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Gregar828
Vice Captain

PostPosted: Fri Apr 23, 2010 11:56 pm


Jade, you are APPROVED!!!!!
..............Its times like these that I really want one of those custom approval banners like Cobra in VR.
PostPosted: Sat Apr 24, 2010 12:33 pm


Turtle Summoning Contract
~Summonings~

RPC Name: Samedare, Mamoru
RPC's Summon: Turtle's
Description of Katas:

(Extremely large turtle) Kuro-Kamekaze is the Boss summoning which is probably why he's a Galapagos turtle. His skin is a Grey, silk like texture that goes with his rusty green spiked shell. The spikes on his shell are sturdy and silver. Kamekaze wears a black Buddhist bead necklace around his neck. His bottom eyelids are painted red, it streaks down at his cheeks into a spiral. Below his shell where it does not cover, is his traditional black, samurai armor. Like any turtle, he is slow however, he is the most destructive and largest out of them all. He is able to propel himself into the air and begin spinning at speeds with devastating effects. Another technique of his, allows him to fire the large spikes from his shell into the air and rain down onto the field. The spikes do not grow back until the DE-summon however.

(large turtle)Haya Kame: Wears a long tailed headband. She wields a katana and is able to use her shell as a shield. In need of assistance, she is summoned to fight a battle Samedare may not be able to. This turtle specializes in stealth and speed as more so than its attack power. Black and white turtle that holds the black and white Buddhist bead necklace.

(Tiny turtle)Kaede Kame: This is just a small turtle that is summoned for delivering messages and receiving them.

(Human Sized)Kin Kame: This turtle is summoned as a shield for its hard exterior and its pure gold appearance. It takes the appearance of a statue since it stands up straight with its arms crossed but, it is indeed alive yet immobile. This turtle is able to withstand powerful attacks but is destroyable.

(Regular sized turtle) Kame Nami: This turtle is used to expel water from its mouth. Blue turtle that holds the blue Buddhist bead necklace.

(Regular sized turtle)Mamoru Kame: This turtle is used to expel mud from its mouth. Brown Turtle that holds the brown Buddhist bead necklace.

(Purse sized turtle)Tanaka Kame: Tanaka can shift and shape into a shack for Samedare to rest in when needed, also used to capture targets once they wander within the shack. Yellow and Black turtle with straw hat.

(Average sized turtles)Usagi and Hoshi: Usagi is fifteen inches and wears red samurai armor. Hoshi is the same height and wears a blue samurai armor. Hoshi is commonly on Samedare's left shoulder as Usagi is on the right. Both turtles work in unison with there chakra to manifest attacks, they can only be called upon when Samedare is in sage mode.




 

Adventurer Eon


Yuki Miojin

PostPosted: Mon Apr 26, 2010 11:13 pm


Shruikan Tenshi
Tortoise Summoning

User Image - Blocked by "Display Image" Settings. Click to show.


Ninkame- (Literally meaning "Ninja Tortoise") is a large red tortoise and Might Guy's personal summon. Ninkame watches over Rock Lee when Guy isn't around. He has only been summoned once during the series, and even then it was off screen, keeping with Guy's habit of only being seen using taijutsu.

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Dotonirade - Dotonirade is one of the biggest tortoises among the summonings of tortoises. He is slow but powewrful in offensive and defensive techniques. He is battle smart and uses defensive techniques to harm opponents. His shell is very durable, able to withstand alot of attacks. He is able to cause earthquakes by jumping up barely coming down with a crash from its tremendous weight. It is also able to grip onto trees with its mouth and swing it suddenly around to smash it into its opponents with the force of a semi. He is kind towards the the summoner and helps him/her whenever they need it


Jutsu: Heavy Tremor: Dotonirade uses this technique by using his own weight. He jumps slightly and upon hitting the ground a karge earthquake is set off, knocking over all enemies and opening fissures in the ground.

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Ninchisoku - Ninchisoku is the quickest of the Tortoise summonings. He is able to stand on two legs and studied in the ways of martial art and ninjutsu. He is comparible to a jonin level taijutsu specialist, being fast as a jonin and as strong as one. He weilds various weapons like ninja have and can hide like one if needed to surprise the opponent


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Guren's Tortoise - This tortoise is unique on its own, Guren making it out of crystals giving it the attribute of a powerful defense. He has minor capabilities to control crystal, it can shoot out a small stream of sharp crystals out of his mouth at his opponent to impale him. He also can extend crystal blades from its shell and spinn towards the enemy rapidly to shred them. He is emotionless for the most part but loyal.


Jutsu: Crystal Bullet: The tortoise uses this by using chakra to fire him at high speed with crystals extending from all angles of his body, firing constantly. This technique is intended to impale the target with shards of crystals from projectile or colliding into them imapaling them with large thick crystals.

__________________________________________________________________________________________________________________________

Boss Summon: Bakukaouja, King of Tortoises


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Bakukaouja, King of Tortoises - Bakukaouja is known as the king of all tortoises. He has immense strength and power to back it as well. He has two cannons within his shell, which is incredibly durable it makes most taijutsu pointless, that can launch high speed pressurized water with a force that can punch through steel like paper. He is a very quick swimmer despite his size and can use the cannons to launch himself in any direction about while spinning making him a force to reckon with. He is kind to his summoner though and never takes anything lightly. He is well respected amoung the summoning worlds

Jutsu: Grand Hydro Torpedoes: Bakukaouja uses this technique by charging chakra into his cannons and then with explosive force fires two huge water bullets at his target. Upon impact water would go everywhere making a pretty decent size pond. If direct chit lands it would tear skin badly from the force and break bones as well as launching them into objets.

