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A literate roleplaying guild based on Bleach by Tite Kubo. Password required to join. 

Tags: Bleach, Roleplaying, Literate, Non-Stat Based RP, Semi-Literate 

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edoz9502

PostPosted: Thu Mar 26, 2009 12:50 pm


Name:tetsun uindo yajuu (tetsun oindo jaiuu)

Nickname: old man

Age: he´s an 32 year old man

Height: 171 cm

Appearance: http://i306.photobucket.comalbumsnn277GreenDIIth_Shinmen_Takezo_by_Shinigami.jpg
Accesories:none

Zanpakuto:
-Name:buke

not realest form :http://i306.photobucket.comalbumsnn277GreenDIIth_yhst-19369592836979_2043_10567772.jpg

-Spirit: http://i306.photobucket.com/albums/nn277/GreenDIIth_Konoha_Tengu_by_Sven_da_man.jpg

-Shikai appearance description:he make´s the Tengu´s kanji

-Shikai ability:creates an mirror image of the sword

-Shikai command:show your twin buke

-Bankai appearance description:its two of thes: http://i306.photobucket.com/albums/nn277/GreenDII/th_Cool_Sword_1_by_chaotixwolf.jpg

-Bankai ability:dark lightning

-Bankai command:Rage Baku


Skills: skilled with two swords, and he´s an smooth trader

Personnality:an sleepy person, but he´s an crazy fighter, think sleepy old man that gets an redbull when his fighting.


Biography: as living he was an bum, an like most of the bums he never made winter, and as an shinigami he never cared much, but that was all an old story, today he took a choose, a choose to be
PostPosted: Sun Mar 29, 2009 6:07 pm


Name:Igaru Shihouin
((Igaru means eagle))

Age:156((looks around 21))

Race:Shinigami

Aliases/Nicknames:The eagle, Ru

Physical description:Igaru stands at 6'2" and weighs in at 168. Like most Shihouin he as dark colored skin, and piercing gold eyes.His entire body is covered in gold, and black tattoos, only his hands,feet, and most of his face do not have tattoos. His two favorite tattoos are located on his face, and right shoulder. The one on his shoulder is a battle between a gold eagle, and a black raven. The one on his face is the kanji for revenge.
His hair is raven black with gold highlights. His out fit is a customized version of the punishment force. He wears there normal pants , but the top has been replaced with a tight ,gold tank top. He also wears black armored gloves.

Personality:Igaru can be described as a guy who speaks his mind, and does not care what people think of him. This had made him somewhat cold because he doesn't register pain like others do, he feels pain , he just ignores it. He can be quite cocky when he wants to , and has a big temper whan provokes. Igaru can also be gentlem and kind.
All in all Igaru is a good friend, and the worst enemy to have.

Zanpaku-to:
Name: Kingusari((Golden Chain))
Sealed state: In it's sealed state Igaru's znapaku-to takes the form of what looks to be a mix of a trench knife, and brass knuckles.((Much like Asuma from naruto has))

Shikia:Not achieved

Bankai:Not achieved

Special Accessories:Igaru carries around a decorative dagger that was given to him by a family member.

Skills:Well trained in the at of hand to hand combat Igaru hates to use any other weapons other then the ones that had an extra kick to his punch like trench knifes, and brass knuckles.Also Igaru has a knack of being able to copy fighting styles.

Abilities:after fifty years of running away from his family Igaru speed is something to be scared of, also once he had lived in the worst district in rukon so Igaru had had to fight to survive having doing this Igaru his quite muscular, and fit.

Bio: Born into the Shihouin family Igaru was raised up into a nobility something he did not care for. It was clear at the age of twenty he din't want to be noble. doing what ever it took he made his parents life hell by doing things that were highly disrespectful, and stuff that was somewhat illegal. Like stealing others nobles stuff, he even went as far as sleeping with another man's wife(not his best idea) after that his parents kept him under house arrest more to keeping him from dishonoring there name any further. being the guy he was he managed to brake out quite a few times.

Finally he burned his parents house down because they stole a knife given to him by his uncle. he got his knife back, and his parents survived. But they kicked him out of the family. For around a hundred years he lived in Rukon until his parents died. While living in Rukon he became known as a hero. Six years after his parents death some of his family members kidnapped him , and took him to the academy. There he graduated quickly with flying colors. Now he has joined squad two to fight by his cousin's side.

Powers:Street smarts, and the ability to make his zanpaku-to longer with spinning reiatsu





Space Mo-Shogun


codejunky

PostPosted: Tue Mar 31, 2009 1:31 pm


Pretty cool guild aye? well, ill be posting my profile as soon as I get something straighten out. By the way im new, sooo Hi:]
PostPosted: Tue Mar 31, 2009 7:24 pm


Name: Nishimura Hishida
Race: Shinigami
Squad: 13
Seat: unseated

Aliases/ Nicknames: Hishida

Physical Description:
Hishida has dark brown hair, brown eyes, and an average build. He weighs 150 pounds and is 6 feet tall. He appears to be in his late teen years. About 18. He has some scars on his hands from a bad burn that he got in a previous event in his life.

Zanpaktou:
Hishidas unreleased Zanpaktou is a single, normal looking katana.
User Image - Blocked by "Display Image" Settings. Click to show.
Blade length- 31"
Handle length- 11.5"
Overall length- 42.5"
Name: Akuma Tansen (Devils edge)
Release command: Condemn souls.
Shikai form achieved: Hishidas shikai looks like this:
User Image - Blocked by "Display Image" Settings. Click to show.
Once released, his zanpaktou is surrounded by a light layer of black aura. Its ability is the manipulation of metallic energy. The color of this energy is pitch black. The main aspect of this energy is its ability to solidify into a hard, heavy, and almost indestructible metal at the users will. Before solidifying, the energy can take any shape that the wielder wants, which offers a variety of tactics that the user can develop. The energy can also appear in a radius of about 8 feet around the user, and can be projected for long distances.
Spirit: His spirit is very mysterious and never takes his cloak off. The spirit stands about seven feet tall and only speaks when conveying vital information. He looks like this:
User Image
Bankai not yet achieved: In development.

Special Accessories:
Hishida does have a shamisen that he plays in his past time.
User Image - Blocked by "Display Image" Settings. Click to show. mad pIA64uDhO_IFM:https://i145.photobucket.com/albums/r223/romanceme1/Other/Shamisen.jpg" />

Skills:
Hishida is a skilled shamisen player.

Abilities:
None yet ):

Personality:
Hishida is a very calm, quiet, self controlled person. Because of his simple nature he enjoys activities such as playing the shamisen, and bird watching. Though he may seem mellow in person, when in battle he tends to be swift and merciless. He usually takes his time when fighting an opponent and try's to find new ways to expose there weakness's. But he doesn't exactly excel in any sort of skills that have to do with being a soul reaper. He barely graduated from the academy. He was near the bottom of his class in swordplay, and wasn't even able to participate in learning kidou because of his inability to perform it without losing reitsu control. In fact, the only reason that he graduated was because of his excellents in history and tactics, but these subjects also bored him. Over the years though, he has become somewhat more skilled with swordplay, but he still lacks kidou. He does sometimes think of what it would be like to use controlled kidou, but he doesn't let the fact that he cant do it bother him.

Biography/History:
Hishida died when he was eight years old. On average day after school was when it all happened. Hishida unknowingly walks into his house after his usual 30 minute walk from school and sets his backpack down next to the sofa. He looked around to see if his mother was home but was not surprised to find that she wasn’t. So he grabbed his backpack and went to his room to start his homework but once he opened the door to his room his body completely froze. There were two bodies in his room. One of them was the mangled, bloody body of his mother. The other was his father, standing over the fleshy mess of what use to be his mother. With a smile streaking across his face his father looked over to him and that was the last thing he saw before he awoke in the foreign dimension of the soul society. Hishida looked around having absolutely no idea on what was going on or where he was. He then noticed a tall shadow looming above him and looked up into the aged, wrinkled, kind hearted face. The old man smiled down at him and extended a hand, Hishida grasped it and the elderly man lead him towards his new life. Hishida mainly worked with the man as a gardener. In their pass time the man would give Hishida lessons on playing the shamisen, an ancient 3 string Japanese instrument. At 14 years old the man and Hishida were having another lesson but this lesson would be different. Hishida and the man were playing a song when four men burst through the door and into the room where they were practicing. One man pushed Hishida aside, two others grabbed the old man, and the fourth pulled out a knife and ended the old man’s life right in front of his eyes. Then the men turned to me. He lifted his hands to protect himself and then it happened. He started felling a burning sensation in his palms, the room lit up and he was blinded for a few seconds. Once the lights disappeared his hands were severely burnt but the four men that once stood in front of him were now four bloody corpses. A few hours’ later authorities discovered the scene and Hishida, curled up in the corner of the room. After some investigation of what happened the authorities concluded that judging from the burns on Hishidas hands and what he explained to them, the phenomena that had unfolded was “Spontaneous Kidou”. After this discovery Hishida was sent to the academy to learn how to control his reitsu. Hishida later learned that the reason why those men killed his guardian was because of some gambling expenses that he never paid years ago. Overall Hishida has had a traumatic past.

Three year Time Skip changes:
During the retreat from Serietei, Hishida experienced many things that he did not want to, considering how new he was to the gotei 13. He saw many of his comrades be slaughtered by the Espada. He himself even gained a few battle scars, including a large cut across his chest that almost killed him. Over the three year time period that was spent on earth, Hishida diligently trained with his shikai, which he acquired only a few weeks before the invasion. The result of this training was Hishida becoming much more familiar with his shikai and how to use it. He also had become a much more experienced with swordplay.
Accomplishments:
-More experienced with shikai.
-More experienced with swordplay.

