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Posted: Sun May 16, 2010 9:04 am
Flaming Muay-Thai [Description] - This is a Fighting Style based on a type of Nin-Taijutsu known as Flaming Muay-Thai. The users form flames around their hands and then use them to send rapid, flaming punches at an enemy. This style isn't very effective at lower levels, but it devestating when the user trains at a much higher level. This style was created by Cadence Creed of Konohagakure.
[Stage 1] - Ignite the Flames [Description] - The user must start this Training by practicing the ability to mold Chakra into their hands and create flames. They must train themselves to be able to withstand to heat of flames being placed directly on their hands. Requires 3 Training Posts to achieve this level. [Rank] - Academy
[Techniques]
[Quick Jab] - A simple move where the user gets close and send a jab at the target's midsection. At the critical point, a small burst of flames is released from the knuckles to scorch the target area slightly. [Rank] - Academy
[Hammer Fist] - Another simple attack where the user makes a fist and covers it with flames. They then raise it up high and slam it down over the target. The attack is fierce and effective, but relatively easy to block and counter. [Rank] - Academy
[Stage 2] - Growing Flames [Description] - Now the user should be able to make a flaming fist and control it. They now must focus on raising the size of the flames around the fist to about the size of a small water balloon (about 1in.flames all around the fist). The user must now also begin to use flaming kicks, but no new kicking techniques will appear yet. Requires 5 Training Posts to achieve the level. [Rank] - Genin
[Techniques]
[Quick Step] - The user closes in on the opponent. Before they have a chance to strike, the user quickly jumps slightly one direction, but quick steps to the opposite direction. They then spin around and slam a flaming fist into the back of the target's skull. [Rank] - Genin
[Stage 3] - Fierce Flames [Description] - Now the user will have better control of the flaming fist. They will focus on two other types of flaming strikes now. Flaming elbows and flaming knees. These strikes have twice the level of strength that punches do. Require 8 Training Posts to achieve this level. [Rank] - Chuunin
[Techniques]
[Elbow Drop] - The user first tackles the target and sends them forward a bit while knocking them off their feet. The user then flips up and falls on top of the target with a very powerful elbow strike that is roaring with flames. [Rank] - Chuunin
[Knee Upper] - A simple, but extremely vicous and effective technique where the user darts in with incredible speed and send a flaming knee strike into the target's midsection, launching them forward, but up off the ground. This can easily be linked with other attacks. [Rank] - Chuunin
[Scorching Entry] - Just like the Dynamic Entry used by Might Guy, the Scorching Entry is a fierce flying-kick that does severe damage upon contact. This kick comes in very quick and it is hard to avoid. With the flames produced during the strike, it looks as if the user is a comet that is traveling towards the target. [Rank] - Chuunin
[Stage 4] - Inferno [Description] - Now that the user has reached this point, they will be able to create a flaming orb around their fist that is the size of a bowling ball. This stage requires 8 posts of strictly Physical Training to master. Requires 12 Training Posts to achieve this level. [Rank] - Jounin
[Techniques]
[Spear Thrust] - An advanced technique in which the user must charge up a high level of chakra into one arm. They then get close to the target and thrust their arm into the opponent. The thrust itself should be able to tear into the target's body, but it is then followed by a beam of flames that will will tear all the way through the target's midsection. [Rank] - Chuunin
[Scorching Sun] - This is a highly advanced technique in which the user pumps Chakra through their body and releases it at a critical point. This creates a massive orb of flames that covers about 5m. in all directions. They then launch themselves at the target. This attack will do a very highly level of Physical Damage and Fire Damage. [Rank] - Jounin
[Stage 5] - Phoenix King [Description] - Now the user has full mastery of the flaming fist techniques and has a high level of physical power. Now, the user must put even more time into Physical Training. The user must complete 15 posts of Physical Training to achieve this level. Requires 15 Training Posts to achieve. [Rank] - Kage/Sannin
[Techniques]
[Falcon...PUNCH!!!!/Falcon...KICK!!!!] - A very powerful technique in which the user charges there Chakra into either their arms or legs. They then get very close to their target and strike them with the chosen limbs. A large amount of flames is released in the form of a falcon. The punch itself is able to shatter bones, but the flames amplify the attack to a much higher degree. [Rank] - Jounin
[Stage 6] - Second Sun [Description] - This is a Forbidden Stage of the Muay-Thai Boxing. The users of this style are only those who desire power so much that they'd do anything to get it. This Stage is unlike the others and must be activated like the 8 Gates Style. When activated, strength and speed will reach the equivalent of the Eighth Gate and their Katon Abilities are nearly doubled. The are able to form orbs of fire around their hands that are the size of bowling balls and then they are also able to throw these flames at targets. Only someone who has cause death to a total of 5 RPCs can achieve this level after a total of 15 posts of Physical Training and 10 posts of Elemental Training.