Jutsu: Hydro Water Jet: Bakukaouja uses this by aiming his cannons in one direction and then goes into his shell except for cannons and launch himself spinning at his opponents the opposite direction. While spinning he is surrounded by water that is spinning at such a high speed it would deflect projectiles away and if contact is made with an enemy Skin would tear and a few bones would break. If complete connection is made it would crush alot of bones in the body and either kill or knock out the target.

Jutsu: Imperial Hydro Blast: Bakukaouja's strongest move, he charges one turn while in a body of water concentrating chakra into his cannons and mouth. The water slowly vanishes but is being concentrated into his body, mouth and cannons meaning. The next post he opens his mouth and fires the concentrated chakra and water at his opponent(s) in three massive torrents of water so powerful it would destroy nearly everything in its path. This would create a large crator and a lake within it. If direct contact is made the target would be crushed into almost nothing from the force. From being near it they would break some bones and get knocked away. He would have to recharge for a post from the amount of energy used


Original Summoner:
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It's another turtle summoning contract from a different guild. It was made by Shruikan Tenshi, and since he said that we could I'm posting it here
PostPosted: Tue Apr 27, 2010 12:19 am


My Info
Username: Fireball-Kun
RPC Name: Kaze Arashi
Rank: Genin
Element(s): Doton
Clan: N/A
Summoning: Panda
Demon: Yonbi


Requesting


Panda Summoning
Taijutsu Masters, Heavy Attackers, Mokuton Users
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All Panda Summoning have this symbol located on their clothing, or actual bodies.

History: The Panda’s are peaceful and fun summoning. They’re highly offensive based, though; there are some defensive Panda’s. The Scroll of the Panda’s has been lost in ages of time until it was found by someone…That person has held onto it until the person whom he saw worth could have it. Though, the original summoner of Panda’s had died because he was not strong enough to guard the scroll, and thus, the reason why the scroll became lost. That Shinobi whom lost his life was an Iwagakure ninja. Ever since that day, the Panda’s decided to become a world-wide summoning, not exclusive to one village. These Panda do not want war, which is why this has happened.

The Panda are specialized in Taijutsu. Because they're fat, and people think because of that fact, they will move slow. Although, these Panda are not slow at all. They are fast moving, not like 'Speed Demons', but, they move fast, as most ninja. Though, they are a bit slower than speed ninja.


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Summons Name: Quing (Kah-wing)
Size: 11ft on hind legs, not as fat as regular Pandas.
Type of Summon: Samurai Panda

Special abilities: Qing is extremely fast with his sword, like many other Samurai Panda’s. Unlike others though, he has two katana’s with no special abilities. His movement is swift and very visible, but, with two katana’s, it makes it hard for most opponents to stop or sometimes counter the barrage of attacks.
Cannot perform Mokuton jutsu

Description: Qing is a panda with heavy defense with his armor and what not. Though, he only chooses to wear at when he knows he's being summoned into a major battle. Qing is also a calm panda whom doesn’t talk very much. His symbol is located on his left shoulder and on the back of his armor.

Requirements:
Non-Summoner Specialists- Chuunin
Summon Specialists/Jinchuriki- Genin
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Summons Name: Sungho
Size: Large, about ten foot tall if standing on his hind legs.

Type of Summons: Samurai Panda

Special abilities:
Sungho is able to enhance his speed, in order to get the drop on his enemies. Sungho is specialized with his katana, which is why he has it. He uses his sword as his main form of attack, though he is quite capable of throwing his weight around.

Cannot use Mokuton Jutsu

Personality: He does not mind giving rides, and actually rather enjoys it, making him an excellent form of travel. He can hold about three to four people on his back. Symbol located on back of clothing. He is very protective, especially of children as he finds them rather amusing. He shares the lazy nature of most pandas.


Requirements:
Non-Summoner Specialists- High Chuunin
Summon Specialists/Jinchuriki- High Genin - Chuunin
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Summons Name: Kagemashu
Type of Summons: Supporter
Special abilities:
Mokuton: Kyuutai no Jukai no Jutsu [Wood Release: Orb of Genesis Skill]
DESCRIPTION: A skill where the user creates an orb of wood around themselves, acting as if it is some type of barrier. However, the barrier is actually a farce as when the opponent(s) get close from all sides various small branches emerge outwards in various striking motions to deflect all oncoming attacks from hitting the user while inflicting damage. Branches are created all around.

Kagemashu also knows Mokuton techniques up to Chuunin Level.
Description: Kagemashu is the son of the boss summon. He is always summoned with his cape and bamboo stick, for he is constantly training to become the next Boss Summoning. Kagemashu is very rude to people who cut him off while talking. He is usually the calm and collected type. Symbol located on left and right shoulder. Kagemashu’s only weapon is his bamboo stick which is always with him.

