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Posted: Sat Sep 11, 2010 2:11 am
Cyrogenetics  Name: Alekzander Truth Codename: Arctic Academy X Student Team: Alpha Age: 19 Birthday: Feb. 3 Hair: Black Eyes: Brown Skin Tone: White Height: 6'1 Weight: 154 Build: Muscular Race/Nationality: Caucasian Noteable Characteristics: Lebret piercing, and a snowflake Tattooed on his hip above his groin. Uniform: A form fitting black tank, with blue X from shoulder to shoulder. Over that he wears a black leather fur hood. The fur is white with flecks of random blue and silver tossed with in it. He wears a standard black legging, and his black boots look as though ice is creeping up them. Standard Dress: Jeans, jacket, T-Shirt. Usually dressed a little warmer than needed. Place of Birth: LA, California Family: Father: Hugh Truth Mother: Mary Truth Older Brother: Grant Truth  Superhuman Ability: Cyrokenisis When his power is activated, a cold starts to form from with in his body, in which he has to distribute somewhere, or absorb into his own body. Right now he is able absorb small amounts of his cold with out having any physical effect. Once triggered he distributes his powers in a number of ways. +He can freeze an object upon touch +He is able to channel the cold into a freezing ray, that freezes the air it touches, leaving behind a mist and sometimes snowflakes. +He has displayed a flash freeze ability. This ability requires a great deal of moisture around him. Expanding from all around him he freezes the area that is wet. Abilities (not gained from mutation): Artist and Writer Kick Boxing Non-mutant power skills: (Read this thread before creating your adding skills) Power Levels: (Read this thread before creating your stats) Physical Strength (1-10):3 Speed (1-10): 3 Durability (1-10): 3 Intelligence (1-10): 3 Energy (1-10): 4 Agility (1-10):3 Power Mastery (1-20):7 Personal Strengths: His emotions barely show on the exterior. It is very hard to draw a rise from him. Very goal oriented. Determined to have pristine control over his abilities. Personal Weaknesses: If he builds up to much cold his body starts to freeze instead. When his power is triggered he has to choose to project the cold, or have his body absorb it. He has learned to absorb small amounts of his power, but there have been times he was unable to do so, which left in a near death case of hypothermia. He has closed himself off from most people, unless he has perfect trust in them. His friends. He has a very hard time to trust anyone after what his ex-boyfriend had done (cheating and what not.) He used this to fuel his training. Very few people know how he does feel. As he never shows his emotions (except to those he has trust in) his powers are often triggered under these conditions as he is not stable as many believe him to be, and it is not unusual for him to just reach out and firmly grab some random object and send a strong wave of his power through it, and then act as though nothing was wrong. Personality: He has allowed his emotions to become a secret. He is very mellow and down to earth. Friendly to all. He only confides how he truly feels to those he consider close friends. Hobbies: Hitting the gym, drawing, writing Mutant/Human Relations View: He feels that it is truly a pity that humans and mutants don't get along, and finds that humans are silly in that they attack mutants, and mutants could snap their fingers to kill if they wanted to. but they are better than that. History: Alekzander thought that coming out once was hard enough, even though he didn’t feel any sense of hate or discriminatory from his family and friends as he thought. Instead it was welcomed and for some… they just told him it was about time he realized it. Alek, as those close to him referred to him as, was gay. Alek was more than just gay, Alek was a mutant.
He found his mutantancy very late in life. It was the spring semester, his first year away from home. His first year of dorm life. The nerves and anxiety of the move and being on his own, was what activated his powers. He was carrying a small fish bowl with a floating elaborately colored beta with in it. He walked up the steps of his dormitory and then down the hall. He walked into his room and sat the bowl on the small table next to his bed. His hands stuck slightly to the glass of the bowl. When he looked down the water had been frozen solid as well as the fish with in it. “Tuna… what the f**k happened to you, dude!”
He blinked a few times in shock. He was unsure how this had happened, but his shock triggered his power again. The bed he was laying on… his hands were touching it. He stared down as a wave of ice started to stretch from his hands, and took his bed, leaving a small layer of frost on it.
He jumped off his bed, and bumped into his room mate, who had walked in carrying a box. He looked at him with a strange look. Alek’s hand was up against the others chest. Hard… warm… fine as hell… but the boy pulled himself away as the touch, for him was not only awkward but was strangely cold. Alek blinked again. His room mate shook his head, thinking nothing of it and left the room. The frost on his bed had melted almost as quickly as it appeared, and the room mate missed the fishbowl.
Alek looked down at his hands, and then to his big gulp cup sitting on the shelf over his bed, on his side of the room. He removed the lid, and stared in at the mountain dew. He extended his finger and poked the liquid. A smile curled around his lips as he turned the cup over, and the frozen yellow block of frozen soda hit the floor. “Damn…. Im gay and a mutie… I really am a queer…”
He sat down and began to think. He never really heard of mutations manifesting so late in life… but everyone’s bodies were different so he should not really be all that surprised. Now… what was the name at that one place… where people like him went to. Being as he didn’t know he was of the homo-superior family… he never paid attention to the mutant affairs. Now things would be different. Alek could freeze anything he touched it would seemed.
Over the summer, shortly after prom, he had taken a vacation home to LA. The Alek everyone had learned to either love or hate, never returned. Instead the empty shell that once held the annoying selfish soul of the boy was all that remained. His world seemed to have crashed, as he had gone to his boyfriends house, and using his key walked in on the two men in a rather compromising position that left Daniel and Alek's relationship in shambles. He didn't stay in LA much longer after that. He just returned home, as his parents really didn't show much compassion and his older friends didn't seem the same. They had grown tired of their "diva" friend and had enjoyed their break and didn't know how to act with him home. He felt alone. Returning to the school he confided in one person and one person only, Isis. Over the following months he had shed the young boy facade and had start to grow up, in both body and attitude. He had started spending many hours a day in the gym, toning his body. His small slender frame exploded quickly, and gave way to a more much more muscular beefy version of the boy that once was. He had gained a new code-name in a danger room session with Logan. The two had been sparring. Alek had taken up Kicking boxing and some martial arts, and was fighting with a mixed flare. Much as they do in UFC. He and Logan had gone at it in a dark damp underground area, in which ended with broken pipes filling the area with water. After taking a few hits, Alek felt his power trigger. He tried to fight it as it swelled inside him. He stared at Logan, his eyes a bright blue, as his powers exploded. Logan was connected to the water on the ground and he froze as the ice surged through the wet water. Had it not been for Logan's regeneration factor, all believe he would have died from the sever cold. Logan declared that after that display, he didn't see how he could call Alek Snow Flake anymore... but began to call him Arctic. Miscellaneous information:
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Posted: Wed Oct 13, 2010 8:26 pm
Shadowcats Dragon  Name: Petra Ekaterina Morozov Nickname: Pete Codename: Alloy Team: Omega Age: 20 Birthday: December 25th Hair: Blonde. Hair is long, mid torso and has a light wave to it. No bangs. Eyes: Dark brown Skin Tone: Pale white Height: 5'8" Weight: 139lbs Build: Slender Race/Nationality: Russian Noteable Characteristics: Thick Russian accent. (English is her second language) Wears heavy, dark eye makeup. Skin is flawless. Her parents names are tattooed on the inside of her wrist. Always wears a cross made of adamantium around her neck and a thick band necklace made of omnium (colored black). She often will manipulate the metals as needed but usually will send them back to true form when finished. Uniform: Black tailored jacket that is short sleeved and stops mid-drift. Team colored top underneath to cover abdomen. Black pants with black belt and X logo clasp. Black boots that zip on the sides up past her knee. Metal bands worn around her thighs and arms for power sources. Fingerless gloves that end two inches above her wrists in team colors. Standard Dress: Very fashion forward. Loves the latest and greatest items from some of the top names. Loves well made jackets, blouses, and pants. Accessorizes well. Place of Birth: St. Petersburg, Russia Family: Father, Piotr Morozov (metal manipulation mutation, deceased) Mother, Svetlanta Morozov (super-strength mutation, deceased) Ex-husband, Alexei Rasputin (no mutation, divorced) Superhuman Ability: Petra's base ability is metal manipulation. She is able to sense the metal content of any item she touches and can manipulate the form to create a metal skin for herself or change the item into solid objects. -The change has to be one for one. For example, small object cannot be used to create a full skin for herself. -She cannot create anything with moving parts. -She can hold the metal skin on herself until she fatigues or choses to let it go. -She has to make skin to skin contact with the object to pull the metal from it Petra has an underlying strength mutation that allows her to carry the metal substances with her and to give her the strength to pull metal out of various sources. For example: Petra would not be able to carry many metals with her because they would weigh her down. Also, If she were to try to pull a metal from a mutant such as Wolverine, his strength is greater than hers so he could pull out of the attack and nullify the hold her power has. Ability she needs more mastery to fully learn: The ability to "see" the environment around her based on metal content. If she touches a surface, she could get a visual on what is around her if it has some form of metal in it. Abilities (not gained from mutation): Can speak Russian, French and English. Skilled photographer. Non-mutant power skills: Swords (beginner) Small weapons (beginner) Bo staff (beginner) Power Levels: Physical Strength (1-10): 6 Speed (1-10): 4 Durability (1-10): varies 4 (without power) - ?? (Depends on the material she has used to create the shield around herself) Intelligence (1-10): 4 Energy (1-10): 5 Agility (1-10): 5 Power Mastery (1-20): 7 (Total of 35 of 35 maximum points) Personal Strengths: World knowledge due to her travels, confident in her abilities and those of her teammates Personal Weaknesses: Can have a particular arrogance about her own power which can be her undoing. Personality: Independent, thick skinned and doesn't take offense to things too easily. Has a low tolerance for people she feels are wasting her time. She very much believes people get what they ultimately deserve. This often makes her come across as cold and stand-off ish. But when people really listen to her, she has a dead-pan humor and can laugh at herself as well. Hobbies: Fashion, photography, alchemy, travel View on Mutant/Human Relations: After growing up in a household working for "the bad guys," she believes in working for the good guys. She also believes in survival of the fittest but that doesn't mean that the bad guys are the fittest. History:  Petra was born into a family that dealt heavily with the Russian mob. Her father was a highly sought after metal manipulator who often was hired to carry out hits, stage robberies, break criminals from prison and other highly illegal tasks. At a young age, Petra was unwise to what was going on with her family but over time, she began to get wiser about it. When she began to develop her own mutation, her father wanted to bring her into the business. He hid this from Petra's mother and began to teach his daughter about her power and the trade. Petra's mother soon found out and did what she could to get her daughter out of harms way. At the age of 15, a notable modeling agent spotted Petra while at a high society event and convinced her parents to let him take Petra to Paris where she could make a good living in the profession. Petra's father took time to convince, but his wife made him understand that their decisions should not be Petra's. In Paris, she learned much about fashion and photography all the while loving the lifestyle she was getting accustomed to. When she was 16, Petra returned home for Christmas break to a silent house. Searching her house, she discovered both of her parents were killed by an unfound assailant. Her mother and father were both found on the ground with three claw puncture holes in their bodies. Her father was wearing an armor plate made out of omnium that was still pierced. Knowing enough about metals from her father, she knew that omnium can only be destroyed by adamantium. Adamantium was the only clue she had about the assailant. After the authorities did their due diligence, Petra entered her father's secret lab (that only a metal manipulator could find or get to) to look for any answers she could find. On his desk, she found a small sample of adamanium (not enough to do anything with) and some paperwork. It was his orders to try and steal a supply of adamantium from an unknown location. Her father had destroyed a good bit of his paper work so that it wouldn't be found by anybody. All she could assume was that he was being hired for a theft and the people he was going to steal from didn't like it. [Hydra put a hit out on her family due to her father trying to steal adamantium supplies from them for his bosses.] Petra took the omnium from her father's chest armor and the adamantium from his desk and manipulated it into the necklace she wears so she didn't forget her quest for answers. She wasn't angry at those who killed them entirely (more her mother than her father) because she knew they were villains and responsible for a lot of bad things. She distanced herself from her family and their history as best she could. She didn't take any of their money or offers from his father's employers for help or favors. While trying to make a living on her own in Moscow modeling, she got involved with a photographer who was ten years her senior. They married when she was 17 but she divorced him a year later when she found him cheating on her with another model. After this, she decided to move to the United States after her old agent went to work out of New York City. When she was 19, the crime family that Petra's family had been involved with gave her one more offer to join them. They were concerned she knew too much from her father's paperwork and might be a liability. She was cornered in the streets in New York's mutant town. The X-Men happen to be watching this crime family's activity due to their mutant involvement and came in quickly to help Petra out of the mix. Colossus, Shadowcat, and Wolverine showed up for the win. Shadowcat talked Petra into coming back to the Institute for her safety. Upon arrival, she confronted Wolverine about his adamantium claws to find out if he was the mutant that killed her parents. He confirmed he wasn't but made no mention of Gideon believing she needed to find the answers on her own. Petra started taking classes at the Institute and became interested in learning more about her power. She decided to remain at the Institute and in time, she was asked to join one of the X-Men teams.