This Stage will last for a total of 25 posts. After this has ended, the user will become physically exhausted and will then collapse. The user must get medical attention before being able to do anything. After getting medical attention, the user will be unable to fight for three days, but will be allowed to train in Ninjutsu only. Taijutsu will cause the user to tear tendons and will add one more day to the recovery process. During the recovery process, Maximum Chakra is halved. [Rank] - Kage/Sannin+
[Techniques]
[Dragon Fire] - The user focuses Chakra and then launches it out in all directions. This is a massive wall of flames about 20ft. high that travels 40m. It will devestate anything in its path and is highly lethal. [Rank] - Kage/Sannin
[Eruption] - The user focuses Chakra into their arms or legs. They then jump high into the air. They come down with extreme force. At a critical point during the impact, the user releases all of the Chakra and flames then erupt from the ground everywhere within 25m of where the user lands. [Rank] - Kage/Sannin
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Posted: Mon May 17, 2010 2:41 am
Orchid Moon Done! Name of Taijutsu Style: Wooden Fist Pic if you want one:If it's a weapon style what is the intended weapon: Puppet Tachi's/ Swords, Puppet Arm Description:A Taijutsu Style passed down through generations of the Kalomi family was was kept a secret from anyone outside of the family. Due to Kuza Kalomi being the last member of the Kalomi family this style can only be learned from a scroll found at her parents home hidden in a underground room. This Taijutsu uses two weapons, a tachi or sword that has been modified to where only puppets or people using puppet arms can hold. Theses sword have had their handles removed so where they would normaly hold the sword a blade would be there allowing them to not worry if their opponent took the sword from them. The other weapon is a puppet arm which is required to hold the sword and is used as a weapon its self in this style. Along with those two weapons the taijutsu users user their gained speed for powerfull kicks as well. The kalomi family mainly used puppets and often turned them self into puppets so this taijutsu style was then crated to help them fight when their puppets deemed useless. Due to their mastery over puppets the user but undergo training for their eyes in order to keepp up with the high speed puppets can obtain. Requirements: Puppets Arm, Puppet Tachi/Sword, Puppet User Training Requirements: 4 posts per stage per exercise, only training ground bonus works for lowering post amount. (exercises not techniques) Rules: Must be ruthless and unafraid of getting up close and personal. Speed is required in order to keep up with puppets, and allow faster attacks. Speed also counts as rapid analyzing from the users eyes.The user must use 2 of the speed posts for rapid reading to help faster analyzing. Stage1:Rank: Gennin Training: Flexibility, Basic sword skills, Speed, and Strength. Weights are placed on the users legs and taken off when in need of extra speed. 20 lb weights Techniques:-Fighting Manipulation- Passive Requires: A puppet (max 1 ), Normal amount of posts to learn. Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword) -Extended Fist- Offensive Requires: Puppet Hand, Normal amount of posts to learn. Description: The user separates their arm from their body at the last second but is still connected with chakra strings. This move causeing the arm to launch forward at the enemy at the last second giving it increased speed which causes higher damage. -Spinning hand- Defensive Requires: Puppet Hand and Sword, Normal amount of posts to learn. Description: Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy. Stage2:Rank: Chunnin Training: Re practice Basic sword skills, Speed, and Strength. Weights are placed on the users legs and taken off when in need of extra speed. 40 lb weights Techniques:-Fighting Manipulation- Passive Requires: A puppet (max 3 ), Normal amount of posts to learn. Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword) -Flying Spinning hand- Defensive Requires: Puppet Hand and Sword, Normal amount of posts to learn. Description: Advanced version of Spinning hand. Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy. Also due to the practiced art, when the user raises their fist up in the air and spin it with a sword in their hand they are able to levitate off the ground but only at the height of that fist. Example: If the user used this quickly after stepping off a tree limb they would not go any higher or lower. Stage3:Rank: Jounin Training: moderate sword skills, Speed, and Strength. Weights are placed on the users legs and taken off when in need of extra speed. 60 lb weights Techniques:-Fighting Manipulation- Passive Requires: A puppet (max 5 ), Normal amount of posts to learn. Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword) -Flying Spinning Fist- Offensive Requires: Puppet Hand and Sword, Normal amount of posts to learn. Description: Advanced version of Flying Spinning hand. Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy. Also due to the practiced art, when the user raises their fist up in the air and spin it with a sword in their hand they are able to levitate off the ground but only at the height of that fist. With much practice of this technique, the user is able to incorporate this move into a attack. The user spins their fist at a high speed then strikes their enemy. It seems like a basic punch but because of the rapid spinning their fist dose a lot more damage. Stage4:Rank: Kage/Sannin Training: Advanced sword skills, Speed, and Strength. Weights are placed on the users legs and taken off when in need of extra speed. 80 lb weights Techniques:-Fighting Manipulation- Passive Requires: A puppet (max 6 ), Normal amount of posts to learn. Description: Allows the user to control his/her puppet with the opposite hand while fighting. (Hand that isn't using sword) -Flying Extended Spinning Fist- Offensive Requires: Puppet Hand and Sword, Normal amount of posts to learn. Description: Advanced version of Flying Spinning Fist. Due to the users hand being that of a puppets, the user is able to spin their hand at a high speed. Which used with a sword it can be used to block flying objects or intimidate the enemy. Also due to the practiced art, when the user raises their fist up in the air and spin it with a sword in their hand they are able to levitate off the ground but only at the height of that fist. With much practice of this technique, the user is able to incorporate this move into a attack. The user spins their fist at a high speed then strikes their enemy. It seems like a basic punch but because of the rapid spinning their fist dose a lot more damage. This technique is a combination of Flying Spinning Fist and Extended Fist. The user separates their arm from their body at the last second but is still connected with chakra strings. This move causeing the arm to launch forward at the enemy at the last second giving it increased speed which causes higher damage. Edited a few things >.< nothing major