Requirements:
Non-Summoner Specialists- Chuunin
Summon Specialists/Jinchuriki- Genin
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Summons Name: Ju-Go
Type of Summons: Defensive
Special abilities: Ju-Go is obviously a defensive panda and is the brother of Qing. Ju-Go posses the ability to use
Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill]

Ju-Go knows Mokuton techniques up to Jounin level.
Description: Ju-Go is a laid back type of Panda to be kind when not in battle, and highly aggressive in battle. Overall, he s the relaxed and jolly type. Symbol located on back, and left paw.

Requirements:
Non-Summoner Specialists- Jounin
Summon Specialists/Jinchuriki- Chuunin
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Boss Summoning
Ryujimaru, Boss of the Panda’s

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Type of Summons: Offensive and Defensive

Special abilities: Ryujimaru knows all of the Mokuton Jutsu’s up to Jounin level and knows one Kage leveled jutsu;
Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland]
DESCRIPTION: A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.
. Ryujimaru is also a swift attacker, with heavy paws, 29 pounds each. Ryujimaru also knows the Iwagakure Official Taijutsu Style up to 6.

Description: Ryujimaru is one of the happiest, up-beat, party crazy Panda’s you will ever meet. He is often seen with a read headband and a bamboo piece in his mouth, often mistaken to seem like a cigarette if a double take is not made. Symbol located on front of headband and right shoulder and on the back.

Requirements:
Non-Summoner Specialists- Jounin+
Summon Specialists/Jinchuriki- Jounin
-------------------------------------------------------
Reason: Reason: I felt that Panda’s would be an epic summoning. I was reading through Naruto and saw that there were only a few summons, then checked the guild and saw there weren’t that many summons. This is why I made this summoning.

Though, as I looked through the summons, none of them applied to me. “No, Frogs are Naruto’s.” “Dragons + Monkey = Not a good mix I guess” “Birds and Monkey…Nah” So, that went on for a while, and I decided to think of a custom summon! What could go wrong? Anyways, this is the reason why I made a custom summon. Because, none of the current summons could relate to my Yonbi. Plus, I most likely won’t be in the Chuunin Exams, so, I should just go learn some jutsu and get stronger, then find a way to become Chuunin without doing the exam.


iKaze Arashi

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Gregar828
Vice Captain

PostPosted: Tue Apr 27, 2010 1:31 pm


Gaara and Flurry: Wow, now I have to choose between these two? And Flurry, are you also trying to get the turtle summonings, or are you just showing them?

@Fireball: Well first off........You didnt see a summon that would correlate with Yonbi? Did you not see the Monkey summons?!? Theyre the top of the page!!!

Ok back on topic, I do love the Idea of summoning a big panda, but I have a few concerns.

First off, you say the pandas are faster than most people? I would have to say no. They might be AS FAST as people, but these are pandas. That, and we are supposed to be ninjas, so were already somewhat fast.

So, is Sungho simply a travel panda? Or will he be utilized in combat? If that is the case, please tell me what he can do.

On the subject of Mokuton, I personally dont think that the boss can know ALL Mokuton jutsu, since he is (I assume) A jounin level summon who knows Kage level mokuton. please tell me the level all of these summons require you to be in order to summon them (for a non demon/non summon specialist)

Finally, what level of taijutsu does the boss summoning know?

Please revise soon, I really like the Idea of a panda summon and want to approve it.
PostPosted: Tue Apr 27, 2010 9:01 pm


gregar828
Gaara and Flurry: Wow, now I have to choose between these two? And Flurry, are you also trying to get the turtle summonings, or are you just showing them?

@Fireball: Well first off........You didnt see a summon that would correlate with Yonbi? Did you not see the Monkey summons?!? Theyre the top of the page!!!

Ok back on topic, I do love the Idea of summoning a big panda, but I have a few concerns.

First off, you say the pandas are faster than most people? I would have to say no. They might be AS FAST as people, but these are pandas. That, and we are supposed to be ninjas, so were already somewhat fast.

So, is Sungho simply a travel panda? Or will he be utilized in combat? If that is the case, please tell me what he can do.

On the subject of Mokuton, I personally dont think that the boss can know ALL Mokuton jutsu, since he is (I assume) A jounin level summon who knows Kage level mokuton. please tell me the level all of these summons require you to be in order to summon them (for a non demon/non summon specialist)

Finally, what level of taijutsu does the boss summoning know?

Please revise soon, I really like the Idea of a panda summon and want to approve it.


Yeah, Monkey + 4 Tailed Monkey...I sense competition~
Yeah, and with the faster than human things, I can totally see your point on that. And no, Sungho can be used for travels, but has swordsman abilities. Hence the katana, y'know?

On the Mokuton thing, I totally see your point. Can I make the Boss Summoning know certain Mokuton jutsu? Ranging from Jounin to a limit of Kage/Sannin Mokuton jutsu? And I shall start editing/putting in the requirements for the Pandars.

iKaze Arashi

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iKaze Arashi

Married Exhibitionist

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PostPosted: Tue Apr 27, 2010 9:22 pm


Updated.
PostPosted: Wed Apr 28, 2010 11:05 pm


Ok, I edited a few things, mainly the rankings. Jinchuuriki and summoning specialists are both allowed to summon at genin, though for jinchuuriki, the chakra cost remains the same, while a summoning specialist can use genin level chakra for a chuunin level summon. So basically, all the rankings for summonings are just brought down one.