Powers:
Shikai:
His shikai has the ability to generate metallic energy anywhere 8 feet around the user. This means that he could have the energy appear out of the ground, or in mid-air anywhere within his 8 feet radius. The energy can also be siphoned through the Zanpactou. An example of this ability in action could look like this: Four skinny, 3 foot long pillars of metallic energy lifted out of the ground as if the soil was water, and pointed towards Hishidas opponent. They then immediately shot in that direction, and quickly solidified once coming within 10 feet of the opponent. Also, if the opponent was standing in that 8 feet radius, he could have the energy directly attack the opponent without leaving that radius.
There are three phases of metallic energy:
Energy phase- In this phase, the energy is capable of turning into whichever shape that the user wants and can be moved around with the users mind. The energy is harmless and will go through anything it touches.
Solidification phase- This phase only last a few seconds depending on the amount of energy that is solidifying. In this phase, the energy is in the process of turning into metal and the parts of the energy that have solidified cannot be shaped but are now solid.
Metal phase- In this phase, the shape that the energy took in the energy phase will now be a solid version. though it takes more reitsu then it would in the energy phase, the metal can still be moved with the users mind, but is now solid and can harm opponents. It cannot take a new shape.
Some limitations of his shikai is that he can only summon a certain amount of metallic energy at once. This means that if he has a block of metal summoned and solidified, his reitsu will still be working to keep that block in tact until he either decides to make it disappear, or cuts the reitsu flow off from it. when he cuts off his reitsu flow, the object that he summoned will permanently stay in tact, however he will not be able to make it disappear, or be able to control it anymore.
Their are three natures to metallic energy. the first is projectile; this is when the user uses there mind to control the energy in mid-air. the second is ground; this is when the user can summon the energy out of the ground, from here the user can either decide to keep the energy connected to the ground, or have it turn into a projectile. Its final nature is skin; this is when the user can have the energy cover their body and act as a a type of armor. though the metal is extremely strong, since it has to be thin enough to let the user still be able to move freely, it wont be impenetrable. This technique can also be used against an opponent, by covering their body with the energy, solidifying it, and cutting off the reitsu flow to turn them into a metal statue.

Bankai:
In development.

Achievements:
Shikai- achieved 5/16/09

Zizoren


MockaDash

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PostPosted: Wed Apr 01, 2009 5:12 pm


.::MOCKADASH'S PROFILE ::.

~Vital information~


Name: MockaDash (friends call him Mocha or simply Mock)

Current Rank: Captain of the 13th Squad

Previous Ranks: Unseated member of 5th squad. 3rd seat and Vice-Captain of 1st Squad.

Age: Has the appearance of an 23 year-old, but has lived for a couple of centuries. (Shinigamis age differently)

Gender: Male

Skin Color / Race: White/Caucasian


: razz hysical Description::
~Prior to the Time-Skip~

User Image
Mock is 5'9''. His eyes normally have a gray tone to them, but depending on the reiatsu source that's being manifested they can be red, dark, crimson, ruby, cyan, etc... His hair's natural color is pale blue, but some times it turns gray.
Mock wears a normal Shinigami attire but with several modifications of his own. He prefers to use white hakama pants as well as a flower-pattern haori on top of his clothes. He also hates to be without his favored kasa hats (a sandogasa), using them even in battle! He also wears a long and ragged blue scarf, no mattering to him if its a hot or a cold day.
MockaDash always carries with him a kiseru and a sake bottle.
~Subsequent to the Time-Skip~

User Image
Mock lost his right eye while training for Bankai, so now he wears a black eye patch on top of it. He also uses some sunglasses (sometimes red and sometimes blue) to conceal his eyes ( and almost his entire face, since his hat and his scarf already covers most of it).
He stopped drinking, after Daven's death, so he doesn't carry his sake bottle anymore, though he still smokes - more than ever!
Mock also shifted from wearing a sandogasa to wearing a takuhatsugasa hat, having the kanjis for the expression "Divine Punishment" on the top.
Since he achieved Bankai his face know has some Kumadori-like patterns (sometimes blue and sometimes red).

((I'm finally working my way into find the time and inspiration to do some drawings that will be uploaded here. Have patience please...))


::Background/History::

~Prior to the Time-Skip~


MockaDash started out as a lost soul on Rukongai without any knowledge or memories of his past life or friends and family. He lived for several years on one of the worst districts of Rukongai - District 79 - where he came to know and become friends with other children in the exact same situation as him. They made up nicknames for each other (seeing as they couldn't recall their real names) and that's when MockaDash adopted his own. They formed a self-proclaimed "gang" called the Reckless Five, and the remaining members where called Kintaro, Guna, Dawn and Havok. They helped each other to survive on the harsh and unforgiving streets and alleys that they called "home".
A few members of the group started to display a weird and unusual sensing of hunger for food. Something that only souls with higher than average reiatsu felt. That, however, was unknown to them at the time.

His best friend among the five - Kintaro - at one point was taken by an adoptive family, whose older member was once a Shinigami. The group continued to meet each other, and "escape" together into their familiar streets of Rukongai to spread all kinds of mischief. The old man, also the head of the family, taught everyone some sword jutsus and bushido, and that was when Mock got impassioned with concepts such as honor, valor, and righteousness. He dreamt of one day joining the ranks of the Gotei 13.

That day would come sooner than he had imagined.

During one of the group's usual incursions near the Sereitei - something that became a habit once they started dreaming of a better future for them as a Shinigami - they were attacked by a group of giant Hollows. The reason as to why Hollows where present in that location still remains a mystery to MockaDash, but the truth is that all five of them were attacked, and only two apparently survived (both having no knowledge of the fact that the other was also alive). They were Mock and Kintaro.

Mock was badly wounded on his back and chest, and where brought back into the Sereitei by the Shinigamis who saved his life. They sensed a growing reiatsu in the boy and the potential for him to also become a Shinigami in the distant future. MockaDash was taken to the 4th squad healing room to recover from his wounds, which he did, though the scars still linger till this very day!

Mock was taken to the Shinigami Academy where he excelled at all forms of sword fighting (thanks to his training with Kintaro's grandfather), and after graduation joined the 5th squad in order to perfect himself in something that he lacked the most during his time spent in the Academy- kidou. He believed for a long time, that one must learn how to surpass his weakness in order to advance in strength and power.
He was in fact on a quest for power, in order to protect the weak and helpless! He had made an oath to himself while still on the 4th squad Healing Room, and that was to never let others suffer the same pain he (and his deceased friends) had suffer! He felt that he was given the chance to make a difference! He also felt the need to atone for the death of his friends!

Not long time had passed since he had joined the 5th squad, Mock was recruited into the 1st squad by the Commander-General himself - Daven Moto - as his 3rd seat! In that squad, Mock learned a new meaning for the word "duelist" and the meaning of "divine justice", he was also very impressed by his Captain's sense of it! He deepened his former sense of honor and solemnly swore to uphold the laws of the Shinigami. He had then found a new reason to live!
He was later promoted to Vice-Captain of his squad and from that moment on, he thought that he was going to be Daven's right-hand forever!

For quite some time, his life was simple. He had complete faith in what he was doing and always thought it to be best! In time, he made some friends with fellow Shinigamis but felt his world being shaken when some of them changed sides!
The one who affected him the most, was one of his former senseis, Asuma Haruka - He became a mercenary and wanted criminal by the Sereitei after going rogue, and he even went to the extent of joining Las Noches - Mock began to felt a change of heart! He was unsure of which of his creeds he should follow - his own judgment or the laws he have been told to affirm.
Later on, his beliefs where even more damaged, when his Captain, the man he considered unbeatable, was felled in combat! MockaDash was taught that if your beliefs are true you will always prevail, and that squad members could always depend on each other... Both of those beliefs where instantly shattered!

Immediately after that (and following Daven's last wishes) he was made the Captain of the 13th squad! His once carefree and talkative attitude became quite taciturn for some time. He was desperately searching for a new reason to live, and only accepted the position of Captain of the Divine Protectors - the irony of it all - to respect a dead man's will!

((Some memories can be found here.))

~Subsequent to the Time-Skip~


((Waiting for a small plot to end before I'll post the changes.))


: razz ersonality::

~Prior to the Time-Skip~


Before achieving bankai, Mock's mind was split into several personalities, each of them personified in the form of a particular element and set of abilities, as well as having its unique reiatsu nature. Therefore, whenever one of the personalities is being manifested the color and attribute of his reiatsu changes according to the Zanpakutou's spirit that is being manifested (and to illustrate that the color of the dialogs change).

Normally He's carefree and easy going but very competitive... This is his very own personality, that derives from his belief that you must smile in order to overcome hardships!
~Mood Theme~
KetsuekiZenchou is a bloodthirsty Zanpakutou since "he" gains power from and can manipulate blood, and so "his" personality reflects this. "He" is continuously trying to take control over Mock's actions...
~Mood Theme~
KaijinKami is the antagonist of KetsuekiZenchou and as such "he" tends to be protective. "He" is very respectful of others and addresses them in a cordial and (somewhat) old-fashioned way.
~Mood Theme~

KaijinZenchou can be considered neutral. "He" is cold and emotionless, always judging actions like a mathematician judges equations.
~Mood Theme~


Shortly before Daven's death, Mock was trained by him and achieved Bankai. Upon achieving it, and thus fully understanding the "nature" of his Zanpakutou, MockaDash regained control over himself and become unified, losing all traces of the several other personalities while his Zanpakutou is unreleased. When he release it, however, (be it shikai or bankai) the personalities emerge once more.