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Posted: Tue May 18, 2010 2:54 pm
Interest In Your Insides Name of Taijutsu StyleEnbu no Sakkaku [Waltz within the Illusion] Pic if you want one:If it's a weapon style what is the intended weapon:NA Description:This martial art style was intended for the Father of Taiji Uchiha, but due to his expertise in the area of ninjutsu, instead of genjutsu, as he had hoped, He passed along his teachings in several scrolls to his son, who had a natural affinity for Illusionary techniques. The style itself revolves around the use of the Sharingan, as a tool to weave minor illusions into fighting an opponent in Hand-to-hand combat. The users of this style tend to be faster than average ninja.(not as fast as speed type characters) due to the side by side speed training. RequirementsUser must have the sharingan, and the scrolls written by shunsui Uchiha.|The user must also have the Shinobi type: Ability control - Sharingan Training requirements The user must post, as if he/she were learning a jutsu, plus one extra post to gain one of the techniques. To access a stage, the user most post a certain number of training posts per stage Stage 1= 5 posts of Style training/5 posts of speed training Stage 2= 8 Posts style/ 7 speed Stage 3= 10 posts style/10 speed Stage 4= 15 posts style/13 speed AcademyStage 1: Enkyou [round mirror] At this stage, the user focuses on confusing the opponent, by luring him into an attacking he never saw coming. it's techniques are very basic for this style.Tech:Kohouken When the user strikes at his opponent, he releases a small controlled illusion, that displays the user following through with the strike, when in reality, he has moved to the opponents backside, and is striking it, a moment after the illusions attack connects. Chakra cost: 2 Tech:Shitaken This technique is much like the Konoha Senpuu in the essense that it knocks the opponent into the air, the difference being, that if caught in the genjutsu, the victim doesn't realize that they are airborne, or even hit, leaving them open to attack. Chakra cost:3 GeninStage 2:Kyoumen [mirror surface] This stage of the technique is used to confuse the opponent while fighting, by making certain obstacles invisible, or by re-arranging the terrain, to make things seem like they aren't.Tech:Kishuu With this technique the user seems to stop whatever he is doing, and turn his back on the opponent. moments after, the user appears to shoot out at the opponent, through the illusion of himself, to make a surprise attack. Chakra cost: 3 Tech:Kyurakku With this technique, the user makes it appear as though they dissipate, by whatever means the user likes (ex:itachi turning into crows). after that, an illusion of the character surfaces behind the opponent, grabbing onto them, as if to hold them in place, while during all of this, the real user has run up to the opponent, leaped into the air, and by the time the illusion grabs the opponent, is coming down fro the sky, with a heel to the crown of their skull. Chakra cost: 3 Tech:Hyouhen With this technique, the user is able to make certain objects around seem like they aren't there, or make the illusion that something that is not there, is there. Chakra cost: 4 ChuuninStage 3:Oumenkyou [concave mirror] this stage of Enbu no sakkaku is all about using genjutsu to bring to the surface painful memories, to give the user an edge. Tech:Himei no Itamu with this technique the user is able to dig into someones mind, and make the opponent hear screams of agony, that sound as though they came from someone close to them, causing the opponent to lose focus on the battle (the opponent rolls one six-sided die, on a roll of 4-6 they are not tricked by the fake sounds, and continue as normal, but on a 1-3 they become impaired on their next post due to the horrifying sounds.) Chakra cost: 4 Tech:Soranjiruu With this technique, The user casts an illusion over himself that makes it look as though he is the last close relative to the opponent that has died. it causes the opponent to pull their punches, reducing the damage of their attack, but only works once per battle, as they would become wise to the trick after the first time. ((Can be used more than once per battle if the one of the enemies weaknesses is to genjutsu.)) Chakra cost: 4 Tech:Haneken This Gen/taijutsu hybrid makes the opponent feel like the last soft touch attack the user landed broke whatever bone structure is closest. Unless they can realize it's a genjutsu, then they cannot use that body part (Ex: an arm, or a leg) Chakra cost:5 JoninStage 4: Sugatami [full length mirror] This stage is all about the user gaining supreme coordination with their taijutsu, and illusion. The attacks that this stage holds are both incredibly swift, and amazingly flexible.Tech:Kangeki This technique uses a quick genjutsu to make the opponents depth perception change, while leaving them unaware, so that when they strike, they fall short of contact,or at the very least, reduce damage. leaving the user with ample room to apply a quick counter blow. Chakra cost:5 Tech:Hyakumanken This maneuver makes it seem as though when the user strikes, it is as if his hands were moving so fast that there were many more of them, making the user less likely to block the attack. Chakra cost:7 Tech:Hitosawagase This maneuver makes the opponent think that user has set off a trap, which is sending numerous ninja weapons after the victim, impairing them while the user strikes. If the opponent chooses to try and dodge the weapons, then the user can use the trajectory of his illusionary weapons to force his opponent to move where he wants. If they choose to stand ground and block, they will not be able to defend at full ability, due to them blocking the shower of weapons. Chakra Cost: 7