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Posted: Thu Oct 14, 2010 2:29 pm
Robotic Zamat Name: Blair Farquay (pronounced far-kee) Codename: Galatea Nickname: G.T. Academy X Student Team: Team Alpha
Age: 20 Birthday:August 4 Hair: bleached blonde Eyes:blue-grey Skin Tone: fair Height: 170cm Weight: 60kg Build: medium, athletic (something like Rouge's) Race/Nationality: european Noteable Characteristics: her skin is very pale, almost china white, like a doll's. Uniform: Black with blue accents; her pair of signature Ingram MAC-11s (a sixteenth birthday gift from her father) around her waist. Standard Dress: She rather looks like a hip-hop fan, and is never, never to be seen without one pf her numerous headphones or earphones.
Place of Birth:Australia Family:No siblings; mother (biologist) and father (former olimpic champion at shooting, accountant) have never shown any signs of mutation. Superhuman Ability: shapeshifter, but only through humanoid forms.
Abilities (not gained from mutation): High level knowledge of engineering and physics (erm...I'm a last year Masters physics student, so I don't think there'll be a problem there sweatdrop )
Non-mutant power skills: --
Power Levels:
Physical Strength (1-10): 3 Speed (1-10): 4 Durability (1-10): 5 Intelligence (1-10): 6 Energy (1-10): 5 Agility (1-10): 5 Power Mastery (1-20): 6
Personal Strengths: Learns easily and readily, though only those things which she has an affinity for. Has a slight problem with authority, but can be made to see reason. Strong science background. Has an efficient and practical knowledge of firearms. Shows talent for being a sniper. Feels strongly for those she finally manages to accept as friends. Can work just as easily alone as in a group, though prefers to be let alone. Very ready to help and comfort those in need. Prefers to defer her own self in favour of others.
Personal Weaknesses: Can be stubborn, undiplomatic (especially when tired), and tends to swear (Australian mode!). Prideful about her abilities, though strangely slightly ashamed of them as well. Possesses quite a few phobias (heights, deep water, flying, herself...quite a few actually). Has fits of acute paranoia now and again. Has fits of depression and antipathy at uncommon intervals. Tends towards snobbism, when it comes to her areas of expertise. Very low self esteem.
Personality: A bit of a dual personality with a rather queer sense of humor, which most people find hard to fathom, especially since she never lets on when is is joking. Tends to offend those who don't realize that her fatalistic and heavily sarcastic views are a joke, most of the time. Clam, almost to the point of being frigid, she takes great effort to hide her feelings. Though, she usually tends away from company, but can be shockingly, dazzlingly social and charming if the fit grabs her; 'playing the social game' as she calls it, usually with a smirk. She also has a habit of taking on 'pet projects', things that would keep her occupied for days on end, almost mindlessly. She often forgets to eat and sleep during these periods. A very creative person, she also has the potential for being quite destructive, especially when bored. Adores to help, though, when in her social frame of mind, and especially when she sees it needed.
Hobbies: Likes to knit (any craft that takes her fancy), read, and play badmington (high-school champion), but is mostly found in front of her computer console, probing that latest pet project, or at the shooting alley (especially if she's been ticked off at somthing). Every single moring sees her running, usually alone. It clears her head for the day.
Mutant/Human Relations View: Probably harmony, as that would mean she'd spared humanity's (mutant, and non-mutant) all-encompassing stupidity.
History: Born on the Continent of Deserts, she has something of the bleakness of that environment in her view of the world. Ending school ahead of time, she quickly and deftly acquired two university degrees (physics and engineering), hoping to take on a research position. The future had looked bright. However, her own body had different plans. Almost without her knowing, she had changed. Sunburns became a more and more serious problem, until she could not go out in the Australian summer without being shaded from head to toe. Her hair had paled from a golden colour to a stark white. Doctors told her that for some reason the pigment from her regenerative cells had been removed, though her eyes had retained their colour. They were at a loss. Blair fell into a year-long depression, that only burying herself in study had helped to ease. She woke with difficulty everyday and gazed sadly at the reflection. The days passed by with all those she thought were her friends drifting farther and farther away from her. Until one day she woke and found she had left her TV on. Her favourite actress was giving an interview. Blair looked despairingly at her, thinking how she would love to look like her. When she continued her daily routine and looked into the mirror, she failed to recognizing herself. The favourite movie star was looking back at her. After the initial, and absolute shock, Blair realized what must have happened to her. She had been a dormant mutant until that very moment. The thought terrorized her. She swore never to use the power and to simply continue with her life as it had been. Soon enough, however, she fell deeply in love with fellow a student at her university. But the feelings were not reciprocated, but gently repelled, with the innocent comment that she was not his type. This had the effect of sending Blair into an even deeper depression than the one she had been carefully navigating. She got to the point of committing suicide, when she realized she could change her type. After a few weeks of cleverly planned reconnaissance, Blair took note of what the coveted 'type' was. It took her another two months of hard practice and tears before she could control her mutation enough for her plan: to successfully mimic a lesser well.known brazilian model/actress. It worked. Having seduced her heart's desire, she felt happier than she ever had been. And the relationship blossomed. She felt slightly guilty and nervous about leading living a lie, but she had deemed this a price well worth paying. All seemed well, both with Blair and her fiancée, until they mutually joined the university's guns and rifles club. It had seemed a natural thing to do, since Blair had had rigorous training since she was six and her partner wanted to learn. Things went fine for threee months, until she was asked to attend an anti-mutant gathering with the cohorts of her fiancée. This basically amount to a gang of anti-mutant university students with firearm permits who went about terrorizing those they suspected of being a mutant. Here she saw with her own eyes the brutality of humanity towards those who they felt threatened by. Nauseated and revolted beyond words, she was forced to watch as her 'friends' shoot three people to death under the cover of darkness. They did so gleefully. Shocked at the depravity she had seen, she left that very night without a word or note. To this very day she is presumed dead, being thought to have killed herself by throwing herself into the river. This theory has been strengthened by eyewitnesses who claim to have seen her walking across the bridge and by the fact the she was undergoing treatment for depression. Believing that her ex and his mates were on her tail, Blair took the identity of a wealthy business executive, having first tied up the man in his hotel room, and fled the country, vowing never to return. Passing herself off as an assassin for the Mafia, two months of aimless wandering through Italy, and three suicide attempts followed, until she was guided to the Institute. Here, though surrounded by 'her own kind', she still has great difficulty accepting anybody as more than an acquaintance. She has wryly accepted her 'fate', realizing that death would not accomplish anything, but has doubts what life would be able to give her in its stead. She holds a strong sympathy words those she sees as suffering, but has difficulty expressing this, or any other emotion. Whatever else she may be, Blair is very inventive and possesses a talent for seeing a 'greater picture', patterns are easily known to her. Others working with her often despair of her tendency to fly off at any angle, having been hit by intuition. She is often heard saying: "It's not whether it's feasible, or not, it's what I'm doing."
Character Picture:

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Posted: Fri Oct 22, 2010 8:47 am
Mjem Name: Wilbur Gibson Codename: Jetstream Academy X Student Team: Alpha Age: 19 Birthday: September 9 Hair: brown Eyes: blue Skin Tone: pale/reddish Height: 5’9” Weight: 142 lbs. Build: small/athletic Race/Nationality: Caucasian Notable Characteristics: He has bushy eyebrows and keeps the stubble on his face. He has bags under his eyes. His hair is almost always wind blown. Uniform: Wilbur’s uniform is made from a form fitting durable material similar to heavy duty leather. The sleeves are blue; the rest of the top is black. The pants are lined with blue. Standard Dress: He dresses light, rarely seen with more than a white undershirt and shorts on. He occasionally will wear flannel or other similar clothing. He prefers to be barefoot. Place of Birth: Gloucester, MA Family: His mother, Teresa, is a lighthouse keeper in a house that her husband’s family has owned since the early 1900’s. Wilbur’s father, Allen, was the lighthouse keeper while Allen was a younger child, but one night he spotted a stranded boat on the Atlantic and decided to go after it in his own tugboat, only to die on the rocks. Wilbur is an only child. Superhuman Ability: Wilbur has the ability of flight by controlling the wind currents around his body. So far this is his limit in control. He can reach speeds of up to 53 meters per second. That's almost 120 miles an hour. He can reach heights of almost 3,000 feet. ((google Burj Khalifa)). His body can withstand high altitude pressures. He has a greater lung capacity and has a lower bone density than normal. Abilities (not gained from mutation): He is a skilled sailor and a competent hand-to-hand fighter. Power Levels: Physical Strength (1-10): 3 Power Mastery (1-10): 2 Speed (1-10): 8 Durability (1-10): 4 Intelligence (1-10): 3 Energy (1-10): 4 Agility (1-10): 6 ((30 out of 30)) Personal Strengths: Wilbur always has control of his emotions, it is rare that he will lash out at anyone, or talk out of turn. When he does have his moments they rarely go unnoticed. He enjoys seeing others reach their potential and is always pushing himself and others. Personal Weaknesses: Wilbur can get uncomfortable when asked about his father. He is very protective of his father's memory and legacy. Pertaining to his ability, he is impulsive in testing his limits. Personality: Wilbur is a fast friend. He is more passive and laid back than he may seem on the battlefield. He is fiercely loyal to his teammates. He speaks only when necessary and does his best when he is able to figure it out on his one. Definitely a phlegmatic personality type. Hobbies: He likes to sail. It is rare that he will read a book or play a board game. He likes physical activity and dabbles in any sort of martial art. Mutant/Human Relations View: Wilbur has not felt persecution by humans until he moved to New York. He is just starting to get a feel for the hate that others can display. History: Growing up in suburban Massachussetts, life was pretty easy for Wilbur. He lived in a lighthouse town where everyone knew everybody else. Wilbur's parents, Teresa and Allen, ran a lighthouse on the coast of the Atlantic. The lighthouse was built in 1897 and has been in the Gibson family since 1939 when Wilbur's grandfather bought it from a negligent keeper. Allen Gibson had been highly regarded in Gloucester. he kept the lighthouse looking decent enough and even fed the animals that took refuge there. This was his father's only job. Although the state paid him for the maintenance and operation of the lighthouse, Wilbur's family didn't have a lot. Wilbur's mother, Teresa, came from a west coast family of real estate agents, real Hollywood types. When Teresa was 19, she ran away with her then boyfriend to New York to start a new life. The eloped couple didn't last long. She was caught up in an abusive relationship; like they say, the city does bad things to people. Needless to say, Teresa left him and stayed at a friend's house for as long as she could before she eventually became displaced in the big city. Through many dangerous hitch hiking rides, Teresa made her way to Massachusetts and was found sleeping in a lighthouse by Franklin Gibson, Wilbur’s grandfather. It hadn’t occurred to either Teresa or Allen that they would end up together, but it only took a few years for the two to figure out that they were in love. They married, both at the age of 24 and had their first and only child. By the time Wilbur was old enough to remember, his grandfather died of heart failure. His father soon took full responsibility of the lighthouse. Wilbur was taught the basics, but nothing too difficult, about lighthouse keeping. Although he and his father enjoyed the lighthouse, their real passion together was sailing. Wilbur became unofficially certified by his father as a sailor at the age of 13. His father’s plan was, on Wilbur’s 17th birthday to buy him his own boat. But, sadly, when Wilbur was 15, his father died trying to locate a lost ship close to shore. His small tugboat crashed against rocks and his father was swept away. Not a week after, Wilbur’s ability appeared. At first, it was only short, accidental bursts sixty feet in the air. He felt thrown in the deep end because although he could get himself up, coming down was nothing but gravity, and for the first couple of weeks there were a lot of broken bones. Luckily, Wilbur came from a very accepting family and his mother was only ever supportive. She was left with full responsibility of the lighthouse, so she didn’t have the time to fully appreciate Wilbur’s gift. On Wilbur’s 17th birthday, his mother gave Wilbur his own sailboat, just as his father intended. Two years passed and Wilbur learned more about the currents that he could control to make himself fly better. Flying was no problem for Wilbur; he liked going fast and he only had a mild fear of heights that went away after he broke one hundred feet. He’d heard of the X-Men of course and decided to pick up different fighting techniques. He learned a few Asian styles, as well as Western and became fairly decent at defending himself when rarities like that occurred; most of them happening on his out of state flights to the less accepting parts of the country. After researching Xavier’s school for a little while, Wilbur brought up to his mom his desire to enroll. She reluctantly agreed; only because New York wasn’t too far way from Massachusetts.