~Subsequent to the Time-Skip~

MockaDash is now very "kept to himself" and seldom speaks, carefully choosing his words when he does. The rare occasions when he goes back to his old self, is when he releases his Zanpakutou.



.::Skills::.



MockaDash is proficient with Iado and has mastered Iaijutsu to the point where he can draw a large sword in the split of a second. He's also skillful in the art of dual kodachis and polearms (such as KaijinZenchou, don't forget that despite being double-bladed, the size and shape of the weapon resembles that of a naginata). He's able to perform basic healing techniques thanks to a special training at the 4th division healing school. He's also very adept at Shumpo (flash-step and standing in the air).

Powers:
Hadou#1 -- Shou (Thrust); Hadou#4 -- Byakurai (White Lightning); Hadou #31 -- Shakkaho (Shot of Red Fire) -- with incantation; Hadou #33 -- Sokatsui (Blue Fire Crash Down) -- with incantation; Bakudou #1 -- Sai (Restrain); Bakudo #4 -- Hainawa (Crawling Rope); Bakudo#9 -- Geki (Hit) -- with incantation ; Bakudou #39 -- Enkosen (Circular Shield).



.::Zanpakutous::.


Mock has several different manifestations for his Zanpakutou.Some have their own element, attributes and abilities.

::Unreleased state::

Mock's Zanpakutou is commonly kept in the form of a katana and a wakizashi. Mock rarely uses this swords in combat, since his preferred weapon is a nodachi.

::Shikai::

User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.
KetsuekiZenchou - Blood Omen/Harbinger :
~Music Theme~

In order to suppress its bloodlust when unreleased, this Zanpakutou is kept in the form of a typical wakizashi, with a black tsuka and saya but with a pure white blade. Upon tasting a single drop of blood, the sword turns into a large nodachi, completely black in color (blade included).

This large sword (with a man-sized blade) is Mock favored weapon in close combat, and he can wield it with ease. Not even him, however, can make use of both the nodachi and the katana effectively in combat.

(On the right, you can see the appearance of a typical nodachi, and it's actual size compared to a man.)

KaijinKami - AshGod :
~Music Theme~

At all times, Mock carries this katana (that has a dragon engraved on its saya) with him, though he rarely gets to use it in combat. When released, the entire sword and it's scabbard is turned to ash that scatters in the air and vanishes.

KaijinZenchou - Ash Omen/Harbinger :
~Music Theme~

By joining the released KetsuekiZenchou and an unreleased KaijinKami into one sword, this Zanpakutou is made. It can be considered a double-bladed naginata, with a blade in each end - a white one and a dark one, where the dark represents KetsuekiZenchou.

(Missing a drawing of how the naginata actually looks like. Again, be patient.)


~Shikai Powers and Releases~

(All the properties and abilities of my Shikai are described below. Some main powers are also given away, but please keep in mind that many more attacks exist that are not described here, though they are all based in the ones that already are. Hints for those powers are given away in the following descriptions.)

~KetsuekiZenchou~

KetsuekiZenchou's element is dark and its attribute is blood. Its blood thirst doesn't distinguishes friend from foe, and this Zanpakutou has even gained a particular taste for it's owner's blood.
Every time a single drop of blood touches the blade, the portion of the blade that the blood touched is transformed from a pure white into a shinny dark and the darkness starts to take over the entire sword as it grows in length, changing from a wakizashi into a nodachi. When this happens the Zanpakutou spirit is released, tenfolding Mock's current reiatsu with its crimson colored one.

The power of the Zanpakutou is to control the flow of blood - in a similar way as telekinesis. Thus, upon cutting someone and spilling blood, the nodachi gains the ability to prevent the blood flow from healing. Meaning that the wound cannot be healed by the natural healing process of the body and the victim will lose his/her blood at a high rate. Since its power is to manipulate blood, it can not only increase its flow as well as completely stop an hemorrhage (though it does not heal the wound in itself, only stops the blood loss).

Furthermore, the greater the amount of blood absorbed by the blade, the greater the power it has, and also the more powerful the attacks become.

The Zanpakutou's influence on a "living thing" can only be negated by means of "reiatsu suppression", meaning that a victim must use his/her own spiritual pressure to negate its effects. This makes it possible for old wounds made by it, to be tear open even if they were healed, in case KetsuekiZenchou's influence on the victim's blood hasn't been yet negated.

~Special Attacks~

Every time the Zanpakutou draws and tastes blood, Mock's reiatsu slowly increases, also increasing power and speed. Basically this Zanpakutou has only blood telekinetic, blood amplification, and blood draining abilities. These abilities however can be used in a wide variety of ways, as exemplified below.

Itsuryu KetsuekiZenchou (Spill/Overflow Blood Omen)

Consists in the release - from a swing of the blade - of a burst of black reiatsu in the form of a malleable and (semi)controllable wave of condensed energy. The attack is more powerful as more blood the blade as "tasted" before releasing it, and consist of this Zanpakutou primary offensive attack.

~Ketsueki Fuku (Blood Assistant)~

Mock can create mirror images of himself from blood. The clones look exactly like him but are, of course, dark red (since blood is their only element). The clones have no reiatsu of their own except for the one that is needed to bring the blood together in order to form them. Large amounts of blood aren't necessary to form them, since KetsuekiZenchou can extend the volume of a certain pool of blood by scavenging spiritual particles in the atmosphere (easily accomplished in soul society since that's all it's made of...)
This is a junction of the Zanpakutou's telekinetic power and it's "blood regeneration" properties.

~Yami Ookawa no Ketsueki (Dark River of Blood)~

The large scars on Mock's chest and back are rended open, and blood violently gushes from them. The volume of blood is amplified and sent in a spiral into the sky, where it usually hovers. At any time it can start falling down (like rain or all at the same time) - note that weather conditions apply.
This ability is also connected to the Zanpakutou unique properties (similar to the last one) but consumes a large amount of reiatsu to perform.

~Itami Zenchou (Pain/Grief Omen)~

When some amount of Mock's controlled blood makes contact with a foe's body, this power can be activated. The blood then turns black as it starts to make its way inside the target's body, reaching for his/her bloodstream and "poisoning" it. Instead of an actual poison, the effects of this attack are actually the telekinetic and draining powers of this Zanpakutou being manifested.
The target starts to lose control over his body, ending up paralyzed on the ground and ultimately dies from paralysis of the lungs and heart. The "poison" takes time to spread through the whole body so its effects start locally (the loss of movement of an arm or leg for example). Once the "poison" enters the bloodstream it spreads among the victim's own blood at a microscopical level, so in order for it to be negated, one has to also destroy the blood it has already infected - due to the fact that it's virtually impossible to separate the victim's blood from Mock's infectious blood, without some kind of special ability that actually allows to do so.

~KaijinKami~

The Zanpakutou's element is fire and its attribute is ash.It's (orange-colored) reiatsu opposes that of KetsuekiZenchou but doesn't nullifies it. - Think of it as light and darkness. When you turn on a light in a room, the darkness disappears but shadows are created... you get the point).

In shikai form, if the power of this Zanpakutou is invoked, KaijinZenchou's power cannot be used for a period of at least 24 hours.

~Special Attacks~

~Unsan KaijinKami (Scatter/Disperse AshGod)~

The katana is turned to ash. The ash is made of spirit particles from the Zanpakutou and so it can be controlled and put together in the form of a sword (or any other form for that matter) once more. The ash particles, just like real dust, are microscopical, so their movement can't be effectively opposed simply by another Shinigami's reiatsu. - though it's reiatsu-based effects can, as obvious.
It's exactly like dust, it won't hurt anyone by itself alone, but it's still made of spiritual particles.
The Zanpakutou's ash can negate reiatsu-infused heat and flames, to a certain degree (depending on the foe's power level).

~Ko Jin (Cloud of Dust)~

The ash of the Zanpakutou forms a cloud of dust (roughly 3 meters in diameter) in the air, that obstructs vision just like a normal cloud of dust would. Take note that the dust is made of spiritual particles who's movements can be controlled by me, so a strong wind can't send the cloud of dust away.

~Shitsunen (Oblivion)~

When this power is activated, Mock's body is covered in blazing flames that shoot to the sky, creating a pillar of fire. The fire starts with a red color, but turns blue, as the heat increases (Mock's reiatsu increases since this is the only moment when KaijinKami's reiatsu is actually freely manifested).
This pillar last only for a few seconds and is merely the first stage of KaijinKami's offensive ability. The fire does not burn or hurt much (providing the difference in power between Mock and the foe isn't big) since its purpose is for defense only...

~Moetsuku (Ignite)~

(Only) After using Shitsunen, Mock can ignite the ash from the Zanpakutou at will, creating flames or explosions with it. This explosions can be made in a variety of ways and shapes.

~KaijinZenchou~

The Zanpakutou's true element is ice and its attribute is both ice and wind, as well as ash (only while the ash is not turned into snow).
When the Zanpakutou is released with the command Shiroimono KaijinZenchou (Snow Ash Omen) Mock's hair turns gray and his eyes pale blue. Ash starts to fall on the battlefield and upon saying Fu Setso - Snowstorm/Wind and Snow the ash turns to snow, covering the floor with a white mantle. Mock's reiatsu increases in a similar way as it does when Shitsunen is used with KaijinKami.

In shikai form, if the power of this Zanpakutou is invoked, KaijinKami's power cannot be used for a period of at least 24 hours.

~Special attacks~

~Mamorigami (Guardian Deity)~

This Zanpakutou can also protect Mock at will, but this time using the snow on the ground. The snow around Mock can be turned to ice that forms a wall of ice, thus blocking incoming attacks. The ice is just like normal ice but it's infused with reiatsu so it's harder to break. Mock need to be touching the ground to turn snow into ice, but not to shape the already formed ice into a wall. - or something else for that matter.

