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Posted: Mon Jul 15, 2013 7:23 pm
iSuperKamiTenchi-kun Damian raised his right hand forward, his Hex Jaeger equipped. He grinned, then focused. From the gauntlet, a bow made of transient energy formed. He was channeling his energy through the gauntlet to form nigh fully physical objects. He looked over at his target: a mage who was in the slave business. The caster was the arrogant type... time to put him in his place. He pulled on the bow's string as a mana arrow formed. This too was a manifestation of his energies. It may have seemed like an illusion, but when he let the arrow loose, it was real enough to pierce the tree inches from his target; a warning shot. He may have been a Seul, but he was at home with ranged weapons. Damian bobbed and weaved around three spells, then fired three more mana arrows. As long as he had energy, he had arrows. But this was also the Hex Jaeger's downfall; he needed energy to use it. He also could not risk the mage targeting the gauntlet itself. He could not keep this up for very long, so he decided to end it quickly. He used his Blink ability to close the distance between him and the mage, effectively 'jumping' through the mage's fireball. With the element of surprise on his side, he was able to channel enough energy into his bow to pull back and unleash a mana arrow six times the size of the normal ones. It was risky, probably would leave him defenseless if he missed. Luckily, he did not. Mages generally had more keened minds, but the same could not be said for their bodies. He The empowered arrow was too close and too fast to dodge at such a short distance, and it punched a hole a foot in radius through the mage's chest. Dead on impact. Damian did not land gracefully. He landed in an uncontrollable roll, exhausted. The bow dissolved and left Damian panting. He needed to regain his strength. Approved
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Posted: Fri Jul 19, 2013 8:28 pm
RPC Name: Joseph Diederich Rank: Trainee Class: Weapon Master Element: Water Weapon/Armor name: シュレーディンガーの浸食 [ Eroding Schrodinger ] Type & Material: The weapon is a medium-sized claymore, made from the metals of the nearby church, silver, and blessed for literally NO friggin' reason.
 Abilities:
This claymore, depending on how much energy is given, can erode energy and remove it from the opponent for the entirety of the battle situation. Eroded energy cannot be given back by any skills until after the battle whether passive or activated. The amount of energy given to the blade is the same amount of energy that is taken from the opponent. The other thing about this blade is, energy cannot be eroded from the opponent if the blade and the opponent don't have direct contact, it doesn't take energy by being near the opponent, it has to touch them. This effect lasts for 2 posts and then it takes more energy to reactivate the effect. The effect cannot be seen on the blade, except for it shimmers and gains a more shiny outer appearance, nothing more. (i.e. say I put 100 points of energy into the blade and then cut the opponent with it, those points of energy are then removed from the opponent, they aren't absorbed and given to the user either, the points are just gone. Eroded.)
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Posted: Fri Jul 19, 2013 9:22 pm
Had0u RPC Name: Joseph Diederich Rank: Trainee Class: Weapon Master Element: Water Weapon/Armor name: シュレーディンガーの浸食 [ Eroding Schrodinger ] Type & Material: The weapon is a medium-sized claymore, made from the metals of the nearby church, silver, and blessed for literally NO friggin' reason.
 Abilities:
This claymore, depending on how much energy is given, can erode energy and remove it from the opponent for the entirety of the battle situation. Eroded energy cannot be given back by any skills until after the battle whether passive or activated. The amount of energy given to the blade is the same amount of energy that is taken from the opponent. The other thing about this blade is, energy cannot be eroded from the opponent if the blade and the opponent don't have direct contact, it doesn't take energy by being near the opponent, it has to touch them. This effect lasts for 6 posts and then it takes more energy to reactivate the effect. The effect cannot be seen on the blade, except for it shimmers and gains a more shiny outer appearance, nothing more. (i.e. say I put 100 points of energy into the blade and then cut the opponent with it, those points of energy are then removed from the opponent, they aren't absorbed and given to the user either, the points are just gone. Eroded.) So in term it takes the energy of the target if it hits...but if it misses you lose the said 100 (or lesss) you put in it? :l
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Posted: Fri Jul 19, 2013 10:29 pm
Darestrum Had0u RPC Name: Joseph Diederich Rank: Trainee Class: Weapon Master Element: Water Weapon/Armor name: シュレーディンガーの浸食 [ Eroding Schrodinger ] Type & Material: The weapon is a medium-sized claymore, made from the metals of the nearby church, silver, and blessed for literally NO friggin' reason.