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Posted: Tue May 18, 2010 3:08 pm
Btw zane accepted mine and told me to post it in personal styles, if you dont believe me ask him ^^
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Posted: Tue May 18, 2010 4:24 pm
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Posted: Tue May 18, 2010 4:27 pm
Cadence-kun Flaming Muay-Thai [Description] - This is a Fighting Style based on a type of Nin-Taijutsu known as Flaming Muay-Thai. The users form flames around their hands and then use them to send rapid, flaming punches at an enemy. This style isn't very effective at lower levels, but it devestating when the user trains at a much higher level. This style was created by Cadence Creed of Konohagakure.
[Stage 1] - Ignite the Flames [Description] - The user must start this Training by practicing the ability to mold Chakra into their hands and create flames. They must train themselves to be able to withstand to heat of flames being placed directly on their hands. Requires 3 Training Posts to achieve this level. [Rank] - Academy
[Techniques]
[Quick Jab] - A simple move where the user gets close and send a jab at the target's midsection. At the critical point, a small burst of flames is released from the knuckles to scorch the target area slightly. [Rank] - Academy
[Hammer Fist] - Another simple attack where the user makes a fist and covers it with flames. They then raise it up high and slam it down over the target. The attack is fierce and effective, but relatively easy to block and counter. [Rank] - Academy
[Stage 2] - Growing Flames [Description] - Now the user should be able to make a flaming fist and control it. They now must focus on raising the size of the flames around the fist to about the size of a small water balloon (about 1in.flames all around the fist). The user must now also begin to use flaming kicks, but no new kicking techniques will appear yet. Requires 5 Training Posts to achieve the level. [Rank] - Genin
[Techniques]
[Quick Step] - The user closes in on the opponent. Before they have a chance to strike, the user quickly jumps slightly one direction, but quick steps to the opposite direction. They then spin around and slam a flaming fist into the back of the target's skull. [Rank] - Genin
[Stage 3] - Fierce Flames [Description] - Now the user will have better control of the flaming fist. They will focus on two other types of flaming strikes now. Flaming elbows and flaming knees. These strikes have twice the level of strength that punches do. Require 8 Training Posts to achieve this level. [Rank] - Chuunin
[Techniques]
[Elbow Drop] - The user first tackles the target and sends them forward a bit while knocking them off their feet. The user then flips up and falls on top of the target with a very powerful elbow strike that is roaring with flames. [Rank] - Chuunin
[Knee Upper] - A simple, but extremely vicous and effective technique where the user darts in with incredible speed and send a flaming knee strike into the target's midsection, launching them forward, but up off the ground. This can easily be linked with other attacks. [Rank] - Chuunin
[Scorching Entry] - Just like the Dynamic Entry used by Might Guy, the Scorching Entry is a fierce flying-kick that does severe damage upon contact. This kick comes in very quick and it is hard to avoid. With the flames produced during the strike, it looks as if the user is a comet that is traveling towards the target. [Rank] - Chuunin
[Stage 4] - Inferno [Description] - Now that the user has reached this point, they will be able to create a flaming orb around their fist that is the size of a bowling ball. This stage requires 8 posts of strictly Physical Training to master. Requires 12 Training Posts to achieve this level. [Rank] - Jounin
[Techniques]
[Spear Thrust] - An advanced technique in which the user must charge up a high level of chakra into one arm. They then get close to the target and thrust their arm into the opponent. The thrust itself should be able to tear into the target's body, but it is then followed by a beam of flames that will will tear all the way through the target's midsection. [Rank] - Chuunin
[Scorching Sun] - This is a highly advanced technique in which the user pumps Chakra through their body and releases it at a critical point. This creates a massive orb of flames that covers about 5m. in all directions. They then launch themselves at the target. This attack will do a very highly level of Physical Damage and Fire Damage. [Rank] - Jounin
[Stage 5] - Phoenix King [Description] - Now the user has full mastery of the flaming fist techniques and has a high level of physical power. Now, the user must put even more time into Physical Training. The user must complete 15 posts of Physical Training to achieve this level. Requires 15 Training Posts to achieve. [Rank] - Kage/Sannin
[Techniques]
[Falcon...PUNCH!!!!/Falcon...KICK!!!!] - A very powerful technique in which the user charges there Chakra into either their arms or legs. They then get very close to their target and strike them with the chosen limbs. A large amount of flames is released in the form of a falcon. The punch itself is able to shatter bones, but the flames amplify the attack to a much higher degree. [Rank] - Jounin
[Stage 6] - Second Sun [Description] - This is a Forbidden Stage of the Muay-Thai Boxing. The users of this style are only those who desire power so much that they'd do anything to get it. This Stage is unlike the others and must be activated like the 8 Gates Style. When activated, strength and speed will reach the equivalent of the Eighth Gate and their Katon Abilities are nearly doubled. The are able to form orbs of fire around their hands that are the size of bowling balls and then they are also able to throw these flames at targets. Only someone who has cause death to a total of 5 RPCs can achieve this level after a total of 15 posts of Physical Training and 10 posts of Elemental Training.
