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Posted: Mon Jun 21, 2010 9:52 am
Quote: Perhaps they are in fact the edge where each of them meets and so they have each built their own little fortress up and a neutral township has formed in the middle I like this idea.... lets make it a permanent place. It is this huge fortress, and their world is special in the fact that it draws people from other worlds to it. I think we should decide on that first... why does it draw other people, and where do they arrive? Maybe the fortress is the entry point for the new arrivals and it is owned by all nations. Maybe it is where they convene like the United Nations to try to agree on things to keep peace between their nations/factions (but not everyone wants peace, right?). Four factions is maybe a lot, but what if we get more RP managers later? Three might be perfect to give the fortress this feeling of multiple nations/factions politicing. If we don't find one more RP manager I will do the third. But we do have time! I know the recruitment thread has been dead, but hopefully the first auction will garner some interest. I might offer a colored lineart and then do some advertising all over.... Underworld idea is awesome. I like it when they are integrated into the open nobility too... like in stephen brust's Jhereg books, if anyone has read those. ------------ As for the elimination of players... are we eliminating them based on the RP or the events are just sort of for showing the character off, right?
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Posted: Mon Jun 21, 2010 10:15 am
hum.,. also brings to mind, if we are drawing characters into this world.. and they are competing for us or as us.. (to supplement our own factions ranks) - WHAT are they competing...
i was thinking something like a triathlon.. or a decathlon but.. RELAY STYLE. not so much skills in one particular thing... but like.. a giant obstacle course.. each side knows the general gist of it... water to overcome.. mountains to climb, fields with some kind of hindrance.. a day or two of sand.. perhaps the course set in a path AROUND both fortresses (or however many we decide) and begins and ends in between
this limits us to time. those wanting to compete or "drafted" by the fortresses have to RP overcoming situations... like lets say there is. say the actual competition lasts 2 weeks? the drafting before that... 2 weeks, and the bringing people in 2 weeks. thats a month and a half. time enough for us to draw some people in (this isnt counting set up) ... get some regulars to actually participate.. (some of our own characters can as well) - have an actual main rp theme - while people not in the racing can be... say betting on the results.. taking in the sights, plotting hindrance with the thieves guild who may be.. taking large bribes from either side to mess up a certain situation.
making it a permanent place of gathering that happens yearly, or perhaps every 2, 4 6, or even a decade. how about both mini fortresses are identical.. so both sides are "presumed" even footing. but the differential is like.. banners hanging on walls. thieves guild could be underground, the main base directly in the center with tunnels spidering out to the fortresses and beyond (so they can pop up on the playing ground)
what does the competition win the winning faction though? trophy? fame? olive laurels? a gift they both have to present in the beginning that's something of vast worth / importance. maybe even a child of each factions royal family.. that has to be sort of "foreign exchanged - to learn the ways" of the opposing nation. loser has to give up a kid until the next competition?
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Posted: Mon Jun 21, 2010 10:18 am
i dunno making the characters of other people have to adapt to situations and still stay in contact with who their character really is while doing so, seems an excellent way to help us weed out characters that are... 2D. it isnt if they win or lose their particular "mini event" its how they accomplish winning or losing . . .
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Posted: Mon Jun 21, 2010 10:31 am
I THINK IT SHOULD JUST BE ONE BIG ORGY.
I'unno, Jitsu said I had to post something. So I did. 8D
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Posted: Mon Jun 21, 2010 10:31 am
I think 3 factions at least - two is not enough in my mind, but you're right in that 4 may be too many given the lack of RP managers. XD So far it's just me and Zienkyer with a faction each. I know we're working out some ideas in our heads for what we want to do with them, I'm trying to put them down on paper, but my head is a complicated place and I find it hard to express my ideas without actually doing them, if that makes sense? XD;;
I wonder if we even need a formal competition in order to eliminate people? It might be that we just set up some things going on, so it's in a less formal way, but then we put on some other things - I don't know, like we can have some sporting stuff, but other things might just be that an NPC comes up to them and asks them to do something, or find something, and how they react to the situation and what the character does, etcetc can help us assess them? I agree Jitsu, winning or loosing the tasks isn't nessisarily = winning the rp. :3 It's about how they do it.
I have an idea re: exchanging a child. XD Zienk and I already had this idea that her character Zarael and my character Raine were involved somehow. Would it be okay if we took your idea and said that Zienk's controlled faction lost the last tournament (whenever it was) and had to be exchanged to mine? In that time Zarael and Raine became close and now this tournament has come around, my character Raine is activly trying to get his side (my faction) to loose so he can be exchanged this time and ergo get to spend more time with his beloved? :3 I think that can lead to some fun mini-quests for people to do for him.
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Posted: Mon Jun 21, 2010 10:39 am
technically.. if we count the thieves.. we do have 3?
lol and run with the idea..