~Tsurara (Icicle)~

At will, the ice that was created can be turned into a sharp icicle that shots from the ground.

~Itsuryu KaijinZenchou (Spill/Overflow Ash Omen)~

By plunging the white blade on the snow mantle, Mock can turn the snow to ice, at will. The pattern in which the snow freezes is also entirely up to him.
--------------------
List of several other favored attacks based on the ones described above, that had gained a name of its own and have been used in previous RPs:
Ichibanmehakka -- Shageki; Nibanmehakka -- Kaen Hana; Sanbanmehakka -- Tourou Nagashi;
Ichibanmeshiro -- Koori Gokusha; Nibanmeshiro -- Fuhen Gyokuei Denkaku; Sanbanmeshiro -- Hyouki.


.::Bankai::.


::Release::

The way to activate Bankai, is for Mock to act as if he was committing sepuku with KetsuekiZenchou. It doesn't matter if the Zanpakutou is in its unreleased or released form (a wakizashi or a nodachi respectively). If KaijinZenchou is also released (thus Mock has a naginata and does not hold neither forms of the remaining Zanpakutous - the wakizachi or nodachi for KetsuekiZenchou and the katana for KaijinKami) he has to plunge the dark blade into his abdomen.
Before releasing Bankai, Mock articulates the following sentences:
Sors immanis et inanis; rota tu volubilis, status malus; vana salus semper dissolubilis; obumbrata et velata michi quoque niteris.

He then stabs himself in the lower abdomen, but the blade disappears inside his body and does not leave a wound. As he removes the new blade ((I will add a drawing here - it's basically a giant baddass sword similar to a zanbatou)) from within his body he finalizes the ritual by saying Tenbatsutekimen (Swift is Heaven's vengeance) followed by the name of the bankai.


::Tenbatsu Ketteiteki Meiun (Divine Punishment - Decisive Doom/Fate)::

MockaDash's Bankai is nothing more than the unification of his Shikai. It represents Divine Punishment in the form of Mock's own "private Hell"! Depending on which other Zanpakutou was released prior to releasing bankai, one of two circles of Hell will be conjured on the battlefield - the 8th circle, known as Malebolge, in case KaijinKami was released; or the 9th circle, known as Cocytus, in case KaijinZenchou was released.

This had shed some light on the apparently opposite elements that Mock's Zanpakutous have (fire and ice), since the true "nature" of his Zanpakutou is actually Hell and its inner circles are a fiery hellish-pit and a frozen cave. The 24 hour restrictions on those elements have now been lifted, but Mock still can't use both at the same time, though he can now swap between them.
While Malebolge is being "manifested" Mock can use all of KaijinKami's abilities, and while Cocytus is being "manifested" he can use all of KaijinZenchou's ones, both of them with enhanced power and range.
It takes, however, some time to shift from one "conjuration" to the other - approximately one full post, depending on the duration of the actions taking place.

::Malebolge::

When Malebolge is conjured, the surrounding environment turns into the typical personification of Hell. Fissures appear on the ground, sending forth strong blazes from their depths. Sulphur is expelled from several holes in the ground - killing all plants and vegetation - and ash fills the air. Everything is reduced to cinders and tar spurts from the pits that were formed.
MockaDash can use all of KaijinKami's abilities.

::Cocytus::

When Cocytus is conjured, the ground becomes covered with a mantle of white ash and towering glacier-like structures appear from within the earth. These "icy hills" seem to form a dome around the battlefield (though they actually don't, since they never merge with one another nor do they close upon each other, they just bend forward). Somewhere among this "landscape" there's a small frozen lake.
MockaDash can use all of KaijinZenchou's abilities.

:: Army of Erebus::

Unrelated to whatever circle of hell is conjured, the Army of Erebus will always appear.
Upon the release of the Bankai, a large throne made of skulls and bones appear behind Mock. After he sits on it, a large winged bat-liked demon (Lucifer) emerges from the earth beneath the throne, and lifts it along with Mock sitting on top. The demon flies high into the air and keeps MockaDash at a safe distance from the "main battle".

While already on air, some of the bones in the throne detach themselves and start to float in the air, giving form to a distinct sandtable in front of MockaDash. On this sandtable several miniatures of skeletons and demons appear (as well as miniatures representing everyone else on the battlefield), and from it, chains are shot and plunge themselves into the ground below. Where the chains hit the ground, a demon or skeleton warrior emerges, always shackled to the chain - the Legion of Hell!

Mock can in this way, summon up to an entire legion (1440 soldiers - Thanks Daven for this one xp )of hell dwellers to fight for him. He does not need to tell every single one what to do, but he can "puppeteer" their strategies on the battlefield bellow, by using his sandtable.
All of these demons once destroyed cannot be summoned back on the same usage of Bankai - meaning they won't be called back on the same battle. Also, every single one can be instantly reduced to ashes, by destroying the silver portion of their own chain (the 10 ft. closest to the soldier), and the remaining portion of the chain is virtually indestructible. For each soldier that is destroyed (either by being actually killed or by simply breaking the chain that connects it to the sandtable), the throne is pulled closer to the actual battle. The throne, the sandtable, and Lucifer, are also virtually indestructible while the legion is in play. If, however, they are actually destroyed (or the "unbreakable" portion of any chain is broke) the whole Legion is destroyed, as well as Lucifer, the throne, and the sandtable, all at once! - though it would need an insanely powerful blow to do just that! Probably only a handful of people could achieve this feat!

~Legion~

The typical soldier of this legion is no stronger than the average hollow. They don't have weak spots however (by this I mean that losing an arm or a leg, being pierced in the heart, etc. its not fatal), so they need to be utterly destroyed to be stopped. There are 13 squadrons of soldiers, each being lead by a general. They can be composed of living skeletons armed with a wooden buckler and a rusty falchion; skeleton pikemen; horned demons who fight with their claws, tail, and teeth; demons holding long tridents; putrid large crows; zombie-like man-sized hounds; strange anthropomorphic creatures with several tentacles in the place of their arms; and finally, amorphous masses of flesh and bone that twist as they creep on the ground. Though they fight differently, they all have the same strength.

~Generals~

There are thirteen Generals, also know as Malebranche. Their names are Faustus; Malacoda; Scarmiglione; Barbariccia; Alichino; Calcabrina; Cagnazzo; Libicocco; Draghignazzo; Ciriatto; Graffiacane; Farfarello; and Rubicante. They have the strength of a seated Shinigami (though, of course, they can't shumpo, use kidous, etc.). Although they have different personalities and battle styles, they are indistinguishable among themselves. They all resemble red horned demons, with a spiky tail and large teeth and claws, and wear rusted and worn-out armors and a trident. Aside from Lucifer and the crows, they are the only other member of the legion who can fly thanks to their pair of bat-liked wings.
Mock can channel KaijinKami's or KaijinZenchou's abilities through their chains (and only theirs, not the remaining soldiers).

~Lucifer~

Lucifer is the demon holding the throne in which Mock sits and controls his legion. While doing so, Lucifer does not battle and is much like a stone gargoyle.
The demon is a large bulky beast approximately 15 feet tall. He has two large coiling horns on top of his head, and a muscled spear-like tail. He's bare naked and able to fly with incredible speed and maneuverability, thanks to his two pairs of bat-like wings.

As previously stated, Lucifer does nothing unless Mock wishes to. In order to do so, all the remaining soldiers still "alive" in the battlefield are dragged by their chains and absorbed by Lucifer, whose power is proportional to the number of soldiers thus absorbed.
The thrones and sandtable are shattered, and Lucifer can carry Mock on his back and fight with his Zanpakutou.He can also use KetsuekiZenchou's abilities himself.
 
PostPosted: Wed Apr 01, 2009 6:36 pm


Name:
Feste Jacquebo
Personality:
Your classic Shakespearian clown thrown into the modern scene. Though he takes the child's look at life and lacks any form of seriousness, he does have a good head on his shrugged shoulders. He's also rather nonviolent, but by using his circus training (see below), he can put up a fight with even the biggest of men. Warning: you may find he has a tendency to sing and dance every now and again.
His Story:
He was born into a traveling circus, not very well known, except in their traveling vicinity of Italy and France. His mother was the cique's gymnast, but his constant traveling left no room for any long-lasting friendships besides with those in the circus. He was training to become the show's child contortionist, and was good friends with the clowns, probably where he picked up his habit of foolery, with no idea how this would lead to his perishing. When he was 17, he was performing his "rubber spine" routine (where he whips his spine like a wet noodle through the trapeze) for the audience. He had only practiced this routine a few times, but had never failed, and this was the first audience he was performing it for publicly. He was doing well at first, until something in the audience crashed! One of the bleachers had suddenly collapsed unexpectedly (which was a hollow, but later put off in human news as faulty construction), and the crash made him look off to the side and he snapped his neck on the incoming ring from the other trapeze.
After Feste's death, he spent his first year in Soul Society in complete gloom, but after another year to adjust to afterlife living existing larking umm... being (yeah, that's it), he decided to become a shinigami, since it was the closest thing to a circus he could find (no offense). He also learned through attending the academy, that it was a hollow that destroyed the bleacher, and swore to find what was left of his home to make sure all was alright. But on his Hollow-hunting test, he couldn't find anything but the home of the circus's manager, who had committed suicide soon after surviving the crash, feeling responsible for the death of so many innocents, including all of the cirque's performers. But, like Feste learned from that very man, he did not mourn the deaths of his dearest friends and family, but rather took the best of each of them to make as his inspiration, which is what made him such a relaxed and comic character.
Appearance:
A dark Caucasian tan, violet eyes, and brown dreadlocks. He's about 6'2", very skinny, and can bend in almost any fashion (especially now in death, since he has no fear of double-dying). He also never wears shoes; he thinks they are too constricting to his movements. xp xp dramallama dramallama

jaquebo


Yokai Manekineko

Beloved Gawker

PostPosted: Thu Apr 02, 2009 8:56 am


My profile has already been approved by a GVC, please don’t flame or attack me over it. Thank you.