This Stage will last for a total of 25 posts. After this has ended, the user will become physically exhausted and will then collapse. The user must get medical attention before being able to do anything. After getting medical attention, the user will be unable to fight for three days, but will be allowed to train in Ninjutsu only. Taijutsu will cause the user to tear tendons and will add one more day to the recovery process. During the recovery process, Maximum Chakra is halved. [Rank] - Kage/Sannin+
[Techniques]
[Dragon Fire] - The user focuses Chakra and then launches it out in all directions. This is a massive wall of flames about 20ft. high that travels 40m. It will devestate anything in its path and is highly lethal. [Rank] - Kage/Sannin
[Eruption] - The user focuses Chakra into their arms or legs. They then jump high into the air. They come down with extreme force. At a critical point during the impact, the user releases all of the Chakra and flames then erupt from the ground everywhere within 25m of where the user lands. [Rank] - Kage/Sannin 15 posts and we got a deal, and because of the reduction in posts...3 rpcs killed of the same rank or higher
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Posted: Tue May 18, 2010 4:28 pm
Interest In Your Insides Interest In Your Insides Name of Taijutsu StyleEnbu no Sakkaku [Waltz within the Illusion] Pic if you want one:If it's a weapon style what is the intended weapon:NA Description:This martial art style was intended for the Father of Taiji Uchiha, but due to his expertise in the area of ninjutsu, instead of genjutsu, as he had hoped, He passed along his teachings in several scrolls to his son, who had a natural affinity for Illusionary techniques. The style itself revolves around the use of the Sharingan, as a tool to weave minor illusions into fighting an opponent in Hand-to-hand combat. The users of this style tend to be faster than average ninja.(not as fast as speed type characters) due to the side by side speed training. RequirementsUser must have the sharingan, and the scrolls written by shunsui Uchiha.|The user must also have the Shinobi type: Ability control - Sharingan Training requirements The user must post, as if he/she were learning a jutsu, plus one extra post to gain one of the techniques. To access a stage, the user most post a certain number of training posts per stage Stage 1= 5 posts of Style training/5 posts of speed training Stage 2= 8 Posts style/ 7 speed Stage 3= 10 posts style/10 speed Stage 4= 15 posts style/13 speed AcademyStage 1: Enkyou [round mirror] At this stage, the user focuses on confusing the opponent, by luring him into an attacking he never saw coming. it's techniques are very basic for this style.Tech:Kohouken When the user strikes at his opponent, he releases a small controlled illusion, that displays the user following through with the strike, when in reality, he has moved to the opponents backside, and is striking it, a moment after the illusions attack connects. Chakra cost: 2 Tech:Shitaken This technique is much like the Konoha Senpuu in the essense that it knocks the opponent into the air, the difference being, that if caught in the genjutsu, the victim doesn't realize that they are airborne, or even hit, leaving them open to attack. Chakra cost:3 GeninStage 2:Kyoumen [mirror surface] This stage of the technique is used to confuse the opponent while fighting, by making certain obstacles invisible, or by re-arranging the terrain, to make things seem like they aren't.Tech:Kishuu With this technique the user seems to stop whatever he is doing, and turn his back on the opponent. moments after, the user appears to shoot out at the opponent, through the illusion of himself, to make a surprise attack. Chakra cost: 3 Tech:Kyurakku With this technique, the user makes it appear as though they dissipate, by whatever means the user likes (ex:itachi turning into crows). after that, an illusion of the character surfaces behind the opponent, grabbing onto them, as if to hold them in place, while during all of this, the real user has run up to the opponent, leaped into the air, and by the time the illusion grabs the opponent, is coming down fro the sky, with a heel to the crown of their skull. Chakra cost: 3 Tech:Hyouhen With this technique, the user is able to make certain objects around seem like they aren't there, or make the illusion that something that is not there, is there. Chakra cost: 4 ChuuninStage 3:Oumenkyou [concave mirror] this stage of Enbu no sakkaku is all about using genjutsu to bring to the surface painful memories, to give the user an edge. Tech:Himei no Itamu with this technique the user is able to dig into someones mind, and make the opponent hear screams of agony, that sound as though they came from someone close to them, causing the opponent to lose focus on the battle (the opponent rolls one six-sided die, on a roll of 4-6 they are not tricked by the fake sounds, and continue as normal, but on a 1-3 they become impaired on their next post due to the horrifying sounds.) Chakra cost: 4 Tech:Soranjiruu With this technique, The user casts an illusion over himself that makes it look as though he is the last close relative to the opponent that has died. it causes the opponent to pull their punches, reducing the damage of their attack, but only works once per