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Azekual
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PostPosted: Tue Jul 14, 2009 2:54 pm


not really. contrary to popular belief, lab accident hardly ever get out of the lab. sure a few may die but not all of them, especially since the only way to get it is directly from a zombie then they'll take not chances of getting infected.
PostPosted: Tue Jul 14, 2009 3:50 pm


darker sephiroth 2
not really. contrary to popular belief, lab accident hardly ever get out of the lab. sure a few may die but not all of them, especially since the only way to get it is directly from a zombie then they'll take not chances of getting infected.


lol

blindedscience

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Xahmen

PostPosted: Tue Jul 14, 2009 7:57 pm


Vanilla eXee




@Zahwomen: Yes, let me waste time trying to find specific parts of the brain to hit on each zombie when there's a whole ******** swarm of them on my tail. Great idea.


This is hopefully something you would have studied up on prior to invasion, it's more effective than you give it credit for.
You aren't going to fend off a horde of the ******** with it, but it's great for a quick dispatch in a hand-to-hand situation.

And the brain map is ridiculously easy to remember.
The only hard thing to hit would be the thalamus, but in that case just aim for that bundle of nerves at the base of the skull.

The skull is fragile, plus if you're using a hammer (long handled) you have a lot of force being put into one small spot while using minimal effort and swing room. May as well learn where to swing it to immobilize a zombie in one hit rather than three or four.
PostPosted: Tue Jul 14, 2009 8:16 pm




Unless they're original NOTLD zombies, it's not very practical. It's creative though, and worth learning up on.


Vanilla eXee
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Xahmen

PostPosted: Tue Jul 14, 2009 8:24 pm


Vanilla eXee


Unless they're original NOTLD zombies, it's not very practical. It's creative though, and worth learning up on.


Pretty much this operates under the "destroy the brain destroy the zombie" concept.
PostPosted: Tue Jul 14, 2009 10:51 pm




Except it takes more skill than a gun or sword because you have to be able to aim correctly at a smaller target while you're in very close range.


Vanilla eXee
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Azekual
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PostPosted: Wed Jul 15, 2009 7:04 am


While were talking of immobilization why not use a spike gun?

It's basically a potato gun but with a few dozen thin 6 foot spikes.

You aim up in the air and fire. the zombies get impaled by these spike, usre it wont kill all of them, bu i'd like to see the bastards move. After that you can just pick them off at your leisure. and you could have about 10 of these guns against a whole army of the things and it could probably immobilize at least 1000 of them if your aim is right
PostPosted: Wed Jul 15, 2009 7:21 am


'Nilla, I was thinking more on the lines of using survivors who aren't useful in any other way--scientists taking healthy people off the streets for testing.

Even if you had a spike gun, there's a great chance you'll set it off into your foot at first use. Anyone who can actually get one and use it is one in a thousand, roughly speaking.

As for this CERN-approved acid that can eat through a person's brain. . . nobody's going to get to use any of it. Scientists are going to lock down their main facilities if they survive, to possibly start a study of the creatures. I know they can be a little lax, but that's what their function is. They can't resist this kind of discovery.

Get a cheaper weapon that's actually at your disposal and use it to the best of your abilities. If you know how the hell to get to this Thalamus Gland, use it and teach others as you go. If you're more prone to fly at the seat of your pants, do it. I'll be the one sleeping in trees and downing sleeping pills just to keep the moaning down and take away the nightmares.

Any idea on how to get some shut eye whilst on the run?

D_Marx
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Azekual
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PostPosted: Wed Jul 15, 2009 7:25 am


well that depends on if your in a town or not.

if youre in a town, get on top of a house, or inside one

if youre in the woods then there are sleeping bags that i saw recently that can be used in a tree.
PostPosted: Wed Jul 15, 2009 7:31 am


I almost forgot about those. I live in the country, so my stops won't be as frequent because of terrain and lack of high up places to nest.

D_Marx
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Azekual
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PostPosted: Wed Jul 15, 2009 8:25 am


actually depending on where you live the terrain can be your best friend.