Name: 霧原愛音 Kirihara Aine (Pronounced Key-dlee-hah-dlaa Eye-neh) Side Note; her given name is Aine and her surname is Kirihara.
Aliases/ Nicknames: Mugen Aion and Kiriya, both came into existence in the Academy, won’t bore ya with the details.
Race:Shinigami
Gender:Female
Age: Sixty four but only appears to be about nineteen.
Blood Type: AB+
Sexual Orientation: Heterosexual
Current Rank:None

User Image - Blocked by "Display Image" Settings. Click to show.Appearance: Aine is an even 5’ tall and is lean and well proportioned with a milk and honey skin complexion. Her face is delicate and round with high cheek bones that gently curve her cheeks down to form a softly pointed chin. She has wide lustrous, bright emerald eyes laced with a thick layer of ebony lashes. A small nose, thin arched eyebrows and deceptively small lips round out the rest of her face. Her hair is just as dark as her lashes and cut in as best as I can describe a spiky Posh Spice style. (Think Sasuke’s chicken/duck butt hair mixed with Kamashina Jin hair, but with really long forelocks.) She also has naturally black finger nails, she never paints them…they’re simply black on there own. Lastly, located on her left arm near her shoulder and facing forward is a three inch by ¼ inch thick scar.

Instead of wearing the old Shihakushou she used to be so fond of, Aine is a bit more risqué in her clothing choices. She’s usually found in a small white corset top, picking up her meager cleavage and showing it off beautifully. Next is a pair of black cargo pants with red accents that seem to almost fall off her hips, showing a pair of tight fitting strappy black panties. The tops of the sides are always visible above the waist of her pants. Her shoes are a pair of black leather Nana boots with three buckle straps that climb up to her knees. Most of the boots are hidden away under her baggy pants. On top of her head she wears a puffy white painter’s hat with a brim, set askew to the right. The last outfit piece she wears is a pair of fingerless black leather gloves when fighting, when not it’s a pair of soft cotton black and white striped arm warmers.

Zanpakutou:

Unreleased: In this early stage Aine’s zanpakutou is an arm and a half in length, or basically is an nodachi, give or take a few inches for a person of her size. Looking at the blade the latent element is clearly visible in the black coloration of the Mune and Hamon. The tsuba has a concave triangular form and is gold with flowing lines and delicate cut outs, making it appear frail. The Tsukamaki is deep red and the Same underneath are gold. The Kashira is gold as well. The Saya is black and the Koiguchi and Kojira are gold. The Sagoe is a deep red and extending form it is a loop of cord that attaches to the Kojira and is used to keep the blade slung across Aine’s back. Also, Aine being the scatterbrain she is outside of battle often gets the end of the Saya or Tsuka stuck on things while she’s moving about.

Shikai: 暗影 An-ei (Pronounced Ahnn-A) Darkest Shadow
Release Command: 無限な夜に達して,(Mugen na yoru ni tasshite) 暗影. (Reach into the endless night, Darkest Shadow)

Release Description: (If you’ve ever watched the Chrono Crusade anime…then you’ll get this) The blade just ‘shifts’ in a mixture of moving black streaks and thin smoke before instantly evaporating, revealing its Shikai form.

Blade Description: An-ei shrinks in size, back down to a standard katana length. At the tip of the blade the Kissaki remains intact but reverses over the Mune to pull another tip out of the blade to face backwards. As the Mune and Hamon, both still black in color, extend back towards the Tsuka they slightly thicken, the Hamon coming to a shallow point before turning up into the Habiki. The gold Habiki runs a thin gold strip halfway up the Mune, the rest of the Habiki cupping the blade. Centered on the Mune near the Habiki are three small rivets that pierce the blade on both sides. The Habiki runs seamlessly into the Tsuka as the Tsuba is no existent on the sword. The Tsukamaki is still colored dark red and the Same remain gold along with the Kashira. Inserted through the hole in the Kashira is a thin gold ring about three inches in diameter. Hanging from the loop is a long dark red sash that is double over on itself, the ends of which are tattered. (Think of a strange mixture between a traditional katana and a scimitar)

Offensive Technique(s):

  1. 薄明毒液 (Hakumei Dokueki: Twilight Venom) An-ei is a zanpakutou with a base in precision. As Aine has a lower amount of strength and is smaller in size than most of the opponents she has to face, precision in striking an opponent is key to her fighting style. Hakumei Dokueki is a close range piercing attack that really only works within a foot of the opponents body. By charging the An-ei with reiatsu, Aine can manipulate a single or multiple points on the blade to produce fast striking barbs, only about six at a time. The closer the range the fiercer the attack is, as these barbs if still connected to the blade, pierce a part of the body, a numbing muscle relaxant is injected. The poison doesn’t stay in the system for long, only staying in the area it was injected and quickly degenerating over about eight minutes. The barbs can also be fired a few at a time, about six just like before, but are completely devoid of poison.


Bankai:
(Not Yet Achieved) 沖天暗影 Okiten An-ei (Pronounced Oak-ee-ten Ahnn-A) Raising Heavens Darkest Shadow

Release Description: Aine’s bankai release is not in any way spectacular, the most impressive thing is the blast of reiatsu she emits. As a bankai hers in incredibly small, focusing mainly on increasing her speed and letting her exercise her stamina with a long lasting bankai release. When she begins the release, she’s shrouded in her own black reiatsu, obscuring her from view. Whatever battle ground she’s on darkens, the shadows elongating and becoming more suited for her use. When the initial reiatsu dies down, Aine is revealed once more, her clothing having changed slightly. Her obi is no longer tied correctly, but wrapped securely around her midsection, over her no existent bosom and down to her waist where the obi is tied sloppily at her left hip. The long ends of the obi hang down and flutter behind her in ragged tatters. The lily pattern etched over the fabric now sharp, imposing and almost angry in its looks. The kosode of her normal shihakusou is replaced by skin tight black fabric circling her neck and most of her upper arms and then connecting together by strips of fabric that run across the top of her shoulders.

--------------------

Now that she's no longer wearing a shihakushou, the only real change would be the shrouding in reiatsu...

Blade Description: An-ei returns to its original nodachi length, but in this form instead of curving like traditional katana, the blade remains completely straight. The Mune at the end of the blade stops abruptly and turns downwards at the Hamon, both still black, the Hamon itself continuing on for a few more inches until forming the Kissaki and then cutting downwards. Following the Hamon back to the Tsuka, the blade becomes thinner than at the tip. Before coming to where the Habiki would be the Hamon curves down slightly and then turns back up. The Habiki and Tsuba are completely forgotten, the blade turning straight into the Tsuka. The Tsukamaki is yet again still dark red, the Same are now black and the Kashira is black as well. On the slight point at the base of the blade near the Tsuka is a very slim black gem that fills a round portion of the area. Another larger gem sits just right of where the Mune falls towards the Hamon. The Shinogi is a ¼ inch thick dark red gash running the length of the blade a ½ from the back of the blade. Near the gem next to the Tsuka the Shinogi forms three small diamonds about ¼ inch apart.

Offensive Techniques:

  1. 薄明毒液 (Hakumei Dokueki: Twilight Venom) This is simply a pumped up version of the former Hakumei Dokueki. The range of the attack increases to about five feet and the venom not only numbs an area but injects and anticoagulant, allowing the small wound to bleed freely for a time.

  2. 天井天下 (Tenjou Tenge: Heaven’s Wrath) This is a single shot attack that can only be use twice per battle because of the amount of reiatsu to perform the technique and the time in which it takes to set up. To begin the attack Aine has to charge spots or objects on the ground with pockets of her reiatsu. Once she has at least three places suitably charged she then has to lure the opponent into the triangular field and hold them there in one way or another. To activate those charged pockets on the ground, Aine has to release a wave of reiatsu downwards from above the opponent. This triggers the stored reiatsu which then burst upwards in the form of three black lightening strikes. They are nearly instantaneous and are extremely difficult to avoid. To think of how the attack really work, think of how lightening forms with negative and positively charged ions in the air and in the ground.

  3. 悪血の哀歌 (Akuchi no Aika: Lament of Impure Blood) Aine usually reserves this attack for a last ditch bid at winning a fight. When she has been bloodied from battle, by imbuing her voice with her reiatsu and calling the name of the attack…all of the blood that she has spilt from her body turns black. She is then able to manipulate this blood by mind, voice or by hand movements, each consecutively better for controlling the attack. With the blood she is able to form thin shield and whip like blades or needles, making this fairly useful for both offensive and defensive measures. The attacks structure is very simple so it only lasts as long as she is able to control her reiatsu, or until she’s so run down she’s nearly let go of all of her reiatsu.


Defensive Techniques:

  1. 神祐 (Shinyuu: Heavenly Protection) One of the only pieces of Aine’s Bankai that’s directly tied to darkness as a whole. Shinyuu has two forms, the first is simply the manipulation of shadows with the use of hand gestures to form temporary shields. The second form is much more difficult to use and expends more energy, by being in a darkened area which the release of her Bankai supplies, Aine is able to cloak herself in shadows and travel through them for short distances, only about a hundred feet at a time.


