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Tags: Drow, Underdark, Dark Elves 

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Torripus

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PostPosted: Tue Nov 18, 2008 10:47 am


I liked the idea of an albino dark elf on the first page, so I used it for my avatar. lol
PostPosted: Tue Nov 18, 2008 1:54 pm


Draevir
The Jarra'Ruud photos are outstanding, and you cosplay them as avis very well! Big photos are great!


*_* Thank youuuu! *happy happy joy joy* Will try to make more tekteks.

Wearing the Jarra'Ruud gas mask against the virus of the Undead Flesh (NPCs): Our Sutrinos, leader of all troups of the city Arach Sulis:

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(Any better solution for the back flags - see photo - would be appreciated..)

Sargtlin02


chaoticXinsane

PostPosted: Tue Nov 18, 2008 3:11 pm


Akirachi
I liked the idea of an albino dark elf on the first page, so I used it for my avatar. lol


So long as you don't copy the exact character. XD That's the chara my little sis plays.
PostPosted: Tue Nov 18, 2008 5:19 pm


Flags and Banners can be drawn/scanned or created in a graphics program and then edited in to any given unit pic. I've actually been thinking about it myself, even before you brought it up as I love banners too, hehe.

One thing that occurred to me, is that an underdark patrol will not have any flags carried. Some of the tunnels a patrol must pass through prohibit carrying long unwieldy items, and carrying a banner or flag is not something that promotes stealth or leaving a light footprint in your wake.

Banners and flags would be for an assembled army on parade, or in a pitched battle in an open cavern and could be used by commanders to identify units, as well as for rallying points and moral boosters for faltering units.

The farther away from a city (full of faerie fire glows and some dim lighting from possible radiance of strange minerals and crystals), banners cannot be identified, if they can be seen at all past only the closest distances, thus eliminating their usefulness and purpose. Even the dark vision of the drow cannot make out any details past 120 feet in totally lightless conditions (which dark elves prefer in battle).

Also, people should bear in mind, the 'typical' drow method of warfare (barring outright invasion of a city, or defense of one) is to operate in bite sized strike units of patrol strength. Banners will not typically be carried by patrols.

A core element, the headquarters of a given force, will be made up of the commanding officers, staff and elite guards. The purpose of the headquarters is command and control, as well as a potent reserve force. Slave units may be pushed forward to engage the enemy first, however, these troops can often be as much of a nuisance (they tend to lack the drow stealth, suprise, and organization neccessary for coordinating precision strikes) as they are not. Use of slaves in an initial attack might often be just to confuse the enemy and mask the actual position of your 'real' forces.

Drow patrols will often be used in hit and run tactics to lure the enemy into engaging on ground of the dark elves choosing. Once an enemy is engaged, other patrols may be sent along side tunnels to flank or fall upon the rear elements of the enemy unit.

Probably the biggest ace that drow forces have in their hand is the sleep poison which they use on their crossbow darts (using it on blades is not feasible due to the large quantity needed and the skill required to apply and maintain it on the blades; the proficiency in this use is the domain of skilled assassins, not standard drow troops). Regular crossbow armed drow will make short work of isolated command and logistic elements in hopes of ruining an opposing force's ability to move or fight without actually having to face it blow for blow on an open field. Drow tactics favor subtle and elegant maneuvers and skirmishing over clumsy pitched struggles, though if forced into such a battle, the dark elves will make best use of their 'cannon fodder' first.

Draevir
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The Darkling Sea

PostPosted: Tue Nov 18, 2008 5:27 pm


PostPosted: Tue Nov 18, 2008 5:54 pm



The Darkling Sea


chaoticXinsane

PostPosted: Tue Nov 18, 2008 6:55 pm


LILLY!? *glomp* You deserted me in Chinese today you a****d. XD Mrs. Aksman kept playing this really bad C-pop song on LOOP and I had no one to talk to but the freshman!
PostPosted: Wed Nov 19, 2008 6:07 am


angelitaxdexmuerto
Akirachi
I liked the idea of an albino dark elf on the first page, so I used it for my avatar. lol


So long as you don't copy the exact character. XD That's the chara my little sis plays.