battle, as they would become wise to the trick after the first time. ((Can be used more than once per battle if the one of the enemies weaknesses is to genjutsu.)) Chakra cost: 4 Tech:Haneken This Gen/taijutsu hybrid makes the opponent feel like the last soft touch attack the user landed broke whatever bone structure is closest. Unless they can realize it's a genjutsu, then they cannot use that body part (Ex: an arm, or a leg) Chakra cost:5 JoninStage 4: Sugatami [full length mirror] This stage is all about the user gaining supreme coordination with their taijutsu, and illusion. The attacks that this stage holds are both incredibly swift, and amazingly flexible.Tech:Kangeki This technique uses a quick genjutsu to make the opponents depth perception change, while leaving them unaware, so that when they strike, they fall short of contact,or at the very least, reduce damage. leaving the user with ample room to apply a quick counter blow. Chakra cost:5 Tech:Hyakumanken This maneuver makes it seem as though when the user strikes, it is as if his hands were moving so fast that there were many more of them, making the user less likely to block the attack. Chakra cost:7 Tech:Hitosawagase This maneuver makes the opponent think that user has set off a trap, which is sending numerous ninja weapons after the victim, impairing them while the user strikes. If the opponent chooses to try and dodge the weapons, then the user can use the trajectory of his illusionary weapons to force his opponent to move where he wants. If they choose to stand ground and block, they will not be able to defend at full ability, due to them blocking the shower of weapons. Chakra Cost: 7 You know...posting this a second time is not going to make me look at it faster. There were three other people that posted before you and I was getting to them first. As for your style, I'm getting a second opinion so Luo's reading over it.
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Posted: Tue May 18, 2010 4:28 pm
Okay, ty Zane. Btw, as my character developed that taijutsu I can auto learn it or learn it with training?
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Posted: Tue May 18, 2010 4:30 pm
Cool cool, just lemme know if what he thinks.
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Posted: Wed May 19, 2010 3:08 pm
Flaming Muay-Thai [Description] - This is a Fighting Style based on a type of Nin-Taijutsu known as Flaming Muay-Thai. The users form flames around their hands and then use them to send rapid, flaming punches at an enemy. This style isn't very effective at lower levels, but it devestating when the user trains at a much higher level. This style was created by Cadence Creed of Konohagakure.
[Stage 1] - Ignite the Flames [Description] - The user must start this Training by practicing the ability to mold Chakra into their hands and create flames. They must train themselves to be able to withstand to heat of flames being placed directly on their hands. Requires 3 Training Posts to achieve this level. [Rank] - Academy
[Techniques]
[Quick Jab] - A simple move where the user gets close and send a jab at the target's midsection. At the critical point, a small burst of flames is released from the knuckles to scorch the target area slightly. [Rank] - Academy
[Hammer Fist] - Another simple attack where the user makes a fist and covers it with flames. They then raise it up high and slam it down over the target. The attack is fierce and effective, but relatively easy to block and counter. [Rank] - Academy
[Stage 2] - Growing Flames [Description] - Now the user should be able to make a flaming fist and control it. They now must focus on raising the size of the flames around the fist to about the size of a small water balloon (about 1in.flames all around the fist). The user must now also begin to use flaming kicks, but no new kicking techniques will appear yet. Requires 5 Training Posts to achieve the level. [Rank] - Genin
[Techniques]
[Quick Step] - The user closes in on the opponent. Before they have a chance to strike, the user quickly jumps slightly one direction, but quick steps to the opposite direction. They then spin around and slam a flaming fist into the back of the target's skull. [Rank] - Genin
[Stage 3] - Fierce Flames [Description] - Now the user will have better control of the flaming fist. They will focus on two other types of flaming strikes now. Flaming elbows and flaming knees. These strikes have twice the level of strength that punches do. Require 8 Training Posts to achieve this level. [Rank] - Chuunin
[Techniques]
[Elbow Drop] - The user first tackles the target and sends them forward a bit while knocking them off their feet. The user then flips up and falls on top of the target with a very powerful elbow strike that is roaring with flames. [Rank] - Chuunin
[Knee Upper] - A simple, but extremely vicous and effective technique where the user darts in with incredible speed and send a flaming knee strike into the target's midsection, launching them forward, but up off the ground. This can easily be linked with other attacks. [Rank] - Chuunin
[Scorching Entry] - Just like the Dynamic Entry used by Might Guy, the Scorching Entry is a fierce flying-kick that does severe damage upon contact. This kick comes in very quick and it is hard to avoid. With the flames produced during the strike, it looks as if the user is a comet that is traveling towards the target. [Rank] - Chuunin