Inner World: Aine’s inner world is a flat and empty plain constantly cast in twilight. On the ground is about three inches of water that reflects a sky that doesn’t exist above. When Aine enters her world and walks through the water her footsteps don’t cause the water to ripple at all. The water is always still, giving the illusion of falling forward into the sky. The biggest change her inner world can take on is the appearance of the sky reflected in the water…depending on her mood the sky will change accordingly. If anything were to cause the water in her inner world to ripple, the water that symbolizes her sanity and moral being, she would be mentally broken. So, she can only hope that nothing will ever cause that to happen.

Zanpakutou Spirit: An-ei is…literally a shadow. He is an incarnation of the night itself so he appears as if he is the moon hung in a black sky. He is tall and lithe with a sharply angled face and thin bony hands that are a perfect and glowing alabaster white. His eyes are a dark amethyst and are usually narrowed in distaste for one thing or another. Surrounding his face and hands are his long black hair and long layered black clothing that appear to be in constant motion, as if he submerged in water. The stark contrast of his skin, hair and clothing make it seem as though his face and hands are disembodied and his body much larger than it actually is. He is conniving, sarcastic and sly, and tends to dislike men that associate themselves with Aine, no matter who they are. In her inner world, An-ei literally is her shadow, his feet connect to hers and his form is seen only through the water on the ground. He does have the ability to rise out of the water but it tends to cause him immense pain to do so.

Special Accessories: Two words. HAIR CLIPS. Aine is somewhat OCD when it comes to her hair clips. They HAVE to match the outfit that she’s wearing, meaning they must be white, black, red, or a combination of the colors. The hair clips mostly come into play when she’s doing paper work. At those times she pulls back her bangs and forelocks and pins them to the top of her head. (Think Yorkshire Terrier…)

The few other things she carries with her are a small pouch of mixed herbs, various lock picking tools, and few hidden knives and wire. These are all kept in a small red heart shaped back pack with little bat wings off the sides until they are needed. When that happens, the six, six inch by one fourth inch blades are strapped sideways along her lower back and the loop of razor wire is hung from there. Yet another accessory is a leather cord around her neck with a perfectly white feather fitted to the end with a silver setting. Also, now that were talking about necks, she wears a black ribbon around her neck at all times. The entire reason for the ribbon is that it is in fact a specially designed gigai substitute. Basically, it allows her spiritual form to be seen and touched by humans when she wants them to which in turn allows her to keep her zanpakutou on her at all times.

Skills: Aine is both a master swordswoman, due to her extensive past with the sword, but also is skilled in all things speed oriented. Since she was young she has always been quick, always out running other children. She took this a step further as she grew and honed her skills as a thief in Rukongai and later in the Academy. Her sword skills were treated in the same way…she began practicing only a few days after she came to Soul Society and soon invented her own style that was later influenced by the forms taught in the Academy and in the squads that she later joined. Still, combining the two, her amazing speed and her mastery of the sword and its proper forms makes for a spectacular combination. Along with that, these skills force her to be a close range fighter…even though she has little strength in her small body. Her body does have some advantages though as she is extremely flexible, agile and her speed allows for extreme reaction time, meaning she can react to an attack or motion quickly and efficiently.

Aine is also a skilled thief. She’s adept at lock picking and bypassing various security systems. She isn’t exactly perfect at it, as she’s not up to date on technology. Still, she likes to keep the tools of her trade on her at all times. Also, because of her extended stay in Rukongai as a child she’s fairly good at using herbs as healing aids. She didn’t have the money to pay for health care…so by watching and picking up on what herbs were good for what, she was able to become proficient at their use. The herbs can’t do anything close to the healing arts and Aine can only guess at the correct mixtures to use for different ailments. Really, she’s best at making coagulants and teas or pills for reiatsu regeneration.

-------------------

After years of living on Earth, Aine took the logical leap from thief to computer hacker. It took her only a year to become proficient at the craft and has used it to stay employed while on the road as a web designer. Since then she’s been able to not only learn code but how to create her own technologies, and with a few ill acquired bits of tech form Soul Society she created a chocker like devise for use as a gigai substitute. The devise allows her spiritual form to be seen by those who don’t have the ability to see spirits, allowing her to carry her zanpaktou with her at all times.
Next her other skill acquired over the years is a good strong mastery of Hoho, both with Shunpo and Air walking. Naturally with her own speed and the amount of training she did, the skill was an easy thing for her to grasp. Although not taught by a master, Aine’s Shunpo turned out to be much like what its intended to be but with a itty bitty twist. Instead of simply disappearing and reappearing, she leaves a small trace of what seems to be black mist when she moves, it dissipates in only a few seconds but is a dead giveaway of her passing.

Abilities: Now, singing may not seem like an ability…but for Aine it help create a sense that’s quite useful. As a child, she was able to push and pull reishi with her reiatsu and cause the particles to crash against each other, creating sounds. During her forty or so years in the Rukongai, she was able to hone the ability and control her reiatsu well enough to push and pull the reishi into melodies that she could sing too. A side effect of this was that her senses extended and allowed her to literally feel reishi in the air, making so that anyone who moved near her was picked up by her sense. Later as a Shinigami, she continued to improve on the skill, letting her sense in all directions around her through reishi movements and making the ability useful against shunpo or sonido. Although Aine’s skills at using this ability are well developed, her senses can be overwhelmed by multiple powerful opponents at once. The other side effect of such an ability is being able to control her reiatsu so finely, she can manipulate it to do most anything.

Kidou:While in the Living world, Aine lost the mental block that kept her from performing only a two or three kidou. Lucky for her that one of the devises she ‘procured’ proved to have detailed descriptions of as number of kidou. With diligence and some rather embarrassing backfires, she managed to grasp kidou up into the thirties.

Bakudou:

  • 1. Restrain (塞, Sai)
  • 4. Crawling Rope (這縄, Hainawa)
  • 8. Barrier (せき, Seki)
  • 9. Hit (撃, Geki)
  • 26. Kyakko
  • 30. Beak-Stab Triple-Flash (嘴突三閃, Shitotsusansen)


Hadou:

  • 1. Thrust (衝, Shou)
  • 4. White Lightning (白雷, Byakurai)
  • 11. Tsuzuri Raiden
  • 12. Fushibi
  • 31. Shot of Red Fire (赤火砲, Shakkahou)
  • 33. Blue Fire, Crash Down (蒼火墜, Soukatsui)


Other:

  • Mirror Door (鏡門, Kyoumon)


Personality: Aine is a kind young woman but after living on Earth for near a thousand years she’s become much more extroverted and mouthy when talking. She’s lost her need to call everyone by their surname and usually leaves off honorifics now unless making fun of someone or when speaking to friends. Her original agoraphobia has all but disappeared but every once in a while the tension of being in a large group of people makes her snap and run to a quite place. One thing that hasn’t changed though it her overly cute and clumsy nature when not in battle, she’ll still trip over her own feet or fall over when distracted by someone.

In battle her personality takes a drastic turn and she becomes hard and mocking at time. She uses everything at her disposal to defeat an opponent and will stoop to petty tricks or unusual and sometimes sadistic places to attack. Aine’s mind is always a few steps ahead of her, she’s no strategist, but rather a spur of the moment thinker, able to formulate some of the most unlikely ways to defeat an enemy. Even though her personality takes a drastic turn, she’s no one to show boat her powers to others.

Biography/History: Aine was born Yoshikawa Michiko in Okinawa. When she was eleven years old her father took her on a long bus trip through the various national landmarks of Japan. On one of more congested highways the bus was forced off the road and tumbled end over end down a steep incline and crashed into the thick bamboo forest below. 17 of the 20 passengers died in the crash, including Aine.

In her soul’s transition to Soul Society, the vital information of her death and placement was lost. Those in Soul Society unknowing of her arrival were unable to place her with one of the makeshift families. So she woke to find herself in Rukongai #65, a compilation of affluent families, poor children and seedy gang members.

Only able to recall the basics of everyday life Aine wandered aimlessly through the dingy streets, finally stopping at the outskirts of the district at the fringes of the forset. There she found a small abandoned shack and took up residence. In the following days Aine scrounged around the district, finding the essentials for living and the process she observed the various peoples of the district, focusing mainly on the many gang members as they fought endlessly with each other, swords in hand. Entranced by the crude swordplay Aine stole one of the gang member’s Boken and packed it away back to her tiny home. Although the Boken was as tall as her at the time Aine began mimicking the movements of the fighters, soon inventing techniques of her own.

Growing bolder by the day she began to venture into the rest of the district, befriending a few children as unfortunate as herself, but rarely ever coming to visit them. She soon learned that proper titles directed at the appropriate people kept her out of harm’s way and to avoid gang members at all costs.

As a year came and went Aine found an uncomfortable and gnawing hunger was growing in her belly. Unable to buy food she took up thieving, an apple here a chunk of bread there, using her unusual speed that she had come know. Although she did leave the relative safety of her shack, she found that the darkness and solitude that it provided was comforting. She would spend days on end hold up in her home, lying on her back and watching the sky or fighting off invisible enemies with her Boken. But as the years progressed the hunger she felt could not be satisfied with a tiny meal every few days. So she took up stealing food from the affluent families in the district, striking at twilight and disappearing before anyone noticed the disturbance.

A few more years passed and Aine felt a pressure now growing inside. Her senses became sharper and she could weakly feel the spirits of those around her. She also started to feel the very reishi that filled the air and objects in the district and by using the pressure inside of her she could bend a push the particles to form soft sounds. A few more years and the tiny sounds became simple songs that Aine would amuse herself with as she waited for twilight to give way to darkness. In the following years, she was eventually sighted a few times by the residents of the district, just a black flickering at the edges of their vision. That combined with the songs and sounds from the forest fostered what would become an urban legend, the Black Faerie. The singing meant to entice you into the woods, the only sign of her passing, the black flash you see before your left unconscious and when you wake your back on the dismal streets of the district.