For the Mokuton jutsus, I put knows up to jounin for te boss, but if you want to take 2 from the Kage list (Please dont ONLY choose the most powerful) and put them on, be my guest.

If you have any dicrepancies with anything else, like the ranks, please let me know.

Gregar828
Vice Captain


Lance Fulgurant
Crew

PostPosted: Thu Apr 29, 2010 6:51 pm


So technically these aren't contracts, but they are jutsus for my wolf contract, so i figured I should put them here:

Name: Spirit Compact
Rank: C
Special Post Requirement: 10 posts in the fields of Ookami [learning/teaching bonuses do not apply]
Description: Those that the Great Wolf Tribe trust are given the opportunity to undergo a special ritual in which the person in question will seek to understand his spirit self.

The wolves believe that every being has a physical self and a spirit self. Natural creatures are born with their physical and spirit in perfect harmony, whether they be a placid cow, or a sinister viper. The only living beings that the Wolves believe don't have a perfect union of the body and the spirit, are man, which is why man is constantly wanting. By undergoing this ritual a person can come to better understand their spirit self, and in so doing they learn to better understand the world around them.

The wolves aid the person undergoing by letting them drink from the spirit pools, pools of water found in the center of the great fields of Ookami. They are said to be the tears of Houkou, whom the wolves believe sung the world into existence. Whether this is true or not, it is clear that the water in these pools is key to successfully performing this ritual.

The effect the water has is different for each person, and for some it can be incredibly dangerous, especially for those who have lived at cross-purposes with their true spirit self.

Effect: By undergoing this ritual the user makes a compact with his spirit self, giving the spirit a physical form. The spirit guide, as it is called, takes the form of a natural animal (though the coloring may be unique), the type of animal is based on the spirit and persoanility of the user. The spirit guid is a reflection of the spirit self in its truest form, and for each individual the spirit guide will look slightly different. A wise man's spirit guide might take the form of an owl, while a playful man's might take the guise of a fox.

The spirit guide can not normally do anything in combat aside from speak to the user.

The spirit guide will survive as long as the user does. It cannot die as long as the user survives, but it can be "dispelled" for the length of a battle if it is struck with a sound blow.
PostPosted: Thu Apr 29, 2010 7:52 pm


Since this has so much to do with nature, combining your spirit, and a font of energy in the wolf lands, I would think this would be a senjutsu, not a ninjutsu

Gregar828
Vice Captain


iKaze Arashi

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PostPosted: Thu Apr 29, 2010 9:19 pm


gregar828
Ok, I edited a few things, mainly the rankings. Jinchuuriki and summoning specialists are both allowed to summon at genin, though for jinchuuriki, the chakra cost remains the same, while a summoning specialist can use genin level chakra for a chuunin level summon. So basically, all the rankings for summonings are just brought down one.

For the Mokuton jutsus, I put knows up to jounin for te boss, but if you want to take 2 from the Kage list (Please dont ONLY choose the most powerful) and put them on, be my guest.

If you have any dicrepancies with anything else, like the ranks, please let me know.


I'll only pick one, since there are only 2 Kage/Sannin Jutsu =o
PostPosted: Thu Apr 29, 2010 9:48 pm


My Info
Username: Ultimashade
Rpc Name: Aideen Hyuuga
Rank: Academy [I know already, don't say it]
Element(s): Suiton
Clan: Hyuuga
Summoning: N/A
Demon: N/A

Spirit Summons

User Image User ImageSpirit summons are spirits that have been summoned into the physical world from the spiritual world. They can range from
simple ghosts to spiritual creatures that possess a wide range of abilities, as wide as the personalities they possess. Because they do not belong to the world they are summoned into, most spirits cannot affect their surroundings directly and some of the weakest cannot affect their surroundings at all. As a result, the majority of spirits specialize in genjutsu, with a few that can cause any serious physical damage by themselves. Most spiritual creatures, which consist of the majority of the specific summons, use the spirit flames, will-o-wisps, of their kind in most of their attacks.















User ImageGhost
Summon Rank: E
Description of Summon: Ghosts are the basic summon and they are the first one that beginners learn. They are the spirits of the deceased and are not only limited to human ghosts. Because they can also be animal ghosts, their appearances vary. Furthermore, some may appear to be more solid than others. They do not have the ability to speak, instead choosing to communicate through thoughts. This attribute allows the summoner to be able to communicate to the ghosts without saying anything. They are not solid but can still be dispelled by attacks.
Special Properties/Abilities of Summon: The summon lasts for an indefinite amount of time. It has no special abilities other than the base abilities that all spirits have: becoming invisible, levitating, and going through walls. They are mostly used for surveillance. Although they read minds to communicate with their master, they cannot read minds without the person who they are reading noticing. Even then, they can only read what's on the surface and only when they are within close proximity of their target. Although they prefer to communicate wholly through minds, ghosts can listen to human conversation if they wish to. There are no limitations to how long and when they can stay invisible and/or go through walls. More than one can be summoned at a time, but each one takes the full amount of chakra to summon.
Summon strength: The summon merely needs to be touched to disappear. It has no physical strength and can't affect the mortal world in any way. There movements are fairly sluggish and so cannot dodge most attacks.













