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Posted: Thu Jun 08, 2006 8:09 am
Now I tweaked this out a little bit. Adding in some stuff for longer ranges and I exchanged some doctrines to see what knid of doom I can bring
Doctrines: Improved Sponsors Ace Gunners Machine Gods Blessing Rare Vechiles: Leman Russ Exterminator Rare Vechiles: Leman Russ Vanquisher
HQ 1: Leman Russ Vanquisher 317pts Hull Lascannon, Heavy Stubber, Ace Gunners
Elites 1: Tank Ace 237pts Leman Russ Exterminator Hull Bolter, Heavy Stubber, Sponsor Bolters, Ace Gunners 2: Tank Ace 237pts Leman Russ Exterminator Hull Bolter, Heavy Stubber, Sponsor Bolters, Ace Gunners
Troops 1: Leman Russ 227pts Hull Lascannon, Sponsor Bolters, Heavy Stubber, Ace Gunners 2: Leman Russ 227pts Hull Lascannon, Sponsor Bolters, Heavy Stubber
Heavy Support 1: Basilisk, Indirect Fire, Ace Gunners 125 Points
2: Basilisk, Indirect Fire, Ace Gunners 100 Points
Total Pts 1485
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Posted: Sun Jun 18, 2006 9:35 am
Seraphine. Are your cultists Scouts, Assasins, or Saboterus.
For your troops, take a flamer instead of a feavy bolter, just incase you end up against a horde enemy.
Also, consider aspiring champions. You never know when your shootyness will fail you, and you'll be forced into combat. Having a powerfist among some men can help a lot. With Daemonic Mutation and a powerfist, 3 S10 attacks, where you can't single out and kill the guy can be really handy at times.
-Mykal
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Posted: Sun Jun 18, 2006 12:57 pm
A.R.G.U.S Mykal Seraphine. Are your cultists Scouts, Assasins, or Saboterus.
For your troops, take a flamer instead of a feavy bolter, just incase you end up against a horde enemy.
Also, consider aspiring champions. You never know when your shootyness will fail you, and you'll be forced into combat. Having a powerfist among some men can help a lot. With Daemonic Mutation and a powerfist, 3 S10 attacks, where you can't single out and kill the guy can be really handy at times.
-Mykal Well furious charge all the way ofcourse smile (assassins) in my oppinion a flamer is quite useless (atleast to a shooty army) so thats something I wont budge in, the aspiring champions however, are a very good point. /hug
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Posted: Wed Jun 21, 2006 4:23 am
Seraphine-Exalted A.R.G.U.S Mykal Seraphine. Are your cultists Scouts, Assasins, or Saboterus.
For your troops, take a flamer instead of a feavy bolter, just incase you end up against a horde enemy.
Also, consider aspiring champions. You never know when your shootyness will fail you, and you'll be forced into combat. Having a powerfist among some men can help a lot. With Daemonic Mutation and a powerfist, 3 S10 attacks, where you can't single out and kill the guy can be really handy at times.
-Mykal Well furious charge all the way ofcourse smile (assassins) in my oppinion a flamer is quite useless (atleast to a shooty army) so thats something I wont budge in, the aspiring champions however, are a very good point. /hug May I also suggest having a Nurgle Army or combat patrol on the side. As far as double 'ard bastards go, these guys are good. Extra toughness, they do damage without attacking (Nurgle's Rot) and the Plague Sword is bloody brilliant for its costs. It's one notch under Fabius Bile's Rod of Torment as far as killing power goes. Stick that on an Aspiring Champion with Mutation and you'll kill so easily with him. I don't wanna piss off the mods, so check the Codex.
-Mykal
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Posted: Wed Jun 21, 2006 4:52 am
A.R.G.U.S Mykal Seraphine-Exalted A.R.G.U.S Mykal Seraphine. Are your cultists Scouts, Assasins, or Saboterus.
For your troops, take a flamer instead of a feavy bolter, just incase you end up against a horde enemy.
Also, consider aspiring champions. You never know when your shootyness will fail you, and you'll be forced into combat. Having a powerfist among some men can help a lot. With Daemonic Mutation and a powerfist, 3 S10 attacks, where you can't single out and kill the guy can be really handy at times.
-Mykal Well furious charge all the way ofcourse smile (assassins) in my oppinion a flamer is quite useless (atleast to a shooty army) so thats something I wont budge in, the aspiring champions however, are a very good point. /hug May I also suggest having a Nurgle Army or combat patrol on the side. As far as double 'ard bastards go, these guys are good. Extra toughness, they do damage without attacking (Nurgle's Rot) and the Plague Sword is bloody brilliant for its costs. It's one notch under Fabius Bile's Rod of Torment as far as killing power goes. Stick that on an Aspiring Champion with Mutation and you'll kill so easily with him. I don't wanna piss off the mods, so check the Codex.