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Posted: Tue Feb 15, 2011 8:33 pm
LadyJedi Name: Evelyn Penance Reed Nickname: Evie, E Codename: Thorne Team: Alpha Age: 20 Birthday: July 4 Hair: Dyed black. Long, mid torso. Messy waves/curls. (Naturally blond) Eyes: Crystal blue Skin Tone: Fair skinned Height: 5'10" Weight: 155 lbs Build: Athletic build to muscular Race/Nationality: American Noteable Characteristics: Several tattoos: X-men symbol on her wrist with kanji around it that read "humanity, innocence, freedom, honor, love, live, thorn", sword on her ankle, rose with thorn on her hip, phoenix between her shoulder blades, peace symbol on her neck, and an ahnk on the top of her foot, a series of thorny vines moving down her upper left arm. Several piercings: three earrings in each ear, two cartilage rings in her left ear, lip ring. (Her tattoos are done by a mutant who has powers over ink so that hers doesn't fade with her healing power) Uniform: Evie uniform consists of black pants (thin blue strip up each side) and a black corset top (blue trim). On each arm she wears a black arm guard and two thin black arm bands around her bicep. Her belt has a blue X-Men symbol. She carries a blade on her belt and often maintains hidden blades. Standard Dress: Typically wears a tank top and some form of pants whether it is combat pants or skater pants. Her style is somewhat punk and skater. Place of Birth: Albany, NY Family: Father: Stephen Reed (deceased, Healing mutation, CEO of a high powered marketing firm) Mother: Helena Colt-Reed (Reflexes and stamina mutation, deceased) Step-Mother: Darla Taylor-Reed (No-mutation, independently wealthy, anti-mutant protester) Step-sister: Audrey Taylor, 15 (No mutation) Half-sister: Alexis Reed, 10 (Telekinesis) Half-sister: Shawna Reed, 8 (Energy orb creation) Cousin: Siona Stone, 16 (Chance, AX student) Cousin: Colton Stone, 14 (Arrow, AX student) Superhuman Ability: Evie gains her powers from both parents. She inherited her father's cellular regeneration (healing) ability and can heal herself from most wounds, diseases, etc. She gained superhuman senses, strength, agility, durability, stealth, dexterity, reflexes, and adaptation to fighting styles from her mother. Abilities (not gained from mutation): Thorne has studied closely under Psylocke since arriving at the institute. She has learned how to combat telepathic attacks and block her thoughts from others to an extent. Non-mutant power skills: Small Weapons (master) Swords (master) Marital Arts (master) Gymnastics (master) bo staff (beginner) Power Levels:Physical Strength (1-10): 7 Speed (1-10): 5 Durability (1-10): 8 Intelligence (1-10): 5 Energy (1-10): 9 Agility (1-10): 8 Power Mastery (1-20): 17 Total: 59 points Personal Strengths: Is tough as nails in battle, but very care free, daring and adventurous when not engaged. She is extremely loyal to all of her teammates. She tries to fight with honor and always defends innocents. She will do whatever it takes to accomplish any objective. She is very good at reading people whether that's because of her heightened sensory and observation skills or personal intuition is unseen. Personal Weaknesses: All of her strengths can also be her weaknesses because they can be taken to an extreme. She sometimes has a complete disregard for her own safety. Will put herself in harms way to protect her teammates at any instance. She relies on her sensory skills to the point where she feels blind if they are eliminated. She can be somewhat distant from people but this is improving. Hates spiders. Personality: The friend everybody want to have and the enemy people don't. Enjoys a good laugh, and doesn't let anything get in the way of her good time. Tries not to wear her heart on her sleeve and keeps many emotions bottled away. Has no fear when it comes to trying new things. Evie can be very "matter of fact" about things and doesn't have attachment to "things." She accepts that life ebbs and flows. It takes a long while for Evie to form a deep bond with people due to her self-sacrificing nature. She believes that if too many people become attached to her on a personal level, then it will be harder for her to put herself in the line of fire when the time comes. Sometimes she forgets that more people are close to her than she realizes. Her attitude isn't because she doesn't care about people. She cares about everybody deeply and will do anything to protect them. Her bonds are closes with: Isabella, Reikon, Gideon, Carlos, Forellen and Narcissa. Hobbies: Body art, mythology, drawing, photography, swimming, and gymnastics View on Mutant/Human Relations: Believes in peaceful co-existence. She will fight to protect both innocent mutants and humans. History:  Evelyn Penance Reed was born to Stephen and Helena Reed in Albany, NY. Her parents were working parents. Helena was a paramedic and Stephen was the CEO of a small marketing firm. Both of her parents were mutants; however, Stephen was never open about his healing abilities. Everything was normal about Evelyn's child hood. She went to an ordinary school in an ordinary suburb. She rebelled doing the ordinary things that a child would do. Life was nice. Life was fun and fine. When Evie was 6, her life changed. Her father's company had started stumbling and he started staying away from home more and more. He had always been happy and enjoyed spending time with Helena and Evelyn; however, the household became more and more angry and less happy. As it turns out, Stephen was having an affair with his secretary, Darla Taylor. Darla was an independently wealthy woman who was mostly bored and had started working for Stephen for something to do. During the course of this affair, Darla offered to invest money in Stephen's company in exchange for his divorce and commitment to Darla and her daughter, Audrey. Stephen's company and money meant more than his family, and he divorced Helena before Evie's 7th birthday. He made very little contact with his daughter since that time. This left her feeling somewhat abandoned and angry despite Helena's constant attention. Puberty hit at age thirteen which also included a slew of problems for Evelyn. Not only did she start building up the usual teenage angst, she also finally found out that she had two younger sisters that her father never allowed her to see. Emotions started to get the better of her, and during a soccer match in school, her mutant abilities started to kick in. The overwhelming feeling of the train wreck of sounds, being able to see fine details, smell everything in a twenty foot radius, feel every bead of sweat on her body, and taste the dust on the air shocked her system. She passed out in the middle of the match. The doctors at the hospital had a hard time giving her an IV because her healing ability also started surfacing and kept pushing the needle out of her arm. Helena began to teach Evelyn, who had become more moody, how to control her abilities. Knowing that she didn't have all the answers, she decided to become proactive and look for somebody who had the experience to teach her daughter. At the age of 14, she was invited to the Xavier Institute of Higher Learning. Her counselor was Scott Summers, Cyclops. Her studies were initially mostly isolated because she had little control over her sensory skills. Sometimes she became so overwhelmed that telepaths like Jean Grey and Elisabeth Braddock would have to step in and help her control them. Feeling like she was an X-Men failure, Evelyn didn't associate with any other students of the school and kept to herself through her first year at the school. During her second year, Evelyn began to gain more control over her abilities as she became the personal student of Psylocke (Elisabeth Braddock). She began to realize she had more skills than just sensory abilities. Psylocke began to teach her over the next two years how to become more stealth like and how to learn and become an expert at fighting styles. During her second year, she joined a student team with other mutants such as Alexander Williamson along with keeping her private studies. Her attitude became less moody and introverted. She started to become more of the no-nonsense, daredevil, and fun loving girl she was. During her junior year, she dated an older classmate, Jonothan Starsmore on and off until he graduated for the X-Men team. She also became close with Sam Guthrie even if they never officially dated. During her third year at the Institute, the attacks on New York by Magneto happened. Evelyn had been typically sheltered from any attacks on the Institute or X-Men activity, but many of the older students were drawn into this fight. She spent much of the time during that fateful day rescuing innocent civilians and mutants from rubble and getting them to safety. It was there she decided she wanted to truly be an X-Man in the future. That day was devastating to all mutants. While visiting friends in "Mutant Town" (located in New York) the following day, the house they were staying in was firebombed by an anti-mutant group. Everybody in the house made it out safely; however, when Evelyn arrived home at the Institute, she watched footage on the news about Genosha being razed by SHIELD in order to find Magneto. The worst part of the event was that her mother was one of the millions of mutants who were killed there. (Helena had been working as a paramedic on the island.) At this time, she was moved to the New Mutants team of students under Cyclops. During the following months, she struggled to keep her team together and to help them grow. She has learned to focus most of her time and energy in solving other people's problems and helping them learn their abilities. Her lone goal is to be an X-Man and teacher upon graduating. Her focus has taken a toll on her personal relationships. Evie slowly has become a distant leader, but a loyal one. After Evie graduated high school, she decided to stay at the Xavier Institute to pursue college courses. She was also promoted to a Junior X-Man along with her team. The New Mutants became that X-Men Alpha team. During the following year, Evie learned that she had a wolf mutation. The first time this mutation came to light was under a stress training with Wolverine. She wanted the skill kept secret for the time being. Part of her felt it was an advantage to have a hidden skill and part of her didn't want to share until she understood it completely. The mutation Evie experienced virtually took over her life completely, unable to control it. She became prone to losing herself in the wolf form and was unable to break from it. Fearing she would become a danger to herself and others, she was sent to Muir Island to go through therapy with Dr. Moira MacTaggart. On Muir, it was discovered that at some point in the past she was injected with an engineered DNA that bonded with her own. When Dr. MacTaggart and several other scientists stripped this DNA from her, Evie returned back to her base powers. After two months off the grid, she is looking to return back home and to her friends.