 Abilities:
This claymore, depending on how much energy is given, can erode energy and remove it from the opponent for the entirety of the battle situation. Eroded energy cannot be given back by any skills until after the battle whether passive or activated. The amount of energy given to the blade is the same amount of energy that is taken from the opponent. The other thing about this blade is, energy cannot be eroded from the opponent if the blade and the opponent don't have direct contact, it doesn't take energy by being near the opponent, it has to touch them. This effect lasts for 6 posts and then it takes more energy to reactivate the effect. The effect cannot be seen on the blade, except for it shimmers and gains a more shiny outer appearance, nothing more. (i.e. say I put 100 points of energy into the blade and then cut the opponent with it, those points of energy are then removed from the opponent, they aren't absorbed and given to the user either, the points are just gone. Eroded.) So in term it takes the energy of the target if it hits...but if it misses you lose the said 100 (or lesss) you put in it? :l . Yes and the ability lasts for 6 posts before more energy needs to be put in to reactivate it smile
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Posted: Fri Jul 19, 2013 10:37 pm
Had0u Darestrum Had0u RPC Name: Joseph Diederich Rank: Trainee Class: Weapon Master Element: Water Weapon/Armor name: シュレーディンガーの浸食 [ Eroding Schrodinger ] Type & Material: The weapon is a medium-sized claymore, made from the metals of the nearby church, silver, and blessed for literally NO friggin' reason.
 Abilities:
This claymore, depending on how much energy is given, can erode energy and remove it from the opponent for the entirety of the battle situation. Eroded energy cannot be given back by any skills until after the battle whether passive or activated. The amount of energy given to the blade is the same amount of energy that is taken from the opponent. The other thing about this blade is, energy cannot be eroded from the opponent if the blade and the opponent don't have direct contact, it doesn't take energy by being near the opponent, it has to touch them. This effect lasts for 6 posts and then it takes more energy to reactivate the effect. The effect cannot be seen on the blade, except for it shimmers and gains a more shiny outer appearance, nothing more. (i.e. say I put 100 points of energy into the blade and then cut the opponent with it, those points of energy are then removed from the opponent, they aren't absorbed and given to the user either, the points are just gone. Eroded.) So in term it takes the energy of the target if it hits...but if it misses you lose the said 100 (or lesss) you put in it? :l . Yes and the ability lasts for 6 posts before more energy needs to be put in to reactivate it smile 6 post is too high... this is a trainee with a weapon that can potentially just drain someone of half their energy. There literally seems to be no real draw backs and the ability lasts for 6 posts? that means you get six chances to try and hit them, and even if they blocked it and are able to get away unhurt you still drained them. I'll let it be 2 at the most mainly because 6 chances is way too much and you're a trainee. Think of it this way. If you had 6 chances that means the other person has to dodge and avoid it 6 times so they don't lose energy. You can just reactivate it after the 6 posts time limit. If you want to hit them with such a deadly hit the draw back is gonna be make sure you've done all you can to ensure the hit will be successful otherwise you're just gonna be draining you're energy... Afterall you're a trainee. you aren't exactly meant to have a weapon with that ability so soon so theres gonna be a lesser ability than you expected.
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Posted: Fri Jul 19, 2013 10:45 pm
RPC Name: Lynx Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Dragons Bane Type & Material: Dragon Scales Description: Dragons Bane is sword made out of Dragons scales. Sense the sword is made of out the scales of a dragon, which are like steel, the sword is more sturdy then any regular sword. Abilities: When needed or when ever he wants to, Lynx can put some of his energy into his sword and cause it to ignite. It takes 20 points of energy per ignition. The ignition only gives his sword the ability to scorch/burn his opponent. As he ranks up it takes him 2 points less to use the ignition.