I used to live in a town that no one lived in, they all lived in the country. Well next to our house was This massive Cliff face that was angled so that it was climbable but it took some work. That would be a great stop to rest if zombies were nearby. The can barely climb stairs, climbing a 32 degree cliff face isnt gonna work for them
PostPosted: Wed Jul 15, 2009 9:48 am




My town is all mountain, albeit heavily populated. I'd have no problem scaling some of the cliffs and sleeping up there. Only problem is if there are already zombs up there.

About the spike gun: If it's as big as a potato gun that's really a bad idea. Those things are huge and unweildy. Think rocket launcher without the benefit of rockets. Better off with smaller weapons that can take out more zombies in a certain time frame. Something you don't have to load after every shot.


Vanilla eXee
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Azekual
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PostPosted: Wed Jul 15, 2009 9:56 am


Vanilla eXee


My town is all mountain, albeit heavily populated. I'd have no problem scaling some of the cliffs and sleeping up there. Only problem is if there are already zombs up there.

About the spike gun: If it's as big as a potato gun that's really a bad idea. Those things are huge and unweildy. Think rocket launcher without the benefit of rockets. Better off with smaller weapons that can take out more zombies in a certain time frame. Something you don't have to load after every shot.


the Idea was to make it a stationary weapon used at one's permanent base to take out zombies at medium range. You could have snipers posted to pick off zombies from far away up until they get to the barricades, if they get to the barricades.
and if a group has a tech/mech genius you may even be able to get motion sensor turrets that aim for the head
PostPosted: Wed Jul 15, 2009 10:51 am




Assuming you have some form of power to run said turrets. Also seems unlikely you'd get them to aim specifically for the head without a whole computer set up linked to them that would actively search for the head. The most you'd be able to do without all kinds of fancy gear is just have them shoot at whatever moves and that couldwill be a big ammo waster.

I'd stick with human shooters. Much more reliable, especially when you don't know what you might or might now have for power. It'd be best to conserve any power source in case you need it for something more important.


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blindedscience

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PostPosted: Wed Jul 15, 2009 11:22 am


Vanilla eXee


Assuming you have some form of power to run said turrets. Also seems unlikely you'd get them to aim specifically for the head without a whole computer set up linked to them that would actively search for the head. The most you'd be able to do without all kinds of fancy gear is just have them shoot at whatever moves and that couldwill be a big ammo waster.

I'd stick with human shooters. Much more reliable, especially when you don't know what you might or might now have for power. It'd be best to conserve any power source in case you need it for something more important.


It's more of an anime fantasy than a survivalist reality.
As I've been suggesting in other elements of this discussion, look at real-world analogs if you want to make a guess at how a zombie survivalist group will look.
You need a group of people operating without external support (or at least minimal support). You also need a group that believes they must protect themselves using violent methods. There are two groups I can think of:
* Terrorist training camps: they are spectacularly low-tech, and run more like traditional military bases. They don't have any "tech/mech genius".
* Militia or apocalypse groups: A good (but old example) of this is the Waco, TX Branch Davidians. There are others, as well, though. You also don't see any "tech/mech genius".
It wouldn't matter much, though. Even if you had someone with the skills to design these sorts of things, he's likely a theorist with limited fabrication skills. Even if he's BOTH a theorist AND a fabricator (which is very, very, VERY rare), finding the materials and tools he would need to build things is unlikely.
Then you have other logistics problems...how much power do you have? Where are you getting it from? You can't exactly run full power day and night unless you have an oil field AND a refinery AND people who know how to manage both. Solar power? Maybe, but solar doesn't produce as much power as other methods, so you better have a TON of panels.
Speaking of skills, snipers aren't easy to come by. It's a specialized skill, and not one that everyone can learn.
The permanent base being mentioned isn't likely. It presumes the availability of a lot of resources, a lot of skills, and a lot of manpower. The chances of having all of those available in a post-apocalyptic scenario are slim.
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