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Posted: Tue Feb 15, 2011 8:34 pm
iGoLd3n Name: William "Billy" Krane Codename: Talaris Academy X Student Team: Omega Age: 18 Birthday: July 23 Hair: Light Brown Eyes: Brown Skin Tone: White Height: 5' 10" Weight: 120 lbs Build: Slim/Slender Race/Nationality: American Noteable Characteristics: none Uniform: Uniforms are in team colors: Omega: Black with Red accents Standard Dress: Billy usually dresses is solid color v-necks and dons a pair of tight blue skinny jeans. It's his regular attire, but will ocassionally wear shorts and a nice button down shirt. He is a big fan of sandles and aviator glasses. Place of Birth: Jacksonville, Florida Family: David Krane (father), Karen Krane (mother) Stephen Krane (older brother) Superhuman Ability: Speed Bursts (moves at super speeds for short distances) Hightened Metabolism (does not require sleep, but must consume more food in order to activate a burst of speed) Abilities (not gained from mutation): Well rounded soccer player and sketch artist. Billy is highly intuitive, often knowing what and when to do something. He has a fondness of mythology and has an ever growing knowledge base for it. Non-mutant power skills: none at the moment Power Levels: Physical Strength (1-10): 3 Speed (1-10): 8 Durability (1-10): 4 Intelligence (1-10): 4 Energy (1-10): 5 Agility (1-10): 4 Power Mastery (1-20): 6 total: 34 Personal Strengths: Billy is a hard worker and does not quit if he absolutely must. He is loyal to friends and his team. He has a super strong will power. He is also a talented artist and fact finder. Personal Weaknesses: Billy can be easily irritated and annoyed. But he is also easy to please. He has a problem of putting all of his eggs in one basket and this always puts him in a difficult funk. Personality: Billy is determined, loyal, creative, stubborn, emotionally confused and curious. Hobbies: Sktching, playing soccer, video games, reading, shopping, hanging out, eating pizza, being a kid at heart... Mutant/Human Relations View: Human and mutants should live in peace and harmony, benefitting from one another. Billy takes pride in being apart of a place that is pro unification of the species. He is a strong fighter for mutant rights. History: William was born as the youngest of two boys in a small suburban society of Jacksonville. His father is a dentist and his mother a social worker in the city. He grew up with a good smile and led a completely normal life, at least on the outside. He played soccer thoughout middle school and high school. He took a lot of art classes, learning to sketch and paint and hone his fine art abilities. On the weekends he'd go to the movies and show down on some hawiian pizza while he got the latest gossip from his friends. But on his seventeenth birthday his x-gene had manifested. No one else in the family was a mutant except him. While playing a game of soccer, Billy unknowingly was speeding around the field, kicking the ball in zigzagged lines of blurs. He quickly realized he also could not sleep. Even with all the sleep pills his mother gave him, he was more awake than he ever felt. But he had the insatiable urge to eat. He'd eaten twice as much as his father normally does, and that's a lot! Karren, his worried mother, decided to use her social working contacts to pull some strings to get her son into the Xavier Academy. Deep down she loved her son very much, but could not keep him because of their societies hatred toward mutants. Billy now lives with the X-Men and continues his studies there, learning more about himself and his powers. Character Picture: William "Billy" Krane
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Posted: Tue Feb 15, 2011 8:36 pm
Shadowcats Dragon Name: Siona Jessamyn Stone "Sy" Codename: Chance Academy X Student Team: Omega... eventually Age: 20 Birthday: August 10 Hair: Dark brown curls that fall past her shoulders Eyes: Brown Skin Tone: Light skin, somewhat tanned Height: 5'8" Weight: 140 lbs Build: Light athletic build Race/Nationality: American Notable Characteristics: Always wears a four leaf clover charm around her neck, has a four leaf clover and horse shoe tattooed on her ankle. Often wears a cowgirl hat. Uniform: Siona wears black pants that has a series of four red rectangle stripes down the outside of the pants. Her black boots come up past her knees. Her belt is actually a thick black rope that she'll use as a lasso when needed. She also has a plasma gun holstered when going onto the field. Her top is a black bodysuit that has a halter style neckline to hold it up. She wears fingerless red gloves. On her head, she always wears a black cowboy hat. Standard Dress: Whatever looks good. More times than not she wears a tan cowgirl hat and boots. Place of Birth: Dallas, TX Family: Father: Gerard Stone (slightly telepathic, agent for Mr. Sinister, deceased) Mother: Calliope Colt-Stone (sensory mutation, librarian) Brother: Colton Stone, 18 (sensory mutation, AX student, Excelsior team) Half-Sister: Isabella Stone, 21 (sound manipulation mutation, AX student, Paragons team leader) Cousin: Evelyn Reed, 21 (Thorne, AX student) Superhuman Ability: Siona is considered the "lucky" mutant because things just seem to fall into place for her; howevver, her power has a base other than 'luck'. Her power is mostly laced with reality warping properties, but she does not have the mastery, intelligence, or desire to use them to the extent that they could be used for. Note: All of Siona's powers rely on three things: her ability to concentrate, her energy level, and she must calculate the mathematical probability that the effect she intends to create will actually happen. With the more unlikely the effect, the more complex the mathematical formula. [If she does the math wrong, the effect may not be complete or may backfire totally. Some things she already has formulas memorized for with the help of Dr. McCoy.] - Probability Shield: This is a reality altering bubble that Siona can create around herself. It appears almost like a soapy bubble would so it i is visible to those who look at her. The bubble can be formed (at most) around four people and acts as a shield. if she doesn't calculate what she's doing, the shield has a random effect as to how it effects what is coming against her. She can make herself levitate with this field around her; however, she often doesn't use it because it is an energy drainer.- Probability Bubbles: Using her hands, Siona can send out a probability bubble to objects/people who are within sight and within fifty yards. Her intellect, concentration and energy determine whether or not what she wants to happen will happen. - Lucky Instincts: Siona retains her ability to have gut instincts about things and things to fall into place for her. (As her mastery increases, the range of her power will increase and the ease at which she can use her powers.) Non-mutant skills: Bo staff (beginner) Guns (master) Bow/Arrow (intermediate) Lasso (master) Siona is skilled at playing poker, Texas Hold 'em, and other card games. Her skill is so strong that she doesn't often need to rely on her power to win a game. The power helps; however, she doesn't need it. She has one of the best poker faces at the table. She is a skilled horse back rider and is learning how to bull ride. Power Levels:Physical Strength (1-10): 4 Speed (1-10): 4 Durability (1-10): 5 Intelligence (1-10): 5 Energy (1-10): 6 Agility (1-10): 5 Power Mastery (1-20): 9 (Total of 37 of 45 maximum points [ Personal Strengths: Siona does not rely on her power to get a job done. More often than not, she may use her other skills before trying to use her powers. She can be very down to Earth. Happy-go-lucky and ready to dive into an adventure. Personal Weaknesses: Siona is a do or die kind of person and will exert her powers to exhaustion to get a task done. Her powers are very draining. Siona also still acts on whims and often times doesn't quite step into the team role. This makes her instantly clash with Narcissa; however, she is one of the most valuable players on the table. Personality: Siona Stone loves to have fun. Her Texas-girl laugh is very noticeable around the Institute. Don't let appearances fool you. She may look like the maiden in distress, but Siona has bite. She used to be the selfish girl who did what she had to to get what she wants, but she's now a little more selfless in her ventures. She still proceeds with a headstrong attitude but will think of others in the process. Hobbies: Gambling, horses (her horse Molly Sunrise is housed in the stables), dare devil stunts with her cousin View of Mutant/Human Relations: Siona believes in survival. If mutants end up on top, then great. If humans, then that's fine, she just didn't try hard enough to survive. History: Maybe her father's occupation was a sign of what her mutation would be. Siona was born in Dallas, Texas and spent much of her childhood hanging around her father at poker matches. Even as a child, she started to know how to play the game. Her mother never really approved of her father's antics and divorced Donovan when Siona was eight. Calliope moved her daughter to New York to be near her sister and Siona's cousin, Evelyn. Siona confided in her cousin her misery in New York. Her father was more fun and more free. He also never did anything to put Siona in harms way. At the age of 10, Siona ran away from home and met up with her father in Las Vegas. Knowing that her daughter would run again, if she brought the law in, Calliope agreed to give Donovan join custody of Siona. During the summer months of the year, Siona would spend time with him and learn all she could about his trade. When she was 12, her mutant ability started to come to light and she quickly gained the nickname "Lady Luck." Siona was so innocent in what she was doing, that things always seemed to go her way. It wasn't until she was older and started becoming more careless and selfish, that her powers didn't seem to be the greatest in the world. When she was 14, Siona's father was arrested for running an illegal gambling ring. Her mother forced her back to New York. While attending high school, she started her own underground gambling circuit and became a formidable foe. Although, she often was known for losing big while seemingly having a hot streak. Most people seemed to gravitate towards her because of her Texas charm even though she was formidable. Siona always considered herself fortunate that she could hide her mutant abilities. At 15, she was offered a position at the Xavier Institute at the behest of her cousin. Siona rejected the offer feeling like she'd be expected to be a goody two shoes and would have to quit the activities that she loves. During the Genosha incident, Siona was stuck in "Mutant Town." While trying to leave the city, she and her companions were attacked by several mutant haters. Siona had no problem using her ability to bring down a house on the men by strategically throwing a lit cigarette causing an explosion. Survival was her only concern. She then took Emma Frost's recruitment offer for the Institute. With students of all types entering, she was sure she wouldn't have to change who she was to ensure she had a warm bed and a meal on the table. While on the Hellions, Siona went with the team to Genosha on a humanitarian effort. Here she was kidnapped by a deranged mutant named Sugar Man. He used a syrum and transformed her into the worst vision of herself: a ruthless mutant named Roulette. Roulette had Siona's power but amped up to perfection and to a point where she could force bad luck on others. With the help of the New Mutants and Hellions, Roulette was defeated and reverted back to Siona's form but not without it's consequences. After this event, Siona became distant, moody, and paranoid. All of which were a far cry from the happy-go-lucky cowgirl. Slowly, she started to regain herself while not forgetting what happened to her. These experiences started to bring out a side in Siona where she began to have more regard for her teammates and the people around her. The biggest key to this was that during the curing process, she discovered she was related to Isabella Stone which seemed an impossible feat since both have clear visions of their father that don't coincide. During a trip to Las Vegas, Siona managed to take home the top prize in a million dollar pot. While the event was going on, Siona's teammates were being captured by an unknown enemy and some turned into vile soldiers like she once had. With the quick thinking of Isabella, Siona, Tath, and Forellen, the team planned an escape only to be stopped by these super soldiers. In the fight to save their friends, Siona was responsible for giving Thomas and Michael the antidotes to start their turn back to good. This was a significant change in character for her. Prior to her studies at the Institute, Siona would have had no qualms about running and saving herself despite the others. Siona, Isabella, and Colton soon discovered that their father was just another madman working for Mr. Sinister. They were no more than genetic experiments to him. This tore at Siona a bit, but she was easily able to spit in the face of it all and move on. Her belief is that they proved they were more than just genetic fodder for all that was bad out there. Over time, she grew disenchanted with the superhero life. After being promoted to the X-men, Siona decided to take her leave and go back to her farm. This lasted her awhile, but the winds changed and she [and her horse] started traveling around the country to see what she could see.... on horseback.
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Posted: Tue Feb 15, 2011 8:40 pm
Dark_Panzer_Dragon Name: Forellen De’Lark Codename: Blight Academy X Student Team: Hellions Age: 18 Birthday: Oct 12 Hair: White Eyes: Blue Skin Tone: light tan Height: 5’ 6” Weight: 122 lb Build: Slim Race/Nationality: French Noteable Characteristics: White hair Uniform: Standard Omega team uniform Standard Dress: Jeans, usually found wearing a heavy sweatshirt or some kind of long sleeve shirt Place of Birth: Paris France Family: Father: Jonathan L De’Lark (No known mutation) Mother: Cassandra C De’Lark (No known mutation) Brother: Joseph C De’Lark (No known mutation) Superhuman Ability: Viralkynesis. Forellen has the ability to absorb, store and manipulate viral DNA. With a touch and some time she can draw out any kind of viral infection from a person. Once she’s drawn it out her body attacks the virus and breaks it down. Once it’s broken down a sampling of its DNA and is then stored within her cells genetic memory. At will whenever she touches someone her body can manufacture an altered version of the virus and then inject it into the person she’s in contact with. Once infected the virus spreads rapidly through the victims’ body. Within anywhere from ten to fifteen minutes the person has a full-blown case of whatever Forellen infected them with. This lasts anywhere from fifteen minutes to an hour, depending on how healthy a person is, before the virus burns itself out regardless of what she infected them with. Because of the exposure to several very potent mutantagenic virus’s over the course of her year here Forellen’s power has adapted the ability to manufacture her own virus. This allows her to tailor a disease to a specific person or situation. Forellen is showing signs of developing the ability to shoot off poison bolts. Currently with her level of control she can only secrete a sticky liquid from her hands that dissolves on contact with skin. With a higher level of control (Probably around 10 to 12) she’ll start being able to actually develop the ‘bolts’ that her power would use. Abilities (not gained from mutation): Forellen is a very gifted artist. Well versed in a multitude of techniques she’s quite talented with a pain and easel. She is also a decent singer and not to bad at playing piano. Non-Mutant SkillsSelf-defense (beginner) Small weapons (beginner) Power Levels: Third Year Student: 35-40 points Physical Strength (1-10): 3 Speed (1-10): 3 Durability (1-10): 2 Intelligence (1-10): 5 Energy (1-10): 4 Agility (1-10): 3 Power Mastery (1-20): 8 Personal Strengths: Forellen is a very intelligent and strong willed young lady. Slow to anger and very calm she’s almost never in a panic over a situation allowing her to make quick decisions in a chaotic situation. Personal Weaknesses: Forellen is not physically gifted. She’s small, light and not very robust making her the slowest of whatever group she happens to be a part of. Her frail physical nature makes her an easier target for enemies and means that she needs someone with her on most missions to ensure that no harm comes to her. Personality: Forellen is a very refined young lady. Having been raised by her parents to be a proper lady she has a very aristocratic personality. She’s very polite to her elders and people in positions of authority. She however can come off as snobbish or aloft to her peers but she’s really quite pleasant to be around. Hobbies: Forellen enjoys painting and drawing. Mutant/Human Relations View: Does your character care? Do they believe in harmony? Do they believe in mutant domination? Forellen is a live and let live kind of person. Though she believes that if it takes a display of strength to achieve peace then so be it. History:Forellen was born to two very upper class citizens in Paris France. She was a preemie born almost two months too soon. During those first few tentative weeks of her life she was