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Posted: Wed Dec 16, 2009 3:20 pm
Yuuki Rosaro If Uncharted did try to make itself like a movie then it failed in huge terms. The characters don't take any special advantage of the gamer's bond. If I'm supposed to bond with Nathan Drake as I steer him from ledge to ledge then the smugness and self-tossing admiration the game forces us to sit through in it's plot definitely shuts the door on that with an almost audible slam. He's got the personality of someone who deserves to be beaten to death with his own smugness. I read a lot into games, I know I do, but I strongly believe gaming is an art, an art most people think is just a child's doodle and try to present itself as such, though bring me a game which is the electronic equivalent of Van Gough and I'll follow it's franchise forever. Well, the problem is, even despite your last paragraph, you're looking at games just as games. Uncharted and MGS are both Action Shooters, although different in execution. But the point is, people classify games by gameplay... Which is fine. Action Shooter, FPS, RPG, Fighting Games, Platformers, etc. But the difference between Uncharted and Metal Gear(for example) is deeper than that. Especially when you're comparing games to movies. Metal Gear would fall into Sci-Fi Action Thriller category. Whereas Uncharted would be more like Action Comedy. You don't go to see an Action Comedy to face with heart burdening dilemas. You go to see some kick a** action and have a bunch of laughs. And maybe you say Uncharted is more forgettable because the genre as a whole is more forgettable. I know Rambo IV embedded itself into my conscience and memory a lot better than... Say... Beverly Hills Cop. And that's just how it is, maybe. So maybe if you look at Uncharted NOT in terms of "Platformer Shooter" but in terms of, "Action Comedy" comparing it to games like, "Brutal Legend," "Evil Dead Regeneration," or "Ratchet and Clank", then you'll see that there's absolutely nothing wrong with Uncharted's narrative. The only difference is that most comedy related games don't have those kind of through the roof production valuse as Uncharted. Which is a shame, but a completely different discussion.
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Posted: Wed Dec 16, 2009 5:41 pm
Biohazard EXTREME Yuuki Rosaro If Uncharted did try to make itself like a movie then it failed in huge terms. The characters don't take any special advantage of the gamer's bond. If I'm supposed to bond with Nathan Drake as I steer him from ledge to ledge then the smugness and self-tossing admiration the game forces us to sit through in it's plot definitely shuts the door on that with an almost audible slam. He's got the personality of someone who deserves to be beaten to death with his own smugness. I read a lot into games, I know I do, but I strongly believe gaming is an art, an art most people think is just a child's doodle and try to present itself as such, though bring me a game which is the electronic equivalent of Van Gough and I'll follow it's franchise forever. Well, the problem is, even despite your last paragraph, you're looking at games just as games. Uncharted and MGS are both Action Shooters, although different in execution. But the point is, people classify games by gameplay... Which is fine. Action Shooter, FPS, RPG, Fighting Games, Platformers, etc. But the difference between Uncharted and Metal Gear(for example) is deeper than that. Especially when you're comparing games to movies. Metal Gear would fall into Sci-Fi Action Thriller category. Whereas Uncharted would be more like Action Comedy. You don't go to see an Action Comedy to face with heart burdening dilemas. You go to see some kick a** action and have a bunch of laughs. And maybe you say Uncharted is more forgettable because the genre as a whole is more forgettable. I know Rambo IV embedded itself into my conscience and memory a lot better than... Say... Beverly Hills Cop. And that's just how it is, maybe. So maybe if you look at Uncharted NOT in terms of "Platformer Shooter" but in terms of, "Action Comedy" comparing it to games like, "Brutal Legend," "Evil Dead Regeneration," or "Ratchet and Clank", then you'll see that there's absolutely nothing wrong with Uncharted's narrative. The only difference is that most comedy related games don't have those kind of through the roof production valuse as Uncharted. Which is a shame, but a completely different discussion. OK, I'm ranting about character reception and you're still thinking I'm talking about it being a game? Worth pointing out here that the only part of my past 3 posts that comes back to gameplay is that Zelda rib I made. The gameplay for Uncharted is a completely other horse that I'm more than willing to thrash out, but for now let's stick to this character thing. OK, now if you're comparing it in that retrospect you're just devolving it back to the Indiana Jones theory, which again had much more relatable characters. Comparing Drake and Sully's chemistry to say Indy and Dr. Jones is again going to show up how stiff the Uncharted characters are in execution. Taking that further, putting Dr. Jones and Sully, 2 characters representing an older, more rational approach without the lateral thinking their younger accomplices apply to their task. Where Dr. Jones has charm, a compelling chemistry with his son, a need to not be outshone even by his own incompetence and, most importantly, a relatable personality, when put next to Sully, who did go for the class thing but just comes across as a horny old grandad without proper execution or variation of women to apply such chemistry to. I know which one was much funnier, more likable and deserves an award for being a good character. I said absolutely nothing about the genre being forgettable. Nothing wrong with action-shooters that mix in a bit of comedy, games like Duke Nukem were proving that back in the 90s. What makes Uncharted forgettable is it's execution. It's so damn safe it's like the game was manufactured by a focus group more than a story-writer wanting to tell a story. If you want to put the game head to head with other action comedies like Rachet & Clank and Jack & Daxter (I feel less inclined to use Brutal Legend since it's less action and more RTS) I still find the characters in that more enjoyable. Rachet & Clank don't get past my radar for being characters overmilked in their franchise and badly in need of chopping out, but they still keep it true to itself which at one point was something somewhat orginal, a cartoonish setup mixed with serious gameplay. Naughty Dog did the right call by putting the Crash Bandicoot series to bed, the games were too staple and were not going anywhere new. However in their place they raised a franchise that is a staple and nothing new to begin with, which to me is a huge step back. Honestly, the game doesn't need to move mountains before I get impressed but it could do a little damn more than walk down a road already well fleshed out. Yet if that was it's only crime I'd be less inclined to care, it's just how much people overlook other action games for this one which pushes my strings.