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Posted: Fri Jul 19, 2013 10:49 pm
Darestrum Had0u Darestrum Had0u RPC Name: Joseph Diederich Rank: Trainee Class: Weapon Master Element: Water Weapon/Armor name: シュレーディンガーの浸食 [ Eroding Schrodinger ] Type & Material: The weapon is a medium-sized claymore, made from the metals of the nearby church, silver, and blessed for literally NO friggin' reason.
 Abilities:
This claymore, depending on how much energy is given, can erode energy and remove it from the opponent for the entirety of the battle situation. Eroded energy cannot be given back by any skills until after the battle whether passive or activated. The amount of energy given to the blade is the same amount of energy that is taken from the opponent. The other thing about this blade is, energy cannot be eroded from the opponent if the blade and the opponent don't have direct contact, it doesn't take energy by being near the opponent, it has to touch them. This effect lasts for 6 posts and then it takes more energy to reactivate the effect. The effect cannot be seen on the blade, except for it shimmers and gains a more shiny outer appearance, nothing more. (i.e. say I put 100 points of energy into the blade and then cut the opponent with it, those points of energy are then removed from the opponent, they aren't absorbed and given to the user either, the points are just gone. Eroded.) So in term it takes the energy of the target if it hits...but if it misses you lose the said 100 (or lesss) you put in it? :l . Yes and the ability lasts for 6 posts before more energy needs to be put in to reactivate it smile 6 post is too high... this is a trainee with a weapon that can potentially just drain someone of half their energy. There literally seems to be no real draw backs and the ability lasts for 6 posts? that means you get six chances to try and hit them, and even if they blocked it and are able to get away unhurt you still drained them. I'll let it be 2 at the most mainly because 6 chances is way too much and you're a trainee. Think of it this way. If you had 6 chances that means the other person has to dodge and avoid it 6 times so they don't lose energy. You can just reactivate it after the 6 posts time limit. If you want to hit them with such a deadly hit the draw back is gonna be make sure you've done all you can to ensure the hit will be successful otherwise you're just gonna be draining you're energy... Afterall you're a trainee. you aren't exactly meant to have a weapon with that ability so soon so theres gonna be a lesser ability than you expected. 2 posts is fine and all, but: I don't think my rank should restrict what I do, sure I need to be more specific when it's comes to what counts as a successful hit, which would be the metal hitting flesh, not the metal hitting armor nor hitting a shield, it has to hit them DIRECTLY. That and the weakness would probably be its greatest strength, if someone can block and dodge for 6 whole posts, it could end up royally screwing me over in the end. If I use too much energy to power the weapon, it could kill me, I think THAT counts as a weakness, that's an actual HUGE drawback. Now, if there was a limit, like if its over 150 or so points, I get to use it for ____ long and if its under, I get to use it for ______ long would seem better than just restricting it to just two right off of the bat. I'm trying to make the fight against my RPC difficult, not turn it into a cake walk. Two posts are minuscule in a battle. But hey, if you still want it to be 2 posts, then fine. I just think the rank shouldn't restrict it since its already restricting me to conserve energy.
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Posted: Fri Jul 19, 2013 10:53 pm
Had0u Darestrum Had0u Darestrum Had0u RPC Name: Joseph Diederich Rank: Trainee Class: Weapon Master Element: Water Weapon/Armor name: シュレーディンガーの浸食 [ Eroding Schrodinger ] Type & Material: The weapon is a medium-sized claymore, made from the metals of the nearby church, silver, and blessed for literally NO friggin' reason.