[Stage 4] - Inferno [Description] - Now that the user has reached this point, they will be able to create a flaming orb around their fist that is the size of a bowling ball. This stage requires 8 posts of strictly Physical Training to master. Requires 12 Training Posts to achieve this level. [Rank] - Jounin
[Techniques]
[Spear Thrust] - An advanced technique in which the user must charge up a high level of chakra into one arm. They then get close to the target and thrust their arm into the opponent. The thrust itself should be able to tear into the target's body, but it is then followed by a beam of flames that will will tear all the way through the target's midsection. [Rank] - Chuunin
[Scorching Sun] - This is a highly advanced technique in which the user pumps Chakra through their body and releases it at a critical point. This creates a massive orb of flames that covers about 5m. in all directions. They then launch themselves at the target. This attack will do a very highly level of Physical Damage and Fire Damage. [Rank] - Jounin
[Stage 5] - Phoenix King [Description] - Now the user has full mastery of the flaming fist techniques and has a high level of physical power. Now, the user must put even more time into Physical Training. The user must complete 15 posts of Physical Training to achieve this level. Requires 15 Training Posts to achieve. [Rank] - Kage/Sannin
[Techniques]
[Falcon...PUNCH!!!!/Falcon...KICK!!!!] - A very powerful technique in which the user charges there Chakra into either their arms or legs. They then get very close to their target and strike them with the chosen limbs. A large amount of flames is released in the form of a falcon. The punch itself is able to shatter bones, but the flames amplify the attack to a much higher degree. [Rank] - Jounin
[Stage 6] - Second Sun [Description] - This is a Forbidden Stage of the Muay-Thai Boxing. The users of this style are only those who desire power so much that they'd do anything to get it. This Stage is unlike the others and must be activated like the 8 Gates Style. When activated, strength and speed will reach the equivalent of the Eighth Gate and their Katon Abilities are nearly doubled. The are able to form orbs of fire around their hands that are the size of bowling balls and then they are also able to throw these flames at targets. Only someone who has cause death to a total of 3 RPCs of your own Rank or higher can achieve this level after a total of 15 posts of Physical Training and 10 posts of Elemental Training.
This Stage will last for a total of 15 posts. After this has ended, the user will become physically exhausted and will then collapse. The user must get medical attention before being able to do anything. After getting medical attention, the user will be unable to fight for three days, but will be allowed to train in Ninjutsu only. Taijutsu will cause the user to tear tendons and will add one more day to the recovery process. During the recovery process, Maximum Chakra is halved. [Rank] - Kage/Sannin+
[Techniques]
[Dragon Fire] - The user focuses Chakra and then launches it out in all directions. This is a massive wall of flames about 20ft. high that travels 40m. It will devestate anything in its path and is highly lethal. [Rank] - Kage/Sannin
[Eruption] - The user focuses Chakra into their arms or legs. They then jump high into the air. They come down with extreme force. At a critical point during the impact, the user releases all of the Chakra and flames then erupt from the ground everywhere within 25m of where the user lands. [Rank] - Kage/Sannin
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Posted: Wed May 19, 2010 3:11 pm
Cadence: Approved, but make sure to add the 3 rpcs of your rank or higher. This is to prevent you going on an academy student rampage at saanin rofl I so want to Falcon punch somebody
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Posted: Wed May 19, 2010 4:53 pm
oh that would be neat. A style for each element.
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Posted: Wed May 19, 2010 7:07 pm
I've decided that I'd post the Description of it publicly, but the rest will be delt with in PM.
Hung Ga Earthen, Fierce, Unbreakable

The hallmarks of Hung Ga are deep low stances, notably its "sei ping ma" horse stance, and strong hand techniques, notably the bridge hand and the versatile tiger claw.
The student traditionally spent anywhere from some months to three years in stance training, which would often consist of sitting in horse stance for between half an hour to several hours at one time, before learning any forms. Each form then might take a year or so to learn.
Hung Ga is sometimes mischaracterized as solely external — that is, reliant on brute physical force rather than the cultivation of Chakra — even though the student advances progressively towards an internal focus.
When fighting with the Hung Ga, the practitioner would generate power by strong stepping, using low stances, and strong transitions from left to right. The users can manipulate their Chakra through their stepping by slamming on the ground and launching a large rock into the air and then jumping up to smack it towards the target by using Chakra to send it in the selected direction.
