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Posted: Wed Jan 06, 2010 7:41 pm
Wait the movie from the second given up song you posted? [The one with Luffy getting shot by the arrows] Thats from probably one of my favorite movies!... Though admittedly i wouldn't call it a One Piece movie... It just didn't feel One Piece-y... But story and animation were just wonderful, so i still love it <.<
Haha Thriller Bark was awesome... Is it just me or ever since CP9 each arc has been just getting more and more awesome? This conversation seems off topic... Meh, until we get yelled at to go back to work it should be fine...
...
I wanna see Strong World <.< stupid subs taking a while...
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Posted: Thu Jan 07, 2010 8:06 am
i havent even seen all the way to the cp9 ark only the main fights.....lucci was ******** awesome!
and i havent seen any of the movies where do you watch?
also how does luffy become nightmare luffy?
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Posted: Thu Jan 07, 2010 11:59 am
So it looks like were still working, here is a list of the main items we should add to guild. and a couple there things ill bring up.
To get the defense raiting i think these should be added to profiles, very easily done.
but first a dictionary of the terms before i get in to the mathematical terms.
AR= Armor rating- The amount of damage reduction on your armor. Con mod- Constitution modifier is your constitution stat -10/2....most of you should know this already. Magic Mod- Magic modifier, your Intelligence stat -10/2. DR= Defense Rating- The amount of damage reduction received from physical attacks. MDR= Magic Defense Rating- The amount of damage Reduction recived from magic attacks.
With those out of the way to get your DR's is simple
AR+con mod=DR AR+Mag mod=MDR
See easy!!!
~ITEMS~
Name: Health potion Description: Restores a small amount of HP. Effect: Restore max hp/10. Cost: (I dont know how you will have gold system so cant say yet)
Name: Hi-Health potion Description: Restores a large portion of HP. Effect: Restore max hp/2. Cost: (I dont know how you will have gold system so cant say yet)
Name: Ether Description: Restores a small amount of MP. Effect: Restore max MP/10. Cost: (I dont know how you will have gold system so cant say yet)
Name: Hi-Ether Description: Restores a decent amount of MP. Effect: Restore max mp/4 Cost: (I dont know how you will have gold system so cant say yet)
Name: Phoenix down Description: The molted feather of a young Phoenix. Effect: Revive target with max HP/10, when used against undead roll 1d10 if you roll 1 or 10 kills undead target Cost: (I dont know how you will have gold system so cant say yet)
Name: Antidote Description: A small vial of anti-venom. Effect: Removes "Poison" status Cost: (I dont know how you will have gold system so cant say yet)
Name: Echo Screen Description: A mysterious "thing" that (i dont really know what it does) Effect: Removes "Silence" status Cost: (I dont know how you will have gold system so cant say yet)
Name: Eye drops Description: A small poultice of serum, which adding to eye/s, returns vision. Effect: Removes "Blind" status Cost: (I dont know how you will have gold system so cant say yet)
Name: Soft Description: A needle fine enough to penetrate solid stone, and cause it to crack and break apart. Effect: Removes "Petrify" status Cost: (I dont know how you will have gold system so cant say yet)
Name: Holy Water Description: Water blessed by the church. Effect: Removes "Zombie and/or Curse" status Cost: (I dont know how you will have gold system so cant say yet)
Name: Remedy Description: A combination of multiple ailment cures Effect: Removes "Poison, Silence, and Blind" status with each use on single target. Cost: (I dont know how you will have gold system so cant say yet)
Name: Cure all Description: Literal panacea Effect: Remove all status effects. Cost: (I dont know how you will have gold system so cant say yet)
~Statuses~
Status Name: Poison Effect: Lose max hp/20 every attack phase, for 5 turns
Status Name: Silence Effect: Cannot use anything but physical attack till status is removed.
Status Name: Blind Effect: Base base, melee, and range attack are 0 till status is removed.
Status Name: Petrify Effect: Cannot act, critical attack become 1-hit kill, Db becomes 0 till status is removed.
Status Name: Zombie Effect: Damage is received = to x2 the amount target was healed.
Status Name: Berserk Effect: Can only perform basic physical attack, damage is increased to x1.5
Status Name: Haste Effect: Add your Magic mod to you DB, add 1 extra attack
Status Name: Shell Effect: Add your magic mod to your DR
Status Name: Barrier Effect: Add your magic mod to your MDR
Status Name: Auto-Life Effect: Upon HP reaching 0 (or lower) Revive with max hp/10 and remove status.
Status Name: Bubble Effect: Current and max hpx2 for 7 attack phases.
Status Name: Sleep Effect:Cannot preform any action till status is removed, DB is 0 till status is removed, physical attack removes status
Status Name: Paralysis Effect: All rolls are lowered by /2, every three action roll 1d10 is result is odd no action can be preformed.
Status Name: Frost-burn Effect: Receive Ice damage = Max hp /20 for 7 attack phases
Status Name: Burn Effect: Receive Fire damage = Max hp/20 for 7 attack phases
i know im missing some good and bad statuses....just typed to much and my A.D.D started to kick in ninja
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Posted: Fri Jan 08, 2010 9:59 am
http://www.watch-onepiece.com/cat/2-movies_english_subbed/
Some of the movies are slower. I didn't really start liking them till the 4th!