 Abilities:
This claymore, depending on how much energy is given, can erode energy and remove it from the opponent for the entirety of the battle situation. Eroded energy cannot be given back by any skills until after the battle whether passive or activated. The amount of energy given to the blade is the same amount of energy that is taken from the opponent. The other thing about this blade is, energy cannot be eroded from the opponent if the blade and the opponent don't have direct contact, it doesn't take energy by being near the opponent, it has to touch them. This effect lasts for 6 posts and then it takes more energy to reactivate the effect. The effect cannot be seen on the blade, except for it shimmers and gains a more shiny outer appearance, nothing more. (i.e. say I put 100 points of energy into the blade and then cut the opponent with it, those points of energy are then removed from the opponent, they aren't absorbed and given to the user either, the points are just gone. Eroded.) So in term it takes the energy of the target if it hits...but if it misses you lose the said 100 (or lesss) you put in it? :l . Yes and the ability lasts for 6 posts before more energy needs to be put in to reactivate it smile 6 post is too high... this is a trainee with a weapon that can potentially just drain someone of half their energy. There literally seems to be no real draw backs and the ability lasts for 6 posts? that means you get six chances to try and hit them, and even if they blocked it and are able to get away unhurt you still drained them. I'll let it be 2 at the most mainly because 6 chances is way too much and you're a trainee. Think of it this way. If you had 6 chances that means the other person has to dodge and avoid it 6 times so they don't lose energy. You can just reactivate it after the 6 posts time limit. If you want to hit them with such a deadly hit the draw back is gonna be make sure you've done all you can to ensure the hit will be successful otherwise you're just gonna be draining you're energy... Afterall you're a trainee. you aren't exactly meant to have a weapon with that ability so soon so theres gonna be a lesser ability than you expected. 2 posts is fine and all, but: I don't think my rank should restrict what I do, sure I need to be more specific when it's comes to what counts as a successful hit, which would be the metal hitting flesh, not the metal hitting armor nor hitting a shield, it has to hit them DIRECTLY. That and the weakness would probably be its greatest strength, if someone can block and dodge for 6 whole posts, it could end up royally screwing me over in the end. If I use too much energy to power the weapon, it could kill me, I think THAT counts as a weakness, that's an actual HUGE drawback. Now, if there was a limit, like if its over 150 or so points, I get to use it for ____ long and if its under, I get to use it for ______ long would seem better than just restricting it to just two right off of the bat. I'm trying to make the fight against my RPC difficult, not turn it into a cake walk. Two posts are minuscule in a battle. But hey, if you still want it to be 2 posts, then fine. I just think the rank shouldn't restrict it since its already restricting me to conserve energy. Well you see I come from a long line of. If you want something good, level up for it or risk it being denied. I say two posts because honestly, someone could be strong enough to simply catch your blade and no one really uses shields or armor sooooo, sorry. My rule stands.
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Posted: Fri Jul 19, 2013 10:55 pm
Dawn Senpai RPC Name: Lynx Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Dragons Bane Type & Material: Dragon Scales Description: Dragons Bane is sword made out of Dragons scales. Sense the sword is made of out the scales of a dragon, which are like steel, the sword is more sturdy then any regular sword. Abilities: When needed or when ever he wants to, Lynx can put some of his energy into his sword and cause it to ignite. It takes 20 points of energy per ignition. The ignition only gives his sword the ability to scorch/burn his opponent. As he ranks up it takes him 2 points less to use the ignition. How long is this exactly? Also what level of power are the flames it emits?
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Posted: Fri Jul 19, 2013 10:57 pm
Darestrum Had0u Darestrum Had0u Darestrum Had0u RPC Name: Joseph Diederich Rank: Trainee Class: Weapon Master Element: Water Weapon/Armor name: シュレーディンガーの浸食 [ Eroding Schrodinger ] Type & Material: The weapon is a medium-sized claymore, made from the metals of the nearby church, silver, and blessed for literally NO friggin' reason.