This is also known as two different styles that follow the tiger and the crane. The crane means "soft power" and the tiger means "strong power". Mastering this Style requires that the practitioner follows both paths of Hung Ga.
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Posted: Thu May 20, 2010 1:41 pm
If this style is approved I want to develop it using my RPC as the creator. Sand Marionette
Developed for use by the Ichibi host, this style is not of much use to anyone else. The style takes advantage of the Ichibi’s sand controlling abilities by the use of sand weights strapped to each limb of the user. By controlling the weights the user is able to fling their own body around like a marionette, thus the name. This is useful for rapidly moving yourself away from a dangerous attack, along with many other uses. The main use, as in any taijutsu style, is attacking. Using the control over sand, the user is able to increase the speed and power of their attacks, unfortunately this comes with it’s own dangers. A normal person using this ability would quickly destroy their own body simply from the crushing force made by the attacks. Thus, users of this style would have to spend a great deal of time training either their bodies ability to resist great force, or learn to resist pain. Most choose training their body, as the higher levels cannot be reached by simply ignoring the pain. A badly executed move using this style can leave the user with anything from pulled muscles to broken bones. Most attacks using this style would have to be wide swinging motions, or the user risks pulling their limbs out of joint by overextension. Damage done to the body such as broken bones can be ignored beyond stage three of this style due to the motion training a user goes through, but doing so introduces the risk of permanent damage to the body.
Stage One Academy The first stage of learning this style is simply learning to control your own body. A beginner will most likely end up flinging themselves recklessly about and hurt themselves, but once this stage is mastered they should have a much easier time of it.
Once this stage is mastered the user should be able to move their limbs naturally, by using the sand instead of their muscles and even toss themselves into the air. This allows them to throw stronger punches and kicks than normal, but still not that strong without the risk of hurting themselves. Punching a human being at this stage is likely to leave the user with bruised knuckles after a short time. Three detailed posts to master this stage. (Posts must include every aspect you are training or you will have to retrain those aspects.)
Stage Two Genin The second stage completes the motion training, and the user should be able to move quite gracefully once it is complete, some will take this to higher levels as their experience in the style increases. The main focus of this stage is to practice the user‘s ability to withstand the power of their own attacks. This is done simply by normal training, with a minimum of sand powered attacks mixed in. Usually this training is done by attacking a solid object, generally a tree or training post.
By the time this stage is complete the user should be able to punch a hole into a tree without too much trouble. The motion training allows very precise movements at high speed, allowing the user to dodge most basic attacks. At this stage the user can even suspend himself in midair, and even fly to some degree, though it isn‘t very graceful. Six detailed posts to master this stage. (Posts must include every aspect you are training or you will have to retrain those aspects.)
Stage Three Chuunin The third stage focuses entirely on body conditioning. The user trains by attacking a solid object such as a boulder until they are able to shatter it without feeling pain. Some users continue the motion training even at this stage, and by the time it is complete they are able to propel themselves at speeds equal to that of a skilled jounin. The user's ability to fly does not improve much at this point, but training in it should continue or it won't reach the next stage. Nine detailed posts to master this stage. (Posts must include every aspect you are training or you will have to retrain those aspects.)
Stage Four Jounin The fourth stage, a ninja at this stage continues their training by attempting to punch a steel wall without pain. If they cannot use their full natural strength on the wall, they will be unable to move on to the next stage. If the user is still focusing on their motion training by this stage, they should be able to equal a kage in pure speed, and their ability to dodge attacks is near unmatched. If the user has practiced their flying, they should be able to move gracefully through the air by this stage. Twelve detailed posts to master this stage. (Posts must include every aspect you are training or you will have to retrain those aspects.)
Stage Five S-Rank The final stage of this style is amazing to see. The user by now is capable of punching a hole through a steel wall using the power of their sand. They are able to move at speeds difficult to follow even with the sharingan and their ability to fly rivals the birds of the air. Twenty detailed posts to master this stage. (Posts must include every aspect you are training or you will have to retrain those aspects.)
If any aspect of the style is ignored in training, the user must go back to the stage they left off at and continue from there. If you reach stage five with the basic combat maneuvers, but have not trained your motion since after stage two, you must go back to stage three and learn it from there. A user who has trained all three aspects of the style is more powerful than one who has trained only one.
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Hinote Tosatsu Vice Captain
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Posted: Thu May 20, 2010 1:47 pm
Hinote, we already have a style developed pretty much for the Shukaku's use. See desert fist. Also, and this is a new rule for everyone: If you are creating a custom taijutsu style that is going to be used only by your RPC, you MUST have Taijutsu Specialist as one of your ninja types. This is mainly an RP reason, because a ninja focused on stealth or ninjutsu or something like that wouldnt really be able to create their own hand to hand combat, Y'know what I'm saying?
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