confined to a respirator. Doctors didn’t give her much of a chance to survive and they said if she did then she’d be either physically or mentally handicapped. She not only survived but she proved them quite wrong. On a mental level that is. Physically she wasn’t very robust. As far as life went her parents were delighted that she had survived and had done their best to give her one of the best education that they could. Despite her beating the odds against her Forellen was always in and out of the hospital due to her frail physical nature. As she got older though the trips to the hospital became less frequent and it could also be noted that she was never in the hospital for any kind of illness. It was always her getting hurt somehow either by falling or trying to rough house with brother and his friends. With all the medical and blood work done on her during her life her parents had been informed ahead of time that her child was different. Her parents shrugged this off but did their daughters uniqueness away from proper society. Forellens’ education was done mostly through a tutor. She was a very bright student getting above average grades. Her mother and father also taught her how to be a proper lady. Delighted that their daughter was not only scholastically gifted but that she was also artistically gifted they began to put her through different courses, art, music and even singing lessons. She favored art and singing and while she was taught to play piano she herself found it a little boring for her tastes. It was about the time that the massacre at Genosha happened. It took a month or two for her parents to begin to see the ripples from the repercussions of that day. Forellens’ gift as it had been identified years before and her parents had been doing a good job of keeping it a secret decided that it was time to look for someplace to send their daughter. With such a heightened state of what could almost be described as paranoia regarding mutants Forellens’ parents feared for their daughters’ safety. As if by fate one day they received a letter of acceptance from Academy X. It would seem that a friend of Forellens’ family decided to go ahead and enroll Forellen. Grateful her parents quietly helped her pack and then helped her on her way. During her first year at the academy Forellen felt she had been thrown into this whole thing without much warning. From the first capture the flag exercise to there graduation from academy students to actual X-men. It had been a long and chaotic year but a good year over all. She made many new friends. Siona, Isabella, Gideon and even Narcissa and Anna were counted amongst them. After their graduation Forellen made use of their summer vacation to treat her friends with two weeks in Paris France. Unfortunately due to a few mishaps on the part of US immigrations Forellen couldn’t return to school right away. Being a French citizen they were giving her a hard time with the necessary paperwork that would allow her to come and go as she needed. But that was just a small hickup in her life that was quickly cleared up and she was allowed to return to school. Picture(s): http://i160.photobucket.com/albums/t188/forellen111/Other/winterdress.jpg]http://s160.photobucket.com/albums/t188/forellen111/Forellen/?action=view¤t=499b954ce7c1b.jpg
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Posted: Tue Feb 15, 2011 8:41 pm
Dark_Panzer_Dragon Name: Molly Lisa (Lee) Hartman Codename: Hot Wire Academy X Student Team: Alpha Age: 18 Birthday: June 16th Hair: Black Eyes: brown Skin Tone: white Height: 5’ 7” Weight: 125 lb Build: slim Race/Nationality: American/Irish/Asian Notable Characteristics: Wears glasses Uniform: Molly is decked out in the standard alpha uniform with a specialized belt. The belt is a cross between the uniforms standard belt and a tool belt so she can carry the miscellaneous items she might need on a mission. Items carried with her on all missions: One pair of gloves, a pair of safety goggles, Four small screwdrivers (Both Philips head and flat headed), two pairs of pliers (needle nose and standard), and two Allen Wrench sets (Standard size and metric). She also carries a pair of small scissors, electrical tape and a length of thin electrical wire, wire strippers a Swiss army knife and tweezers. Standard Dress: She dresses in pretty casual styles. Nothing too fancy because she doesn’t want to ruin a good shirt or pair of pants. Place of Birth: Portland Maine, raised on Chebeague Island ME Family: Mother (Biological): Jennifer M Lee: Low level telepath (Incarcerated in a mental institution) Father (Biological): Not listed assumed deceased prior to Molly’s birth. Mother (adopted): Mary Ann Elizabeth Hartman: Flower shop owner (No known mutation) Father (Adopted): Brian Robert Hartman: Charter Captain (No known mutation) Extended Family (Adopted): Two Aunts and three Uncles from both sides of the family. None have displayed mutant abilities of any kind. Superhuman Ability: Technopath: Molly has the ability to interface directly with most computer systems without the use of your standard interfacing items like a keyboard, mouse and even in some instances a monitor. Using her powers she can quickly link up to and take control of most computerized systems. While she’s linked to the computer or network she can more or less download information right into her own mind as well as up load things from her own mind onto the computer in question. She also has an incredible memory and can recall any information she takes from a computer or other channel and recite it word for word with near perfect clarity though sometimes she will shorten up things for the sake of expediency. Molly is also quite handy with non computerized technology. While she can’t directly interface with it unless it’s run by a computer she does have an almost innate ability to know how it works and what it does. So if one were to set an object that Molly has never seen before down in front of her with some time to study the item Molly would be able to give you a basic idea of what the item does and a rough idea of how it functions. Further study would produce more details about the item and if she’s given enough time she could actually begin to play around with modifying and or repairing the item in question. Results will vary with any given modification. Alien technology is beyond her ability to modify and understand fully. She can tell that the item is of alien origin but unless she has seen something that comes close to the item in question she couldn’t tell you much else other then it’s alien in origin and thus to dangerous for her to be messing around with. Abilities (not gained from mutation): Molly doesn’t really have anything special to her name. She’s not really gifted musically or artistically and she can’t really dance all that well. She’s not really robust enough to be able to participate in sports. However she isn’t a bad cook as she is very detail orientated and methodical and she’s not too shabby in the garden. Her foster mother worked for a florist so Molly learned a lot about flowers and plants during her time helping out there. Non-mutant power skills: Computer operation and manufacturing: (intermediate) Molly can breakdown, add/remove hardware, diagnose hardware problems and reassemble about any computer designed. Power Levels:( Read this thread before creating your stats) Physical Strength (1-10): 3 Speed (1-10): 3 Durability (1-10): 3 Intelligence (1-10): 9 Energy (1-10): 3 Agility (1-10):3 Power Mastery (1-20): 8 Molly has enough mastery that she can easily interface with the average and below average computer. Higher level computers take a little more time and a great deal more care to interface with due to the computers more advanced security features and programs. The average time it takes her to identify a foreign object function will vary greatly on the level of technology behind it. The minimum time it would take is about an hour and a half for the basic items and much longer for the more complicated. Study time needs is preferred to be uninterrupted though Molly can study it in small chunks of time as long as she takes notes as to where she left off with the study and the results of those studies. Coming levels: Levels 9 – 12: Molly will be able to bypass any commercial grade security software and with a little luck weasel her way past some of the basic high quality security features. The time it takes for her to identify a foreign object is reduced by thirty percent and the chances of successfully identifying the function of an alien device increases by twenty percent (Up from five percent) Levels 13 – 16: Molly can now bypass all but the most advance of security programs and systems giving her nearly unlimited access to any computer systems. She has also developed the ability to jump onto a wireless network system and access computers remotely. No longer needing to be in the same room as the computer she wants to access, though the remote access process is touchy and awkward to pull off. The time it takes for her to identify a foreign object reduced by ten minutes and ability to identify alien technology up twenty percent. Her ability to interface/modify said technology is up ten percent (From zero) Levels 17 – 19: No computer system or network is safe from her as she can now bypass the all the defensive programs made. Her ability to wirelessly access computers has improved as she refines the technique so it’s less shaky and more accurate. Her skill in modifying current technology is now as good as it will ever get and Molly can now reliably identify alien technology along with its function and operation. She’s got a solid understanding of how to modify said technology but the results are still a little unreliable. Max level: Molly’s ability to modify alien technology is probably about as good as it will ever get and she can now access any computer wirelessly within that specific network grid she’s on. Personal Strengths: Molly is a very detail orientated and methodical person. She loves to focus on the small, often missed, details that make something work or a plan come together. She isn’t into making rash, spur of the moment decision unless she doesn’t have a choice in the matter and she will focus on a task until it is completed before moving on to the next one. Personal Weaknesses: Molly has a bad habit of developing tunnel vision when she’s working on something; becoming so focused on the task at hand that she loses situational awareness. She also has a habit of over analyzing things that are said to her or that people do. Whether or not this is related to her power is a debatable topic. It might be a side product of that or it might just be from her personal experiences. Molly is also hydrophobic. She has a deep fear of standing bodies of water like pools, lakes and it’s even bad enough that she can’t take a bath...she takes showers instead. She can be near these areas but she will not willingly go into them and will go into full panic mode if she is forced to. Personality: Molly doesn’t interact particularly well with others. She can come off as abrasive, a little blunt and somewhat arrogant. It’s not because she’s like that it’s mostly because she never had a chance to learn how as her foster parents pushed her towards academic success they sort of neglected allowing her to develop her people skills. While she may seem rather negative Molly is generally a fairly decent person who will help a person who needs help and she does start to get a little more personable as she hangs out with a person more. Hobbies: Molly’s primary hobby is reading. She’ll read anything she can put her hands on from fiction to instruction manuals though her personal favorite genre is science fiction and fantasy. Her secondary hobby, often warring with her primary hobby, is tinkering. Molly loves to tinker with anything that they’ll let her mess with. To her just taking apart an item to see how it works is almost as stimulating as skydiving. Molly is also a video game junkie and loves to play video games. It’s a nerd thing... Mutant/Human Relations View: Molly doesn’t particularly care about the whole mutant / human thing. In her opinion peace is achievable they just have to shoot the foaming at the mouth fanatics on both sides of the fence and allow the more reasonable people to work together and get things settled between the two sides. History: Molly was born in Portland ME to a hard working single mother. Her mother had some issues as she was a low level telepath who had no control over her budding talents and often heard voices and was slightly schizophrenic. At the time though she was taking medication and being treated for a condition that she did not have. Ironically though the treatments seemed to be helping her as the woman was your average working mother for the first five years of Molly’s life. However shortly after Molly’s fifth birthday her mothers’ doctors decided that her mother was cured and took her off the medications all together instead of weaning the woman off of them. That unfortunately made life worse...Jennifer was with Molly at church when her powers activated and in the woman’s opinion she had an epiphany in the middle of church. It was nothing more than the garbled thoughts of the other parishioners her mind was picking up. No one can ever know what exactly Jennifer translated that mess of thoughts into but it clearly pushed her over the edge. As they had gone home and Molly was in the pool when Jennifer decided to act on her revelation. She entered the pool and proceeded to attempt to drown her daughter. Molly was saved by their neighbor who had been bringing his daughter, Molly’s friend, over to swim as well. He managed to drag Jennifer off Molly and out of the pool while the woman shrieked and fought trying to finish her work while the man’s wife pulled Molly out of the pool and tried to revive her fortunately for the young Molly she succeeded. The commotion drew their other neighbor out who called the police thinking that Jennifer was being attacked by the man. Said neighbor had only just moved in so had no idea what was really going on just that Jennifer was shrieking for her daughter hysterically. The police arrived only to have Jennifer attempt to seize a gun it was then that the police were forced to turn their tazers on her. Whether she was trying to kill herself or her daughter would never be revealed as Jennifer was far too emotionally damaged to account for her actions. The trial was kept very quiet and Molly was released into foster care as her mother was deemed unfit to care for her. Jennifer was not sent to prison because of her declining mental condition and was instead sent to a nearby mental institution for treatment. Molly was adopted by a family living on Chebeague Island that wasn’t that far away from her home in Portland. Molly at the time was too young to really understand what had just happened to her. So the beginning of her new life wasn’t exactly the smoothest day in her life. Having just survived her own mothers’, whom she loved dearly, attempt to kill her, spending a few days in a hospital then having this couple come and take you away really threw her so far out of her comfort zone it wasn’t even funny. For the first six weeks of her time at her new home she tried to run away once, refused to eat until she absolutely had to and refused to acknowledge these strangers. She also refused to go near the bathtub if it was full. Lesser amounts of water made her very uneasy but she could deal with them. She also absolutely refused to go swimming and for a while refused to go anywhere near a pool. But Molly eventually began to come around and warm up to her new parents. Possibly the most emotional she had ever seen her foster mother is the day that she had called her mom instead of Miss Mary Ann or avoid calling her anything at all like had had come to do. Molly didn’t really know what the big deal was really. Things slowly continued to improve on the home front and Molly was enrolled into the local school when her foster parents decided that she was sufficiently acclimated to her new environment. In school is where Molly really shined, even at a young age she had a very good memory and a good head for numbers and a great love of learning in general. About the only class she had ever failed consistently was swim class because she refused to go into the water and would fight like a demon if the teacher tried to make her. Most of the time she would blatantly skip that class until her mother just asked her to sit on the side. Molly started doing that so she couldn’t be marked as skipping the class by the teacher. As Molly entered her teens she continued to learn at a highly accelerated rate. She was quite the social outcast though as her parents had decided to push her into the more advance classes and even put her in some of the college level courses to see just where she was educationally. Molly wasn’t big on the social scene because she had little time for it between the homework she had piled on her and the studying for tests and exams and such. In truth she really didn’t know what she was missing out on. As she turned seventeen Molly was struggling with the notion of confessing her mutant powers to her parents. It was a massive amount of stress in her life trying to hide it and she wasn’t really sure how they’d take the news that their daughters shining intelligence wasn’t exactly natural. Molly supposed that she was lucky she didn’t possess a physical mutation at the moment