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Posted: Fri Jan 28, 2005 2:22 pm
isn't there somewhere to look up the rules online?
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Posted: Fri Jan 28, 2005 2:41 pm
Zeusthunder isn't there somewhere to look up the rules online? Yes, but it isn't the most user-friendly source, very cut and dry, and it lacks a few things that WotC considers its exclusive intillectual property.
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Posted: Fri Jan 28, 2005 4:11 pm
Fuzzy Necromancer Zeusthunder isn't there somewhere to look up the rules online? Yes, but it isn't the most user-friendly source, very cut and dry, and it lacks a few things that WotC considers its exclusive intillectual property. And doesn't have pictures crying
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Posted: Fri Feb 04, 2005 7:27 pm
so, how goes the learning?
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Posted: Sat Feb 05, 2005 8:24 am
He still doesn't even have the book. gonk
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Posted: Mon Apr 18, 2005 4:31 pm
Feats
Huge Appetite Gastronomy Feat Prequistes: Con11+ Benefit: You can ingest three times the normal amount.
Vore Gastronomy Feat Prequisites: Huge Appetite Benefit: You can swallow living creatures whole. Description: You can swallow a creature of equal size category or smaller. The swallowed creature must be helpless or willing. Using this feat takes 1 minute and provokes an attack of opportunity. While swallowing you cannot take any other actions, you lose your dexterity bonus to AC, and if struck with a weapon or otherwise violently interupted you must make a fortitude save dc:12+damage dealt or disgorge your contents. After a successful vore you become full and the weight of your prey is added to your carrying load. You may do this even if it exceeds your normal eating capacity. You must be at less than 1/2 your max eating capacity to use this feat. The creature takes 1 acid damage and 1 bludgeoning damage from the digestive process each minute, and when they fall to -30hp they are fully digested. You can make a concentration check dc:15 to halt digestion, but must make a new one each minute. The creature can cut free with a light peircing or slashing weapon as a standard action. Normal: in order to eat a creature you must consume it one bite at a time.
Swallow Whole Prequisites: Improved Grapple Special: fighters may take this as a bonus feat Normal: A live creature must be eaten with the vore ability or peice by peice Benefit: You gain a swallow whole attack. You must grapple a creature, and then make a successful check as if to pin it in order to swallow. If you have the vore feat, you can swallow any creature your size or smaller. If not you are limited to creatures two size categories smaller. Swallowing is a full-round action. Description: Your gullet has a number of hit points equal to your total level and hit dice plus your constitution modifier. It takes a swallowed creature light peircing or slashing weapon to cut free. The swallowed creature takes a number of bludgeoning damage per round equal to 1d8 plus your strength modifier, and acid damage equal to twice your con modifier plus one.
Iron Stomach Gastronomy Feat Prequisites: Con13+ Benefits: You can eat an additional amount of food in pounds equal to 1/2 your con score. Your gullet has an extra 3hp. You also gain a +3 bonus to saves against ingested poisons, ingested diseases, and nausea.
Chili Master Gastronomy Feat Prequisites:Con11+ Benefits: Training from oven-hot pizzas and spicy peppers has rendered your mouth immune to spicyness and burns. You suffer no harm from a heat attack or spicyness when eating a creature, and unless specified take no damage from eating creatures of the fire subtype. Normal: Eating a creature subjects you to twice the damage for their heat attack and fire subtype deals 1d6 fire damage per round. Elementals do 1d10.
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Posted: Mon Apr 18, 2005 4:50 pm
yay, now i actually know how the whole vore thing works.. and that i should definitely be a fighter
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Posted: Mon Apr 18, 2005 5:17 pm
Added two new feats, iron gut and chili master.
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Posted: Mon Apr 18, 2005 6:04 pm
Hmm.. the rules looks good... Only a few things, Fuzzy:
It's already hard to play especific rules when playing face to face. Complex rules online will be even harder. Is there a way to make things simpler (I'm the kind that dont use emcumbrance rules, because it takes too much game time...)
Plus, saying "buy the book, read it, read again" is not the best way to teach RPG to a person... sweatdrop
I'll try to make a "fast play" manual, to explain quickly the basics.
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Posted: Mon Apr 18, 2005 6:56 pm
Well, one thing is that most of these rules are for the DM. The PC's just need to keep track of their eating capacity, and maybe digestion rate.
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Posted: Mon Apr 18, 2005 6:57 pm
Dungeons and Dragons: Weight Gain d20
Weight Gain Equipment
Spandex Suit Cost: 45gp Weight: 1lb Description: This skin-tight, one-size-fits all suit is extremely elastic and comfortable, with no space wasted showing every curve and contor of the body. It is comfortable in mild climates, and it is a perfect fit for even creatures in the large and small size categories. It is built to withstand any form of expansion or weight gain, be it rapid or gradual.