*ties croonachu's tail in a knot* lol seriously not what i meant and you know it *snort*
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Posted: Mon Jun 21, 2010 10:39 am
Hmm xD I think if there's more than two factions, tho, that'd be two or three kids that need to be changed. I don't want just two factions, that's boring! Perhaps each faction has to offer up something precious to their faction - royal artifact, heirloom, or symbol of power - and sometimes children are offered up if they're the right age. Otherwise, what if there are no children? The faction couldn't offer anything if that was the only thing exchanged. Zarael could have been exchanged because she was the proper age according to tradition... hmm. Maybe Raine wants HER side (my faction, wewt!) to lose so she can stay there? xD So there's deceiving and sabotaging quests and everything else.
As for incentive to win for the players from other worlds...
Winners get to go home. EVERYONE ELSE DIES (or, y'know, gets rescued and smuggled home xD).
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Posted: Mon Jun 21, 2010 10:45 am
Jitsumi1221 technically.. if we count the thieves.. we do have 3?
lol and run with the idea..
*ties croonachu's tail in a knot* lol seriously not what i meant and you know it *snort* I'm tempted to suggested the thieves be a concoction of all of us? Since it's not as complex as a whole nation (which the other factions are, or at least that is how I have been planning mine! I've basically taken the idea that my faction is a race, in this case dragons. It should be easy for us to have the single idea that the thieves/underground's goal is simple - to cause tension and trouble between the factions. XD I think this would work better if there were at least 3 factions to cause trouble between. And I think a bit of chaos and crossed goals and confusion that will naturally come from all of us having our fingers in the rp-pie of the thieve-faction will work to advantage when it comes to such an idea as rebellion/thievery/darkevilthings anyway. :3 Great way for people to join in as well. In my humble opinion. ^^ Thanks btw Jitsu! =D We'll work on the idea. heart
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Posted: Mon Jun 21, 2010 11:05 am
I have a solid game proposal. I'll write it up tongiht.
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Posted: Mon Jun 21, 2010 2:04 pm
Thanks for being busy while I've been away over the weekend.
Let's see...
I'm fine with cutting it down to 3 factions, and an underworld/thieves guild. 3 factions run by 3 separate managers (and their assistants), and the underworld jointly run.
As for why the world attracts people, I think that can wait till we shell out the 3 factions. Permanent fortresses around this neutral township sounds good. I still think imposing structures/airships/armaments are perfectly fine even if it's just a 'friendly' tournament. This aint the modern world, so 'diplomacy' still needs some show of strength.
Werewolf style game was already on my mind for an event, but can only be used near the end of the rounds due to time constraints when waiting for choices, votes and discussion. Looking forward to seeing what you come up with though Woe.
I was thinking that the main OC contest is based on app form, questions, some events and challenges. And the RP contest doesn't need elimination since the players are divided into factions, and perhaps a point system is in place.
But again, I have no real experience in managing large scale RPs, so please shoot me down if you have better ideas 3nodding
Oh oh, and incentive to win; KING OF THE BIG ORGY rofl
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Posted: Mon Jun 21, 2010 2:20 pm
Thorn, your ideas are great. :3 And it's your contest so your word is law. xd heart I might design my fortress. =D So everyone knows, my dragon are mostly magic/some tech, and I was going to give them the airships due to dragons = like to fly, BUT if any of the other managers would like to have airships instead, it's absolutly no big deal to me. :3 Just let me know. Thornshield Oh oh, and incentive to win; KING OF THE BIG ORGY rofl Or Queen. ;D Laveris: gonk Plz let me compete I would be ever-so-good at the orgy contest!
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Posted: Mon Jun 21, 2010 5:15 pm
What thorny said is how I feel /agree on all points. And yes, king of the big orgy should probably have the last say so!
XD
Welcome back oh kingy.
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Posted: Mon Jun 21, 2010 6:52 pm
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Posted: Tue Jun 22, 2010 3:05 am
Im on my way to work right now and I will read it more when I get back! It looks very interesting though! Very nice writeup!
I do want to say that the RP, the factions and the basis for the story are hugely important actually. They are the makeup of the event, even if they arent the actual contest.
Think of it as a contest being held at a fair. The factions, the RP and the story are the fair - the fun, the circus.
It was a bigger draw than I thought it would be, and the ongoing story was important to a lot of the participants. Hell, we even argued about it. Don't worry, the contest part will be easy! This is the hard part actually, and probably getting more attention as half of the people chatting here are RP managers or people very interested in the RP.
Anyway, I just want to make sure we are keeping the RP and the contest separate... they are separate, right? Or at least that was my understanding.
RP managers should have control over their own area/rules for the area and shouldn't have to worry about the contest structure at all! They have a big enough job as it is. (for myself I intend to only worry about the art and having fun, I do not even want to vote, I hope that will be ok!)
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Posted: Tue Jun 22, 2010 3:21 am
I know I'm basically planning on leaving the structure of the contest down to admin-type people. XD I have enough to deal with trying to come up with some ideas that I find fun, and think will be interesting for other people. :3;; That's why I personally am discussing only RP ideas. And I do think it's really important to get that sorted out because it has to be coordinated between all the rp managers. If people want to discuss the structure that's okay, but I'd prefer if it didn't impact too heavily upon what I'm doing, which is managing my faction and all ideas with that.
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