Red looked at the clock. She knew she was stalling, dragging her heels for precious time. Part of her chided her, kicking her for her reluctance. It wasn't just her time ticking down. Before she could convince herself otherwise she had withdrawn the papers she had folded earlier, sparing the burnt edges a quick glare of irritation before thrusting them at
Pyre. "Don't read these yet," she growled. "These are for... If I don't make it back," she corrected quickly, "Read it and do what I ask.
Please."
Red turned from the phoenix, busying herself with erasing the board she had written on earlier. Another glance at the clock; another pang of guilt.
Enough of this, she growled to herself.
With the chalk board erased Red turned to the students. She raised her voice. "We're moving out. If on the field you decide you'd rather be there, fall back. Find somewhere safe to hide. There is no coming back until the mission is over." Once finished with her blunt statements, the professor pulled forth the mysterious artifact she had used last class to transport them to Christmastown. The small orb was shaken again, the tiny white flakes swirling and growing bigger and bigger until --
The world seemed to drop out from under them. Those standing were able to stand and regain their balance, those sitting would find themselves now sprawled out in the snow. The students were in a large white field of trampled snow.
"Grapplers, to me!" Red called out. Once the grapplers had neared Red, she motioned for them to hold out their hands. "Don't touch the hook," she growled, "It is made out of Insanity. Keep hold of the rope. When I return with Jericho, you will need to twirl the grappling hook and hit the
red runes. Once you have thrown it, you will need to hold on. If you let go, you might not be able to recover. If the rope breaks, you're sunk. Fall back, or become a scrapper. Got it?
Riley, I'm counting on you to make sure all of the grapplers latch on as soon as Jericho appears. No grapplers, no chance for the plan to work. Some of you have enhanced strength and grip. I expect you to utilize it to hang on!"
"Next! Medics!" The werewolf bellowed, pushing past the grapplers to the medics. To each one a
bell was given. "To heal, focus on your target and ring it," she instructed, "There is a chance it will break after use. Keep a sharp eye on
everyone. Malodore? You knew Jericho; keep an eye on his Fear as well. He does not have much, and there is a chance that while we are infusing him it will weaken. It will do us no good if he were to dissipate before we are finished."
"Infusers!" Red called next, leaving the medics. "You. Belladonna, yes? Give your team the order to fire as soon as
all grapplers have engaged and are holding Jericho down. All of you will be wasting precious ammunition if you fire before Jericho is grappled. You have limited ammunition. If you miss, it is impossible to recover it. Use these." Red handed each of them a red and white slingshot made out of peppermint. "Fall back. Around here there are
baskets filled with snowball-like objects. These will be what you use to launch and fire at Jericho. Belladonna, signal to the scrappers when everyone on your team is out of ammunition."
"Finally,
scrappers!" Red roared, gathering the attention of the last group of students. "You will wait until Jericho has been grappled and infused. Sammy," She growled sharply at the ghoul, "You will tell those under you to move out only when Belladonna gives you the signal. Understood?"
The werewolf didn't even wait for the undead ghoul to respond before she turned away, snapping her fingers. "Everyone, get into positions! Medics and infusers, fall back! Grapplers to the front, scrappers take yourself out of the way!"
"Roch!" The gym teacher zeroed in on the reaper. "You're going to be busy grappling. If your grappling hook breaks I fully expect you to shadow step and haul people out of harm's way. If you can't step with more than one, then I expect you to put yourself between someone who needs shielding and danger."
"Marosa!" The fae was singled out next. "Do you thing on your own risk. You are going to be held accountable for your own actions and if you manage to get yourself dissipated I will personally ensure that your next outfits for the coming weeks consist of glittery tutus and wands with streams and stars on the ends of them!"
"All right! Everyone get into positions!" Red ordered, snapping her cloak behind her as she took up position in the middle of the field. "Keep your pins on and don't die! If you have any last minute questions
for the love of Jack ask them now and get into positions! Grapplers form a perimeter around me, I need at least fifty feet! You can rush in if it turns out to be less! Infusers, medics, scrappers get your tails behind them and only come in when needed! Move it!"
The OOC
If you have any questions about what to do,
ask them now.Phase 1:- Jericho will be summoned. Grapplers will need to roll their attack dice to "lock on" and target Jericho.
Grapplers
- Every successful grapple will make it easier to attack Jericho. Jericho will have an accuracy modifier of -10.
- ie, let's say I'm a Y1 student grappling Jericho. I'm the first one to try. This means to grapple, I will roll 2d6 -10. In order to hit Jericho, this means my roll will need to be a total of 11 or 12. Let's say I get lucky and roll 12. It's a hit!
- Let's say the next person is a Y3 student. They would roll 2d10 -9. If they are successful, then the next person to target him would be -8, etc.
- Let's say the person after the Y3 is a Y2. They miss. The modifier would still be -9.
- Grapplers get
three tries before their equipment breaks!
- Plan accordingly. It might be best to have the higher year'd students go first to make it easier for the lower students...
- There will be grappling checks during the fight. If you let go, Jericho will regain a difficulty. ie, if he is at -7 and one person fails the grapple-check, his difficulty will rise to -8.
- For everyone's sanities please place
GRAPPLER at the top of your post! You guys will also be asked to keep track of ALL grappler rolls! ie.
Quote:
Grappler Values:Bob: 3/1/4
Sam: 2/-/2
Sally: 5/2/-
Charles:0/4/2
No Modifier: -10
Current Modifier: -7
^-- Have something like this in your post keeping track of how much damage each grappler did. Each number represents a round, ie Round 1/Round 2/Round 3/etc.
- Each number is the amount of damage. When there's damage, it's one less modifier value. Dashes represent no post. Using the current example, of the four grapplers three have posted. All three have hit, thus the current value is -7.
Medics
- Jericho isn't going to sit by idly! He might attack, or something
else might. Medics will need to watch everyone's HP.
- ...just say the bells give people a better sense of HP/Fear values k? k.
- To heal, medics will roll 3d8. The total is the amount they heal.
- Bells can only be used
five times before they break. Plan accordingly!
- You can
extend a bell's use by
sacrificing your own HP. You can use a bell again at the cost of -10 HP.
- ie, I used my bell five times. As a year 1 student, I have 30/30 HP. I can heal again, but my HP will become 20/30.
- If you have 10 or less HP, you cannot sacrifice your HP further. Ie, I'm at 6/30 HP, I
cannot bring myself to -4 to heal someone.
Infusers
- Once Jericho has been grappled, now is the time to pump him full of Fear.
- Roll your standard attack dice. Use the modifier supplied by the grapplers to determine your success.
- ie, I'm a year 1 student. I roll 4, 3. 4+3=7. The current modifier is -8. 7-8 = -1. I missed! Guess I should have paid more attention to the grapplers, huh? 8D
- The modifier WILL CHANGE PER ROUND KEEP AN EYE ON IT.
- Keep track of your ammo! Each of you can attack
five times. Once you're out of ammo, you're out! You can become a
scrapper.
Scrappers
- When ready, attack normally. Use your attack dice, use the modifier given by grapplers.
This is going to become pretty chaotic. Everyone will need to work together on this, especially the grapplers! The battle will begin once Red summons Jericho~
This RP is also
PRIVATE. If you didn't sign up, sorry! This RP is now closed to new participants.