 Abilities:
This claymore, depending on how much energy is given, can erode energy and remove it from the opponent for the entirety of the battle situation. Eroded energy cannot be given back by any skills until after the battle whether passive or activated. The amount of energy given to the blade is the same amount of energy that is taken from the opponent. The other thing about this blade is, energy cannot be eroded from the opponent if the blade and the opponent don't have direct contact, it doesn't take energy by being near the opponent, it has to touch them. This effect lasts for 6 posts and then it takes more energy to reactivate the effect. The effect cannot be seen on the blade, except for it shimmers and gains a more shiny outer appearance, nothing more. (i.e. say I put 100 points of energy into the blade and then cut the opponent with it, those points of energy are then removed from the opponent, they aren't absorbed and given to the user either, the points are just gone. Eroded.) So in term it takes the energy of the target if it hits...but if it misses you lose the said 100 (or lesss) you put in it? :l . Yes and the ability lasts for 6 posts before more energy needs to be put in to reactivate it smile 6 post is too high... this is a trainee with a weapon that can potentially just drain someone of half their energy. There literally seems to be no real draw backs and the ability lasts for 6 posts? that means you get six chances to try and hit them, and even if they blocked it and are able to get away unhurt you still drained them. I'll let it be 2 at the most mainly because 6 chances is way too much and you're a trainee. Think of it this way. If you had 6 chances that means the other person has to dodge and avoid it 6 times so they don't lose energy. You can just reactivate it after the 6 posts time limit. If you want to hit them with such a deadly hit the draw back is gonna be make sure you've done all you can to ensure the hit will be successful otherwise you're just gonna be draining you're energy... Afterall you're a trainee. you aren't exactly meant to have a weapon with that ability so soon so theres gonna be a lesser ability than you expected. 2 posts is fine and all, but: I don't think my rank should restrict what I do, sure I need to be more specific when it's comes to what counts as a successful hit, which would be the metal hitting flesh, not the metal hitting armor nor hitting a shield, it has to hit them DIRECTLY. That and the weakness would probably be its greatest strength, if someone can block and dodge for 6 whole posts, it could end up royally screwing me over in the end. If I use too much energy to power the weapon, it could kill me, I think THAT counts as a weakness, that's an actual HUGE drawback. Now, if there was a limit, like if its over 150 or so points, I get to use it for ____ long and if its under, I get to use it for ______ long would seem better than just restricting it to just two right off of the bat. I'm trying to make the fight against my RPC difficult, not turn it into a cake walk. Two posts are minuscule in a battle. But hey, if you still want it to be 2 posts, then fine. I just think the rank shouldn't restrict it since its already restricting me to conserve energy. Well you see I come from a long line of. If you want something good, level up for it or risk it being denied. I say two posts because honestly, someone could be strong enough to simply catch your blade and no one really uses shields or armor sooooo, sorry. My rule stands. ...fine.
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Posted: Fri Jul 19, 2013 11:01 pm
Darestrum Dawn Senpai RPC Name: Lynx Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Dragons Bane Type & Material: Dragon Scales Description: Dragons Bane is sword made out of Dragons scales. Sense the sword is made of out the scales of a dragon, which are like steel, the sword is more sturdy then any regular sword. Abilities: When needed or when ever he wants to, Lynx can put some of his energy into his sword and cause it to ignite. It takes 20 points of energy per ignition. The ignition only gives his sword the ability to scorch/burn his opponent. As he ranks up it takes him 2 points less to use the ignition. How long is this exactly? Also what level of power are the flames it emits? The ignition for the flames are only quick bursts and the flames themselves are at a low rank. They aren't meant to do much damage just give a burn or two.