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Posted: Thu Dec 17, 2009 12:15 am
Yuuki Rosaro OK, I'm ranting about character reception and you're still thinking I'm talking about it being a game? Worth pointing out here that the only part of my past 3 posts that comes back to gameplay is that Zelda rib I made. The gameplay for Uncharted is a completely other horse that I'm more than willing to thrash out, but for now let's stick to this character thing. All I'm saying is that you're comparing it to other action games, like Assassin's Creed 2, but when you look at it from the subject matter point of view, it's a completely different genre. Yuuki Rosaro OK, now if you're comparing it in that retrospect you're just devolving it back to the Indiana Jones theory, which again had much more relatable characters. Comparing Drake and Sully's chemistry to say Indy and Dr. Jones is again going to show up how stiff the Uncharted characters are in execution. Taking that further, putting Dr. Jones and Sully, 2 characters representing an older, more rational approach without the lateral thinking their younger accomplices apply to their task. Where Dr. Jones has charm, a compelling chemistry with his son, a need to not be outshone even by his own incompetence and, most importantly, a relatable personality, when put next to Sully, who did go for the class thing but just comes across as a horny old grandad without proper execution or variation of women to apply such chemistry to. I know which one was much funnier, more likable and deserves an award for being a good character. Sully was likeable... Maybe even MOST likeable character in Uncharted 1 and 2, don't be knockin' on Sully. Plus I honestly believe that a lot of that chatter between them in the jungle, about hooker to church, and Montreal, was ad-libbed by the actors. And I thought it was a nice touch. Yuuki Rosaro I said absolutely nothing about the genre being forgettable. Nothing wrong with action-shooters that mix in a bit of comedy, games like Duke Nukem were proving that back in the 90s. What makes Uncharted forgettable is it's execution. It's so damn safe it's like the game was manufactured by a focus group more than a story-writer wanting to tell a story. Again, T-Rating. Duke Nukem was the first game (that I know of) to display semi-realistic nudity in video games. So there's the issue of demographic there too. And I mean, for being a T-Rated game, you gotta admit, they pretty much pushed their envelope as far as they could. How many times the characters curse, all the headshots, violence and destruction. It's a severed arm away from being M-Rated. So you gotta commend it for making a game that violent, but still something an ignorant mother would buy to her barely teenager. Yuuki Rosaro If you want to put the game head to head with other action comedies like Rachet & Clank and Jack & Daxter (I feel less inclined to use Brutal Legend since it's less action and more RTS) I still find the characters in that more enjoyable. Rachet & Clank don't get past my radar for being characters overmilked in their franchise and badly in need of chopping out, but they still keep it true to itself which at one point was something somewhat orginal, a cartoonish setup mixed with serious gameplay. Well, just because Uncharted isn't cartoonish, does that make it any less of a similar thing? Only using real people instead of a fantasy setting. Also, again, you don't want to compare it to Brutal Legend because of the gameplay. But I wasn't talking about gameplay, I was talking about the subject matter. The core meat of the storyline and the characters. Like, if Brutal Legend WAS a movie, it would be considered an Action Comedy animated feature. Yuuki Rosaro Naughty Dog did the right call by putting the Crash Bandicoot series to bed, the games were too staple and were not going anywhere new. However in their place they raised a franchise that is a staple and nothing new to begin with, which to me is a huge step back. Honestly, the game doesn't need to move mountains before I get impressed but it could do a little damn more than walk down a road already well fleshed out. Yet if that was it's only crime I'd be less inclined to care, it's just how much people overlook other action games for this one which pushes my strings. Well, the bottom line is, Uncharted (1 and 2) is a great game, well designed, well built, and frankly, I think is packed with likeable, memorable characters. And it deserved Game of the Year. The only reason I didn't bother with Assassin's Creed 2 was because, frankly, I think the first one was a major grind, and that's sugarcoating it. The storyline was bland, and the ending just plain sucked. And even though I'm sure AC2 improved massively on all those issues, if I'm gonna get invested into a series, I need to actually enjoy beating its games more than just the first time around. And since I couldn't gind my way through part 1 a second time, I just gave up on this series. I'm sure it'll still sell like a hotcake, don't worry. And what other action games? As far as I know, the ration of people playing AC2, or Modern Warfare 2 this time is drastically bigger than the ratio of people playing Uncharted 2. Heck, it's a simple fact, with Modern Warfare 2 already having sold over a million units on the PS3, and that's not including all the other platforms. So if anything, Uncharted 2 isn't getting ENOUGH people playing it. It's almost a cult favorite, even though it got like, 24 perfect scores, which I think it deserved. The simple fact is, Uncharted 2 was my most anticipated game this year, and it did NOT disappoint, by far. And I'm not the only person who thinks this.
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Posted: Thu Dec 17, 2009 12:46 am
Biohazard EXTREME All I'm saying is that you're comparing it to other action games, like Assassin's Creed 2, but when you look at it from the subject matter point of view, it's a completely different genre. From the subject matter's point of view? What's that? That this is a good game? I've not denied it is enjoyable. My argument is that it's not deserving of game of the year. Biohazard EXTREME Sully was likeable... Maybe even MOST likeable character in Uncharted 1 and 2, don't be knockin' on Sully. Plus I honestly believe that a lot of that chatter between them in the jungle, about hooker to church, and Montreal, was ad-libbed by the actors. And I thought it was a nice touch. Sully's whole basis should of came with canned laughter it was so tortured. If you're going to be a crotch-focused man learn to use to some variety. Refer to Barney Stinson in "How I Met Your Mother" for more on this one. Biohazard EXTREME Yuuki Rosaro I said absolutely nothing about the genre being forgettable. Nothing wrong with action-shooters that mix in a bit of comedy, games like Duke Nukem were proving that back in the 90s. What makes Uncharted forgettable is it's execution. It's so damn safe it's like the game was manufactured by a focus group more than a story-writer wanting to tell a story. Again, T-Rating. Duke Nukem was the first game (that I know of) to display semi-realistic nudity in video games. So there's the issue of demographic there too. And I mean, for being a T-Rated game, you gotta admit, they pretty much pushed their envelope as far as they could. How many times the characters curse, all the headshots, violence and destruction. It's a severed arm away from being M-Rated. So you gotta commend it for making a game that violent, but still something an ignorant mother would buy to her barely teenager. This reply has absolutely nothing to do with the point I made, just focusing on the use of Duke Nukem proving comedy in an action game can go. I left in my initial response for this one for you to give it a re-read. Biohazard EXTREME Well, just because Uncharted isn't cartoonish, does that make it any less of a similar thing? Only using real people instead of a fantasy setting. Also, again, you don't want to compare it to Brutal Legend because of the gameplay. But I wasn't talking about gameplay, I was talking about the subject matter. The core meat of the storyline and the characters. Like, if Brutal Legend WAS a movie, it would be considered an Action Comedy animated feature. OK, see where you're going with the gameplay thing, but the comedy in Rachet & Clank is what made it's formula work, though by this point I do agree they are well overdue for a smothering to death. OK, if you want to compare it to Brutal Legend in regards to subject matter then let's go for it: Brutal Legend is an action comedy, no doubt about it, but you have to think about the execution. Brutal Legend knows it's all a crazy premise, hence why all your units look and act so over the top, but Tim Shaefer's brand of video gaming is to take a crazy premise and make you get your head around it's world. And overall it's a comedy game that gets serious in places with it's action. Uncharted isn't like that, the execution isn't crazy, it's very tame, plus without that charm Tim Shaefer added to Brutal Legend the game doesn't have that assuredness that it's trying to be a joker, Uncharted comes across like it's trying to take itself seriously, while breaking up all the shooty-shooty-bang-death-"why me"-WAAAHHHH stuff with slices of comedy, as I just tried in this paragraph. Biohazard EXTREME Well, the bottom line is, Uncharted (1 and 2) is a great game, well designed, well built, and frankly, I think is packed with likeable, memorable characters. And it deserved Game of the Year. The only reason I didn't bother with Assassin's Creed 2 was because, frankly, I think the first one was a major grind, and that's sugarcoating it. The storyline was bland, and the ending just plain sucked. And even though I'm sure AC2 improved massively on all those issues, if I'm gonna get invested into a series, I need to actually enjoy beating its games more than just the first time around. And since I couldn't gind my way through part 1 a second time, I just gave up on this series. I'm sure it'll still sell like a hotcake, don't worry. No, this isn't the bottom line, this is why we're discussing it. Everything is open to interpretation and my interpretation is Uncharted is flawed and unimmersive (again, in gameplay and story, I do highly respect this game in technological terms). I will keep choosing Assassin's Creed over this franchise even using the first game because Assassin's Creed, despite it's huge flaws, was immersive for me. I completely agree it cropped in many areas but the storyline to it was something deep, incredibly entertaining and could have me in a bar talking about how it's execution is so enjoyable for days if you found a bar open 24 hours and gave me a massive bar tab to fill. Biohazard EXTREME And what other action games? As far as I know, the ration of people playing AC2, or Modern Warfare 2 this time is drastically bigger than the ratio of people playing Uncharted 2. Heck, it's a simple fact, with Modern Warfare 2 already having sold over a million units on the PS3, and that's not including all the other platforms. So if anything, Uncharted 2 isn't getting ENOUGH people playing it. It's almost a cult favorite, even though it got like, 24 perfect scores, which I think it deserved. I've got 3 action games on the PS3 of this year that come over this one: inFamous, Batman: Arkham Asylum and Assassin's Creed 2. These are 3 games I did have a great time playing and would have a great time replaying. Their storylines had a charm unique to each game that doesn't follow to the other 2 but made it work well with it's system to be a game with characters you could really go nuts for...Apart for Arkham Asylum which just had Batman, who chances are if you don't already go nuts for him this game won't spark something new. I think inFamous in particular is a game I just swoon for, with Cole McGrath being the kind of character they did spend time fleshing out, though unfortunately due to the game's "moral choice" system the fleshing out is not constant for both stories.
