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Posted: Fri Dec 24, 2010 10:57 am
Perks for individual domers? Yes?
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Posted: Fri Dec 24, 2010 11:04 am
Perks isn't the right word. This sounds like unique special abilities. Simply propose something and me and Copper will take it into consideration. The last event showed how fun unique abilities can be.
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Posted: Fri Dec 24, 2010 11:14 am
So yes or no on the regen thing? And if yes, yes or no on the hp reduction with constant regen or the roll a certain number then get regen for three turns only.
xD
I would be willing to use Brian if he had like 100 HP but the ability to roll like five dice at once. =P And yes that's a joke. Though it would be tempting just to see how that would play out but not in an actual event battle. Just like a mock duel.
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Posted: Fri Dec 24, 2010 11:28 am
I think the regeneration is alright. Constant regeneration with a certain number works just fine.
And watch him roll 5 consecutive 1s. rofl
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Posted: Fri Dec 24, 2010 11:32 am
Hmm. Some sort of shield spell which lessens damage? Not by much, only 10 HP? For instance, if 30 damage is dealt, only 20 is counted.
As for an offensive capability...hmm. What would be acceptable?
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Posted: Fri Dec 24, 2010 11:53 am
So for the next event Alex starts with 400 hp and regains 20 every turn then. =D
And want to duel Brian that way Rusty? It would be fun!
Watch me roll 5 100's =P
xD
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Posted: Fri Dec 24, 2010 11:54 am
Offensively, perhaps add up to 15-30 to the base dice number.
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Posted: Fri Dec 24, 2010 11:56 am
Okay. That sounds good. 25, I think.
I'll have to call it something cool, though...-ponders-
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Posted: Fri Dec 24, 2010 2:41 pm
-Reading the last page- Mmhmm. Lots of different idea floating around. And I think I can roll with the Provocatore damage resistance thing. Off subject, I like to watch this video up to 1:29 and pretend it is the space battle over Sigor. :3
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Posted: Fri Dec 24, 2010 3:32 pm
Hmmm I would complain about the problem that there's nothing analogous to Alex during that battle but then I remembered he was in a pitch black armored space suit. Color wise alone makes him hard to see. On scale with capital ships he's basically invisible.
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Posted: Sat Dec 25, 2010 6:38 am
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Posted: Sun Dec 26, 2010 6:46 am
For Battledomers who take part in these events, I believe classes would be a fun thing to bring into the picture. Just have to figure out a way to do it. They would be pretty basic and customizable. For example...
Spell Caster Technology Based Warrior
Each would get three special affects dependent on their rolls.
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Posted: Sun Dec 26, 2010 11:58 am
Hmmmmm.
I just had the thought of Drask joining in on the war except with fighting both sides. Would that be feasible? And would I have to give him like an HP boost to actually stay in the game long enough to do damage during the fight? If its not feasible or if you'd prefer not to have something like that I'm completely fine with it.
Edit: I just had an idea for this. Drask would roll two dice and the first number would apply against say the Tri-alliance and allies whilst the second would be used against the DHE. And in the case of a double roll for him the first two would be combined for use against the Romans and the second two against the DHE.
That sound fair? I'd still like to give him more than 500 HP though. And I still understand if you don't want him involved at all.
Edit #2: Also Rusty every time I look at your current avi I keep thinking that girl hanging off your arm is trying to eat it. o.o
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Posted: Mon Dec 27, 2010 7:56 am
I had a mechanic worked out for anyone who wants to side with the DHE. That roll must be under someone opposing the DHE. Damage is applied as normal. I wouldn't know where to begin for someone attacking both sides. Your proposal of two rolls is the only solution I can think of.
And this maiden will be eating something, Brian! cool
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Posted: Mon Dec 27, 2010 8:36 am
I should bring Luna back for this. It would be kind of nice to have someone on the DHE side to make things difficult.
Edit: ^ will she be eating cookies? whee Or will she be eating the apple I keep thinking is there?
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