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l.a.v. rolled 1 12-sided dice:
1
Total: 1 (1-12)
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Posted: Wed Jan 23, 2008 8:35 pm
*Djanni narrows her eyes. The Fire roils inside her, but she holds it back, holds herself back. It is no time to give in to the bottomless rage; she is certain that there must be worse yet still inside. She will save the Fire and its insatiable hunger for blood for another time. As calmly as she is capable of, she calls the Shadow-Scythe, its edges dark with rigidly imposed control*
"Since you and Master Alecks seem to have dealt with the wraiths, Master Wizard, I shall assist Master 4 Co. with his goblin problem..."
Dice: 1d12 (defense) Attack: none Action: none SA: Shadow Scythe on Goblin Shaman 2 for 10 special Hp: 30/30 Ap: 1 Mp: 1
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Firu Nicorusu rolled 1 12-sided dice:
1
Total: 1 (1-12)
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Posted: Wed Jan 23, 2008 8:51 pm
*Shadowing Vincent as he charges forward in his berzerk blood lust, Firu stays one step behind him. As he struk and began to plow thur the skeletons Firu leaps over his back, with a mid air flip he planted both feet on the door and lashed out at their foes.*
(Die roll for attack, attacking any skeleton that servived)
HP:30 AP:1 MP:1
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Wedry rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Wed Jan 23, 2008 9:43 pm
Fury follows his team in, trying to use their massive bulk as a shield between himself and the skeletons as much as possible. Waiting for the Skeletons to engage, Fury and Dancing Sword time their Stunning Blows to catch their targets off guard. As the battle ensues, Fury yells to Vincent and Firu,"Onward gentlemen! These simple pawns are no match for our might!"
Dice: Attack Defense SA: Spiritual Fist to any uppity Skeleton that wants some Action: Stunning Blow to Skeleton who's targeting (Vincent primary, Fury secondary) Heal: Firu Regen: 3 Points HP: 25/25 AP: 0 MP: 1
Dancing Sword: No Attack, moving defensively as permitted Action: Stunning Blow Skeleton who's targeting (Vincent primary, Fury secondary) HP: 5/5 AP: 0 MP: 1
Party Pool: AP: 1 MP: 1
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Posted: Wed Jan 23, 2008 10:01 pm
((Just curious, how does your group already have 6 party ap after one round of combat? Is that just a copy and paste typo? ))
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DarksunMonk rolled 1 12-sided dice:
4
Total: 4 (1-12)
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Posted: Wed Jan 23, 2008 11:42 pm
Darksun looked around at the members of his group. Seeing a the 3 girls around he he suddenly got flush in the checks. Bending his head down inside his cloak, he spoke with his voice muffled. "It seems that we take the front then. I will handle 2 of these flying imps." He said as he ran to the group.
Running with the swiftness of a cat, Darksun jumped over the front line with a complete somersault half twist landing on one of the flying imps shoulders, plowing him into the ground. Darksun then crept down into a crouch with his arms folded, and with one quick motion unsprung himself straight into the air, both his hands spinning around with his body with a corkscrew attack landed squarly against another imp, crushing hims as well.
Dice:Attack Attack: Imp1 Actions: Punch x2 Imp1
HP:30/30 AP:0 MP:1
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Tryani rolled 5 4-sided dice:
1, 1, 4, 3, 4
Total: 13 (5-20)
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Posted: Thu Jan 24, 2008 12:12 am
Daustua nod at the other groups then speaks in her slightly accented soft voice. "Alright team lets head out." It was not like Daustua to a position of leadership. However the person who had brought her freedom needed help. She was ready to return the favor. As the groups spread out to assault the various doors she talks to her team mates "Alright lets make this quick and painless. No sound." As they get close to the door Daustua breaks into a silent sprint. She wanted the element of surprise. She could see Darksun was of the same mind though as he went for imps she went for the Goblins. As she came up next to them her claws extend out and with a swift strike two of the goblins fell in pieces.
Daustua uses council badge to negate one attack If attacked. Dasutua attacks Goblin 1 (10 damage) and goblin 2 (10 damage) Dice: Defense (Blocks 13 damage) Action: none
AP:1 MP:1 HP: 25/25
Party AP: 1 MP: 1
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Posted: Thu Jan 24, 2008 2:56 pm
(Woot! We're getting this show on the road!)
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Posted: Sat Jan 26, 2008 11:47 am
Like a murmer of the wind, Karythelia began to sing. Her song was slow and light, barely audible. Team mates already silently hacking up their targets, she raced after them. The half elf lunged at a Patroller, fist clenched concealing a muted pale blue coloured energy burst, and smashed the writhing ball of energy and her fist into it's chest. Reeling around gracefully, the bard stared down goblin number four. The serenade began, lyre now in hand.
[[ Alrighties so Attacking and Energy bursting: Goblin 3 & SA - Harbinger's Serenade: Goblin 4 ]]
AP: 1 MP: 0
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Daughter Inferior rolled 2 6-sided dice:
6, 1
Total: 7 (2-12)
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Posted: Sat Jan 26, 2008 10:07 pm
Not sure that she can be of any service this battle, Di summons Little Bunny Foo Foo, knowing that at the very least, his healing will serve the party well.
Di's Dice: Defense Action: None Summon: Foo Foo HP: 40/40 AP: 1 MP: 0
Foo Foo Dice: Defense Heal 2 times for 7 points each Magic Shield 2 times for 5 points HP: 30/30
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Posted: Tue Jan 29, 2008 10:52 pm
((Alright Fargore asked me to run the battles for him since he dosen't have much time. He gave me explicit instructions to try and do as much damage as possible to try and thin the ranks. For once you will be fighting smart monsters. Don't get mad at me if people die. ><))
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Menvra rolled 3 8-sided dice:
8, 8, 5
Total: 21 (3-24)
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Posted: Tue Jan 29, 2008 11:14 pm
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Menvra generated a random number between
1 and 3 ...
1!
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Posted: Tue Jan 29, 2008 11:29 pm
(sigh, damn random number generator.)
Goblin patroller 1
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Menvra generated a random number between
1 and 3 ...
2!
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Posted: Tue Jan 29, 2008 11:31 pm
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Menvra generated a random number between
1 and 3 ...
1!
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Posted: Tue Jan 29, 2008 11:34 pm
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