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Posted: Thu Dec 17, 2009 9:43 am
Yuuki Rosaro Shadow__Dweller I think you're missing the whole point of the game. The inspiration behind it is from movies...the characters and the stryline and action and the idea of one man taking on a whole army..all that is inspired by movies...they didn't set out to make it different. the idea of the game is so that you can PLAY the best moments from movies, instead of watching them. You can hear all this in those interviews and behind the scenes footage from Uncharted 1. They characters are "stock" because that's how they're supposed to be. It's not meant to be an innovative game. It's meant to capture all the things people love about action movies - the cheesiness, the way the characters interact, the fast pace - it's all there. So Uncharted isn't flawed in any way, in my opinion, because it achieves what is intended of the game. You talk about it being like a game which feels close to a movie then you're comparing it more to the Quantic Dream team's games like Farenheit and Heavy Rain, and doing that REALLY short-changes the Uncharted games. That made you feel involved in the movie and felt very innovative at the same time, not put a barrier between the two. As for the whole action movie thing that's developer drivel. Kojima Productions build their MGS games to be like an epic movie, hence it's cutscene heavy ratio. The team behind Batman: Arkham Asylum said they wanted it to feel like an interactive comic book, yet what they both did was end up making a game. Uncharted is in the end a game, nowhere near the basis of a movie. What a video games you that a movie can't is immersion. The idea of being closer to the game than the movies can let you. I've talked before about how you are given a bond between player and character in a game you don't get in the cinema, but when you have this bond it needs to be used right. I'd be more inclined to put Metal Gear Solid as closer to achieving movie-like status than Uncharted since, even as Biohazard said, Snake was heavily fleshed out so you get a feeling come the 5th act in MGS4 that, if you followed Kojima's comments in the game's development, that you're leading Snake to his grave. I know I'm not the only one who genuinely felt the dilemma of being torn between seeing Snake leave this mortal coil yet at the same time wanting his pain to end. You'll never get that deep a level of empathy for a character in a movie, and this is where gaming shines. If Uncharted did try to make itself like a movie then it failed in huge terms. The characters don't take any special advantage of the gamer's bond. If I'm supposed to bond with Nathan Drake as I steer him from ledge to ledge then the smugness and self-tossing admiration the game forces us to sit through in it's plot definitely shuts the door on that with an almost audible slam. He's got the personality of someone who deserves to be beaten to death with his own smugness. I read a lot into games, I know I do, but I strongly believe gaming is an art, an art most people think is just a child's doodle and try to present itself as such, though bring me a game which is the electronic equivalent of Van Gough and I'll follow it's franchise forever. I have a different opinion because I relate more and feel alot more for Nathan Drake than I do for Snake. Snake to me is just...unrealistic as a character. The storylines in Metal Gear solid are way too complex, even by movie-standards. At least, they're too complex for a game. When you're playing a game you're meant to PLAY it not watch most of it happening, which is how I felt with Metal Gear Solid. the story in Uncharted is sometimes told while you're actually playing, instead of watching a cutscene, which I think is great. As a character I like Nathan drake because of his smugness...there are people out there who are really like that. At least because you hate him you've got a response..some characters don't generate any sort of emotion in me at all..like Snake or a stupid fat plumber like Mario. It's all down to personal opinion anyway. You might love the complex story of Metal Gear Solid whereas I hate it. You dislike Nate's smugness but I think things like that make him a believable character..more human and not perfect. Besides, I think it's really difficult to pick game of the year because everyone has different tastes. If you don't like action games at all you won't think Uncharted deserves it. It also depends on what you think makes a good game because not everyone agrees. Some people might think Uncharted is too easy and therefore not a good game where others like the level of difficulty. I think as long as you say "in my opinion, Uncharted 2 doesn't deserve game of the year" rather than "uncharted 2 doesn't deserve game of the year" than you're covered wink I don't think you look too deeply into games...I do it with books cause I'm a literature student, and I do it with photographs and art. Movies and games and music are all forms of expression and "art" and so I think you should think deeply about them. You can't TRULY completely appreciate a game if you don't think about it beyond the obvious.