FamiliarsUser Image
Summon Rank: D (but Kitsu and Neko require you to gain their respect first and you must have seen and talked with the summons that are going to be summoned as Familiars)
Description of Summon: A Familiar is not an individual summon and instead summons one of the other individual summons as weaker, physical beings. Summoned in this form, they are usually fairly small and might have slight changes in their appearance. They are unable to use any of their abilities.
Special Properties/Abilities of Summon: While they are fairly useless as Familiars and cannot retain any of their spirit-related abilities in this form, the spirit summons are able to talk out loud and communicate telepathically with their summoner. However, they cannot communicate telepathically with others and do not retain even the most basic abilities of spirits (ex: going through walls, becoming invisible). Nevertheless, they are extremely hard to detect because of their spiritual origins, allowing them to use a stealth that is equivalent to an assassin of whatever rank their summoner is. Thanks to the abilities that they do have, Familiars are often summoned for surveillance, to give advice, or just as companions. Each summoner may only summon one familiar at a time. Familiars may remain summoned for as long as either they or their summoner chooses to keep them summoned unless their actual forms are summoned. When their actual forms are summoned, the Familiars have no choice but to disappear and go assist whoever it is that summoned their actual form.
Summon strength: Familiars do not have the strength of their original forms, but they do have the agility and speed. Furthermore, their smallness makes it even harder to hit them. Surprisingly, because these are physical forms that they themselves have created, Familiars are the most resilient of the spirit summons and can heal even whole limbs almost instantaneously. The only way to make them disappear is to destroy their whole body at once.





User ImageWisp
Summon Rank: C
Description of Summon: A fairy-like summon, Wisp usually resembles a ball of light with wings. Her light usually matches her mood. Very mischievous, she has the ability to use several genjutsus. When she decides to dissipate her light, Wisp is revealed to have pointy ears and a pointy nose complete with delicate hands and small feet. Her skin is very pale, almost white, and her hair and eyes are a bright blue. Unlike a Ghost, she can be felt. However, at the same time, she isn't a physical being like a Familiar.
Special Properties/Abilities of Summon: Wisp can be summoned for an indefinite amount of time. The light she usually shines with is surprisingly bright and can be used to light dark areas. If needed for stealth purposes, she can turn out her light. She can also control the color of light she emits and even the type (ex: infra-red, ultra-violet, normal). Using her genjutsu, she can cause others to sleep and even make her look like someone else, complete with the shadows and sound. However, she often has As with the basic ghost, she can read minds, go through walls, leviate/fly, and turn invisible. Her mind-reading abilities have the same restrictions as the ghosts'. She has the ability to speak if she so chooses. Her ability with genjutsu also allows her to dispel others from a genjutsu of rank C or lower.
Summon strength: While a simple touch won't cause her to disappear, she isn't exactly strong and so will dissipate when being hit with a D-rank attack or higher. However, she is quite speedy and nimble and so has the ability to dodge attacks.
