but she really needed some advice on this and given the nature of the whole human mutant relations of the day helpful services for mutant youths weren’t really springing up like wildfire or anything and those that did exist couldn’t be trusted beyond the distance you could throw someone. Molly went digging across the internet for some information that she could apply to her current situation and came across the online website for the Academy for Gifted Youngsters. Something about the wording on the website made her think that there was more to the school then just a bunch of rich super intelligent, or just rich, snobs. She had also noticed a few very odd things in the backgrounds’ of the pictures they had posted. At a glance one wouldn’t really notice but Molly had an eye for details. She created a random email account and sent off an email explaining her situation, minus any personal information and sat back to see what kind of an answer she got. If she got a positive answer she’d continue the email conversation, if it was negative or luke warm she’d abandon the email account and move on because if it was either of those then most likely they were going to try and fish for information on her. She hit pay dirt as the response was full of useful advice for the young mutant who wants to come clean with her parents and wasn’t sure how to do it without dropping the proverbial bomb into their laps. Molly procrastinated on having that conversation until she felt she could handle it. It had to be the most awkward conversation that she had ever had with her foster parents outside of the talk her father had tried to give her about life and love and all that birds and bees stuff. She ended up having to demonstrate to them what she was trying to tell them. Of course she had to assure them that she hadn’t used her power to cheat the system and in all honesty the thought of doing so had never really crossed her mind. Mute testament that her parents had raised their daughter the right way. The thought of abusing her powers for her own personal gain never once crossed her mind. She used her powers but more like a study tool working her home computer or a school computer while her hands were busy with a pen and paper. It was a little difficult to tell just how they were taking it and Molly was almost terrified that she was going to lose these parents as well as her mother Jennifer who was still confined to her room at the mental hospital fighting the demons in her own mind. Once the shock of the news began to wear off things slowly settled down and Molly was relieved that they had taken the news so well. She didn’t need the additional stress as she was trying to weasel her way out of trouble at school. She had been caught multitasking at school in the computer lab by an obnoxious cheerleader who was a constant pain in Molly’s backside as she was the sister to one of Molly’s friends and did not like Molly at all. The other girl was now being your stereotypical teen girl and twisting her discovery to her advantage and trying to blackmail Molly into becoming her proverbial slave. If Molly didn’t give in she’d go straight the school board and anyone who would listen to her and accuse Molly of cheating to get ahead. Molly naturally didn’t cave and the girl claimed she was on her way to snitch but the next day there was no buzz or anything and Molly had a surprise waiting in the mail for her, a letter in the mail inviting her to attend school at the Academy and a letter explaining that they had helped her out with her trouble at school as a show of good faith and intension. Molly had to go check her throw away email account and relaxed...she had indeed given them a mailing address for further correspondence because she was interested in attending the school...as soon as she sold the idea to her parents. She honestly hadn’t paid them much thought since her last email with them though so she was a little touched that they’d come out so far out of their way for her. She broached the subject with her parents as she felt that it would be a good idea for her to attend. Her parents agreed and she was soon on her way to school in New York. Molly spent her first year at the academy was spent outside of any teams. Molly spent a significant amount of time at the beginning getting tested to see where she was academically and then once she was settled in tailoring her classes to fit her learning curve. She found the labs downstairs one day and her inner nerd had found nirvana. There she could tinker and be a nerd to her heart’s content as long as she kept her grades up and didn’t get into anything she wasn’t supposed to be into. Molly worked hard at being invisible while she was down in the labs and established her own little corner of the place where she kept all of the stuff she normally used while she was down there. She got to mess with tech stuff and she kept out of everyone’s way so it was a win-win situation. As she started her second year she was informed that she would be assigned to one of the two junior X-Men teams as she had gotten her feet wet by helping out here and there during her first year. Molly wasn’t big on the idea of being on a team but it was either that or Emma was going to cut her access to the labs. Molly wisely decided not to argue with her...at least not to her face. There was also a stipulation that she had to exert an effort to actually get along with her team as Molly had some problems with making friends and interacting with people...this was their way of either helping acclimate her to being around her peers or torturing her. Molly was thinking it was more torture. Character Picture:
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Posted: Sat Feb 26, 2011 1:38 am
Quote: Name: Markus Raynes Codename: Razor Academy X Student Team: Alpha Age: 19 Birthday: April 12th, Hair: Brown, short and messy Eyes: Green/Blue they change from time to time. Skin Tone: slightly dark Height: 6'1" Weight: 290 (looks around 200-205) Build: Athletic/Muscular Race/Nationality: American Noteable Characteristics: He has a tattoo up and down his back reading "Pain is Weakness" Has various scars on his body. And has a slightly noticeable lazy left eye. Uniform: Uniforms are in team colors: Black and Blue Standard Dress: Either a nice dress shirt, loose blue jeans with a chain on his side linked to his belt loop and wallet. Or a white muscle shirt and a pair of basketball shorts with a chiboggin Place of Birth: Salem Indiana Family: Jacob Miller, adopted Father (No mutation) Melissa Miller, adopted Mother (No mutation) Superhuman Ability: Markus was born with a hardened skeleton causing him to weigh more than the normal human being. It wasn't as much when he was born but developed more as he grew older and endured the savage beatings. Also, like Spyke, he can use his own bones as either a club or sharp spikes to throw at enemies. But of course he has to do the same and make sure to drink enough milk to withstand doing this for to long. The bone spikes/club are of course harder than a the normal bones (roughly it takes 640 psi to break them instead of 160 psi.) They are roughly four times as hard to break and give a good blunt impact. Or pierce through people with some ease. Abilities (not gained from mutation): Non-mutant power skills: Throwing Knives - Intermediate Martial Arts - Beginner Small Weapons - Beginner Power Levels: Physical Strength (1-10): 5 Speed (1-10): 3 Durability (1-10): 5 Intelligence (1-10): 3 Energy (1-10): 3 Agility (1-10): 3 Power Mastery (1-20): 5 Personal Strengths: Can take a good amount of pain from hardened skelton and training. And from the past events from his life. Also he has more than the average humans strength. So not only can he handle the pain, he can dish it out. Personal Weaknesses: Has a huge soft spot and is usually suckered into doing things against his better judgment. His smarts aren't all that great. A C+ or better is good to him, and he doesn't really have a plan going into battle. Personality: He relies mainly on himself but knows he cant do everything alone. He doesn't easily let everyone in, but if you leave a good impression you usually fall within his good graces. He is one to forgive and forget, unless the crime committed is something you can't forget. Towards his friends he is rather outgoing and some say he talks to much. But if he doesn't know you he will be hesitant at first; until he warms up to you at least. Finally he is a laid back character; and any job he takes he makes sure he gets it done. Hobbies: Lifting, reading, sky-diving, running, knife throwing, and pretty much anything that is physically challenging. Mutant/Human Relations View: Let those who protest protest. All the others are okay in his book. History: Markus was born from non mutant parents. They weren't the best of parents and they knew it themselves. His Father worked two jobs and still barely brought home enough money for two people let alone three. His mother had been applying anywhere and everywhere for a job but either there was no reply, or she was fired within a few days of working there. They loved their son very much and wanted him to have the chance at having a better life. So they did what they thought was best and took him to an orphanage. At the age of five the first signs of his mutant powers started to show. He outweighed the kids his age by about ten or fifteen pounds. But he was slender and not very muscular. Then there was the incident on the playground at the orphanage. Markus wanted to be like all the other big kids and climb on higher up monkey bars. Standing far enough back he got a running start to jump up to the bars. But he fell short and plummeted down below. A single bone stuck from his arm and from a distance it looked as if he had broken it. But at closer examination the bone was sticking straight out, unlike a bone would if it were broken. And there was no blood running from where the bone had erupted from. Luckily enough Markus was knocked unconscious and his ability was hidden from him. Five years later there was another incident involving one of the older boys in the orphanage. He had been picking and teasing Mark for a while now; and one day Markus decided to stand up for himself. It wasn't his best option as the boy preceded to beat him to a pulp. In a angry attempt to get the boy off him he pushed as hard as he could. But while doing so a bone came out of his hand and pierced the boys shoulder. There was no serious injury but everyone hated him and resented him after that. Day in and day out he played alone, sat alone, studied alone. The boy he dormed with threatened to leave if he wasn't moved to a different room. But Markus didn't much mind it; instead he accepted who he was and began to practice controlling his power. A few months had went by and he began doing physical activities in his room. Also he kept a jug of milk with him everywhere he went, seeing as how the usage of his bones left him drained. He became decent at throwing the spikes and decided to quit using a new bone and just take the one out of the wall. He had been able to develop enough control over his power to make at least one spike grow. Then something like out of a dream, he was adopted by a very accepting family. They didn't care if he was a mutant or not. What they saw was a special boy who should be cherished. And unlike most foster kids he warmed up to them rather quickly. They were nice, funny, loved to do outdoorsy stuff, and loved him with all their heart. Yes he was happy to be part of this family and never wanted to leave them. At age sixteen he had taken up knife throwing lessons. His self taught lessons were very lacking in what they showed him. But he excelled very quickly in the art and became an pretty good knife thrower. He wasn't no bulls eye bill, but he could stick the target every time now; which was a great improvement over six years ago. Also this year was one he would remember for a long time. He had found a job at a local grocer market where he did stock at nights on the weekends. And on one Saturday night he came outside to be greeted by a man and a woman. They looked like decent people just trying to get by. And after a while of chatting, they revealed to him that they were his real parents. He was in disbelief and had too many questions to ask; and he felt anger towards them. He ignored them and drove home; later regretting his course of action. The next day he woke bright and early and couldn't stop thinking about them. He needed to go for a drive to clear his mind. In his car though he found an address; it took him almost an hour but he finally decided to go there. He felt awkward talking to them, but also felt sorry for them. They have had it so hard and he can't hold them accountable for their actions. All that mattered to him was that they found him, and loved him. Now at the age of nineteen he attends Xavier's School for the Gifted where he is serving his second semester as a senior in high school. He has a the basic training in the martial arts as a defense more than an offense. He doesn't want a repeat of what happened at the foster home; and he doesn't want his power to be his only defense. Also he has developed his power more by being able to bring for a small bone knife or club but it's usually something he can't do more than once in a day. His knife/spike throwing skills have also improved and he is well on his way to becoming an expert at it. For now he concentrates on surviving high school and going on to college to be a writer. Character Picture: 
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Posted: Wed Mar 02, 2011 3:54 am
BeanpoleJim Name:Arthur Lieon II Codename:Fallout Academy X Student Team:AlphaAge: 17 Birthday:December 17th Hair:Black Eyes:Brown Skin Tone:Caucasian(slightly tanned) Height:6'1" Weight:127 lbs. Build:Slightly Muscular Race/Nationality:American(His heritage is Italian) Noteable Characteristics:Arthur is obviously in shape, he has three tattoo's the most notable of which is one that says "Mutant" on his right forearm, along with one that says "Dreamz" on his upper left bicep, and one on his back left shoulder of a yin yang with a sword through the two holes and blood dripping down. Uniform: Black Leather pants with Alpha Blue military style shin high Boots with pockets on the sides. He wears a Alpha Blue Belt with a Center Buckle that holds a red x in it, if he turns the Buckle it spits out small, metal red x's, He wears a tight spandex shirt, it's sleeves stop just above his elbows. He has a bandier that look identical to his regular Belt accept it has a few throwing Knives across it, he wears Blue gloves, and a pair of Yellow Tinted Visor style sunglasses. Standard Dress:Arthur is trying to change his life style but he still holds on to old values, generally Arthur in found in tight tee shirts that make him look more muscled, he wear's looser jeans, that are considered baggy. He also has some nice Sneakers that he wears and always keeps clean. He also always has a pair of sunglasses with him at all times. Place of Birth:Mesa, Arizona Family:Arthur Lieon(Father-Non Mutant) Bianca Lieon(Mother-Carries Mutant gene) Superhuman Ability:Manipulation of Bio Kinetic Energy. Arthur's body Generates a form of Bio Kinetic Energy which he can use to coat object causing their molecules to speed up and explode violently, Arthur is able to coat object by touching them anywhere with his body, he can coat almost anything but has a much more difficult time the larger and object is, the smaller an object the quicker he can coat it but the smaller the explosion will be. He has found he has limits, if he coats an object that's height and width are greater than his own body mass he becomes exhausted, and winded. to coat an object can take anywhere from a few seconds too, ten minutes, the largest object to date Arthur has coated was the hood of a car. Which took ten minutes and 25 seconds. Arthur himself is not affected by these explosions, due to the fact that, he gives off the same energy as the explosion itself. Abilities (not gained from mutation):Extensive Knowledge of vehicles, good at most sports(Prefers volleyball, and Soccer), Plays Bass Guitar. Non-mutant power skills: Parkour-Beginner small weapons-Beginner Thrown Weapons-Intermediate Power Levels:Physical Strength (1-10):4 Speed (1-10):5 Durability (1-10):3 Intelligence (1-10):4 Energy (1-10):5 Agility (1-10):4 Power Mastery (1-20):7 (Points spent-32) Personal Strengths:Arthur is a strong willed person gaining all of his worldly knowledge from the streets he is a scrapper, and holds himself high in terms of receiving and giving respect where it is to earned, Arthur is also very fast on his feet, and in reaction time. Personal Weaknesses:Almost the same as his strength Arthur can be bull headed thinking that he is right and should not be questioned, if challenged he will not back down, and small arguments can often escalate into full on fights. Personality:Arthur is a tough exterior kind of person, he feels he deserves respect but he will also give it, if it is earned. He also works hard on anything he does seeking to complete all of his goals. Arthur actually does have a caring side but he hides for fear that people will see him as weak. Arthur is not afraid to fight with anyone even if he is clearly out matched and he is not above fighting dirty. All in all Arthur is a gritty tough individual. But if some gets to know him they may find his soft side. Hobbies:Arthur works on his motorcycle, quiet often, he practices