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Posted: Thu Dec 17, 2009 10:07 am
Yuuki Rosaro From the subject matter's point of view? What's that? That this is a good game? I've not denied it is enjoyable. My argument is that it's not deserving of game of the year. When I say subject matter, I mean the setting, the plot, the characters, the concept. Not the technical aspects. Not even gameplay genre. Like, subject matter wise, Left 4 Dead might be horror. As opposed to Gameplay wise, where it's just another FPS. Batman: Arkham Asylum is the only game, where if it DID win Game of the year, I'd say, "Yeah, okay... I can understand why." But look at uncharted for what it is: Awesome Graphics, Amazing Gameplay, Great Score, Awesome Characters, Fun and functional multiplayer mode, Great use of PS3's potential. No game out there is perfect, but this game did right in every aspect. But I mean... Okay, so let's say Uncharted didn't deserve game of the year, you think. I think it deserved Best Action Game, which Assassin's Creed 2 won. I don't think Modern Warfare 2 deserved best shooter. I don't think Beatles Rock Band deserved best Music game. I don't think Ballad of Gay Tony deserved best DLC. I could go on. The point is, the masses have spoken. And Game of the Year is one of the few things I DO agree with them on. Yuuki Rosaro Sully's whole basis should of came with canned laughter it was so tortured. If you're going to be a crotch-focused man learn to use to some variety. Refer to Barney Stinson in "How I Met Your Mother" for more on this one. You can't compare him to Barney. Sully is a secondary character in two 8-12 hour video games. And what do you mean by variety? Yes, Sully's ready to jump every foxy lady's bones, but he DOES do other things, if you haven't noticed. Like Nate, he's a treasure hunter. He proves to be an excellent friend at many points. It's not like they go to look for El Dorado and he says, "I hope there's pretty tribe women on this island!" Yuuki Rosaro This reply has absolutely nothing to do with the point I made, just focusing on the use of Duke Nukem proving comedy in an action game can go. I left in my initial response for this one for you to give it a re-read. Well, what are you saying, then? That Duke Nukem made a better use of comedy than Uncharted? I'm sorry, but wasn't Duke Nukem's comedic appeal that he was spewing one liners taken from every macho action movie there ever was? How is that original? That's satire, at most. Uncharted isn't satirical. It's not trying to make fun of Indiana Jones. It's trying to bring the humor from the way the characters interact with each other, and I think that's just classy. Yuuki Rosaro OK, see where you're going with the gameplay thing, but the comedy in Rachet & Clank is what made it's formula work, though by this point I do agree they are well overdue for a smothering to death. Well, the new Ratchet and Clank is still a lot of fun. And if there's any platformer franchise that's overdue for a smothering, I'd have to go with Mario, first and foremost. But that's another discussion. Yuuki Rosaro OK, if you want to compare it to Brutal Legend in regards to subject matter then let's go for it: Brutal Legend is an action comedy, no doubt about it, but you have to think about the execution. Brutal Legend knows it's all a crazy premise, hence why all your units look and act so over the top, but Tim Shaefer's brand of video gaming is to take a crazy premise and make you get your head around it's world. And overall it's a comedy game that gets serious in places with it's action. Uncharted isn't like that, the execution isn't crazy, it's very tame, plus without that charm Tim Shaefer added to Brutal Legend the game doesn't have that assuredness that it's trying to be a joker, Uncharted comes across like it's trying to take itself seriously, while breaking up all the shooty-shooty-bang-death-"why me"-WAAAHHHH stuff with slices of comedy, as I just tried in this paragraph. So what are you saying? That Uncharted (or any video game) has to go over the top with its humor in order to be effective? The fact that it isn't, that its humor is so subtle, where you just have to appreciate the way the characters talk to each other... I mean, the smart thing they did in Uncharted 1 and 2 is that they actually had the Mocap actors there, reenacting the scenes, and essentially filming a scene. I'm sure you've seen the making ofs. That made for the character interactions to be very realistic and so much more human than just bringing them into a studio, reading lines, then having completely different people doing the mocap, and letting the programmers put everything together afterwards. And even without the dialogue, even having a character make a certain expression in Uncharted is sometimes funny. Because it's so human. And yes, I get that that type of humor is not for everyone. Some people don't get Firefly. Too bad for them though. Not everything comedic has to be Will Ferrel. When I said compare the two, it wasn't so much about, "What kind of humor each game uses." It's about, "How many laughs do we get from each?" And honestly, I had a riot with both of them. But the point is, Uncharted 2 IS funny. Yuuki Rosaro No, this isn't the bottom line, this is why we're discussing it. Everything is open to interpretation and my interpretation is Uncharted is flawed and unimmersive (again, in gameplay and story, I do highly respect this game in technological terms). I will keep choosing Assassin's Creed over this franchise even using the first game because Assassin's Creed, despite it's huge flaws, was immersive for me. I completely agree it cropped in many areas but the storyline to it was something deep, incredibly entertaining and could have me in a bar talking about how it's execution is so enjoyable for days if you found a bar open 24 hours and gave me a massive bar tab to fill. Well, that's just opinion, dude. I'm sorry that you didn't find Uncharted immersive, but I thought it was one of the most immersive games on the PS3. Was Assassin's Creed immersive? Honestly, only when I put my GTA goggles on, and walked around town, randomly starting fights, and killing civillians. When the time came to do all the mini-missions in each town, rescue every person, it was fun the first couple of times maybe. Then it just got repetitive and boring. And yeah, I've talked to people who said, "Yeah, man! Assassin's Creed is like my #1 favorite game of all time!" And that's fine. But that's a matter of taste. I mean, personally, I though Assassin's Creed's storyline was bland. The coolest thing about the whole concept was having your DNA scanned to see what happened to your ancestor. But since that's pretty much just, "Push button to lay down on this thing" and then when you DO see what happens to Altair, you go, "This is so realistic. Life really WAS that boring, back then." Okay, that's a bit harsh, but it was bland. I didn't care about Altair, I didn't care about anything that was happening in the story. If the gameplay wasn't such a grind, I'd probably get AC2, because it deals with a completely different character, and probably improves on that massively. Hopefully. But Uncharted is not about that. Uncharted is a fairly light-hearted story. It's there to play and have a laugh. And when it comes to gameplay, it delivers some of the fastest, most intense action sequences I've ever played. If not THE most intense. I'm sorry, but I highly doubt that in Assassin's Creed 2 you get to fight guys in an actively collapsing building. It's fun. It's just plain fun. And it's plenty immersive. Yuuki Rosaro I've got 3 action games on the PS3 of this year that come over this one: inFamous, Batman: Arkham Asylum and Assassin's Creed 2. These are 3 games I did have a great time playing and would have a great time replaying. Their storylines had a charm unique to each game that doesn't follow to the other 2 but made it work well with it's system to be a game with characters you could really go nuts for...Apart for Arkham Asylum which just had Batman, who chances are if you don't already go nuts for him this game won't spark something new. I think inFamous in particular is a game I just swoon for, with Cole McGrath being the kind of character they did spend time fleshing out, though unfortunately due to the game's "moral choice" system the fleshing out is not constant for both stories. inFamous wasn't that great. I mean, the storyline might be interesting, and the character fleshed out... At least in one path... But still, it's not new. Open Sandbox super-hero games have been around for a bit. And honestly, Infamous might have made a much better use of PS3's graphics, but if I had to choose which open sandbox Superhero game was the most fun, I'd still choose Spider-Man: Web of Shadows. Don't get me wrong, I got nothing against inFamous, it is a fine game. But there's no way I'd put it ahead of Uncharted. Definitely not in Gameplay, Graphics, or action aspects.
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Posted: Fri Dec 18, 2009 12:37 am
Shadow__Dweller As a character I like Nathan drake because of his smugness...there are people out there who are really like that. At least because you hate him you've got a response..some characters don't generate any sort of emotion in me at all..like Snake or a stupid fat plumber like Mario. I don't think you look too deeply into games...I do it with books cause I'm a literature student, and I do it with photographs and art. Movies and games and music are all forms of expression and "art" and so I think you should think deeply about them. You can't TRULY completely appreciate a game if you don't think about it beyond the obvious. I think agreeing to disagree is the only way forward in here, I'll keep bashing the game 'til kingdom come and you lot will keep defending the game, but it's still fun to discuss. That last paragraph confuses me though; if you're judging me based on the discussions on the forum then I highly recommend you should go back to the General Discussion board. I enjoy studying games deeply, I used to be a media student but sadly had to quit the course due to family reasons and like to look at games from the media aspect, especially the interactive media gaming has complete rule over that has the gamer limit the amount of depth they can get from the game.
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Posted: Fri Dec 18, 2009 1:49 am
The thing is... I mean, so Uncharted 2 isn't your favorite game. You prefer Assassin's Creed 2, Batman, whatever, that's fine... But bash it? Come on, man, you can't deny the simple fact that it's a good game. It's well designed, polished, has great graphics, isn't boring, it's got great voice overs, and it's even got Multiplayer for those bitchy gamers who refuse to buy games like Fallout 3, simply because it's only a one player game. If you don't like the characters, or the fact that it's not edgy enough is one thing. But to say, "I'll keep bashing it" is a bit harsh, don't you think?