Forty or so years after first entering Soul Society, Aine had grown into a young woman, appearing to be about 19 years of age. Slipping up on one of her recent food procurement missions she had been caught by the household’s men and was unceremoniously thrown into the cellar, to await judgment the next day by enforcers from the Seireitei. Aine huddled in the cellar pulling herself away from the reality of the outside world, unable to stand being confined, but as the night dragged on the house filled with and inky blackness, like a wall of smoke rolling up from the cellar. When the enforcers arrived early the next morning the house was completely fill with the black effervescence the unnerve family and neighbors lining the streets just outside. Rushing the house the enforcers pushed their way in, fumbling to the cellar. There they found Aine, her reiatsu attempting to force them out of the house. Shaking her out of her introverted state, the black energy dissipated and they dragged her from the house visibly shaken. Following the incident she was immediately taken to the Seireitei and enrolled in the Academy, the enforcers fearful that her untrained reiatsu would cause more disastrous problems in the future.

--------------------

Unable to remember anything from four years ago, Aine has spent three years training and just living on Earth. Although amnesiatic, she’s been able to continue to hone her skills as a Shinigami much in part to her zanpakutou spirit and some Soul Society tech she unceremoniously stole from other Shinigami. Either way, she’s spent her spare time learning to be quite the little hacker and started up a small band that tours around Japan. Yeah, although unable to remember her lover or her friends Aine’s had a fairly peaceful and fulfilling life over the past three years. To bad for her that all of that went to hell in a hand basket when while on the way to a concert…she was somehow transported into the Valley of Tears. Not knowing exactly what to do, she ended up entering a portal there and returning to Soul Society completely by accident. Heck, Aine had no want to go back to that place, she was free to do anything she wanted on Earth. Who’d want to go back?

Powers:

  1. Zanpakutou: Unreleased and Shikai
  2. Kidou, Bakudou: 1-30, Hadou: 1-33, Other: Kyouman
  3. Skills: Mastery of Zanjutsu and near mastery of Hoho, both Shunpo and Air-walk
  4. Abilities: Reishi current sensing, similar and yet not to pesquisa. Additionally able to bend and create sound with a combo of reishi currents and fine reiatsu control.
PostPosted: Thu Apr 02, 2009 7:40 pm


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Name:
Ryukai Hiro

Aliases/ Nicknames:
Fang or just Hiro

Physical Description:
Age:15 (Died at 13)
Height:5'6
Weight:186 ibs
Eye Color: Silver
Hair Color: Black
Skin Color:Slight-tan
Hiro wears a necklace of a wolf face. It resembles the ancestors of his family which was given to him from his father, the same very day Hiro was killed. Hiro has a scar on his right arm of a X in the middle of his arm.
Which is kind of visible unless he wears his full outfit of at Bankai form. (Which he hasn't achieved yet)

Zanpakutou:
Name:Kuroshikon -The Black Fang
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Normal: A average sized zanpakuto, slinder and very smooth. The edge has a very sharp tip as it;s made out of dragon skin.


Special Accessories:
(Does your character wear any special jewelry, have special armor, or carries an unusual or useful item with them? This is the place to write them, because if you are involved in a fight and do not have the item in your profile you do not poses it in the RP. Shinigami usually have a few items to help them on missions.)

Skills:
(More or less skills are the physical feats your character has acquired through training; here it is required to describe those skills and how they achieved those skills. If another character trained yours in a role-play please state that as well and cite it with a link that that thread.)

Abilities:
(Abilities are out of body feats, such as Kido or special spiritual powers that have been acquired through training and or mental journeys.)

Personality:
(What is your character like? Are they funny, serious, shy, brave, depressed, psychotic, or something else? Are they a team player, a leader, a follower, a loner, a class clown, a ladies man/ girl… yeah you get the picture.)

Biography/History:
(What is your background? Where are they from, where did they live, do they have family, do they have any friends? What did they want to be when they grew up, what sports did they like, what hobbies did they do, where did they go to school? Most importantly of all, how did they die?)

Powers:
(Throughout your entire profile you should have been making a list of their powers, here you will simply list all of those powers.)


UPDATE LATER

DarkFang Ryukai


codejunky

PostPosted: Fri Apr 03, 2009 12:59 am


Name: Neo shine

Aliases:
Shine[Please call him Shine and I will use Neo]

Race: Shinigami

Age of Death: 31
Time spent as a soul 58
Appears as if only 27

Physical Description: Standing about 5’10, Neo’s height is slightly below average, and his frame is comparably small. His face is entirely clean-shaven and his straight jet black hair is sort of long and tends to hang over one side of his face. His eyes dully glow a stark, unsympathetic red, and are underlined by deep bags that betray the shinigami’s rather nonexistent sleeping schedule. With a scar over his left eye signifying a remembrance to keep fighting and people always telling him he's weak. Neo also has another scar on his neck. At first glance, Neo looks like any regular person you would see on the streets. This lean and fit figure of Neo strikes an imposing demeanour; however, his toned muscles are not bulky and take up a good shape. Blending with his red pupils are dark-brown irises that occupy his narrow almond-shaped eyes. Light-brown skin surrounds his entire body, while his face has remained very clean, with no sign of any facial impurity. As part of the protocol in Seireitei, Neo has to don the standard uniform, which is the shihakusho, almost all the time. The tabi socks and waraji slippers are also a must in the uniform. He does dig into his wardrobe for a change if he has the chance though. The most notable feature of his dress code is a black scarf that covers his face and identity. It is not known whether it has any significance whatsoever. He speaks in a medium tone offering a calming influence whenever he decides to talk. He is also often spotted puffing away with a cigarette stuck between his fingers.
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Zanpacto:[Non accomplished]
SealedNeo’s weapon is a simple katana with no particular feature whatsoever. The length of the sword is at a wieldy 90 centimeters including the tsuka and weighs 5.6 kilograms. The black tsuka itself is 20 centimeters up to the tsuba which is a simple wired oval decoration. The black tsuka cloth is wrapped in the usual diamond pattern. The silver metal blade only starts to curve sharply at the last 2 centimetres. Neo keeps the sword sheathe to a wrist band on his forearm.

Explanation on release:
The only dominant trait that changes on the katana is the blade. Half of it becomes black and the other turns crimson red. A swirling wind circulates, dissipates, around Neo to the right or the left, depending on the Coriolis effect, to where his position is. The wind then slowly calms and finally dies out. Rocks start to float as if there weightless and at the same time, they look like there being sort of warped towards Neo's blade. Neo then puts the katana in it's scabbard. Once inside he says the call and the scabbard slowly dissipates from around the sword and exposes an all black and red blade.

Released:his shikai is released by saying: kutsu o umenasai,izanagi. (bury the pain) he drives his zampaktou into his palm. then he can make the blade come out of any area on his body at will. so it's like the ultimate surprise attack.
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--slash, dice, and stab: [Name is not said, but says to be stronger when it's name is mentioned in the attack.] Before izanagi is released from his skin, Neo can channel negative reiatsu to attack the positive reiatsu and shriek the blade, with an extremely thin katana’s edge which has been sharpened down to the size of a molecule, it renders other weapons useless if connected with. Able to slice through any given element, it’s lethal edge causes air to scream furiously when swung.

Persona:As far as his personality goes, Neo is a hotty, mess talking, hot blooded soul reaper. He's about as eccentric as any other Shinigami. He varies from smug and cocky to downright angsty and depressed after major defeats, but shows himself to be an incredibly serious and determined fighter when confronted with an actual challenge. Most of the time he keeps his arms folded and a mean smirk on his face, meaning im better then you. Neo's character is kind of based on a anti hero type.

Skills/Abilities:N/A[just started]

Biography: Before dying Neo was diagnosed with Alzheimer's disease, not knowing his previous mortal life. Sometimes he travels to earth to find out who he is, but other times he is just to stubborn to get closer in finding out that before everything, Neo was really a nice kid.

Powers:N/A
PostPosted: Wed Apr 08, 2009 9:52 pm


Name:
Masaru Mitsunari

Aliases/ Nicknames:
That guy with the mask.
Tagg's Brother.

Physical Description:
Appearance = Avatar.
Black Eyes.
Black Hair. (kept up)
Black gloves.
Wears modified Japanese training uniform.
He stands at 6ft tall exactly.


Zanpacto:
Name: Ji (Ge)
Appearance: {o}
Shikai: N/A
Bankai: N/A

Special Accessories:
Shin armaments. (Training equipment)


Skills:
None yet, starting kinda fresh. Wanting to learn.

Abilities:
Seeing as speed was the only thing Mitsunari ever found to beat Tagg, he has practiced for years on his speed. (Not to be cliche but...) He also wears heavy armaments around his shins to train with.

Another ability's his body has seemed to deem upon him is his nimbleness. He likes to keep a low center of gravity, and can be a blur on the field. He desires the see this "shunpo" in action. Dreams to gain it.

Personality:
((Picture to come, getting avi art))
Tagg is a bit more boastful when it comes to his powers.
He is not as friendly as his counterpart is. But he does care about those close to him. He would die for his sister. And despite what he says, he wants to make friends in the Soul Society.