Bass guitar in private, he plays video games and keeps his body in shape, by going on runs. Arthur tends to find ways to always keep himself busy. Mutant/Human Relations View:Arthur feels that Humans and Mutants are not made to work together at this time and that Mutants have the edge in the situation, Arthur himself has had bad run in with many normal people, but also good experiences as well, he feels mixed on the subject so he tends to avoid it. History:Arthur was born in a small town outside Mesa, Arizona. To a small but loving family. His father Arthur Lieon was a steel mill worker, a man that worked hard every day to support his family, his mother Bianca Lieon was retail sales woman. They worked hard to support Arthur as he grew up. Even though Arthur lived outside of Mesa he grew up in the city attending school there he made many friends and was very popular. He was also athletic, when he was old enough he ran some track and field, he also loved, to free run, and play any sport that he could keeping his body in shape. He developed a love of working with his hands, which he most likely got from his father the thing Arthur loved to do most was working on vehicles. He loved piecing them together like a puzzle, and cleaning and maintaining them. by the age of 13 Arthur had grown into a fine young man, and he was ready to start middle school, he was so excited to be able to choose some of his classes, he took an auto shop class on his first day. He couldn't wait to show off his knowledge and hopefully meet some new friends, at one point they let the kids inspect a rusted car to see if they could spot problems. None of the kids could seem to spot the problem until Artur slide under the vehicle he spotted a leaking pipe, and placed his hand on it in excitement he yelled out he had found it, but when he looked back up it was glowing a bright gold color, suddenly it exploded sending the car flying through the air landing on another young boy, in the smoke and confusion Arthur ran. He was so scared of what had just happened he had no idea what to do he just ran, soon the police arrived, and reported that the boy had died, Arthur had also been reported dead since he was at the heart of the explosion, but nothing could be further Arthur was alive and well and lost out on the street, his shirt was destroyed by the explosion what little was left of it hung in rags from his shoulders and waist. Arthur was to scared to go home he had no idea what was happening to him, he stopped and hide in a ally, he could still feel the energy coming from his hands, he decided to test it touching a small can. The can quickly was coated in a golden film and them promptly exploded. Arthur looked shocked, why would he be chosen to live this way. He stayed there scared as 3 older boys walked up, they had seen what he had done with the can and grabbed him up, throwing him into a car and driving away. Arthur found himself in a small house deep within the city. A boy who was clearly in his 20's approached him asking him to show Arthur what he had done before. Arthur refused at first until the boy pointed a gun at his head Arthur was so scared when he felt the metal press against his skull, it began to coat with the golden film. The Gang leader quickly dropped it and it exploded blowing a small hole in the ground. The Leader was impressed and took Arthur to another room. The leader';s name was Dre, but he called himself 'Dreamz', Dreamz told Arthur that he could protect him and keep him there free of charge if Arthur helped him with any jobs Dreamz gave him. Arthur figured he couldn't go home so he agreed. It was nice under Dreamz the gang was small time mostly tags they hardly ever robbed any one it was mostly a street credit thing, but any small thing can escalate with gangs Arthur had just turned 14 when one late December night Dreamz was gunned down for refusing to sell drugs. Arthur had become Dreamz right hand man, and so when Dreamz fell Arthur took over but it was not that simple with him being so young there where disputes, which Arthur put to rest using his powers that he had worked on gaining control over. It become obvious that he would have to rule through fear rather than admiration. Arthur used his power frequently to terrify or silence people, he even hurt a few men who challenged him. As the years passed Arthur held his position in the gang for two years even took over 3 other gangs through fear, or other means. He had grown cold as the life forced him to be. He had gotten three tattoo's in the past years. One on his upper left bicep that simply said "Dreamz". One on his back left shoulder Blade of a yin yang, with a sword through the two holes and some blood coming out of the bottom of the sword. And the last which he had gotten by a rival gang not by his choosing, was on his right forearm that clearly said "Mutant". He was marked for that one and thus through that tattoo had escalated a bloody war, also through out those two years Arthur had learned to escape capture by using his running skills, learning to move over the streets and leap from places that on wouldn't normally do so. But through that war Arthur had been caught and sentenced to 25 years in prison, but before he was institutionalized. A man with Red glasses and a blonde woman wearing white came to visit him they spoke with him about many things. Then they went and talked to the warden, the man came back first and told Arthur that if he attended a special school, he could avoid his prison sentence. Naturally Arthur agreed, and he was brought to the school. Arthur's early days in the academy where tough he caused many fights but learned to express himself differently, he had always loved older rock music mostly from the 80's and back, so his friend Kurt Wagner had bought him an old bass guitar and Arthur slowly learned to play although he kept it a secret he loved to play and sing, it was his other passion other than working on vehicles which Logan let him do. Arthur spent a year at the academy learning who he was and unlearning his street hardened attitude. He has also Practiced control of his ability, with a mutant Gambit, who has a similar power, Gambit has taught Arthur how to Coat small objects quickly and to control how long it takes for them to explode, by placing more or less Energy into them, he has also taught Arthur how to throw these objects at targets. On a side Note Arthur received a special gift on his sixteenth birthday in the form of a motorcycle from Logan, although he could not drive it until he turned 17. After a year he was summoned to appear before a judge to determine if the academy has been helping him change to a better person. Now after a 2 month stay in Mesa he has returned to the academy. Character Picture: 
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Posted: Wed Mar 02, 2011 3:55 am
Dante Reaver Name: Jacky Tim Roberts (Jack) Codename: Legion Academy X Student Team: Alpha Age: 20 Birthday: May 21st Hair: Black and kept short Eyes: Blue Skin Tone: White Height: 6'11" Weight: 315 lbs. b]Build: He is musclebound and ripped with not an ounce of fat. He could qualify to be Mr. Universe. Race/Nationality: American Notable Characteristics: His unusual size for age is actually Giantism, and isn't related to his actual mutation. He has a deep bass voice, that booms with presence. He has a large scar across his chest above his heart. Uniform: A Heavier outfit then most, it has reinforced bracers and shoulders, with a larger more shield like Spaulder on his left side, his legging also have some plate. It looks like the uniform AX Security would wear if it existed. Standard Dress: Most of his cloths are custom sized, he favors jeans, and regular collarless shirts. He's also fond of Dickies. Place of Birth: Houston Texas Family: Jason Myer Roberts (Father) Lindsy Bourn Roberts (Mother) Superhuman Ability: Jack can create independent and fully functional duplicates of himself. His maximum started at three but he's worked his way up to five. Along with himself cloths and very simple non mechanical objects, such as pipes, boards, or metal bats, can be cloned. Each clone is as durable and strong as him, and also carry his limitations such as his weak heart. If fatally wounded clones will dispersed into a dust cloud. This reveals some form of psychic backlash as the memory, pain, and experiences of clones go back to the original. Where this might be useful for gaining information the backlash is so strong nothing certain seems to come out it. It will take years more for him to make benefit from the link. He can destruct the clones, harmlessly. Clones appear in an osmosis fashion, splitting off of him. Knocking out the original does seem to disperse clones. Abilities: His abnormal size has always allowed him to reach the top shelf where his parents could never reach to get the good stuff. Excellent swimmer for his size. He is a wrestling fan, enough to be able to do most of the things the general public is warned against. Engaging in body building, He is above the average strength level of most people, able to bench press approx. 400 LBS. He took SAMBO as a martial art to learn some fundamentals, then moved to a traditional wrestling school the Powerplant. Since having come to AX, a weapon he originally bought as a prop, Suddenly saw use, and he quickly learned to do more beyond baseball swings. Non-mutant power skills: Hand to Hand (Intermediate) Wrestling/SAMBO Kanabo War Club (Beginner) Power Levels: Physical Strength: 5 Speed: 3 Durability: 5 Intelligence: 3 Energy: 4 Agility: 3 Power Mastery: 5Personal Strengths: He's not a quitter, and even with a heart problem, he still gets up and keeps going. He has a certain presence about him not associated with his size, standing next to him seems calming. His freight train build, is something to have on your side rather then against you. Personal Weaknesses: He's allergic to peanuts.... and whining... He suffers from severe headaches time to time, and Hypertension all stemming from giantism. Personality: Snippy and quick. While his size hasn't really gone to his head he carries himself with the confidence to speak his mind. He knows better then to ridicule others, he's had it for the most part of his life. He can't stand to be bullied or to let it happen to others. He is light hearted and genteel for the most part. Being angry or upset yields dark humor during a beat down. Hobbies: He loves to swim, the only time as big as he is he feels lighter then he should. He has engaged in body building, since intermediate school. He was part of his schools wrestling team, and would like to go pro as a career choice. He is a big movie buff and often makes reference with his knowledge of cinema. If he's nowhere to be found he could be at a theater. Professional Wrestling has always been a dream, one that he was close to obtaining, until the anti-mutant sentiment gave him pause. Mutant/Human Relations View: he's always been different and came to be excepted once. He hopes it may happen again. History: Coming soon, to a profile near you. Misc Facts: - Originally as a Gimmick he had bought a war club (Kanabō) and has used it as a weapon on offensive missions. - He's good at cooking, and knows how to be a butcher thanks to his dad. - his heart problem was taken care of by Elixir and is no longer a problem. - Being a small army of five with massive clubs, He's been ideally rolled as a point guard for his X teams. - The Kanabo War Club is is a fourteen inch handle attached to four feet of metal studded bashing power. Made of Solid oak it weighs in total 32 LBS
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Posted: Wed Mar 02, 2011 3:57 am
NimrielArgent Name: Hoshi Callaghan Codename: Seriyu Academy X Student Team:Alpha Age: 17 Birthday: 09/02/1992 Hair: long and black, usually wears it in a french braid Eyes: grey Skin Tone: Asian, but very pale, freckles across nose Height: 5’5” Weight: 125 Build: slender and athletic Race/Nationality: half Japanese, half Irish Notable Characteristics: 1 tattoo: white domino half mask with black ribbons dangling from a rose behind the mask. Three pricings in one ear, two in the other ear. Uniform: black and blue- http://nimrielargent.deviantart.com/art/Hoshi-posing-158321156 Standard Dress: halter tops, backless shirts, tank tops and jeans. Rarely wears skirts or dresses, except for special occasions Place of Birth: Kyoto, Japan Family: Grandfather- Michael Callaghan, (can create orbs of light) Grandmother- Ashlin Callaghan (non mutant) Father- Eathan Callaghan (can talk to gargoyles) Mother-Risa Tsukino (can animate origami) The twins- Sorsha(can transmute pictures of flowers into real flowers) and Morgan(talks to cats and most rodents) *they also have limited telepathy with each other* Superhuman Ability: Hoshi turns into a blue Asian dragon with wings. She can transform into her dragon form without wings as well. In her dragon forms she can orb balls of energy. When she’s in her human form she can use a smaller version of her wings to fly. Hoshi has the ability to be several sizes. The smallest she’s ever been is six inches and the biggest she’s been is forty feet. Abilities: Hoshi can hold her breath underwater for five minutes. She was on the swim team in junior high and has competed in track competitions since first grade. Non-mutant power skills: Bo Staff –Beginner swords- Beginner Character Stats: Physical Strength 4 Speed 4 Durability 4 Intelligence 5 Energy 4 Agility 4 Power Mastery 7 Personal Strengths: Hoshi is very loyal to the people she cares about. She is good at reading maps and hardly ever gets lost. Hoshi is a quick learner. She can speak English, Japanese, and a little bit of German (Jr high foreign language class) Personal Weaknesses: Roaches. Hoshi HATES cockroaches. (*personal note-EWWWW!) when she’s very tired she has a short temper and sometimes scales show up around her eyes. She’s also doesn’t like spiders, but she’s not terrified of them. Personality: Hoshi seems like a shy girl, but is very friendly in reality. She’s smart and curious. She likes helping other people and is an expert in small annoying children.(cause of her siblings) she has a tendency to be very quiet for long amounts of time and then suddenly spazing out. She’s interested in preserving the environment but isn’t psychotic about it. Hobbies: Hoshi likes reading, drawing, lying in the sun, swimming, hiking, spending time with her family. She likes to play with kids most of the time. She also likes to ride horses and drive her 4 wheeler around the country side, though she doesn’t have a license. Mutant/Human Relations View: Hoshi believes that humans could be more understanding of mutants, but she doesn’t favor one group over the other. In turn, she doesn’t believe that humans start all the problems. As far as her morals go, she has a line she won’t cross- she won’t sacrifice the one for the good of the many. History: When Eathan, Hoshi’s father was 23, he decided to sail around the world. When he was near Japan, He and another boat nearly collided during a storm. In the other boat was Hoshi’s mother, Risa. For the next week during a series of storms, Eathan and Risa got to know each other and fell in love as they camped out in a cave. However, one day Eathan went to see if he could get some food and a storm came up. Risa thought he died, because he’d disappeared. When she discovered she was pregnant, she was not sure how to react, but fell in love with Hoshi once she was born. Hoshi was nearly seven years old before Eathan, who’d gotten turned around and lost in that storm, found them. He and Risa married within the month, and Risa had Sorsha and Morgan eight months later. Hoshi had begun displaying her mutation when she was five, and the twins showed theirs at three, at least the Telepathy. When the twins were five, and Hoshi twelve, they moved to the States for her mother’s work- she is a computer repair specialist. When Hoshi was thirteen, her mother’s parents died, and her dads parents moved in with them because Her Grandfather, Michael, had a heart attack and needed more help then his wife could provide. Because they have so many mutants in the family, Hoshi’s family raised her to be tolerant of people with differences. However, Hoshi has a problem with stupid people- two weeks before her sixteenth birthday she caught a guy she knew from school tormenting her sister Sorsha and lost her temper. She turned into a forty foot dragon and spit her first energy orb at him- she missed him, but only barley. She spent the next eight months really recovering from the incident. Hoshi’s parents kept her home, saying she had Mono, knowing that she couldn’t go back to school. In June, They got a letter from the School saying Hoshi qualified to be entered as a student because of her grades. Rogue and Remy came and gave the ‘this is for the best and we’ll help her’ speech. Hoshi has been at the School since July. Character Picture: coming soon, I swear
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Posted: Fri May 06, 2011 11:15 pm
Absanthe Name: Corinne Leblanc Codename: Seraph
Academy X Student Team: Omega Age: 19 Birthday: February 15th, 1992 Hair: Dirty Blonde Eyes: Celestial Blue Skin Tone: Pale, speckled in freckles but she covers it in make up Height: 5'5' Weight: 115lbs Build: Gorgeous vanity beach body Race/Nationality: French Noteable Characteristics: Always made up Uniform: Uniforms are in team colors: Alpha: Black with blue accents // Omega: Black with Red accents Standard Dress: Designer Clothes.