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Posted: Fri Dec 18, 2009 2:27 am
Biohazard EXTREME When I say subject matter, I mean the setting, the plot, the characters, the concept. Not the technical aspects. Not even gameplay genre. Like, subject matter wise, Left 4 Dead might be horror. As opposed to Gameplay wise, where it's just another FPS. So if I look at it from point of view of this being a slice of high-octane cinematic action adventure rather than just an action game I'll find a game which is unparalleled to any other? This just brings us back to the previous discussion of "Yes, this is a good game, but not anything new, special nor outstanding" that we made about 5 posts back. I do admit I keep tieing it back to other titles but if you want I'll do the rest of this post without using comparison. Biohazard EXTREME Batman: Arkham Asylum is the only game, where if it DID win Game of the year, I'd say, "Yeah, okay... I can understand why." But look at uncharted for what it is: Awesome Graphics, Amazing Gameplay, Great Score, Awesome Characters, Fun and functional multiplayer mode, Great use of PS3's potential. No game out there is perfect, but this game did right in every aspect. But I mean... Okay, so let's say Uncharted didn't deserve game of the year, you think. I think it deserved Best Action Game, which Assassin's Creed 2 won. I don't think Modern Warfare 2 deserved best shooter. I don't think Beatles Rock Band deserved best Music game. I don't think Ballad of Gay Tony deserved best DLC. I could go on. The point is, the masses have spoken. And Game of the Year is one of the few things I DO agree with them on. Apart from the omission included you are right, the scoring is epic, graphics are dazzling, gameplay functioning and fun, but I've yet to deny this is a good game, it's the fact that there's nothing new about it that keeps getting my back up. It feels so safe, like it's created by a focus group rather than a writer. There's no personal touch to it. If games are an art portrait then this is a photograph. Sure it's a better image than most art but it doesn't have that same vibe you get from it as you examine each part of it. Like I said, everything is open to interpretation. Being best of that genre doesn't stop you disagreeing, nor does Uncharted being game of the year stop me whining here. It's not like this is fact and we're being made to accept this, it's discussions like this which is why I joined this forum. To put my view against someone else's and thrash it out 'til we get bored and spend more time commenting on the discussion rather than the game. I'm reminded of that saying; "Nothing is true, everything is permitted". Biohazard EXTREME You can't compare him to Barney. Sully is a secondary character in two 8-12 hour video games. And what do you mean by variety? Yes, Sully's ready to jump every foxy lady's bones, but he DOES do other things, if you haven't noticed. Like Nate, he's a treasure hunter. He proves to be an excellent friend at many points. It's not like they go to look for El Dorado and he says, "I hope there's pretty tribe women on this island!" The Barney Stinston thing was a joke, I know it'd be unfair to compare the two, it's two different interpretations. Apart from being the shallow-stock side-character to Nate who betrayed him (sadly a position snatched up by that English shallow-stock side character in the second game) there's little depth to Sulliven. He cares about money and women, and would betray Drake for money though jump back to his side at the last minute just to be the shock that he isn't all bad, just misguided. If I missed something out please insert. Biohazard EXTREME Well, what are you saying, then? That Duke Nukem made a better use of comedy than Uncharted? I'm sorry, but wasn't Duke Nukem's comedic appeal that he was spewing one liners taken from every macho action movie there ever was? How is that original? That's satire, at most. Uncharted isn't satirical. It's not trying to make fun of Indiana Jones. It's trying to bring the humor from the way the characters interact with each other, and I think that's just classy. OK, please for the love of god re-read what surrounded the Duke Nukem comment. Yuuki Rosaro I said absolutely nothing about the genre being forgettable. Nothing wrong with action-shooters that mix in a bit of comedy, games like Duke Nukem were proving that back in the 90s. What makes Uncharted forgettable is it's execution. It's so damn safe it's like the game was manufactured by a focus group more than a story-writer wanting to tell a story. I'm not comparing it to Duke Nukem, I'm saying that there's nothing wrong with comedy in an action game, and using Duke Nukem as the earliest example of a game using a comedic tone in an action game that came to mind at the time. If it makes you feel any better I'm more than willing to concede that Uncharted was much better than Duke Nukem. Biohazard EXTREME Well, the new Ratchet and Clank is still a lot of fun. And if there's any platformer franchise that's overdue for a smothering, I'd have to go with Mario, first and foremost. But that's another discussion. Completely agreeing with this one, followed by Sonic afterwards. If you get bored of this discussion then please make a new topic where we can go at this one. Biohazard EXTREME So what are you saying? That Uncharted (or any video game) has to go over the top with its humor in order to be effective? The fact that it isn't, that its humor is so subtle, where you just have to appreciate the way the characters talk to each other... I mean, the smart thing they did in Uncharted 1 and 2 is that they actually had the Mocap actors there, reenacting the scenes, and essentially filming a scene. I'm sure you've seen the making ofs. That made for the character interactions to be very realistic and so much more human than just bringing them into a studio, reading lines, then having completely different people doing the mocap, and letting the programmers put everything together afterwards. And even without the dialogue, even having a character make a certain expression in Uncharted is sometimes funny. Because it's so human. And yes, I get that that type of humor is not for everyone. Some people don't get Firefly. Too bad for them though. Not everything comedic has to be Will Ferrel. When I said compare the two, it wasn't so much about, "What kind of humor each game uses." It's about, "How many laughs do we get from each?" And honestly, I had a riot with both of them. But the point is, Uncharted 2 IS funny. No, I'm not saying that, just comparing the amount of laughs you'd find in the two games is a little redundant since the comedy used in the two is different that one is more in your face about it while the other is subtle. Apart from the odd comical crack in the dialogue Brutal Legend was very serious in it's approach, if you've not got that imaginative frame of mind for Brutal Legend then will come across as more stupid than satirical, but if you allow yourself to get immersed into the game you really get drawn into it's world, to the point that you somehow no longer question it. He did the exact same thing with Psychonauts as well. Uncharted goes for something a little more obvious, with comical additions not really weaved into the gameplay but more into the storyline. It just uses a humour so wry it doesn't come without cynicism. It's how everything comes with a "Oh great..." approach that isn't that especially witty. Don't get me wrong, it did make me laugh in places, but mostly when it used sarcastic monologue over gameplay which was perfect for the moment it was being used, especially during heavy climbing sequences, but overall I got more laughs from Brutal Legend. Yuuki Rosaro No, this isn't the