Biography/History:
Masaru Mitsunari (1560 - November 6, 1600) was a samurai who led the Western army in the Battle of Sekigahara following the Azuchi-Momoyama period of the 17th century. His childhood name was Sakichi (佐吉). He was born in the south of Ōmi Province (which is now Shiga prefecture), and was the second son of Ishida Masatsugu, who was a retainer for the Azai clan. The Ishida withdrew from service after the Azai's defeat in 1573. According to legend, he was a monk in a Buddhist temple before he served Toyotomi Hideyoshi, but the accuracy of this legend is doubted since it only came about during the Edo period. Mitsunari met Toyotomi Hideyoshi when the former was still young and the latter was the daimyo of Nagahama. When Hideyoshi engaged in a campaign in the Chūgoku region, Mitsunari assisted his lord in attacks against castles like the Tottori Castle and Takamatsu Castle (in present-day Okayama). After Hideyoshi seized power, Mitsunari became known as a talented financial manager due to his knowledge and skill at calculation. From 1585 onward, he was the administrator of Sakai province, a role he took together with his elder brother Ishida Masazumi. He was appointed one of the five bugyo, or top administrators of Hideyoshi's government. Hideyoshi made him a daimyo of Sawayama in Ōmi Province, a five hundred thousand koku fief (now a part of Hikone). Sawayama Castle was known as one of the best-fortified castles during that time. Mitsunari was a leader of bureaucrats in Hideyoshi's government, and was known for his rigid character. Though he had many friends, he was on bad terms with some daimyo that were known as good warriors, including Hideyoshi's relative Fukushima Masanori. After Hideyoshi's death, their conflict worsened. The central point of their conflict was the question whether Tokugawa Ieyasu could be relied on as a supporter of the Toyotomi government, whose nominal lord was the child Toyotomi Hideyori. In 1600, the Battle of Sekigahara was fought as a result of this political conflict. Mitsunari succeeded in organizing an army led by Mori Terumoto. But the coalition following Tokugawa Ieyasu was greater, and the battle resulted in Mitsunari's defeat. After his defeat, he sought to escape, but was caught by villagers. He was executed by a particularly brutal decapitation in Kyoto, whereby he was buried up to his shoulders in the ground and locals were invited to saw at his neck with a bamboo saw. After execution, his head, severed from his body, was placed on a stand for all the people in Kyoto to see. However, a rumor has it that after a few days, his head mysteriously disappeared. Other daimyo of the Western army, like Konishi Yukinaga and Ankokuji Ekei were also executed. Mitsunari had three sons (Shigeie, Shigenari and Sakichi) and three daughters (only the younger girl's name is known, Tatsuko) with his wife, and another child from a mistress.

Powers:
None yet. Has yet to battle.


Mitsunari Masaru


II-Tsuzari-II

PostPosted: Sun Apr 12, 2009 3:57 am


Tsuzari-chan's profile



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Name:Tsuzari Yashizawa
Aliases/ Nicknames: Zari-chan (lil' Zari)
Physical Description: has long white hair that is shiny that goes past her shoulders and Blue eyes.
She weighs about 22 kg and is 131cm in height.
She is very fit in shape.
She trains everyday so she is always healthy.

Zanpakutou:(sealed)
Sealed Appearance:
My zanpakutou is twin bladed it looks like any ordinary sword and is less than a meter in length and is 3 inches wide and at the end of the sword its point and very sharp. The hilt of the sword is babyblue with white in it and the symbol of a angel.
Zanpaktou's Spirit
Spirit's Name: Rinsei
Spirit's Appearance: Rinsei is as bright as the sun but her brightness is of a angel light…Rinsei is a female Angel dressed in a white kimono and looks very gentle
~Shikai~
Zanpaktou's Release Command: Houzuru Shizen no Ikari
Zanpaktou's Released Appearance: It becomes a meter in length and is about 5 inches wide and is sharper than sealed apperance
Zanpaktou's Element: Light…Angel Light,Naure
Passive Abilities:
* #1: (First ability) My zanpakutou fills up with my reiatsu and starts to shine bright making it hard for enemies to see me


Active Abilities:
* #1: (First ability)—(two twin light dragon twisters)
With the swing of my zanpakutou 2 tornado twisters of light form and is long and narrow and goes toward the enemy…Its very bright and powerful

Downsides: My attack is weakend or even stopped my dark elements from zanpakutou and there is a possibility chance it could backfire but it doesn’t usually happen…it also can be blocked by other element attack

* #2: (Second ability)—(Light Force Field) (defensive)
By putting my zanpakutou in midair or into the ground a huge force field forms around me of light and is strong it can block many attacks
Downsides: is weakened toward some element attacks and can be broken through by other elements at times and when my reiatsu is lower

~Bankai~
Zanpaktou's True Name: Ikari no doki hitoare
Zanpaktou's Final Released Appearance: It becomes a lot skinnier and not wide but narrow and very sharp at the end and instead of smooth it is jagged everywhere with reiatsu surrounding it
additional details: A huge sphere surround of light and reiatsu together surrounds me
Active Abilities:
tatsumaki Zankuu
*#1: (First ability)—(360 degree Light of Doom) (offensive)
This attack gathers up a tremendous amount of reiatsu in the 360 sphere and sends out a 360 degree attack of rays of angel light everywhere like byakuya when he scatters his blades. Mine Shoots out rays of light all around me and its really bright. It can be dodged. But if you are it by the ray of light it can cause a bad wound to someone.

Downsides: I could loose control but that’s only a possibility…Also other wielders that have different elements can stop some of my attack but not all… they could weaken my attack
senpuu retsuzau
*#2: (Second ability)—(Sphere of Protection) (defensive)
this defensive ability is a sphere that surrounds me in it and blocks weak shikai attacks from lower seated officers and weak bankai attacks and is able to block some bankai attacks from higher seated officers but not all element attacks. It is a very good defensive ability and it is reliable
Downsides: If I lose control of my reiatsu my sphere could collapse…Strong attack against me from other elements could weaken my shere and maybe stop it making me lose control of my reiatsu
Fighting aggression: Feirce and really strong. Doesn't let her enemies pass.

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Special Accessories: She wears violet or red ribbon for her head (it's not special at all sweatdrop )

Skills:a skilled swordsman
Abilities: Tsuzari is an athletic type of girl.she enjoys doing outdoor activities.she's wiser than she looks and acts.she likes to travel alone and do whatever she wants or sees fit.She has also have sixth sense.And she also excel in playing soccer
Personality: Tsuzari is a pretty young strong and powerful shinigami with strong ambitions. She is friendly to her friends,but when it comes to her enemies she fights with fiery intil they are beaten. If you come in contact with Tsuzari Yashizawa she will not let her guard down. She is a trustworthy shinigami and is always helping her friends being there for them. She also helps them train to become stronger. You could count on this girl all the time.
Biography/History:
(Act I)
Tsuzari when she got in the Rukon district decided that she wanted to train to become a shinigami so she went to the academy to do that. It didn't take tsuzari many years for her to get reconized by the Soul Socety captains to have her in a squad. Finally after a few years in the academy she finally got accepted in the 2nd Squad where she was welcomed with full arms, But tsuzari was still new and although she was doing well in the beginning she got punished for a few crimes that gave her not a good situation. Her crimes made her get booted out of the 2nd Squad cause of that. tsuzari then became a wandering shinigami in the Soul Society.
Pre-Death Biography:
Tsuzari was a fashion designer in 1992 and a very good one at it. She could create many wonderful designs for new clothes and make alot of money. Tsuzari had a younger sister named Ayame who was 8 who she loved so dearly she would put her life on the line to save Ayame. When tsuzari was 18 in 1992 she decided to take her sister and her for a swim since it was very hot outside.So tsuzari takes her sister and her to a lake to swim and they start swimming and having fun and not noticing time go by. All of a sudden a storm pops out of nowhere and there is lighting. tsuzari trying to save her sister to safety and not let her get shock worries about her safety and gets her out of the lake without one shock of electricity but when tsuzari tried to get out of the lake she got Stroked by lightning and couldn't get back back and she died from the powerful stroke from the lightning. Her sis ayame in fear ran to get help and she did and the doctors pronounced her dead so they gave her a funeral and buried her peacely saying ''A sister who put her life on the line to save the one she loved''. Ayame tsuzari's little sister went to her aunts house to live and taken care of. While tsuzari passed on in the rukon district she had to fine a place to live and get food for a while so she did but she didn't like it she wanted to prove herself she can much better and she will.


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PostPosted: Mon Apr 13, 2009 8:04 pm


Name:
Misanei Fuuko
Aliases/ Nicknames:
Fuu-chan
Physical Description:
She has long lilac hair that goes down to her mid back.She has dark brown eyes with a hint of green. She weighs about 120 lbs and is about 5'6 in height. Her skin is a pale white and she wears bandages around her right arm. She looks about 17. She really about 100 though.
Zanpacto:
About 24 inches in height and 3 inches wide. It's a shiny silver and one half of it is pure black. Her spirt is 2 dragons kinda like yin and yang. They are called Sukomaki. She has yet to learned how to activate her Shiki or Bankai.

Special Accessories:
She carries around a dagger on her right ankle. She rarely fights with it.
Skills:
None yet but will learn soon. Maybe. biggrin

Abilities:
N/A

Personality:
She the loner type and usually keeps her emotions to her self but when it comes to fighting she is loyal and won't give up. She usually only talks to people she good friends with and is very respectful to the captains. She hates when people bug her while she's trying to draw.

Biography/History:
She grew up in a foster home because her parents died when she was about 4 years old. She was then taken in by Mrs and Mr.Ham and they would always be busy doing work.So that's is why she likes mostly being alone. That's mostly all she can remember and one day she was drawing in her room and her foster parents died. So she had to live on the streets. She later died by being ranover by a car when crossing the streets.
Powers:
N/A at the time.

Dumbwhorebagbabyeater

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