Do not worry, love. I only copy'ed the skin. As for a character, well, I am slowly developing her. Dunno what to do with her, as an rpc. I'll work on with it.

Anyway, If Starless Sea will be like the LARP players, I'll hopefully start playing with tek tek soon.

Torripus

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Torripus

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PostPosted: Wed Nov 19, 2008 6:10 am


Draevir
Flags and Banners can be drawn/scanned or created in a graphics program and then edited in to any given unit pic. I've actually been thinking about it myself, even before you brought it up as I love banners too, hehe.

One thing that occurred to me, is that an underdark patrol will not have any flags carried. Some of the tunnels a patrol must pass through prohibit carrying long unwieldy items, and carrying a banner or flag is not something that promotes stealth or leaving a light footprint in your wake.

Banners and flags would be for an assembled army on parade, or in a pitched battle in an open cavern and could be used by commanders to identify units, as well as for rallying points and moral boosters for faltering units.

The farther away from a city (full of faerie fire glows and some dim lighting from possible radiance of strange minerals and crystals), banners cannot be identified, if they can be seen at all past only the closest distances, thus eliminating their usefulness and purpose. Even the dark vision of the drow cannot make out any details past 120 feet in totally lightless conditions (which dark elves prefer in battle).

Also, people should bear in mind, the 'typical' drow method of warfare (barring outright invasion of a city, or defense of one) is to operate in bite sized strike units of patrol strength. Banners will not typically be carried by patrols.

A core element, the headquarters of a given force, will be made up of the commanding officers, staff and elite guards. The purpose of the headquarters is command and control, as well as a potent reserve force. Slave units may be pushed forward to engage the enemy first, however, these troops can often be as much of a nuisance (they tend to lack the drow stealth, suprise, and organization neccessary for coordinating precision strikes) as they are not. Use of slaves in an initial attack might often be just to confuse the enemy and mask the actual position of your 'real' forces.

Drow patrols will often be used in hit and run tactics to lure the enemy into engaging on ground of the dark elves choosing. Once an enemy is engaged, other patrols may be sent along side tunnels to flank or fall upon the rear elements of the enemy unit.

Probably the biggest ace that drow forces have in their hand is the sleep poison which they use on their crossbow darts (using it on blades is not feasible due to the large quantity needed and the skill required to apply and maintain it on the blades; the proficiency in this use is the domain of skilled assassins, not standard drow troops). Regular crossbow armed drow will make short work of isolated command and logistic elements in hopes of ruining an opposing force's ability to move or fight without actually having to face it blow for blow on an open field. Drow tactics favor subtle and elegant maneuvers and skirmishing over clumsy pitched struggles, though if forced into such a battle, the dark elves will make best use of their 'cannon fodder' first.

Doesn't the way of fighting depend on the house, Draevir?
PostPosted: Wed Nov 19, 2008 6:48 am


It does indeed. The aforementioned example is just what you would 'typically' expect.

Tactics and strategy may vary as the dark elves are chaotic afterall, and the observation of a static doctrine of warfare would make them predictable and more easily defeated.

New tactics, especially if they are closely guarded house secrets add spice and mystery. whee

Draevir
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Torripus

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PostPosted: Wed Nov 19, 2008 7:04 am


Yes, and all of this are for the House Wars, right? I was thinking that we can have rings or special articles or something. It might be fun, and something I might do, since I'm not too good in tek tek.
PostPosted: Wed Nov 19, 2008 7:36 am


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PostPosted: Wed Nov 19, 2008 7:45 am


my own house is less orthadox by example. twisted having little need for skirmishes or ambushes, i train my troops for siege. the tend to wear heavier armor than usual soldiers, and are more elitely trained, though less used. typically for my own defense, which doesn't need to get to the point of combat until the very end anyway. but if i need to make a little invasion.... rolleyes
PostPosted: Wed Nov 19, 2008 8:45 am


Akirachi
Yes, and all of this are for the House Wars, right? I was thinking that we can have rings or special articles or something. It might be fun, and something I might do, since I'm not too good in tek tek.


I very likely will ask for help from you if you are willing, though am not yet ready to cover item equips. I can tell you that item types that will probably need art will include heal potions and flasks of sleep poison (made from a specific type of UnderGaia mushroom yet to be determined).

Draevir
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