bottom line, this is why we're discussing it. Everything is open to interpretation and my interpretation is Uncharted is flawed and unimmersive (again, in gameplay and story, I do highly respect this game in technological terms). I will keep choosing Assassin's Creed over this franchise even using the first game because Assassin's Creed, despite it's huge flaws, was immersive for me. I completely agree it cropped in many areas but the storyline to it was something deep, incredibly entertaining and could have me in a bar talking about how it's execution is so enjoyable for days if you found a bar open 24 hours and gave me a massive bar tab to fill. Biohazard EXTREME Well, that's just opinion, dude. I'm sorry that you didn't find Uncharted immersive, but I thought it was one of the most immersive games on the PS3. Was Assassin's Creed immersive? Honestly, only when I put my GTA goggles on, and walked around town, randomly starting fights, and killing civillians. When the time came to do all the mini-missions in each town, rescue every person, it was fun the first couple of times maybe. Then it just got repetitive and boring. And yeah, I've talked to people who said, "Yeah, man! Assassin's Creed is like my #1 favorite game of all time!" And that's fine. But that's a matter of taste. I mean, personally, I though Assassin's Creed's storyline was bland. The coolest thing about the whole concept was having your DNA scanned to see what happened to your ancestor. But since that's pretty much just, "Push button to lay down on this thing" and then when you DO see what happens to Altair, you go, "This is so realistic. Life really WAS that boring, back then." Okay, that's a bit harsh, but it was bland. I didn't care about Altair, I didn't care about anything that was happening in the story. If the gameplay wasn't such a grind, I'd probably get AC2, because it deals with a completely different character, and probably improves on that massively. Hopefully. But Uncharted is not about that. Uncharted is a fairly light-hearted story. It's there to play and have a laugh. And when it comes to gameplay, it delivers some of the fastest, most intense action sequences I've ever played. If not THE most intense. I'm sorry, but I highly doubt that in Assassin's Creed 2 you get to fight guys in an actively collapsing building. It's fun. It's just plain fun. And it's plenty immersive. OK, switching from the hunter to the hunted now; Defending Assassin's Creed use of high-octane action is definitely a losing battle, because it's not meant to be high-octane. The reason there is so much to talk about in this game is because it takes everything with a slow pace. It's storyline is more abstract and leaves it more for the player to question rather than be bold-facingly told about it. I've met people who didn't know in the first game you could pickpocket the doctor in the Animus room for his keycard and read his emails later in the game, and I've also met people who knew that but overlooked the ones full of gibberish and questioned what they were for. I guess it's because I actually worked out the code for some of them (others I gave up and referred to an online guide) but being able to get an extra depth from the story this way is truly creative. It's also how it's a story-within-a-story and makes a point of going somewhere in it's course. I will agree if you're not willing to put a lot of thought into it then it will come across as weak, but then a part of me believes that Ubisoft weren't making a game to please that lot and leave them to either keep themselves amused with the gameplay (which again is weak in the first instalment but superb in the second) or sod off back to Gears of War. It's miles deeper than were Uncharted goes and I enjoy the depth to it. I highly suggest you get your hands on AC2, most likely after the Christmas period when people are flinging it back in to game shops for you to snap-up on the cheap as you may be pleasantly surprised by the new one. I highly doubt you'll be hailing it as better than Uncharted but I am sure you will enjoy it this time around. Biohazard EXTREME inFamous wasn't that great. I mean, the storyline might be interesting, and the character fleshed out... At least in one path... But still, it's not new. Open Sandbox super-hero games have been around for a bit. And honestly, Infamous might have made a much better use of PS3's graphics, but if I had to choose which open sandbox Superhero game was the most fun, I'd still choose Spider-Man: Web of Shadows. Don't get me wrong, I got nothing against inFamous, it is a fine game. But there's no way I'd put it ahead of Uncharted. Definitely not in Gameplay, Graphics, or action aspects. Again, inFamous is a lot more slow-paced in it's gameplay and action (spot the trend) and again wasn't made for it's high-octane, but what I loved about this game is that he is no Spiderman with a code of pre-established depth and characterisation and let you build into it during the game. This game felt like it had a story to tell, which is more than likely true since their previous established title "Sly Cooper" had a pitiful storyline and focused more on gameplay and I'm sure the team wanted to do something creative for a longtime. What both these games come down to is that I don't need high-octane action shat down my throat for a game to keep me interested, however my cynicism for first person shooters covers my cynicism for Uncharted in this aspect that a game doesn't need to have flashing lights on every corner to keep me interested, but on comparison MMORPGs have shown me that having to work very hard for even the slightest touch of enjoyment makes a game less worth it, especially when it's achieved through endless grind. Games need to find the balance of telling a story with it's gameplay that doesn't need to be pushed 100 mph at all times. All this is pointless since I did enjoy Uncharted's high-action approach too, it's just other points of the game which makes it less enjoyable for me than these 2 examples.
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Posted: Fri Dec 18, 2009 8:42 am
Yuuki Rosaro Shadow__Dweller As a character I like Nathan drake because of his smugness...there are people out there who are really like that. At least because you hate him you've got a response..some characters don't generate any sort of emotion in me at all..like Snake or a stupid fat plumber like Mario. I don't think you look too deeply into games...I do it with books cause I'm a literature student, and I do it with photographs and art. Movies and games and music are all forms of expression and "art" and so I think you should think deeply about them. You can't TRULY completely appreciate a game if you don't think about it beyond the obvious. I think agreeing to disagree is the only way forward in here, I'll keep bashing the game 'til kingdom come and you lot will keep defending the game, but it's still fun to discuss. That last paragraph confuses me though; if you're judging me based on the discussions on the forum then I highly recommend you should go back to the General Discussion board. I enjoy studying games deeply, I used to be a media student but sadly had to quit the course due to family reasons and like to look at games from the media aspect, especially the interactive media gaming has complete rule over that has the gamer limit the amount of depth they can get from the game. I like the fact that this discussion will probably never end xd it's fun. I don't think I was judging you. I was just trying to say that looking into things helps you understand them more rather than just accepting them as they are. It's always helpful to understand why something is good and why you enjoy it rather than just enjoying it at face value.