Chef's Kit Cost:21gp Weight:5lb Description: This kit has all the basics for cooking and preparing food. Flint and steel, a small pot and pan with a collapsable stand on which to place them, a fair supply of salt and pepper with a complement of basic spices and herbs, eating utensils, whisks, stirring spoons, ladels, a mixing bowl, and the like. The seasonings will hold out for about 10 uses (1gp to replace). So long as there are spices, salt, and pepper, it grants a +1 bonus to profession(cook) and craft (cooking) checks, and in any case it provides all that is needed to cook a good meal.
Chef's Kit, Masterwork Cost:72gp Weight: 11lb Description: A veritable portable-kitchen, this has a minature oven, silver pots bowls and kettles, the finest spice selection money can buy, gold tasting spoons, an oil-fueled lighter (move equivalent action to light), and so forth. It grants a +3 circumstantial bonus to all profession(cook) and craft(cooking checks), +1 if the spices run out (4gp to replenish) which they do in 15 uses.
Weight Gain Formula Cost:6gp Weight: 1lb Description: This vial of thick, cream-colored liquid is extremely sweet and rich. A form of concentrated lards, creams, and sugars, this alchemical substance results in gain of 8 pounds per pound consumed, exceeding even caloric value for gainer food. Alchemy dc to create: 13 Craft(cooking) dc to create: 23
Meat Knife Cost:2gp Weight: 2lb Description: This very sharp knife is designed for cutting through sinew and tough flesh. It can be used to carve up any creature with natural armor +2 or less. As a weapon it has a tiny size and does 1d6 slashing damage, but suffers the normal penalties for an improvised weapon.
Masterwork Meat Knife Cost:30gp Weight: 3lb. Description: This knife can easily sever and slice creature with natural AC of +5 or less. As a weapon it counts as an improvised, masterwork, small weapon dealing 1d8 slashing.
Cooler Packs Cost:12gp Weight:1lb. Description: These alchemical devices contain a tiny fluid sack within. Once activated, they radiate cold for a day, keeping any foodstuffs in a very tight container properly refrigerated. For each day left unrefrigerated, food items must make a fortitude save dc:12+number of days or spoil. Eating such foods results in the contraction of filth fever (fort save dc:15+number of days rotting, to a max of 25) and results in the loss of 1d4 pounds from food poisoning. Alchemy dc: 19
Back Fridge Cost:5gp Weight 4lb Description: Similar to a backpack, but tightly sealed enough and well-laminated and insulated so as to be a good storage place for edibles. It comes with a smaller alchemically treated pouch that enhances coolants so as to act as a freezer area.
Portable Fridge Cost:80gp Weight:30lb. Description: It has all-terrain wheels. See title.
Chocolate Syrup Cost:4gp Weight:1/2lb Description: This alchemical substance increases the gain from a food item it is poured on by one pound. However, if applied to any already rich food other than ice cream, it takes a fortitude save dc:11 to keep it down. Failure results in nausea for 1 round, mild spewing, and inability to consume the food.
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Posted: Mon Apr 18, 2005 7:04 pm
what happens if our character gains weight (or in my case, eats somebody) while wearing normal clothes? i dislike spandex, so i'm just gonna go for standard clothes (or shorts and a tank top if i can somehow find that in medieval times)
also, strategy planning ahead of time for whoever else is playing, first store we come across, you distract the owner and i'll eat him and we can take whatever we want
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Posted: Tue Apr 19, 2005 3:00 am
You're fat will stick out, and they might get uncomfortable light (-1 circumstantial penalty to dex based skills, -2 concentration, -1 AC).
Also, keep in mind that playing an evil character will probably cause some party tensions and may get you smitten by a wandering paladin or celestial or an antibeholder (yes, you can find such things in my campaign, and it aint pretty when you do). Also keep in mind that chaotic neutral does not mean "act like chaotic evil and do whatever I want without suffering consequences". It means free spirit. Artist, college student, cat, etc. Those are examples of chaotic neutral.
And, regardless of the alignment you pick, if you just go around eating people you will be attacked by the town guard and such.
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Posted: Tue Apr 19, 2005 4:31 am
Ack... I have a friend that plays "Chaotic Neutral" characters, then he starts attacking everyone he sees... The last time he attacked an old guy because he didn't want to give an information...
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Posted: Tue Apr 19, 2005 1:22 pm
Yeah. That's why I strictly enforce "if you're chaotic neutral, your a free-spirited neutral person, not an evil person". So many people have tarnished what is really a good and sensible alignment.
Examples of chaotic neutral people in cinema: Jay of Jay and Silent Bob (possibly Silent Bob as well), and Han Solo are both chaotic neutral. They might show some lack of respect for authority and organized conduct, but not to the extent that they go around openly breaking laws and acting utterly random. They are self-serving and individualistic at times, but they're far from evil, and they still care about close friends and such.
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