-Mykal Well the main problem with that is that im playing Alpha Legion, meaning I can only take undevided and unmarked troops. In return veteran skill everything has becomes cheaper surprised
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Posted: Wed Jul 26, 2006 6:57 pm
HQ
Shas'o Commander 1 142 Shield Generator, Stimulant Injector, Missile Pod, Plasma Rifle, HW Multi-Tracker
Shas'o Commander 2 132 Shield Generator, Missile Pod, Plasma Rifle, HW Multi-Tracker
Ethereal Honour Blade
Elites
Stealth Team 170 Leader, Targeting Arrays
Shas'vre 1 92 Shield Generator, Missile Pod, Plasma Rifle, HW Multi-Tracker
Shas'vre 2 92 Shield Generator, Missile Pod, Plasma Rifle, HW Multi-Tracker
Troops
Fire Warrior Squad 1 81 Shas'ui, Photon Grenades, Bonding Knife
Fire Warrior Squad 2 81 Shas'ui, Photon Grenades, Bonding Knife
Kroot Carnivore Squad 174 Shaper, Hounds, Pulse Rifle, Save
Fast Attack
Gun Drones 72
Pathfinder Squad 205 Shas'ui, Railrifles, Bonding Knife, Photon Grenades, Devilfish, Disruption Pod, Multi-Tracker, Decoy Launcher, Targeting Array
Piranha 90 Fusion Blaster, Targeting Array, Decoy Launchers, Disruption Pod, Sensor Spines
Heavy Support
Sniper Drone Team 80
Broadside Battlesuit 95 Advanced Stabilisation System, HW Multi-Tracker
Hammerhead 180 Railgun, Smart Missile System, Decoy Launchers, Multi-Tracker, Disruption Pod
Hammerhead 145 Ioncannon, Smart Missile System, Decoy Launchers, Multi-Tracker, Disruption Pod
Total = 1,891 points
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Posted: Tue Aug 01, 2006 10:38 am
Quote: Doctrines. - Drop troops - close order drill - Allow: stormtroppers - Special equipment: Carapace amour -allow: special weapon squads HQ Senior Officer - Power weapon, bolt pistol (carapace amour and drop troops) Medic - Laspistol and ccw. Standard Bearer - Laspistol and ccw. Guardsman (2) – (1)master vox , (1) plasma gun Special weapon squad Guardsmen (3) lasguns Guardsmen (3) (3) flamers mortar support squad Guardsmen (3) lasguns Guardsmen (3) mortars elite Storm Troopers. Veteran - Bolt pistol and power weapon. Storm Troopers (9) – (2x) plasma guns Deep striking Storm Troopers. Veteran - Bolt pistol and power weapon. Storm Troopers (9) – (2x) melta guns Deep striking Troops Infantry platoon. (All have carapace amour and drop troopers) Junior Officer - Bolt pistol, ccw Guardsman (4) – (3) lasguns (1) plasma gun Sergeant - Laspistol and ccw. Guardsmen (9) – heavy bolter and plasma gun ,vox Sergeant - Laspistol and ccw. Guardsmen (9) – heavy bolter and plasma gun ,vox Sergeant - Laspistol and ccw. Guardsmen (9) – heavy bolter plasma gun, vox Sergeant - Laspistol and ccw. Guardsmen (9) –grenade launcher , vox Infantry platoon. (All have carapace amour and drop troopers) Junior Officer - Bolt pistol, ccw Guardsman (3) – lasguns (1) melta gun Sergeant - Laspistol and ccw. Guardsmen (9) –lascannon and melta gun, vox Sergeant - Laspistol and ccw. Guardsmen (9) –lascannon and melta gun, vox Sergeant - Laspistol and ccw. Guardsmen (9) –lascannon . Melta gun, vox Sergeant - Laspistol and ccw. Guardsmen (9) –grenade launcher, vox
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Posted: Tue Aug 01, 2006 11:25 pm
Oh c'mon?! No Eldar armies?! Where's my fellow Eldar players!!!???
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Posted: Wed Aug 02, 2006 4:56 am
Yahiko_Meogine Oh c'mon?! No Eldar armies?! Where's my fellow Eldar players!!!??? most likely their all waiting for the new codex
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Posted: Thu Aug 03, 2006 3:06 pm
Is anyone here qualified to rate my list? question
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Posted: Tue Aug 08, 2006 10:42 am
ShasO OrEs MalCaor Is anyone here qualified to rate my list? question You can only field TWO HQ choices and THREE heavy support choices. Have you read the codex or dare I say, the 40k rules book as of yet?
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Posted: Tue Aug 08, 2006 12:17 pm
Lt. Brookman ShasO OrEs MalCaor Is anyone here qualified to rate my list? question You can only field TWO HQ choices and THREE heavy support choices. Have you read the codex or dare I say, the 40k rules book as of yet? lolol
-Mykal
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Posted: Tue Aug 08, 2006 4:10 pm
HQ
Shas'o Commander 1 Shield Generator, Stimulant Injector, Missile Pod, Plasma Rifle, HW Multi-Tracker
Shas'o Commander 2 Shield Generator, Missile Pod, Plasma Rifle, HW Multi-Tracker
Elites
Stealth Team Leader, Targeting Arrays
Shas'vre 1 Shield Generator, Missile Pod, Plasma Rifle, HW Multi-Tracker
Shas'vre 2 Shield Generator, Missile Pod, Plasma Rifle, HW Multi-Tracker
Troops
Fire Warrior Squad 1 Shas'ui, Photon Grenades, Bonding Knife
Fire Warrior Squad 2 Shas'ui, Photon Grenades, Bonding Knife
Kroot Carnivore Squad Shaper, Hounds, Pulse Rifle, Save
Fast Attack
Gun Drones
Pathfinder Squad Shas'ui, Railrifles, Bonding Knife, Photon Grenades, Devilfish, Disruption Pod, Multi-Tracker, Decoy Launcher, Targeting Array
Piranha Fusion Blaster, Targeting Array, Decoy Launchers, Disruption Pod, Sensor Spines
Heavy Support
Broadside Battlesuit Advanced Stabilisation System, HW Multi-Tracker
Hammerhead Railgun, Smart Missile System, Decoy Launchers, Multi-Tracker, Disruption Pod
Hammerhead Ioncannon, Smart Missile System, Decoy Launchers, Multi-Tracker, Disruption Pod
Total = 1,891 points
Fixed it. Edit Unit prices removed - Ophi smile Edit Ends
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Posted: Wed Aug 09, 2006 11:32 am
I am an eldar player Yahiko, but sadly not really that much of a player as of yet.
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