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Posted: Fri Dec 18, 2009 10:16 am
Yuuki Rosaro The Barney Stinston thing was a joke, I know it'd be unfair to compare the two, it's two different interpretations. Apart from being the shallow-stock side-character to Nate who betrayed him (sadly a position snatched up by that English shallow-stock side character in the second game) there's little depth to Sulliven. He cares about money and women, and would betray Drake for money though jump back to his side at the last minute just to be the shock that he isn't all bad, just misguided. If I missed something out please insert. I just disagree with you, that's all. I mean, there's obviously nothing we can do, unless you want to write a letter to Naught Dog asking them which one of us is right, lol. But there's no way in hell Sully would betray Nate over money. The only time he did something even remotely close was at the beginning of Uncharted 1, and I don't know if you recall or not, but that was NOT over money. "Roman had a contract out on me," he said. Meaning that was to save his own life, and I'm sure he hoped Roman would just take the map and leave without that, "Just to prove that we mean business," deal where he shot Sullivan anyway. And yeah, that just means he's not righteous. He's not the type of guy to say, "I'll die before I tell you where the map is," kind of deal. But he would not betray Nate over money. Or women, for that matter. If you want to compare him to Barney Stinson, then Sullivan stikes me as a true Bro. Yuuki Rosaro Completely agreeing with this one, followed by Sonic afterwards. If you get bored of this discussion then please make a new topic where we can go at this one. I'll see what I can do, haha. Yuuki Rosaro No, I'm not saying that, just comparing the amount of laughs you'd find in the two games is a little redundant since the comedy used in the two is different that one is more in your face about it while the other is subtle. Apart from the odd comical crack in the dialogue Brutal Legend was very serious in it's approach, if you've not got that imaginative frame of mind for Brutal Legend then will come across as more stupid than satirical, but if you allow yourself to get immersed into the game you really get drawn into it's world, to the point that you somehow no longer question it. He did the exact same thing with Psychonauts as well. Uncharted goes for something a little more obvious, with comical additions not really weaved into the gameplay but more into the storyline. It just uses a humour so wry it doesn't come without cynicism. It's how everything comes with a "Oh great..." approach that isn't that especially witty. Don't get me wrong, it did make me laugh in places, but mostly when it used sarcastic monologue over gameplay which was perfect for the moment it was being used, especially during heavy climbing sequences, but overall I got more laughs from Brutal Legend. You know what... Thanks for brining that up. Yes, Uncharted does do something new that no other game has done.... Here I go. Like you said, the humor in Uncharted is subtle... But there's a lot more to it than typical cynical "Oh great" stuff. The beauty and charm of uncharted is that a lot of its humor doesn't necessarily come from the text, but rather from the character interrelations. And I don't mean the scripted stuff. They were allowed a certain degree of improvisation during the mocap shooting, and the actors were all together when doing a scene... This allows something no other game has done yet (even though there HAVE been games where the mokap stuff was acted out by the voice actors. I've never seen there being any window for improv. Anywho....). You can have a game like Metal Gear Solid 4, and Kojima would write the script and get it translated, and say, "Okay, we can have a cool moment here, a cool joke here." etc. etc. etc. But with a certain degree of improv and having the actors all there at the same time... It gave uncharted so much more of a human touch. Where.. I mean, they could be talking to each other, and they could do unscripted gestures, or even actually be able to look at each other a certain way... Which the animators will see on camera, and replicate with the faces in the scene. It gave them that much more of a realistic human touch. Basically, what I'm saying is, enacting the kinds of scenes Uncharted has, with all the actors present, it allows for chemistry. And when there's chemistry between actors, there's so much more potential. Like, going back to Metal Gear Solid (which I'm not bashing, it's still my favorite franchise), you can have a game like MGS3, but there's just no possibility of there being any kind of chemistry between David Hayter and Lori Alan or Suzetta Minet. Even though Snake is supposed to have a one or another type of relationship with their characters. And yes, it still comes off pretty well, thanks to the animators. But with Uncharted, the chemistry between the actors allows there to be REAL chemistry between the characters, and it comes off that much better than in other games. Yuuki Rosaro OK, switching from the hunter to the hunted now; Defending Assassin's Creed use of high-octane action is definitely a losing battle, because it's not meant to be high-octane. The reason there is so much to talk about in this game is because it takes everything with a slow pace. Then I guess that's just a matter of preference. To me, high-octane is the best type of action. And don't get me wrong... Like I said, I didn't really enjoy Assassin's Creed 1 that much, but to me, the running away, and fighting sequences in it were definitely the most enjoyable parts, even if they weren't as fast paced as, say, Uncharted. There's room in my heart for non-high-octane action too, but in those cases, the game better bring something else interesting to the table. Yuuki Rosaro It's storyline is more abstract and leaves it more for the player to question rather than be bold-facingly told about it. I've met people who didn't know in the first game you could pickpocket the doctor in the Animus room for his keycard and read his emails later in the game, and I've also met people who knew that but overlooked the ones full of gibberish and questioned what they were for. I guess it's because I actually worked out the code for some of them (others I gave up and referred to an online guide) but being able to get an extra depth from the story this way is truly creative. It's also how it's a story-within-a-story and makes a point of going somewhere in it's course. I will agree if you're not willing to put a lot of thought into it then it will come across as weak, but then a part of me believes that Ubisoft weren't making a game to please that lot and leave them to either keep themselves amused with the gameplay (which again is weak in the first instalment but superb in the second) or sod off back to Gears of War. It's miles deeper than were Uncharted goes and I enjoy the depth to it. I don't disagree with you on that. Yes, Uncharted's plot comes off more like a movie than a game. And I find it particularly difficult to delve into movie mythology. So yeah, I'm sure there's a lot more layers to the Assassin's Creed storyline. I just don't find it that enticing, is all. I'm not saying it's not deep, it's just... Okay, earlier I said bland, and I apologize for that. A more accurate word would be dry. And again, maybe that has something to do with how they portrayed Israel... And maybe Ezio in Italy is a hell of a lot more fun, but this is not a series that I'd replay. Yuuki Rosaro I highly suggest you get your hands on AC2, most likely after the Christmas period when people are flinging it back in to game shops for you to snap-up on the cheap as you may be pleasantly surprised by the new one. I highly doubt you'll be hailing it as better than Uncharted but I am sure you will enjoy it this time around. Yeah, but even if I do... If this isn't a series I'm gonna devote myself to, then I don't wanna buy it. I mean, even if I thoroughly enjoy AC2, I just can't imagine myself grinding through AC1 again. And that's a deal breaker for me. I might rent it, I suppose. Yuuki Rosaro Again, inFamous is a lot more slow-paced in it's gameplay and action (spot the trend) and again wasn't made for it's high-octane, but what I loved about this game is that he is no Spiderman with a code of pre-established depth and characterisation and let you build into it during the game. This game felt like it had a story to tell, which is more than likely true since their previous established title "Sly Cooper" had a pitiful storyline and focused more on gameplay and I'm sure the team wanted to do something creative for a longtime. Oh, I'm not denying for a second that inFamous has a better storyline than Web of Shadows. And yeah, sometimes slow paced gameplay suits something better than high octane. But then... I'd have to say that Cole would be more like Batman, when it comes to super heroes. And as much as I love Batman, the darker artistic tone, the story etc... When it comes down to it, and I say, "I wanna watch a Super-Hero flick" Batman is the last one that comes to mind. Web of Shadows captures a lot better what my idea of a super-hero game should be. I mean, when you play Web of Shadows, there are moments where you actually feel like spiderman, just swinging through the city, gaining momentum, it's really well executed and deserves better than the 5.0 that IGN gave it. Yuuki Rosaro What both these games come down to is that I don't need high-octane action shat down my throat for a game to keep me interested, Well, this is a completely different conversation entirely. Spider-Man vs. inFamous. But yeah, I don't either, just when it does come to super-heroes, it's prefered. Yuuki Rosaro however my cynicism for first person shooters covers my cynicism for Uncharted in this aspect that a game doesn't need to have flashing lights on every corner to keep me interested, Again, same for me. It doesn't NEED it, but Uncharted's action sequences are still intense, fast and a lot of fun. And at the end of the day, when I'm talking about an action game, that's what it comes down to. Fun. If we're talking about Survival Horror, or Adventure, or something of the sort... Yeah... Slow it down. But action is action. And if someone said "Which action movie you want to watch" I'd pick Wanted, or Death Race (high-octane in literal sense), over Bourne or Batman. Yuuki Rosaro but on comparison MMORPGs have shown me that having to work very hard for even the slightest touch of enjoyment makes a game less worth it, especially when it's achieved through endless grind. Games need to find the balance of telling a story with it's gameplay that doesn't need to be pushed 100 mph at all times. Working very hard for the slightest touch of enjoyment is exactly why I didn't like Dead Space. But if every single game found that type of balance, then every single game would be exactly the same. It's the differences in pacing that separate genres sometimes. For example, games like Resident Evil (old school) and Silent Hill might have guns in them, but they are not action shooters. The pacing, and the game flow determine that, sometimes. I mean, if you compare them to Doom, for example. You ask, "What do you do in them?" I can say, "You run around, shoot monsters, find keys to get through buildings." So, then what makes one Survival Horror and the other a Shooter? I think there's a lot more to it than the camera system. But yeah, that could probably be a topic of its own. Yuuki Rosaro All this is pointless since I did enjoy Uncharted's high-action approach too, it's just other points of the game which makes it less enjoyable for me than these 2 examples. But in the purest sense of the word, when one could ask, "How's the action in the game," I'd say, "The best." And yeah, if they asked, "How's the story" I'd say, "It's interesting, and the acting is amazing, and the characters are likable" as opposed to Metal Gear, where I'd say, "Oh my god, it is one of the deepest, craziest stories ever! There's so many plot twists, and there's just so much depth to it, you gotta play it, even if it's JUST for the story." But just because Uncharted isn't filled with unpredictable plot twists, and edgy, controversial elements (aside from mass homicide of minorities I guess, if you pay attention to that sort of thing) doesn't mean that the story is bad. Essentially, it is a PG rated Summer adventure movie. Like The Mummy.