Kami-Kitsune (aka: Kitsu)User Image
Summon Rank: A
Description of Summon: A Kitsune (fox spirit) with the ability to change his size, Kitsu can go from being small enough to ride on a kid's shoulder to being as big as a fairly large horse. His natural coloration is the pure white fur of Inari's messengers and bright, will-o-wisp blue eyes. In his bigger forms, it looks as if his body is slightly flowing away like smoke. The effect is especially emphasized at his feet where the white fur looks as if it is flowing back even more solidly. Not wanting to stick out, he usually covers himself with an illusion that give him the coloration of normal Hokkaido foxes, which lets him seem to be a normal fox when small. The only time that he'll dispel the illusion is when he is in the middle of a battle. He normally has five tails but, as with his fur coloration, he chooses to hide it as one unless in a battle. His personality is cunning but also slightly secretive in that he often dislikes revealing his true form unless necessary. He will listen to the orders of anyone who has gained Neko's respect, trusting her judgment in the worthiness of their summoner. His proficiency with illusions allows him to dispel all but S-rank techniques and A-rank techniques or higher used by sannin/kage (ex: a chunin can confuse Kitsu with an S-rank genjutsu but not with an A-rank genjutsu, while a sannin can use either an A-rank or S-rank genjutsu to affect Kitsu). He is solid.
Special Properties/Abilities of Summon: Kitsu can stay out for as long as the summoner wishes to. He can use his teeth and claws to fight if needed but, as with most other spirits, does not harbor much physical strength despite being able to move quickly. However, he makes up for this handicap thanks to his ability to quickly shift sizes, change appearances, cast various illusions, and other abilities. The same rules for regular genjutsus applies to Kitsu's genjutsus. Besides kitsune-specific jutsus, Kitsu can also use the basic skills of most spirits: become invisible, go through walls, read minds, and levitate. Being a demon spirit, Kitsu can also sense when bijuu are near.
Kitsune no yomeiri- Kitsune no yomeiri (fox wedding) temporarily opens up a portal into the spirit world. It is impossible to go through the portal but the portal does effect a circular area with a ten meter radius around Kitsu, causing sunlight and rain to stream into the area. Because it is partly a different world, the people inside the circle cannot go outside and the people outside cannot come in, creating a barrier of sorts. The move can only be used twice a day and can only last for a maximum of five posts. To mark the boundaries and provide additional defense, the area is often surrounded by a ring of fox fire.
Kitsune-bi- Able to take any shape and form, Kitsune-bi (fox fire/will-o-wisp) is a kitsune's main weapon. Although it could be used to cause minor burns and such, its true use is for creating and initiating illusions. The fire doesn't emit a scent or a sound but it does emit warmth, can be seen, and has an unique energy that attracts anyone who is close enough to it. As soon as the opponent notices the Kitsune-bi in any way with any sense, the illusion activates. The illusion can be anything, affecting any sense(s). Although Kitsune-bi is used to create most illusions, shape-shifting, size-shifting, becoming invisible, and going through walls do not require fox fire. The fox fire is bright blue in color. Like Wisp's light, the will-o-wisps can be used to light up dark places with the added effect of only letting certain people see the light, leaving enemies in the dark. If need be, the fox fire can move at very high speeds and change its form/shape. Because Kitsu is immune to his own fire, he can surround himself with it to give his offense/defense a boost.
Hoshi no tama- After some concentration (1 post), Kitsu creates a will-o-wisp that melts away to reveal a small white pearl-like object at its center. The object, known as a Hoshi no tama (star ball) can be used even after Kitsu disappears. Only one Hoshi no tama can be created at a time. When broken, it can give the user 10 extra chakra points. It can also be used as a long-distance communication device with Kitsu. When worst comes to worst, Kitsu can revive from his Hoshi no tama after being killed.
Kitsunetsuki- A possession genjutsu, Kitsunetsuki (fox possesion) is activated when a blue ball of fox fire touches the target. When possessing someone, Kitsu becomes unconscious. Unlike the Yamanaka technique, any harm done to the target will not be reflected on the user. However, the possession will break when the target is injured. The target must be in sight when using the jutsu and must remain within five miles of the user's body to maintain possession. It can only be used up to three times in a battle, counting failures. The being that is possessed must be alive. He can possess animals and humans
Summon strength: As an A-rank summon, Kitsu is definitely one of the stronger spirit summons. However, he still has the usual weakness of spirits to physical attacks. His speed, which rivals an assassin of his rank, lets him dodge most attacks but it doesn't make him invincible. When hit with a B-rank or higher attack without protection (ex: Kitsuen no yomeiri) Kitsu will disappear unless he has created a Hoshi no tama beforehand. If so, then he can revive from the Hoshi no tama.


User ImageKami-Nekomata (aka: Neko)
Summon Rank: A