Oh to add onto the statuses, beserk is also broken when someone does damage to you. Unless you're a beserker, in which case you're always treated as in that state
As for nightmare Luffy you'll have to wait and see! : ) I would read the manga though, it goes alot faster. And right now s**t is going down like you wouldn't believe!
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Posted: Fri Jan 08, 2010 11:41 am
Hmmm Parties'll probably be either or. You can make a party with other players or just make up some NPC's around your level to fight with. I'll probably give some sort of incentive for partying with real people over NPCs like you get more exp or something.
But yea, for each monster killed while in a party, the exp for the kill is split between everyone who took action in the fight. Meaning anyone who attacked the monster or cast a spell either on it or one of their allies or used an ability on it or one of their allies will be able to split the exp. If you don't do anything to the monster or the people involved in the fight, you get nothing even if you are apart of the party.
And we should be able to start rping soon. I just gotta finish a few more items and we'll have a good running base.
I will admit that some of the numbers and such are off so if you guys notice anything while your rping, keep using this thread to let me know. I value all of your opinions.
And yea, you can create new soul spheres. I think I alrady have a path for samurai though... hold on let me find it.
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Posted: Fri Jan 08, 2010 11:49 am
Fighter - Warrior - Dragoon - Dragon Rider dddddddddddddd-Samurai - Raging demon
Brawler - Martial Artist - Monk - Iron Fist dddddddddddddddddd- Berserker - Bloody Fist
Yea, here we go. Hmmm I'll be honest, I was just coming up with stuff when I did these two. Trying to use all the classes that are most predominate.
Hmmm Ok, lets try this. Your idea takes a path from both of these and blends thems o lets do that.
Adventurer - Journyman - Parvier(what doesn't translate into anyway?) - Samurai ddddddddddddddddddd- Barbarian - Berserker
Fighter - warrior - Dragoon - Dragon Rider dddddddddddddddd- Monk - Iron Fist
Basically both go off the same Idea that Zineal had. While you travel in the early levels, you decide what fighting means to you and from ther you decide. For the first path, you decide what type of person you are and how that would translate into combat and with the second you decide how you want to fight and which feels better to you. The two spheres aren't related but the ideas behind them are. Thanks Zineal.
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Posted: Fri Jan 08, 2010 12:50 pm
Sorry i spelt it wrong, its actually like Parivir.
Haha i have no idea what it means though... But in Tactics A2 its what they call the Samurai class,
I like the fighter chain. Though i could see that having like many branches after warrior. Like as a warrior you can use any weapon, but then you have to choose one to specialize and that branches into different classes [Dragoon= lance, Monk=fist, and then we could add like sword= Mystic Knight*, Axe= Viking]
...
Actually that sounds really long and complicated, forget i said it haha! But i'll write up the Adventurer tree when i get a chance! And are there gonna be party limits? I know the tradition is like 4 to a group, but people might just swarm. Though probably not cause the more people the less xp they get
*=edited
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Posted: Fri Jan 08, 2010 2:36 pm
Hey roy i got good idea of how our chars can meet.
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Posted: Sat Jan 09, 2010 12:51 pm
zineal- i saw first four and movie four was sweet
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Posted: Sat Jan 09, 2010 10:11 pm
Haha i think four is probably my second favorite! It was really snazzy!
So how are we gonna get people? I kinda don't want to be bumping a thread for random people... Should we just try inviting friends that we know are good at RP and throwing it in our signature?
Oh, do we want anyone to die for dramatic plot twists? Cause i'm thinking of having two charries, and i might end up killing one off for drama reasons...
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Posted: Sun Jan 10, 2010 10:44 am
For know i will just have crossover gig, which will travel getting nakama (one piece obsessed right now), and enemies .....wait once gig get a air ship i probabaly will have him using pirate terms, and since he will already be widly known as the Ace of spades, and Mr. Death i will have him put a jolly ridger on it woo!!!
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Posted: Sun Jan 10, 2010 11:20 am
Damn, that might mean i need to get three swords and become stern and serious... And maintain a Bushido code, but i was thinking of doing that anyways! Haha that was Aces' crew! The Spade pirates! [making him the Ace of Spades]
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Posted: Sun Jan 10, 2010 12:01 pm
see i did not know that.....but i did just make this for future use with gig's crew XD  also gig will have mix between cowboy/samurai appearance and attitude to him,....and he will be uber airsick type XD also this is one of reasons he acquired that name because of his apperance
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Posted: Sun Jan 10, 2010 12:12 pm
Haha its why ya need to read! The Ace pirates were like JUST announced four or five chapters ago, so its pretty recent!
Damn... You're a really good at drawing XD I'm kinda the ultimate failure at it haha! Oh well, aint no big deal though! I'm thinking my main will be happy go lucky, and generally reckless. However in battle he's trained to be calm and calculative. At all times he maintains a sense of honor. Then when my second character dies [they'll most likely be a bard or dancer] he'll go into a beserk rage and then go down that path instead of the samurai path. Then again, i might just stay a samurai haha
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Posted: Sun Jan 10, 2010 12:21 pm
gig might have to find him and recruit him in the "Spade mercs" rofl
and i didnt draw it....well irl i could but got nothing to upload it, i just edited it using paint
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