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Posted: Sat Dec 19, 2009 9:46 am
Biohazard EXTREME Essentially, it is a PG rated Summer adventure movie. Like The Mummy. This line is the only thing we can agree on. Shadow__Dweller I like the fact that this discussion will probably never end xd it's fun. I don't think I was judging you. I was just trying to say that looking into things helps you understand them more rather than just accepting them as they are. It's always helpful to understand why something is good and why you enjoy it rather than just enjoying it at face value. Do not get me wrong, I totally understand why you both are defending this game with crusader-like valour. I understand why BIOHAZARD has spent almost a week now gushing about how amazing the motion-capture work is. I understand why it's thin storyline sells so well, I understand why the graphics are blowing people's minds out. When I first played it it was the weekend after it came out (know how to work the system and LOVEFILM can send you games pretty much the day they come out) and got to the end of the first chapter by the end of the Saturday morning before I had to go out that day. My travels of that day had me end at my friend Mark's flat where he brought Uncharted 2 back from work, where I was there telling him. "The first 5 minutes of this game will blow you away". I watched him get to the end of that part and, sure enough, he was saying how awesome it is. So even I succumbed to it's high-octane action. My gripe is what happened after I completed the game and looked back at what I had played. This is where I realised all these issues I've spent so much time discussing here that it's not worth repeating. In post-analysis this game does spend a lot of time dancing around to distract you from how thin it is on paper.
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Posted: Sat Dec 19, 2009 10:42 am
Yuuki Rosaro Biohazard EXTREME Essentially, it is a PG rated Summer adventure movie. Like The Mummy. This line is the only thing we can agree on. Shadow__Dweller I like the fact that this discussion will probably never end xd it's fun. I don't think I was judging you. I was just trying to say that looking into things helps you understand them more rather than just accepting them as they are. It's always helpful to understand why something is good and why you enjoy it rather than just enjoying it at face value. Do not get me wrong, I totally understand why you both are defending this game with crusader-like valour. I understand why BIOHAZARD has spent almost a week now gushing about how amazing the motion-capture work is. I understand why it's thin storyline sells so well, I understand why the graphics are blowing people's minds out. When I first played it it was the weekend after it came out (know how to work the system and LOVEFILM can send you games pretty much the day they come out) and got to the end of the first chapter by the end of the Saturday morning before I had to go out that day. My travels of that day had me end at my friend Mark's flat where he brought Uncharted 2 back from work, where I was there telling him. "The first 5 minutes of this game will blow you away". I watched him get to the end of that part and, sure enough, he was saying how awesome it is. So even I succumbed to it's high-octane action. My gripe is what happened after I completed the game and looked back at what I had played. This is where I realised all these issues I've spent so much time discussing here that it's not worth repeating. In post-analysis this game does spend a lot of time dancing around to distract you from how thin it is on paper. I agree with what Biohazard said about having decent actors who act out the scene like they are in a movie, all together, rather than just vioce actors. It DOES add a human touch to the story which makes it believable. The little ways they look at each other or make hand gestures are all things which are very casual and real and you can tell they aren't scripted. When I'm playing Uncharted I feel like I'm playing a real human (apart from the fact that he can get shot a million times before dying) whereas when I play other characters I don't always feel that. I can understand why you might not think Uncharted is that great a game because even though I do enjoy it I don't actually think it's brilliant. I do think it's too easy and I do think there are alot of repetative moments. The same jokes get repeated and the same things happen. As much as I like the other characters, Chloe gets on my nerves because she's always talking to Nate throughout the gameplay, suggesting things and telling the player what to do which annoyed me a little. The game is too easy and you definately finish it too quickly for me to be able to call it brilliant. Uncharted isn't really anything new with regards to gameplay but that doesn't matter if you're able to do the same things as other games but do them better, and I do believe it's the best action/adventure game out there. I don't really care if it's not the best game out of all genres but I think it's the best game of it's kind. I think it appeals to people who might not usually buy those kinda of games because of its simplicity yet fast-paced action. For people who play that genre alot, like me, it seems too simple. The first time I've played it through I didn't really enjoy it that much, I didn't get "sucked in" and I was constantly comparing it to the first game and not enjoying it as much. Whether this is because I was expecting all the hyper about it to be true, or because once you've figured out how to beat the bad guys in Uncharted 1 you can just apply the same things to Uncharted 2 and it seems fairly simple. I do think though that second time through I will enjoy it more because I won't be expecting more from it and will just enjoy what's there, especially if I spend time looking for secrets and properly exploring the environments rather than just rushing through them. No matter what you think of it I think it's safe to say that I believe Naughty Dog cares about the game...they care about what other people think of it, they want you to like it and not just for money reasons...they want to make their game the best and don't settle for anything less and I admire them for that.
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Posted: Sat Dec 19, 2009 11:40 am
I'm not even going to try and get in on this one...
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Posted: Sat Dec 19, 2009 2:36 pm
Yuuki Rosaro Biohazard EXTREME Essentially, it is a PG rated Summer adventure movie. Like The Mummy. This line is the only thing we can agree on. The point is, it's not a bad thing. The Mummy was awesome. Shadow__Dweller I don't really care if it's not the best game out of all genres but I think it's the best game of it's kind.. Well, what is the best game of all genres? I mean... There were people bitching that... Kotaku, I think it was... Didn't give Final Fantasy 13 a perfect score. Now, I'm positive that FF13 does NOT deserve a perfect score. Neither did GTA4, neither did Metal Gear Solid 4... Now... That's neither here nor there, but what's the best game in any genre is definitely subjective. There will be people out there that will tell you that Final Fantasy 7 is the best video game in the history of video games. Same with Legend of Zelda Ocarina of Time... But I disagree... There might be people out there who think that Uncharted 2 IS the best game ever created in history of video games, it's essentially about, "Which game is my favorite," so that's pure opinion. And if Uncharted 2 IS your favorite video game ever, if you think it's the best video game ever, then there's absolutely nothing wrong with that.
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