O-Wisp.
When he arrived in Nocturne, he ended up seeing quite a few beings he wasn't familiar with. He had oftentimes provoked fights and gotten into some trouble to spice the city up in his own way. When the authorities had finally caught him, they decided to incorporate him into the army as a means of making use of this hyperactive gun nut. Seeing as he needed to regain the skills he had forgotten over the centuries, Will decided to go along with it for now. The Will-O-Wisp was ready to light this world up with fire.
Posted: Tue Jun 16, 2015 3:33 am
MAIN INFORMATION
Full Name: Kuro Tenpi Nicknames: Age: 20 Birthdate: July 14 Gender: Male
Culture: Lumirian Religion: - Languages:
De Facto - Common Fluent - Angelica Basic - Elvish
Personality: a proud individual of his skills, he is known to be very supportive and friendly to those he calls his allys and friends. though can be lazy at times. Sexuality: Straight Quote: Height: 5'11 Weight: 220 Eye Color: Dark Blue
Favorites:
• color - Black • food - • animal - Tiger • city - N/A • feel free to add your own
xxxxxKuro is an amnesiac who woke up in ditch 2 years ago, in nocturne, his orgin is still unknown to him, but he still carrys off in life in nocturne as if normal. .will edit background of the RPC as I progress in RP.