Place of Birth: France Family: Who cares?
Superhuman Ability: Superhuman Strength Abilities (not gained from mutation): Charm, Manipulation, Quick thinking on her feet
Non-mutant power skills: Martial Arts (Intermediate) Formal Etiquette (Intermediate)
Power Levels:
Physical Strength (1-10): 8 Speed (1-10): 3 Durability (1-10): 6 Intelligence (1-10): 3 Energy (1-10): 5 Agility (1-10): 4 Power Mastery (1-20): 6
Personal Strengths: She is VERY effective at manipulating or charming people to get what she wants and if she has to resort to her brute, unlady-like strength, it's no skin off her nose if it gets her what she wants. Not only is she a thinker but she's a deadly fighter given her massive strength coupled with her dazzling beauty. Basically she's not one to mess with. Naturally she is a flawless performer and has the most unbreakable poker face you'll ever encounter on top of her compulsive ability to lie.
Personal Weaknesses: She can be very petty and almost child-like and will refuse to follow instructions if she happens to think the person issuing them below her or the instructions not good enough for her capabilities. Corinne sits herself atop a pedestal that NO one throughout her nineteen years of life has been able to knock her down from so she can be EXTREMELY difficult to reason with and in certain situations people don't have the time to deal with it. There is also a part of her who knows that all her life she has never been able to fit in and if anyone is able to learn this strictly locked up tidbit about her they could probably use it against her. Lastly, she possesses OCD so if her things have been rummaged through she goes ballistic as well as she maintains her appearance vigorously every day.
Personality: Drama queen, angel, rebel, bomb shell, she can fit any role accordingly if it suits her purposes. She is manipulative to the core and simply sees people as pawns and tools to help her achieve what she wants. Corinne prefers not to get her hands dirty but if she ends up having to get down and dirty to get her way then that's just fine with her. She'll resort to charm, blackmail and threatening to get her way. When she first meets people, however, she is extremely superficial and usually tends to act like a charming angel who's flawless. She's EXTREMELY resourceful.
Hobbies: Maintaining her appearance, shopping, getting her way, toying with people for her entertainment
Mutant/Human Relations View: Humans are pawns. Tell them you're a vampire and they'll do anything for you to gain eternal life, same concept happens if you lie and tell them you know how to make them a mutant. They're very loyal so long as you have something they can't get without you. It doesn't matter, though, their loyalty is lost as they are inferior and will one day be wiped out. Whether it's by mutants or themselves, all they truly have left against us now is their technology and they'll cling to it for dear life until it malfunctions before their very eyes.
Mutants are similar though they're a little more tricky but you can still get them to do what you want if you're clever going about it. Nothing like the power of persuasion or blackmail ...
History: Corinne grew up in France but once she hit ten years of age she simply couldn't take the dull, boring, life that her parents had given her. They lived on the poor outskirts of town and she was always having to go to school and see all the other kids with their cool new contraptions when she didn't always get fed a meal at night let alone get presents. Her dad ended up becoming an alcoholic and her mother fell into depression and after years of abuse from her father and consoling her mother she had enough.
The life her parents had given her sucked complete and total a** and she took it upon herself to go find something better. She deserved more, she knew she deserved more and Corinne decided that she wasn't going to be afraid to go and get it. Of course, first she would need a plan though she'd already cleverly devised one for herself.
The little girl had discovered a hidden talent of hers, an ability that made her almost as strong as her father had been. When defending her mother she had actually almost stood a fair equal against him and she'd eventually been able to pick him up, lift him and throw him. She knew that meant she was a freak but freaks were able to make tons of money if they knew where to go. And so it was off to the circus for her.
Corinne remained in the circus for about five years, until she turned fifteen and learned there was a better way to get by. She had been blessed with angelic good looks and to top it off she appeared older than she actually was - pure jailbait. Of course, having the charisma from her performance career and learning how to get what she wanted from the ring master, Corinne put her skills to broader use and eventually managed to make a living from rich men who were willing to get her what she wanted. All she really had to do was get a little dirty and make sure they were satisfied. This quickly led to her further disgust of people, however, seeing as most of the ones she encountered were sick pigs to her.
A few years later at a street performance, a 'talent scout' or something akin to that nature had pretended to spot her and notice her. It was actually a mutant who suggested she go make use of her abilities by going to Academy X where she would be able to hone her abilities even further. The girl decided to take the strange man up on the offer and soon enough found herself buying a ticket to her destination. Now she comes to join the academy, already able to lift well over the weight any regular person could lift and seeks to gain more.
Character Picture:

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Posted: Fri Jun 24, 2011 12:19 am
Adrian Alec Name: Brayden Callaway Codename: Ambush Academy X Student Team: Alpha Age: 18 Birthday: October 31st Hair: Brunette, ending around the jaw/chin level. Eyes: gray Skin Tone: Naturalistic fair with a healthy color tone Height: 5’ 10” Weight: 190 pounds Build: Sports Athletic (easily able to bench press his own weight) Race/Nationality: American Noteable Characteristics: Nothing really out of the ordinary yet Uniform: Undecided Standard Dress: Depends on the occasion, but usually he’s seen in jeans and a shirt of some kind. Place of Birth: Los Vegas, Nevada Family: His father (Jordon Callaway) is a former thief who balanced a kid on top of his career and his mother is long since gone – high tailed it as soon as the kid popped out. Superhuman Ability: Substance Secretion - the ability to innately produce a substance or material from the body. Currently he’s only able to do the following things – Aromatic Secretion, also known as Lure or Scent is the ability to release a mellifluous aroma from the body as a mode of seduction or attraction. This ability can change one's scent into one that is pleasing to any subject, the scent is released at will. Venom secretion, is the ability to generate and secrete venom or poisonous substances from the body. This ability also usually allows the user to change the potency of the venom or to control when it is released from the body, so that it can be used to blind, paralyze or otherwise disorient opponents. However, currently he can only use it to disorientate a person by inducing fast setting drastic fever like symptoms (as it is a real venom) that can last up to thirty minutes and can only produce it though skin to skin contact. Abilities (not gained from mutation): He’s got a high school education and a black market education (the choice education of thieves and their children!). So if you want an item fenced, he’ll probably tell you the range it’ll go for and where to look to find a buyer. Of course, this wasn’t something he went out and learned…he kind of learned by osmosis of watching his father. He’s pretty good at the sports that require a bit more endurance strength – football being a primary- and since he’s able to easily bench press his own weight that seemed to be a pretty good area in his life. Non-mutant power skills: Lock picking (Intermediate), computer-lock hacking (with a device only), Martial Arts (Intermediate Level) Power Levels- Physical Strength (1-10): 4 Speed (1-10): 3 Durability (1-10): 5 Intelligence (1-10): 4 Energy (1-10): 5 Agility (1-10): 4 Power Mastery (1-20): 6 Second Year - 31 / 35 Personal Strengths: Trying to keep him locked up doesn’t work very well. If only because of the way he worked with people. He considers himself an above average student and seems to be best with history and math. If you want information on things that aren’t so within the lines, go to him and ask – if he doesn’t know the answer he’ll at least know where to look to get it. Personal Weaknesses: Sometimes he forgets that the law is supposed to be the law – just a backlash of growing up with a dad who was a thief – which can get him in trouble with societal figures of authority. Personality: Just the average kind of guy – not too soft, not too hard – and its easy to forget the kind of environment he was raised in. There’s a certain charm you can say in the way that he seems to be a very home grown boy. Sometimes he does have a mouth on him though…Comments are about as likely to fall from his lips as rain is from Washington clouds. Hobbies: Engaging in sports is an okay pass time – in fact playing games where there can be a clear looser and winner is mostly fun for him. And what teenage boy would turn down dating woman who are on the good side of the scale? Mutant/Human Relations View: Dude – leave him along with the issue and he’ll probably do the same with you. No promises though. History: Brayden wasn’t born into the typical all American house hold. Nope. His dad is a thief and his mom was a stripper. Of course, he didn’t grow up knowing his mom. In fact, as soon as she could get out of the hospital after giving birth to him she didn’t look back. And for a while, it seemed like his dad was a good stay at home dad so there really wasn’t too many complaints from Brayden. Of course there was the occasional “but didn’t mommy love me?” from a little kid kind of questions, but over all he had a good solid childhood. The only thing that seemed off about his household was that when the teacher asked him what his dad did for a living – his answer was making phone calls. Because to him that’s all it seemed that his dad did and then they got money. When the teacher asked a more specific question Brayden answered with something only a child would say: he sells things that one person grabbed to another person who has a lot of money. Thankfully the school took it innocently because what else could his father be but a salesman? It wasn’t till Brayden was about nine years old that he realized that not every kid could pick locks. Nor was his situation where his father would go out with a team of people a normal one. It was something he was used to so the boy didn’t think to question it too much. That is, he didn’t until one point his dad came home, happy as a lark, with a few faces he’d seen over and over again…holding something that he’d just learned about in class. And enter the time when Brayden learned what his dad really did for a living. His home life education started to pick up in the way of thieving and how to make money off of it but he never really cared to use the skills. He had all the things he wanted from his dad – why spoil that? Besides, he knew better than to try and compete with some of the thieves that were out there. Even the breaking of his mutant powers wasn’t that big of a deal in his house hold since most of the team that his dad worked with had been mutants – even the girl in the group had been a mutant despite the fact that she seemed a little removed from the whole situation. But when his dad finally got caught around the time that he was fifteen, Brayden used everything he knew to get out of the house before the social workers came. And with those skills he made a living on the street for himself until one day…at the age of seventeen, he got a “call”. And it looked like he was heading to the academy from there – beats living off of the streets from hotel to hotel. Since then he has been student teams basically just soaking in the normal social atmosphere. The change was pretty different from what he was used to but hey it was all just one new adventure right?
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