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Posted: Fri Jul 19, 2013 11:01 pm
Had0u Darestrum Had0u Darestrum Had0u . Yes and the ability lasts for 6 posts before more energy needs to be put in to reactivate it smile 6 post is too high... this is a trainee with a weapon that can potentially just drain someone of half their energy. There literally seems to be no real draw backs and the ability lasts for 6 posts? that means you get six chances to try and hit them, and even if they blocked it and are able to get away unhurt you still drained them. I'll let it be 2 at the most mainly because 6 chances is way too much and you're a trainee. Think of it this way. If you had 6 chances that means the other person has to dodge and avoid it 6 times so they don't lose energy. You can just reactivate it after the 6 posts time limit. If you want to hit them with such a deadly hit the draw back is gonna be make sure you've done all you can to ensure the hit will be successful otherwise you're just gonna be draining you're energy... Afterall you're a trainee. you aren't exactly meant to have a weapon with that ability so soon so theres gonna be a lesser ability than you expected. 2 posts is fine and all, but: I don't think my rank should restrict what I do, sure I need to be more specific when it's comes to what counts as a successful hit, which would be the metal hitting flesh, not the metal hitting armor nor hitting a shield, it has to hit them DIRECTLY. That and the weakness would probably be its greatest strength, if someone can block and dodge for 6 whole posts, it could end up royally screwing me over in the end. If I use too much energy to power the weapon, it could kill me, I think THAT counts as a weakness, that's an actual HUGE drawback. Now, if there was a limit, like if its over 150 or so points, I get to use it for ____ long and if its under, I get to use it for ______ long would seem better than just restricting it to just two right off of the bat. I'm trying to make the fight against my RPC difficult, not turn it into a cake walk. Two posts are minuscule in a battle. But hey, if you still want it to be 2 posts, then fine. I just think the rank shouldn't restrict it since its already restricting me to conserve energy. Well you see I come from a long line of. If you want something good, level up for it or risk it being denied. I say two posts because honestly, someone could be strong enough to simply catch your blade and no one really uses shields or armor sooooo, sorry. My rule stands. ...fine. Tell you what. make it four. Considering you'll level up and your energy will increase you won't have much more risk. But I don't want you exceeding 250 energy. Kay?
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Posted: Fri Jul 19, 2013 11:03 pm
Dawn Senpai Darestrum Dawn Senpai RPC Name: Lynx Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Dragons Bane Type & Material: Dragon Scales Description: Dragons Bane is sword made out of Dragons scales. Sense the sword is made of out the scales of a dragon, which are like steel, the sword is more sturdy then any regular sword. Abilities: When needed or when ever he wants to, Lynx can put some of his energy into his sword and cause it to ignite. It takes 20 points of energy per ignition. The ignition only gives his sword the ability to scorch/burn his opponent. As he ranks up it takes him 2 points less to use the ignition. How long is this exactly? Also what level of power are the flames it emits? The ignition for the flames are only quick bursts and the flames themselves are at a low rank. They aren't meant to do much damage just give a burn or two. So D rank?
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Posted: Fri Jul 19, 2013 11:04 pm
Darestrum Dawn Senpai Darestrum Dawn Senpai RPC Name: Lynx Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Dragons Bane Type & Material: Dragon Scales Description: Dragons Bane is sword made out of Dragons scales. Sense the sword is made of out the scales of a dragon, which are like steel, the sword is more sturdy then any regular sword. Abilities: When needed or when ever he wants to, Lynx can put some of his energy into his sword and cause it to ignite. It takes 20 points of energy per ignition. The ignition only gives his sword the ability to scorch/burn his opponent. As he ranks up it takes him 2 points less to use the ignition. How long is this exactly? Also what level of power are the flames it emits? The ignition for the flames are only quick bursts and the flames themselves are at a low rank. They aren't meant to do much damage just give a burn or two. So D rank? Sure I guess we can say that.
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Posted: Fri Jul 19, 2013 11:05 pm
Dawn Senpai Darestrum Dawn Senpai Darestrum Dawn Senpai RPC Name: Lynx Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Dragons Bane Type & Material: Dragon Scales Description: Dragons Bane is sword made out of Dragons scales. Sense the sword is made of out the scales of a dragon, which are like steel, the sword is more sturdy then any regular sword. Abilities: When needed or when ever he wants to, Lynx can put some of his energy into his sword and cause it to ignite. It takes 20 points of energy per ignition. The ignition only gives his sword the ability to scorch/burn his opponent. As he ranks up it takes him 2 points less to use the ignition. How long is this exactly? Also what level of power are the flames it emits? The ignition for the flames are only quick bursts and the flames themselves are at a low rank. They aren't meant to do much damage just give a burn or two. So D rank? Sure I guess we can say that. How long is this sword and what type of sword is it exactly?
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