Description of Summon: A Nekomata (two-tailed cat spirit) with the ability to shift sizes and change shape, Neko can range from being small enough to ride on a ki's shoulder to being as big as a fairly large horse. Her natural coloration is pure black fur and bright, will-o-wisp blue eyes. In her bigger forms, it looks as if her body is slightly blowing away like smoke. The effect is especially emphasized at her feet, where the black bur looks as if it is flowing back even more solidly. When small, she resembles an everyday housecat; when big, she resembles a large panther. Although Neko could care less, she often hides the startling blue of her eyes in an illusion of golden topaz to appease the wishes of her summoners. She also uses her proficiency with illusions to make her two tails seem like one. As with Kitsu, she only dispels the illusions when in a battle. Unlike Kitsu, she could very well care less for being secretive, but she is loyal and will listen to her summoners… after they have gained her respect that is. If not, then she will do as she pleases when summoned. To gain the respect of Neko, the summoner must either have acquired a Warsfeil or be able to break out of an A-rank genjutsu. After gaining her respect, she will obediently listen to the summoner while also offering blunt advice. Even when tamed, she is not afraid to speak her mind. Just like Kitsu, Neko's proficiency with illusions allows her to dispel all but S-rank techniques and A-rank techniques or higher used by sannin/kage (ex: a chunin can confuse Neko with an S-rank genjutsu but not with an A-rank genjutsu, while a sannin can use either an A-rank or S-rank genjutsu to affect Neko). She is solid.
Special Properties/Abilities of Summon: Neko has access to the same abilities of most spirits: mind-reading, walking through walls, levitation, and invisibility. She has the ability to cast illusions, but they are nowhere near as diverse or strong as Kitsu's. Instead, her prowess lies in possession and animation or, in some cases, reanimation. In addition, her senses are much more sensitive and her spiritual intuition allows her to tell whether or not danger is near or something dangerous is about to happen. She is also physically stronger than Kitsu and more flexible. The same rules for genjutsu's applies to Neko's genjutsu's. Being a demon spirit, Neko can sense when bijuu are near.
Neko-bi- Neko-bi (cat fire) can light up dark places, only allowing certain people see the light. It can also cause nightmares to those who are asleep if the user so chooses. Despite looking exactly like each other, Neko-bi is much stronger than Kitsune-bi and can cause major burns and explosions. On the other hand, it isn't as flexible in its genjutsu uses as Kitsune-bi. Neko-bi is just as fast as Kitsune-bi and can be molded into just as many forms and shapes. Because Neko is immune to her own fire, but not others, she can surround her body with it to give a boost to her offense or defense.
Nekotsuki- Like its counterpart, Nekotsuki (cat possession) is a possession technique. However, it has much wider uses than Kitsunetsuki. Neko can possess up to three living or dead beings at once through the same methods that Kitsu uses for Kitsunetsuki. Nekotsuki requires the target to be within Neko's sight and must remain within five miles of the user's body when possessed. The body can sustain minor injuries while possessed by Neko, but any life-threatening or major injuries will take her out of the body. When possessing two bodies or more, Neko becomes unconscious. She can remain conscious when possessing one being. However, if she chooses to become unconscious while possessing only one body, Neko can read the latest thoughts of the being (up to two hours ago). She can possess animals and humans. Nekotsuki can only be used seven times a battle, counting failures.
Reanimation- Neko can control inanimate objects and dead bodies by using Reanimation. Although it is similar to Nekotsuki, Reanimation has its differences. In Nekotsuki, the user can talk and sense through the person they are possessing and they can control living beings; however, Reanimation only works on inanimate and/or dead objects and does not allow Neko to speak or sense through the objects/bodies that she is controlling. Even then, the inanimate objects must resemble some living object (ex: a statue of a dog or a horse-shaped tree) and can only use the movements of the living object that it is based off of (ex: a bird-like stone statue can fly but a dog-like bush cannot) while maintaining the properties of the material it is made from (ex: a wax model will burn and a stone dog will sink). When the properties of the material and the living being that the object resembles crashes, the properties of the being are taken into account (ex: a stone dolphin can swim). The effects of the jutsu disappear once the object or dead body is disfigured so much that it is no longer recognizable.
Reincarnate- After being killed/dispelled, Neko can Reincarnate as a solid panther-like animal for up to ten posts. Her eyes change from a will-o-wisp blue to the topaz that she usually covers her eyes in. In this form, Neko maintains her original agility and speed along with an added boost in strength thanks to her solidification. She can no longer use any of her techniques except for a down-graded version of the Neko-bi: it can still cause major burns, explode, move at the same speed, shift forms, and light up dark places but it no longer causes nightmares and everyone can see its light. Neko also does not have the spiritual intuition that warns her of danger. She still maintains the ability to change size, but can no longer shape-shift. However, she can cause damage equivalent to an B-rank taijutsu technique, complete with claws and teeth. Furthermore, her ability to resist genjutsu remains the same and her physical senses (smell, taste, hearing, etc.) are enhanced. The enhanced senses allows her to see through the stealth of a Jounin-level assassin. The move can only be used once a day.
Summon strength: As an A-rank summon, Neko is definitely one of the stronger summons. Although she isn't as quick as Kitsu, she is much more nimbler and uses that nimbleness to dodge most attacks directed at her. Of course, her agility doesn't make her invincible. While a spirit, being hit directly by a B-rank attack or higher will cause her to disappear. When solid, Neko will return to the spirit world after either being hit by an A-rank attack or higher or after ten posts, whichever comes first.


Kami-Ryu (aka: Ryu) User Image
Summon Rank: S
Description of Summon: A dragon spirit summon, Ryu is actually the size of a fairly large snake. However, his ability to amplify energy, both around and in him, allows him to cover himself in pure energy and exponentially increase his size, even becoming almost as large as Orochimaru's Manda. Ryu's eyes are a bright, will-o-wisp blue and his ghostly white scales and talons seem to blend in with the environment. As with Kitsu and Neko, his body seems to dissipate into smoke. While he looks like a pure-white European dragon in his normal form, Ryu takes on a more Asian appearance when he transforms. The energy surrounding his body in the amplified form maintains its will-o-wisp blue, the same blue as the eyes, and creates a humongous, spirit-blue dragon with a long and elongated body. Ryu's normal smallness is attributed to his fairly young age for a dragon. Among other dragons, he is still considered a child. However, it is because he is still a child that it is possible to summon him.
Special Properties/Abilities of Summon: Ryu has two sets of abilities: one for his chakra enhanced self and another for his normal self.
Normal
Amplified

When his normal self, Ryu has all of the abilities of normal ghosts (levitation, mind-reading, going through walls, invisibility) and then some.
Tatsu-bi- Like Neko and Kitsu, Ryu has the ability to use will-o-wisps, but they cannot be used for illusions and can only come from his mouth. He is immune to his own fire and can control it. The strength of Ryu's fire matches that of Neko's Neko-bi. While he cannot use them for genjutsu other thenUser Image letting only certain people see the light, he can use his Tatsu-bi (dragon fire) to transfer his energy to others. This energy transfer can only be done up to five times in a day. When used on shinobi, a maximum of five chakra points can be transferred each time. When used on summons, it allows the summon to use one more limited jutsu (ex: Kitsunetsuki). However, Hoshi no tama, Reincarnate, and other similar techniques cannot be replenished. Ryu cannot replenish his own techniques.
Tatsu-sui- Because Ryu is a spirit, he has the ability to control will-o-wisps. However, his dragon side also allows him to attack with water. Tatsu-sui (dragon water) allows him to divert up to B-rank water attacks away from himself and others. However, because he is still young, Ryu cannot control the water. He can cause water to move away from him or towards him, but he has no idea how the water is going to move. By infusing his own chakra into water and amplifying the natural energy of the water, Ryu can create a healing water that can stop the bleeding of fairly deep cuts and wounds and totally heal minor injuries like sprains. If the person being healed has water as an element, then the water will be able to heal even more major injuries. However, it is not strong enough to bring someone back from the brink of death, reattach limbs, heal broken bones, etc.
Calling Roar- As a child amongst dragons, Ryu still has the protection of his parents. While they cannot appear in person, they can still attack and cast genjutsu. The move starts with a plaintive whine from Ryu. Just hearing or seeing the call will activate the genjutsu: two fierce, serpentine dragons even larger than Manda appear on either side of Ryu and let loose a roar while the sky instantaneously becomes ominously dark with thunder clouds complete with thunder, rain, and lightning . The sight is enough to freeze all Chunins and the Jounins that do not have some sort of intelligence-related strength in fear. As the dragons let loose a roar, a huge tsunami seems to appear from behind them and lightning strikes the ground in random places. Still an illusion, the tsunami feels devastatingly real as the target feels all the sensations they would feel when in the middle of a humongous wave. Even if the target manages to escape the genjutsu, they still have to face the ninjutsu. The sensations felt in the wave are not hallucinations and are, instead, created by an actual water twister that traps the target within. The twister is huge and forms from the moisture in the air. Descending from the air at a breakneck pace, the twister has a radius of 100m and places the target right in its center. If that wasn't enough damage, the lightning strikes weren't complete illusions either. Giant, burning, will-o-wisp blue Tatsu-bi rain down from the sky like meteors. Luckily, there is a protective radius around the summoner and Ryu of about 5m. Calling Roar can only be used once a day.
Dragon Dust- Ryu can amplify and spread his energy through a circular area with a radius of 2km to cast a wide-range genjutsu that reduces the senses (smell, hearing, etc.) of those in the area by spreading powder from his scales. The powder, Dragon Dust, spreads the energy that he amplifies. Dragon Dus also affects chakra-sensing abilities. The dust is also used to collect energy for Ryu's amplified stage.
Nature's Blessing- As both a dragon and a spirit, Ryu can use the energy of nature and his surrounding to support his own energy. Although he can’t access all that much of the energy, his ability to amplify energy allows him to use what little he can get to its fullest. Nature's Blessing can only be used for defensive maneuvers centered around Ryu. The most common uses are a shield that can last for five posts max and the healing of Ryu's wounds. Nature's Blessing can only be used three times in one area. If Ryu were to change areas in one battle, then he could use the move three more times.

After amplifying his chakra as well as absorbing the spiritual and natural energy around him, Ryu can create a thick layer of chakra around his entire body that resembles that of a fully grown dragon. Because he amplifies his energy, which is spirit-based, he loses his dragon-related ability to control water. He can only maintain this stage for a maximum of fifteen posts, depending on how many times Nature's Blessing was used before. Each time Nature's Blessing is used, minus five posts from the maximum number of posts that Ryu will be able to hold his amplified form. Because the form uses all of his energy, Ryu will disappear after having exhausted the form. Because it is simply multiple layers of chakra, any wounds inflicted on the form will heal instantaneously; unless an attack manages to go past the thick layers of chakra surrounding the dragon, Ryu will remain unharmed. Within the chakra, he is located directly in the center, but still sensing what a larger form will sense.
Amplify- The initiating technique for his amplified form. Amplify, as its name implies, amplifies Ryu's energy along with any other energy he can absorb, creating layer upon layer of chakra. It collects chakra from an wider range than Nature's Blessing and amplifies to a greater extent. It is required that, in a post before amiplify, Ryu uses Dragon Dust. Amplification takes time and requires one post of preparation for every five posts he is allowed to hold it. The preparation must be done all at once and cannot be spread out throughout the battle. While in preparation, Ryu is unable to move or attack. In the first post of preparation, any attack will be able to cancel his attempt. The second post requires a C-rank technique or higher. The third post can only be disrupted by an A-rank technique or higher. When stopped in his first post, Ryu can attempt amplification again without any consequences. When stopped in his second or third post, Ryu is forced to continue fighting in the amplified form, even if it wasn't completed. Amplify can only be used once a day.
Tatsu-bi- Ryu's amplified Tatsu-bi is only slightly stronger than the original but has a much wider range and covers his entire body when he is in his amplified form, giving an extra boost to his already boosted attack power. This larger Tatsu-bi has a wider explosion-radius and can cause the same amount of damage as an A-rank fire jutsu. Furthermore, it can be formed from thin air and doesn't need to come from Ryu's mouth. However, it is harder to control and can't be used to restore the energy of others.

Summon strength: Ryu, when in his regular form, can be taken down with a direct B-rank attack or higher. However, he is as quick as Kitsu and as agile as Neko so hitting him will be a challenge. While in his amplified form, he will either need to be hit directly with at least two S-rank jutsus or run out of time.

Valentine Valtieri

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iKaze Arashi

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PostPosted: Fri Apr 30, 2010 8:01 am


Okay, updated.
PostPosted: Fri Apr 30, 2010 9:12 am


gregar828
Since this has so much to do with nature, combining your spirit, and a font of energy in the wolf lands, I would think this would be a senjutsu, not a ninjutsu


but it's not actually using sage mode or anything? I intended for it to kind of be like the wolf summon's version of jonma (you know that monkey that Reynard always had on his back), I mean it's not really very powerful or anything. Maybe it could be like the first stage of learning senjutsu for the wolves, but it can be learned at a fairly early stage?

Lance Fulgurant
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